Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 12:58:49 Player: FL-IST Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (164) 820 Value Destroyed (4083) 4083 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-319) -319 TOTAL SCORE: 10064 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 45 Friendly Fire -432 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Improved Medium Armor Plating Layered Medium Armor Plating Enhanced Quantum Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Cooled Airjet Improved Gravmag System Improved Gravmag System Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Target Analyzer Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Improved Heavy Laser > --- INVENTORY -------- Aerolev Unit Improved Cryofiber Web Advanced Sensor Array Improved Reaction Control System Improved Medium Armor Plating Improved Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Missile Launcher CR-A16's Pointy Stick [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . 1 . . . . . . Utility 5 | . . 1 . 1 1 . . 1 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 80 | 7 2 17 2 15 17 2 . 8 1 . . 1 8 . Power 12 | 1 1 3 . 4 1 . . . . . . . 2 . Engine 6 | 1 . 2 . 1 1 . . . . . . . 1 . Core 6 | . 1 1 . 3 . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 . 5 1 2 8 . . 3 1 . . . 2 . Treads 9 | 2 . 4 1 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 14 | . . . . . 8 . . 3 1 . . . 2 . Flight 1 | . . 1 . . . . . . . . . . . . Utility 23 | 2 1 3 . 4 5 2 . 2 . . . 1 3 . Device 12 | 1 . 3 . 2 2 1 . . . . . 1 2 . Storage 3 | 1 1 . . . 1 . . . . . . . . . Processor 2 | . . . . . . 1 . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . 2 2 . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . 6 1 5 3 . . 3 . . . . 1 . Energy Gun 17 | . . 5 1 5 2 . . 3 . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 2 . . 2 . . . . . . Parts Lost 24 | . . 3 . 4 2 . 2 . 2 . . . 4 7 Power 6 | . . 2 . 2 . . . . . . . . 1 1 Propulsion 8 | . . . . . 1 . 2 . 1 . . . 2 2 Utility 9 | . . 1 . 2 . . . . 1 . . . 1 4 Weapon 1 | . . . . . 1 . . . . . . . . . Highest Loss Streak 7 | . . 1 . 1 1 . 2 . 1 . . . 2 7 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 14 | 1 6 17 19 19 10 10 9 9 9 10 10 10 9 8 Power . | . 1 1 1 . . . . . 1 1 1 1 . . Propulsion 4 | . 1 8 7 6 1 2 1 . . . . . . 1 Utility 4 | . 2 3 6 7 4 4 4 4 4 4 4 5 4 4 Weapon 4 | . 1 4 5 4 4 4 4 4 4 5 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 44 | . . 7 8 10 11 . . 2 . . 1 . . 5 Power 2 | . . . . 1 . . . 1 . . . . . . Propulsion 16 | . . 2 6 1 7 . . . . . . . . . Utility 16 | . . 1 2 5 4 . . 1 . . . . . 3 Weapon 10 | . . 4 . 3 . . . . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 100 99 98 100 100 96 97 100 100 100 95 42 Engine 4 | . 1 6 11 1 3 7 7 6 6 6 6 6 9 3 Core 4 | . 12 4 . 7 3 . . . . . . . . 2 Treads 19 | . 28 32 33 27 . . . . . . . . . . Hover 10 | . . . . . 29 30 30 30 32 33 33 33 28 10 Device 19 | . 14 21 22 17 22 23 23 20 19 20 20 20 14 5 Storage 9 | . 14 11 11 9 7 7 7 6 6 6 6 6 5 3 Processor 1 | . . . . . . 6 7 6 6 6 6 6 10 6 Protection 3 | . . . . 8 7 . . 4 6 6 6 6 4 . Energy Gun 20 | . . 21 22 26 22 22 19 19 18 19 20 20 17 7 Ballistic Gun 2 | . 28 . . . . . . . . . . . . . Peak Build Rating 84 | 7 10 25 28 39 50 57 56 72 72 71 71 73 84 69 Average Rating 37 | 5 9 22 25 35 47 56 55 63 69 70 70 72 78 32 On Entrance 46 | . 7 10 25 28 39 49 56 52 72 68 71 71 73 69 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns 23 | . . . . . . . . . . . . . . 