Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 00:57:11 Player: Kate+Gabe4evr Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (4892) 4892 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1456) 1456 TOTAL SCORE: 12573 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 235 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -185 Cogmind --------- Core Integrity 0/1150 Matter 76/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Heat Sink Large Matter Pod (150) Energy Filter Heavy Mace Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Coolant Injector Huge Storage Unit High-capacity Battery Advanced Targeting Computer Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Disruptor Cannon Railgun Compact Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Large Matter Pod Improved Melee Analysis Suite Improved Target Analyzer Energy Filter Microactuators Layered Light Armor Plating Layered Light Armor Plating EM Disruption Field System Restoration Module High-powered Shock Rifle High-powered Shock Rifle Disruptor Cannon KE Penetrator Heavy Autocannon EMP Blaster Rocket Launcher Heavy Mace Plasma Lance [Rating: 101] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Disruptor Cannon Energy Gun Improved Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 . . . 2 . Power 2 | . . . 1 . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 6 | . . 1 . 1 1 2 . . . 1 . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 187 | 7 6 22 32 28 36 24 3 4 2 12 11 Power 29 | 1 . 4 7 2 4 3 . 1 . 4 3 Engine 17 | 1 . 4 4 1 4 2 . . . 1 . Core 6 | . . . 3 1 . 1 . . . 1 . Reactor 6 | . . . . . . . . 1 . 2 3 Propulsion 49 | 2 1 4 8 9 8 11 2 . . 4 . Treads . | . . . . . . . . . . . . Leg 4 | . . . . . 1 3 . . . . . Wheel 45 | 2 1 4 8 9 7 8 2 . . 4 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 3 5 5 5 11 5 . . . 2 2 Device 23 | . 1 3 2 3 8 4 . . . 2 . Storage 5 | 1 1 1 . . 1 1 . . . . . Processor 2 | . 1 . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . 1 3 2 1 . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 70 | 3 2 9 12 12 13 5 1 3 2 2 6 Energy Gun 22 | 3 2 2 5 4 3 1 . . . . 2 Energy Cannon 12 | . . . . 2 5 1 1 . 1 1 1 Ballistic Gun 19 | . . 6 3 4 2 2 . . . 1 1 Ballistic Cannon 11 | . . 1 . 2 3 1 . 2 1 . 1 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . 4 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 . 1 . 3 . . . Corrupted Parts 4 | . . . . . . . . 2 . 2 . System Corruption 14 | . . . . . . . . 12 . 2 . Parts Lost 72 | . 1 8 2 7 22 4 2 . . 3 23 Power 13 | . . 2 . 1 5 . . . . . 5 Propulsion 22 | . . 1 1 3 8 3 1 . . 2 3 Utility 17 | . . 1 1 2 3 1 . . . 1 8 Weapon 20 | . 1 4 . 1 6 . 1 . . . 7 Highest Loss Streak 23 | . 1 4 1 4 7 2 1 . . 1 23 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 92 96 98 88 91 97 99 100 93 72 Engine 7 | . 14 10 9 9 5 8 5 5 5 2 . Core 3 | . . . 6 4 4 1 5 4 . 5 3 Wheel 20 | . 28 21 26 22 18 10 20 23 23 20 9 Device 18 | . 8 12 8 14 23 22 23 23 23 26 21 Storage 9 | . 14 11 9 7 6 11 11 11 11 10 9 Processor 2 | . . . . . 1 5 5 5 5 5 4 Protection 2 | . . 4 8 6 . . . . . . . Energy Gun 7 | . 28 11 11 14 8 6 1 . . . 1 Energy Cannon 4 | . . . . . 7 2 8 10 11 5 3 Ballistic Gun 5 | . . 15 7 7 2 6 5 4 . 3 3 Ballistic Cannon 4 | . . 3 . 6 4 5 5 5 11 6 4 Slashing Weapon 1 | . . . 7 . . . . . . . . Peak Build Rating 101 | 6 9 16 33 47 51 75 71 77 79 101 100 Average Rating 51 | 4 7 12 27 43 45 66 70 71 78 96 81 On Entrance 45 | . 6 9 16 32 40 47 70 71 75 79 100 Naked Turns 15 | . . . . . . . . . . . 15 Heaviest Build 165 | 12 27 113 109 123 126 136 137 165 145 152 164 Greatest Support 58 | 26 26 32 36 32 40 58 52 52 52 58 42 Greatest Overweight (x) 54 | . 1 5 4 6 37 13 5 3 2 5 54 Average Overweight (x) 2 | . . 