Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 12:15:31

Player: Cacho

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (118)     590
Value Destroyed (4248)     4248
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (7991)               7991
              TOTAL SCORE: 21829

 Bonus
-------
High Alert Combat Kills    302
Follower Combat Kills      3715
Entered DSFs               500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             1324/1600
Matter                     193/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (27)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
      Improved Q-thruster
  Experimental Q-thruster
>              --- UTILITY (12) -----
               Machine Analyzer
      Improved Armor Integrity Analyzer
      Improved Weapon Shielding
               Point Defense Array
>              --- WEAPON (3) -------
               Spear
>              --- INVENTORY (5) ----
       Compact Wheel
               Antimissile System
               Matter Neutralizer
      Enhanced Nova Cannon
               Linear Accelerator

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Biometal Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Core Analyzer
  Advanced Weapon Cycler
           Wardrone Bay
>          --- WEAPON -----------
  Enhanced Nova Cannon
  Enhanced Nova Cannon
           Linear Accelerator
>          --- INVENTORY --------
           Quantum Reactor
           Myomer Leg
   Compact Wheel
    Medium Storage Unit
           Energy Well
  Advanced Transmission Jammer
  Improved Force Field
  Enhanced Nova Cannon
           Linear Accelerator
           Signal Generator
[Rating: 216]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Wardrone Bay
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Slots Evolved              18   | .   .   .   .   4   2   .   .   2   2   .   .   2   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   
  Utility                  10   | .   .   .   .   2   2   .   .   .   2   .   .   1   .   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | .   7   1   14  23  11  10  10  30  14  3   1   7   .   20  2   1   10  26  14  
  Power                    27   | .   .   .   1   2   4   1   1   3   .   .   .   .   .   3   .   .   4   4   4   
    Engine                 7    | .   .   .   1   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   4   3   
  Propulsion               60   | .   2   .   1   9   .   1   3   7   5   1   .   1   .   11  2   .   .   15  2   
    Treads                 6    | .   2   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | .   .   .   .   7   .   1   1   .   .   .   .   .   .   8   2   .   .   8   .   
    Wheel                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   3   .   
    Flight                 19   | .   .   .   .   .   .   .   1   4   4   1   .   .   .   3   .   .   .   4   2   
  Utility                  58   | .   1   1   .   7   4   2   2   13  5   1   1   5   .   1   .   1   3   4   7   
    Device                 32   | .   .   .   .   4   3   .   .   7   3   .   1   3   .   1   .   1   2   3   4   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   .   2   1   .   1   2   .   .   .   2   .   .   .   .   .   1   2   
    Hackware               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   .   1   .   2   1   1   2   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   4   .   12  5   3   6   4   7   4   1   .   1   .   5   .   .   3   3   1   
    Energy Gun             16   | .   1   .   2   3   .   2   1   4   .   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          14   | .   1   .   .   2   .   2   .   .   3   .   .   .   .   1   .   .   3   1   1   
    Ballistic Gun          6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   1   .   
    Launcher               6    | .   1   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   2   1   .   1   5   .   .   .   .   .   4   .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Lost                 57   | .   .   .   5   .   2   2   13  3   .   .   4   5   .   .   .   .   .   18  5   
  Power                    10   | .   .   .   2   .   1   .   2   .   .   .   1   .   .   .   .   .   .   3   1   
  Propulsion               20   | .   .   .   1   .   .   .   3   1   .   .   1   2   .   .   .   .   .   10  2   
  Utility                  17   | .   .   .   .   .   1   1   5   1   .   .   2   2   .   .   .   .   .   3   2   
  Weapon                   10   | .   .   .   2   .   .   1   3   1   .   .   .   1   .   .   .   .   .   2   .   
  Highest Loss Streak      16   | .   .   .   2   .   1   2   13  2   .   .   4   5   .   .   .   .   .   16  3   
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     80   | .   98  100 96  96  94  93  93  42  78  96  92  80  57  57  57  57  63  65  29  
  Engine                   5    | .   14  14  10  8   4   6   6   .   .   .   .   .   .   6   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   14  7   6   2   5   5   3   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  9   8   7   1   
  Treads                   6    | .   25  28  24  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      12   | .   2   .   .   15  19  20  19  .   .   .   .   .   .   4   26  23  23  27  .   
