Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 15:51:28

Player: aoemica

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (77)      385
Value Destroyed (1833)     1833
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (778)                778
              TOTAL SCORE: 7456

 Bonus
-------
Follower Combat Kills      185
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (1350) Ox26
Location                   -5/Proximity Caves

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (3) ---
                      (None)
>                 --- UTILITY (6) ------
            Large Storage Unit
    High-capacity Storage Unit
    High-capacity Storage Unit
         Advanced Signal Interpreter
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (26) ---
  Faulty Enhanced Nuclear Core
        Makeshift Power Source
            Light Angular Momentum Engine
         Advanced Heat Sink
         Advanced Heat Sink
            Large Storage Unit
            Large Storage Unit
            Large Storage Unit
         Advanced Terrain Scan Processor
         Advanced Terrain Scan Processor
                  Heart of Steel
                  PSU Rigger
                  Arc Projector
         Improved Arc Projector
                  Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Molecular Deconstructor
      Makeshift Sword
>               --- INVENTORY --------
                Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
       Improved Deuterium Engine
       Enhanced Nuclear Core
      Makeshift Power Source
        Compact Wheel
        Armored Wheel
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
                Heart of Steel
                PSU Rigger
          Heavy EM Pulse Gun
                Lightning Gun
          Heavy Particle Cannon
       Enhanced Autogun
                Assault Cannon
                Missile Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             151  | 5   11  6   12  4   6   9   32  12  5   4   45  
  Power                    10   | 1   1   1   .   .   .   1   2   2   .   .   2   
    Engine                 8    | 1   1   .   .   .   .   1   2   1   .   .   2   
    Core                   2    | .   .   1   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 1   1   1   2   1   .   2   8   2   .   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  21   | 1   1   1   2   1   .   2   7   2   .   2   2   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | 1   4   .   6   1   3   5   14  6   5   2   29  
    Device                 40   | .   .   .   2   1   .   3   8   2   4   1   19  
    Storage                11   | 1   3   .   .   .   3   .   1   1   1   1   .   
    Processor              2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   .   .   3   .   .   2   5   3   .   .   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   5   4   4   2   3   1   8   2   .   .   11  
    Energy Gun             11   | .   .   1   .   .   2   .   3   1   .   .   4   
    Energy Cannon          4    | .   1   1   .   .   1   .   .   .   .   .   1   
    Ballistic Gun          15   | 2   3   1   2   1   .   .   3   1   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   1   2   1   .   1   2   .   .   .   1   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   .   3   1   1   .   1   
Parts Lost                 27   | .   .   .   1   .   .   1   2   1   .   .   22  
  Power                    5    | .   .   .   .   .   .   1   1   .   .   .   3   
  Propulsion               7    | .   .   .   1   .   .   .   .   .   .   .   6   
  Utility                  5    | .   .   .   .   .   .   .   1   .   .   .   4   
  Weapon                   10   | .   .   .   .   .   .   .   .   1   .   .   9   
  Highest Loss Streak      7    | .   .   .   1   .   .   1   1   1   .   .   7   
Average Slot Usage (%)     96   | .   97  100 92  100 99  99  99  96  98  86  93  
  Engine                   5    | .   14  3   .   .   .   5   8   5   7   7   6   
  Core                     3    | .   .   10  11  11  11  5   .   .   .   .   .   
  Wheel                    23   | .   28  28  21  22  22  22  26  23  23  23  18  
  Device                   9    | .   .   .   3   10  11  8   13  14  14  7   11  
  Storage                  21   | .   21  28  22  22  22  22  18  21  22  17  23  
  Processor                7    | .   4   .   4   11  11  11  9   7   7   7   7   
  Protection               1    | .   .   .   7   .   .   2   4   .   .   .   2   
  Energy Gun               8    | .   .   1   11  11  10  8   7   14  15  15  6   
  Energy Cannon            1    | .   3   11  .   .   .   .   .   .   .   .   1   
  Ballistic Gun            9    | .   24  14  10  10  11  11  7   7   7   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 13  42  44  51  44  60  72  82  108 102 102 113 
  Greatest Support         44   | 10  26  26  32  32  32  32  44  44  42  42  44  
  Greatest Overweight (x)  4    | 1   1   1   3   1   1   2   2   2   2   2   4   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   2   1   2   
Largest Inventory Capacity 26   | 6   16  16  16  16  18  18  20  26  26  26  26  
  Average Capacity         19   | 5   12  16  16  16  16  18  18  24  25  22  26  
  Most Carried             26   | 6   16  16  16  15  17  17  20  23  25  26  26  
  Average Carried          17   | 4   10  15  13  14  16  15  17  20  23  21  21  
  Final Capacity           26   | 6   16  16  16  16  18  18  20  26  26  26  26  
  Final Carried            26   | 6   16  15  13  15  17  15  20  22  24  26  18  

 Class Distribution 
--------------------
 45% | Mutant
 22% | Hauler-Skirmisher
 17% | Hauler-Mutant
  6% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Mutant | -6/Zion
     Hauler-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Matter Collected           2919 | 298 258 156 169 46  .   225 498 112 120 175 862 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3037 | 97  248 381 290 166 .   218 723 124 132 .   658 
  Parts                    148  | .   18  25  12  4   .   7   52  9   1   .   20  
Haulers Intercepted        4    | .   2   .   .   .   .   .   2   .   .   .   .   
