Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 01:09:59 Player: robotdolboeb Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2422) 2422 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 6125 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 292/340 System Corruption 0% Temperature Critical (8602) Movement Core (1750) Ox34 Location -7/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Active Sensor Suite Medium Reactive Plating > --- WEAPON (3) ------- Heavy Assault Cannon Missile Launcher > --- INVENTORY (20) --- Micro Nuclear Core Armored Treads Core Analyzer Kinecellerator Hardened Heavy Armor Plating Reflective Plating Improved Shield Generator Shock Rifle Shock Rifle Shock Rifle Shock Rifle Flak Cannon Advanced Assault Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Active Sensor Suite Medium Reactive Plating > --- WEAPON ----------- Heavy Assault Cannon Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Armored Treads Core Analyzer Kinecellerator Hardened Heavy Armor Plating Reflective Plating Improved Shield Generator Shock Rifle Shock Rifle Shock Rifle Shock Rifle Flak Cannon Advanced Assault Cannon Heavy Hammer [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 56 | 6 3 20 2 14 6 5 Power 7 | 1 . 3 . . 2 1 Engine 6 | 1 . 3 . . 1 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 . 5 . 3 1 1 Treads 12 | 2 . 5 . 3 1 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 3 1 7 1 2 Device 6 | . . 1 . 4 1 . Storage 3 | 1 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . 1 2 1 3 . 1 Artifact . | . . . . . . . Weapon 20 | 2 1 9 1 4 2 1 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 4 | . . 3 . 1 . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 8 | . 1 4 . 2 . 1 Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 10 | . . 3 1 6 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 1 2 . . Weapon 3 | . . . . 3 . . Highest Loss Streak 5 | . . 2 1 5 . . To Critical Strikes 1 | . . 1 . . . . Average Backups 9 | 2 7 9 9 9 9 10 Power 2 | . 1 2 2 2 1 1 Propulsion 1 | 1 2 1 1 . . 1 Utility 3 | . 1 2 3 4 4 4 Weapon 2 | . 2 2 3 2 3 4 Tool/Special . | . . . . . . . Unused Backups 18 | . 1 6 . 3 2 6 Power 5 | . 1 2 . . 1 1 Propulsion 2 | . . 2 . . . . Utility 7 | . . . . 3 1 3 Weapon 4 | . . 2 . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 92 99 99 87 75 75 Engine 10 | . 14 10 11 9 11 7 Treads 19 | . 28 21 22 17 15 15 Device 9 | . . 10 4 9 14 15 Storage 9 | . 14 11 11 9 7 7 Protection 12 | . 6 11 17 19 7 6 Energy Cannon 5 | . . 5 21 7 . . Ballistic Gun 2 | . 14 2 . . . . Ballistic Cannon 15 | . 9 25 11 11 9 9 Launcher 1 | . . . . 3 . 4 Peak Build Rating 65 | 6 8 17 18 48 59 65 Average Rating 27 | 4 7 14 17 32 54 62 On Entrance 22 | . 6 8 16 18 47 59 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 105 | 14 21 32 39 63 56 105 Greatest Support 48 | 40 40 40 40 40 48 48 Greatest Overweight (x) 34 | 2 . 1 . 2 1 34 Average Overweight (x) . | . . . . . 1 3 Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 Average Capacity 10 | 6 8 10 10 10 10 16 Most Carried 15 | 4 9 10 10 10 10 15 Average Carried 9 | 2 7 9 9 9 9 11 Final Capacity 20 | 8 10 10 10 10 10 20 Final Carried 15 | 4 9 10 10 10 10 15 Class Distribution -------------------- 32% | Skirmisher 24% | Scavenger-Skirmisher 20% | Tank 13% | Mutant 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 2098 | 260 175 840 54 470 99 200 Remotely . | . . . . . . . Salvage Created 1922 | . 