  Flight                   3    | .   .   .   .   .   .   .   .   7   24  27  26  20  10  16  .   .   .   .   11  
  Device                   9    | .   .   .   .   14  15  14  13  9   20  17  17  17  21  9   5   9   9   7   1   
  Storage                  6    | .   26  14  14  9   6   6   6   .   .   3   5   5   5   1   .   .   3   3   .   
  Processor                5    | .   .   .   .   9   6   6   6   10  5   5   5   7   5   5   5   4   4   4   5   
  Protection               5    | .   .   13  14  2   6   8   12  .   9   11  7   4   .   .   .   .   .   .   3   
  Energy Gun               6    | .   18  14  4   11  12  11  13  1   .   .   .   .   .   3   .   .   .   .   .   
  Energy Cannon            6    | .   7   14  1   15  2   5   6   .   .   5   5   4   .   .   .   .   10  11  1   
  Ballistic Gun            1    | .   .   .   14  .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                39   | .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 11  34  33  32  55  78  69  69  15  25  30  30  26  11  120 120 132 141 129 27  
  Greatest Support         181  | 20  40  40  40  60  60  60  55  23  34  34  34  27  14  125 125 125 125 181 30  
  Greatest Overweight (x)  42   | .   1   .   1   3   1   1   8   3   .   1   .   8   .   2   .   1   42  12  2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   10  10  5   
  Average Capacity         11   | 8   14  15  15  15  15  15  14  5   5   5   5   5   5   5   5   5   8   9   5   
  Most Carried             15   | 6   10  13  15  15  14  15  15  5   5   5   5   5   5   5   5   4   10  10  5   
  Average Carried          10   | 6   9   12  14  14  13  14  14  4   4   4   4   5   5   4   4   4   7   9   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   10  5   5   
  Final Carried            15   | 6   10  13  15  15  14  15  5   5   4   4   5   5   5   5   5   4   9   5   5   

 Class Distribution 
--------------------
 31% | Mutant
 18% | Tank
 13% | Scavenger-Gunner
 12% | Gunner
  9% | Scavenger-Mutant
  6% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
               Gunner | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Waste
                 Tank | -7/Factory
               Mutant | -6/Factory
 Infiltrator-Sprinter | -5/Factory
 Infiltrator-Sprinter | -5/Upper Caves
 Infiltrator-Sprinter | -5/Upper Caves
   Infiltrator-Mutant | -4/Factory
   Infiltrator-Mutant | -4/Upper Caves
               Mutant | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Gunner | -3/DSF
     Scavenger-Gunner | -2/Research
             Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  War  Pro  Res  DSF  Res  Acc  
Matter Collected           3117 | 200  90   10   334  274  177  147  97   231  26   163  38   126  .    235  153  .    110  661  45   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5514 | .    179  .    316  1606 672  781  406  159  20   21   .    135  .    .    .    .    .    1088 131  
  Parts                    268  | .    13   .    20   93   42   11   15   6    4    2    .    2    .    .    .    .    .    55   5    
Haulers Intercepted        4    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    7    .    .    .    .    .    .    2    .    .    .    .    41   .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Combat Hostiles Destroyed  84   | .   7   .   12  26  12  3   6   6   .   .   .   .   .   .   .   .   .   12  .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     22   | .   1   .   6   5   3   2   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  39   | .   3   .   1   19  4   1   1   .   .   .   .   .   .   .   .   .   .   10  .   
  AOE                      16   | .   3   .   5   1   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   .   1   8   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   3   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   3   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  22   | .   3   .   3   3   4   .   .   6   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    32   | .   4   .   2   16  5   .   4   .   .   .   .   .   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Compactor                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   .   3   9   9   1   2   3   1   .   .   1   .   .   .   .   .   4   1   
  Combat Bots Only         5    | .   3   .   3   5   4   1   2   3   .   .   .   .   .   .   .   .   .   4   .   
Max Kills in Single Turn   5    | .   2   .   1   5   3   1   1   3   1   .   .   1   .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   1   1   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  War  Pro  Res  DSF  Res  Acc  
Hostile Shots Fired        867   | .    15   .    63   61   36   2    104  99   56   4    19   48   5    41   25   .    6    226  57   
  Missed                   313   | .    4    .    17   17   13   .    23   36   34   3    9    28   5    17   9    .    2    69   27   
Damage Taken               12472 | .    96   .    844  657  399  108  1951 962  423  27   177  323  .    799  446  .    1032 3479 749  
  Core                     3769  | .    14   .    179  104  37   .    631  634  139  27   57   .    .    40   43   .    949  639  276  
  Absorbed by Shields      121   | .    .    .    .    36   16   .    .    .    .    .    .    .    .    .    .    .    69   .    .    
