Cogmind - Beta 11 X11 *** ADVENTURER MODE // 2022.03.06 @ 22:36:00 Player: soymachine Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (218) 1090 Value Destroyed (10384) 10384 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (6914) 6914 TOTAL SCORE: 25488 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1757 Follower Combat Kills 2277 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1724 Friendly Fire -944 Cogmind --------- Core Integrity 0/1450 Matter 230/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Hacking Suite > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Hacking Suite System Shield Gamma Bomb Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Trap Scanner Wardrone Bay > --- WEAPON ----------- Tri-rail Accelerator Mini Smartbomb Launcher > --- INVENTORY -------- Heavy Treads Heavy Treads Hacking Drone Bay Gamma Rifle Vortex Rail Disruptor Cannon Neutron Cannon Matter Neutralizer KE Penetrator Remote Datajack RU-N14's Throwing Claymores Vortex Lance [Rating: 183] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Trap Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Core Shielding Weapon RU-N14's Throwing Claymores Energy Gun Improved EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 . . . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . . 2 . . . . . . . 1 Utility 10 | . . 1 . . . 3 1 . . . . 2 2 1 Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 153 | . 5 17 . 4 4 24 24 5 2 11 4 7 21 25 Power 17 | . . 1 . 1 . 3 3 . 1 2 . . 2 4 Engine 4 | . . 1 . 1 . 2 . . . . . . . . Core 6 | . . . . . . 1 2 . 1 1 . . . 1 Reactor 7 | . . . . . . . 1 . . 1 . . 2 3 Propulsion 35 | . . 7 . 1 . 3 4 1 1 2 1 2 3 10 Treads 28 | . . 7 . 1 . 3 4 1 1 2 1 2 3 3 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight 6 | . . . . . . . . . . . . . . 6 Utility 39 | . 3 . . 1 2 9 5 3 . . 2 1 10 3 Device 25 | . 1 . . 1 2 4 5 2 . . 2 1 5 2 Storage 4 | . 2 . . . . 1 . . . . . . 1 . Processor 6 | . . . . . . 2 . . . . . . 3 1 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 3 | . . . . . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | . 2 9 . 1 2 9 12 1 . 7 1 4 6 8 Energy Gun 16 | . . 5 . . 1 2 4 . . 1 . 1 2 . Energy Cannon 7 | . . 1 . . . . 3 . . . 1 . 2 . Ballistic Gun 8 | . 2 2 . . . 1 2 . . 1 . . . . Ballistic Cannon 4 | . . . . . . 2 1 . . . . 1 . . Launcher 10 | . . 1 . . . 1 1 1 . 1 . 1 1 3 Special Weapon 10 | . . . . 1 1 3 1 . . 3 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . 1 . 1 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 3 . 2 3 . . 3 . 3 . . Parts Lost 54 | . 1 8 . . . . 11 . 1 2 2 . 11 18 Power 7 | . 1 . . . . . 2 . 1 . . . 2 1 Propulsion 21 | . . 4 . . . . 4 . . 1 2 . 1 9 Utility 12 | . . . . . . . 3 . . 1 . . 4 4 Weapon 14 | . . 4 . . . . 2 . . . . . 4 4 Highest Loss Streak 5 | . 1 5 . . . . 4 . 1 2 2 . 5 5 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 93 76 88 95 100 95 92 71 87 87 84 52 50 44 Engine 3 | . 12 6 11 11 11 6 3 . . . . . . . Core 3 | . . . . . . 4 5 5 4 8 5 5 3 1 Reactor 1 | . . . . . . . 1 5 5 2 5 5 3 2 Treads 20 | . . 22 33 33 33 31 23 5 16 17 19 15 11 7 Leg 1 | . 28 5 . . . . . . . . . . . . Device 16 | . 9 11 11 17 22 20 22 15 17 16 14 6 12 9 Storage 6 | . 14 11 11 11 11 6 5 5 5 5 5 5 4 2 Processor 5 | . . . . . . 7 11 11 11 11 11 1 3 5 Protection 1 | . . . . . . 