23 Heaviest Build 65 | 12 49 58 57 65 64 33 29 38 39 39 38 39 49 38 Greatest Support 60 | 40 40 60 60 60 40 33 33 44 45 45 45 45 47 38 Greatest Overweight (x) 7 | . 1 1 . 1 7 . . . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 7 18 20 20 20 10 10 10 10 10 10 10 10 10 8 Most Carried 20 | 3 12 20 20 20 20 10 10 10 10 10 10 10 10 10 Average Carried 14 | 1 7 17 19 19 10 10 9 9 9 10 9 10 9 8 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 3 12 20 17 20 10 10 9 10 10 10 10 10 10 5 Class Distribution -------------------- 42% | Mutant 34% | Tank 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Matter Collected 1949 | 329 289 317 20 325 188 67 29 179 130 20 . 56 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 6187 | 154 533 1804 198 1790 844 70 . 336 239 94 . 125 . . Parts 339 | 15 32 105 19 82 38 8 . 12 13 3 . 12 . . Haulers Intercepted 17 | . 2 6 . 5 2 . . 2 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 7 . . 7 . . 9 . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 95 | . 10 31 6 22 11 4 . . 5 . . 6 . . Guns 81 | . 10 25 6 21 9 3 . . 3 . . 4 . . AOE 9 | . . 4 . . . 1 . . 2 . . 2 . . Classes Destroyed 15 | 2 5 4 . 1 1 . . . 2 . . . . . Worker 16 | . 1 4 . 6 2 . . 3 . . . . . . Builder 3 | . . 3 . . . . . . . . . . . . Tunneler 6 | 4 . . 1 . 1 . . . . . . . . . Hauler 17 | . 2 6 . 5 2 . . 2 . . . . . . Recycler 9 | 1 1 2 . 3 2 . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . Operator 4 | . . 3 . . 1 . . . . . . . . . Watcher 11 | . 1 4 . 3 1 . . 2 . . . . . . Swarmer 31 | . 3 5 6 . 4 4 . . 3 . . 6 . . Grunt 36 | . 7 16 . 13 . . . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . Sentry 19 | . . 9 . 5 4 . . . 1 . . . . . Hunter 5 | . . . . 3 1 . . . 1 . . . . . Programmer 2 | . . . . . 2 . . . . . . . . . Decomposer 2 | . . . . . . . . . . 2 . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . Thug 2 | . . . 2 . . . . . . . . . . . Best Kill Streak 9 | 2 3 6 3 9 4 4 . 2 3 . . 4 . . Combat Bots Only 4 | . 3 3 3 4 4 4 . . 3 . . 4 . . Max Kills in Single Turn 3 | 1 1 3 2 2 2 2 . 2 1 1 . 3 . . Gunslinging 1 | . . . 1 . 1 . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . 1 . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Hostile Shots Fired 640 | . 47 132 24 98 186 5 15 3 44 . . 30 32 24 Missed 223 | . 13 36 9 23 87 . 7 2 18 . . 19 8 1 Hits 417 | . 34 96 15 75 99 5 8 1 26 . . 11 24 23 Melee 26 | . . 3 . . . . . . . . . . . 23 Projectile 391 | . 34 93 15 75 99 5 8 1 26 . . 11 24 . AOE 2 | . . . . . 2 . . . . . . . . . Critical Strikes 24 | . . 7 . 5 . . . . . . . 1 1 10 Damage Taken 6147 | . 344 1351 120 1142 922 81 146 . 389 . . 124 513 1015 Core 1616 | . 27 203 10 107 119 30 33 . 54 . . . 67 966 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 534 | . 33 217 . 205 . . . 79 . . . . . . Core Remaining (%) 80 | 100 89 . 46 80 . . 74 . . . . 93 . . Volleys Fired 422 | 21 62 121 26 86 47 3 . 23 21 3 . 7 2 . Largest 3 | 2 2 2 2 3 3 3 . 3 3 3 . 3 3 . Hottest 201 | 40 40 130 131 197 183 152 . 177 201 201 . 201 201 . Shots Fired 1010 | 42 124 240 52 258 138 7 . 63 50 9 . 21 6 . Gun 993 | 42 124 234 52 258 138 6 . 60 45 9 . 19 6 . Cannon . | . . . . . . . . . . . . . . . Launcher 17 | . . 6 . . . 1 . 3 5 . . 2 . . Special . | . . . . . . . . . . . . . . . Kinetic 166 | 42 124 . . . . . . . . . . . . . Thermal 827 | . . 234 52 258 138 6 . 60 45 9 . 19 6 . Explosive 17 | . . 6 . . . 1 . 3 5 . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 39 | 8 15 39 5 19 11 2 . 5 6 6 . 8 2 . Robot Miss Streak 13 | 5 4 5 3 4 4 1 . 13 2 1 . 