  Redirected to Shielding  195   | .    .    .    39   .    .    .    .    .    95   .    12   .    .    .    .    .    .    .    49   
  Regen/Repaired (Parts)   91    | .    .    .    .    .    .    55   36   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    .    22   81   .    .    4    25   .    .    77   .    .    .    92   .    27   55   82   
Volleys Fired              285   | .    9    .    57   54   26   19   11   26   5    2    .    3    .    .    3    .    .    70   .    
  Largest                  3     | .    2    .    2    3    3    3    3    1    1    1    .    1    .    .    1    .    .    3    .    
  Hottest                  360   | .    110  .    125  240  70   210  192  81   98   98   .    98   .    .    90   .    .    360  .    
Shots Fired                557   | .    16   .    83   161  71   43   27   26   5    2    .    3    .    .    5    .    .    115  .    
  Gun                      222   | .    10   .    46   58   54   25   18   11   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   299   | .    4    .    8    103  14   18   8    14   5    2    .    3    .    .    5    .    .    115  .    
  Launcher                 23    | .    2    .    16   .    3    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Special                  13    | .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79    | .    .    .    27   .    9    4    .    14   .    .    .    .    .    .    5    .    .    20   .    
  Thermal                  455   | .    14   .    40   161  59   39   26   11   5    2    .    3    .    .    .    .    .    95   .    
  Explosive                19    | .    2    .    16   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    11   .    22   14   22   7    9    6    5    1    .    4    .    .    6    .    .    6    .    
  Robot Miss Streak        10    | .    1    .    1    3    4    2    3    4    1    2    .    .    .    .    2    .    .    10   .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           361   | .    13   .    56   106  56   29   30   17   4    1    .    4    .    .    3    .    .    34   8    
  Core Hits                186   | .    10   .    24   64   36   6    20   8    1    1    .    .    .    .    .    .    .    14   2    
  Critical Kills           6     | .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    2    .    1    3    4    4    4    1    .    .    .    1    .    .    .    .    .    3    1    
    Burn                   12    | .    2    .    1    2    3    1    2    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
    Destroy                3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              74    | .    1    .    .    .    .    4    20   .    3    .    .    3    .    .    2    .    .    .    41   
  Impact                   8     | .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    2    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Sneak Attacks            8     | .    1    .    .    .    .    .    .    .    3    .    .    1    .    .    1    .    .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11115 | .    345  .    1226 3023 1458 1103 873  681  31   31   .    100  .    .    163  .    .    1691 390  
  Guns                     3418  | .    100  .    469  915  830  601  294  209  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  5046  | .    72   .    104  1710 341  502  158  221  31   31   .    100  .    .    85   .    .    1691 .    
  Explosions               1825  | .    173  .    631  398  287  .    111  225  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    778   | .    .    .    .    .    .    .    310  .    .    .    .    .    .    .    78   .    .    .    390  
  Ramming                  26    | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  939   | .    .    .    304  .    102  71   .    221  .    .    .    .    .    .    85   .    .    156  .    
  Thermal                  7652  | .    172  .    291  2625 1147 1032 479  209  31   31   .    100  .    .    .    .    .    1535 .    
  Explosive                1029  | .    173  .    631  .    .    .    .    225  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          691   | .    .    .    .    398  209  .    84   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    .    .    .    
  Slashing                 310   | .    .    .    .    .    .    .    310  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 390   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    390  
Highest Corruption         17    | .    .    .    .    1    2    2    2    5    .    .    .    .    .    5    5    .    .    17   .    
  Average Corruption       3     | .    .    .    .    1    1    2    2    4    .    .    .    .    .    5    5    .    .    7    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  151   | .    .    .    .    12   18   9    16   17   .    .    .    .    .    5    26   .    .    48   .    
    Message Errors         35    | .    .    .    .    1    5    4    4    3    .    .    .    .    .    1    7    .    .    10   .    
    Matter Fused           29    | .    .    .    .    2    2    1    3    6    .    .    .    .    .    .    6    .    .    9    .    
    Heat Flow Errors       23    | .    .    .    .    1    3    1    1    4    .    .    .    .    .    3    2    .    .    8    .    
    Energy Discharges      21    | .    .    .    .    2    3    1    4    1    .    .    .    .    .    1    5    .    .    4    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    1    3    2    2    3    .    .    .    .    .    .    2    .    .    2    .    
