Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.10 @ 23:06:10

Player: Torako

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (163)     815
Value Destroyed (9738)     9738
Prototype IDs (57)         1140
Alien Tech Used (3)        600
Bonus (11705)              11705
              TOTAL SCORE: 32698

 Bonus
-------
High Alert Combat Kills    176
Follower Combat Kills      357
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000
Win                        3000
Friendly Fire              -328

 Cogmind 
---------
Core Integrity             1499/1600
Matter                     300/300
Energy                     233/250
System Corruption          21%
Temperature                Cool (13)
Movement                   Treading (160)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
         Micro Fission Core
         Light Particle Reactor
>              --- PROPULSION (5) ---
        Medium Treads
      Advanced Heavy Siege Treads
  High-density Centrium Heavy Treads
>              --- UTILITY (13) -----
  Experimental Power Amplifier
      Advanced Heat Sink
  Experimental Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
        Medium Regenerative Plating
  Experimental Hacking Suite
      Advanced System Shield
               Quantum Router
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY (10) ---
         Light Antimatter Reactor
               Transdimensional Reconstructor
               Core Regenerator
               Warp Cannon
         Heavy Machine Gun
               Linked Autogun

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
        Medium Treads
      Advanced Heavy Siege Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
               Power Amplifier
  Experimental Power Amplifier
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
      Advanced Reaction Control System
        Medium Regenerative Plating
  Experimental Hacking Suite
      Advanced System Shield
               Quantum Router
      Improved System Backup Module
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
      Enhanced Nova Cannon
>              --- INVENTORY --------
               Transdimensional Reconstructor
               Core Regenerator
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Warp Cannon
               Linked Autogun
[Rating: 186]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
Utility                    Coolant Injector
  Device                   Coolant Injector
  Storage                  Lightpack 2.0
  Processor                Core Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   2   .   .   .   .   2   .   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   .   .   4   2   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             307  | 6   4   .   2   .   24  2   20  20  9   .   .   7   .   7   33  2   51  25  7   72  16  
  Power                    41   | 1   .   .   .   .   4   .   2   1   1   .   .   .   .   1   4   .   10  7   .   10  .   
    Engine                 5    | 1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   17   | .   .   .   .   .   3   .   .   1   1   .   .   .   .   1   2   .   .   4   .   5   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   10  3   .   4   .   
  Propulsion               67   | 2   1   .   .   .   1   .   2   5   3   .   .   3   .   1   7   1   17  9   .   13  2   
    Treads                 14   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   4   .   4   2   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   8   .   
    Wheel                  4    | 2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  36   | .   .   .   .   .   .   .   .   4   3   .   .   2   .   1   6   .   14  5   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  127  | 1   1   .   2   .   10  2   9   8   2   .   .   4   .   5   13  1   19  6   4   31  9   
    Device                 61   | .   1   .   .   .   4   1   2   4   2   .   .   3   .   1   5   .   9   1   1   22  5   
    Storage                13   | 1   .   .   2   .   .   .   1   1   .   .   .   .   .   1   1   .   4   1   .   1   .   
    Processor              17   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   4   3   .   5   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   2   1   .   
    Protection             28   | .   .   .   .   .   6   1   6   2   .   .   .   1   .   1   2   .   1   1   1   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   2   .   .   .   9   .   7   6   3   .   .   .   .   .   9   .   5   3   3   18  5   
    Energy Gun             18   | 1   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   12  .   
    Energy Cannon          13   | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   4   
    Ballistic Gun          16   | 1   .   .   .   .   2   .   3   2   .   .   .   .   .   .   2   .   .   3   .   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   1   .   3   3   2   .   .   .   .   .   3   .   2   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   .   .   1   .   .   3   2   .   .   4   .   1   .   .   1   2   7   6   1   
Parts Lost                 94   | .   .   .   .   .   6   .   4   2   .   .   .   .   .   1   27  1   11  25  .   11  6   
  Power                    18   | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   4   1   1   5   .   2   1   
  Propulsion               26   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   9   .   4   10  .   1   .   
  Utility                  28   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   9   .   4   5   .   4   2   
  Weapon                   22   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   2   5   .   4   3   
  Highest Loss Streak      14   | .   .   .   .   .   2   .   2   2   .   .   .   .   .   1   14  1   4   8   .   5   4   
Average Slot Usage (%)     86   | .   87  100 90  85  77  90  89  91  89  94  94  92  94  91  78  75  91  81  65  87  86  
  Engine                   2    | .   14  14  14  14  3   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   5   7   1   3   5   5   5   5   5   10  7   10  1   6   .   3   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   4   6   7   
  Treads                   3    | .   .   .   .   .   .   .   12  5   .   .   .   .   .   .   1   5   .   .   4   3   12  
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   .   14  .   
  Wheel                    4    | .   28  28  28  28  18  15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   14  23  23  23  22  23  21  11  .   9   14  .   .   .   
