Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.10 @ 23:06:10 Player: Torako Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (163) 815 Value Destroyed (9738) 9738 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (11705) 11705 TOTAL SCORE: 32698 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 357 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -328 Cogmind --------- Core Integrity 1499/1600 Matter 300/300 Energy 233/250 System Corruption 21% Temperature Cool (13) Movement Treading (160) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (5) --- Medium Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Heat Sink Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Medium Regenerative Plating Experimental Hacking Suite Advanced System Shield Quantum Router > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (10) --- Light Antimatter Reactor Transdimensional Reconstructor Core Regenerator Warp Cannon Heavy Machine Gun Linked Autogun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Power Amplifier Experimental Power Amplifier Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Medium Regenerative Plating Experimental Hacking Suite Advanced System Shield Quantum Router Improved System Backup Module > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Transdimensional Reconstructor Core Regenerator Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Warp Cannon Linked Autogun [Rating: 186] Favorites ----------- Power Light Particle Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Coolant Injector Device Coolant Injector Storage Lightpack 2.0 Processor Core Analyzer Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 . . . . 2 . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 3 | . . . . . . . . 1 1 . . . . . . . . . . 1 . Utility 11 | . . . . . 4 2 . . . . . . . 1 . . 2 . . . 2 Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Parts Attached 307 | 6 4 . 2 . 24 2 20 20 9 . . 7 . 7 33 2 51 25 7 72 16 Power 41 | 1 . . . . 4 . 2 1 1 . . . . 1 4 . 10 7 . 10 . Engine 5 | 1 . . . . 1 . 2 . . . . . . . . . . . . 1 . Core 17 | . . . . . 3 . . 1 1 . . . . 1 2 . . 4 . 5 . Reactor 19 | . . . . . . . . . . . . . . . 2 . 10 3 . 4 . Propulsion 67 | 2 1 . . . 1 . 2 5 3 . . 3 . 1 7 1 17 9 . 13 2 Treads 14 | . . . . . . . 2 1 . . . . . . 1 . . 4 . 4 2 Leg 13 | . . . . . . . . . . . . 1 . . . 1 3 . . 8 . Wheel 4 | 2 1 . . . 1 . . . . . . . . . . . . . . . . Hover 36 | . . . . . . . . 4 3 . . 2 . 1 6 . 14 5 . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 127 | 1 1 . 2 . 10 2 9 8 2 . . 4 . 5 13 1 19 6 4 31 9 Device 61 | . 1 . . . 4 1 2 4 2 . . 3 . 1 5 . 9 1 1 22 5 Storage 13 | 1 . . 2 . . . 1 1 . . . . . 1 1 . 4 1 . 1 . Processor 17 | . . . . . . . . 1 . . . . . . 3 1 4 3 . 5 . Hackware 8 | . . . . . . . . . . . . . . 2 2 . 1 . 2 1 . Protection 28 | . . . . . 6 1 6 2 . . . 1 . 1 2 . 1 1 1 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 2 . . . 9 . 7 6 3 . . . . . 9 . 5 3 3 18 5 Energy Gun 18 | 1 2 . . . 2 . . 1 . . . . . . . . . . . 12 . Energy Cannon 13 | . . . . . 4 . 1 . . . . . . . . . . . 2 2 4 Ballistic Gun 16 | 1 . . . . 2 . 3 2 . . . . . . 2 . . 3 . 2 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Special Weapon 5 | . . . . . . . . . 1 . . . . . 2 . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 1 . 3 3 2 . . . . . 3 . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 1 . . 3 2 . . 4 . 1 . . 1 2 7 6 1 Parts Lost 94 | . . . . . 6 . 4 2 . . . . . 1 27 1 11 25 . 11 6 Power 18 | . . . . . 2 . 1 1 . . . . . . 4 1 1 5 . 2 1 Propulsion 26 | . . . . . . . 2 . . . . . . . 9 . 4 10 . 1 . Utility 28 | . . . . . 1 . 1 1 . . . . . 1 9 . 4 5 . 4 2 Weapon 22 | . . . . . 3 . . . . . . . . . 5 . 2 5 . 4 3 Highest Loss Streak 14 | . . . . . 2 . 2 2 . . . . . 1 14 1 4 8 . 5 4 Average Slot Usage (%) 86 | . 87 100 90 85 77 90 89 91 89 94 94 92 94 91 78 75 91 81 65 87 86 Engine 2 | . 14 14 14 14 3 . 5 2 . . . . . . . . . . . . . Core 3 | . . . . . 5 7 1 3 5 5 5 5 5 10 7 10 1 6 . 3 4 Reactor 2 | . . . . . . . . . . . . . . . 1 . 7 . 4 6 7 Treads 3 | . . . . . . . 12 5 . . . . . . 1 5 . . 4 3 12 Leg 3 | . . . . . . . . . . . . . . . . 2 8 . . 