Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 20:15:14 Player: dwarfinator Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (165) 825 Value Destroyed (4002) 4002 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (5566) 5566 TOTAL SCORE: 19953 Bonus ------- Pacifist 200 Triggered Max Security 1000 High Alert Combat Kills 112 Follower Combat Kills 898 Met Imprinter 300 Hacked Protovariant 500 Win 3000 Friendly Fire -444 Cogmind --------- Core Integrity 1504/1600 Matter 177/300 Energy 199/240 System Corruption 0% Temperature Cool (32) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (6) --- Q-thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (16) ----- Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Seismic Detector Improved Phase Shifter Experimental Propulsion Shielding Layered Medium Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (10) --- Light Antimatter Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg Enhanced Nova Cannon Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Reaction Control System Experimental Propulsion Shielding Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield Improved System Shield Advanced System Shield Authchip [Power] Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Improved Q-thruster Terrain Scanner Advanced ECM Suite Authchip [Device] Subatomic Replicator Enhanced Nova Cannon Hypervelocity Multirail Neutron Missile Launcher [Rating: 171] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Electron Diverter Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Electron Diverter Utility Advanced Visual Processing Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon CR-A16's Pointy Stick Energy Gun Heavy EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . 1 . . . 1 Utility 14 | . . 2 . 2 . . . . . 2 . . 2 2 . . 1 . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 397 | . 2 2 7 46 31 9 17 6 15 24 16 14 16 55 . 49 25 21 14 5 23 Power 24 | . . . 1 3 2 . . 1 . 3 2 1 . 3 . 4 . 2 . . 2 Engine 8 | . . . 1 1 . . . 1 . 2 1 . . 2 . . . . . . . Core 7 | . . . . 2 2 . . . . 1 . 1 . . . 1 . . . . . Reactor 9 | . . . . . . . . . . . 1 . . 1 . 3 . 2 . . 2 Propulsion 69 | . . 1 . 10 8 2 4 3 9 7 2 4 2 7 . 3 6 . . . 1 Treads 18 | . . . . 8 1 . 2 . 6 . . . . . . . 1 . . . . Leg 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . Wheel 5 | . . . . . 2 1 1 . . . . . . 1 . . . . . . . Hover 11 | . . . . 1 5 . 1 . 1 . . . . 2 . . 1 . . . . Flight 32 | . . 1 . 1 . . . 3 . 7 2 4 2 4 . 3 4 . . . 1 Utility 193 | . 1 . 3 15 16 6 5 1 2 8 8 7 10 29 . 34 14 14 8 . 12 Device 102 | . . . 1 2 7 5 1 1 1 . 3 3 5 19 . 28 6 8 4 . 8 Storage 12 | . . . 1 2 2 . 1 . . 2 1 . . 1 . 1 . 1 . . . Processor 13 | . 1 . 1 4 1 . . . . 2 . . . 1 . . 2 . 1 . . Hackware 29 | . . . . . 2 . . . . 3 . 2 5 8 . 1 3 . 3 . 2 Protection 37 | . . . . 7 4 1 3 . 1 1 4 2 . . . 4 3 5 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | . 1 1 3 18 5 1 8 1 4 6 4 2 4 16 . 8 5 5 6 5 8 Energy Gun 10 | . . . 2 6 . . 2 . . . . . . . . . . . . . . Energy Cannon 26 | . 1 . . 3 . . 1 . 2 2 . . 1 3 . 2 3 1 2 1 4 Ballistic Gun 9 | . . . . 5 3 . . . . . . . . . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Launcher 6 | . . . . . . . 1 . . 1 . . 1 . . . 1 1 1 . . Special Weapon 5 | . . 1 1 . . . . . . . . . . 3 . . . . . . . Impact Weapon 7 | . . . . 4 1 . 1 . 1 . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . 1 2 1 . 2 3 . 1 . . . . 1 3 3 4 Piercing Weapon 20 | . . . . . . . . . . . . 2 1 10 . 5 . 2 . . . Special Melee Weapon 5 | . . . . . 1 . 1 . 1 1 . . . . . 1 . . . . . Unidentified Prototypes 12 | . . . . 6 . . . . . . 2 . . 1 . . . 1 . 1 1 Corrupted Parts 6 | . . . . . . . . 3 . . . 2 . . . 1 . . . . . System Corruption 30 | . . . . . . . . 15 . . . 10 . . . 5 . . . . . Parts Lost 46 | . . 2 . 3 6 . 8 . 2 2 . . 2 7 . 2 1 4 2 1 4 Power 7 | . . . . 1 1 . . . . 1 . . . 2 . . . 1 . . 1 Propulsion 15 | . . 1 . . 4 . 4 . 1 1 . . 1 3 . . . . . . . Utility 15 | . . . . 1 . . 1 . 1 . . . . 2 . 2 1 2 1 1 3 Weapon 9 | . . 1 . 1 1 . 3 . . . . . 1 . . . . 1 1 . . Highest Loss Streak 6 | . . 2 . 1 4 . 6 . 1 2 . . 2 2 . 1 1 2 1 1 2 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 8 21 26 96 97 93 75 88 97 84 98 99 98 91 100 96 98 96 93 94 94 Engine 1 | . . . . 1 . . . 2 7 4 5 5 . 3 . . . . . . . Core 3 | . . . . 6 6 7 7 4 . . . . 5 . . . . . . . . Treads 5 | . . . . 17 1 7 6 1 18 . . . . . . . . . . . . Wheel 1 | . . . . . 3 9 . 7 5 . . . . . . . . . . . . Hover 2 | . . . . . 23 . 6 . . . . . . 3 . . . . . . . Flight 10 | . . . . . . . . 21 2 25 26 26 22 14 21 20 22 23 21 21 23 Device 11 | . . . 1 7 6 10 12 11 10 13 10 13 12 14 21 17 12 9 12 7 13 Storage 6 | . . . . 