  Device                   13   | .   2   14  5   .   8   14  15  17  20  23  23  21  23  20  11  10  17  8   2   11  12  
  Storage                  6    | .   14  14  13  14  9   7   8   7   5   5   5   5   5   5   5   5   3   3   4   4   4   
  Processor                9    | .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   7   15  20  26  28  14  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   1   1   5   10  12  
  Protection               8    | .   .   .   .   .   14  29  26  16  5   5   5   5   5   5   5   5   1   1   1   3   4   
  Energy Gun               3    | .   22  28  28  28  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   
  Energy Cannon            2    | .   .   .   .   .   7   7   1   .   .   .   .   .   .   .   .   .   .   .   3   5   7   
  Ballistic Gun            2    | .   5   .   .   .   .   .   10  6   .   .   .   .   .   .   3   10  2   .   2   1   1   
  Slashing Weapon          6    | .   .   .   .   .   3   7   3   13  20  23  23  23  23  21  8   5   10  5   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   8   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 11  14  14  89  89  107 116 121 61  39  36  36  36  36  49  65  61  75  59  75  105 116 
  Greatest Support         198  | 26  32  32  32  32  32  32  40  60  52  52  52  52  52  52  70  70  95  98  70  198 198 
  Greatest Overweight (x)  11   | 1   .   .   2   2   3   3   5   3   .   .   .   .   .   .   5   .   1   11  1   2   .   
  Average Overweight (x)   .    | .   .   .   .   2   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 44   | 6   6   6   24  24  24  24  44  30  24  24  24  24  24  24  24  24  24  10  10  10  10  
  Average Capacity         18   | 5   6   6   16  24  24  24  28  25  24  24  24  24  24  24  24  24  17  9   10  10  10  
  Most Carried             34   | 6   6   6   9   11  24  24  34  30  24  24  24  24  24  24  24  24  24  10  5   10  10  
  Average Carried          16   | 3   5   5   7   10  20  23  25  24  23  24  24  23  24  23  21  23  16  8   3   9   9   
  Final Capacity           24   | 6   6   6   24  24  24  24  24  24  24  24  24  24  24  24  24  24  4   10  10  10  10  
  Final Carried            24   | 6   6   6   9   11  24  24  24  24  24  24  24  24  24  22  24  24  4   1   5   10  7   

 Class Distribution 
--------------------
 26% | Hauler-Mutant
 23% | Scavenger-Mutant
 14% | Bothacker-Mutant
 12% | Hacker-Mutant
  6% | Hacker-Gunner
  4% | Mutant
  4% | Scavenger-Gunner
  3% | Bothacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison
    Hauler-Mutant | -6/Factory
  Bothacker-Ninja | -5/Factory
 Bothacker-Mutant | -5/Upper Caves
 Bothacker-Mutant | -5/Upper Caves
 Bothacker-Mutant | -5/Zhirov
 Bothacker-Mutant | -4/Proximity Caves
 Bothacker-Mutant | -4/Factory
 Bothacker-Mutant | -4/Garrison
 Bothacker-Gunner | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Armory
    Hacker-Mutant | -3/Lab
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Arm  Lab  Res  Acc  
Matter Collected           4447  | 262  .    40   .    .    215  .    498  227  66   40   .    80   .    252  437  20   599  446  37   885  343  
  Remotely                 40    | .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10467 | 92   .    100  .    .    1022 .    995  153  224  135  85   204  .    300  833  .    2115 1118 .    1589 1502 
  Parts                    459   | 1    .    6    .    .    46   .    41   7    11   5    2    .    .    17   41   .    99   68   .    56   59   
Haulers Intercepted        4     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10    | .    .    .    .    .    .    .    .    .    .    5    2    .    3    .    .    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Combat Hostiles Destroyed  132  | .   .   2   .   .   19  .   17  1   2   2   1   .   .   6   12  .   18  16  .   19  17  
  Melee                    54   | .   .   .   .   .   1   .   2   1   2   2   1   .   .   6   12  .   15  12  .   .   .   
  Guns                     37   | .   .   2   .   .   6   .   14  .   .   .   .   .   .   .   .   .   1   4   .   5   5   
  Cannons                  35   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   2   .   .   13  9   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 1   .   1   .   .   5   .   1   1   2   .   .   .   .   .   2   .   1   1   .   1   .   
  Worker                   5    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycler                 8    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   2   
  Swarmer                  25   | .   .   2   .   .   3   .   4   .   .   .   .   .   .   5   3   .   .   4   .   .   4   
  Grunt                    35   | .   .   .   .   .   10  .   10  .   .   .   .   .   .   1   4   .   1   2   .   4   3   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   21   | .   .   .   .   .   5   .   2   .   1   1   1   .   .   .   .   .   3   5   .   2   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   2   .   .   2   .   