    Data Loss (major)      12    | .    .    .    .    3    1    .    1    .    .    .    .    .    .    .    2    .    .    5    .    
    Misfires               8     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    4    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Overload Shots             34    | .    .    .    .    3    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            329   | .    10   .    5    64   27   .    .    5    .    .    .    .    .    .    48   .    .    135  35   
  Projectiles              212   | .    .    .    .    50   27   .    .    .    .    .    .    .    .    .    .    .    .    135  .    
  Explosions               34    | .    10   .    5    14   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    35   
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      197   | .    .    .    23   77   72   .    16   9    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    1    2    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   24    | .    .    1    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             24    | .    .    1    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        5289  | .    150  .    6    259  289  403  337  231  119  96   16   64   .    191  199  .    5289 536  .    
  Average Temperature      268   | .    61   .    2    26   120  140  142  48   36   41   9    32   .    102  57   .    1630 153  .    
  Received Heat Transfer   1768  | .    18   .    261  279  99   .    639  51   72   .    72   57   .    45   18   .    4    126  27   
  Effects                  75    | .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    61   9    .    
    Shutdowns              8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    2    .    
    Energy Bleed           8     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    3    .    
    Interference           9     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    6    1    .    
    Matter Decay           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Damage (minor)         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    .    
    Damage (major)         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              6     | .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
  Combat Hostiles          4     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             31    | .    4    .    2    7    4    .    1    1    .    .    .    1    .    .    .    .    .    11   .    
  Heat Transferred         11888 | .    580  .    1023 4231 2048 1359 806  407  50   50   .    150  .    .    .    .    .    1184 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  War  Pro  Res  DSF  Res  Acc  
Peak Influence             1040 | .    110  39   .    461  348  42   1040 574  386  .    .    237  .    .    .    247  419  924  804  
  Initial                  525  | .    .    39   .    .    180  41   .    509  52   .    .    183  .    .    .    247  185  235  525  
  Average                  258  | .    44   18   .    183  212  12   437  343  167  .    .    207  .    .    .    247  369  418  623  
Maximum Alert Level        3    | .    .    .    .    2    1    .    3    2    1    .    .    1    .    .    .    1    2    3    3    
  Low Security (%)         49   | 100  100  100  .    63   57   100  47   31   59   .    .    20   .    .    .    .    1    6    .    
  Level 1                  25   | .    .    .    .    20   42   .    .    26   40   .    .    79   .    .    .    100  39   51   .    
  Level 2                  17   | .    .    .    .    15   .    .    20   42   .    .    .    .    .    .    .    .    59   23   79   
  Level 3                  6    | .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    18   20   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          39   | .    2    .    .    5    5    .    6    6    1    .    .    2    .    .    .    .    2    9    1    
  Investigation            12   | .    2    .    .    2    3    .    .    2    .    .    .    .    .    .    .    .    .    3    .    
  Extermination            7    | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    3    .    
  Reinforcement            13   | .    .    .    .    2    .    .    1    3    1    .    .    2    .    .    .    .    2    1    1    
  Assault                  5    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Distress Signals           10   | .   .   .   .   1   .   .   3   1   3   .   .   .   .   1   .   .   .   1   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Times Spotted              344  | .   9   .   12  45  19  6   37  27  34  2   12  12  1   26  18  .   9   52  23  
  Peak Tracking Total      14   | .   3   .   3   8   4   3   9   9   10  1   11  10  4   10  5   .   4   14  7   
  Tactical Retreats        38   | .   .   .   .   1   .   .   4   5   10  2   3   2   .   1   1   .   1   1   7   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Traps Triggered            9    | .   1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   1   2   1   
  Indirectly               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Machines Disabled          15   | .   .   .   1   5   1   .   2   .   .   .   .   .   .   .   .   .   .   5   1   
  Max in Single Turn       2    | .   .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          7    | .   .   .   .   1   1   .   1   2   2   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Machines Accessed          62   | .   3   .   1   8   6   .   4   12  8   1   1   3   .   5   .   1   .   6   3   
  Terminals                38   | .   3   .   .   6   2   .   3   9   4   1   1   2   .   .   .   1   .   4   2   
  Fabricators              3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   1   .   1   2   2   .   .   1   .   .   .   .   .   1   1   
Total Hacks                144  | .   6   .   1   31  15  .   7   29  14  1   4   5   .   15  .   1   .   11  4   
  Successful               78   | .   3   .   1   15  7   .   4   12  10  1   4   1   .   15  .   1   .   3   1   
  Failed                   66   | .   3   .   .   16  8   .   3   17  4   .   .   4   .   .   .   .   .   8   3   
    Catastrophic           20   | .   1   .   .   2   2   .   .   4   1   .   .   2   .   .   .   .   .   6   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   2   .   .   9   2   .   2   8   4   .   .   .   .   .   .   .   .   1   .   
