Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 06:11:21 Player: Millea Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (183) 915 Value Destroyed (6929) 6929 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2958) 2958 TOTAL SCORE: 14002 Bonus ------- High Alert Combat Kills 1600 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -42 Cogmind --------- Core Integrity 504/700 Matter 169/300 Energy 310/310 System Corruption 2% Temperature Cool (44) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Kinecellerator Relay Coupler [NC] (31) > --- WEAPON (7) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Reinforced Fission Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Medium Treads Recoil Nullifier Reactive Plating Advanced Shield Generator Advanced Hacking Suite Relay Coupler [NC] (23) Relay Coupler [NC] (25) Relay Coupler [NC] (28) EM Pulse Cannon Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Relay Coupler [NC] > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Fission Core Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Medium Treads Recoil Nullifier Reactive Plating Advanced Shield Generator Advanced Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] EM Pulse Cannon Grenade Launcher Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Slots Evolved 6 | . . . 2 2 . . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon 5 | . . . 2 2 . . . 1 Parts Attached 88 | 6 1 1 22 13 20 12 6 7 Power 7 | 1 . 1 3 . . 1 . 1 Engine 5 | 1 . 1 2 . . 1 . . Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 3 3 9 1 3 1 Treads 22 | 2 . . 3 3 9 1 3 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 . 3 1 5 4 . 3 Device 7 | . . . . 1 1 3 . 2 Storage 3 | 1 1 . . . . 1 . . Processor 1 | . . . . . 1 . . . Hackware 3 | . . . . . 2 . . 1 Protection 4 | . . . 3 . 1 . . . Artifact . | . . . . . . . . . Weapon 41 | 2 . . 13 9 6 6 3 2 Energy Gun 3 | . . . 2 . 1 . . . Energy Cannon 3 | . . . 2 . . . 1 . Ballistic Gun 35 | 2 . . 9 9 5 6 2 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . . . Parts Lost 23 | . . 1 2 3 7 2 1 7 Power 2 | . . 1 1 . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . . 1 . 1 2 . . Weapon 15 | . . . . 3 5 . 1 6 Highest Loss Streak 7 | . . 1 1 3 5 1 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 97 99 97 100 100 97 Engine 8 | . 14 14 8 9 9 9 9 2 Treads 19 | . 28 28 22 18 17 18 18 14 Device 5 | . . . . 9 3 5 9 6 Storage 10 | . 26 28 11 9 9 9 9 7 Hackware 1 | . . . . . 4 3 . 7 Protection 1 | . . . 10 . . . . . Energy Gun 1 | . . . 5 . 1 1 . . Ballistic Gun 47 | . 28 28 33 53 51 52 52 50 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 11 21 21 33 37 35 70 72 85 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 20 20 Average Capacity 13 | 6 9 10 10 10 10 12 20 20 Most Carried 20 | 6 7 7 10 10 10 15 20 20 Average Carried 12 | 2 6 6 9 9 9 10 18 19 Final Capacity 20 | 8 10 10 10 10 10 20 20 20 Final Carried 20 | 6 7 7 10 10 10 15 20 20 Class Distribution -------------------- 54% | Scavenger-Executioner 20% | Executioner 11% | Scavenger-Tank 7% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Matter Collected 5793 | 222 48 . 736 1349 707 1636 920 175 Remotely 816 | . . . . . 247 569 . . Salvage Created 7965 | . 169 88 1548 2223 720 1655 992 570 Parts 461 | . 8 4 102 121 45 94 51 36 Haulers Intercepted 11 | . . . 3 2 . 3 . 3 Recyclers Shooed 4 | . . 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 140 | . 4 2 27 37 17 27 21 5 Guns 133 | . 4 2 22 37 17 27 21 3 Cannons 5 | . . . 5 . . . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 16 | . 1 . 9 3 1 1 . 1 Worker 10 | . . . 2 2 . 4 . 2 Builder 5 | . . . 3 . . 2 . . Tunneler 1 | . . . . . . 1 . . Hauler 11 | . . . 3 2 . 3 . 3 Recycler 8 | . . . 2 4 . 1 . 1 Mechanic 2 | . . . 1 . . . . 1 Watcher 6 | . . . 3 2 . 1 . . Swarmer 26 | . . . 7 6 6 4 3 . Grunt 61 | . 4 2 12 15 2 14 10 2 Brawler 9 | . . . . 2 2 2 2 1 Duelist 6 | . . . 1 1 . 3 1 . Protector 3 | . . . . 1 . 1 . 1 Sentry 27 | . . . 7 10 3 3 4 . Specialist 4 | . . . . . 4 . . . Hunter 3 | . . . . 2 . . 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 12 | . 