2 . 2 5 5 5 . . . Energy Gun 3 | . 3 9 11 8 2 2 4 . . . . 3 1 . Energy Cannon 2 | . . 2 . . . . 3 11 11 4 2 2 . 2 Ballistic Gun 2 | . 24 7 11 11 1 . . . . 2 . . . . Ballistic Cannon 1 | . . . . . . 1 3 . . . . 2 3 . Launcher 1 | . . . . . . 1 . 5 5 1 5 2 1 2 Special Weapon 3 | . . . . 2 17 5 1 . . 6 4 . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 133 | 12 30 35 34 41 46 63 74 76 85 92 91 133 129 97 Greatest Support 210 | 20 20 69 69 69 69 115 162 150 173 173 147 168 168 210 Greatest Overweight (x) 3 | . 1 2 . . . . 2 . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | . 11 15 15 15 15 15 15 15 15 15 15 15 17 13 Most Carried 15 | . 11 14 13 15 14 15 15 14 14 15 15 15 15 13 Average Carried 12 | . 9 11 13 12 13 14 14 12 13 14 14 10 12 7 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 15 | 6 11 13 13 12 14 15 13 13 13 15 15 15 9 4 Class Distribution -------------------- 50% | Mutant 16% | Skirmisher 9% | Hacker-Mutant 8% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Matter Collected 3965 | 200 107 446 18 13 67 475 623 85 230 300 51 124 549 677 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7382 | . 145 1545 65 . 122 379 2354 61 433 132 228 153 970 795 Parts 367 | . 8 82 4 . 12 27 117 2 18 6 9 5 37 40 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . 14 . . 1 12 68 6 . . . Prevented 22 | . . . . . 3 . . 1 7 11 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 179 | . 5 24 4 . 7 13 41 1 10 13 12 2 26 21 Melee 5 | . . . . . . . . . . . . 2 3 . Guns 33 | . 5 15 4 . . 1 6 . . . . . 2 . Cannons 55 | . . 2 . . 3 3 18 1 1 2 2 . 16 7 AOE 81 | . . 6 . . 4 9 17 . 8 11 10 . 4 12 Classes Destroyed 23 | . 2 7 . . . 2 9 . . 2 . . . 1 Worker 13 | . . 5 . . . 1 4 . . . . . 1 2 Builder 10 | . . 2 . . . 2 4 . . . . 1 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . Recycler 3 | . . 2 . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . . . . . . 2 Watcher 4 | . . 3 . . . . . . . . . . 1 . Swarmer 38 | . 3 . 4 . 4 5 . . 3 . 6 . 6 7 Grunt 64 | . 2 17 . . 3 5 10 1 5 6 4 . 7 4 Brawler 6 | . . . . . . . 2 . 1 2 . . 1 . Duelist 4 | . . 1 . . . . 1 . . 1 . . 1 . Protector 5 | . . . . . . . 5 . . . . . . . Sentry 13 | . . 6 . . . . 2 . 1 . 1 1 . 2 Demolisher 2 | . . . . . . . 1 . . 1 . . . . Specialist 13 | . . . . . . . 7 . . . . . 4 2 Hunter 11 | . . . . . . 1 5 . . . . 1 2 2 Programmer 18 | . . . . . . 2 7 . . . 1 . 4 4 Heavy 2 | . . . . . . . 1 . . . . . 1 . Behemoth 3 | . . . . . . . 1 . . 2 . . . . Executioner 1 | . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . 1 . . . . . . . Fireman 2 | . . . . . . . 2 . . . . . . . Best Kill Streak 21 | . 3 8 4 . 4 4 21 1 4 14 7 1 8 6 Combat Bots Only 17 | . 3 7 4 . 4 4 17 1 4 13 7 1 8 6 Max Kills in Single Turn 15 | . 2 3 2 . 2 4 15 1 3 5 6 1 2 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 11 | . . 2 . . 1 3 11 . 3 4 6 . 2 3 Melee 1 | . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Damage Taken 15471 | . 422 1836 17 . 108 364 4069 15 135 769 215 444 2352 4725 Core 2875 | . 100 371 5 . 12 33 587 . 16 65 5 8 211 1462 Absorbed by Shields 558 | . . . . . . . . . . . . . 403 155 Redirected to Shielding 43 | . . . . . . 11 . . 6 25 1 . . . Core Remaining (%) 67 | 100 60 . . . 3 96 . . . . 32 99 83 . Volleys Fired 383 | . 21 85 4 . 5 28 77 1 9 35 5 2 64 47 Largest 3 | . 