Recyclers Shooed           4    | .   1   1   1   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   .   .   3   .   19  
  Prevented                4    | .   .   .   .   .   .   .   .   .   2   .   2   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  49   | .   6   9   4   .   .   4   12  2   .   .   12  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     26   | .   6   2   1   .   .   1   10  1   .   .   5   
  Cannons                  8    | .   .   5   .   .   .   .   .   .   .   .   3   
  AOE                      14   | .   .   2   3   .   .   3   2   1   .   .   3   
Classes Destroyed          14   | 1   3   2   4   .   .   .   1   1   .   .   2   
  Worker                   2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   2   .   .   .   .   
  Recycler                 10   | 1   .   2   1   2   .   2   2   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  25   | .   6   6   .   .   .   3   5   .   .   .   5   
  Grunt                    11   | .   .   3   2   .   .   1   3   .   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   .   .   4   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   4   5   2   2   .   3   4   3   .   .   5   
  Combat Bots Only         5    | .   3   3   2   .   .   3   4   2   .   .   5   
Max Kills in Single Turn   3    | 1   2   2   2   1   .   3   2   2   1   .   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   .   3   2   1   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Damage Taken               4879 | .    211  241  302  .    .    139  437  364  .    .    3185 
  Core                     902  | .    41   45   23   .    .    14   65   26   .    .    688  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    65   .    .    .    90   88   .    .    .    .    
Volleys Fired              220  | 9    29   24   22   4    .    12   40   7    7    .    66   
  Largest                  3    | 2    2    2    2    2    .    2    2    3    2    .    3    
  Hottest                  147  | 40   60   83   63   63   .    73   95   125  100  .    147  
Shots Fired                405  | 18   56   42   32   6    .    23   70   20   14   .    124  
  Gun                      314  | 18   54   18   30   4    .    22   64   20   14   .    70   
  Cannon                   76   | .    1    22   .    .    .    .    .    .    .    .    53   
  Launcher                 14   | .    .    2    2    2    .    1    6    .    .    .    1    
  Special                  1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  226  | 18   54   18   10   2    .    11   33   7    .    .    73   
  Thermal                  57   | .    2    22   .    .    .    .    .    .    .    .    33   
  Explosive                14   | .    .    2    2    2    .    1    6    .    .    .    1    
  Electromagnetic          108  | .    .    .    20   2    .    11   31   13   14   .    17   
  Robot Hit Streak         20   | 5    5    12   20   7    .    9    8    4    5    .    11   
  Robot Miss Streak        5    | 2    4    4    3    .    .    3    5    2    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           253  | 10   26   24   23   3    .    15   51   11   9    .    81   
  Core Hits                129  | 2    13   19   13   3    .    10   30   7    6    .    26   
  Critical Hits            3    | 1    .    .    .    .    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5607 | 130  336  520  672  40   .    330  1140 357  214  .    1868 
  Guns                     2926 | 130  336  166  302  40   .    233  759  68   182  .    710  
  Cannons                  1008 | .    .    279  .    .    .    .    .    .    .    .    729  
  Explosions               1605 | .    .    75   370  .    .    97   381  289  32   .    361  
  Melee                    68   | .    .    .    .    .    .    .    .    .    .    .    68   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1910 | 130  336  166  121  12   .    106  355  43   .    .    641  
  Thermal                  1404 | .    .    279  194  .    .    .    28   154  32   .    717  
  Explosive                1088 | .    .    75   176  .    .    97   353  135  .    .    252  
  Electromagnetic          1137 | .    .    .    181  28   .    127  404  25   182  .    190  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 68   | .    .    .    .    .    .    .    .    .    .    .    68   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    6    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            219  | .    .    5    20   .    .    .    59   102  .    .    33   
  Projectiles              22   | .    .    5    .    .    .    .    .    .    .    .    17   
  Explosions               197  | .    .    .    20   .    .    .    59   102  .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      399  | .    .    .    99   .    .    6    83   134  .    .    77   
  Shots                    9    | .    .    .    2    .    .    1    2    2    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        243  | 6    20   222  75   .    .    97   6    190  54   .    243  
  Average Temperature      61   | 6    12   70   22   .    .    40   4    50   21   .    89   
  Received Heat Transfer   732  | .    .    78   99   .    .    72   90   48   .    .    345  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    3    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1967 | .    .    592  150  .    .    .    50   100  50   .    1025 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    2    .    .    .    1    1    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Peak Influence             421  | 5   198 122 421 104 .   131 315 135 .   .   .   
