Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 06:11:21

Player: Millea

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (183)     915
Value Destroyed (6929)     6929
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2958)               2958
              TOTAL SCORE: 14002

 Bonus
-------
High Alert Combat Kills    1600
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             504/700
Matter                     169/300
Energy                     310/310
System Corruption          2%
Temperature                Cool (44)
Movement                   Treading (400) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Fission Core
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Kinecellerator
                Relay Coupler [NC] (31)
>               --- WEAPON (7) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
     Reinforced Fission Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
        Armored Medium Treads
                Recoil Nullifier
                Reactive Plating
       Advanced Shield Generator
       Advanced Hacking Suite
                Relay Coupler [NC] (23)
                Relay Coupler [NC] (25)
                Relay Coupler [NC] (28)
                EM Pulse Cannon
                Grenade Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Kinecellerator
                Relay Coupler [NC]
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                Autogun
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
     Reinforced Fission Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
        Armored Medium Treads
                Recoil Nullifier
                Reactive Plating
       Advanced Shield Generator
       Advanced Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                EM Pulse Cannon
                Grenade Launcher
       Improved Grenade Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   2   2   .   .   .   1   
Parts Attached             88   | 6   1   1   22  13  20  12  6   7   
  Power                    7    | 1   .   1   3   .   .   1   .   1   
    Engine                 5    | 1   .   1   2   .   .   1   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   3   3   9   1   3   1   
    Treads                 22   | 2   .   .   3   3   9   1   3   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   .   3   1   5   4   .   3   
    Device                 7    | .   .   .   .   1   1   3   .   2   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   2   .   .   1   
    Protection             4    | .   .   .   3   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   .   13  9   6   6   3   2   
    Energy Gun             3    | .   .   .   2   .   1   .   .   .   
    Energy Cannon          3    | .   .   .   2   .   .   .   1   .   
    Ballistic Gun          35   | 2   .   .   9   9   5   6   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   1   .   .   .   .   
Parts Lost                 23   | .   .   1   2   3   7   2   1   7   
  Power                    2    | .   .   1   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   .   1   .   1   2   .   .   
  Weapon                   15   | .   .   .   .   3   5   .   1   6   
  Highest Loss Streak      7    | .   .   1   1   3   5   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 97  99  97  100 100 97  
  Engine                   8    | .   14  14  8   9   9   9   9   2   
  Treads                   19   | .   28  28  22  18  17  18  18  14  
  Device                   5    | .   .   .   .   9   3   5   9   6   
  Storage                  10   | .   26  28  11  9   9   9   9   7   
  Hackware                 1    | .   .   .   .   .   4   3   .   7   
  Protection               1    | .   .   .   10  .   .   .   .   .   
  Energy Gun               1    | .   .   .   5   .   1   1   .   .   
  Ballistic Gun            47   | .   28  28  33  53  51  52  52  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 11  21  21  33  37  35  70  72  85  
  Greatest Support         40   | 40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  20  20  20  
  Average Capacity         13   | 6   9   10  10  10  10  12  20  20  
  Most Carried             20   | 6   7   7   10  10  10  15  20  20  
  Average Carried          12   | 2   6   6   9   9   9   10  18  19  
  Final Capacity           20   | 8   10  10  10  10  10  20  20  20  
  Final Carried            20   | 6   7   7   10  10  10  15  20  20  

 Class Distribution 
--------------------
 54% | Scavenger-Executioner
 20% | Executioner
 11% | Scavenger-Tank
  7% | Mutant
  5% | Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
        Scavenger-Tank | -9/Materials
           Executioner | -8/Materials
 Scavenger-Executioner | -8/Garrison
 Scavenger-Executioner | -8/Materials
 Scavenger-Executioner | -8/Garrison
 Scavenger-Executioner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Matter Collected           5793 | 222  48   .    736  1349 707  1636 920  175  
  Remotely                 816  | .    .    .    .    .    247  569  .    .    
Salvage Created            7965 | .    169  88   1548 2223 720  1655 992  570  
  Parts                    461  | .    8    4    102  121  45   94   51   36   
Haulers Intercepted        11   | .    .    .    3    2    .    3    .    3    
Recyclers Shooed           4    | .    .    1    .    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  140  | .   4   2   27  37  17  27  21  5   
  Guns                     133  | .   4   2   22  37  17  27  21  3   
  Cannons                  5    | .   .   .   5   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   2   
Classes Destroyed          16   | .   1   .   9   3   1   1   .   1   
  Worker                   10   | .   .   .   2   2   .   4   .   2   
  Builder                  5    | .   .   .   3   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   11   | .   .   .   3   2   .   3   .   3   
  Recycler                 8    | .   .   .   2   4   .   1   .   1   
  Mechanic                 2    | .   .   .   1   .   .   .   .   1   
  Watcher                  6    | .   .   .   3   2   .   1   .   .   
