Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 19:41:35

Player: Zaremba

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (85)      425
Value Destroyed (1980)     1980
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 4981

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             700/700
Matter                     430/450
Energy                     141/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (4) ---
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY (6) ------
      Advanced Heat Sink
        Medium Storage Unit
       Compact Matter Pod
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Hardlight Generator
>              --- WEAPON (2) -------
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY (8) ----
         Light Nuclear Core
      Advanced Treads
      Advanced Treads
               EM Shotgun
      Improved Assault Rifle
          Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
       Compact Matter Pod
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Hardlight Generator
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY --------
         Light Nuclear Core
      Advanced Treads
      Advanced Treads
               EM Shotgun
      Improved Assault Rifle
          Mini Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             90   | 11  7   11  31  28  2   
  Power                    16   | 4   .   2   5   5   .   
    Engine                 14   | 4   .   2   5   3   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   .   2   12  12  .   
    Treads                 6    | .   .   .   .   6   .   
    Leg                    11   | 2   .   2   3   4   .   
    Wheel                  7    | .   .   .   5   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   .   
  Utility                  27   | 3   5   4   5   8   2   
    Device                 14   | 2   .   3   1   7   1   
    Storage                4    | .   3   .   .   .   1   
    Processor              2    | 1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   2   1   4   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   2   3   9   3   .   
    Energy Gun             8    | 1   1   3   3   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          7    | 1   1   .   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   
Parts Lost                 23   | .   .   6   12  5   .   
  Power                    3    | .   .   2   1   .   .   
  Propulsion               9    | .   .   1   5   3   .   
  Utility                  5    | .   .   1   2   2   .   
  Weapon                   6    | .   .   2   4   .   .   
  Highest Loss Streak      6    | .   .   5   6   2   .   
Average Slot Usage (%)     89   | .   98  98  80  92  94  
  Engine                   9    | .   14  13  10  5   7   
  Core                     1    | .   .   .   .   3   .   
  Treads                   5    | .   .   .   .   15  30  
  Leg                      13   | .   28  27  9   4   .   
  Wheel                    7    | .   .   .   10  10  .   
  Flight                   4    | .   .   .   11  .   .   
  Device                   8    | .   5   8   1   17  20  
  Storage                  10   | .   9   14  11  9   12  
  Processor                1    | .   5   .   .   3   7   
  Protection               6    | .   7   5   8   4   .   
  Energy Gun               7    | .   13  24  3   .   .   
  Ballistic Gun            9    | .   14  2   5   17  15  
  Launcher                 2    | .   .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 9   17  21  26  30  31  
  Greatest Support         88   | 20  20  20  40  88  44  
  Greatest Overweight (x)  7    | 2   .   1   7   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   10  8   8   8   8   
  Average Capacity         6    | 4   6   8   8   8   8   
  Most Carried             8    | 4   7   8   8   8   8   
  Average Carried          5    | 3   5   7   6   7   6   
  Final Capacity           8    | 4   8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   8   6   

 Class Distribution 
--------------------
 66% | Mutant
 28% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           2154 | 370  43   157  735  849  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2665 | 187  46   224  1280 928  .    
  Parts                    166  | 13   7    8    93   45   .    
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  52   | 1   3   4   27  17  .   
  Guns                     28   | 1   3   4   3   17  .   
  Cannons                  3    | .   .   .   3   .   .   
  AOE                      21   | .   .   .   21  .   .   
Classes Destroyed          9    | 3   1   .   5   .   .   
  Worker                   10   | 1   .   1   8   .   .   
  Builder                  8    | .   .   .   7   1   .   
  Tunneler                 5    | 4   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 6    | .   .   .   6   .   .   
  Watcher                  3    | .   .   .   2   1   .   
  Swarmer                  13   | .   3   .   10  .   .   
  Grunt                    32   | 1   .   4   14  13  .   
  Sentry                   7    | .   .   .   3   4   .   
Best Kill Streak           11   | 1   3   3   11  3   .   