  Programmer               28   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   10  3   .   7   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
Best Kill Streak           7    | 1   .   3   .   .   3   .   4   1   4   1   1   .   .   5   3   .   5   7   .   6   5   
  Combat Bots Only         7    | .   .   2   .   .   3   .   4   1   1   1   1   .   .   5   3   .   5   7   .   6   4   
Max Kills in Single Turn   2    | 1   .   2   .   .   1   .   2   1   1   1   1   .   .   1   1   .   1   2   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   1   1   1   .   .   1   1   .   1   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  A5 (-3/Lab)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Arm  Lab  Res  Acc  
Damage Taken               18401 | .    .    79   .    .    986  .    1526 411  145  251  26   .    .    341  3134 266  2147 3055 24   3084 2926 
  Core                     2720  | .    .    24   .    .    53   .    116  34   25   .    26   .    .    32   958  36   364  585  .    366  101  
  Absorbed by Shields      50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    12   .    .    .    .    
  Reduced by Siege Mode    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Core Remaining (%)         75    | 100  .    .    .    90   90   .    83   96   .    .    .    .    94   .    .    10   .    .    25   74   93   
Volleys Fired              303   | 2    .    6    .    .    46   .    56   6    .    .    .    .    .    .    7    .    11   5    .    93   71   
  Largest                  4     | 2    .    2    .    .    2    .    2    3    .    .    .    .    .    .    1    .    3    2    .    3    4    
  Hottest                  480   | 60   .    80   .    .    126  .    126  75   .    .    .    .    .    .    40   .    125  80   .    263  480  
Shots Fired                535   | 4    .    12   .    .    71   .    98   18   .    .    .    .    .    .    7    .    20   8    .    136  161  
  Gun                      336   | 4    .    12   .    .    35   .    89   18   .    .    .    .    .    .    .    .    9    8    .    65   96   
  Cannon                   192   | .    .    .    .    .    36   .    9    .    .    .    .    .    .    .    .    .    11   .    .    71   65   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Kinetic                  173   | 2    .    .    .    .    .    .    89   18   .    .    .    .    .    .    .    .    20   8    .    17   19   
  Thermal                  178   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  65   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          177   | .    .    12   .    .    71   .    9    .    .    .    .    .    .    .    .    .    .    .    .    8    77   
  Robot Hit Streak         57    | 2    .    2    .    .    23   .    12   19   .    .    .    .    .    .    2    .    21   29   .    57   27   
  Robot Miss Streak        6     | 1    .    6    .    .    2    .    3    3    .    .    .    .    .    .    2    .    .    .    .    5    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Secondary Targets        9     | .    .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Shots Hit Robots           611   | 2    .    3    .    .    58   .    84   16   12   11   2    4    .    16   64   1    102  49   .    75   112  
  Core Hits                280   | 2    .    3    .    .    35   .    33   4    5    4    2    3    .    8    25   .    44   27   .    42   43   
  Critical Hits            71    | .    .    .    .    .    .    .    1    .    1    1    .    .    .    2    3    .    23   13   .    20   7    
  Critical Kills           31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    10   10   .    6    2    
  Critical Parts Destroyed 27    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    7    2    .    12   3    
Melee Attacks              419   | .    .    .    .    .    9    .    30   13   17   22   5    5    15   30   89   1    124  55   4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 317   | .    .    .    .    .    9    .    30   13   17   22   5    5    15   30   47   1    113  10   .    .    .    
  Piercing                 102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    11   45   4    .    .    
  Sneak Attacks            28    | .    .    .    .    .    1    .    .    .    5    1    .    .    .    1    4    .    14   2    .    .    .    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    2    .    .    2    .    .    .    
  Follow-up Attacks        94    | .    .    .    .    .    .    .    .    2    3    6    1    .    .    10   24   .    35   13   .    .    .    
Damage Inflicted           25693 | 18   .    46   .    .    1460 .    2074 428  1043 542  100  595  .    826  2890 41   5530 1889 .    4225 3986 
  Guns                     4672  | 18   .    46   .    .    332  .    1031 215  .    .    .    .    .    .    .    .    213  87   .    1231 1499 
  Cannons                  6696  | .    .    .    .    .    842  .    149  .    .    .    .    .    .    .    .    .    398  .    .    2973 2334 
  Explosions               338   | .    .    .    .    .    122  .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    153  
  Melee                    13958 | .    .    .    .    .    164  .    831  213  1043 542  100  595  .    826  2882 41   4919 1802 .    .    .    
  Ramming                  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    21   .    
  Kinetic                  2633  | 8    .    .    .    .    .    .    1031 215  .    .    .    .    .    .    .    .    611  87   .    391  290  
  Thermal                  6356  | 10   .    .    .    .    122  .    63   .    .    .    .    .    .    .    .    .    .    .    .    3674 2487 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2717  | .    .    46   .    .    1174 .    149  .    .    .    .    .    .    .    .    .    .    .    .    139  1209 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11134 | .    .    .    .    .    164  .    831  213  1043 542  100  595  .    826  1781 41   4606 392  .    .    .    