  Swarmer                  26   | .   .   .   7   6   6   4   3   .   
  Grunt                    61   | .   4   2   12  15  2   14  10  2   
  Brawler                  9    | .   .   .   .   2   2   2   2   1   
  Duelist                  6    | .   .   .   1   1   .   3   1   .   
  Protector                3    | .   .   .   .   1   .   1   .   1   
  Sentry                   27   | .   .   .   7   10  3   3   4   .   
  Specialist               4    | .   .   .   .   .   4   .   .   .   
  Hunter                   3    | .   .   .   .   2   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   3   2   12  11  4   6   4   6   
  Combat Bots Only         10   | .   3   2   10  10  4   4   4   2   
Max Kills in Single Turn   6    | .   1   1   2   3   2   2   2   6   
  Gunslinging              1    | .   .   .   1   1   1   .   1   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Hostile Shots Fired        473   | .    12   23   82   90   104  45   46   71   
  Missed                   103   | .    4    5    18   25   16   10   11   14   
Damage Taken               5311  | .    92   217  709  1152 1122 507  535  977  
  Core                     579   | .    11   11   53   51   212  17   28   196  
  Absorbed by Shields      244   | .    .    .    .    .    244  .    .    .    
  Regen/Repaired (Parts)   93    | .    .    .    .    93   .    .    .    .    
Core Remaining (%)         80    | 100  .    91   86   .    .    .    44   .    
Volleys Fired              358   | .    14   11   55   62   101  62   40   13   
  Largest                  7     | .    2    2    4    6    6    6    6    7    
  Hottest                  178   | .    40   40   137  140  177  177  178  171  
Shots Fired                1546  | .    28   22   203  364  265  369  221  74   
  Gun                      1523  | .    28   22   186  364  265  369  215  74   
  Cannon                   23    | .    .    .    17   .    .    .    6    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1496  | .    28   22   169  364  262  362  215  74   
  Thermal                  44    | .    .    .    34   .    3    7    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    6    .    
  Robot Hit Streak         28    | .    9    5    20   28   20   22   16   15   
  Robot Miss Streak        7     | .    3    2    3    4    4    7    3    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    
  Secondary Targets        26    | .    .    1    5    5    4    5    4    2    
    Max Gunslinging Chain  2     | .    .    1    2    2    1    1    1    1    
Shots Hit Robots           830   | .    17   14   113  206  119  187  127  47   
  Core Hits                348   | .    9    5    57   86   39   73   41   38   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    1    2    1    .    1    
  Critical Strikes         8     | .    .    .    1    1    3    2    .    1    
    Burn                   2     | .    .    .    1    .    1    .    .    .    
    Destroy                6     | .    .    .    .    1    2    2    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13629 | .    171  170  1979 3249 1611 3088 2020 1341 
  Guns                     12789 | .    171  170  1716 3249 1596 3075 1950 862  
  Cannons                  333   | .    .    .    263  .    .    .    70   .    
  Explosions               468   | .    .    .    .    .    .    .    .    468  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  39    | .    .    .    .    .    15   13   .    11   
  Kinetic                  12493 | .    171  170  1528 3249 1559 3004 1950 862  
  Thermal                  686   | .    .    .    451  .    37   71   .    127  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          411   | .    .    .    .    .    .    .    70   341  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    3    1    1    1    1    2    
  Average Corruption       1     | .    .    .    2    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    9    1    11   8    9    4    
    Message Errors         7     | .    .    .    1    .    3    2    1    .    
    Matter Fused           8     | .    .    .    3    .    3    1    1    .    
    Heat Flow Errors       4     | .    .    .    .    .    1    1    1    1    
    Energy Discharges      3     | .    .    .    .    .    1    .    2    .    
    Parts Rejected         4     | .    .    .    2    .    1    .    .    1    
    Parts Fused            2     | .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    3    .    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    
    Weapon Failures        7     | .    .    .    2    1    1    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17    | .    .    .    .    .    .    .    .    17   
  Shots                    1     | .    .    .    .    .    .    .    .    1    
  Rammed                   12    | .    .    .    1    1    5    3    .    2    
Targets Rammed             13    | .    .    .    1    1    5    4    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    
Highest Temperature        447   | .    6    20   366  79   270  447  288  403  
  Average Temperature      93    | .    6    8    107  24   86   110  92   186  
  Received Heat Transfer   2090  | .    48   138  228  243  416  288  261  468  
  Effects                  12    | .    .    .    4    .    .    4    .    4    
    Shutdowns              4     | .    .    .    1    .    .    1    .    2    
    Energy Bleed           3     | .    .    .    1    .    .    1    .    1    
    Interference           3     | .    .    .    1    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    1    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    
  Heat Transferred         1311  | .    .    .    915  .    148  148  .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Peak Influence             1243 | .    121  101  567  959  1083 848  1243 714  
  Initial                  652  | .    .    46   39   191  623  527  478  652  
  Average                  573  | .    50   71   173  496  917  633  830  628  
Maximum Alert Level        4    | .    .    .    2    3    3    3    4    3    
  Low Security (%)         19   | 100  100  100  70   3    .    .    .    .    