2 2 2 . 2 2 3 3 3 3 3 2 2 2 Hottest 224 | . 46 96 68 . . 134 224 214 214 45 124 126 180 105 Shots Fired 691 | . 42 141 6 . 10 52 196 3 26 48 14 3 94 56 Gun 303 | . 42 124 6 . . 18 77 . . 5 . 1 30 . Cannon 246 | . . 12 . . . 20 94 2 18 . 2 2 61 35 Launcher 61 | . . 5 . . . 5 16 1 8 5 5 . 3 13 Special 81 | . . . . . 10 9 9 . . 38 7 . . 8 Kinetic 244 | . 42 61 4 . . 30 55 . . . . . 52 . Thermal 141 | . . 8 . . . 8 75 1 9 . . . 5 35 Explosive 117 | . . 5 . . 10 14 25 1 8 18 12 . 3 21 Electromagnetic 143 | . . 67 2 . . . 41 1 9 . 2 2 19 . Entropic 21 | . . . . . . . . . . 5 . 1 15 . Robot Hit Streak 37 | . 15 37 3 . 7 9 32 24 27 17 14 2 30 16 Robot Miss Streak 3 | . 3 2 1 . 1 3 3 . 2 1 2 1 2 1 Penetration Max 1 | . . . . . . . 1 . . 1 . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 549 | . 32 122 5 . 5 26 155 1 18 37 8 7 90 43 Core Hits 399 | . 7 60 4 . 9 25 108 3 16 34 21 4 65 43 Critical Kills 3 | . . . . . . . 2 . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 32 | . 1 3 . . 1 2 6 . 1 3 . 2 9 4 Burn 2 | . . 2 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 3 | . 1 . . . . . 2 . . . . . . . Blast 11 | . . . . . . 1 2 . . . . . 8 . Corrupt 2 | . . 1 . . . . . . 1 . . . . . Sever 10 | . . . . . 1 1 2 . . 3 . . . 3 Sunder 3 | . . . . . . . . . . . . 2 1 . Melee Attacks 31 | . . . . . . . . . . . . 9 13 9 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . 1 Entropic 30 | . . . . . . . . . . . . 9 13 8 Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 34740 | . 476 2477 70 . 1029 2235 9586 57 1291 5148 1966 564 5615 4226 Guns 4546 | . 476 1624 70 . . 139 1394 . . 162 . . 681 . Cannons 8610 | . . 219 . . . 295 2785 38 448 . . 22 3667 1136 Explosions 18693 | . . 634 . . 827 1531 5195 19 843 4505 1711 . 496 2932 Melee 1313 | . . . . . . . . . . . . 542 771 . Ramming . | . . . . . . . . . . . . . . . Kinetic 6463 | . 476 702 42 . . 326 1485 . . . . . 3432 . Thermal 7457 | . . 501 . . . 108 4974 . 553 . . . 185 1136 Explosive 15068 | . . 232 . . 827 1531 2304 19 511 4505 1711 . 496 2932 Electromagnetic 2217 | . . 1042 28 . . . 611 38 227 . . 22 249 . Impact . | . . . . . . . . . . . . . . . Slashing 1578 | . . . . . 202 270 212 . . 481 255 . . 158 Piercing . | . . . . . . . . . . . . . . . Entropic 1957 | . . . . . . . . . . 162 . 542 1253 . Highest Corruption 11 | . . 1 1 1 . 1 . . . . . 1 4 11 Average Corruption 3 | . . 1 1 1 . 1 . . . . . 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . 4 19 Effects 48 | . . 2 . . . 3 . . . . . 2 11 30 Message Errors 9 | . . . . . . 1 . . . . . 1 1 6 Matter Fused 7 | . . 1 . . . 2 . . . . . . 2 2 Heat Flow Errors 4 | . . . . . . . . . . . . . 2 2 Energy Discharges 8 | . . . . . . . . . . . . . 3 5 Parts Rejected 5 | . . 1 . . . . . . . . . . 1 3 Data Loss (minor) 4 | . . . . . . . . . . . . 1 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1337 | . . 12 . . 29 113 580 . . 46 100 56 225 176 Projectiles 129 | . . . . . . 29 20 . . . 3 . 55 22 Explosions 1010 | . . 12 . . 29 84 560 . . 46 97 . 28 154 Melee 198 | . . . . . . . . . . . . 56 142 . Knockbacks 33 | . . . . . . 1 4 . . . . . 28 . Impact . | . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . 1 4 . . . . . 26 . Secondary 2 | . . . . . . . . . . . . . 2 . Self-Inflicted Damage 648 | . . 72 . . . . 238 . 35 . 