  Terminals                90   | .   6   .   .   21  7   .   6   23  8   1   4   4   .   .   .   1   .   7   2   
  Fabricators              7    | .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   1   1   .   1   4   3   .   .   1   .   .   .   .   .   1   2   
Terminal Hacks             54   | .   3   .   1   5   4   .   3   8   5   1   4   1   .   15  .   1   .   2   1   
  Record                   22   | .   .   .   .   .   .   .   1   .   2   1   4   .   .   14  .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   1   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   1   1   .   1   2   2   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   1   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     5    | .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   3   .   .   7   5   .   3   10  5   .   .   3   .   .   .   .   .   6   3   
  Full Trace Events        9    | .   2   .   .   2   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   4   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Non-combat               5    | .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  War  Pro  Res  DSF  Res  Acc  
Total Allies               21    | .    .    1    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            18    | .    .    1    .    .    .    18   14   .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      461   | .    .    31   .    .    .    461  388  .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       35    | .    .    31   .    .    .    35   35   .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   .    5    19   .    
  RETURN                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   .    5    19   .    
Ally Attacks               335   | .    .    .    .    .    .    96   131  .    .    .    .    .    .    9    34   .    15   50   .    
  Total Damage             19316 | .    .    .    .    .    .    2806 3414 .    .    .    .    .    .    978  3651 .    1592 6875 .    
  Kills                    98    | .    .    .    .    .    .    8    28   .    .    .    .    .    .    .    22   .    9    31   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Upp War Pro Res DSF Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  .   5   20  .   
  Drone Recoveries         38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  .   5   19  .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  War  Pro  Res  DSF  Res  Acc  
Turns Passed               14324 | 2    608  855  1614 1910 1321 623  1015 952  418  231  133  255  25   728  1013 66   378  1729 448  
Spaces Moved               11641 | 2    347  524  940  930  584  291  491  1362 1160 590  408  323  47   854  798  35   151  992  812  
  Core                     543   | .    .    .    .    .    .    .    81   418  .    .    .    1    .    .    .    .    3    34   6    
  Treads                   1760  | .    302  524  662  272  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3848  | 2    45   .    .    608  584  291  408  .    .    .    .    .    .    94   798  35   148  835  .    
  Wheels                   330   | .    .    .    278  50   .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Flight                   5135  | .    .    .    .    .    .    .    .    944  1160 590  408  322  47   760  .    .    .    98   806  
  Fastest Speed            26    | 120  120  160  115  115  200  126  50   28   28   31   31   33   42   33   120  190  120  37   26   
  Average Speed            103   | 120  155  160  146  165  200  172  172  49   30   37   31   35   42   74   120  190  228  142  29   
  Slowest Speed            2150  | 120  190  160  160  330  200  200  450  200  33   113  33   450  42   260  120  190  2150 1040 150  
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38    | .    .    .    .    .    .    .    .    14   18   1    .    .    .    .    .    .    .    1    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    43   70   54   69   16   95   14   37   34   74   49   12   6    74   97   1    87   29   23   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    .    .    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             15    | .    .    1    5    .    .    .    .    .    .    2    2    .    .    .    5    .    .    .    .    
Spaces Dug                 80    | .    .    .    14   .    .    3    .    .    3    .    .    2    .    .    .    .    .    39   19   
Terrain Destroyed          259   | .    13   .    85   39   5    12   2    9    4    1    .    2    .    .    4    .    .    64   19   
  Melee                    23    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    19   
  Projectile               120   | .    .    .    .    33   1    10   .    3    4    1    .    .    .    .    4    .    .    64   .    
  AOE                      116   | .    13   .    85   6    4    .    2    6    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  War  Pro  Res  DSF  Res  Acc  
Total                      13341 | 1    396  541  1068 1190 682  368  605  1594 1196 595  411  455  51   952  847  35   205  1202 947  
  Wait                     895   | .    29   10   52   123  56   33   64   115  13   .    1    115  5    51   39   .    19   91   79   
  Move                     11552 | 1    346  523  939  929  584  290  490  1334 1125 587  407  322  46   853  797  34   150  989  806  
  Hop                      32    | .    .    .    .    .    .    .    .    13   16   1    .    .    .    .    .    .    .    1    1    
  Pick Up                  79    | .    4    4    4    23   1    5    3    11   5    1    2    .    .    3    2    .    8    3    .    