  Level 1                  7    | .    .    .    8    39   .    .    .    .    
  Level 2                  35   | .    .    .    21   33   9    73   25   91   
  Level 3                  35   | .    .    .    .    23   90   26   66   8    
  Level 4                  1    | .    .    .    .    .    .    .    7    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    4    .    2    10   .    7    .    4    
  Investigation            7    | .    .    .    1    2    .    3    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    2    
  Reinforcement            6    | .    4    .    1    1    .    .    .    .    
  Assault                  4    | .    .    .    .    1    .    2    .    1    
  Garrison                 8    | .    .    .    .    6    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Distress Signals           14   | .   2   .   5   3   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   5   2   42  40  16  41  18  12  
  Peak Tracking Total      9    | .   6   2   9   6   5   6   4   6   
  Tactical Retreats        7    | .   1   .   3   1   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Traps Triggered            14   | .   .   .   3   .   2   .   9   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Machines Disabled          19   | .   .   .   1   .   2   9   4   3   
  Max in Single Turn       3    | .   .   .   1   .   1   1   1   3   
  Garrison Relay           6    | .   .   .   .   .   2   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Machines Accessed          21   | .   1   .   7   3   2   5   1   2   
  Terminals                13   | .   1   .   6   1   2   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   2   .   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                55   | .   3   .   18  8   4   16  1   5   
  Successful               25   | .   1   .   7   4   2   9   .   2   
  Failed                   30   | .   2   .   11  4   2   7   1   3   
    Catastrophic           5    | .   .   .   1   2   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   3   .   14  3   .   3   .   .   
  Terminals                35   | .   3   .   16  3   4   8   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          6    | .   .   .   2   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   7   .   2   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Terminal Hacks             13   | .   1   .   6   .   2   4   .   .   
  Robot Analysis           7    | .   1   .   4   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   2   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   1   3   .   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   4   .   2   
  Insert Component         3    | .   .   .   .   .   .   2   .   1   
  Analyze                  3    | .   .   .   .   .   .   2   .   1   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   7   2   2   5   1   2   
  Full Trace Events        7    | .   .   .   .   2   .   4   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   7   .   17  .   
  Machine Destruction      24   | .   .   .   .   .   7   .   17  .   
  Attached                 3    | .   .   .   .   .   2   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Total Allies               3    | .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   3   .   .   
  Highest-Rated Group      15   | .   .   .   .   .   15  15  .   .   
  Highest-Rated Ally       5    | .   .   .   .   .   5   5   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   37  .   .   
  Total Damage             182  | .   .   .   .   .   .   182 .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Robot Analysis Total       7    | .   1   .   4   .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Turns Passed               6815 | 93   224  150  1209 990  1077 1216 1300 556  
Spaces Moved               2816 | 51   109  74   574  347  481  555  477  148  
  Core                     3    | 3    .    .    .    .    .    .    .    .    
  Treads                   2813 | 48   109  74   574  347  481  555  477  148  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  240  240  
  Average Speed            182  | 153  160  160  160  160  161  173  240  278  
  Slowest Speed            400  | 160  160  160  160  165  165  240  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    24   27   47   30   61   50   58   7    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    .    .    2    3    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    2    3    .    
  AOE                      5    | .    .    .    .    .    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Total                      3777 | 63  133 86  737 618 655 675 553 257 
  Wait                     365  | .   9   .   53  180 8   28  6   81  
  Move                     2809 | 50  108 73  573 347 480 554 476 148 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  54   | 7   1   1   12  8   9   7   6   3   
  Fast Attach              31   | 5   1   .   11  4   5   3   .   2   
  Attach                   22   | 1   .   1   3   5   6   2   1   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     35   | .   .   .   8   4   9   7   5   2   
  Drop                     53   | .   .   .   21  7   11  8   3   3   
  Fire                     358  | .   14  11  55  62  101 62  40  13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    13   | .   .   .   1   1   5   4   .   2   
  Escape Stasis            16   | .   .   .   .   .   .   .   16  .   
