Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 15:51:28 Player: aoemica Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (1833) 1833 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 7456 Bonus ------- Follower Combat Kills 185 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (26) --- Faulty Enhanced Nuclear Core Makeshift Power Source Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Heart of Steel PSU Rigger Arc Projector Improved Arc Projector Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor Makeshift Sword > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Makeshift Power Source Compact Wheel Armored Wheel Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Medium Armor Plating Heart of Steel PSU Rigger Heavy EM Pulse Gun Lightning Gun Heavy Particle Cannon Enhanced Autogun Assault Cannon Missile Launcher [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 4 | . . . 2 . . . 1 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 151 | 5 11 6 12 4 6 9 32 12 5 4 45 Power 10 | 1 1 1 . . . 1 2 2 . . 2 Engine 8 | 1 1 . . . . 1 2 1 . . 2 Core 2 | . . 1 . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | 1 1 1 2 1 . 2 8 2 . 2 3 Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 Wheel 21 | 1 1 1 2 1 . 2 7 2 . 2 2 Hover 1 | . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . Utility 76 | 1 4 . 6 1 3 5 14 6 5 2 29 Device 40 | . . . 2 1 . 3 8 2 4 1 19 Storage 11 | 1 3 . . . 3 . 1 1 1 1 . Processor 2 | . 1 . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 23 | . . . 3 . . 2 5 3 . . 10 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 5 4 4 2 3 1 8 2 . . 11 Energy Gun 11 | . . 1 . . 2 . 3 1 . . 4 Energy Cannon 4 | . 1 1 . . 1 . . . . . 1 Ballistic Gun 15 | 2 3 1 2 1 . . 3 1 . . 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 8 | . . 1 2 1 . 1 2 . . . 1 Special Weapon 2 | . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 3 1 1 . 1 Parts Lost 27 | . . . 1 . . 1 2 1 . . 22 Power 5 | . . . . . . 1 1 . . . 3 Propulsion 7 | . . . 1 . . . . . . . 6 Utility 5 | . . . . . . . 1 . . . 4 Weapon 10 | . . . . . . . . 1 . . 9 Highest Loss Streak 7 | . . . 1 . . 1 1 1 . . 7 Average Slot Usage (%) 96 | . 97 100 92 100 99 99 99 96 98 86 93 Engine 5 | . 14 3 . . . 5 8 5 7 7 6 Core 3 | . . 10 11 11 11 5 . . . . . Wheel 23 | . 28 28 21 22 22 22 26 23 23 23 18 Device 9 | . . . 3 10 11 8 13 14 14 7 11 Storage 21 | . 21 28 22 22 22 22 18 21 22 17 23 Processor 7 | . 4 . 4 11 11 11 9 7 7 7 7 Protection 1 | . . . 7 . . 2 4 . . . 2 Energy Gun 8 | . . 1 11 11 10 8 7 14 15 15 6 Energy Cannon 1 | . 3 11 . . . . . . . . 1 Ballistic Gun 9 | . 24 14 10 10 11 11 7 7 7 7 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 13 42 44 51 44 60 72 82 108 102 102 113 Greatest Support 44 | 10 26 26 32 32 32 32 44 44 42 42 44 Greatest Overweight (x) 4 | 1 1 1 3 1 1 2 2 2 2 2 4 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 1 2 Largest Inventory Capacity 26 | 6 16 16 16 16 18 18 20 26 26 26 26 Average Capacity 19 | 5 12 16 16 16 16 18 18 24 25 22 26 Most Carried 26 | 6 16 16 16 15 17 17 20 23 25 26 26 Average Carried 17 | 4 10 15 13 14 16 15 17 20 23 21 21 Final Capacity 26 | 6 16 16 16 16 18 18 20 26 26 26 26 Final Carried 26 | 6 16 15 13 15 17 15 20 22 24 26 18 Class Distribution -------------------- 45% | Mutant 22% | Hauler-Skirmisher 17% | Hauler-Mutant 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 2919 | 298 258 156 169 46 . 225 498 112 120 175 862 Remotely . | . . . . . . . . . . . . Salvage Created 3037 | 97 248 381 290 166 . 218 723 124 132 . 658 Parts 148 | . 18 25 12 4 . 7 52 9 1 . 20 Haulers Intercepted 4 | . 2 . . . . . 2 . . . . Recyclers Shooed 4 | . 1 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 3 . 19 Prevented 4 | . . . . . . . . . 