139 . . 164 Shots 20 | . . 3 . . . . 5 . 2 . 4 . . 6 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 541 | . 21 155 . . 5 92 541 51 120 . . 60 489 108 Average Temperature 103 | . 6 46 . . 5 34 179 25 45 . . 30 137 17 Received Heat Transfer 3376 | . 231 879 . . 45 63 1038 9 54 57 . 18 341 641 Effects 14 | . . . . . . . 11 . . . . . 3 . Shutdowns 6 | . . . . . . . 3 . . . . . 3 . Interference 5 | . . . . . . . 5 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 2 . . . . . . 1 . . . 1 . Combat Hostiles 3 | . . 1 . . . . . . 1 . . . 1 . Parts Fried 7 | . . 4 . . . . 1 . . . . . 1 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Melted 3 | . . . . . . . 2 . . . . . . 1 Heat Transferred 6432 | . . 994 . . . 148 3782 . 250 . . . 185 1073 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 7 . . . . 3 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Peak Influence 1684 | . 140 608 290 . . 318 1236 . . . . 586 528 1684 Initial 217 | . . 50 200 . . 49 22 . . . . 22 217 160 Average 377 | . 72 326 277 . . 153 596 . . . . 420 287 668 Maximum Alert Level 5 | . . 2 1 . . 1 4 . . . . 2 2 5 Low Security (%) 34 | . 100 36 . . . 66 34 . . . . 15 5 5 Level 1 26 | . . 15 100 . . 33 . . . . . 5 80 14 Level 2 21 | . . 48 . . . . 5 . . . . 78 13 44 Level 3 13 | . . . . . . . 51 . . . . . . 22 Level 4 2 | . . . . . . . 7 . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 2 . . . 10 12 . . . . 2 10 15 Investigation 8 | . 1 . . . . 3 1 . . . . . 2 1 Extermination 10 | . . . . . . 3 2 . . . . 1 1 3 Reinforcement 19 | . . 2 . . . 3 5 . . . . 1 4 4 Assault 6 | . . . . . . . 4 . . . . . . 2 Garrison 9 | . . . . . . 1 . . . . . . 3 5 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Distress Signals 10 | . . 3 . . . 1 . . . 1 . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 340 | . 13 40 4 . 9 30 62 1 10 36 12 16 35 72 Peak Tracking Total 18 | . 6 8 4 . 4 4 17 1 4 17 7 3 7 18 Tactical Retreats 18 | . . 3 . . . . 2 . 1 . . . 1 11 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Traps Triggered 7 | . 2 . . . . 3 1 . . . . . . 1 Indirectly 3 | . . . . . . 3 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . 1 1 10 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Machines Disabled 34 | . . 1 . . 1 5 16 . . . 5 1 1 4 Max in Single Turn 11 | . . 1 . . . 1 11 . . . 5 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Machines Accessed 5 | . . . . . . 1 1 . . 1 . 1 1 . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 1 . Total Hacks 8 | . . . . . . 1 2 . . 1 . 2 2 . Successful 4 | . . . . . . 1 1 . . 1 . 1 . . Failed 4 | . . . . . . . 1 . . . . 1 2 . Catastrophic 1 | . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . . . . . . 5 10 . . . . 4 2 8 Terminals . | . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . 2 2 . Terminal Hacks 1 | . . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . Reprogram 2 | . . . . . . 1 . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . 1 1 . . . . 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 56 | . . . . . . . 56 . . . . . . . Total Robot Build Rating 18 | . . . . . . . 18 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . 4 . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Programmers 4 | . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Total Allies 37 | . . . . 9 . 