Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 15:56:39 Player: Lecithin Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2942) 2942 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 6955 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 213 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 308/350 System Corruption 11% Temperature Cool (17) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (5) ------ Improved Targeting Computer Microactuators Hardened Light Armor Plating Improved Shield Generator Component Analysis Suite > --- WEAPON (3) ------- Heavy Hammer Powered Hammer Longsword +1 > --- INVENTORY (5) ---- Light Nuclear Core Reinforced Deuterium Engine VSS Leg Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Core Shielding Component Analysis Suite Thief Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Mace Longsword +1 > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Power Shielding Hardened Light Armor Plating Particle Gun Cooled Pulse Rifle EM Pulse Cannon Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Longsword +1 Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 95 | 5 8 4 . . 20 58 Power 23 | 1 2 . . . 6 14 Engine 17 | 1 1 . . . 5 10 Core 6 | . 1 . . . 1 4 Reactor . | . . . . . . . Propulsion 35 | 2 2 2 . . 9 20 Treads . | . . . . . . . Leg 25 | 2 . . . . 7 16 Wheel 9 | . 2 2 . . 1 4 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 20 | . 2 . . . 3 15 Device 11 | . 1 . . . 1 9 Storage 2 | . 1 . . . . 1 Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 17 | 2 2 2 . . 2 9 Energy Gun 4 | . . 1 . . . 3 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 1 3 Slashing Weapon 3 | . 1 . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 32 | . . . . . 5 27 Power 9 | . . . . . 3 6 Propulsion 11 | . . . . . 1 10 Utility 7 | . . . . . . 7 Weapon 5 | . . . . . 1 4 Highest Loss Streak 9 | . . . . . 2 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 95 100 100 100 91 87 Engine 7 | . 7 . . . 12 8 Core 6 | . 6 14 14 14 2 5 Leg 14 | . 8 . . . 20 19 Wheel 9 | . 19 28 28 28 4 . Device 12 | . 12 14 14 14 11 12 Storage 9 | . 13 14 14 14 9 6 Processor 4 | . . . . . 7 5 Protection 3 | . . . . . 3 5 Energy Gun 2 | . . 8 . . . 4 Energy Cannon 3 | . . 2 14 14 1 . Ballistic Gun 1 | . 23 2 . . . . Impact Weapon 3 | . . . . . 5 5 Slashing Weapon 9 | . 3 14 14 14 10 7 Naked Turns . | . . . . . . . Heaviest Build 46 | 5 19 24 24 24 40 46 Greatest Support 54 | 20 24 24 24 24 54 54 Greatest Overweight (x) 6 | . 1 . . . 6 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 10 10 10 10 10 25 Average Capacity 9 | 5 9 10 10 10 10 9 Most Carried 10 | 3 9 10 9 10 10 10 Average Carried 7 | 1 6 9 8 9 9 7 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 3 9 8 9 10 10 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1091 | 266 86 60 . . 185 494 Remotely . | . . . . . . . Salvage Created 3335 | 49 124 403 . . 1081 1678 Parts 164 | 1 9 35 . . 44 75 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 69 | 1 5 13 . . 19 31 Melee 52 | . . 9 . . 19 24 Guns 12 | 1 5 4 . . . 2 AOE 5 | . . . . . . 5 Classes Destroyed 14 | 1 1 1 . . 3 8 Worker 2 | . . . . . . 2 Builder 2 | . . . . . . 2 Recycler 4 | . . . . . 2 2 Watcher 3 | . . . . . 2 1 Swarmer 13 | . 3 6 . . 3 1 Grunt 36 | 1 2 5 . . 10 18 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 8 | . . 2 . . 4 2 Specialist 3 | . . . . . 2 1 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 5 . . 4 6 Combat Bots Only 5 | 1 3 5 . . 4 5 Max Kills in Single Turn 2 | 1 1 1 . . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 4907 | 87 97 585 . . 1156 2982 Core 1194 | 23 6 205 . . 260 700 Absorbed by Shields 372 | . . . . . . 372 Redirected to Shielding 156 | . . . . . 18 138 Regen/Repaired (Parts) 167 | . 37 . . . 43 87 Core Remaining (%) 49 | 90 . . . 6 52 . Volleys Fired 84 | 8 13 13 . . 7 43 Largest 2 | 2 2 1 . . 1 1 Hottest 63 | 40 40 63 . . 60 55 Shots Fired 107 | 16 26 13 . . 7 45 Gun 95 | 16 26 13 . . . 40 Cannon 7 | . . . . . 7 . Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 42 | 16 26 . . . . . Thermal 60 | . . 13 . . 7 40 Explosive 5 | . . . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 5 | 4 5 2 . . 3 4 Robot Miss Streak 4 | 3 2 3 . . 1 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 212 | 9 14 23 . . 54 112 Core Hits 98 | 2 11 14 . . 23 48 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 9 | . . . . . 3 6 Burn 1 | . . . . . . 1 Smash 2 | . . . . . . 2 Sever 6 | . . . . . 3 3 Melee Attacks 179 | . 1 28 . 1 53 96 Impact 18 | . . . . . 4 14 Slashing 161 | . 1 28 . 