14 . Wheel 4 | . 28 28 28 28 18 15 2 . . . . . . . . . . . . . . Hover 6 | . . . . . . . . 14 23 23 23 22 23 21 11 . 9 14 . . . Device 13 | . 2 14 5 . 8 14 15 17 20 23 23 21 23 20 11 10 17 8 2 11 12 Storage 6 | . 14 14 13 14 9 7 8 7 5 5 5 5 5 5 5 5 3 3 4 4 4 Processor 9 | . . . . . . . . 2 5 5 5 5 5 5 7 15 20 26 28 14 16 Hackware 3 | . . . . . . . . . . . . . . 2 4 . 1 1 5 10 12 Protection 8 | . . . . . 14 29 26 16 5 5 5 5 5 5 5 5 1 1 1 3 4 Energy Gun 3 | . 22 28 28 28 5 . . . . . . . . . . . . . . 4 6 Energy Cannon 2 | . . . . . 7 7 1 . . . . . . . . . . . 3 5 7 Ballistic Gun 2 | . 5 . . . . . 10 6 . . . . . . 3 10 2 . 2 1 1 Slashing Weapon 6 | . . . . . 3 7 3 13 20 23 23 23 23 21 8 5 10 5 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 2 . 1 8 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 11 14 14 89 89 107 116 121 61 39 36 36 36 36 49 65 61 75 59 75 105 116 Greatest Support 198 | 26 32 32 32 32 32 32 40 60 52 52 52 52 52 52 70 70 95 98 70 198 198 Greatest Overweight (x) 11 | 1 . . 2 2 3 3 5 3 . . . . . . 5 . 1 11 1 2 . Average Overweight (x) . | . . . . 2 2 3 1 . . . . . . . . . . . . . . Largest Inventory Capacity 44 | 6 6 6 24 24 24 24 44 30 24 24 24 24 24 24 24 24 24 10 10 10 10 Average Capacity 18 | 5 6 6 16 24 24 24 28 25 24 24 24 24 24 24 24 24 17 9 10 10 10 Most Carried 34 | 6 6 6 9 11 24 24 34 30 24 24 24 24 24 24 24 24 24 10 5 10 10 Average Carried 16 | 3 5 5 7 10 20 23 25 24 23 24 24 23 24 23 21 23 16 8 3 9 9 Final Capacity 24 | 6 6 6 24 24 24 24 24 24 24 24 24 24 24 24 24 24 4 10 10 10 10 Final Carried 24 | 6 6 6 9 11 24 24 24 24 24 24 24 24 24 22 24 24 4 1 5 10 7 Class Distribution -------------------- 26% | Hauler-Mutant 23% | Scavenger-Mutant 14% | Bothacker-Mutant 12% | Hacker-Mutant 6% | Hacker-Gunner 4% | Mutant 4% | Scavenger-Gunner 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -6/Factory Bothacker-Ninja | -5/Factory Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Zhirov Bothacker-Mutant | -4/Proximity Caves Bothacker-Mutant | -4/Factory Bothacker-Mutant | -4/Garrison Bothacker-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Hacker-Mutant | -3/Lab Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Matter Collected 4447 | 262 . 40 . . 215 . 498 227 66 40 . 80 . 252 437 20 599 446 37 885 343 Remotely 40 | . . 40 . . . . . . . . . . . . . . . . . . . Salvage Created 10467 | 92 . 100 . . 1022 . 995 153 224 135 85 204 . 300 833 . 2115 1118 . 1589 1502 Parts 459 | 1 . 6 . . 46 . 41 7 11 5 2 . . 17 41 . 99 68 . 56 59 Haulers Intercepted 4 | . . . . . 1 . . 1 . . . . . 1 . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 5 2 . 3 . . . . . . . . Prevented 5 | . . . . . . . . . . . 2 . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 132 | . . 2 . . 19 . 17 1 2 2 1 . . 6 12 . 18 16 . 19 17 Melee 54 | . . . . . 1 . 2 1 2 2 1 . . 6 12 . 15 12 . . . Guns 37 | . . 2 . . 6 . 14 . . . . . . . . . 1 4 . 5 5 Cannons 35 | . . . . . 11 . . . . . . . . . . . 2 . . 13 9 AOE 1 | . . . . . 1 . . . . . . . . . . . . . . . . Classes Destroyed 16 | 1 . 1 . . 5 . 1 1 2 . . . . . 2 . 1 1 . 1 . Worker 5 | . . . . . 1 . . . 2 . . . . . . . . . . 2 . Builder 4 | . . . . . . . . . . . . . . . . . 3 . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler 4 | . . . . . 1 . . 1 . . . . . 1 . . 1 . . . . Recycler 8 | 1 . 1 . . . . . . . . . . . . . . 5 . . . 1 Operator 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Watcher 6 | . . . . . . . . . . . . . . . 1 . 2 . . 1 2 Swarmer 25 | . . 2 . . 3 . 4 . . . . . . 5 3 . . 4 . . 4 Grunt 35 | . . . . . 10 . 10 . . . . . . 1 4 . 1 2 . 4 3 Brawler 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Duelist 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . Sentry 21 | . . . . . 5 . 2 . 1 1 1 . . . . . 3 5 . 2 1 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . Hunter 8 | . . . . . . . . 1 . 1 . . . . 2 . 2 . . 2 . Programmer 28 | . . . . . . . . . 1 . . . . . 3 . 10 3 . 7 4 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Best Kill Streak 7 | 1 . 3 . . 3 . 4 1 4 1 1 . . 5 3 . 5 7 . 6 5 Combat Bots Only 7 | . . 2 . . 3 . 4 1 1 1 1 . . 5 3 . 5 7 . 6 4 Max Kills in Single Turn 2 | 1 . 2 . . 1 . 