  Piercing                 2824  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1101 .    313  1410 .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    3    3    15   16   16   11   21   
  Average Corruption       7     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    2    3    10   15   16   5    13   
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Effects                  190   | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    13   3    32   45   1    33   48   
    Message Errors         36    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    1    8    7    .    6    8    
    Matter Fused           31    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    1    6    4    .    11   5    
    Heat Flow Errors       20    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    2    3    .    6    5    
    Energy Discharges      14    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    4    1    .    1    3    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    3    3    1    3    3    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    1    
    Targeting Errors       46    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    6    17   .    5    13   
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2233  | .    .    .    .    .    21   .    171  8    272  76   .    192  .    32   193  .    936  126  .    160  46   
  Projectiles              255   | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    49   .    .    160  41   
  Explosions               80    | .    .    .    .    .    16   .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Melee                    1898  | .    .    .    .    .    .    .    112  8    272  76   .    192  .    32   193  .    887  126  .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      160   | .    .    .    .    .    81   .    63   .    .    .    .    .    .    .    4    .    .    .    .    .    12   
  Shots                    4     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        457   | 20   .    108  .    .    171  .    151  180  .    .    .    .    .    .    71   119  103  124  .    184  457  
  Average Temperature      75    | 15   .    61   .    .    53   .    48   91   .    .    .    .    .    .    15   62   69   59   .    62   105  
  Received Heat Transfer   2190  | .    .    .    .    .    432  .    564  66   27   .    .    .    .    63   300  36   117  306  .    162  117  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Longest Duration         23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
Robots Corrupted           5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Parts Fried              27    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    17   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    
  Heat Transferred         5085  | 25   .    .    .    .    100  .    50   .    .    .    .    .    .    .    .    .    .    .    .    3071 1839 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Peak Influence             980  | 5   3   45  .   .   466 219 980 600 344 .   .   .   .   177 311 117 305 374 .   191 391 
  Initial                  514  | .   3   .   .   .   .   189 153 514 197 .   .   .   .   .   123 102 55  126 .   .   65  
  Average                  249  | 1   3   11  .   .   287 202 609 531 272 .   .   .   .   69  219 102 142 213 .   69  238 
Maximum Alert Level        3    | .   .   .   .   .   2   1   3   2   1   .   .   .   .   .   1   .   1   1   .   .   1   
  Low Security (%)         48   | 100 100 100 .   100 19  41  4   .   .   .   .   .   .   100 48  100 69  51  .   100 24  
  Level 1                  34   | .   .   .   .   .   62  58  23  .   99  .   .   .   .   .   51  .   30  48  .   .   75  
  Level 2                  9    | .   .   .   .   .   18  .   18  100 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  7    | .   .   .   .   .   .   .   54  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   .   .   .   4   .   .   2   2   .   .   .   .   1   .   .   6   4   .   7   6   
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Extermination            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   4   2   
  Reinforcement            10   | .   .   .   .   .   2   .   .   1   2   .   .   .   .   1   .   .   2   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Distress Signals           9    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   2   1   .   1   2   
Communications Jammed      12   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   7   .   .   .   .   .   .   
Times Spotted              226  | .   .   4   .   .   36  1   27  12  3   2   1   .   .   7   24  3   36  23  1   25  21  
  Peak Tracking Total      10   | .   .   3   .   .   5   1   5   7   1   1   1   .   .   3   6   2   5   10  1   7   4   
  Tactical Retreats        20   | .   .   1   .   .   4   .   5   2   .   .   .   .   .   1   2   1   2   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Traps Triggered            26   | .   .   .   .   .   .   .   4   5   1   .   .   .   .   .   5   .   6   3   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Machines Disabled          11   | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   2   1   .   4   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Machines Accessed          39   | .   .   .   2   1   5   3   .   4   1   .   .   5   .   4   .   .   4   3   2   2   3   
  Terminals                24   | .   .   .   .   .   5   2   .   4   1   .   .   .   .   3   .   .   4   1   .   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                142  | .   .   .   24  1   18  8   .   8   5   .   .   18  .   10  .   .   11  7   19  8   5   
  Successful               96   | .   .   .   24  1   11  4   .   2   1   .   .   18  .   5   .   .   3   3   19  3   2   
  Failed                   45   | .   .   .   .   .   7   4   .   6   4   .   .   .   .   4   .   .   8   4   .   5   3   
    Catastrophic           11   | .   .   .   .   .   3   1   .   .   1   .   .   .   .   2   .   .   .   .   .   3   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   63   | .   .   .   1   .   18  6   .   8   5   .   .   .   .   10  .   .   6   2   1   5   1   
  Terminals                69   | .   .   .   .   .   18  6   .   8   5   .   .   .   .   9   .   .   11  2   .   8   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
Terminal Hacks             70   | .   .   .   24  1   3   .   .   .   .   .   .   18  .   1   .   .   2   .   19  1   1   
  Record                   49   | .   .   .   23  .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   19  .   .   
