Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 23:04:07 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (34) 34 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1685) 1685 TOTAL SCORE: 9524 Bonus ------- Pacifist 270 Follower Combat Kills 115 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 57/1600 Matter 231/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Phase Shifter Improved Light Armor Plating Precision Shock Rifle Linear Accelerator Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Graphene Brace Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Phase Shifter Improved Light Armor Plating Precision Shock Rifle Linear Accelerator Plasma Cutter [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion None Utility System Shield Device Graphene Brace Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . . . 4 2 . 2 2 . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 45 | 2 1 5 . . 8 . . 3 . 6 6 4 3 7 Power 2 | . . 1 . . . . . . . . . 1 . . Engine 2 | . . 1 . . . . . . . . . 1 . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 36 | . 1 4 . . 7 . . 2 . 6 4 3 2 7 Device 5 | . . 1 . . 1 . . . . . 1 1 . 1 Storage . | . . . . . . . . . . . . . . . Processor 18 | . . . . . 4 . . 2 . . 3 1 2 6 Hackware 9 | . . . . . 2 . . . . 6 . 1 . . Protection 4 | . 1 3 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 7 | 2 . . . . 1 . . 1 . . 2 . 1 . Energy Gun 3 | 1 . . . . . . . 1 . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . . . . Parts Lost 23 | . . 2 . . . . . . . 3 6 1 1 10 Power 1 | . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . Utility 22 | . . 2 . . . . . . . 3 6 1 . 10 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . 2 . . . . . . . 2 4 1 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 2 3 3 3 3 4 4 3 4 4 4 4 5 5 Power . | . 1 . 2 2 2 2 2 1 1 1 1 . . . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . 1 2 1 1 1 1 1 1 1 1 1 1 2 2 Weapon 1 | . . . . . . . . . 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 10 | . . 1 1 . . . . 4 . . 2 . . 2 Power 4 | . . . 1 . . . . 3 . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 3 | . . 1 . . . . . . . . . . . 2 Weapon 3 | . . . . . . . . 1 . . 2 . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 40 | . 19 15 14 14 28 46 46 45 47 48 60 39 39 37 Device 6 | . . . . . 1 7 7 6 5 5 8 7 8 7 Processor 16 | . . . . . 12 23 23 25 29 25 22 18 13 21 Hackware 13 | . . . . . 5 15 15 13 11 15 28 9 13 8 Protection 2 | . 2 14 14 14 7 . . . . . . . . . Peak Build Rating 53 | 2 2 10 3 2 16 16 16 24 22 34 50 41 45 53 Average Rating 28 | 1 1 1 2 2 8 16 16 19 22 23 39 32 38 38 On Entrance 15 | . 2 1 1 3 2 16 16 16 22 22 34 26 38 40 Naked Turns 7 | . 4 3 . . . . . . . . . . . . Heaviest Build 22 | 3 3 3 3 3 4 2 2 2 2 2 13 10 22 2 Greatest Support 12 | 3 3 3 3 3 3 3 3 3 3 3 3 12 12 12 Greatest Overweight (x) 4 | . . . . . 1 . . . . . 4 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 3 4 4 4 5 5 4 5 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 1 5 4 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 53% | Hacker-Mutant 24% | Mutant 22% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Wizard-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 455 | 220 . 20 . . 66 . . . . 14 124 . . 11 Remotely . | . . . . . . . . . . . . . . . Salvage Created 21 | . . . . . 21 . . . . . . . . . Parts 1 | . . . . . 1 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 1 | . . . . . 1 . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 408 | . . 74 . 5 2 . 7 . . 25 126 4 18 147 Missed 175 | . . 26 . 3 1 . 3 . . 9 62 2 5 64 Hits 233 | . . 48 . 2 1 . 4 . . 16 64 2 13 83 Projectile 233 | . . 48 . 2 1 . 4 . . 16 64 2 13 83 Critical Strikes 9 | . . . . . . . . . . 3 2 . . 4 Actively Blocked 6 | . . . . . . . . . . . 2 . . 4 Damage Taken 4195 | . . 448 . 14 14 . 110 32 . 420 963 62 283 1849 Core 3289 | . . 