2 1 1 1 1 . . 1 1 . 1 2 . 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 1 1 1 . . 1 1 . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Damage Taken 18401 | . . 79 . . 986 . 1526 411 145 251 26 . . 341 3134 266 2147 3055 24 3084 2926 Core 2720 | . . 24 . . 53 . 116 34 25 . 26 . . 32 958 36 364 585 . 366 101 Absorbed by Shields 50 | . . . . . . . . . . . . . . . 38 . 12 . . . . Reduced by Siege Mode 12 | . . . . . . . . . . . . . . . . . . . . . 12 Core Remaining (%) 75 | 100 . . . 90 90 . 83 96 . . . . 94 . . 10 . . 25 74 93 Volleys Fired 303 | 2 . 6 . . 46 . 56 6 . . . . . . 7 . 11 5 . 93 71 Largest 4 | 2 . 2 . . 2 . 2 3 . . . . . . 1 . 3 2 . 3 4 Hottest 480 | 60 . 80 . . 126 . 126 75 . . . . . . 40 . 125 80 . 263 480 Shots Fired 535 | 4 . 12 . . 71 . 98 18 . . . . . . 7 . 20 8 . 136 161 Gun 336 | 4 . 12 . . 35 . 89 18 . . . . . . . . 9 8 . 65 96 Cannon 192 | . . . . . 36 . 9 . . . . . . . . . 11 . . 71 65 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . . . 7 . . . . . . Kinetic 173 | 2 . . . . . . 89 18 . . . . . . . . 20 8 . 17 19 Thermal 178 | 2 . . . . . . . . . . . . . . . . . . . 111 65 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 177 | . . 12 . . 71 . 9 . . . . . . . . . . . . 8 77 Robot Hit Streak 57 | 2 . 2 . . 23 . 12 19 . . . . . . 2 . 21 29 . 57 27 Robot Miss Streak 6 | 1 . 6 . . 2 . 3 3 . . . . . . 2 . . . . 5 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 . . . Secondary Targets 9 | . . . . . 2 . 5 . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . . . . . . 1 . . 1 Shots Hit Robots 611 | 2 . 3 . . 58 . 84 16 12 11 2 4 . 16 64 1 102 49 . 75 112 Core Hits 280 | 2 . 3 . . 35 . 33 4 5 4 2 3 . 8 25 . 44 27 . 42 43 Critical Hits 71 | . . . . . . . 1 . 1 1 . . . 2 3 . 23 13 . 20 7 Critical Kills 31 | . . . . . . . . . . . . . . 2 1 . 10 10 . 6 2 Critical Parts Destroyed 27 | . . . . . . . 1 . 1 . . . . . 1 . 7 2 . 12 3 Melee Attacks 419 | . . . . . 9 . 30 13 17 22 5 5 15 30 89 1 124 55 4 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 317 | . . . . . 9 . 30 13 17 22 5 5 15 30 47 1 113 10 . . . Piercing 102 | . . . . . . . . . . . . . . . 42 . 11 45 4 . . Sneak Attacks 28 | . . . . . 1 . . . 5 1 . . . 1 4 . 14 2 . . . Combat Hostiles 7 | . . . . . . . . . 2 1 . . . . 2 . . 2 . . . Follow-up Attacks 94 | . . . . . . . . 2 3 6 1 . . 10 24 . 35 13 . . . Damage Inflicted 25693 | 18 . 46 . . 1460 . 2074 428 1043 542 100 595 . 826 2890 41 5530 1889 . 4225 3986 Guns 4672 | 18 . 46 . . 332 . 1031 215 . . . . . . . . 213 87 . 1231 1499 Cannons 6696 | . . . . . 842 . 149 . . . . . . . . . 398 . . 2973 2334 Explosions 338 | . . . . . 122 . 63 . . . . . . . . . . . . . 153 Melee 13958 | . . . . . 164 . 831 213 1043 542 100 595 . 826 2882 41 4919 1802 . . . Ramming 29 | . . . . . . . . . . . . . . . 8 . . . . 21 . Kinetic 2633 | 8 . . . . . . 1031 215 . . . . . . . . 611 87 . 391 290 Thermal 6356 | 10 . . . . 122 . 63 . . . . . . . . . . . . 3674 2487 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2717 | . . 46 . . 1174 . 149 . . . . . . . . . . . . 139 1209 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 11134 | . . . . . 164 . 831 213 1043 542 100 595 . 826 1781 41 4606 392 . . . Piercing 2824 | . . . . . . . . . . . . . . . 1101 . 313 1410 . . . Highest Corruption 21 | . . . . . . . 3 1 . . . . . . 3 3 15 16 16 11 21 Average Corruption 7 | . . . . . . . 3 1 . . . . . . 2 3 10 15 16 5 13 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . 9 . Effects 190 | . . . . . . . 15 . . . . . . . 13 3 32 45 1 33 48 Message Errors 36 | . . . . . . . 4 . . . . . . . 2 1 8 7 . 6 8 Matter Fused 31 | . . . . . . . 2 . . . . . . . 2 1 6 4 . 11 5 Heat Flow Errors 20 | . . . . . . . 2 . . . . . . . 1 1 2 3 . 6 5 Energy Discharges 14 | . . . . . . . 1 . . . . . . . 4 . 4 1 . 1 3 Data Loss (minor) 18 | . . . . . . . 3 . . . . . . . 2 . 3 3 1 3 3 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 1 2 . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alerts 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 Misdirections 9 | . . . . . . . . . . . . . . . . . . 8 . . 1 Targeting Errors 46 | . . . . . . . 3 . . . . . . . 2 . 6 17 . 