8 7 7 7 7 7 6 5 6 5 5 5 5 4 4 4 4 4 Processor 10 | . 6 11 13 23 14 10 7 7 7 12 10 6 5 5 5 5 4 4 4 4 4 Hackware 16 | . . . . . 13 15 7 7 5 15 20 20 28 34 31 31 32 33 32 43 37 Protection 6 | . . . . 12 2 . 9 7 12 . 3 6 3 . . 2 4 8 8 4 3 Energy Gun 1 | . . . 11 9 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 2 9 . 2 . . 1 . 3 . . . . . 5 3 2 . . . . Ballistic Gun 1 | . . . . 3 4 7 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 7 4 6 7 . 5 6 4 . . . . 2 3 4 3 Piercing Weapon 1 | . . . . . . . . . . . . . 4 5 5 4 4 2 . . . Naked Turns 43 | . 43 . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | . 3 3 3 47 35 36 41 34 45 20 28 26 28 39 39 39 40 41 40 37 48 Greatest Support 73 | 3 3 4 3 42 32 20 48 16 73 16 23 26 27 39 39 41 40 40 40 40 48 Greatest Overweight (x) 4 | . . . . 2 2 3 4 2 2 1 1 1 1 1 . . 1 1 . . . Average Overweight (x) . | . . . . . . 2 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 5 5 5 5 11 12 15 15 15 15 10 9 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 1 1 3 5 15 15 15 15 15 15 14 10 10 10 10 9 10 10 10 10 10 10 Average Carried 11 | . 1 1 3 11 11 13 14 14 14 9 9 9 9 9 7 9 9 9 9 9 9 Final Capacity 15 | 5 5 5 5 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 1 1 2 5 15 14 15 15 15 14 10 10 10 10 7 9 10 9 9 10 10 10 Class Distribution -------------------- 28% | Mutant 27% | Wizard-Sprinter 20% | Scavenger-Mutant 5% | Hacker-Sprinter 5% | Derelict-Mutant 5% | Wizard-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Matter Collected 4473 | 62 . . 165 530 333 288 137 72 138 195 210 149 50 725 . 512 246 255 254 . 152 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7699 | . . . 125 2065 365 156 476 . 561 332 748 145 108 931 . 416 419 282 349 69 152 Parts 399 | . . . 8 132 17 7 22 . 11 15 9 22 14 35 . 33 26 11 21 5 11 Haulers Intercepted 8 | . . . . 6 . . . . . . . . . 2 . . . . . . . Recyclers Shooed 8 | . . . 1 3 1 . . . . 1 . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 4 7 . 22 . . . . . . . . . . . . Prevented 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 71 | . . . . 30 5 1 3 . 5 3 . . 5 2 . 2 3 5 5 2 . Melee 14 | . . . . 2 . 1 1 . 3 . . . . 2 . 2 . . 1 2 . Guns 24 | . . . . 18 5 . 1 . . . . . . . . . . . . . . Cannons 9 | . . . . 6 . . . . . 3 . . . . . . . . . . . AOE 20 | . . . . 2 . . 1 . . . . . 5 . . . 3 5 4 . . Classes Destroyed 17 | . . . 3 9 . 2 1 . 2 . . . . . . . . . . . . Worker 27 | . . . 2 2 4 . . . . 1 . . . 5 . 10 2 1 . . . Builder 20 | . . . 1 4 2 . . . . . . 7 . . . . 1 . 4 . 1 Tunneler 7 | . . . . 1 1 . . . . . . . . 3 . 1 . . . . 1 Hauler 8 | . . . . 6 . . . . . . . . . 2 . . . . . . . Recycler 14 | . . . 1 . 2 . . . . 2 . . . 3 . 1 2 1 1 . 1 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operator 4 | . . . . 2 . . . . . . . . 2 . . . . . . . . Watcher 11 | . . . . 4 . . . . . . . . . 1 . . 2 3 1 . . Swarmer 33 | . . . . 6 5 . 3 . 1 3 . . 5 . . . 3 . 5 2 . Grunt 19 | . . . . 15 . . . . 2 . . . . . . . . 2 . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . Sentry 9 | . . . . 8 . . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . Programmer 8 | . . . . . . 1 . . . . . . . 2 . 2 . 3 . . . Packrat 2 | . . . . . . . 2 . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 3 . 1 . . . . . . . . . . . . Best Kill Streak 6 | . . . 4 4 5 1 2 . 2 6 . 5 5 4 . 2 3 5 6 2 1 Combat Bots Only 5 | . . . . 4 3 1 2 . 2 3 . . 5 1 . 2 3 5 5 2 . Max Kills in Single Turn 4 | . . . 1 2 2 1 1 . 1 1 . 1 4 1 . 1 2 2 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . 1 . . . . . 4 . . . 2 2 4 . . Melee 1 | . . . . 1 . 1 1 . 1 . . . . 1 . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Hostile Shots Fired 785 | . 24 54 1 116 66 5 65 . 35 11 . 22 10 31 1 36 14 78 83 22 111 Missed 365 | . 14 23 . 37 20 1 19 . 16 3 . 14 2 14 1 26 7 38 47 11 72 Damage Taken 8021 | . 86 401 12 1126 1130 56 641 . 383 131 . 70 161 455 . 206 155 891 890 249 978 Core 1531 | . 69 276 . 127 117 19 92 . 121 16 . 15 56 151 . 37 85 215 39 . 96 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 704 | . . . . . . . 49 . 36 . . 16 . . . 54 18 164 206 21 140 Regen/Repaired (Parts) 1615 | . . . . . . . . . . . 77 . . 61 . 141 . 140 324 272 600 Core Remaining (%) 79 | 100 72 . 31 76 . . . . 50 . . 96 94 . . 83 . 76 . 97 94 Volleys Fired 225 | . . . 12 98 18 2 15 . . 9 . . 7 24 . 7 5 9 8 2 9 Largest 2 | . . . 1 2 2 1 2 . . 1 . . 1 1 . 1 1 1 1 1 1 Hottest 138 | . . . 50 138 48 25 125 . . 85 . . 98 98 . 98 98 98 120 120 120 Shots Fired 329 | . . . 12 178 36 2 21 . . 9 . . 7 24 . 7 5 9 8 2 9 Gun 208 | . . . 12 144 36 2 14 . . . . . . . . . . . . . . Cannon 98 | . . . . 34 . . 5 . . 9 . . 2 18 . 7 3 2 7 2 9 Launcher 17 | . . . . . . . 