8 11 . . . . 2 . 7 Largest Group 12 | . . . . 9 9 6 12 . . . . 2 . 5 Highest-Rated Group 543 | . . . . 244 244 309 543 . . . . 100 . 507 Highest-Rated Ally 115 | . . . . 41 41 85 85 . . . . 50 . 115 Zionite Dispatches 12 | . . . . . . 2 5 . . . . 1 . 4 Heavy 1 | . . . . . . 1 . . . . . . . . Light 3 | . . . . . . 1 1 . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . 1 . . Offense Resupply 2 | . . . . . . . 1 . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . 1 . . . . . . . Total Orders 12 | . . . . . 1 4 1 1 . . . 2 1 2 ROAM 1 | . . . . . . 1 . . . . . . . . DROP 3 | . . . . . . . 1 . . . . . . 2 EXPLORE 4 | . . . . . 1 1 . . . . . 1 1 . RETURN 4 | . . . . . . 2 . 1 . . . 1 . . Ally Attacks 264 | . . . . . 26 130 32 . . . . 30 3 43 Total Damage 10245 | . . . . . 648 3481 698 . . . . 3133 195 2090 Kills 70 | . . . . . 7 22 10 . . . . 18 1 12 Allies Corrupted 3 | . . . . . . . 1 . . . . . 1 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 1 . 2 . . . Drone Launches 6 | . . . . . 1 1 . 1 . . . 2 1 . Drone Recoveries 5 | . . . . . 1 1 . 1 . . . 1 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Turns Passed 13143 | . 321 995 122 1337 590 2033 1652 538 651 1165 702 628 1242 1167 Spaces Moved 7113 | 1 164 390 71 826 317 1039 746 326 385 654 377 274 545 998 Core 239 | . . . . . . . . . . . . . . 239 Treads 6167 | . . 281 71 826 317 1039 746 326 385 654 377 274 545 326 Legs 274 | 1 164 109 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 44 | . . . . . . . . . . . . . . 44 Flight 389 | . . . . . . . . . . . . . . 389 Fastest Speed 31 | 120 120 160 160 160 160 160 160 160 160 160 165 160 160 31 Average Speed 155 | 120 145 168 160 160 160 160 164 160 160 160 180 208 165 95 Slowest Speed 330 | 120 190 260 160 160 160 160 330 160 160 165 250 246 170 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . . . . . . . 1 Exploration Rate (%) 45 | 1 47 46 32 87 52 37 26 65 66 94 69 9 18 40 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . . . 2 . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . 1 1 . Scrap Searched 10 | . . . . 3 1 . . 3 1 . 2 . . . Spaces Dug 52 | . . . . . . 7 10 . . . . 4 . 31 Terrain Destroyed 1201 | . . 58 . . 65 139 230 21 124 88 164 5 48 259 Melee 12 | . . . . . . . . . . . . 4 . 8 Projectile 61 | . . . . . 1 10 10 1 2 1 2 1 25 8 AOE 1128 | . . 58 . . 64 129 220 20 122 87 162 . 23 243 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Total 8604 | . 203 584 74 844 388 1359 1036 340 397 737 386 324 782 1150 Wait 734 | . 8 76 . 3 61 238 162 5 . 21 . 13 118 29 Move 7099 | . 163 389 70 825 316 1038 745 325 384 653 376 273 544 998 Hop . | . . . . . . . . . . . . . . . Pick Up 121 | . 6 15 . 6 2 16 15 3 2 5 1 9 15 26 Fast Attach 16 | . . . . . . 4 2 . . 4 2 . 1 3 Attach 85 | . 1 12 . 2 . 7 10 4 2 . 1 5 19 22 Detach 6 | . . . . . . . . 1 . . . 2 1 2 Swap 52 | . 4 5 . 2 4 13 12 1 . 7 1 2 1 . Drop 77 | . . 2 . 6 . 15 13 . . 12 . 9 6 14 Fire 383 | . 21 85 4 . 5 28 77 1 9 35 5 2 64 47 Melee 31 | . . . . . . . . . . . . 