  Part Schematic           6    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         20   | .   .   .   .   .   8   3   .   2   1   .   .   .   .   3   .   .   1   .   .   2   .   
  Terminals                20   | .   .   .   .   .   8   3   .   2   1   .   .   .   .   3   .   .   1   .   .   2   .   
    Track                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   .   .   .   .   3   2   .   1   1   .   .   .   .   3   .   .   .   .   .   2   .   
    Disrupt                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         26   | .   .   .   .   .   5   3   .   4   1   .   .   .   .   3   .   .   4   2   .   2   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   234 .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Arm  Lab  Res  Acc  
Total Allies               30   | .    .    .    .    2    1    1    6    .    .    .    .    .    .    .    3    .    .    10   7    .    .    
  Largest Group            10   | .    .    .    .    2    2    2    4    3    .    .    .    .    .    .    1    .    .    10   7    4    .    
  Highest-Rated Group      481  | .    .    .    .    41   41   20   108  74   .    .    .    .    .    .    56   .    .    481  99   57   .    
  Highest-Rated Ally       58   | .    .    .    .    31   31   10   32   32   .    .    .    .    .    .    56   .    .    58   15   15   .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               135  | .    .    .    .    .    20   .    24   16   .    .    .    .    .    .    3    .    .    28   41   3    .    
  Total Damage             3493 | .    .    .    .    .    315  .    460  749  .    .    .    .    .    .    28   .    .    834  1034 73   .    
  Kills                    15   | .    .    .    .    .    2    .    4    3    .    .    .    .    .    .    .    .    .    4    1    1    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Arm  Lab  Res  Acc  
Turns Passed               11536 | 55   104  257  381  192  1093 246  1472 471  273  201  171  147  297  196  870  192  1769 539  257  1343 1010 
Spaces Moved               8687  | 39   99   212  346  158  568  179  672  655  328  260  276  182  362  272  631  115  1453 582  152  712  434  
  Core                     15    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    4    .    .    .    
  Treads                   1710  | .    .    .    .    .    .    .    524  60   .    .    .    .    .    .    179  115  .    19   152  227  434  
  Legs                     1007  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    522  .    .    485  .    
  Wheels                   1745  | 35   99   212  346  158  568  179  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4210  | .    .    .    .    .    .    .    .    595  328  260  276  182  362  272  445  .    931  559  .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   90   100  100  120  120  130  130  42   38   38   38   38   38   38   38   160  43   43   145  112  160  
  Average Speed            90    | 88   92   100  106  120  127  130  170  53   38   38   38   38   38   38   77   160  72   52   148  127  160  
  Slowest Speed            600   | 100  100  100  120  120  130  130  260  220  38   38   38   42   38   38   300  160  150  600  165  185  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       36    | 3    16   54   69   39   50   7    70   21   8    51   46   62   48   7    50   5    33   37   99   14   12   
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    .    1    .    1    1    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 51    | .    .    .    .    .    6    .    .    4    1    4    2    .    10   .    5    .    8    8    .    3    .    
Terrain Destroyed          102   | .    .    .    .    .    12   .    3    4    1    4    2    .    10   .    5    .    9    8    .    10   34   
  Melee                    48    | .    .    .    .    .    6    .    .    4    1    4    2    .    10   .    5    .    8    8    .    .    .    
  Projectile               28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    10   17   
  AOE                      26    | .    .    .    .    .    6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Arm  Lab  Res  Acc  
Total                      11478 | 52   114  247  359  160  854  193  900  752  451  336  334  251  498  332  903  122  2048 747  172  1045 608  
  Wait                     1328  | .    1    22   .    2    172  3    13   19   91   63   56   48   127  27   89   .    366  64   5    82   78   
  Move                     8664  | 38   98   211  345  157  567  179  671  654  327  259  275  181  361  271  630  114  1452 581  149  711  433  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  187   | 6    4    4    8    1    20   5    31   18   2    .    .    2    .    3    24   2    19   19   2    16   1    
  Fast Attach              173   | 6    3    .    2    .    10   1    5    9    4    .    .    6    .    3    12   2    22   13   9    59   7    
  Attach                   74    | .    .    .    .    .    5    1    5    8    2    .    .    1    .    2    13   .    13   13   .    6    5    
  Detach                   46    | .    .    .    .    .    4    .    .    7    4    .    .    1    .    1    2    1    5    2    2    15   2    
  Swap                     64    | .    1    .    .    .    9    .    10   3    3    .    .    1    .    2    8    .    16   .    .    7    4    
  Drop                     225   | .    7    4    4    .    12   4    25   18   5    .    .    7    .    5    10   2    49   12   .    54   7    
  Fire                     303   | 2    .    6    .    .    46   .    56   6    .    .    .    .    .    .    7    .    11   5    .    93   71   
  Melee                    284   | .    .    .    .    .    9    .    30   10   12   14   3    4    10   18   60   1    71   38   4    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            79    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    47   .    24   .    .    .    .    