2 . . . . . 5 . . . 2 7 1 . . Special 6 | . . . . . . . . . . . . . . 6 . . . . . . . Kinetic 73 | . . . . 35 36 2 . . . . . . . . . . . . . . . Thermal 135 | . . . 12 59 . . 5 . . 9 . . 2 18 . 7 3 2 7 2 9 Explosive 15 | . . . . . . . . . . . . . 5 . . . 2 7 1 . . Electromagnetic 100 | . . . . 84 . . 16 . . . . . . . . . . . . . . Robot Hit Streak 16 | . . . 7 16 4 3 4 . . 4 . . 1 5 . . . 3 . . . Robot Miss Streak 7 | . . . 1 4 2 . 7 . . 1 . . 2 2 . . . 3 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 377 | . . . 11 140 31 7 26 . 21 8 16 12 4 43 . 19 9 14 9 4 3 Core Hits 195 | . . . 5 79 12 1 11 . 8 5 5 4 7 13 . 9 7 17 8 2 2 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 3 3 . . . 2 . . . . . . . . . . . . Critical Strikes 23 | . . . 1 3 3 . . . 2 1 . . . 6 . 4 2 1 . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . . . . . . Smash 8 | . . . . 3 3 . . . 2 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impale 12 | . . . . . . . . . . . . . . 6 . 4 2 . . . . Melee Attacks 436 | . . . . 16 23 6 20 1 29 2 16 15 18 112 . 48 35 20 31 12 32 Impact 48 | . . . . 16 22 . . . 10 . . . . . . . . . . . . Slashing 171 | . . . . . . 6 16 1 17 2 16 12 15 . . . . 11 31 12 32 Piercing 207 | . . . . . . . . . . . . . 3 112 . 48 35 9 . . . Sneak Attacks 87 | . . . . 2 11 2 12 . 3 1 . 9 . 15 . 12 9 3 5 . 3 Combat Hostiles 4 | . . . . . . . 4 . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . 3 . . . . 3 . 1 . 1 . . . Damage Inflicted 20058 | . 9 . 137 3300 1342 408 1066 . 915 325 955 789 626 2365 . 1443 1153 2656 1648 327 594 Guns 2702 | . . . 137 2072 357 34 102 . . . . . . . . . . . . . . Cannons 939 | . . . . 650 . . 50 . . 239 . . . . . . . . . . . Explosions 2874 | . . . . 216 . . 96 . . . . . 430 . . . 359 1375 398 . . Melee 13501 | . . . . 350 964 374 818 . 915 86 955 789 196 2365 . 1443 794 1281 1250 327 594 Ramming 42 | . 9 . . 12 21 . . . . . . . . . . . . . . . . Kinetic 830 | . . . . 439 357 34 . . . . . . . . . . . . . . . Thermal 1587 | . . . 137 1161 . . 50 . . 239 . . . . . . . . . . . Explosive 2562 | . . . . . . . . . . . . . 430 . . . 359 1375 398 . . Electromagnetic 1536 | . . . . 1338 . . 198 . . . . . . . . . . . . . . Impact 1637 | . . . . 350 964 . . . 323 . . . . . . . . . . . . Slashing 7212 | . . . . . . 374 818 . 592 86 955 789 196 . . . . 1231 1250 327 594 Piercing 4652 | . . . . . . . . . . . . . . 2365 . 1443 794 50 . . . Highest Corruption 16 | . 2 . . . 4 4 1 16 3 . . 10 . 2 8 8 . 6 . . 1 Average Corruption 2 | . 2 . . . 1 3 1 1 3 . . 9 . 1 5 3 . 2 . . 1 Corruption Purged 21 | . . . . . 1 4 . . . . . . . . . 15 . . . . 1 Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . 20 . Effects 54 | . 1 . . . . 7 11 1 4 . . 15 . 2 2 4 . 5 . . 2 Message Errors 8 | . . . . . . 1 2 . . . . 2 . . . 2 . 1 . . . Matter Fused 10 | . . . . . . 3 1 1 1 . . 1 . . 1 1 . 1 . . . Heat Flow Errors 8 | . . . . . . . 2 . 2 . . 4 . . . . . . . . . Energy Discharges 12 | . . . . . . 2 1 . 1 . . 5 . 1 . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 7 | . 1 . . . . 1 2 . . . . 1 . . 1 . . 1 . . . Data Loss (major) 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4345 | . . . . 202 544 206 250 . 264 6 45 335 108 560 . 455 527 207 543 29 64 Projectiles 6 | . . . . . . . . . . 6 . . . . . . . . . . . Explosions 202 | . . . . . . . . . . . . . 53 . . . 73 55 21 . . Melee 4137 | . . . . 202 544 206 250 . 264 . 45 335 55 560 . 455 454 152 522 29 64 Knockbacks 5 | . . . . 1 4 . . . . . . . . . . . . . . . . Impact 5 | . . . . 1 4 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . 4 . . 50 10 . 39 . . . . . 47 . . . . . 71 . . Shots 6 | . . . . 2 . . 2 . . . . . 1 . . . . . 1 . . Rammed 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . . . 22 333 22 . 323 . 225 160 . 267 100 200 . 79 111 . 192 140 219 Average Temperature 66 | . . . 20 89 7 . 161 . 111 73 . 106 54 67 . 36 10 . 63 57 47 Received Heat Transfer 990 | . 6 192 6 540 . . 36 . 27 . . 18 . 9 . 9 12 54 45 . 36 Effects 3 | . . . . 1 . . . . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . . . . 10 8 . . . 2 . . . . . . . . . . . . Impact Corruptions 28 | . . . . 9 17 . . . 2 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 3 . . . . . 2 . . . . . . . . . . . Heat Transferred 2729 | . . . 481 1878 . . 74 . . 296 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Peak Influence 1707 | . 60 64 36 682 444 . . . . 442 154 844 408 573 162 281 298 273 590 171 1707 Initial 300 | . . 25 16 13 288 . . . . 300 154 107 179 199 117 99 9 175 42 39 102 Average 282 | . 20 45 29 373 247 . . . . 398 154 347 233 329 145 156 161 160 216 67 358 Maximum Alert Level 5 | . . . . 2 2 . . . . 2 . 