1 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 . 1 3 2 . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 1 1 2 . . . . . . . . . Shots Hit Robots 610 | 23 81 164 32 146 85 3 . 29 30 6 . 10 1 . Core Hits 255 | 9 30 68 12 60 31 8 . 14 14 3 . 6 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 42 | . 1 12 3 10 12 . . 3 1 . . . . . Burn 41 | . . 12 3 10 12 . . 3 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11692 | 248 857 3115 562 3019 1747 130 8 581 846 130 . 429 20 . Guns 10728 | 248 857 2643 562 3015 1747 66 . 581 609 130 . 250 20 . Cannons . | . . . . . . . . . . . . . . . Explosions 952 | . . 472 . . . 64 . . 237 . . 179 . . Melee . | . . . . . . . . . . . . . . . Ramming 12 | . . . . 4 . . 8 . . . . . . . Kinetic 1105 | 248 857 . . . . . . . . . . . . . Thermal 9711 | . . 2731 562 3015 1747 66 . 581 609 130 . 250 20 . Explosive 864 | . . 384 . . . 64 . . 237 . . 179 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 1 . . . . . . 7 Average Corruption 1 | . . . . . 1 1 1 . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 16 | . . . . . 9 5 . . . . . . . 2 Message Errors 6 | . . . . . 4 2 . . . . . . . . Matter Fused 4 | . . . . . 2 1 . . . . . . . 1 Heat Flow Errors 3 | . . . . . 2 1 . . . . . . . . Energy Discharges 2 | . . . . . 1 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 66 | . . 36 . . . . . . 30 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 66 | . . 36 . . . . . . 30 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 143 | . . 110 . . . . 3 . 30 . . . . . Shots 3 | . . 2 . . . . . . 1 . . . . . Rammed 3 | . . . . 1 . . 2 . . . . . . . Targets Rammed 3 | . . . . 1 . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 454 | . 14 138 30 454 223 112 . 368 219 154 . 401 242 . Average Temperature 83 | . 4 37 9 139 56 30 . 115 73 75 . 147 111 . Received Heat Transfer 1437 | . 129 486 . 522 108 . 18 . 12 . . . 162 . Effects 7 | . . . . 6 . . . . . . . 1 . . Shutdowns 3 | . . . . 2 . . . . . . . 1 . . Interference 1 | . . . . 1 . . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | . . 2 . 1 2 . . 1 . . . . . . Combat Hostiles 5 | . . 2 . 1 2 . . . . . . . . . Parts Melted 54 | . . 16 1 12 19 . . 5 1 . . . . . Heat Transferred 22028 | . . 6969 1406 6401 4070 111 . 1332 1073 222 . 407 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Maximum Alert Level 2 | . . 2 1 . . . . . . . . . . . Low Security (%) 84 | 100 100 44 87 100 100 . . 100 . . . . 100 100 Level 1 7 | . . 22 12 . . . . . . . . . . . Level 2 8 | . . 32 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 590 | 10 126 590 248 164 135 . . 137 . . . . 50 7 Initial 218 | . . . 218 . 71 . . . . . . . . 7 Average 121 | 1 32 279 119 73 65 . . 43 . . . . 8 1 Influence Increases 3633 | 25 325 1155 190 723 467 90 . 308 125 5 . 160 60 . Destroy 0b10 Robot/C 1920 | . 200 620 120 440 220 80 . 20 100 . . 120 . . Destroy 0b10 Robot/NC 340 | 25 25 110 5 85 45 . . 35 5 5 . . . . Destroy Leader 554 | . 46 210 20 136 84 10 . 18 20 . . 10 . . Allied During Kill 8 | . . . . . . . . 8 . . . . . . Successful Hack 127 | . 24 25 . 9 40 . . 29 . . . . . . Select Force Hacks 30 | . . 30 . . . . . . . . . . . . Disable Machine 180 | . . 75 . 45 . . . 45 . . . . 15 . Destroy Structure 99 | . . 70 . 8 3 . . 18 . . . . . . Partial Spotted 90 | . . . . . 75 . . 15 . . . . . . Lose Combat Pursuer 285 | . 30 15 45 . . . . 120 . . . 30 45 . Influence Decreases 3633 | 25 325 594 751 565 581 134 . 243 190 . 5 160 40 20 Entered New Map 490 | . . . 343 . 87 17 . . 25 . 5 . . 