  Fast Attach              128   | .    1    .    2    13   6    3    4    23   10   1    .    7    .    12   .    .    10   23   13   
  Attach                   40    | .    .    1    4    4    3    5    4    6    4    2    1    .    .    3    .    1    .    1    1    
  Detach                   43    | .    .    1    2    4    3    4    .    10   3    1    .    2    .    5    .    .    2    4    2    
  Swap                     36    | .    6    .    8    6    2    2    2    1    .    .    .    .    .    5    2    .    .    2    .    
  Drop                     132   | .    .    1    .    34   1    3    7    17   12   .    .    3    .    20   2    .    10   18   4    
  Fire                     285   | .    9    .    57   54   26   19   11   26   5    2    .    3    .    .    3    .    .    70   .    
  Melee                    74    | .    1    .    .    .    .    4    20   .    3    .    .    3    .    .    2    .    .    .    41   
  Ram                      23    | .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / Gar)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Res / [*Upp])
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/DSF
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     3 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Discovered new exit (range 12)
   328 | -10/Materials      | Build established: Mutant
   414 | -10/Materials      | Discovered new exit (range 11)
   611 | -10/Materials      | Entered Mines
   631 | -10/Mines          | Met a Derelict bent on vengeance
   678 | -10/Mines          | Learned Materials trap positions
   691 | -10/Mines          | Discovered new exit (range 12)
   694 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   903 | -10/Mines          | Learned Materials emergency access door positions
   950 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1455 | -10/Mines          | Discovered new exit (range 6)
  1466 | -10/Mines          | Entered Subcaves
  1516 | -10/Subcaves       | Learned Materials terminal intel
  1615 | -10/Subcaves       | Disturbed a concealed Subdweller
  1654 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Shrapnel Gun
  1661 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2080 | -10/Subcaves       | Visited 4L-MR0's lab
  2101 | -10/Subcaves       | Found Power Bank
  2837 | -10/Subcaves       | Learned location of Zion (-7)
  2837 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2930 | -10/Subcaves       | Discovered new exit (range 5)
  2961 | -10/Subcaves       | Disturbed a concealed Subdweller
  2972 | -10/Subcaves       | Core integrity fell below 50%
  3080 | -10/Subcaves       | Entered Materials
  3080 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3081 | -8/Materials       | Loaded intel: 17 trap records
  3083 | -8/Materials       | Loaded intel: 12 terminal locations
  3447 | -8/Materials       | Build established: Gunner
  3451 | -8/Materials       | Garrison activated, responded to threat
  4463 | -8/Materials       | Discovered new exit (range 3)
  4990 | -8/Materials       | Entered Factory
  4990 | -7/Factory         | Evolved 2 slots: Utility x2
  4991 | -7/Factory         | Attached Power Bank, gained temporary slots: Power x3
  5121 | -7/Factory         | Identified exit to Factory
  5303 | -7/Factory         | Build established: Tank
  6311 | -7/Factory         | Sucked down chute
  6311 | -7/Factory         | Entered Waste
  6312 | -7/Waste           | Met a frightened Derelict
  6335 | -7/Waste           | Spotted C-40 Crusher
  6353 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6356 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6365 | -7/Waste           | Destroyed C-40 Crusher
  6378 | -7/Waste           | Spotted C-40 Crusher
  6387 | -7/Waste           | Destroyed C-40 Crusher
  6408 | -7/Waste           | Spotted C-40 Crusher
  6410 | -7/Waste           | Spotted C-40 Crusher
  6462 | -7/Waste           | Spotted C-40 Crusher
  6492 | -7/Waste           | Destroyed C-40 Crusher
  6528 | -7/Waste           | Spotted C-40 Crusher
  6573 | -7/Waste           | Warlord forces began an assault
  6578 | -7/Waste           | Allies destroyed C-40 Crusher
  6583 | -7/Waste           | Allies destroyed C-40 Crusher
  6592 | -7/Waste           | Allies destroyed C-40 Crusher