3 2 2 . 1 1 1 2 . 5 Low Security (%) 36 | 100 100 100 100 23 39 . . . . . 100 26 27 1 100 73 55 52 54 100 46 Level 1 41 | . . . . 26 46 . . . . 33 . 28 72 87 . 26 44 47 31 . 43 Level 2 20 | . . . . 50 13 . . . . 66 . 39 . 11 . . . . 13 . . Level 3 . | . . . . . . . . . . . . 5 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . 10 Squads Dispatched 53 | . 1 2 1 5 4 . . . 1 3 . 5 1 8 . 8 3 1 5 4 1 Investigation 24 | . . 1 . 1 3 . . . . 2 . 3 . 4 . 5 2 . 2 1 . Extermination 9 | . . . . . 1 . . . . . . 1 . 4 . 1 1 . . . 1 Reinforcement 15 | . 1 1 1 1 . . . . . 1 . 1 1 . . 2 . 1 3 2 . Assault 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . 3 . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . 1 . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Distress Signals 27 | . . 1 . 3 2 . . . . . . . . 8 . 3 1 . 4 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 382 | . 7 15 2 46 25 3 5 . 18 7 . 15 12 52 4 27 17 13 51 10 53 Peak Tracking Total 21 | . 6 14 3 5 13 1 3 . 5 4 . 6 5 9 4 9 5 6 21 4 14 Tactical Retreats 60 | . 1 . . 2 3 1 . . 2 . . . . 19 . 6 5 . 7 2 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Traps Triggered 14 | . 1 . . 2 3 . 1 . . 1 . . . 2 . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . 2 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Machines Disabled 11 | . . . . 3 . . . . . . . 2 1 . . . . 3 . 2 . Max in Single Turn 1 | . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . Garrison Access 14 | . . . . . . . . . . 1 . . . 1 . 2 2 . 1 1 6 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Machines Accessed 135 | . . 2 1 11 10 1 . . . 4 . 14 8 13 . 20 12 9 6 4 20 Terminals 93 | . . 2 1 9 8 1 . . . 2 . 8 7 8 . 11 9 9 3 3 12 Fabricators 18 | . . . . . 1 . . . . 1 . 4 . 3 . 5 1 . 2 . 1 Repair Stations 5 | . . . . . 1 . . . . . . 1 . 1 . 1 . . . . 1 Recycling Units 4 | . . . . 2 . . . . . . . . 1 . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 14 | . . . . . . . . . . 1 . . . 1 . 2 2 . 1 1 6 Total Hacks 471 | . . 5 2 24 23 2 . . . 11 . 51 30 62 . 68 36 39 29 33 56 Successful 328 | . . 1 . 7 9 2 . . . 6 . 29 17 44 . 56 27 24 25 32 49 Failed 140 | . . 4 2 17 14 . . . . 5 . 22 12 17 . 12 9 15 4 . 7 Catastrophic 28 | . . 1 1 5 2 . . . . 1 . 8 1 3 . 2 1 2 1 . . Database Lockouts 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . Manual 272 | . . 5 2 21 4 2 . . . 5 . 24 17 42 . 34 18 25 19 21 33 Terminals 370 | . . 5 2 19 19 2 . . . 6 . 32 28 50 . 42 30 39 23 32 41 Fabricators 66 | . . . . . 3 . . . . 4 . 15 . 8 . 20 4 . 5 . 7 Repair Stations 9 | . . . . . 1 . . . . . . 1 . 3 . 2 . . . . 2 Recycling Units 9 | . . . . 5 . . . . . . . . 2 . . 2 . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . . . . Garrison Access 14 | . . . . . . . . . . 1 . . . 1 . 2 2 . 1 1 6 Terminal Hacks 182 | . . 1 . 3 5 2 . . . . . 16 13 28 . 25 18 16 14 24 17 Record 24 | . . . . . 1 2 . . . . . . 3 4 . 2 7 3 . . 2 Part Schematic 9 | . . . . 1 . . . . . . . . . 2 . . 3 3 . . . Robot Analysis 14 | . . . . . 1 . . . . . . 2 2 1 . 2 . 1 . 2 3 Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 7 | . . 1 . . . . . . . . . . 1 1 . 1 . . 1 1 1 Branch Access Points 5 | . . . . 1 . . . . . . . 1 . . . 1 1 . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Machine Index 3 | . . . . . . . . . . . . . . 1 . 1 1 . . . . Terminal Index 8 | . . . . . . . . . . . . 1 1 . . 1 1 1 1 1 1 Fabricator Index 6 | . . . . . . . . . . . . 1 1 1 . 1 . 1 . . 1 Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison Index 4 | . . . . . . . . . . . . . . . . . 1 1 1 . 1 Alert Level 14 | . . . . . . . . . . . . 2 2 2 . 2 1 . 1 3 1 Unreport Threat 25 | . . . . . 1 . . . . . . 4 1 1 . 4 . 5 6 1 2 Locate Traps 9 | . . . . . . . . . . . . 2 2 1 . 1 . . 2 . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 Dispatch Records 4 | . . . . . . . . . . . . . . 2 . . . . . 2 . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Security Status 5 | . . . . . . . . . . . . . . 1 . 2 . . . 2 . Surveillance Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . Patrol Status 3 | . . . . . . . . . . . . 1 . . . 1 . . . 1 . Extermination Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Garrison Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 9 | . . . . . 1 . . . . . . 1 . 2 . 3 1 . . 1 . Recall Extermination 7 | . . . . . 1 . . . . . . . . 4 . . 1 . . . 1 Recall Reinforcements 4 | . . . . . . . . . . . . . . . . 1 . 1 . 2 . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . . . . 1 . . . . . . . . . 1 . . . . . 1 . Zone Layout 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 1 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 39 | . . . . . 2 . . . . 3 . 7 . 5 . 10 4 . 