243 732 54 569 . 324 Parts 156 | . 20 62 6 47 . 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 65 | . 8 29 4 15 . 9 Guns 3 | . 3 . . . . . Cannons 51 | . 5 29 4 8 . 5 AOE 11 | . . . . 7 . 4 Classes Destroyed 12 | . 3 5 . 3 . 1 Worker 3 | . 1 1 . 1 . . Builder 4 | . . 2 . 2 . . Tunneler 2 | . . . . 2 . . Recycler 1 | . . . . 1 . . Watcher 6 | . . 4 . 2 . . Swarmer 18 | . 3 8 4 3 . . Grunt 30 | . 5 12 . 8 . 5 Brawler 2 | . . 2 . . . . Duelist 2 | . . 1 . . . 1 Sentry 9 | . . 6 . 3 . . Specialist 2 | . . . . . . 2 Heavy 2 | . . . . 1 . 1 Best Kill Streak 9 | . 6 9 3 6 . 5 Combat Bots Only 7 | . 6 7 3 4 . 5 Max Kills in Single Turn 3 | . 2 2 1 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 383 | . 46 133 37 97 . 70 Missed 112 | . 14 48 9 22 . 19 Hits 271 | . 32 85 28 75 . 51 Projectile 271 | . 32 85 28 75 . 51 Critical Strikes 7 | . . 3 . 2 . 2 Damage Taken 4205 | . 336 919 244 1041 . 1665 Core 1055 | . 30 97 19 85 . 824 Absorbed by Shields 76 | . . . . 76 . . Redirected to Shielding 175 | . 9 84 16 66 . . Ignored by Resistances 113 | . . . . 23 . 90 Core Remaining (%) 85 | 100 88 . 71 84 . . Volleys Fired 150 | . 26 60 8 40 . 16 Largest 3 | . 2 3 3 3 . 2 Hottest 169 | . 70 134 169 169 . 90 Shots Fired 370 | . 52 180 21 86 . 31 Gun 35 | . 31 4 . . . . Cannon 314 | . 21 176 21 76 . 20 Launcher 21 | . . . . 10 . 11 Special . | . . . . . . . Kinetic 282 | . 47 161 8 46 . 20 Thermal 67 | . 5 19 13 30 . . Explosive 21 | . . . . 10 . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 6 9 2 4 . 7 Robot Miss Streak 5 | . 4 5 3 5 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 188 | . 29 94 8 40 . 17 Core Hits 113 | . 12 39 4 40 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 3 . 1 . 3 Blast 8 | . 1 3 . 1 . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6298 | . 504 2192 188 2117 . 1297 Guns 300 | . 271 29 . . . . Cannons 4300 | . 233 2160 188 1038 . 681 Explosions 1695 | . . . . 1079 . 616 Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 3927 | . 466 1981 43 756 . 681 Thermal 673 | . 38 208 145 282 . . Explosive 1695 | . . . . 1079 . 616 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . 12 3 . . . Message Errors 4 | . . 3 1 . . . Matter Fused 4 | . . 3 1 . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Alerts 2 | . . 1 1 . . . Overload Shots . | . . . . . . . Overflow Damage 248 | . 12 12 . 159 . 65 Projectiles 194 | . 12 12 . 113 . 57 Explosions 54 | . . . . 46 . 8 Melee . | . . . . . . . Knockbacks 29 | . 2 16 . 9 . 2 Impact . | . . . . . . . Kinetic 27 | . 2 14 . 9 . 2 Secondary 2 | . . 2 . . . . Self-Inflicted Damage 73 | . . . . 29 . 44 Shots 2 | . . . . 1 . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 8602 | . 105 242 260 336 . 8602 Average Temperature 606 | . 35 77 126 149 . 2654 Received Heat Transfer 1305 | . 138 297 . 465 . 405 Effects 75 | . . 5 3 1 . 66 Shutdowns 18 | . . . . . . 18 Energy Bleed 5 | . . . . . . 5 Interference 12 | . . 5 3 1 . 3 Matter Decay 8 | . . . . . . 8 Short Circuit 2 | . . . . . . 2 Damage (minor) 9 | . . . . . . 9 Damage (major) 14 | . . . . . . 14 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1258 | . 111 407 259 481 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Maximum Alert Level 2 | . . 2 . 1 . 1 Low Security (%) 75 | 100 100 56 100 84 100 40 Level 1 19 | . . 27 . 15 . 59 Level 2 5 | . . 15 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 445 | . 135 445 194 260 67 287 Initial 164 | . . 