5 13 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2233 | . . . . . 21 . 171 8 272 76 . 192 . 32 193 . 936 126 . 160 46 Projectiles 255 | . . . . . 5 . . . . . . . . . . . 49 . . 160 41 Explosions 80 | . . . . . 16 . 59 . . . . . . . . . . . . . 5 Melee 1898 | . . . . . . . 112 8 272 76 . 192 . 32 193 . 887 126 . . . Knockbacks 8 | . . . . . . . . . . . . . . . . . 8 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . 6 . . . . Secondary 2 | . . . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 160 | . . . . . 81 . 63 . . . . . . . 4 . . . . . 12 Shots 4 | . . . . . 2 . 1 . . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . Targets Rammed 4 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | 20 . 108 . . 171 . 151 180 . . . . . . 71 119 103 124 . 184 457 Average Temperature 75 | 15 . 61 . . 53 . 48 91 . . . . . . 15 62 69 59 . 62 105 Received Heat Transfer 2190 | . . . . . 432 . 564 66 27 . . . . 63 300 36 117 306 . 162 117 Effects 3 | . . . . . . . . . . . . . . . . . . . . . 3 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 23 | . . . . . . . . . . . . . . . . . . . . . 23 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . 23 Robots Corrupted 5 | . . . . . . . 1 . . . . . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . . . . 1 2 Parts Fried 27 | . . . . . 8 . . . . . . . . . . . . . . 2 17 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . . . . . . . . . . . . . . 2 . 4 . Heat Transferred 5085 | 25 . . . . 100 . 50 . . . . . . . . . . . . 3071 1839 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . 1 . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Peak Influence 980 | 5 3 45 . . 466 219 980 600 344 . . . . 177 311 117 305 374 . 191 391 Initial 514 | . 3 . . . . 189 153 514 197 . . . . . 123 102 55 126 . . 65 Average 249 | 1 3 11 . . 287 202 609 531 272 . . . . 69 219 102 142 213 . 69 238 Maximum Alert Level 3 | . . . . . 2 1 3 2 1 . . . . . 1 . 1 1 . . 1 Low Security (%) 48 | 100 100 100 . 100 19 41 4 . . . . . . 100 48 100 69 51 . 100 24 Level 1 34 | . . . . . 62 58 23 . 99 . . . . . 51 . 30 48 . . 75 Level 2 9 | . . . . . 18 . 18 100 . . . . . . . . . . . . . Level 3 7 | . . . . . . . 54 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . 4 . . 2 2 . . . . 1 . . 6 4 . 7 6 Investigation 3 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 Extermination 11 | . . . . . . . . . . . . . . . . . 4 1 . 4 2 Reinforcement 10 | . . . . . 2 . . 1 2 . . . . 1 . . 2 2 . . . Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . 3 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Distress Signals 9 | . . . . . 2 . . 1 . . . . . . . . 2 1 . 1 2 Communications Jammed 12 | . . . . . . . . 5 . . . . . . 7 . . . . . . Distress Signals 12 | . . . . . . . . 5 . . . . . . 7 . . . . . . Times Spotted 226 | . . 4 . . 36 1 27 12 3 2 1 . . 7 24 3 36 23 1 25 21 Peak Tracking Total 10 | . . 3 . . 5 1 5 7 1 1 1 . . 3 6 2 5 10 1 7 4 Tactical Retreats 20 | . . 1 . . 4 . 5 2 . . . . . 1 2 1 2 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Traps Triggered 26 | . . . . . . . 4 5 1 . . . . . 5 . 6 3 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 2 . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Machines Disabled 11 | . . . . . 1 . 2 . . . . . . . 1 . . 2 1 . 4 Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . 1 . . 1 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Machines Accessed 39 | . . . 2 1 5 3 . 4 1 . . 5 . 4 . . 4 3 2 2 3 Terminals 24 | . . . . . 5 2 . 4 1 . . . . 3 . . 4 1 . 2 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 Total Hacks 142 | . . . 24 1 18 8 . 8 5 . . 18 . 10 . . 11 7 19 8 5 Successful 96 | . . . 24 1 11 4 . 2 1 . . 18 . 5 . . 3 3 19 3 2 Failed 45 | . . . . . 7 4 . 6 4 . . . . 4 . . 8 4 . 5 3 Catastrophic 11 | . . . . . 3 1 . . 1 . . . . 2 . . . . . 3 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . . . . Manual 63 | . . . 1 . 18 6 . 8 5 . . . . 10 . . 6 2 1 5 1 Terminals 69 | . . . . . 18 6 . 8 5 . . . . 9 . . 11 2 . 8 2 Fabricators 5 | . . . . . . . . . . . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . . . . 1 . . . . . . 3 Terminal Hacks 70 | . . . 24 1 3 . . . . . . 