  Combat Bots Only         6    | 1   3   2   6   3   .   
Max Kills in Single Turn   4    | 1   1   1   4   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               3037 | 58   131  736  1076 1036 .    
  Core                     465  | 24   34   91   168  148  .    
  Absorbed by Shields      27   | .    .    .    .    27   .    
Core Remaining (%)         65   | 90   .    40   58   73   .    
Volleys Fired              242  | 35   12   40   80   75   .    
  Largest                  2    | 1    2    2    2    2    .    
  Hottest                  115  | 40   70   90   115  68   .    
Shots Fired                401  | 35   24   70   122  150  .    
  Gun                      353  | 35   24   70   74   150  .    
  Cannon                   14   | .    .    .    14   .    .    
  Launcher                 33   | .    .    .    33   .    .    
  Special                  1    | .    .    .    1    .    .    
  Kinetic                  233  | 20   12   16   38   147  .    
  Thermal                  56   | .    1    30   25   .    .    
  Explosive                33   | .    .    .    33   .    .    
  Electromagnetic          79   | 15   11   24   26   3    .    
  Robot Hit Streak         21   | 9    7    8    17   21   .    
  Robot Miss Streak        5    | 4    3    3    4    5    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           266  | 20   16   38   85   107  .    
  Core Hits                133  | 7    3    11   72   40   .    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6098 | 261  182  476  3294 1885 .    
  Guns                     3529 | 261  182  453  755  1878 .    
  Cannons                  163  | .    .    .    163  .    .    
  Explosions               2399 | .    .    23   2376 .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    
  Kinetic                  2543 | 180  95   56   372  1840 .    
  Thermal                  632  | .    12   172  448  .    .    
  Explosive                2187 | .    .    .    2187 .    .    
  Electromagnetic          729  | 81   75   248  287  38   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    .    
    Message Errors         3    | .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Targeting Errors       3    | .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            197  | .    .    .    197  .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               197  | .    .    .    197  .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      216  | .    .    24   189  3    .    
  Shots                    6    | .    .    1    5    .    .    
  Rammed                   2    | .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        415  | .    36   319  415  6    .    
  Average Temperature      100  | .    15   127  92   2    .    
  Received Heat Transfer   1386 | 30   18   408  354  576  .    
  Effects                  3    | .    .    2    1    .    .    
    Interference           1    | .    .    1    .    .    .    
    Short Circuit          2    | .    .    1    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         1386 | .    37   494  855  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             437  | 25  150 78  437 348 100 
  Initial                  157  | .   .   58  .   157 100 
  Average                  134  | 4   93  43  312 215 100 
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         66   | 100 100 100 15  38  100 
  Level 1                  28   | .   .   .   65  61  .   
  Level 2                  4    | .   .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   4   4   .   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   3   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           8    | .   .   .   6   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | 1   7   5   48  26  .   
  Peak Tracking Total      8    | 1   3   2   8   3   .   
  Tactical Retreats        10   | .   4   2   1   3   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          4    | .   .   .   4   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          9    | .   2   .   3   3   1   
  Terminals                8    | .   2   .   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   5   .   7   9   2   
  Successful               16   | .   4   .   5   6   1   
  Failed                   7    | .   1   .   2   3   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   5   .   
  Terminals                19   | .   5   .   7   5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   4   .   5   3   1   
  Record                   4    | .   1   .   1   1   1   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   .   
  Locate Traps             2    | .   1   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     80   | .   .   .   .   80  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               7167 | 2522 389  976  1740 1503 37   
Spaces Moved               4275 | 1324 220  651  1179 877  24   
  Core                     948  | 844  .    .    104  .    .    
  Treads                   451  | .    .    .    .    427  24   
  Legs                     1680 | 480  220  651  264  65   .    
  Wheels                   673  | .    .    .    288  385  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   523  | .    .    .    523  .    .    