13 Time Decay 3033 | 25 325 574 408 525 474 117 . 243 155 . . 160 20 7 Lost Part 110 | . . 20 . 40 20 . . . 10 . . . 20 . Squads Dispatched 29 | . 1 6 . 4 7 . 1 9 . . . . 1 . Investigation 10 | . 1 2 . 3 2 . . 1 . . . . 1 . Extermination 6 | . . . . . 3 . . 3 . . . . . . Reinforcement 11 | . . 3 . 1 2 . . 5 . . . . . . Assault 2 | . . 1 . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Distress Signals 11 | . . 4 . 3 . . . 2 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 180 | . 18 45 9 37 17 2 12 14 5 . . 8 8 5 Peak Tracking Total 15 | . 4 4 3 5 4 2 15 4 3 . . 5 7 5 Tactical Retreats 12 | . 1 1 2 . . . . 5 . . . 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Traps Triggered 2 | . . . . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Machines Disabled 13 | . . 5 . 3 . . . 3 1 . . . 1 . Max in Single Turn 2 | . . 2 . 1 . . . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Machines Accessed 58 | . 8 12 . 10 15 . . 10 1 . . . 2 . Terminals 31 | . 5 8 . 6 7 . . 5 . . . . . . Fabricators 4 | . . . . . 1 . . 2 . . . . 1 . Repair Stations 7 | . 1 1 . 2 1 . . 1 . . . . 1 . Recycling Units 7 | . 2 2 . . 2 . . 1 . . . . . . Scanalyzers 4 | . . 1 . 1 2 . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . 1 . . . . . . Total Hacks 123 | . 20 26 . 20 34 . . 19 1 . . . 3 . Successful 71 | . 16 13 . 13 16 . . 11 1 . . . 1 . Failed 52 | . 4 13 . 7 18 . . 8 . . . . 2 . Catastrophic 10 | . 1 2 . . 5 . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 89 | . 17 22 . 13 24 . . 12 . . . . 1 . Terminals 81 | . 15 19 . 13 22 . . 12 . . . . . . Fabricators 4 | . . . . . 1 . . 2 . . . . 1 . Repair Stations 13 | . 2 1 . 4 2 . . 2 . . . . 2 . Recycling Units 13 | . 3 5 . . 4 . . 1 . . . . . . Scanalyzers 5 | . . 1 . 1 3 . . . . . . . . . Garrison Access 6 | . . . . 2 2 . . 2 . . . . . . Terminal Hacks 8 | . 3 1 . 1 1 . . 1 1 . . . . . Robot Analysis 4 | . 2 1 . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . 1 . . . . 1 . Network Status 3 | . . . . . 1 . . 1 . . . . 1 . Repair Station Hacks 4 | . . . . 2 . . . 2 . . . . . . Scan Component 2 | . . . . 1 . . . 1 . . . . . . Repair 2 | . . . . 1 . . . 1 . . . . . . Recycling Unit Hacks 6 | . 1 2 . . 2 . . 1 . . . . . . Retrieve Components 6 | . 1 2 . . 2 . . 1 . . . . . . Scanalyzer 4 | . . 1 . 1 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Retrieve Study 3 | . . 1 . 1 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 46 | . 12 9 . 9 10 . . 6 . . . . . . Terminals 40 | . 11 7 . 7 10 . . 5 . . . . . . Assimilate 3 | . . . . . 2 . . 1 . . . . . . Botnet 11 | . 5 2 . 2 . . . 2 . . . . . . Operators 3 | . 1 . . . 2 . . . . . . . . . Skim 23 | . 5 5 . 5 6 . . 2 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . Repair Stations 4 | . 1 1 . 2 . . . . . . . . . . Patch 4 | . 1 1 . 2 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 9 . 5 14 . . 5 . . . . 2 . Full Trace Events 5 | . 1 . . 1 2 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . 1 1 . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . 1 . . . . . . Time 110 | . . . . 50 . . . 60 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 51 | . 10 19 . . 13 . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Total Allies 5 | . . . . . 2 . . 3 . . . . . . Largest Group 3 | . . . . . 2 2 1 3 . . . . . . Highest-Rated Group 87 | . . . . . 20 20 10 87 . . . . . . Highest-Rated Ally 29 | . . . . . 10 10 10 29 . . . . . . Total Orders 33 | . . . . . 19 14 . . . . . . . . STAY 17 | . . . . . 10 7 . . . . . . . . FOLLOW 16 | . . . . . 