18 . 1 . . 2 . 19 1 1 Record 49 | . . . 23 . . . . . . . . 6 . . . . 1 . 19 . . Part Schematic 6 | . . . . . 1 . . . . . . 4 . 1 . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 Unlock Access 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 20 | . . . . . 8 3 . 2 1 . . . . 3 . . 1 . . 2 . Terminals 20 | . . . . . 8 3 . 2 1 . . . . 3 . . 1 . . 2 . Track 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Botnet 12 | . . . . . 3 2 . 1 1 . . . . 3 . . . . . 2 . Disrupt 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 26 | . . . . . 5 3 . 4 1 . . . . 3 . . 4 2 . 2 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . . . . . 4 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter 234 | . . . . . . . . . . . . . . . . . . 234 . . . Time 117 | . . . . . . . . . . . . . . . . . . 117 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . 4 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . 4 . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . 4 . . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . 1 . . . . . . overwrite_iff 3 | . . . . . . . . . . . . . . . 3 . . . . . . Relay Couplers Released 11 | . . . . . . . 7 . . . . . . . 4 . . . . . . Machine Destruction 11 | . . . . . . . 7 . . . . . . . 4 . . . . . . Attached 2 | . . . . . . . . . . . . . . . 2 . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Total Allies 30 | . . . . 2 1 1 6 . . . . . . . 3 . . 10 7 . . Largest Group 10 | . . . . 2 2 2 4 3 . . . . . . 1 . . 10 7 4 . Highest-Rated Group 481 | . . . . 41 41 20 108 74 . . . . . . 56 . . 481 99 57 . Highest-Rated Ally 58 | . . . . 31 31 10 32 32 . . . . . . 56 . . 58 15 15 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 135 | . . . . . 20 . 24 16 . . . . . . 3 . . 28 41 3 . Total Damage 3493 | . . . . . 315 . 460 749 . . . . . . 28 . . 834 1034 73 . Kills 15 | . . . . . 2 . 4 3 . . . . . . . . . 4 1 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Robot Analysis Total 5 | . . . . . 1 . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Turns Passed 11536 | 55 104 257 381 192 1093 246 1472 471 273 201 171 147 297 196 870 192 1769 539 257 1343 1010 Spaces Moved 8687 | 39 99 212 346 158 568 179 672 655 328 260 276 182 362 272 631 115 1453 582 152 712 434 Core 15 | 4 . . . . . . . . . . . . . . 7 . . 4 . . . Treads 1710 | . . . . . . . 524 60 . . . . . . 179 115 . 19 152 227 434 Legs 1007 | . . . . . . . . . . . . . . . . . 522 . . 485 . Wheels 1745 | 35 99 212 346 158 568 179 148 . . . . . . . . . . . . . . Hover 4210 | . . . . . . . . 595 328 260 276 182 362 272 445 . 931 559 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 90 100 100 120 120 130 130 42 38 38 38 38 38 38 38 160 43 43 145 112 160 Average Speed 90 | 88 92 100 106 120 127 130 170 53 38 38 38 38 38 38 77 160 72 52 148 127 160 Slowest Speed 600 | 100 100 100 120 120 130 130 260 220 38 38 38 42 38 38 300 160 150 600 165 185 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 36 | 3 16 54 69 39 50 7 70 21 8 51 46 62 48 7 50 5 33 37 99 14 12 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 1 . . . . . . . 3 . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . . . . 1 . . 1 . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . 1 . 1 1 . . Scrap Searched 5 | . . 1 . . . . . . . 1 1 . 2 . . . . . . . . Spaces Dug 51 | . . . . . 6 . . 4 1 4 2 . 10 . 5 . 8 8 . 3 . Terrain Destroyed 102 | . . . . . 12 . 3 4 1 4 2 . 10 . 5 . 9 8 . 10 34 Melee 48 | . . . . . 6 . . 4 1 4 2 . 10 . 5 . 8 8 . . . Projectile 28 | . . . . . . . . . . . . . . . . . 1 . . 10 17 AOE 26 | . . . . . 6 . 3 . . . . . . . . . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Lab Res Acc Total 11478 | 52 114 247 359 160 854 193 900 752 451 336 334 251 498 332 903 122 2048 747 172 1045 608 Wait 1328 | . 1 22 . 2 172 3 13 19 91 63 56 48 127 27 89 . 366 64 5 82 78 Move 8664 | 38 98 211 345 157 567 179 671 654 327 259 275 181 361 271 630 114 1452 581 149 711 433 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 . . Pick Up 187 | 6 4 4 8 1 20 5 31 18 2 . . 2 . 3 24 2 19 19 2 16 1 Fast Attach 173 | 6 3 . 2 . 10 1 5 9 4 . . 6 . 3 12 2 22 13 9 59 7 Attach 74 | . . . . . 5 1 5 8 2 . . 1 . 