  Fastest Speed            31   | 50   120  120  31   80   145  
  Average Speed            114  | 121  120  125  95   118  145  
  Slowest Speed            400  | 150  120  150  400  180  145  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 35   25   99   55   36   2    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          237  | .    .    3    234  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      237  | .    .    3    234  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      6224 | 2208 322  746  1672 1250 26   
  Wait                     1498 | 822  71   27   348  230  .    
  Move                     4268 | 1323 219  650  1176 876  24   
  Hop                      1    | .    .    .    1    .    .    
  Pick Up                  52   | 9    4    11   14   14   .    
  Fast Attach              49   | 6    7    3    19   14   .    
  Attach                   28   | 5    .    4    7    10   2    
  Detach                   14   | 4    2    .    3    5    .    
  Swap                     13   | .    .    4    5    4    .    
  Drop                     57   | 4    7    7    19   20   .    
  Fire                     242  | 35   12   40   80   75   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  114 | -11/Scrapyard | Discovered new exit (range 8)
 2523 | -11/Scrapyard | Entered Materials
 2523 | -10/Materials | Discovered new exit (range 15)
 2524 | -10/Materials | Build established: Mutant
 2912 | -10/Materials | Entered Mines
 2955 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2957 | -10/Mines     | Found Prototype Device
 3155 | -10/Mines     | Lost 5 parts (1p1n1u2w)
 3375 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3422 | -10/Mines     | Core integrity fell below 50%
 3512 | -10/Mines     | Learned location of Storage (-9)
 3516 | -10/Mines     | Discovered new exit (range 5)
 3605 | -10/Mines     | Discovered new exit (range 5)
 3704 | -10/Mines     | Build established: Scavenger-Mutant
 3888 | -10/Mines     | Entered Materials
 3888 | -9/Materials  | Evolved 2 slots: Propulsion x2
 4062 | -9/Materials  | Identified Exp. Sensor Array
 4198 | -9/Materials  | Lost 6 parts (1n1u4w)
 4523 | -9/Materials  | Build established: Mutant
 4854 | -9/Materials  | Discovered new exit (range 16)
 4998 | -9/Materials  | Build established: Sprinter
 5516 | -9/Materials  | Build established: Scavenger-Mutant
 5628 | -9/Materials  | Entered another Materials area
 5628 | -8/Materials  | Evolved 2 slots: Utility x2
 6354 | -8/Materials  | Build established: Mutant
 6655 | -8/Materials  | Repaired Exp. Sensor Array
 7085 | -8/Materials  | Discovered new exit (range 12)
 7131 | -8/Materials  | Entered Factory
 7131 | -7/Factory    | Evolved 2 slots: Utility x2
 7168 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06876_ G-47 Trooper destroyed. <x2>
06886_ Acquired 42 matter.
06927_ Dropped EM Shotgun.
06930_ Acquired EM Shotgun.
06990_ W-25 Informer sends out distress signal.
The art gallery (ESC then open Records) doubles as a tally of all parts
  you've discovered and used throughout all runs.
07002_ W-25 Informer destroyed.
07024_ Y-45 Defender destroyed.
07027_ Acquired 54 matter.
07085_ EXIT=FOUND
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
07143_ Connecting with Terminal...
07143_ Current location identified: Factory
>>Query(Fire Trap)
A number of [Derelict] [Caves] are protected by traps linking multiple
  [Flamer] devices, each one apparently equivalent to the plasma variant
  employed by the [Dragon] prototype.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????#     #            #??????? |
| ???????????????????????#     #####+########??????? |
| ???????????????????????#              #??????????? |
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| ?????????????????????# !=         #??????????????? |
| ?????????????????????# !=@        #??????????????? |
| ?????????????????????#            #??????????????? |
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| ?????????????????????#         ???#??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            265
Matter Stores              430
Matter Capacity            450
Sight Range                20
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             225
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              DecoderMiniDeconstructor
  Manual?         0
Play Time         02:53:51
  Cumulative      24.8 hours
  Start           2020.12.29 @ 03:59:22
  End             2021.05.02 @ 19:41:35
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2c68d9d-18e1-476f-92e4-93dba4850507