9 13 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 636 | -9/Materials | Lost 3 parts (1n2w) 817 | -9/Materials | Destroyed 7 combat bots 878 | -9/Materials | Crushed by falling debris 891 | -9/Materials | Core integrity fell below 50% 920 | -9/Materials | Lost 5 parts (3n2w) 1173 | -9/Materials | Core integrity fell below 20% 1190 | -9/Materials | Discovered new exit (range 9) 1261 | -9/Materials | Discovered new exit (range 16) 1317 | -9/Materials | Entered Mines 1436 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1439 | -9/Mines | Entered Zion 1511 | -7/Zion | System corruption cleaned by Quarantine Array 1598 | -7/Zion | Gained Derelict followers 1791 | -7/Zion | Learned Factory garrison access intel 1941 | -7/Zion | Given the Hacking Drone Bay 1941 | -7/Zion | Found Prototype Device 1942 | -7/Zion | Identified Hacking Drone Bay 2242 | -7/Zion | Imprinted 2244 | -7/Zion | Declared Zion's savior 2410 | -7/Zion | Found Prototype Special Weapon 2412 | -7/Zion | Found Prototype Special Weapon 2415 | -7/Zion | Found Prototype Special Weapon 2417 | -7/Zion | Found Prototype Special Weapon 2418 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 2753 | -7/Zion | Discovered new exit (range 11) 2776 | -7/Zion | Entered Proximity Caves 2776 | -6/Proximity Caves | Accompanied by 9 allies 2821 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3345 | -6/Proximity Caves | Discovered new exit (range 14) 3366 | -6/Proximity Caves | Entered Factory 3366 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3367 | -6/Factory | Loaded intel: 4 garrison access locations 3726 | -6/Factory | Zion Light squad teleported in 4190 | -6/Factory | Found Prototype Protection 4190 | -6/Factory | Identified Zio. Weapon Casing 4713 | -6/Factory | Zion Heavy squad teleported in 5206 | -6/Factory | Terminal network hard line cut 5324 | -6/Factory | Build established: Skirmisher 5324 | -6/Factory | Discovered new exit (range 22) 5335 | -6/Factory | Garrison activated, responded to threat 5364 | -6/Factory | Identified exit to Factory 5399 | -6/Factory | Entered another Factory area 5399 | -5/Factory | Accompanied by 2 allies 5399 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5470 | -5/Factory | Fabricated B-60 Warrior? 5691 | -5/Factory | Zion Light squad teleported in 5790 | -5/Factory | Zion Offense Resupply teleported in 5875 | -5/Factory | Zion Fire squad teleported in 5999 | -5/Factory | First assault squad dispatched 6072 | -5/Factory | Cargo convoy interrupted 6125 | -5/Factory | Destroyed 17 combat bots 6236 | -5/Factory | Spotted B-75 Beast 6263 | -5/Factory | Destroyed B-75 Beast 6308 | -5/Factory | Zion Recon squad teleported in 6654 | -5/Factory | Lost 4 parts (1p1n1u1w) 6929 | -5/Factory | Discovered new exit (range 20) 6945 | -5/Factory | Zion Hover Resupply teleported in 6975 | -5/Factory | Core integrity fell below 50% 7025 | -5/Factory | Discovered new exit (range 20) 7029 | -5/Factory | Lost 3 parts (2n1u) 7038 | -5/Factory | Terminal network hard line cut 7045 | -5/Factory | Identified exit to Upper Caves 7051 | -5/Factory | Entered Upper Caves 7559 | -5/Upper Caves | Discovered new exit (range 6) 7567 | -5/Upper Caves | Identified exit to Upper Caves 7589 | -5/Upper Caves | Entered another Upper Caves area 7654 | -5/Upper Caves | Discovered new exit (range 15) 7675 | -5/Upper Caves | Identified exit to Factory 7829 | -5/Upper Caves | Build established: Tank 7906 | -5/Upper Caves | Identified exit to Warlord 8143 | -5/Upper Caves | Encountered a Warlord checkpoint 8240 | -5/Upper Caves | Entered Warlord 8500 | -5/Warlord | Build established: Mutant 8630 | -5/Warlord | Found Prototype Device 8798 | -5/Warlord | Found Prototype Special Weapon 8798 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 8812 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8861 | -5/Warlord | Rebuked by Warlord 8886 | -5/Warlord | Warlord's base attacked by MAIN.C 9132 | -5/Warlord | Found Prototype Energy Gun 9133 | -5/Warlord | Identified Vortex Rail 9140 | -5/Warlord | Found Prototype Piercing Weapon 9141 | -5/Warlord | Identified Vortex Lance 9224 | -5/Warlord | Spotted Striker 9224 | -5/Warlord | Spotted B-75 Beast 9226 | -5/Warlord | Spotted B-86 Titan 9236 | -5/Warlord | Warlord forces counterattacked 9255 | -5/Warlord | Destroyed B-75 Beast 9258 | -5/Warlord | Destroyed B-86 Titan 9261 | -5/Warlord | Spotted Executioner 9264 | -5/Warlord | Destroyed Executioner 9285 | -5/Warlord | Destroyed 13 combat bots 9292 | -5/Warlord | Spotted Executioner 9294 | -5/Warlord | Spotted Executioner 9326 | -5/Warlord | Spotted B-86 Titan 9342 | -5/Warlord | Discovered new exit (range 21) 9392 | -5/Warlord | Spotted Striker 9393 | -5/Warlord | Spotted Executioner 9403 | -5/Warlord | Identified exit to Proximity Caves 9405 | -5/Warlord | Entered Proximity Caves 9450 | -4/Proximity Caves | Spotted B-86 Titan 9585 | -4/Proximity Caves | Build established: Scavenger-Tank 9683 | -4/Proximity Caves | Attracted the attention of an 0b10 base 9707 | -4/Proximity Caves | Destroyed 7 combat bots 10054 | -4/Proximity Caves | Build established: Scavenger-Mutant 10082 | -4/Proximity Caves | Discovered exit to Factory (range 9) 10107 | -4/Proximity Caves | Entered Factory 10107 | -4/Factory | Evolved 2 slots: Utility x2 10190 | -4/Factory | Zion Demo squad teleported in 10193 | -4/Factory | Identified Wardrone Bay 10703 | -4/Factory | Discovered new exit (range 6) 10717 | -4/Factory | Found Prototype Launcher 10718 | -4/Factory | Identified Mni. Smartbomb Launcher 10735 | -4/Factory | Entered Research 10735 | -3/Research | Accompanied by 1 ally 10735 | -3/Research | Evolved 2 slots: Utility x2 11265 | -3/Research | Build established: Tank 11511 | -3/Research | Destroyed 8 combat bots 11692 | -3/Research | Garrison activated, responded to threat 11719 | -3/Research | Build established: Mutant 11803 | -3/Research | Lost 5 parts (1p2u2w) 11866 | -3/Research | Discovered new exit (range 15) 11977 | -3/Research | Entered another Research area 11977 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12212 | -2/Research | Build established: Hacker-Mutant 12296 | -2/Research | Found Fusion Bomb Launcher 12298 | -2/Research | Found Fusion Bomb Launcher 12340 | -2/Research | Garrison activated, responded to threat 12504 | -2/Research | Lost 3 parts (1n2u) 12529 | -2/Research | System corruption reached 10% 12636 | -2/Research | Spotted B-90 Cyclops 12678 | -2/Research | Lost 4 parts (2n2w) 12741 | -2/Research | Core integrity fell below 50% 12775 | -2/Research | Crushed by falling debris 12932 | -2/Research | Spotted B-90 Cyclops 12941 | -2/Research | Zion Hacker squad teleported in 12975 | -2/Research | Lost 5 parts (3n1u1w) 12987 | -2/Research | Zion Light squad teleported in 13001 | -2/Research | Zion Offense Resupply teleported in 13006 | -2/Research | First assault squad dispatched 13036 | -2/Research | Zion Hacking Resupply teleported in 13067 | -2/Research | High security lockdown imminent 13068 | -2/Research | Spotted B-90 Cyclops 13077 | -2/Research | Found Enh. Force Lance 13078 | -2/Research | Core integrity fell below 20% 13084 | -2/Research | Found Gamma Bomb Array 13115 | -2/Research | Found Enh. Force Lance 13144 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13109_ Detecting system override signal. 