2 13 . 13 13 . 6 5 Detach 46 | . . . . . 4 . . 7 4 . . 1 . 1 2 1 5 2 2 15 2 Swap 64 | . 1 . . . 9 . 10 3 3 . . 1 . 2 8 . 16 . . 7 4 Drop 225 | . 7 4 4 . 12 4 25 18 5 . . 7 . 5 10 2 49 12 . 54 7 Fire 303 | 2 . 6 . . 46 . 56 6 . . . . . . 7 . 11 5 . 93 71 Melee 284 | . . . . . 9 . 30 10 12 14 3 4 10 18 60 1 71 38 4 . . Ram 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 . Crush 1 | . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 79 | . . . . . . . 8 . . . . . . . 47 . 24 . . . . Rewire 46 | . . . . . . . 46 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison (discovered 2 exits: [*Fac x2]) -4/Factory -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 8) 160 | -10/Materials | Entered Mines 180 | -10/Mines | Met a Derelict bent on vengeance 194 | -10/Mines | Discovered new exit (range 7) 219 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 222 | -10/Mines | Found Prototype Device 325 | -10/Mines | Build established: Mutant 368 | -10/Mines | Discovered new exit (range 5) 400 | -10/Mines | Learned Materials terminal intel 412 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 413 | -10/Mines | Discovered new exit (range 5) 417 | -10/Mines | Entered Exiles 443 | -10/Exiles | Met 8R-AWN 459 | -10/Exiles | Met EX-HEX 486 | -10/Exiles | Met EX-BIN 536 | -10/Exiles | Aligned with FarCom system 537 | -10/Exiles | Given EX-Vault access code 560 | -10/Exiles | Opened EX-Vault 571 | -10/Exiles | Found Lightpack 2.0 603 | -10/Exiles | Warned to stay clear of 0b10 Research branches 684 | -10/Exiles | Met EX-DEC 751 | -10/Exiles | Learned location of Zion (-7) 786 | -10/Exiles | Discovered new exit (range 11) 798 | -10/Exiles | Left Exiles lab with Lightpack 2.0 798 | -10/Exiles | Entered Mines 805 | -9/Mines | Found the Drone Emporium 812 | -9/Mines | Found Prototype Device 868 | -9/Mines | Build established: Hauler-Mutant 972 | -9/Mines | Discovered new exit (range 4) 981 | -9/Mines | Learned Materials terminal intel 990 | -9/Mines | Entered Materials 990 | -8/Materials | Accompanied by 2 allies 990 | -8/Materials | Evolved 4 slots: Utility x4 990 | -8/Materials | Discovered new exit (range 11) 991 | -8/Materials | Loaded intel: 12 terminal locations 995 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1707 | -8/Materials | Discovered new exit (range 12) 2013 | -8/Materials | Discovered new exit (range 13) 2083 | -8/Materials | Entered Factory 2083 | -7/Factory | Accompanied by 1 ally 2083 | -7/Factory | Evolved 2 slots: Utility x2 2326 | -7/Factory | Identified exit to Garrison 2329 | -7/Factory | Entered Garrison 2329 | -7/Garrison | Accompanied by 2 allies 2374 | -7/Garrison | Triggered checkpoint 2390 | -7/Garrison | Garrison Relay disabled 2544 | -7/Garrison | Triggered checkpoint 2584 | -7/Garrison | Triggered checkpoint 2976 | -7/Garrison | Discovered new exit (range 10) 3149 | -7/Garrison | Discovered new exit (range 9) 3617 | -7/Garrison | Discovered new exit (range 6) 3620 | -7/Garrison | Triggered checkpoint 3635 | -7/Garrison | Installed Relay Interface Framework 3688 | -7/Garrison | Garrison Relay disabled 3714 | -7/Garrison | Build established: Scavenger-Mutant 3801 | -7/Garrison | Entered Factory 3801 | -6/Factory | Accompanied by 3 allies 3801 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4206 | -6/Factory | Discovered new exit (range 4) 4215 | -6/Factory | Build established: Hauler-Mutant 4272 | -6/Factory | Entered another Factory area 4272 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4413 | -5/Factory | Identified Exp. Sensor Array 4513 | -5/Factory | Discovered new exit (range 15) 4545 | -5/Factory | Entered Upper Caves 4612 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4743 | -5/Upper Caves | Discovered new exit (range 10) 4746 | -5/Upper Caves | Entered another Upper Caves area 4777 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4833 | -5/Upper Caves | Build established: Bothacker-Mutant 4916 | -5/Upper Caves | Discovered new exit (range 3) 4917 | -5/Upper Caves | Entered Zhirov 4917 | -5/Zhirov | Discovered new exit (range 3) 4924 | -5/Zhirov | Met Zhirov 4933 | -5/Zhirov | Learned location of Quarantine (-3) 