2 . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 49 | . 6 9 4 . . 4 12 2 . . 12 Melee 1 | . . . . . . . . . . . 1 Guns 26 | . 6 2 1 . . 1 10 1 . . 5 Cannons 8 | . . 5 . . . . . . . . 3 AOE 14 | . . 2 3 . . 3 2 1 . . 3 Classes Destroyed 14 | 1 3 2 4 . . . 1 1 . . 2 Worker 2 | . . . 1 . . . . 1 . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 4 | . 2 . . . . . 2 . . . . Recycler 10 | 1 . 2 1 2 . 2 2 . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 4 | . 2 . . . . . 2 . . . . Swarmer 25 | . 6 6 . . . 3 5 . . . 5 Grunt 11 | . . 3 2 . . 1 3 . . . 2 Duelist 1 | . . . 1 . . . . . . . . Sentry 6 | . . . 1 . . . 4 1 . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 3 | . . . . . . . . . . . 3 Programmer 1 | . . . . . . . . 1 . . . Decomposer 3 | . . . . . . . . . 3 . . Packrat 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | 1 4 5 2 2 . 3 4 3 . . 5 Combat Bots Only 5 | . 3 3 2 . . 3 4 2 . . 5 Max Kills in Single Turn 3 | 1 2 2 2 1 . 3 2 2 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . 2 2 . . 3 2 1 . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 4879 | . 211 241 302 . . 139 437 364 . . 3185 Core 902 | . 41 45 23 . . 14 65 26 . . 688 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 65 . . . 90 88 . . . . Volleys Fired 220 | 9 29 24 22 4 . 12 40 7 7 . 66 Largest 3 | 2 2 2 2 2 . 2 2 3 2 . 3 Hottest 147 | 40 60 83 63 63 . 73 95 125 100 . 147 Shots Fired 405 | 18 56 42 32 6 . 23 70 20 14 . 124 Gun 314 | 18 54 18 30 4 . 22 64 20 14 . 70 Cannon 76 | . 1 22 . . . . . . . . 53 Launcher 14 | . . 2 2 2 . 1 6 . . . 1 Special 1 | . 1 . . . . . . . . . . Kinetic 226 | 18 54 18 10 2 . 11 33 7 . . 73 Thermal 57 | . 2 22 . . . . . . . . 33 Explosive 14 | . . 2 2 2 . 1 6 . . . 1 Electromagnetic 108 | . . . 20 2 . 11 31 13 14 . 17 Robot Hit Streak 20 | 5 5 12 20 7 . 9 8 4 5 . 11 Robot Miss Streak 5 | 2 4 4 3 . . 3 5 2 1 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 3 . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . Shots Hit Robots 253 | 10 26 24 23 3 . 15 51 11 9 . 81 Core Hits 129 | 2 13 19 13 3 . 10 30 7 6 . 26 Critical Hits 3 | 1 . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . . . . . . . . 2 Melee Attacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5607 | 130 336 520 672 40 . 330 1140 357 214 . 1868 Guns 2926 | 130 336 166 302 40 . 233 759 68 182 . 710 Cannons 1008 | . . 279 . . . . . . . . 729 Explosions 1605 | . . 75 370 . . 97 381 289 32 . 361 Melee 68 | . . . . . . . . . . . 68 Ramming . | . . . . . . . . . . . . Kinetic 1910 | 130 336 166 121 12 . 106 355 43 . . 641 Thermal 1404 | . . 279 194 . . . 28 154 32 . 717 Explosive 1088 | . . 75 176 . . 97 353 135 . . 252 Electromagnetic 1137 | . . . 181 28 . 127 404 25 182 . 190 Impact . | . . . . . . . . . . . . Slashing 68 | . . . . . . . . . . . 68 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . . . . Average Corruption 1 | . . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . . . 6 . . . . Message Errors 3 | . . . . . . . 3 . . . . Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 219 | . . 5 20 . . . 59 102 . . 33 Projectiles 22 | . . 5 . . . . . . . . 17 Explosions 197 | . . . 20 . . . 59 102 . . 16 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 399 | . . . 99 . . 6 83 134 . . 77 Shots 9 | . . . 2 . . 1 2 2 . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 243 | 6 20 222 75 . . 97 6 190 54 . 243 Average Temperature 61 | 6 12 70 22 . . 40 4 50 21 . 89 Received Heat Transfer 732 | . . 78 99 . . 72 90 48 . . 345 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . 3 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1967 | . . 592 150 . . . 50 100 50 . 1025 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 1 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 421 | 5 198 122 421 104 . 