  6623 | -7/Waste           | Lost 5 allies
  6916 | -7/Waste           | Discovered new exit (range 10)
  6932 | -7/Waste           | Identified exit to Factory
  6934 | -7/Waste           | Entered Factory
  6934 | -7/Factory         | Accompanied by 14 allies
  7210 | -7/Factory         | Identified exit to Garrison
  7275 | -7/Factory         | P-60 Hacker assimilated allied GR-LXT(s)
  7471 | -7/Factory         | Lost 6 allies
  7688 | -7/Factory         | Garrison activated, responded to threat
  7734 | -7/Factory         | First assault squad dispatched
  7746 | -7/Factory         | Lost 4 allies
  7889 | -7/Factory         | Core integrity fell below 50%
  7899 | -7/Factory         | Core integrity fell below 20%
  7905 | -7/Factory         | Released all parts (1)
  7935 | -7/Factory         | Lost 13 parts (2p3n5u3w)
  7940 | -7/Factory         | Discovered exit to Factory (range 15)
  7949 | -7/Factory         | Entered another Factory area
  7949 | -6/Factory         | Evolved 2 slots: Propulsion x2
  8118 | -6/Factory         | Build established: Mutant
  8178 | -6/Factory         | Core integrity fell below 50%
  8299 | -6/Factory         | First assault squad dispatched
  8355 | -6/Factory         | Spotted B-75 Beast
  8581 | -6/Factory         | Discovered new exit (range 14)
  8613 | -6/Factory         | Fabricated Reaction Control System?
  8639 | -6/Factory         | Identified exit to Factory
  8787 | -6/Factory         | Identified exit to Lower Caves
  8901 | -6/Factory         | Entered another Factory area
  8901 | -5/Factory         | Evolved 2 slots: Utility x2
  8976 | -5/Factory         | Spotted B-75 Beast
  9020 | -5/Factory         | Build established: Infiltrator-Sprinter
  9316 | -5/Factory         | Discovered new exit (range 13)
  9319 | -5/Factory         | Entered Upper Caves
  9340 | -5/Upper Caves     | Learned location of Warlord (-4)
  9389 | -5/Upper Caves     | Learned Factory interactive machine intel
  9396 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9510 | -5/Upper Caves     | Spotted B-75 Beast
  9548 | -5/Upper Caves     | Discovered new exit (range 5)
  9550 | -5/Upper Caves     | Entered another Upper Caves area
  9563 | -5/Upper Caves     | Discovered new exit (range 7)
  9615 | -5/Upper Caves     | Learned Factory terminal intel
  9617 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  9666 | -5/Upper Caves     | Lost 4 parts (1p1n2u)
  9683 | -5/Upper Caves     | Entered Factory
  9683 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  9684 | -4/Factory         | Identified exit to Research
  9685 | -4/Factory         | Loaded intel: 53 interactive machine locations
  9686 | -4/Factory         | Loaded intel: 27 terminal locations
  9932 | -4/Factory         | Discovered new exit (range 7)
  9938 | -4/Factory         | Entered Upper Caves
  9941 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  9963 | -4/Upper Caves     | Entered Warlord
  9964 | -4/Warlord         | Lost 5 parts (2n2u1w)
  9983 | -4/Warlord         | Discovered new exit (range 14)
 10081 | -4/Warlord         | Found Signal Generator
 10133 | -4/Warlord         | Visited the Vortex Lab
 10137 | -4/Warlord         | Found Prototype Energy Cannon
 10137 | -4/Warlord         | Identified Vortex Cannon
 10141 | -4/Warlord         | Found Prototype Energy Gun
 10141 | -4/Warlord         | Identified Vortex Rail
 10145 | -4/Warlord         | Found Vortex Rail
 10154 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10173 | -4/Warlord         | Found Prototype Device
 10173 | -4/Warlord         | Identified Wardrone Bay
 10424 | -4/Warlord         | Build established: Mutant
 10504 | -4/Warlord         | Warlord forces counterattacked
 10553 | -4/Warlord         | Spotted Executioner
 10574 | -4/Warlord         | Found Corrupted Prototype Ballistic Cannon
 10574 | -4/Warlord         | Identified Hvy. Autocannon
 10585 | -4/Warlord         | Lost 11 allies
 10614 | -4/Warlord         | Spotted Striker
 10615 | -4/Warlord         | Spotted Executioner
 10660 | -4/Warlord         | Spotted Striker
 10660 | -4/Warlord         | Spotted Striker
 10664 | -4/Warlord         | Spotted Executioner
 10691 | -4/Warlord         | Entered Proximity Caves
 10721 | -3/Proximity Caves | Lost 22 allies
 10768 | -3/Proximity Caves | Spotter reported a threat