3 . 5 Network Status 3 | . . . . . . . . . . 1 . . . . . . . . 1 . 1 Load Schematic 20 | . . . . . 1 . . . . 1 . 3 . 3 . 6 2 . 2 . 2 Build 16 | . . . . . 1 . . . . 1 . 4 . 2 . 4 2 . . . 2 Repair Station Hacks 8 | . . . . . . . . . . . . 1 . 3 . 2 . . . . 2 Scan Component 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 Repair 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 Refit 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 14 | . . . . . . . . . . 1 . . . 1 . 2 2 . 1 1 6 Seal Access 14 | . . . . . . . . . . 1 . . . 1 . 2 2 . 1 1 6 Unauthorized Hacks 79 | . . . . 4 2 . . . . 2 . 2 3 7 . 15 3 8 7 7 19 Terminals 62 | . . . . 1 1 . . . . 2 . 2 3 5 . 8 3 8 5 7 17 Track 12 | . . . . . . . . . . . . . . 1 . 2 . 1 2 2 4 Assimilate 17 | . . . . . 1 . . . . 2 . . . 1 . 3 2 1 . 2 5 Botnet 23 | . . . . . . . . . . . . 1 2 2 . 2 1 5 2 2 6 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operators 9 | . . . . 1 . . . . . . . 1 1 1 . 1 . 1 1 1 1 Fabricators 13 | . . . . . . . . . . . . . . 2 . 7 . . 2 . 2 Report 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Prioritize 5 | . . . . . . . . . . . . . . 1 . 3 . . . . 1 Download 1 | . . . . . . . . . . . . . . 1 . . . . . . . Recompile 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . . . . . . Reject 2 | . . . . 2 . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . 3 1 . . . . . . . . Used 2 | . . . . . . . . . . . . 2 . . . . . . . . . Hacking Detections 103 | . . 2 1 11 9 . . . . 2 . 12 8 10 . 14 8 8 3 3 12 Full Trace Events 15 | . . 1 . . 2 . . . . 2 . 3 . 3 . 3 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . Time 111 | . . . . . . . . . . . . 111 . . . . . . . . . Total Robot Build Rating 27 | . . . . . . . . . . . . 27 . . . . . . . . . Part Schematics Acquired 25 | . . . . 1 . . . 15 . . . 1 . 2 . . 3 3 . . . Parts Built 15 | . . . . . 1 . . . . 1 . 3 . 2 . 4 2 . . . 2 Authchips 5 | . . . . . . . . . . . . 1 . . . 1 1 . . . 2 Time 783 | . . . . . 36 . . . . 73 . 125 . 170 . 208 100 . . . 71 Total Part Build Rating 90 | . . . . . 3 . . . . 3 . 12 . 16 . 29 10 . . . 17 Parts Repaired 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 Time 168 | . . . . . . . . . . . . . . 108 . 34 . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . 1 . . . . . . 3 . 5 . . . . . . . Non-combat 9 | . . . . . 1 . . . . . . 3 . 5 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . 1 . . . . . . 3 . 5 . . . . . . . parse_system 2 | . . . . . . . . . . . . . . 2 . . . . . . . no_distress 4 | . . . . . 1 . . . . . . 3 . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . 2 . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Total Allies 45 | . . . . . 1 . 1 7 1 . 20 3 . . 1 3 2 1 . 1 4 Largest Group 20 | . . . . . 1 . 1 7 7 . 20 20 1 . 1 1 2 1 1 1 3 Highest-Rated Group 829 | . . . . . 26 . 12 188 188 . 829 829 52 . 46 26 90 45 45 45 116 Highest-Rated Ally 59 | . . . . . 26 . 12 31 31 . 50 59 52 . 46 26 45 45 45 45 45 Total Orders 6 | . . . . . 3 . . . . . . . . . . . 1 . 1 . 1 STAY 4 | . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 266 | . . . . . . . 14 . 78 . . 157 6 . 11 . . . . . . Total Damage 6283 | . . . . . . . 112 . 1532 . . 4253 99 . 287 . . . . . . Kills 43 | . . . . . . . 1 . 11 . . 31 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Robot Analysis Total 14 | . . . . . 1 . . . . . . 2 2 1 . 2 . 1 . 2 3 Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Turns Passed 14787 | 10 75 125 96 2652 663 809 1670 1294 1227 220 345 425 347 1775 37 864 544 353 363 147 746 Spaces Moved 17968 | 18 141 251 110 1187 745 649 715 960 815 333 383 833 745 2693 91 1906 1437 863 802 374 1917 Core 558 | 18 141 219 110 70 . . . . . . . . . . . . . . . . . Treads 1724 | . . . . 1039 1 . 479 . 205 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 2388 | . . . . . 104 649 65 960 610 . . . . . . . . . . . . Hover 889 | . . . . 78 640 . 171 . . . . . . . . . . . . . . Flight 12409 | . . 32 . . . . . . . 333 383 833 745 2693 91 1906 1437 863 802 374 1917 Fastest Speed 20 | 50 50 35 50 50 38 95 95 115 115 26 26 27 28 27 27 26 23 23 23 23 20 Average Speed 59 | 50 50 48 50 181 49 113 217 124 136 27 32 27 28 32 27 26 23 24 23 23 21 Slowest Speed 330 | 50 50 50 50 330 250 125 290 130 240 109 102 103 104 105 27 27 89 83 23 23 23 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 100 | . . 3 . . . . . . . . . 5 . 13 . 9 2 12 23 5 28 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 46 25 22 86 25 67 72 86 64 12 95 22 31 54 82 57 35 89 30 42 55 Regions Visited 21 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . . 1 . . . . . . 1 . . 1 1 . 1 1 . Unknown Exits Taken 8 | 1 . . . 1 1 . 1 1 1 . . 1 . . . . . 