13114_ Dropped Matter Neutralizer. 13115_ Acquired Enh. Force Lance. 13116_ System corrupted: Heat flow error (+134). 13117_ ALERT: Machine network offline. 13117_ Acquired 86 matter. 13119_ Slug penetrates Wall. 13125_ C-30 ARC bursts open, deploying its payload. 13125_ G-73 Enforcer unfolds itself. 13125_ L-61 Swordsman unfolds itself. 13125_ M-36 Artificer unfolds itself. 13125_ Critical hit (Burn: +37). 13126_ Slug penetrates Wall. 13126_ Penetrated by Slug. 13130_ System corrupted: Slammed into ceiling. 13130_ Impulse Thruster destroyed. 13130_ System corrupted by crushing effect (+1). 13132_ The unstable cave ceiling collapses. 13132_ ALERT: Performing unscheduled system reset. 13138_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????/ ?????# ## /!!# "" | | ??????????# ! ###### ## | | ??????????# ###### [%= | | ??????##### * #???# # =[ | | ????? #???# | | ??????????# ! #?### ## | | ??????????# #?# # [ | | ??????????######## ] #?# = | | ?????????????????# #?#] = [% | | ?????????????????# ### # = | | ?????????????????# ## ] # % | | ?????????????????# ########## ## # [ = ? | | ?????????????????# #????????# ## #*%! ##### | | ?????????????????# #?######?# ## # # [ !!!"## | | ?????????????????# #?# # %[%### | | ?????????????????# #?# # =! *!!* | | ?????????????????# #???? + |*=%* | | ?????????????????# #???? ?# %[ | | ?????????????????# #???? ?# [ ## ###### | | ?????????????????# #???? ll?# = # #???# | | ?????????????????? #????#/#?# # ###???##+# | | ?????????????????# #???## ### ## #????? | | ?????????????????# ##### l# ####??? | | ?????????????????# p#" #????# | | ######???????????# ##### A ## #????# | | #???????????# #???##@### #????# | | #?????##????# #????# #?# #????# | | #?????# #####/######p### ###### | | #######"## ## + | | # # % ######## | | ?# #"" #??????######## | | #+#### !#"" #?????????????? | | # *!! % #?????????????? | | + =%!= % +?????????????? | | # %%%*|# [ #?????????????? | | ###### * [ ! #"" #?????????????? | | ?????# !%! #"" # ####### #?????????????? | | ?????# !! # # ????? #?????????????? | | ######## # # # ! # #???? #?????????????? | | # ######### #???? ?????????????? | | # # #??????# #???? #?????????????? | | #### ###??????#! #???? #?????????????? | | #???#?????????# =#???? ??????????????? | | #?????????????########???? ??????????????? | | #????????????????????????????????????????? | | !#????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 55 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 225 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 63 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotBiometalReconstructor Manual? 0 Play Time 02:10:41 Cumulative 335.8 hours Start 2022.03.02 @ 20:36:10 End 2022.03.06 @ 22:36:00 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 264 Rogue 195 Adventurer 69 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f4366c3-55cd-482f-a163-73820d67740a