Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 16:00:11 Player: MorbOx Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (791) 791 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2602 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 359/550 Matter 254/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Advanced Signal Interpreter Targeting Computer Transmission Jammer System Shield Tractor Beam Integration Mediator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Seismic Analyzer > --- WEAPON ----------- Electrolaser Missile Launcher > --- INVENTORY -------- Aluminum Leg System Shield Tractor Beam Ion Cannon Missile Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Missile Launcher Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 37 | 8 4 14 11 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 8 2 Treads 2 | 2 . . . Leg 5 | . . 4 1 Wheel . | . . . . Hover . | . . . . Flight 5 | . . 4 1 Utility 6 | 2 . 1 3 Device 3 | 1 . 1 1 Storage 1 | 1 . . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 3 4 2 6 Energy Gun 6 | 2 . 2 2 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 3 . 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . . 6 8 Power 2 | . . 2 . Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon 6 | . . 3 3 Highest Loss Streak 6 | . . 4 6 Average Slot Usage (%) 82 | . 100 88 75 Engine 5 | . 14 10 . Treads 4 | . 28 . . Leg 13 | . . 13 17 Flight 10 | . . 18 8 Device 12 | . 14 18 8 Storage 10 | . 14 11 9 Processor 9 | . . . 17 Energy Gun 5 | . 10 10 1 Energy Cannon 2 | . . . 5 Ballistic Gun 4 | . 16 6 . Launcher 3 | . . . 6 Naked Turns . | . . . . Heaviest Build 17 | 11 11 14 17 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 2 | 2 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 5 6 6 6 Average Carried 5 | 3 5 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 5 5 6 6 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 793 | 253 . 235 305 Remotely . | . . . . Salvage Created 1034 | 130 27 266 611 Parts 55 | 10 4 13 28 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 2 6 10 Guns 6 | . 1 4 1 Cannons 1 | . . . 1 AOE 11 | . 1 2 8 Classes Destroyed 9 | 2 1 1 5 Worker 1 | . . . 1 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Recycler 5 | 1 . . 4 Watcher 1 | . . . 1 Swarmer 3 | . 2 . 1 Grunt 8 | . . 6 2 Sentry 6 | . . . 6 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 2 2 5 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1630 | . 122 747 761 Core 397 | . 24 182 191 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 90 54 . Volleys Fired 79 | 7 4 27 41 Largest 2 | 2 2 2 2 Hottest 96 | 80 80 80 96 Shots Fired 126 | 14 8 52 52 Gun 89 | 14 8 52 15 Cannon 16 | . . . 16 Launcher 21 | . . . 21 Special . | . . . . Kinetic 41 | . . 33 8 Thermal 43 | 7 4 9 23 Explosive 21 | . . . 21 Electromagnetic 21 | 7 4 10 . Robot Hit Streak 17 | 3 4 7 17 Robot Miss Streak 4 | 2 2 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 73 | 6 4 31 32 Core Hits 50 | 4 2 15 29 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2040 | 100 111 380 1449 Guns 553 | 100 68 298 87 Cannons 346 | . . . 346 Explosions 1141 | . 43 82 1016 Melee . | . . . . Ramming . | . . . . Kinetic 186 | . . 167 19 Thermal 662 | 32 67 149 414 Explosive 1016 | . . . 1016 Electromagnetic 176 | 68 44 64 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Effects 5 | . . 5 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 48 | . . 7 41 Projectiles 31 | . . . 31 Explosions 17 | . . 7 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . . . 84 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 171 | 54 54 171 18 Average Temperature 25 | 27 25 36 7 Received Heat Transfer 456 | . . 303 153 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1028 | 75 50 200 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 449 | 15 59 137 449 Average Influence 99 | 7 44 57 150 Maximum Alert Level 2 | . . . 2 Low Security (%) 85 | 100 100 100 72 Level 1 11 | . . . 22 Level 2 2 | . . . 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 7 11 18 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 1 7 4 Terminals 10 | . . 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 30 | . 1 21 8 Successful 24 | . 1 16 7 Failed 6 | . . 5 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . . 18 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 20 | . . 13 7 Record 10 | . . 6 4 Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 4 | . . 2 2 Locate Traps 1 | . . 1 . Maintenance Status 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . . 6 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1782 | 125 235 508 914 Spaces Moved 1211 | 73 135 383 620 Core 30 | 30 . . . Treads 186 | 43 135 8 . Legs 833 | . . 213 620 Wheels . | . . . . Hover . | . . . . Flight 162 | . . 162 . Fastest Speed 34 | 50 160 34 120 Average Speed 113 | 116 160 86 120 Slowest Speed 160 | 160 160 160 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 23 31 50 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 166 | . 4 4 158 Melee . | . . . . Projectile . | . . . . AOE 166 | . 4 4 158 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1495 | 97 146 516 736 Wait 122 | 1 . 75 46 Move 1208 | 72 134 382 620 Hop . | . . . . Pick Up 29 | 9 2 8 10 Fast Attach 13 | 3 . 6 4 Attach 15 | 4 1 4 6 Detach . | . . . . Swap 9 | 1 3 4 1 Drop 20 | . 2 10 8 Fire 79 | 7 4 27 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Discovered new exit (range 10) 869 | -9/Materials | Entered another Materials area 869 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 894 | -8/Materials | Lost 4 parts (1p1n2w) 1783 | -8/Materials | Self-destructed Last Messages --------------- A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. >>Alert(Check) Current Alert Level: 2-E >>Layout(Zone) Retrieving Zone 3K layout... Downloaded map data. 01728_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-O 01739_ Acquired Imp. Medium Laser. 01754_ Aluminum Leg destroyed. 01758_ S-10 Pest destroyed. 01760_ Imp. Medium Laser destroyed. 01766_ Adv. Sensor Array destroyed. 01767_ Acquired Lgt. Assault Rifle. 01772_ Aluminum Leg destroyed. 01775_ Cesium-ion Thruster destroyed. 01781_ Lgt. Assault Rifle destroyed. 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