2 2 3 3 5 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 24 25 25 25 25 25 25 25 25 23 Most Carried 25 | 2 3 24 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 2 11 24 24 22 24 22 22 24 24 21 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 3 24 25 25 24 25 22 25 25 25 5 Class Distribution -------------------- 50% | Scavenger-Gunner 19% | Scavenger-Tank 9% | Gunner 8% | Mutant 7% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Matter Collected 3942 | 270 40 330 577 622 667 771 141 20 146 351 7 Remotely . | . . . . . . . . . . . . Salvage Created 5764 | . 173 510 785 818 1422 846 277 . 95 566 272 Parts 306 | . 16 45 39 45 59 42 10 . 3 34 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 10 | . . 1 . 1 3 1 . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 8 . 3 . . Prevented 6 | . . . . . . . 2 . 4 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Combat Hostiles Destroyed 98 | . 6 16 13 16 23 6 6 . 1 6 5 Melee 4 | . . . 4 . . . . . . . . Guns 45 | . 6 10 9 8 4 4 3 . . 1 . Cannons 39 | . . 6 . 8 15 . 3 . 1 5 1 AOE 7 | . . . . . 4 . . . . . 3 Classes Destroyed 13 | . 3 4 1 1 1 1 1 . 1 . . Worker 18 | . . 4 4 3 2 3 . . . 2 . Builder 9 | . 1 . . 1 2 5 . . . . . Tunneler 1 | . . . . . . 1 . . . . . Recycler 10 | . . 1 1 . 3 3 . . . 2 . Operator 6 | . . 1 1 1 2 1 . . . . . Watcher 3 | . . . . . 2 . . . . 1 . Swarmer 30 | . 5 11 . . 10 . 3 . . 1 . Grunt 34 | . 1 2 5 10 9 2 2 . . 2 1 Brawler 1 | . . . . . . . 1 . . . . Sentry 17 | . . 3 6 4 2 2 . . . . . Hunter 5 | . . . 2 . . . . . . . 3 Programmer 10 | . . . . 2 2 2 . . . 3 1 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . 6 5 3 5 6 4 3 . 1 5 5 Combat Bots Only 5 | . 5 4 2 4 4 2 3 . 1 3 5 Max Kills in Single Turn 3 | . 2 2 2 2 3 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 2 Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Hostile Shots Fired 892 | . 43 117 59 121 205 45 22 . . 30 250 Missed 253 | . 12 35 14 34 56 15 5 . . 8 74 Damage Taken 9860 | . 325 799 652 1229 2123 660 298 . . 405 3369 Core 2078 | . 107 148 164 147 252 69 33 . . 27 1131 Absorbed by Shields 332 | . . . . . . . . . . 274 58 Regen/Repaired (Parts) 73 | . . . . . . . . 73 . . . Core Remaining (%) 75 | 100 57 63 70 79 70 . . . 89 . . Volleys Fired 320 | . 18 50 26 40 78 55 11 . 6 19 17 Largest 4 | . 2 3 3 4 4 4 4 . 4 3 4 Hottest 289 | . 80 141 146 215 262 247 252 . 289 215 225 Shots Fired 869 | . 32 123 78 148 214 117 43 . 23 46 45 Gun 504 | . 32 103 78 92 70 74 18 . . 19 18 Cannon 362 | . . 20 . 56 144 43 25 . 23 27 24 Launcher 3 | . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 436 | . . 76 26 80 99 59 22 . 11 38 25 Thermal 251 | . 9 44 52 47 49 43 7 . . . . Explosive 3 | . . . . . . . . . . . 3 Electromagnetic 179 | . 23 3 . 21 66 15 14 . 12 8 17 Robot Hit Streak 28 | . 7 17 8 15 27 28 6 . 10 14 10 Robot Miss Streak 6 | . 4 6 5 3 5 2 3 . 1 3 4 Penetration Max 1 | . . . . 1 . 1 1 . . 1 1 Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 565 | . 20 65 70 94 137 73 27 . 18 33 28 Core Hits 278 | . 9 42 47 41 51 32 12 . 3 17 24 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . Critical Strikes 30 | . 1 4 5 4 9 5 2 . . . . Burn 10 | . . 3 1 1 3 2 . . . . . Destroy 2 | . . . . 1 . . 1 . . . . Blast 11 | . . 1 . 2 5 2 1 . . . . Corrupt 3 | . 1 . . . 1 1 . . . . . Sever 4 | . . . 4 . . . . . . . . Melee Attacks 23 | . . . 23 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 23 | . . . 23 . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . 4 . . . . . . . . Damage Inflicted 14943 | . 284 891 1550 2279 3957 1908 637 . 518 1776 1143 Guns 5964 | . 241 606 849 1225 888 1153 285 . . 417 300 Cannons 6404 | . . 285 . 948 2671 559 352 . 441 795 353 Explosions 1874 | . 43 . . 106 398 196 . . 77 564 490 Melee 701 | . . . 701 . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6733 | . . 522 170 1212 1861 825 390 . 322 1031 400 Thermal 4448 | . 120 357 679 739 1292 740 72 . 77 372 . Explosive 824 | . . . . . . 142 . . . 192 490 Electromagnetic 2237 | . 164 12 . 328 804 201 175 . 119 181 253 Impact . | . . . . . . . . . . . . Slashing 701 | . . . 