  Average Influence        85   | .   81  84  260 65  .   9   125 31  .   .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   1   .   .   .   .   
  Low Security (%)         91   | 100 100 100 16  100 .   100 91  100 .   .   .   
  Level 1                  7    | .   .   .   74  .   .   .   8   .   .   .   .   
  Level 2                  .    | .   .   .   9   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   2   .   .   .   2   2   .   .   .   
  Investigation            5    | .   2   1   1   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Distress Signals           3    | .   1   .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   13  7   16  1   .   6   29  3   .   .   29  
  Peak Tracking Total      11   | .   5   3   4   1   .   3   5   2   .   .   11  
  Tactical Retreats        12   | .   1   .   2   1   .   .   6   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Traps Triggered            5    | .   2   .   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   
Power Sources Rigged       11   | .   .   .   .   .   .   1   5   3   .   .   2   
  Exploded                 11   | .   .   .   .   .   .   3   3   1   .   .   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Disabled          12   | .   .   .   6   .   .   2   1   1   .   .   2   
  Max in Single Turn       2    | .   .   .   2   .   .   2   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Accessed          31   | .   6   1   5   .   5   .   7   5   1   1   .   
  Terminals                16   | .   6   .   3   .   .   .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   22  1   16  .   49  .   22  9   1   3   .   
  Successful               95   | .   11  1   10  .   49  .   16  4   1   3   .   
  Failed                   27   | .   10  .   6   .   .   .   6   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   18  .   13  .   1   .   12  2   .   .   1   
  Terminals                51   | .   22  .   11  .   .   .   15  3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   7   1   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   3   .   .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             74   | .   9   1   4   .   49  .   7   .   1   3   .   
  Record                   48   | .   .   .   .   .   48  .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Prototype ID Bank        10   | .   5   .   2   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   3   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   4   .   .   .   3   1   .   .   .   
  Terminals                8    | .   2   .   2   .   .   .   3   1   .   .   .   
    Botnet                 7    | .   2   .   2   .   .   .   2   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         21   | .   5   .   5   .   .   .   6   5   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   1   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Time                     130  | .   .   .   .   .   .   .   130 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Total Allies               5    | .   .   3   .   .   .   .   .   .   .   2   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   .   2   2   
  Highest-Rated Group      51   | .   .   40  40  8   .   .   .   .   .   51  51  
  Highest-Rated Ally       31   | .   .   16  16  8   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   34  2   .   .   .   .   .   .   3   
  Total Damage             436  | .   .   .   372 22  .   .   .   .   .   .   42  
  Kills                    9    | .   .   .   9   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Turns Passed               9936 | 111  602  783  442  549  744  985  1487 730  496  1090 1917 
Spaces Moved               6551 | 69   455  526  286  350  661  617  782  535  383  936  951  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6549 | 67   455  526  286  350  661  617  782  535  383  936  951  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  110  110  110  103  106  113  103  110  
  Average Speed            109  | 86   95   100  108  110  110  113  104  112  113  112  116  
  Slowest Speed            135  | 90   100  100  130  110  110  120  120  116  113  113  135  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 4    80   97   25   68   92   98   52   17   42   84   34   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    1    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        9    | .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    2    .    .    .    1    .    .    .    4    .    