131 315 135 . . . Average Influence 85 | . 81 84 260 65 . 9 125 31 . . . Maximum Alert Level 2 | . . . 2 . . . 1 . . . . Low Security (%) 91 | 100 100 100 16 100 . 100 91 100 . . . Level 1 7 | . . . 74 . . . 8 . . . . Level 2 . | . . . 9 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 2 1 2 . . . 2 2 . . . Investigation 5 | . 2 1 1 . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 3 | . . . 1 . . . 1 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 13 7 16 1 . 6 29 3 . . 29 Peak Tracking Total 11 | . 5 3 4 1 . 3 5 2 . . 11 Tactical Retreats 12 | . 1 . 2 1 . . 6 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 5 | . 2 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Power Sources Rigged 11 | . . . . . . 1 5 3 . . 2 Exploded 11 | . . . . . . 3 3 1 . . 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 12 | . . . 6 . . 2 1 1 . . 2 Max in Single Turn 2 | . . . 2 . . 2 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 31 | . 6 1 5 . 5 . 7 5 1 1 . Terminals 16 | . 6 . 3 . . . 5 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 123 | . 22 1 16 . 49 . 22 9 1 3 . Successful 95 | . 11 1 10 . 49 . 16 4 1 3 . Failed 27 | . 10 . 6 . . . 6 5 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 47 | . 18 . 13 . 1 . 12 2 . . 1 Terminals 51 | . 22 . 11 . . . 15 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 7 1 . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers 8 | . . . 3 . . . . 5 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 74 | . 9 1 4 . 49 . 7 . 1 3 . Record 48 | . . . . . 48 . . . . . . Part Schematic 3 | . . . . . . . . . . 3 . Prototype ID Bank 10 | . 5 . 2 . . . 3 . . . . Open Door 2 | . . 1 . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Recall Investigation 3 | . 1 . 1 . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . . Scan Component 3 | . . . . . . . 3 . . . . Repair 3 | . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . 3 . . . Insert Component 3 | . . . 1 . . . . 2 . . . Analyze 2 | . . . 1 . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 4 . . . 3 1 . . . Terminals 8 | . 2 . 2 . . . 3 1 . . . Botnet 7 | . 2 . 2 . . . 2 1 . . . Operators 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 21 | . 5 . 5 . . . 6 5 . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . 3 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . Time 130 | . . . . . . . 130 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 5 | . . 3 . . . . . . . 2 . Largest Group 3 | . . 3 3 1 . . . . . 2 2 Highest-Rated Group 51 | . . 40 40 8 . . . . . 51 51 Highest-Rated Ally 31 | . . 16 16 8 . . . . . 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 39 | . . . 34 2 . . . . . . 3 Total Damage 436 | . . . 372 22 . . . . . . 42 Kills 9 | . . . 9 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 9936 | 111 602 783 442 549 744 985 1487 730 496 1090 1917 Spaces Moved 6551 | 69 455 526 286 350 661 617 782 535 383 936 951 Core 2 | 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 6549 | 67 455 526 286 350 661 617 782 535 383 936 951 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 110 110 110 103 106 113 103 110 Average Speed 109 | 86 95 100 108 110 110 113 104 112 113 112 116 Slowest Speed 135 | 90 100 100 130 110 110 120 120 116 113 113 135 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 4 80 97 25 68 92 98 52 17 42 84 34 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 1 . . . . 1 . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 7 | . . 2 . . . 1 . . . 4 . Spaces Dug 40 | . . . 7 32 . . . . . . 1 Terrain Destroyed 179 | . . 23 20 32 . 1 60 18 5 . 20 Melee 1 | . . . . . . . . . . . 1 Projectile 2 | . . . . . . . . . . . 2 AOE 176 | . . 