1 . . . Scrap Searched 9 | . . . 1 . . 2 1 3 2 . . . . . . . . . . . . Spaces Dug 347 | . . . . 3 11 . . . . 1 . 3 29 73 . 34 57 40 54 8 34 Terrain Destroyed 465 | . . . . 25 11 . . . . 1 . 3 44 74 . 34 57 120 54 8 34 Melee 199 | . . . . 3 11 . . . . 1 . 3 13 57 . 27 24 7 22 6 25 Projectile 50 | . . . . 4 . . . . . . . . 2 17 . 7 2 . 7 2 9 AOE 216 | . . . . 18 . . . . . . . . 29 . . . 31 113 25 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Total 20874 | 18 143 252 137 1482 961 710 780 1059 893 457 582 1005 845 3351 102 2141 1566 944 888 404 2154 Wait 1489 | . . . . 67 122 34 2 69 30 64 133 89 36 426 10 102 48 32 41 10 174 Move 17765 | 17 140 244 109 1186 745 648 714 959 814 333 382 823 744 2667 90 1888 1432 842 758 364 1866 Hop 84 | . . 3 . . . . . . . . . 4 . 13 . 8 2 8 20 4 22 Pick Up 169 | 1 . 2 3 27 11 7 7 11 2 4 14 10 12 14 2 16 7 4 6 1 8 Fast Attach 121 | . 2 . 6 29 3 2 3 2 4 6 10 4 3 11 . 7 7 2 4 4 12 Attach 134 | . . 2 1 5 6 3 7 4 2 14 3 4 6 34 . 13 8 5 7 1 9 Detach 87 | . . 1 2 7 . 1 2 . . 8 3 1 2 30 . 9 4 4 5 2 6 Swap 144 | . . . . 12 22 4 7 . 9 4 3 6 7 11 . 29 10 14 3 . 3 Drop 192 | . . . 3 33 11 3 3 13 7 13 18 14 12 12 . 15 8 5 5 4 13 Fire 225 | . . . 12 98 18 2 15 . . 9 . . 7 24 . 7 5 9 8 2 9 Melee 425 | . . . . 16 23 6 20 1 25 2 16 15 16 109 . 47 35 19 31 12 32 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . 35 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm) -4/Waste -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 15) 82 | -10/Materials | Discovered new exit (range 9) 85 | -10/Materials | Identified exit to Materials 86 | -10/Materials | Entered another Materials area 86 | -9/Materials | Evolved 2 slots: Utility x2 150 | -9/Materials | Identified exit to Materials 200 | -9/Materials | Discovered new exit (range 16) 202 | -9/Materials | Core integrity fell below 50% 211 | -9/Materials | Identified exit to Mines 211 | -9/Materials | Entered Mines 268 | -9/Mines | Found a hidden stash of uninstalled traps 303 | -9/Mines | Discovered exit to Materials (range 7) 307 | -9/Mines | Entered Materials 307 | -8/Materials | Evolved 2 slots: Utility x2 387 | -8/Materials | Build established: Mutant 651 | -8/Materials | Identified exit to Storage 1416 | -8/Materials | Discovered new exit (range 20) 2507 | -8/Materials | Garrison activated, responded to threat 2805 | -8/Materials | Discovered new exit (range 9) 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Propulsion x2 3069 | -7/Factory | Fabricated Hacking Suite? 3303 | -7/Factory | Discovered new exit (range 19) 3332 | -7/Factory | Discovered new exit (range 7) 3492 | -7/Factory | Lost 4 parts (1p3n) 3578 | -7/Factory | Discovered new exit (range 6) 3617 | -7/Factory | Cargo convoy interrupted 3622 | -7/Factory | Entered Lower Caves 3722 | -7/Lower Caves | Encountered a Warlord checkpoint 3740 | -7/Lower Caves | Identified exit to Lower Caves 4431 | -7/Lower Caves | Entered another Lower Caves area 4489 | -7/Lower Caves | Lost 6 parts (3n1u2w) 4618 | -7/Lower Caves | Discovered new exit (range 9) 5000 | -7/Lower Caves | Encountered a Warlord checkpoint 5687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5822 | -7/Lower Caves | Discovered new exit (range 13) 6101 | -7/Lower Caves | Entered Zion 6148 | -7/Zion | Given A8's code to call for help 6207 | -7/Zion | System corruption reached 10% 6212 | -7/Zion | System corruption cleaned by Quarantine Array 6248 | -7/Zion | Found CR-A16's Pointy Stick 6294 | -7/Zion | Discovered new exit (range 17) 6363 | -7/Zion | Build established: Scavenger-Mutant 6701 | -7/Zion | Learned 4 Factory zone layouts 7062 | -7/Zion | Gained Derelict followers 7395 | -7/Zion | Entered Proximity Caves 7395 | -6/Proximity Caves | Accompanied by 7 allies 7481 | -6/Proximity Caves | Spotter reported a threat 7482 | -6/Proximity Caves | Spotter reported a threat 7770 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7835 | -6/Proximity Caves | Spotted B-75 Beast 7851 | -6/Proximity Caves | Allies destroyed B-75 Beast 8132 | -6/Proximity Caves | Build established: Derelict-Mutant 8160 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8187 | -6/Proximity Caves | Lost 5 allies 8533 | -6/Proximity Caves | Discovered new exit (range 11) 8622 | -6/Proximity Caves | Entered Factory 8622 | -6/Factory | Evolved 2 slots: Utility x2 8741 | -6/Factory | Fabricated Hacking Suite? 