1 49 82 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 1 5 Combat Hostiles 2 | . . . . . . 2 Follow-up Attacks 10 | . . . . . 3 7 Damage Inflicted 7811 | 81 118 487 . . 2286 4839 Guns 737 | 81 118 87 . . . 451 Cannons 138 | . . . . . 138 . Explosions 445 | . . . . . . 445 Melee 6491 | . . 400 . . 2148 3943 Ramming . | . . . . . . . Kinetic 199 | 81 118 . . . . . Thermal 676 | . . 87 . . 138 451 Explosive 445 | . . . . . . 445 Electromagnetic . | . . . . . . . Impact 510 | . . . . . 107 403 Slashing 5981 | . . 400 . . 2041 3540 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . . 50 Message Errors 14 | . . . . . . 14 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 4 | . . . . . . 4 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 448 | . . . . . 141 307 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee 445 | . . . . . 141 304 Knockbacks 3 | . . . . . 1 2 Impact 3 | . . . . . 1 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . . . . 33 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 266 | 12 12 156 . . 84 266 Average Temperature 61 | 7 7 47 . . 30 75 Received Heat Transfer 1635 | 48 27 192 . . 450 918 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1258 | . . 185 . . 222 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 635 | 20 170 441 . 15 398 635 Initial 180 | . 13 66 . . 5 180 Average 259 | 2 93 267 . . 143 376 Maximum Alert Level 2 | . . 2 . . 1 2 Low Security (%) 40 | 100 100 38 . 100 72 8 Level 1 39 | . . 36 . . 27 56 Level 2 19 | . . 24 . . . 34 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 1 . . 4 16 Investigation 9 | . . 1 . . 2 6 Extermination 3 | . . . . . . 3 Reinforcement 8 | . . . . . 2 6 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | 1 10 18 . 1 30 56 Peak Tracking Total 7 | 1 3 6 . 1 7 7 Tactical Retreats 12 | . . 2 . 1 2 7 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . 4 . Reused 2 | . . . . . 2 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 2 2 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 27 | . 4 1 4 1 9 8 Terminals 10 | . 2 . . . 6 2 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . 1 . . . 1 3 Recycling Units 4 | . 1 . . . 2 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 108 | . 15 1 49 1 22 20 Successful 93 | . 11 1 49 1 18 13 Failed 15 | . 4 . . . 4 7 Catastrophic 4 | . 1 . . . . 3 Database Lockouts . | . . . . . . . Manual 6 | . 2 . 1 . 2 1 Terminals 28 | . 9 . . . 13 6 Fabricators 2 | . . . . . . 2 Repair Stations 12 | . 3 . . . 2 7 Recycling Units 12 | . 3 . . . 7 2 Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 73 | . 6 1 49 1 12 4 Record 59 | . 4 . 49 . 4 2 Prototype ID Bank 2 | . . . . . 2 . Open Door 2 | . . 1 . 1 . . Branch Access Points 3 | . 1 . . . 1 1 Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . 2 . . . 2 4 Scan Component 5 | . 1 . . . 1 3 Repair 3 | . 1 . . . 1 1 Recycling Unit Hacks 8 | . 3 . . . 4 1 Process 2 | . 1 . . . 1 . Report Inventory 3 | . 1 . . . 2 . Retrieve Components 3 | . 1 . . . 1 1 Scanalyzer 3 | . . . . . . 3 Insert Component 1 | . . . . . . 1 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 . . . 3 8 Full Trace Events 10 | . 2 . . . 2 6 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 67 | . . . . . . 67 Total Robot Build Rating 8 | . . . . . . 8 Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . 1 1 Time 108 | . 26 . . . 38 44 Parts Recycled . | . . . . . . . Recycled Matter 188 | . . . . . 188 . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 6 . . . 2 1 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 64 | . . . . . . 64 Highest-Rated Ally 32 | . . . . . . 32 Total Orders . | . . . . . . . Ally Attacks 44 | . . . . . 23 21 Total Damage 666 | . . . . . 86 580 Kills 7 | . . . . . 1 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 5 | . . . . . 5 . Drone Recoveries 5 | . . . . . 5 . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 4930 | 93 349 377 629 212 1071 2199 Spaces Moved 3836 | 60 303 266 697 228 751 1531 Core 18 | 14 . . . . 3 1 Treads . | . . . . . . . Legs 2119 | 46 69 . . . 579 1425 Wheels 1699 | . 234 266 697 228 169 105 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 86 86 Average Speed 107 | 103 96 90 90 90 114 118 Slowest Speed 350 | 120 120 90 90 90 350 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 7 54 66 94 47 46 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . . . . 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . . . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4359 | 75 334 338 698 233 899 1782 Wait 81 | . . 8 . . 51 22 Move 3830 | 59 302 265 696 227 750 1531 Hop . | . . . . . . . Pick Up 46 | 3 5 9 1 3 7 18 Fast Attach 36 | 5 5 . . . 