3 2 12 11 4 6 4 6 Combat Bots Only 10 | . 3 2 10 10 4 4 4 2 Max Kills in Single Turn 6 | . 1 1 2 3 2 2 2 6 Gunslinging 1 | . . . 1 1 1 . 1 . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Hostile Shots Fired 473 | . 12 23 82 90 104 45 46 71 Missed 103 | . 4 5 18 25 16 10 11 14 Damage Taken 5311 | . 92 217 709 1152 1122 507 535 977 Core 579 | . 11 11 53 51 212 17 28 196 Absorbed by Shields 244 | . . . . . 244 . . . Regen/Repaired (Parts) 93 | . . . . 93 . . . . Core Remaining (%) 80 | 100 . 91 86 . . . 44 . Volleys Fired 358 | . 14 11 55 62 101 62 40 13 Largest 7 | . 2 2 4 6 6 6 6 7 Hottest 178 | . 40 40 137 140 177 177 178 171 Shots Fired 1546 | . 28 22 203 364 265 369 221 74 Gun 1523 | . 28 22 186 364 265 369 215 74 Cannon 23 | . . . 17 . . . 6 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1496 | . 28 22 169 364 262 362 215 74 Thermal 44 | . . . 34 . 3 7 . . Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 28 | . 9 5 20 28 20 22 16 15 Robot Miss Streak 7 | . 3 2 3 4 4 7 3 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 26 | . . 1 5 5 4 5 4 2 Max Gunslinging Chain 2 | . . 1 2 2 1 1 1 1 Shots Hit Robots 830 | . 17 14 113 206 119 187 127 47 Core Hits 348 | . 9 5 57 86 39 73 41 38 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . 1 2 1 . 1 Critical Strikes 8 | . . . 1 1 3 2 . 1 Burn 2 | . . . 1 . 1 . . . Destroy 6 | . . . . 1 2 2 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13629 | . 171 170 1979 3249 1611 3088 2020 1341 Guns 12789 | . 171 170 1716 3249 1596 3075 1950 862 Cannons 333 | . . . 263 . . . 70 . Explosions 468 | . . . . . . . . 468 Melee . | . . . . . . . . . Ramming 39 | . . . . . 15 13 . 11 Kinetic 12493 | . 171 170 1528 3249 1559 3004 1950 862 Thermal 686 | . . . 451 . 37 71 . 127 Explosive . | . . . . . . . . . Electromagnetic 411 | . . . . . . . 70 341 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 1 1 1 1 2 Average Corruption 1 | . . . 2 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . 9 1 11 8 9 4 Message Errors 7 | . . . 1 . 3 2 1 . Matter Fused 8 | . . . 3 . 3 1 1 . Heat Flow Errors 4 | . . . . . 1 1 1 1 Energy Discharges 3 | . . . . . 1 . 2 . Parts Rejected 4 | . . . 2 . 1 . . 1 Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . 1 . 1 Weapon Failures 7 | . . . 2 1 1 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . 17 Shots 1 | . . . . . . . . 1 Rammed 12 | . . . 1 1 5 3 . 2 Targets Rammed 13 | . . . 1 1 5 4 . 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 447 | . 6 20 366 79 270 447 288 403 Average Temperature 93 | . 6 8 107 24 86 110 92 186 Received Heat Transfer 2090 | . 48 138 228 243 416 288 261 468 Effects 12 | . . . 4 . . 4 . 4 Shutdowns 4 | . . . 1 . . 1 . 2 Energy Bleed 3 | . . . 1 . . 1 . 1 Interference 3 | . . . 1 . . 2 . . Damage (minor) 2 | . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1311 | . . . 915 . 148 148 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Peak Influence 1243 | . 121 101 567 959 1083 848 1243 714 Initial 652 | . . 46 39 191 623 527 478 652 Average 573 | . 50 71 173 496 917 633 830 628 Maximum Alert Level 4 | . . . 2 3 3 3 4 3 Low Security (%) 19 | 100 100 100 70 3 . . . . Level 1 7 | . . . 8 39 . . . . Level 2 35 | . . . 21 33 9 73 25 91 Level 3 35 | . . . . 23 90 26 66 8 Level 4 1 | . . . . . . . 7 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 4 . 2 10 . 7 . 4 Investigation 7 | . . . 1 2 . 3 . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 4 . 1 1 . . . . Assault 4 | . . . . 1 . 2 . 1 Garrison 8 | . . . . 6 . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Distress Signals 14 | . 2 . 5 3 . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 5 2 42 40 16 41 18 12 Peak Tracking Total 9 | . 6 2 9 6 5 6 4 6 Tactical Retreats 7 | . 1 . 3 1 . 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Traps Triggered 14 | . . . 3 . 2 . 9 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Machines Disabled 19 | . . . 1 . 2 9 4 3 Max in Single Turn 3 | . . . 1 . 1 1 1 3 Garrison Relay 6 | . . . . . 2 . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Machines Accessed 21 | . 