8842 | -6/Factory | Sucked down chute 8842 | -6/Factory | Entered Waste 8843 | -6/Waste | Joined by Warlord forces that had cleared the area 8847 | -6/Waste | Found Prototype Slashing Weapon 8847 | -6/Waste | Identified Molecular Scythe 8986 | -6/Waste | Discovered new exit (range 14) 9059 | -6/Waste | Found Damper Plating 9187 | -6/Waste | Entered Factory 9187 | -6/Factory | Accompanied by 20 allies 9231 | -6/Factory | Fabricated Hacking Suite (x1) 9235 | -6/Factory | System corruption reached 10% 9276 | -6/Factory | Identified exit to Lower Caves 9346 | -6/Factory | Fabricated C-57 Dissector? 9363 | -6/Factory | Fabricated Adv. Hacking Suite? 9502 | -6/Factory | Discovered new exit (range 11) 9522 | -6/Factory | Fabricated Hacking Suite? 9612 | -6/Factory | Entered another Factory area 9612 | -5/Factory | Accompanied by 1 ally 9612 | -5/Factory | Evolved 2 slots: Utility x2 9617 | -5/Factory | Lost 6 allies 9634 | -5/Factory | Identified exit to Factory 9645 | -5/Factory | Build established: Hacker-Sprinter 9768 | -5/Factory | Central database locked down 9959 | -5/Factory | Entered another Factory area 9959 | -4/Factory | Evolved 2 slots: Utility x2 10026 | -4/Factory | Discovered new exit (range 10) 10173 | -4/Factory | Identified exit to Research 10183 | -4/Factory | Spotted B-86 Titan 10284 | -4/Factory | Discovered new exit (range 15) 10531 | -4/Factory | Build established: Wizard-Sprinter 10959 | -4/Factory | Search patrols dispatched 11006 | -4/Factory | Fabricated Electron Diverter? 11012 | -4/Factory | Central database locked down 11209 | -4/Factory | Search patrols dispatched 11258 | -4/Factory | Repaired Electron Diverter 11360 | -4/Factory | Build established: Wizard-Mutant 11542 | -4/Factory | Fabricated Electron Diverter (x1) 11645 | -4/Factory | Discovered new exit (range 20) 11677 | -4/Factory | Spotted B-86 Titan 11709 | -4/Factory | Search patrols dispatched 11714 | -4/Factory | Build established: Wizard-Sprinter 11734 | -4/Factory | Manually triggered Chute Trap 11734 | -4/Factory | Sucked down chute 11734 | -4/Factory | Entered Waste 11735 | -4/Waste | Met a frightened Derelict 11735 | -4/Waste | Spotted C-40 Crusher 11737 | -4/Waste | Spotted C-40 Crusher 11737 | -4/Waste | Spotted C-40 Crusher 11745 | -4/Waste | Spotted C-40 Crusher 11748 | -4/Waste | Spotted C-40 Crusher 11749 | -4/Waste | EMP discharged 11750 | -4/Waste | Spotted C-40 Crusher 11750 | -4/Waste | Discovered new exit (range 11) 11771 | -4/Waste | Entered Factory 11837 | -4/Factory | Identified exit to Upper Caves 11837 | -4/Factory | Identified exit to Armory 11871 | -4/Factory | Fabricated Exp. Propulsion Shielding (x1) 11950 | -4/Factory | Spotted B-86 Titan 11966 | -4/Factory | Discovered exit to Research (range 8) 12021 | -4/Factory | Repaired Broken Enh. Nova Cannon? 12092 | -4/Factory | Fabricated Electron Diverter (x1) 12324 | -4/Factory | Fabricated Electron Diverter (x1) 12451 | -4/Factory | Fabricated Electron Diverter (x1) 12635 | -4/Factory | Entered Research 12635 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12657 | -3/Research | Identified exit to Quarantine 12696 | -3/Research | Fabricated Exp. Utility Shielding? 12847 | -3/Research | Fabricated Exp. Propulsion Shielding (x1) 12882 | -3/Research | Spotted B-86 Titan 12995 | -3/Research | Spotted B-86 Titan 13118 | -3/Research | Discovered new exit (range 12) 13179 | -3/Research | Entered Quarantine 13264 | -3/Quarantine | Found Alien Artifact 13306 | -3/Quarantine | Found Alien Slashing Weapon 13306 | -3/Quarantine | Identified Sigix Broadsword 13420 | -3/Quarantine | Discovered new exit (range 19) 13501 | -3/Quarantine | Found Alien Artifact 13503 | -3/Quarantine | Spotted Alpha 7 13532 | -3/Quarantine | Entered Research 13532 | -2/Research | Accompanied by 1 ally 13532 | -2/Research | Evolved 2 slots: Utility x2 13725 | -2/Research | Found Prototype Launcher 13750 | -2/Research | Spotted B-90 Cyclops 13837 | -2/Research | Identified exit to Testing 13859 | -2/Research | Identified exit to Access 13892 | -2/Research | Spotted B-90 Cyclops 13893 | -2/Research | Spotted B-90 Cyclops 13895 | -2/Research | Entered Testing 13926 | -2/Testing | Protovariant out of control (PP-4V5XBS4OJG) 13926 | -2/Testing | Unleashed a protovariant (PP-4V5XBS4OJG) 13926 | -2/Testing | Central database locked down 13952 | -2/Testing | Spotted PP-4V5XBS4OJG 13970 | -2/Testing | Found Prototype Ballistic Gun 13970 | -2/Testing | Identified Hyp. Multirail 14042 | -2/Testing | Entered Access 14042 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14352 | -1/Access | Repaired Exp. Propulsion Shielding 14473 | -1/Access | Identified exit to Surface 14519 | -1/Access | Fabricated Zero-point Reactor? 