Spaces Dug                 40   | .    .    .    7    32   .    .    .    .    .    .    1    
Terrain Destroyed          179  | .    .    23   20   32   .    1    60   18   5    .    20   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    2    
  AOE                      176  | .    .    23   20   32   .    1    60   18   5    .    17   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Total                      8942 | 99   564  744  384  506  680  876  1393 649  433  975  1639 
  Wait                     1822 | 11   50   171  59   147  1    229  482  72   29   19   552  
  Move                     6540 | 68   454  525  285  349  660  616  781  534  382  935  951  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 6    13   7    3    1    5    3    29   9    5    9    11   
  Fast Attach              31   | 5    4    1    .    .    2    .    9    4    2    2    2    
  Attach                   39   | .    2    2    4    .    1    1    7    3    2    1    16   
  Detach                   16   | .    2    1    1    .    1    .    1    4    2    2    2    
  Swap                     81   | .    5    3    8    4    3    8    16   5    1    1    27   
  Drop                     77   | .    5    10   2    .    7    6    23   8    3    6    7    
  Fire                     220  | 9    29   24   22   4    .    12   40   7    7    .    66   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     11   | .    .    .    .    .    .    1    5    3    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Sto] / *Low)
-7/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  112 | -11/Scrapyard      | Entered Materials
  228 | -10/Materials      | Discovered new exit (range 14)
  309 | -10/Materials      | Build established: Mutant
  343 | -10/Materials      | Identified exit to Mines
  371 | -10/Materials      | Discovered new exit (range 4)
  538 | -10/Materials      | Discovered new exit (range 10)
  701 | -10/Materials      | Central database locked down
  714 | -10/Materials      | Entered Mines
  716 | -10/Mines          | Met a Derelict bent on vengeance
  989 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1148 | -10/Mines          | Discovered new exit (range 16)
 1392 | -10/Mines          | Discovered new exit (range 16)
 1455 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1497 | -10/Mines          | Entered Materials
 1497 | -9/Materials       | Accompanied by 3 allies
 1497 | -9/Materials       | Evolved 2 slots: Utility x2
 1541 | -9/Materials       | Discovered new exit (range 16)
 1938 | -9/Materials       | Identified exit to Mines
 1939 | -9/Materials       | Entered Mines
 1939 | -9/Mines           | Accompanied by 1 ally
 1946 | -9/Mines           | Assembled infested the area
 2276 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2469 | -9/Mines           | Discovered new exit (range 15)
 2473 | -9/Mines           | Learned Materials emergency access door positions
 2483 | -9/Mines           | Discovered new exit (range 5)
 2486 | -9/Mines           | Identified exit to Exiles
 2488 | -9/Mines           | Entered Exiles
 2520 | -9/Exiles          | Met 8R-AWN
 2538 | -9/Exiles          | Met EX-HEX
 2583 | -9/Exiles          | Met EX-DEC
 2629 | -9/Exiles          | Visited The Gauntlet
 2800 | -9/Exiles          | Learned location of Zion (-6)
 2842 | -9/Exiles          | Met EX-BIN
 2980 | -9/Exiles          | Aligned with FarCom system
 2982 | -9/Exiles          | Given EX-Vault access code
 3038 | -9/Exiles          | Opened EX-Vault
 3045 | -9/Exiles          | Found Prototype Energy Cannon
 3045 | -9/Exiles          | Identified Gui. Plasma Cannon
 3065 | -9/Exiles          | Found PSU Rigger
 3090 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 3222 | -9/Exiles          | Discovered new exit (range 10)
 3231 | -9/Exiles          | Identified exit to Mines
 3232 | -9/Exiles          | Left Exiles lab with PSU Rigger
 3232 | -9/Exiles          | Entered Mines
 4017 | -8/Mines           | Discovered new exit (range 11)
 4031 | -8/Mines           | Identified exit to Materials
 4043 | -8/Mines           | Discovered exit to Materials (range 11)
 4217 | -8/Mines           | Entered Materials
 4217 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 4901 | -8/Materials       | Repaired Arm. Wheel
 5164 | -8/Materials       | Build established: Scavenger-Mutant
 5351 | -8/Materials       | Discovered new exit (range 10)
 5376 | -8/Materials       | Identified exit to Factory
 5568 | -8/Materials       | Repaired Hrd. Medium Armor Plating
 5629 | -8/Materials       | Repaired Enh. Autogun
 5681 | -8/Materials       | Discovered exit to Factory (range 5)