8 18 Attach 33 | . . 1 . . 7 25 Detach 13 | . 2 1 . . 2 8 Swap 26 | . 3 3 . . 5 15 Drop 43 | . 3 10 . 2 13 15 Fire 84 | 8 13 13 . . 7 43 Melee 166 | . 1 28 . 1 49 87 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 60 | -11/Junkyard | Discovered new exit (range 8) 94 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired Lgt. Assault Rifle 354 | -10/Materials | Discovered new exit (range 8) 407 | -10/Materials | Discovered new exit (range 8) 409 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Entered Mines 520 | -10/Mines | Met a Derelict shopkeep closing up shop 619 | -10/Mines | Learned location of 1 exit from Materials 636 | -10/Mines | Core integrity fell below 50% 691 | -10/Mines | Discovered new exit (range 9) 727 | -10/Mines | Core integrity fell below 20% 756 | -10/Mines | Discovered new exit (range 13) 816 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 816 | -10/Mines | Discovered new exit (range 5) 820 | -10/Mines | Entered Exiles 837 | -10/Exiles | Discovered new exit (range 15) 857 | -10/Exiles | Met 8R-AWN 872 | -10/Exiles | Met EX-HEX 921 | -10/Exiles | Met EX-DEC 956 | -10/Exiles | Learned location of Zion (-7) 1013 | -10/Exiles | Discovered new exit (range 14) 1088 | -10/Exiles | Visited The Gauntlet 1231 | -10/Exiles | Met EX-BIN 1243 | -10/Exiles | Aligned with FarCom system 1244 | -10/Exiles | Given EX-Vault access code 1304 | -10/Exiles | Opened EX-Vault 1308 | -10/Exiles | Found Prototype Slashing Weapon 1329 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1449 | -10/Exiles | Left Exiles lab with Longsword +1 1449 | -10/Exiles | Entered Mines 1499 | -9/Mines | Found the Drone Emporium 1504 | -9/Mines | Found Prototype Device 1572 | -9/Mines | Assembled infested the area 1577 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1648 | -9/Mines | Discovered new exit (range 9) 1661 | -9/Mines | Entered Materials 1661 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1662 | -8/Materials | Identified exit to Factory 1743 | -8/Materials | Repaired Lgt. Nuclear Core 1886 | -8/Materials | Identified Longsword +1 1980 | -8/Materials | Identified Thief Drone Bay 2732 | -8/Materials | Entered Factory 2732 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2883 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2997 | -7/Factory | Fabricated Y-54 Guardian? 3423 | -7/Factory | Lost 9 parts (2p3n3u1w) 4044 | -7/Factory | Identified exit to Lower Caves 4172 | -7/Factory | Cargo convoy interrupted 4217 | -7/Factory | Core integrity fell below 50% 4277 | -7/Factory | System corruption reached 10% 4316 | -7/Factory | Lost 9 parts (1p3n3u2w) 4533 | -7/Factory | Core integrity fell below 20% 4562 | -7/Factory | Found Prototype Device 4573 | -7/Factory | Lost 6 parts (2p3n1w) 4628 | -7/Factory | Identified Active Sensor Suite 4931 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Acquired VSS Leg. System corrupted: Component data lost. Dropped Aluminum Leg. R-06 Scavenger collects Aluminum Leg. Acquired Imp. Targeting Computer. WRZNO5ERTB|NLAXJPA6G Acquired VSS Leg. Connecting with Terminal... System corrupted: Substantial component data lost. Dropped Wheel. Acquired Unknown Impact Weapon. Identified Powered Hammer. System corrupted: Component data lost. Acquired Unknown Storage. Identified Huge Storage Unit. System corrupted: Heat flow error (+237). Acquired Hrd. Light Armor Plating. Powered Hammer follow-up attack on Y-54 Guardian. Destroyed Gatling Laser. Hvy. Hammer follow-up attack on Y-54 Guardian. 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"" #???????????????????? | | ???# T #???????????????????? | | ???# #########??# #???????????????????? | | ???# #??????????###### #???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????### ###???????????????????? | | ???# #?????????????????? #?????????????????????? | | ?### ###???????????????? #?????????????????????? | | ## #???????????????? ????????????????????????? | | T #???????????????? ????????????????????????? | | "" #???????????????? ????????????????????????? | | #######???????????????????????????????????? | | ## ## ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 5 Item Schematics ----------------- Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call My Command Is Your Wish Serviceable Loadout Shopping List System Compromised Tourist Challenges ------------ None Game ------ Seed NetworkHeatMicroactuators Manual? 0 Play Time 02:19:35 Cumulative 8.0 hours Start 2023.03.16 @ 13:02:51 End 2023.03.16 @ 15:56:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de0fafd3-aa2f-4aa9-8f58-104ce9419688