  Rewire                   21   | .   .   .   .   .   21  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   20 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Entered Mines
  439 | -10/Mines     | Learned Materials stockpile data
  441 | -10/Mines     | Discovered new exit (range 12)
  468 | -10/Mines     | Entered Materials
  468 | -9/Materials  | Evolved 2 slots: Weapon x2
  860 | -9/Materials  | Build established: Tank
 1175 | -9/Materials  | Build established: Scavenger-Tank
 1360 | -9/Materials  | Destroyed 10 combat bots
 1431 | -9/Materials  | Discovered new exit (range 15)
 1677 | -9/Materials  | Entered another Materials area
 1677 | -8/Materials  | Evolved 2 slots: Weapon x2
 1977 | -8/Materials  | Build established: Executioner
 2258 | -8/Materials  | Garrison activated, responded to threat
 2382 | -8/Materials  | Repaired Hvy. Assault Rifle
 2477 | -8/Materials  | First assault squad dispatched
 2600 | -8/Materials  | Lost 3 parts (3w)
 2623 | -8/Materials  | Destroyed 10 combat bots
 2667 | -8/Materials  | Identified exit to Garrison
 2667 | -8/Materials  | Entered Garrison
 2694 | -8/Garrison   | Installed Relay Interface Framework
 2781 | -8/Garrison   | Triggered checkpoint
 3042 | -8/Garrison   | Lost 5 parts (1n1u3w)
 3173 | -8/Garrison   | Triggered checkpoint
 3195 | -8/Garrison   | Garrison Relay disabled
 3242 | -8/Garrison   | Discovered new exit (range 10)
 3301 | -8/Garrison   | Build established: Scavenger-Executioner
 3325 | -8/Garrison   | Triggered checkpoint
 3383 | -8/Garrison   | Triggered checkpoint
 3438 | -8/Garrison   | Garrison Relay disabled
 3480 | -8/Garrison   | Discovered new exit (range 15)
 3539 | -8/Garrison   | Triggered checkpoint
 3576 | -8/Garrison   | Learned Materials security intel
 3600 | -8/Garrison   | Discovered new exit (range 10)
 3617 | -8/Garrison   | Triggered checkpoint
 3663 | -8/Garrison   | Discovered new exit (range 5)
 3744 | -8/Garrison   | Entered Materials
 3744 | -8/Materials  | Accompanied by 3 allies
 4008 | -8/Materials  | Lost 3 allies
 4144 | -8/Materials  | First assault squad dispatched
 4327 | -8/Materials  | Build established: Executioner
 4382 | -8/Materials  | Discovered new exit (range 7)
 4645 | -8/Materials  | Core integrity fell below 50%
 4655 | -8/Materials  | Build established: Scavenger-Executioner
 4785 | -8/Materials  | Garrison activated, responded to threat
 4946 | -8/Materials  | Identified exit to Garrison
 4960 | -8/Materials  | Entered Garrison
 5118 | -8/Garrison   | Triggered checkpoint
 5118 | -8/Garrison   | Garrison Relay disabled
 5222 | -8/Garrison   | Triggered checkpoint
 5444 | -8/Garrison   | Triggered checkpoint
 5487 | -8/Garrison   | Garrison Relay disabled
 5543 | -8/Garrison   | Discovered new exit (range 11)
 5674 | -8/Garrison   | Triggered checkpoint
 5781 | -8/Garrison   | Discovered new exit (range 15)
 5815 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 5856 | -8/Garrison   | Triggered checkpoint
 5894 | -8/Garrison   | Garrison Relay disabled
 6012 | -8/Garrison   | Triggered checkpoint
 6122 | -8/Garrison   | Discovered new exit (range 10)
 6170 | -8/Garrison   | Triggered checkpoint
 6217 | -8/Garrison   | Garrison Relay disabled
 6260 | -8/Garrison   | Entered Factory
 6260 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6660 | -7/Factory    | First assault squad dispatched
 6816 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06806_ K-01 Serf collects debris.
06806_ M-28 Smith repairs G-50 Soldier.
06807_ Neutrino Reactor explodes.
06807_ Fusion Modulator explodes.
06807_ Neutrino Reactor explodes.
06807_ Door malfunctions.
06807_ K-01 Serf destroyed.
06807_ Door malfunctions.
06807_ Wheel fried.
06807_ Med. Matter Pod fried.
06807_ K-01 Serf destroyed.
06807_ I-36 Angel destroyed.
06807_ A-02 Transporter destroyed.
06807_ G-50 Soldier destroyed.
06807_ M-28 Smith destroyed.
06808_ Slammed into G-47 Trooper.
06812_ Gauss Rifle destroyed.
06812_ Slammed into G-47 Trooper.
06814_ U-05 Engineer repairs door.
06816_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Core Analysis              6
Recoil Reduction           8
Kinecelleration            30
Relay Coupler Types        1
Relay Coupler Value        31

 Item Schematics 
-----------------
 Adv. Hacking Suite | -8/Materials | Scanalyzed
        Arm. Treads | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserHypercooledSword
  Manual?         0
Play Time         00:40:16
  Cumulative      232.3 hours
  Start           2024.04.20 @ 04:26:48
  End             2024.04.20 @ 06:11:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          80
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01b845e9-e279-4532-8c59-186164bd1223