13 164 48 67 . Average 133 | . 57 206 161 111 9 183 Influence Increases 2105 | . 195 931 90 602 . 287 Destroy 0b10 Robot/C 1300 | . 160 580 80 300 . 180 Destroy 0b10 Robot/NC 90 | . 5 35 . 40 . 10 Destroy Leader 322 | . 30 158 10 94 . 30 Successful Hack 55 | . . 48 . 7 . . Disable Machine 90 | . . 45 . 45 . . Destroy Structure 158 | . . 20 . 86 . 52 Lose Combat Pursuer 90 | . . 45 . 30 . 15 Influence Decreases 1818 | . 164 539 389 577 149 . Entered New Map 435 | . . 18 259 76 82 . Time Decay 1283 | . 164 491 120 441 67 . Lost Part 100 | . . 30 10 60 . . Squads Dispatched 11 | . 1 5 . 3 . 2 Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 9 | . 1 3 . 3 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 10 | . 3 5 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 11 36 4 21 . 10 Peak Tracking Total 6 | . 5 6 4 5 . 6 Tactical Retreats 4 | . . 1 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 3 | . . 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 6 | . . 3 . 3 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 11 | . 1 5 . 3 2 . Terminals 11 | . 1 5 . 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 2 11 . 6 3 . Successful 7 | . 1 3 . 2 1 . Failed 15 | . 1 8 . 4 2 . Catastrophic 3 | . . 2 . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 2 11 . 6 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 3 . 2 1 . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 5 . 2 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Active Infowar (turns) 3101 | . . 1537 87 592 554 331 Sensors 1624 | . . 1537 87 . . . A.S.S. 1477 | . . . . 592 554 331 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 5084 | 97 541 1719 257 1482 554 434 Spaces Moved 2207 | 58 284 901 143 501 218 102 Core 20 | 15 . . . . . 5 Treads 2187 | 43 284 901 143 501 218 97 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 245 165 Average Speed 195 | 141 160 161 160 240 245 356 Slowest Speed 1750 | 160 160 240 160 330 245 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 53 79 54 40 5 43 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . . 14 . 102 . 82 Melee . | . . . . . . . Projectile 36 | . . 14 . 17 . 5 AOE 162 | . . . . 85 . 77 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 2663 | 73 320 1037 155 700 239 139 Wait 116 | . . 10 . 106 . . Move 2202 | 57 283 900 142 500 218 102 Hop . | . . . . . . . Pick Up 71 | 10 6 22 2 19 6 6 Fast Attach 8 | . 1 2 . . 2 3 Attach 25 | 6 . 4 2 11 2 . Detach 2 | . . . . 1 . 1 Swap 35 | . 2 16 . 8 3 6 Drop 53 | . 2 22 1 15 8 5 Fire 150 | . 26 60 8 40 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 13) 609 | -10/Materials | Discovered new exit (range 13) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1056 | -9/Materials | Build established: Skirmisher 1087 | -9/Materials | Destroyed 7 combat bots 1760 | -9/Materials | Identified exit to Mines 2358 | -9/Materials | Entered Mines 2489 | -9/Mines | Learned location of Zion (-7) 2542 | -9/Mines | Discovered new exit (range 15) 2599 | -9/Mines | Discovered new exit (range 6) 2603 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2615 | -9/Mines | Entered Materials 2615 | -8/Materials | Evolved 2 slots: Utility x2 2730 | -8/Materials | Build established: Tank 3461 | -8/Materials | Lost 5 parts (2u3w) 3478 | -8/Materials | Found Prototype Device 3505 | -8/Materials | Identified Active Sensor Suite 3739 | -8/Materials | Build established: Scavenger-Skirmisher 3845 | -8/Materials | Discovered new exit (range 10) 4094 | -8/Materials | Identified exit to Factory 4097 | -8/Materials | Entered Factory 4097 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4577 | -7/Factory | Build established: Scavenger-Assassin 4651 | -7/Factory | Identified exit to DSF 4651 | -7/Factory | Entered DSF 4717 | -7/DSF | Additional patrols routed to DSF 4850 | -7/DSF | Sterilization system engaged 4870 | -7/DSF | Ambient heat levels rising (+10) 4885 | -7/DSF | Ambient heat levels rising (+10) 4900 | -7/DSF | Ambient heat levels rising (+10) 4915 | -7/DSF | Ambient heat levels rising (+10) 4930 | -7/DSF | Ambient heat levels rising (+10) 4945 | -7/DSF | Ambient heat levels rising (+10) 4960 | -7/DSF | Ambient heat levels rising (+10) 4970 | -7/DSF | Build established: Scavenger-Skirmisher 4975 | -7/DSF | Ambient heat levels rising (+10) 4990 | -7/DSF | Ambient heat levels rising (+10) 5005 | -7/DSF | Ambient heat levels rising (+10) 5020 | -7/DSF | Ambient heat levels rising (+10) 5020 | -7/DSF | Core integrity fell below 50% 5035 | -7/DSF | Ambient heat levels rising (+10) 5040 | -7/DSF | Core integrity fell below 20% 5050 | -7/DSF | Ambient heat levels rising (+10) 5065 | -7/DSF | Ambient heat levels rising (+10) 5080 | -7/DSF | Ambient heat levels rising (+10) 5086 | -7/DSF | Core melted Last Messages --------------- Power failure, Rnf. Deuterium Engine shutdown. Power failure, Mic. Nuclear Core shutdown. Overheating: Broken Med. Treads damaged (-12). Overheating: Hvy. Assault Cannon damaged (-18). ALERT: Ambient heat levels +10. Overheating: Core damaged (-112). Overheating: Matter decay (-1). Overheating: Rnf. Deuterium Engine damaged (-3). Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-71). Overheating: Matter decay (-1). Power failure, Rnf. Deuterium Engine shutdown. ALERT: Ambient heat levels +10. Overheating: Active Sensor Suite damaged (-3). Overheating: Hvy. Assault Cannon damaged (-10). Power failure, Mic. Nuclear Core shutdown. Power failure, Rnf. Deuterium Engine shutdown. ALERT: Ambient heat levels +10. Overheating: Energy bleed (-68). Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????##?????????? | | ???????????????????????#""?????????? | | ???????????????????????#"#?????????? | | ??????#########???????##"####??????? | | ??#???#!! #########"""""#??????? | | ==#===#!! # #! ##"%"""#??????? | | ""##"#???? | | """"#???? | | ==# ### ###!!!# ## @""####???? | | ??# ???# #?#!!!# ### ###??????? | | ??#????]] !?########## ##???????? | | ??????#]] !????????#!! !#???????? | | ??????#]] !????????# ! !#???????? | | ??????### #???????## *! #???????? | | ????????! !??????###! * !##??????? | | ???????!! !??????# [!!=]! ???????? | | ???????!! !??????#= !! ! #??????? | | ??????### #?????## #!= #??????? | | ????????# ??#***# % %#??????? | | ???????? =??#***# = #??????? | | ???????? %= ! !!!#??????? | | ???????? == !! #?????? | | ????????? % !!##?????? | | ?????????? # ##?????? | | ?????????? ! # #?????? | | ???????????* # ####?????? | | ???????????%** #### ??????? | | ???????????=**## ????# # # ##??????? | | ????????????*??#?????# ## ##???????? | | ?????????????????????### #?????????? | | ???????????????????????##??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed TacticalStasisGenerator Manual? 0 Play Time 00:55:07 Cumulative 15.9 hours Start 2026.09.21 @ 22:27:21 End 2026.09.22 @ 01:09:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d72b41f-dae7-476a-b384-d47110209632