 5704 | -8/Materials       | Entered Factory
 5704 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5763 | -7/Factory         | Build established: Hauler-Skirmisher
 5989 | -7/Factory         | Discovered new exit (range 11)
 6104 | -7/Factory         | Discovered new exit (range 10)
 6113 | -7/Factory         | Identified exit to Lower Caves
 6434 | -7/Factory         | Entered Lower Caves
 6479 | -7/Lower Caves     | Found Prototype Device
 6479 | -7/Lower Caves     | Identified Heart of Steel
 6805 | -7/Lower Caves     | Learned location of 1 exit from Factory
 6824 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6919 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 6929 | -7/Lower Caves     | Identified exit to Zion
 6930 | -7/Lower Caves     | Entered Zion
 7235 | -6/Zion            | Rebuked by Imprinter
 7305 | -6/Zion            | Build established: Hauler-Mutant
 7607 | -6/Zion            | Gained Derelict followers
 7724 | -6/Zion            | Given A8's code to call for help
 7997 | -6/Zion            | Discovered new exit (range 11)
 8009 | -6/Zion            | Identified exit to Proximity Caves
 8020 | -6/Zion            | Entered Proximity Caves
 8020 | -5/Proximity Caves | Accompanied by 2 allies
 8089 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 8113 | -5/Proximity Caves | Found Prototype Special Weapon
 8113 | -5/Proximity Caves | Identified Molecular Deconstructor
 8569 | -5/Proximity Caves | Lost 4 parts (1n3w)
 8985 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w)
 9338 | -5/Proximity Caves | Build established: Hauler-Skirmisher
 9387 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 9914 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9915 | -5/Proximity Caves | Lost 4 parts (1u3w)
 9928 | -5/Proximity Caves | Core integrity fell below 50%
 9935 | -5/Proximity Caves | Core integrity fell below 20%
 9937 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09890_ G-50 Soldier unfolds itself. <x3>
09913_ Penetrated by Slug.
09914_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
09916_ Imp. Deuterium Engine destroyed.
09916_ Penetrated by Slug.
09919_ Flexi-carbon Leg destroyed.
09919_ Slug penetrates Abandoned Machinery.
09921_ Adv. Terrain Scanner destroyed.
09921_ Penetrated by Slug.
09927_ Gauss Rifle destroyed.
09927_ Penetrated by Slug.
09927_ Arm. Wheel destroyed.
09928_ Com. Wheel destroyed.
09930_ Penetrated by Slug. <x2>
09931_ Lrn. Sensor Array destroyed.
09931_ Slug penetrates Wall.
09933_ Penetrated by Slug. <x2>
09934_ Slug penetrates Wall. <x2>
09935_ Slug penetrates Abandoned Machinery.
09937_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??# ? " ????????#????   ??  ?????????????????????? |
| ### " " ######### ???"  ??  "  ??????????????????? |
| # # "        ??    ?""  "?  "  ?#????????????????? |
| ?   ""      ????     "  "" "    #????????????????? |
| ?#          ????#        "  """ #????????????????? |
| ?#         ?????#        "      #????????????????? |
| ?#    ##  #?????#   g""""""     #????????????????? |
| ???   ##  ##????#   g "         #????????????????? |
| ???#  ##   ##???#               #????????????????? |
| ??##  ##    ##### g"" g         #????????????????? |
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| ??##            #         "     #????????????????? |
| ?##             #        @      #????????????????? |
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| #?# ##?##   #####               #????????????????? |
| ??# #???##  ########  g        ##????????????????? |
| ### #????#   #  ####g       #  #?????????????????? |
|     #????#        h  g      #  #?????????????????? |
|     #???#       #####   Y      #?????????????????? |
| ######?#  #######???#          #?????????????????? |
| ??##?##   ?????????##          #?????????????????? |
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| ??#???????#??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                44

 Item Schematics 
-----------------
 Adv. Terrain Scan Processor | -7/Factory | Scanalyzed
                Battle Rifle | -6/Zion    | Free
                      Flamer | -6/Zion    | Free
               Phasing Sabre | -6/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatLayeredSuite
  Manual?         0
Play Time         01:43:09
  Cumulative      106.5 hours
  Start           2020.05.31 @ 13:00:01
  End             2020.05.31 @ 15:51:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           63
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             61
Gallery%          71
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6e75599-eb67-4e0f-9a96-9df8d3214083