701 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 5 1 3 3 12 12 5 13 Average Corruption 5 | . . . . 4 1 2 3 7 12 3 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . . . 14 4 9 2 3 14 7 10 Message Errors 19 | . . . . 5 . 5 . 1 2 4 2 Matter Fused 10 | . . . . . 1 2 . 1 3 1 2 Heat Flow Errors 8 | . . . . 1 1 . 1 . 5 . . Energy Discharges 6 | . . . . . 1 . 1 . 3 . 1 Parts Rejected 3 | . . . . 1 . . . . . 1 1 Data Loss (minor) 4 | . . . . 2 . 1 . 1 . . . Data Loss (major) 2 | . . . . . 1 . . . . 1 . Misfires 6 | . . . . 3 . . . . 1 . 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 3 | . . . . 2 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 361 | . . . 3 44 88 51 . . 4 159 12 Projectiles 186 | . . . . 44 88 33 . . . 9 12 Explosions 172 | . . . . . . 18 . . 4 150 . Melee 3 | . . . 3 . . . . . . . . Knockbacks 39 | . . 1 . 5 20 2 1 . . 6 4 Impact . | . . . . . . . . . . . . Kinetic 38 | . . 1 . 5 19 2 1 . . 6 4 Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 447 | . 37 . . 75 . 28 . . . 261 46 Shots 8 | . 1 . . 1 . 1 . . . 3 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 386 | . 217 135 338 386 363 227 233 . 316 193 198 Average Temperature 96 | . 75 23 100 143 88 84 148 . 129 75 82 Received Heat Transfer 2199 | . 45 72 216 375 720 144 45 . . 10 572 Effects 6 | . . . . 2 4 . . . . . . Shutdowns 3 | . . . . 1 2 . . . . . . Interference 2 | . . . . . 2 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 9 | . . . . . 4 1 . . . 2 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Melted 10 | . . 2 1 2 . 4 . . . 1 . Heat Transferred 7945 | . 225 1013 1285 1482 1775 1703 111 . 101 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . 1 4 . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Peak Influence 617 | . 374 555 348 369 464 262 . . . 617 415 Initial 277 | . . 157 198 120 180 172 . . . 173 277 Average 230 | . 272 370 217 183 294 97 . . . 314 293 Maximum Alert Level 2 | . 1 2 1 1 2 1 . . . 2 2 Low Security (%) 45 | 100 27 11 40 64 20 86 . . . 46 . Level 1 40 | . 72 28 59 35 56 13 . . . 12 96 Level 2 13 | . . 59 . . 23 . . . . 41 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . . . 7 9 3 . . . 4 . Investigation 1 | . . . . 1 . . . . . . . Extermination 6 | . . . . 1 2 1 . . . 2 . Reinforcement 8 | . . . . 1 4 2 . . . 1 . Assault 2 | . . . . 1 . . . . . 1 . Garrison 6 | . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Distress Signals 16 | . 3 6 1 1 2 . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 14 33 26 21 31 9 7 6 3 12 15 Peak Tracking Total 9 | . 8 9 5 3 4 2 4 5 2 4 8 Tactical Retreats 12 | . 4 3 2 . 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Traps Triggered 10 | . 1 . 1 3 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 9 | . . . . 1 . . . 8 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Machines Disabled 27 | . 2 . . 5 3 8 . . . 9 . Max in Single Turn 4 | . 1 . . 2 1 4 . . . 3 . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Machines Accessed 7 | . . . . 1 . . . 4 . 2 . Terminals 1 | . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 17 | . . . . 2 . . . 10 . 5 . Successful 13 | . . . . 1 . . . 10 . 2 . Failed 4 | . . . . 1 . . . . . 3 . Catastrophic 2 | . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . 1 . . . . . 3 . Terminals 2 | . . . . 2 . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 11 | . . . . 1 . . . 10 . . . Record 7 | . . . . 1 . . . 6 . . . Prototype ID Bank 4 | . . . . . . . . 4 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 1 1 1 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . . . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . Programmers 4 | . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 1 5 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Total Allies 6 | . . . . . . . 1 5 . . . Largest Group 5 | . . . . . . . 1 5 5 3 . Highest-Rated Group 266 | . . . . . . . 12 266 266 174 . Highest-Rated Ally 68 | . . . . . . . 12 68 68 68 . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . 7 7 20 3 . Total Damage 947 | . . . . . . . 32 123 618 174 . Kills 6 | . . . . . . . . 3 2 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted 5 | . . . . . . . . 5 . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Turns Passed 9051 | 53 285 745 1395 1191 1248 1279 135 1534 375 582 229 Spaces Moved 5085 | 46 233 387 872 733 624 538 77 774 297 382 122 Core 32 | 1 . . . . 2 . . . . . 29 Treads . | . . . . . . . . . . . . Legs 19 | . . . . . 1 18 . . . . . Wheels 5034 | 45 233 387 872 733 621 520 77 774 297 382 93 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 116 125 110 120 120 120 120 120 50 Average Speed 131 | 88 91 134 122 129 140 187 123 120 120 124 140 Slowest Speed 2750 | 90 105 175 140 170 1900 540 165 135 120 165 2750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 62 40 46 28 20 11 10 76 56 15 33 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . . . 1 . . Spaces Dug 19 | . . . 2 . . 17 . . . . . Terrain Destroyed 292 | . 3 1 2 34 46 97 10 . 6 68 25 Melee 2 | . . . 2 . . . . . . . . Projectile 89 | . . 1 . 8 32 25 10 . 2 4 7 AOE 201 | . 3 . . 26 14 72 . . 4 64 18 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp War Pro Fac Gar Total 6837 | 54 270 513 1130 891 823 744 102 1376 308 466 160 Wait 998 | . 13 34 134 48 67 87 5 569 1 40 . Move 5075 | 45 232 386 871 732 623 537 76 773 296 382 122 Hop . | . . . . . . . . . . . . Pick Up 76 | 2 . 16 15 11 11 10 . 1 2 6 2 Fast Attach 77 | 6 3 9 11 7 18 13 . 3 . 6 1 Attach 45 | . 1 3 2 9 11 4 3 . 1 4 7 Detach 14 | . 1 2 . 4 2 2 . 3 . . . Swap 65 | 1 2 10 19 12 7 7 . 1 1 2 3 Drop 100 | . . 3 34 20 6 21 . 4 1 7 4 Fire 320 | . 18 50 26 40 78 55 11 . 6 19 17 Melee 18 | . . . 18 . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . 8 . . . . . . 4 Rewire 37 | . . . . . . 8 7 22 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 737 | -9/Materials | Build established: Scavenger-Gunner 793 | -9/Materials | Lost 4 parts (1p1n1u1w) 946 | -9/Materials | Discovered new exit (range 7) 1079 | -9/Materials | Discovered new exit (range 4) 1084 | -9/Materials | Entered another Materials area 1084 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1105 | -8/Materials | Build established: Scavenger-Tank 1991 | -8/Materials | Discovered new exit (range 13) 2479 | -8/Materials | Entered Factory 2479 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3304 | -7/Factory | Garrison activated, responded to threat 3336 | -7/Factory | Lost 4 parts (1p2n1u) 3586 | -7/Factory | Cargo convoy interrupted 3593 | -7/Factory | Build established: Tank 3611 | -7/Factory | Discovered new exit (range 3) 3670 | -7/Factory | Entered another Factory area 3670 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3954 | -6/Factory | Build established: Scavenger-Gunner 4331 | -6/Factory | Garrison activated, responded to threat 4399 | -6/Factory | Lost 3 parts (1p1n1w) 4508 | -6/Factory | Lost 6 parts (3n3w) 4599 | -6/Factory | Lost 7 parts (3p2u2w) 4803 | -6/Factory | Discovered new exit (range 15) 4861 | -6/Factory | Lost 3 parts (1p2n) 4918 | -6/Factory | Entered another Factory area 4918 | -5/Factory | Evolved 2 slots: Utility x2 5600 | -5/Factory | Build established: Gunner 5936 | -5/Factory | Build established: Scavenger-Gunner 6124 | -5/Factory | Discovered new exit (range 6) 6197 | -5/Factory | Entered Upper Caves 6328 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6332 | -5/Upper Caves | Entered Warlord 6372 | -5/Warlord | System corruption cleaned by Quarantine Array 6991 | -5/Warlord | Warlord's base attacked by MAIN.C 7020 | -5/Warlord | Met Warlord 7341 | -5/Warlord | Warlord forces counterattacked 7666 | -5/Warlord | Warlord base infiltrated, sounded retreat 7667 | -5/Warlord | Enhanced Grunt warped into view 7667 | -5/Warlord | Enhanced Grunt warped into view 7667 | -5/Warlord | Enhanced Grunt warped into view 7667 | -5/Warlord | Enhanced Demolisher warped into view 7667 | -5/Warlord | Enhanced Demolisher warped into view 7667 | -5/Warlord | Enhanced Demolisher warped into view 7765 | -5/Warlord | Found Prototype Ballistic Cannon 7765 | -5/Warlord | Identified Hvy. Autocannon 7794 | -5/Warlord | Spotted Striker 7795 | -5/Warlord | Spotted Executioner 7805 | -5/Warlord | Allies destroyed Striker 7825 | -5/Warlord | System corruption reached 10% 7843 | -5/Warlord | Discovered new exit (range 8) 7848 | -5/Warlord | Lost 5 allies 7866 | -5/Warlord | Entered Proximity Caves 7866 | -4/Proximity Caves | Accompanied by 5 allies 7869 | -4/Proximity Caves | Spotter reported a threat 8015 | -4/Proximity Caves | Spotted B-86 Titan 8035 | -4/Proximity Caves | Destroyed B-86 Titan 8099 | -4/Proximity Caves | Learned Research emergency access door positions 8193 | -4/Proximity Caves | Learned 8 Research zone layouts 8209 | -4/Proximity Caves | Discovered new exit (range 16) 8235 | -4/Proximity Caves | Learned location of 1 exit from Research 8241 | -4/Proximity Caves | Entered Factory 8241 | -4/Factory | Accompanied by 3 allies 8241 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8773 | -4/Factory | First assault squad dispatched 8823 | -4/Factory | Identified exit to Garrison 8823 | -4/Factory | Entered Garrison 8951 | -4/Garrison | Triggered checkpoint 9005 | -4/Garrison | System corruption reached 10% 9031 | -4/Garrison | Core integrity fell below 50% 9037 | -4/Garrison | Spotted B-86 Titan 9044 | -4/Garrison | Triggered checkpoint 9045 | -4/Garrison | Triggered checkpoint 9047 | -4/Garrison | Core integrity fell below 20% 9052 | -4/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09034_ Dropped Huge Storage Unit. 09034_ Weapon Cycler destroyed. 09036_ Acquired 7 matter. 09037_ Adv. Targeting Computer destroyed. 09041_ Penetrated by Slug. 09041_ Slug penetrates Reinforced Barrier. 09044_ Triggered Stasis Trap. 09044_ A bubble of rippling energy engulfs the area. 09044_ Field strength at 94. 09044_ Garrison Door breached. 09044_ Beams of light sweep through the air. An alarm sounds. 09044_ Penetrated by Slug. 09044_ Slug penetrates Reinforced Barrier. 09045_ Field strength at 71. 09045_ Critical hit (Burn: +26). 09046_ Field strength at 54. 09047_ Field strength at 38. 09048_ Field strength at 32. 09048_ Knocked back. 09050_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??####????????????????? | | ???????????????????????# #? #????????????????? | | ??????????????????????## @## ######???????????? | | ????????????# ######## Y ####????????? | | ????????????# ^ ???????? | | ????????????# ???????? | | ????????????########### #; ## ####????????? | | ????????????????????### #; ## #???????????? | | ????????????????????# g ^ "???????????? | | ????????????????????# g % BBp "???????????? | | ????????????????????# BB "?#########?? | | ????????????????????# g "?# # # ###? | | ????????????????????### ## ;# #??# " #? | | ?????????????????????## ## ;# g#### # ## | | ????????????????? % % | | ???????????????? [=%!! | | ?????????????????###### =!!%"# | | ??????????????????????######""""######### [!!=## | | ????????????????????????????????????????# # !]!]#? | | ????????????????????????????????????????# # #/! #? | | ????????????????????????????????????????# ### #? | | ????????????????????????????????????????# #?# #? | | ????????????????????????????????????????# #?# #? | | ????????????????????????????????????????# #?%[ #? | | ???????????????????????????????????????? ??+[= #? | | ???????????????????????????????????????? ?*+%[ #? | | ????????????????????????????????????????##?##*% #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 47 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertGuidedProcessor Manual? 0 Play Time 01:05:45 Cumulative 68.0 hours Start 2024.11.10 @ 23:52:11 End 2024.11.11 @ 00:57:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46737c99-bb12-4909-adee-afe165bf6130