1 . 7 3 2 5 1 2 Terminals 13 | . 1 . 6 1 2 2 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . 1 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 55 | . 3 . 18 8 4 16 1 5 Successful 25 | . 1 . 7 4 2 9 . 2 Failed 30 | . 2 . 11 4 2 7 1 3 Catastrophic 5 | . . . 1 2 . 2 . . Database Lockouts . | . . . . . . . . . Manual 23 | . 3 . 14 3 . 3 . . Terminals 35 | . 3 . 16 3 4 8 1 . Fabricators 3 | . . . . . . . . 3 Repair Stations 6 | . . . 2 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . . . 7 . 2 Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 13 | . 1 . 6 . 2 4 . . Robot Analysis 7 | . 1 . 4 . . 2 . . Emergency Access Points 1 | . . . . . 1 . . . Unreport Threat 3 | . . . 1 . . 2 . . Zone Layout 1 | . . . 1 . . . . . Security Stations 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 1 3 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . 4 . 2 Insert Component 3 | . . . . . . 2 . 1 Analyze 3 | . . . . . . 2 . 1 Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 1 . 7 2 2 5 1 2 Full Trace Events 7 | . . . . 2 . 4 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . 1 Part Schematics Acquired 2 | . . . . . . 1 . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Watcher Feeds 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 24 | . . . . . 7 . 17 . Machine Destruction 24 | . . . . . 7 . 17 . Attached 3 | . . . . . 2 . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 3 . . Highest-Rated Group 15 | . . . . . 15 15 . . Highest-Rated Ally 5 | . . . . . 5 5 . . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . 37 . . Total Damage 182 | . . . . . . 182 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Robot Analysis Total 7 | . 1 . 4 . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Turns Passed 6815 | 93 224 150 1209 990 1077 1216 1300 556 Spaces Moved 2816 | 51 109 74 574 347 481 555 477 148 Core 3 | 3 . . . . . . . . Treads 2813 | 48 109 74 574 347 481 555 477 148 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 240 Average Speed 182 | 153 160 160 160 160 161 173 240 278 Slowest Speed 400 | 160 160 160 160 165 165 240 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 24 27 47 30 61 50 58 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . . 2 3 5 Melee . | . . . . . . . . . Projectile 5 | . . . . . . 2 3 . AOE 5 | . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Total 3777 | 63 133 86 737 618 655 675 553 257 Wait 365 | . 9 . 53 180 8 28 6 81 Move 2809 | 50 108 73 573 347 480 554 476 148 Hop . | . . . . . . . . . Pick Up 54 | 7 1 1 12 8 9 7 6 3 Fast Attach 31 | 5 1 . 11 4 5 3 . 2 Attach 22 | 1 . 1 3 5 6 2 1 3 Detach . | . . . . . . . . . Swap 35 | . . . 8 4 9 7 5 2 Drop 53 | . . . 21 7 11 8 3 3 Fire 358 | . 14 11 55 62 101 62 40 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 13 | . . . 1 1 5 4 . 2 Escape Stasis 16 | . . . . . . . 16 . Rewire 21 | . . . . . 21 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 439 | -10/Mines | Learned Materials stockpile data 441 | -10/Mines | Discovered new exit (range 12) 468 | -10/Mines | Entered Materials 468 | -9/Materials | Evolved 2 slots: Weapon x2 860 | -9/Materials | Build established: Tank 1175 | -9/Materials | Build established: Scavenger-Tank 1360 | -9/Materials | Destroyed 10 combat bots 1431 | -9/Materials | Discovered new exit (range 15) 1677 | -9/Materials | Entered another Materials area 1677 | -8/Materials | Evolved 2 slots: Weapon x2 1977 | -8/Materials | Build established: Executioner 2258 | -8/Materials | Garrison activated, responded to threat 2382 | -8/Materials | Repaired Hvy. Assault Rifle 2477 | -8/Materials | First assault squad dispatched 2600 | -8/Materials | Lost 3 parts (3w) 2623 | -8/Materials | Destroyed 10 combat bots 2667 | -8/Materials | Identified exit to Garrison 2667 | -8/Materials | Entered Garrison 2694 | -8/Garrison | Installed Relay Interface Framework 2781 | -8/Garrison | Triggered checkpoint 3042 | -8/Garrison | Lost 5 parts (1n1u3w) 3173 | -8/Garrison | Triggered checkpoint 3195 | -8/Garrison | Garrison Relay disabled 3242 | -8/Garrison | Discovered new exit (range 10) 