  Rewire                   46    | .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Garrison (discovered 2 exits: [*Fac x2])
-4/Factory
-3/Research (discovered 3 exits: *Arm / Qua x2)
-3/Armory (discovered 2 exits: *Res / *Lab)
-3/Lab
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 16)
    56 | -11/Scrapyard      | Entered Materials
    82 | -10/Materials      | Discovered new exit (range 8)
   160 | -10/Materials      | Entered Mines
   180 | -10/Mines          | Met a Derelict bent on vengeance
   194 | -10/Mines          | Discovered new exit (range 7)
   219 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   222 | -10/Mines          | Found Prototype Device
   325 | -10/Mines          | Build established: Mutant
   368 | -10/Mines          | Discovered new exit (range 5)
   400 | -10/Mines          | Learned Materials terminal intel
   412 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   413 | -10/Mines          | Discovered new exit (range 5)
   417 | -10/Mines          | Entered Exiles
   443 | -10/Exiles         | Met 8R-AWN
   459 | -10/Exiles         | Met EX-HEX
   486 | -10/Exiles         | Met EX-BIN
   536 | -10/Exiles         | Aligned with FarCom system
   537 | -10/Exiles         | Given EX-Vault access code
   560 | -10/Exiles         | Opened EX-Vault
   571 | -10/Exiles         | Found Lightpack 2.0
   603 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   684 | -10/Exiles         | Met EX-DEC
   751 | -10/Exiles         | Learned location of Zion (-7)
   786 | -10/Exiles         | Discovered new exit (range 11)
   798 | -10/Exiles         | Left Exiles lab with Lightpack 2.0
   798 | -10/Exiles         | Entered Mines
   805 | -9/Mines           | Found the Drone Emporium
   812 | -9/Mines           | Found Prototype Device
   868 | -9/Mines           | Build established: Hauler-Mutant
   972 | -9/Mines           | Discovered new exit (range 4)
   981 | -9/Mines           | Learned Materials terminal intel
   990 | -9/Mines           | Entered Materials
   990 | -8/Materials       | Accompanied by 2 allies
   990 | -8/Materials       | Evolved 4 slots: Utility x4
   990 | -8/Materials       | Discovered new exit (range 11)
   991 | -8/Materials       | Loaded intel: 12 terminal locations
   995 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  1707 | -8/Materials       | Discovered new exit (range 12)
  2013 | -8/Materials       | Discovered new exit (range 13)
  2083 | -8/Materials       | Entered Factory
  2083 | -7/Factory         | Accompanied by 1 ally
  2083 | -7/Factory         | Evolved 2 slots: Utility x2
  2326 | -7/Factory         | Identified exit to Garrison
  2329 | -7/Factory         | Entered Garrison
  2329 | -7/Garrison        | Accompanied by 2 allies
  2374 | -7/Garrison        | Triggered checkpoint
  2390 | -7/Garrison        | Garrison Relay disabled
  2544 | -7/Garrison        | Triggered checkpoint
  2584 | -7/Garrison        | Triggered checkpoint
  2976 | -7/Garrison        | Discovered new exit (range 10)
  3149 | -7/Garrison        | Discovered new exit (range 9)
  3617 | -7/Garrison        | Discovered new exit (range 6)
  3620 | -7/Garrison        | Triggered checkpoint
  3635 | -7/Garrison        | Installed Relay Interface Framework
  3688 | -7/Garrison        | Garrison Relay disabled
  3714 | -7/Garrison        | Build established: Scavenger-Mutant
  3801 | -7/Garrison        | Entered Factory
  3801 | -6/Factory         | Accompanied by 3 allies
  3801 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4206 | -6/Factory         | Discovered new exit (range 4)
  4215 | -6/Factory         | Build established: Hauler-Mutant
  4272 | -6/Factory         | Entered another Factory area
  4272 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4413 | -5/Factory         | Identified Exp. Sensor Array
  4513 | -5/Factory         | Discovered new exit (range 15)
  4545 | -5/Factory         | Entered Upper Caves
  4612 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  4743 | -5/Upper Caves     | Discovered new exit (range 10)
  4746 | -5/Upper Caves     | Entered another Upper Caves area
  4777 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  4833 | -5/Upper Caves     | Build established: Bothacker-Mutant
  4916 | -5/Upper Caves     | Discovered new exit (range 3)
  4917 | -5/Upper Caves     | Entered Zhirov
  4917 | -5/Zhirov          | Discovered new exit (range 3)
  4924 | -5/Zhirov          | Met Zhirov
  4933 | -5/Zhirov          | Learned location of Quarantine (-3)
  4933 | -5/Zhirov          | Learned location of Testing (-2)
  4933 | -5/Zhirov          | Learned location of Command (-1)
  4939 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  4959 | -5/Zhirov          | Found Alien Artifact
  4959 | -5/Zhirov          | Identified Integrated Dissipator
  4959 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  5038 | -5/Zhirov          | Found Alien Artifact