9 7 . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . . . . . Total Damage 113 | . . . . . . . . 113 . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Active Infowar (turns) 12503 | 72 1218 2813 1063 3179 1076 692 13 817 551 138 334 358 150 29 Sensors 3082 | . . . . . . 692 13 817 551 138 334 358 150 29 Seismic 9421 | 72 1218 2813 1063 3179 1076 . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . 1 . Robot Analysis Total 4 | . 2 1 . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 1 . . 2 . 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Turns Passed 12964 | 184 1218 2827 1063 3274 1203 723 13 817 551 138 334 373 155 91 Spaces Moved 10723 | 79 450 1228 570 1089 1807 1295 24 1123 1002 278 819 641 216 102 Core 41 | 12 . . . . . . . . . . . . . 29 Treads 3411 | 67 450 1228 570 1089 7 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 7271 | . . . . . 1800 1295 24 1123 1002 278 819 641 216 73 Flight . | . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 170 170 38 40 38 38 38 40 40 40 36 38 Average Speed 90 | 143 224 170 170 239 40 40 38 38 39 40 40 40 51 61 Slowest Speed 470 | 160 240 240 170 250 470 40 40 40 98 40 40 40 103 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 6 97 93 98 78 42 98 8 36 90 48 83 77 5 62 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . 1 1 . . . . . 1 . . Known Exits Taken 10 | . 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . Scrap Searched 17 | . . . 2 . . 3 . . 5 1 5 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 163 | . . 66 . . . 4 . 21 42 . . 30 . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 163 | . . 66 . . . 4 . 21 42 . . 30 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Total 13096 | 109 546 1729 620 1574 2177 1490 27 1461 1116 296 825 740 255 131 Wait 1671 | . 23 316 5 336 277 189 . 283 85 15 3 89 23 27 Move 10711 | 78 449 1227 569 1088 1806 1294 24 1122 1001 277 818 640 216 102 Hop . | . . . . . . . . . . . . . . . Pick Up 80 | 3 9 22 7 22 6 . . 7 1 . 2 . . 1 Fast Attach 30 | 7 . 6 . 4 4 . . 4 1 . . . 4 . Attach 21 | . . 5 . 4 5 . 1 1 2 . . . 3 . Detach 4 | . . . . . 1 . . . 1 . . . 2 . Swap 66 | . 2 13 2 12 11 4 1 11 3 1 . 3 3 . Drop 88 | . 1 19 11 21 20 . . 10 . . 2 1 2 1 Fire 422 | 21 62 121 26 86 47 3 . 23 21 3 . 7 2 . Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Discovered new exit (range 6) 871 | -10/Materials | Discovered new exit (range 15) 923 | -10/Materials | Identified exit to Subcaves 923 | -10/Materials | Identified exit to Materials 1001 | -10/Materials | Learned location of 2 exits from Subcaves 1126 | -10/Materials | Learned 2 Storage zone layouts 1296 | -10/Materials | Learned location of 2 exits from Subcaves 1403 | -10/Materials | Entered another Materials area 1403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -9/Materials | Discovered new exit (range 10) 2653 | -9/Materials | Discovered new exit (range 4) 2824 | -9/Materials | Discovered new exit (range 16) 3308 | -9/Materials | Discovered new exit (range 12) 3673 | -9/Materials | Core integrity fell below 50% 3809 | -9/Materials | Learned location of 3 exits from Materials 3957 | -9/Materials | Learned 4 Recycling zone layouts 4019 | -9/Materials | Loaded intel: 12 trap records 4070 | -9/Materials | Learned location of 1 exit from Storage 4203 | -9/Materials | Learned Recycling recycling unit intel 4203 | -9/Materials | First assault squad dispatched 4230 | -9/Materials | Entered Mines 4232 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4560 | -9/Mines | Discovered