23 20 32 . 1 60 18 5 . 17 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Total 8942 | 99 564 744 384 506 680 876 1393 649 433 975 1639 Wait 1822 | 11 50 171 59 147 1 229 482 72 29 19 552 Move 6540 | 68 454 525 285 349 660 616 781 534 382 935 951 Hop . | . . . . . . . . . . . . Pick Up 101 | 6 13 7 3 1 5 3 29 9 5 9 11 Fast Attach 31 | 5 4 1 . . 2 . 9 4 2 2 2 Attach 39 | . 2 2 4 . 1 1 7 3 2 1 16 Detach 16 | . 2 1 1 . 1 . 1 4 2 2 2 Swap 81 | . 5 3 8 4 3 8 16 5 1 1 27 Drop 77 | . 5 10 2 . 7 6 23 8 3 6 7 Fire 220 | 9 29 24 22 4 . 12 40 7 7 . 66 Melee 3 | . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap 11 | . . . . . . 1 5 3 . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 343 | -10/Materials | Identified exit to Mines 371 | -10/Materials | Discovered new exit (range 4) 538 | -10/Materials | Discovered new exit (range 10) 701 | -10/Materials | Central database locked down 714 | -10/Materials | Entered Mines 716 | -10/Mines | Met a Derelict bent on vengeance 989 | -10/Mines | Met a Derelict shopkeep closing up shop 1148 | -10/Mines | Discovered new exit (range 16) 1392 | -10/Mines | Discovered new exit (range 16) 1455 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Accompanied by 3 allies 1497 | -9/Materials | Evolved 2 slots: Utility x2 1541 | -9/Materials | Discovered new exit (range 16) 1938 | -9/Materials | Identified exit to Mines 1939 | -9/Materials | Entered Mines 1939 | -9/Mines | Accompanied by 1 ally 1946 | -9/Mines | Assembled infested the area 2276 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2469 | -9/Mines | Discovered new exit (range 15) 2473 | -9/Mines | Learned Materials emergency access door positions 2483 | -9/Mines | Discovered new exit (range 5) 2486 | -9/Mines | Identified exit to Exiles 2488 | -9/Mines | Entered Exiles 2520 | -9/Exiles | Met 8R-AWN 2538 | -9/Exiles | Met EX-HEX 2583 | -9/Exiles | Met EX-DEC 2629 | -9/Exiles | Visited The Gauntlet 2800 | -9/Exiles | Learned location of Zion (-6) 2842 | -9/Exiles | Met EX-BIN 2980 | -9/Exiles | Aligned with FarCom system 2982 | -9/Exiles | Given EX-Vault access code 3038 | -9/Exiles | Opened EX-Vault 3045 | -9/Exiles | Found Prototype Energy Cannon 3045 | -9/Exiles | Identified Gui. Plasma Cannon 3065 | -9/Exiles | Found PSU Rigger 3090 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3222 | -9/Exiles | Discovered new exit (range 10) 3231 | -9/Exiles | Identified exit to Mines 3232 | -9/Exiles | Left Exiles lab with PSU Rigger 3232 | -9/Exiles | Entered Mines 4017 | -8/Mines | Discovered new exit (range 11) 4031 | -8/Mines | Identified exit to Materials 4043 | -8/Mines | Discovered exit to Materials (range 11) 4217 | -8/Mines | Entered Materials 4217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4901 | -8/Materials | Repaired Arm. Wheel 5164 | -8/Materials | Build established: Scavenger-Mutant 5351 | -8/Materials | Discovered new exit (range 10) 5376 | -8/Materials | Identified exit to Factory 5568 | -8/Materials | Repaired Hrd. Medium Armor Plating 5629 | -8/Materials | Repaired Enh. Autogun 5681 | -8/Materials | Discovered exit to Factory (range 5) 5704 | -8/Materials | Entered Factory 5704 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5763 | -7/Factory | Build established: Hauler-Skirmisher 5989 | -7/Factory | Discovered new exit (range 11) 6104 | -7/Factory | Discovered new exit (range 10) 6113 | -7/Factory | Identified exit to Lower Caves 6434 | -7/Factory | Entered Lower Caves 6479 | -7/Lower Caves | Found Prototype Device 6479 | -7/Lower Caves | Identified Heart of Steel 6805 | -7/Lower Caves | Learned location of 1 exit from Factory 6824 | -7/Lower Caves | Encountered a Warlord checkpoint 6919 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6929 | -7/Lower Caves | Identified exit to Zion 6930 | -7/Lower Caves | Entered Zion 7235 | -6/Zion | Rebuked by Imprinter 7305 | -6/Zion | Build established: Hauler-Mutant 7607 | -6/Zion | Gained Derelict followers 7724 | -6/Zion | Given A8's code to call for help 7997 | -6/Zion | Discovered new exit (range 11) 8009 | -6/Zion | Identified exit to Proximity Caves 8020 | -6/Zion | Entered Proximity Caves 8020 | -5/Proximity Caves | Accompanied by 2 allies 8089 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8113 | -5/Proximity Caves | Found Prototype Special Weapon 8113 | -5/Proximity Caves | Identified Molecular Deconstructor 8569 | -5/Proximity Caves | Lost 4 parts (1n3w) 8985 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 9338 | -5/Proximity Caves | Build established: Hauler-Skirmisher 9387 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9914 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9915 | -5/Proximity Caves | Lost 4 parts (1u3w) 9928 | -5/Proximity Caves | Core integrity fell below 50% 9935 | -5/Proximity Caves | Core integrity fell below 20% 9937 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09890_ G-50 Soldier unfolds itself. 09913_ Penetrated by Slug. 09914_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09916_ Imp. Deuterium Engine destroyed. 09916_ Penetrated by Slug. 09919_ Flexi-carbon Leg destroyed. 09919_ Slug penetrates Abandoned Machinery. 09921_ Adv. Terrain Scanner destroyed. 09921_ Penetrated by Slug. 09927_ Gauss Rifle destroyed. 09927_ Penetrated by Slug. 09927_ Arm. Wheel destroyed. 09928_ Com. Wheel destroyed. 09930_ Penetrated by Slug. 09931_ Lrn. Sensor Array destroyed. 09931_ Slug penetrates Wall. 09933_ Penetrated by Slug. 09934_ Slug penetrates Wall. 09935_ Slug penetrates Abandoned Machinery. 09937_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ??# ??? ?????????????????? ?????????????????????? | | ??# ? " ????????#???? ?? ?????????????????????? | | ### " " ######### ???" ?? " ??????????????????? | | # # " ?? ?"" "? " ?#????????????????? | | ? "" ???? " "" " #????????????????? | | ?# ????# " """ #????????????????? | | ?# ?????# " #????????????????? | | ?# ## #?????# g"""""" #????????????????? | | ??? ## ##????# g " #????????????????? | | ???# ## ##???# #????????????????? | | ??## ## ##### g"" g #????????????????? | | ???# ## """ " #????????????????? | | ??## # " #????????????????? | | ?## # @ #????????????????? | | ?# h #????????????????? | | ?## ### ## #????????????????? | | #?# ##?## ##### #????????????????? | | ??# #???## ######## g ##????????????????? | | ### #????# # ####g # #?????????????????? | | #????# h g # #?????????????????? | | #???# ##### Y #?????????????????? | | ######?# #######???# #?????????????????? | | ??##?## ?????????## #?????????????????? | | ?????### ?????????# #?????????????????? | | ??????## ???#??????######## #?????????????????? | | ????#??## ??????#???????????# ##?????????????????? | | ? ??###?##???????????????????##??????????????????? | | ???#?##???#????????????????????????????????????? | | ?? ???? ?????????#????????????????????????????? | | ? ???? ??????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | #??#?#????????????????????????????????????????? | | ####?#??????????????????????????????????????????? | | #??????????#????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?????? ????? ???????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ??#???????#??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatLayeredSuite Manual? 0 Play Time 01:43:09 Cumulative 106.5 hours Start 2020.05.31 @ 13:00:01 End 2020.05.31 @ 15:51:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 61 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6e75599-eb67-4e0f-9a96-9df8d3214083