  5064 | -5/Zhirov          | Entered Proximity Caves
  5345 | -4/Proximity Caves | Discovered new exit (range 15)
  5361 | -4/Proximity Caves | Entered Factory
  5361 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  5532 | -4/Factory         | Central database locked down
  5556 | -4/Factory         | Identified exit to Garrison
  5557 | -4/Factory         | Entered Garrison
  5598 | -4/Garrison        | Triggered checkpoint
  5624 | -4/Garrison        | Garrison Relay disabled
  5642 | -4/Garrison        | Triggered checkpoint
  5691 | -4/Garrison        | Lost 3 parts (1n2u)
  5754 | -4/Garrison        | Triggered checkpoint
  5765 | -4/Garrison        | Spotted B-86 Titan
  5828 | -4/Garrison        | Triggered checkpoint
  5971 | -4/Garrison        | Lost 8 parts (2p4n2u)
  5980 | -4/Garrison        | Discovered new exit (range 9)
  6065 | -4/Garrison        | Core integrity fell below 50%
  6085 | -4/Garrison        | Core integrity fell below 20%
  6092 | -4/Garrison        | Destroyed B-86 Titan
  6115 | -4/Garrison        | Lost 14 parts (2p4n3u5w)
  6401 | -4/Garrison        | Discovered new exit (range 14)
  6427 | -4/Garrison        | Entered Factory
  6517 | -4/Factory         | Spotted B-86 Titan
  6548 | -4/Factory         | Found Exp. Melee Analysis Suite
  6569 | -4/Factory         | Build established: Bothacker-Gunner
  6610 | -4/Factory         | Discovered new exit (range 4)
  6619 | -4/Factory         | Entered Research
  6619 | -3/Research        | Evolved 2 slots: Utility x2
  6919 | -3/Research        | Build established: Scavenger-Gunner
  7643 | -3/Research        | Found Gamma Bomb Array
  7664 | -3/Research        | Build established: Scavenger-Mutant
  7879 | -3/Research        | Identified exit to Armory
  7879 | -3/Research        | Identified exit to Quarantine
  7944 | -3/Research        | System corruption reached 10%
  7991 | -3/Research        | Lost 4 parts (3n1w)
  8091 | -3/Research        | Spotted B-86 Titan
  8388 | -3/Research        | Entered Armory
  8437 | -3/Armory          | Lost 6 parts (2p1n3u)
  8597 | -3/Armory          | Assisted by bots powering up and referring to "LRC-V3"
  8752 | -3/Armory          | Destroyed 7 combat bots
  8754 | -3/Armory          | Lost 5 parts (4n1u)
  8803 | -3/Armory          | Discovered new exit (range 8)
  8838 | -3/Armory          | Spotted B-86 Titan
  8874 | -3/Armory          | Lost 5 parts (3p1n1w)
  8882 | -3/Armory          | Core integrity fell below 50%
  8915 | -3/Armory          | Identified Transdimensional Reconstructor
  8915 | -3/Armory          | Warped through subspace to slip node
  8915 | -3/Armory          | Discovered new exit (range 1)
  8927 | -3/Armory          | Entered Lab
  8929 | -3/Lab             | Discovered new exit (range 9)
  8936 | -3/Lab             | Lost 8 parts (4n1u3w)
  8946 | -3/Lab             | Unable to decrypt terminal
  8946 | -3/Lab             | Opened the door to a hidden lab
  8947 | -3/Lab             | Gained access to the hidden lab's interior
  8953 | -3/Lab             | Unable to decrypt terminal
  8962 | -3/Lab             | Found Alien Artifact
  8962 | -3/Lab             | Identified Core Reset Matrix
  8962 | -3/Lab             | Used Core Reset Matrix
  8965 | -3/Lab             | Detected by scanners
  8966 | -3/Lab             | Emitted hypermatrix ping
  8966 | -3/Lab             | Sensed 3 artifacts in vicinity
  8971 | -3/Lab             | Assembled emerged from beneath the floor
  8974 | -3/Lab             | Confronted by A5
  8975 | -3/Lab             | Found Transdimensional Reconstructor
  8985 | -3/Lab             | Found Integrated Dissipator
  8985 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8996 | -3/Lab             | Found Core Regenerator
  8997 | -3/Lab             | Allies destroyed A5
  9016 | -3/Lab             | Found Prototype Hackware
  9016 | -3/Lab             | Identified Exp. Hacking Suite
  9057 | -3/Lab             | Found Prototype Hackware
  9057 | -3/Lab             | Identified Quantum Router
  9061 | -3/Lab             | Found Prototype Protection
  9061 | -3/Lab             | Identified Med. Regenerative Plating
  9065 | -3/Lab             | Found Prototype Energy Cannon
  9065 | -3/Lab             | Identified Warp Cannon
  9070 | -3/Lab             | Found Warp Cannon
  9090 | -3/Lab             | Unable to decrypt terminal
  9112 | -3/Lab             | Found Prototype Special Weapon
  9112 | -3/Lab             | Identified Gui. Remote Datajack
  9164 | -3/Lab             | Discovered new exit (range 11)
  9184 | -3/Lab             | Entered Research
  9184 | -2/Research        | Accompanied by 4 allies
  9184 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
  9346 | -2/Research        | Build established: Hacker-Mutant
  9537 | -2/Research        | Lost 5 parts (1p1n2u1w)
  9667 | -2/Research        | Found Prototype Launcher
  9667 | -2/Research        | Identified Enh. Gamma Bomb Array