 10819 | -3/Proximity Caves | Spotted B-86 Titan
 10844 | -3/Proximity Caves | Build established: Scavenger-Mutant
 10851 | -3/Proximity Caves | Allies destroyed B-86 Titan
 11583 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11664 | -3/Proximity Caves | Discovered exit to Research (range 8)
 11704 | -3/Proximity Caves | Entered Research
 11704 | -3/Research        | Evolved 2 slots: Utility x2
 11770 | -3/Research        | Identified exit to DSF
 11770 | -3/Research        | Entered DSF
 11799 | -3/DSF             | Additional patrols routed to DSF
 11931 | -3/DSF             | Sterilization system engaged
 11951 | -3/DSF             | Ambient heat levels rising (+10)
 11966 | -3/DSF             | Ambient heat levels rising (+10)
 11981 | -3/DSF             | Ambient heat levels rising (+10)
 11996 | -3/DSF             | Ambient heat levels rising (+10)
 12011 | -3/DSF             | Ambient heat levels rising (+10)
 12026 | -3/DSF             | Ambient heat levels rising (+10)
 12041 | -3/DSF             | Ambient heat levels rising (+10)
 12056 | -3/DSF             | Ambient heat levels rising (+10)
 12071 | -3/DSF             | Ambient heat levels rising (+10)
 12074 | -3/DSF             | Discovered new exit (range 14)
 12086 | -3/DSF             | Ambient heat levels rising (+10)
 12101 | -3/DSF             | Ambient heat levels rising (+10)
 12116 | -3/DSF             | Ambient heat levels rising (+10)
 12120 | -3/DSF             | Core integrity fell below 50%
 12131 | -3/DSF             | Ambient heat levels rising (+10)
 12146 | -3/DSF             | Ambient heat levels rising (+10)
 12148 | -3/DSF             | Entered Research
 12148 | -2/Research        | Evolved 2 slots: Propulsion x2
 12169 | -2/Research        | Build established: Scavenger-Gunner
 13682 | -2/Research        | First assault squad dispatched
 13792 | -2/Research        | System corruption reached 10%
 13853 | -2/Research        | Lost 16 parts (2p9n3u2w)
 13869 | -2/Research        | Discovered new exit (range 5)
 13877 | -2/Research        | Entered Access
 13877 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 14214 | -1/Access          | Lost 3 parts (2n1u)
 14313 | -1/Access          | Discovered new exit (range 5)
 14325 | ***                | Escaped!

 Last Messages 
---------------
14281_ Destroyed Terrain Scanner.
14300_ Sneak attack on A-15 Conveyor.
14300_ A-15 Conveyor destroyed.
14300_ K-01 Serf collects debris. <x2>
14302_ Acquired Imp. Ion Engine.
14304_ Dropped Imp. Focal Shield.
14304_ K-01 Serf collects debris. <x2>
14307_ K-01 Serf destroyed.
14308_ K-01 Serf collects debris.
14309_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
14313_ Main Access Shell breached.
14313_ EXIT=FOUND
[Achievement: Cya!]
14324_ Imp. Ion Engine destroyed.
[Achievement: 20k Club]
[Achievement: This Is Interesting...]
[Achievement: Epsilon Run]
[Achievement: Achiever]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          49
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Power Amplification        30
Armor Coverage             375
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         10
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
          Microactuators | -8/Materials | Scanalyzed
       Lrg. Storage Unit | -8/Materials | Scanalyzed
 Reaction Control System | -8/Materials | Scanalyzed
    Cld. Particle Cannon | -8/Materials | Scanalyzed
       Utility Shielding | -7/Factory   | Hacked
     Adv. Actuator Array | -6/Factory   | Hacked
       Sml. Storage Unit | -5/Factory   | Hacked
        Cld. VTOL Module | -5/Factory   | Scanalyzed
          Linear Gravjet | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Reaction Control System | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Achiever
Charge!!!
Cya!
Dangerous Findings
Denied?
Epsilon Run
Generalissimo
Respectable Loadout
Rockin' Loadout
This Is Interesting...
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              SchematicOpticalShield
  Manual?         0
Play Time         05:32:19
  Cumulative      33.0 hours
  Start           2024.04.07 @ 15:01:38
  End             2024.04.13 @ 12:15:31
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      1
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64ada008-5646-45f4-b571-3d0ade4ac91e