4933 | -5/Zhirov | Learned location of Testing (-2) 4933 | -5/Zhirov | Learned location of Command (-1) 4939 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4959 | -5/Zhirov | Found Alien Artifact 4959 | -5/Zhirov | Identified Integrated Dissipator 4959 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5038 | -5/Zhirov | Found Alien Artifact 5064 | -5/Zhirov | Entered Proximity Caves 5345 | -4/Proximity Caves | Discovered new exit (range 15) 5361 | -4/Proximity Caves | Entered Factory 5361 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5532 | -4/Factory | Central database locked down 5556 | -4/Factory | Identified exit to Garrison 5557 | -4/Factory | Entered Garrison 5598 | -4/Garrison | Triggered checkpoint 5624 | -4/Garrison | Garrison Relay disabled 5642 | -4/Garrison | Triggered checkpoint 5691 | -4/Garrison | Lost 3 parts (1n2u) 5754 | -4/Garrison | Triggered checkpoint 5765 | -4/Garrison | Spotted B-86 Titan 5828 | -4/Garrison | Triggered checkpoint 5971 | -4/Garrison | Lost 8 parts (2p4n2u) 5980 | -4/Garrison | Discovered new exit (range 9) 6065 | -4/Garrison | Core integrity fell below 50% 6085 | -4/Garrison | Core integrity fell below 20% 6092 | -4/Garrison | Destroyed B-86 Titan 6115 | -4/Garrison | Lost 14 parts (2p4n3u5w) 6401 | -4/Garrison | Discovered new exit (range 14) 6427 | -4/Garrison | Entered Factory 6517 | -4/Factory | Spotted B-86 Titan 6548 | -4/Factory | Found Exp. Melee Analysis Suite 6569 | -4/Factory | Build established: Bothacker-Gunner 6610 | -4/Factory | Discovered new exit (range 4) 6619 | -4/Factory | Entered Research 6619 | -3/Research | Evolved 2 slots: Utility x2 6919 | -3/Research | Build established: Scavenger-Gunner 7643 | -3/Research | Found Gamma Bomb Array 7664 | -3/Research | Build established: Scavenger-Mutant 7879 | -3/Research | Identified exit to Armory 7879 | -3/Research | Identified exit to Quarantine 7944 | -3/Research | System corruption reached 10% 7991 | -3/Research | Lost 4 parts (3n1w) 8091 | -3/Research | Spotted B-86 Titan 8388 | -3/Research | Entered Armory 8437 | -3/Armory | Lost 6 parts (2p1n3u) 8597 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 8752 | -3/Armory | Destroyed 7 combat bots 8754 | -3/Armory | Lost 5 parts (4n1u) 8803 | -3/Armory | Discovered new exit (range 8) 8838 | -3/Armory | Spotted B-86 Titan 8874 | -3/Armory | Lost 5 parts (3p1n1w) 8882 | -3/Armory | Core integrity fell below 50% 8915 | -3/Armory | Identified Transdimensional Reconstructor 8915 | -3/Armory | Warped through subspace to slip node 8915 | -3/Armory | Discovered new exit (range 1) 8927 | -3/Armory | Entered Lab 8929 | -3/Lab | Discovered new exit (range 9) 8936 | -3/Lab | Lost 8 parts (4n1u3w) 8946 | -3/Lab | Unable to decrypt terminal 8946 | -3/Lab | Opened the door to a hidden lab 8947 | -3/Lab | Gained access to the hidden lab's interior 8953 | -3/Lab | Unable to decrypt terminal 8962 | -3/Lab | Found Alien Artifact 8962 | -3/Lab | Identified Core Reset Matrix 8962 | -3/Lab | Used Core Reset Matrix 8965 | -3/Lab | Detected by scanners 8966 | -3/Lab | Emitted hypermatrix ping 8966 | -3/Lab | Sensed 3 artifacts in vicinity 8971 | -3/Lab | Assembled emerged from beneath the floor 8974 | -3/Lab | Confronted by A5 8975 | -3/Lab | Found Transdimensional Reconstructor 8985 | -3/Lab | Found Integrated Dissipator 8985 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 8996 | -3/Lab | Found Core Regenerator 8997 | -3/Lab | Allies destroyed A5 9016 | -3/Lab | Found Prototype Hackware 9016 | -3/Lab | Identified Exp. Hacking Suite 9057 | -3/Lab | Found Prototype Hackware 9057 | -3/Lab | Identified Quantum Router 9061 | -3/Lab | Found Prototype Protection 9061 | -3/Lab | Identified Med. Regenerative Plating 9065 | -3/Lab | Found Prototype Energy Cannon 9065 | -3/Lab | Identified Warp Cannon 9070 | -3/Lab | Found Warp Cannon 9090 | -3/Lab | Unable to decrypt terminal 9112 | -3/Lab | Found Prototype Special Weapon 9112 | -3/Lab | Identified Gui. Remote Datajack 9164 | -3/Lab | Discovered new exit (range 11) 9184 | -3/Lab | Entered Research 9184 | -2/Research | Accompanied by 4 allies 9184 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9346 | -2/Research | Build established: Hacker-Mutant 9537 | -2/Research | Lost 5 parts (1p1n2u1w) 9667 | -2/Research | Found Prototype Launcher 9667 | -2/Research | Identified Enh. Gamma Bomb Array 9772 | -2/Research | Intercept squad dispatched 9791 | -2/Research | Spotted Tracker 9791 | -2/Research | Spotted Tracker 9799 | -2/Research | Destroyed Tracker 9803 | -2/Research | Spotted Combat Programmer 9804 | -2/Research | Destroyed Tracker 9820 | -2/Research | Destroyed Combat Programmer 9831 | -2/Research | Found Prototype Energy Gun 9831 | -2/Research | Identified Immobilizer 9837 | -2/Research | Lost 3 parts (1p1u1w) 9847 | -2/Research | Spotted Combat Programmer 9865 | -2/Research | Destroyed Combat Programmer 9979 | -2/Research | System corruption reached 10% 10226 | -2/Research | Identified exit to Testing 10442 | -2/Research | Discovered new exit (range 12) 10460 | -2/Research | Identified exit to Access 10527 | -2/Research | Entered Access 10527 | -1/Access | Evolved 2 slots: Utility x2 10823 | -1/Access | Identified exit to Surface 10960 | -1/Access | System corruption reached 10% 11226 | -1/Access | Intercept squad dispatched 11246 | -1/Access | Spotted Tracker 11247 | -1/Access | Spotted Tracker 11273 | -1/Access | Destroyed Tracker 11279 | -1/Access | Energy Cycler disabled 11294 | -1/Access | Destroyed Tracker 11321 | -1/Access | Spotted Combat Programmer 11325 | -1/Access | Lost 4 parts (1p1u2w) 11337 | -1/Access | Spotted Combat Programmer 11342 | -1/Access | Destroyed Combat Programmer 11364 | -1/Access | Destroyed Combat Programmer 11537 | *** | Heading to fleet! Last Messages --------------- QD30ZYU HWVKQJPW5O/G#YQ/JWWP| |W>CYNO C-30 ARC bursts open, deploying its payload. P-80 Master unfolds itself. K-01 Serf collects debris. P-80 Master destroyed. Destroyed Unknown Device. U-05 Engineer suffers critical hit. U-05 Engineer destroyed. ALERT: Rogue bot located, Programmers report to Access Zone 4T. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Acquired 20 matter. R-10 Processor collects Unknown Hover Unit. System corrupted: Energy discharge (-60). Connecting with Terminal... R-10 Processor collects Gamma Rifle. The Access Shell folds into the floor. R-10 Processor collects Unknown Special Weapon. R-10 Processor collects Unknown Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????w?????????????C?????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" k#????????? | | ??????????????BB????" %#????????? | | ????????????????????" #????????? | | ????????????????????" "@ k#????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" R #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T"""!!#????????? | | ????????????????????########## #######%[#????????? | | ?????????????????????????????###?????#*=#????????? | | ????????????????????????##############=!#????????? | | ????????????????????????# ## #????????? | | ????????????????????????# ## #????????? | | ????????????????????????? ## #????????? | | ??????????????????????????? ! ## #????????? | | ????????????????########????? ## #????????? | | ??????????####### #??????? ## ##???????? | | ??????? ##########+### #???????? | | ??????? #???????? | | ??????? * #???????? | | ??????? #### #???????? | | ????????####+#### #??# " #???????? | | ????????????????########??# """^ #???????? | | ??????????????????????????# """^ ^ #???????? | | ??????????????????????????# " #???????? | | ??????????????????????????# #######?? | | ??????????????????????????+ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 145 Energy Generation 83 Energy Capacity 460 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 60 Additional Mass Support 12 Armor Coverage 825 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 5 Offensive Hacking 16 Defensive Hacking 39 Relay Coupler Types 41 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed GlidesysArmageddonScythe Manual? 0 Play Time 02:08:49 Cumulative 225.3 hours Start 2020.09.10 @ 20:47:25 End 2020.09.10 @ 23:06:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type 2 Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d9a6600-83fd-4921-9e23-54a1e3c5659d