new exit (range 5) 4714 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4714 | -9/Mines | Discovered new exit (range 5) 4798 | -9/Mines | Learned 8 Materials zone layouts 4983 | -9/Mines | Discovered new exit (range 12) 5108 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5113 | -9/Mines | Found Prototype Device 5293 | -9/Mines | Entered Materials 5293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5294 | -8/Materials | Identified exit to Factory 5618 | -8/Materials | Build established: Tank 7536 | -8/Materials | Repaired Beamcaster 7781 | -8/Materials | Learned Factory stockpile data 7815 | -8/Materials | Learned Factory stockpile data 7839 | -8/Materials | Learned location of 2 exits from Factory 7852 | -8/Materials | Learned location of 1 exit from Storage 7853 | -8/Materials | Learned location of 1 exit from Lower Caves 7865 | -8/Materials | Learned Storage terminal intel 7888 | -8/Materials | Learned Recycling recycling unit intel 8567 | -8/Materials | Entered Factory 8567 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8568 | -7/Factory | Identified exit to Factory 8568 | -7/Factory | Identified exit to Lower Caves 9177 | -7/Factory | Discovered exit to Lower Caves (range 11) 9452 | -7/Factory | Learned location of 3 exits from Factory 9574 | -7/Factory | Identified exit to Storage 9576 | -7/Factory | Identified Exp. Sensor Array 9617 | -7/Factory | Learned location of 2 exits from Proximity Caves 9679 | -7/Factory | Learned location of Extension (-4) 9716 | -7/Factory | Learned location of 1 exit from Cetus 9770 | -7/Factory | Entered Lower Caves 9770 | -7/Lower Caves | Accompanied by 2 allies 9771 | -7/Lower Caves | Identified exit to Lower Caves 9849 | -7/Lower Caves | Learned location of Zion (-6) 10109 | -7/Lower Caves | Build established: Skirmisher 10493 | -7/Lower Caves | Entered another Lower Caves area 10493 | -7/Lower Caves | Accompanied by 2 allies 10495 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10503 | -7/Lower Caves | Discovered exit to Factory (range 5) 10506 | -7/Lower Caves | Entered Factory 10506 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10507 | -6/Factory | Identified exit to Factory 10507 | -6/Factory | Identified exit to Lower Caves 10835 | -6/Factory | Repaired Aerolev Unit 11009 | -6/Factory | Spotted B-75 Beast 11323 | -6/Factory | Entered Lower Caves 11371 | -6/Lower Caves | Learned Factory stockpile data 11712 | -6/Lower Caves | Learned Factory garrison access intel 11747 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11868 | -6/Lower Caves | Discovered new exit (range 9) 11871 | -6/Lower Caves | Identified exit to Lower Caves 11874 | -6/Lower Caves | Entered another Lower Caves area 11938 | -6/Lower Caves | Encountered a Warlord checkpoint 11995 | -6/Lower Caves | Discovered new exit (range 4) 11997 | -6/Lower Caves | Identified exit to Zion 12012 | -6/Lower Caves | Entered Zion 12024 | -6/Zion | Found CR-A16's Pointy Stick 12035 | -6/Zion | Discovered new exit (range 10) 12048 | -6/Zion | Given A8's code to call for help 12169 | -6/Zion | Learned Factory emergency access door positions 12345 | -6/Zion | Identified exit to Proximity Caves 12346 | -6/Zion | Entered Proximity Caves 12346 | -5/Proximity Caves | Spotted B-75 Beast 12360 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12444 | -5/Proximity Caves | Learned Factory trap positions 12445 | -5/Proximity Caves | Learned Factory trap positions 12510 | -5/Proximity Caves | Learned location of Armory (-4) 12719 | -5/Proximity Caves | Entered Factory 12719 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12720 | -5/Factory | Loaded intel: 124 trap records 12723 | -5/Factory | Loaded intel: 4 garrison access locations 12874 | -5/Factory | Sucked down chute 12874 | -5/Factory | Entered Waste 12885 | -5/Waste | Spotted C-40 Crusher 12888 | -5/Waste | Spotted C-40 Crusher 12889 | -5/Waste | EMP discharged 12891 | -5/Waste | Spotted C-40 Crusher 12895 | -5/Waste | Spotted C-40 Crusher 12895 | -5/Waste | Spotted C-40 Crusher 12903 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12903 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12928 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12931 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12936 | -5/Waste | Spotted C-40 Crusher 12942 | -5/Waste | Crushed by Compactor (1 part destroyed) 12953 | -5/Waste | Core integrity fell below 50% 12961 | -5/Waste | Core integrity fell below 20% 12965 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 12903_ Imp. Gravmag System crushed. 12903_ Linear Gravjet crushed. 12903_ Hvy. Particle Gun crushed. 12903_ Critical hit (Destroy). 12903_ Lgt. Fission Core destroyed. 12903_ Target Analyzer destroyed. 12907_ Hvy. Particle Gun crushed. 12909_ Adv. Beam Rifle crushed. 12909_ Linear Gravjet crushed. 12917_ System corrupted: Component data lost. 12928_ Imp. Gravmag System crushed. 12928_ Lgt. Angular Momentum Engine crushed. 12928_ Beamcaster crushed. 12931_ Med. Storage Unit crushed. 12931_ Imp. Transmission Jammer crushed. 12934_ Imp. Reaction Control System crushed. 12936_ Imp. Cryofiber Web crushed. 12937_ CR-A16's Pointy Stick crushed. 12942_ Adv. Signal Interpreter crushed. 12947_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | #??????????????????# ?????????????????????? | | #????????????????### #????????????????????? | | #????????????????? ????????????????????? | | #????????????????? ????????????????????? | | #?????????????????? ????????????????????? | | #?????????????????? ????????????????????? | | ] ! #??????????????????# #????????????????????? | | #??????? ???????# #????????????????????? | | #??????? #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ######## ###??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# ! #??##### ###??????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ######## ######## CC ###??????????????????? | | CC #??????????????????? | | @ #??????????????????? | | ] CCCC #??????????????????? | | CCCC #??????????????????? | | ######## ######## CC###??????????????????? | | #??????# #??????# CC#????????????????????? | | #??????# #??????# CC #????????????????????? | | #??????# #??????# CC #????????????????????? | | #??????# #????### ###??????????????????? | | #####??????######????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????#[ #??????????????????? | | ?????????????????????#[ #??????????????????? | | ?????????????????????#* #??????????????????? | | ?????????????????????#! #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 67 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beamcaster | 10% | -8/Materials Aerolev Unit | 1% | -6/Factory Studied --------- Particle Gun | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionModifiedSteel Manual? 0 Play Time 01:31:29 Cumulative 446.0 hours Start 2026.10.09 @ 05:09:43 End 2026.10.09 @ 12:58:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 33 Types 19/0/9/2/0/0/0/1/1/1 Lore% 91 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aefb947d-90f0-4204-9463-31d246348446