  9772 | -2/Research        | Intercept squad dispatched
  9791 | -2/Research        | Spotted Tracker
  9791 | -2/Research        | Spotted Tracker
  9799 | -2/Research        | Destroyed Tracker
  9803 | -2/Research        | Spotted Combat Programmer
  9804 | -2/Research        | Destroyed Tracker
  9820 | -2/Research        | Destroyed Combat Programmer
  9831 | -2/Research        | Found Prototype Energy Gun
  9831 | -2/Research        | Identified Immobilizer
  9837 | -2/Research        | Lost 3 parts (1p1u1w)
  9847 | -2/Research        | Spotted Combat Programmer
  9865 | -2/Research        | Destroyed Combat Programmer
  9979 | -2/Research        | System corruption reached 10%
 10226 | -2/Research        | Identified exit to Testing
 10442 | -2/Research        | Discovered new exit (range 12)
 10460 | -2/Research        | Identified exit to Access
 10527 | -2/Research        | Entered Access
 10527 | -1/Access          | Evolved 2 slots: Utility x2
 10823 | -1/Access          | Identified exit to Surface
 10960 | -1/Access          | System corruption reached 10%
 11226 | -1/Access          | Intercept squad dispatched
 11246 | -1/Access          | Spotted Tracker
 11247 | -1/Access          | Spotted Tracker
 11273 | -1/Access          | Destroyed Tracker
 11279 | -1/Access          | Energy Cycler disabled
 11294 | -1/Access          | Destroyed Tracker
 11321 | -1/Access          | Spotted Combat Programmer
 11325 | -1/Access          | Lost 4 parts (1p1u2w)
 11337 | -1/Access          | Spotted Combat Programmer
 11342 | -1/Access          | Destroyed Combat Programmer
 11364 | -1/Access          | Destroyed Combat Programmer
 11537 | ***                | Heading to fleet!

 Last Messages 
---------------
 QD30ZYU HWVKQJPW5O/G#YQ/JWWP| |W>CYNO
C-30 ARC bursts open, deploying its payload.
P-80 Master unfolds itself.
K-01 Serf collects debris. <x3>
P-80 Master destroyed.
Destroyed Unknown Device.
U-05 Engineer suffers critical hit.
U-05 Engineer destroyed.
ALERT: Rogue bot located, Programmers report to Access Zone 4T.
K-01 Serf collects debris.
System corrupted: Component data lost.
K-01 Serf collects debris. <x2>
Acquired 20 matter.
R-10 Processor collects Unknown Hover Unit.
System corrupted: Energy discharge (-60).
Connecting with Terminal...
R-10 Processor collects Gamma Rifle.
The Access Shell folds into the floor.
R-10 Processor collects Unknown Special Weapon.
R-10 Processor collects Unknown Wheel.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????w?????????????C??????????????  ?????????? |
| ??????????????????????????????????????  #????????? |
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| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
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| ??????????????BB????"                  %#????????? |
| ????????????????????"                   #????????? |
| ????????????????????"   "@             k#????????? |
| ????????????????????"   ""              #????????? |
| ????????????????????"                   #????????? |
| ??????????????BB????"                 R #????????? |
| ??????????????BB????"          """ """  #????????? |
| ????????????????????"          """T"""!!#????????? |
| ????????????????????########## #######%[#????????? |
| ?????????????????????????????###?????#*=#????????? |
| ????????????????????????##############=!#????????? |
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| ???????                ####              #???????? |
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| ????????????????########??#     """^     #???????? |
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| ??????????????????????????#     "        #???????? |
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| ??????????????????????????+                    #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           153
Coolant Potential          145
Energy Generation          83
Energy Capacity            460
Matter Stores              600
Matter Capacity            600
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Power Amplification        60
Additional Mass Support    12
Armor Coverage             825
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             20
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           5
Offensive Hacking          16
Defensive Hacking          39
Relay Coupler Types        41
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
Anyone Home?

 Challenges 
------------
None

 Game 
------
Seed              GlidesysArmageddonScythe
  Manual?         0
Play Time         02:08:49
  Cumulative      225.3 hours
  Start           2020.09.10 @ 20:47:25
  End             2020.09.10 @ 23:06:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           243
  Adventurer      0
  Explorer        0
Win Type          2
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             75
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d9a6600-83fd-4921-9e23-54a1e3c5659d