3301 | -8/Garrison | Build established: Scavenger-Executioner 3325 | -8/Garrison | Triggered checkpoint 3383 | -8/Garrison | Triggered checkpoint 3438 | -8/Garrison | Garrison Relay disabled 3480 | -8/Garrison | Discovered new exit (range 15) 3539 | -8/Garrison | Triggered checkpoint 3576 | -8/Garrison | Learned Materials security intel 3600 | -8/Garrison | Discovered new exit (range 10) 3617 | -8/Garrison | Triggered checkpoint 3663 | -8/Garrison | Discovered new exit (range 5) 3744 | -8/Garrison | Entered Materials 3744 | -8/Materials | Accompanied by 3 allies 4008 | -8/Materials | Lost 3 allies 4144 | -8/Materials | First assault squad dispatched 4327 | -8/Materials | Build established: Executioner 4382 | -8/Materials | Discovered new exit (range 7) 4645 | -8/Materials | Core integrity fell below 50% 4655 | -8/Materials | Build established: Scavenger-Executioner 4785 | -8/Materials | Garrison activated, responded to threat 4946 | -8/Materials | Identified exit to Garrison 4960 | -8/Materials | Entered Garrison 5118 | -8/Garrison | Triggered checkpoint 5118 | -8/Garrison | Garrison Relay disabled 5222 | -8/Garrison | Triggered checkpoint 5444 | -8/Garrison | Triggered checkpoint 5487 | -8/Garrison | Garrison Relay disabled 5543 | -8/Garrison | Discovered new exit (range 11) 5674 | -8/Garrison | Triggered checkpoint 5781 | -8/Garrison | Discovered new exit (range 15) 5815 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 5856 | -8/Garrison | Triggered checkpoint 5894 | -8/Garrison | Garrison Relay disabled 6012 | -8/Garrison | Triggered checkpoint 6122 | -8/Garrison | Discovered new exit (range 10) 6170 | -8/Garrison | Triggered checkpoint 6217 | -8/Garrison | Garrison Relay disabled 6260 | -8/Garrison | Entered Factory 6260 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6660 | -7/Factory | First assault squad dispatched 6816 | -7/Factory | Self-destructed Last Messages --------------- 06806_ K-01 Serf collects debris. 06806_ M-28 Smith repairs G-50 Soldier. 06807_ Neutrino Reactor explodes. 06807_ Fusion Modulator explodes. 06807_ Neutrino Reactor explodes. 06807_ Door malfunctions. 06807_ K-01 Serf destroyed. 06807_ Door malfunctions. 06807_ Wheel fried. 06807_ Med. Matter Pod fried. 06807_ K-01 Serf destroyed. 06807_ I-36 Angel destroyed. 06807_ A-02 Transporter destroyed. 06807_ G-50 Soldier destroyed. 06807_ M-28 Smith destroyed. 06808_ Slammed into G-47 Trooper. 06812_ Gauss Rifle destroyed. 06812_ Slammed into G-47 Trooper. 06814_ U-05 Engineer repairs door. 06816_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???# #????????????????????????????????? | | ???# ##+####??????????????????????????? | | ???# +?????????????????????????? | | ???# != """ ######???????????????????????????? | | ???# ! """ #????????????????????????????????? | | ???# """ #???????????????????????#??????? | | ???# ########????????????????# ? | | """ """ #????????????????? """"" | | """ """ #?????????????????? """"" | | """ """ #??????????????????? """"" | | u +?????????????????????""""" | | u p #?????????????????????? | | #######+########## #??????????????????????? | | ?????? ??????????# ##########################+ | | ?????????????????# w u u | | ?????????????????# % | | ?????????????????+ | | ?????????????????# | | ?????????????????# | | ??????????????######/#u############+#############+ | | ??????????????# % #????? ?????# | | ??????????????# = #??? ???# "S | | ?????????????## !!] #?# """"""""" ?# """ | | ?????????????#; !%] #?# """"""""" ## "" | | ?????????????#; !!=!! #?# """"""""" ## | | ?????????????#; *%%%g@ #?# """"""""" ## """ | | ?????????????#; % %= #?# ??"""""?????# """"" | | ?????????????#; =%/ #?#?????????????# """"" | | ?????????????## = #???????????????# ? | | ??????????????# [ #???????????????#??? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Adv. Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserHypercooledSword Manual? 0 Play Time 00:40:16 Cumulative 232.3 hours Start 2024.04.20 @ 04:26:48 End 2024.04.20 @ 06:11:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01b845e9-e279-4532-8c59-186164bd1223