14547 | -1/Access | Spotted B-99 Colossus 14547 | -1/Access | Spotted B-99 Colossus 14579 | -1/Access | Fabricated Exp. Terrain Scanner (x1) 14609 | -1/Access | Spotted B-99 Colossus 14712 | -1/Access | Maximum security lockdown engaged 14749 | -1/Access | Identified Subatomic Replicator 14749 | -1/Access | Used Subatomic Replicator to replicate Adv. Heavy Siege Treads 14786 | -1/Access | Door terminal overloaded 14788 | *** | Escaped! Last Messages --------------- 14751_ Slug penetrates Wall. 14751_ Dropped Lrn. Sensor Array. 14751_ Dropped Adv. System Restoration Module. 14752_ Acquired Adv. Heavy Siege Treads. 14754_ Slug penetrates Wall. 14756_ Wave Collapse Detector explodes. 14756_ Adv. Reaction Control System destroyed. 14756_ U-05 Engineer builds a Wall. 14757_ Slug penetrates P-80 Master. 14759_ The unstable cave ceiling collapses. 14761_ Dropped Neutron Missile Launcher. 14761_ Acquired Adv. Heavy Siege Treads. 14764_ Dropped Hvy. Shock Bomb Launcher. 14766_ Acquired Centrium Leg. 14771_ ECM Suite destroyed. 14772_ Acquired Imp. Phase Shifter. 14786_ System overload, Sealed Barrier opened. 14786_ Terminal disabled. 14787_ The Access Shell folds into the floor. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ##?????? # ##??????????????##### ## # | | ##?????? + ##???????????????????????????## # | | ##?????? # ##???????????????????????????## # | | ##?????? # !!##???????????????????????????## # | | ##??????## !! ##???????????????????????????## # | | ##??????## !! ##???????????????????????????## # | | ##??????## ##???????????????????????????## # | | ##??????## ##???????????????????????????## # | | ##??????## ##???????????????????????????## # | | ##### ### #######################??????## # | | ##### ######+##########################??????## # | | ?????## # | | ??????## # | | ########+### #######p ""#####??????????## # | | # ####### ""#####??????????## # | | # ##???## ""##?????????????## # | | # ##???## T##?????????????## # | | # ##???## "##?????????????## # | | # ##??### ""###????????????## # | | # ##??### ""###????????????## # | | # ##??## ##????????????## # | | # ##??### ###????????????## # | | # ????### ###????????????## # | | # ?????## ##?????????????## # | | # ?????## ##?????? # ##### # | | # ?????## @" ##?????? # ##### # | | ############ ?????## "" ##?????? # | | ### ?????## ##?????? # | | ##?? ?????## ##??????########## | | " ##?? ?????## ##??????########## | | """ ##?????????##""""""""""##?????########### | | """ ##?????????##"????????"##?????########### | | " ##????????????????????????????## # | | ##????????????"""""""""???????## ! # | | #### ##????? ???????## # | | ############ ##?????? ???????## " # | | ##?????? ????????## """ + | | ##?????? ????????## """ # | | #+##############??????? ????????## " # | | #######??????? ?????????## # | | ##??????????? ######### # | | ##???????????## #################"### | | ##???????????## # ## | | ##???????????## # ## | | ##???????????## # = *] ## | | ##???????????## # ] ## | | ##?############ # ] ## | | ##?############ # ## | | ##?## ! # # ## | | ###########?## # # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Additional Mass Support 9 Corruption Block 20 Armor Coverage 1600 Resistance: TH 10 Resistance: EM 90 Propulsion Shielding 90 Utility Shielding 90 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 108 Defensive Hacking 37 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Great Axe | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Electron Diverter | -6/Factory | Scanalyzed Exp. Propulsion Shielding | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Graviton Reactor | -3/Research | Hacked Exp. Terrain Scan Processor | -3/Research | Hacked Zero-point Reactor | -3/Research | Hacked Exp. Terrain Scanner | -3/Quarantine | Hacked Centrium Light Armor Plating | -3/Quarantine | Hacked Cld. Q-thruster | -3/Quarantine | Hacked Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory | Authchip C-57 Dissector | x3 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Preloaded Hacking Suite | x1 | -6/Factory Electron Diverter | x1 | -4/Factory Electron Diverter | x1 | -4/Factory Exp. Propulsion Shielding | x1 | -4/Factory Electron Diverter | x1 | -4/Factory Electron Diverter | x1 | -4/Factory | Authchip Electron Diverter | x1 | -4/Factory Exp. Utility Shielding | x1 | -3/Research | Authchip Exp. Propulsion Shielding | x1 | -3/Research Zero-point Reactor | x1 | -1/Access | Authchip Exp. Terrain Scanner | x1 | -1/Access | Authchip Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Achievements -------------- Below I Think I Know What's Going On Rampage Shutout Watch This! l33t h4x0r Challenges ------------ None Game ------ Seed FissionIonBay Manual? 0 Play Time 16:23:16 Cumulative 105.0 hours Start 2024.07.09 @ 19:21:30 End 2024.07.16 @ 20:15:14 Sessions 43 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9e09d5f-f6fc-4355-81c2-a464f51f0b73