237 . . . . 110 32 . 420 716 28 203 1543 Absorbed by Shields 60 | . . . . . . . . . . 54 . . 6 . Regen/Repaired (Parts) 78 | . . . . . . . . . . . . 78 . . Core Remaining (%) 73 | 100 . . . 5 100 . 84 96 . 58 37 97 86 . Volleys Fired 16 | . . . . . 6 . . . . . 7 . 3 . Largest 1 | . . . . . 1 . . . . . 1 . 1 . Hottest 75 | . . . . . 20 . . . . . 75 . 54 . Shots Fired 16 | . . . . . 6 . . . . . 7 . 3 . Gun 3 | . . . . . . . . . . . 3 . . . Cannon 7 | . . . . . . . . . . . 4 . 3 . Launcher . | . . . . . . . . . . . . . . . Special 6 | . . . . . 6 . . . . . . . . . Kinetic 7 | . . . . . . . . . . . 4 . 3 . Thermal 9 | . . . . . 6 . . . . . 3 . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . . . . 6 . . . . . 7 . . . Robot Miss Streak 1 | . . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 8 | . . . . . 6 . . . . . 2 . . . Core Hits 7 | . . 1 . . 3 . . . . . 2 . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 237 | . . 18 . . 66 . . . . . 78 20 . 55 Guns 44 | . . . . . . . . . . . 44 . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 127 | . . 18 . . . . . . . . 34 20 . 55 Kinetic . | . . . . . . . . . . . . . . . Thermal 110 | . . . . . 66 . . . . . 44 . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 1 . 2 4 . . 8 Average Corruption 2 | . . . . . . . . 1 . 1 2 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 2 . . 2 Message Errors 3 | . . . . . . . . . . . 2 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . 8 . . . . . . . . 15 10 . 25 Shots . | . . . . . . . . . . . . . . . Rammed 31 | . . 5 . . . . . . . . 12 2 . 12 Targets Rammed 31 | . . 5 . . . . . . . . 12 2 . 12 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 13 | . . . . . . . . . . . 13 . . . Average Temperature 13 | . . . . . . . . . . . 13 . . . Received Heat Transfer 180 | . . 54 . . 9 . 9 . . . 54 9 9 36 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . . Heat Transferred 322 | . . . . . 222 . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 100 100 93 100 100 100 Level 1 1 | . . . . . . . . . . . 6 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 284 | . 6 50 . 99 38 11 . 28 . 15 284 140 38 30 Initial 140 | . . . . . 38 11 . . . . 2 140 38 . Average 27 | . 3 4 . 40 11 3 . 7 . 4 55 96 5 1 Influence Increases 994 | . 11 91 . 99 65 . . 28 . 15 531 58 21 75 Destroy 0b10 Robot/C 240 | . . 20 . 80 . . . . . . 140 . . . Destroy 0b10 Robot/NC 5 | . . . . . 5 . . . . . . . . . Destroy Leader 30 | . . . . 10 . . . . . . 20 . . . Allied During Kill 19 | . . 1 . 9 . . . . . . 9 . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . . Successful Hack 67 | . 11 . . . . . . 28 . . . 28 . . Disable Machine 15 | . . . . . . . . . . . 15 . . . Destroy Structure 8 | . . . . . . . . . . . 2 . 6 . Partial Spotted 135 | . . . . . 15 . . . . . 60 30 . 30 Lose Combat Pursuer 465 | . . 60 . . 45 . . . . 15 285 . 15 45 Influence Decreases 979 | . 11 41 50 . 139 25 . 28 . 10 268 258 89 60 Entered New Map 286 | . . . 50 . 61 14 . . . . 3 128 30 . Time Decay 553 | . 11 21 . . 78 11 . 28 . . 185 120 59 40 Lost Part 100 | . . . . . . . . . . 10 60 10 . 20 Lost Ally 40 | . . 20 . . . . . . . . 20 . . . Squads Dispatched 12 | . . . . . . . . . . . 5 1 4 2 Investigation 2 | . . . . . . . . . . . 1 1 . . Extermination 6 | . . . . . . . . . . . 2 . 2 2 Reinforcement 4 | . . . . . . . . . . . 2 . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 3 | . . . . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 86 | . . 13 . 4 5 . 2 2 . 2 32 1 6 19 Peak Tracking Total 15 | . . 7 . 4 4 . 2 1 . 2 12 2 5 15 Tactical Retreats 13 | . . 2 . . 2 . . . . 1 4 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 8 | . . . . . . . . 1 . 2 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . Objects Rigged 4 | . . . . . . . . . . . 4 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 20 | . 2 . 1 . 3 1 . 2 1 . 2 4 2 2 Terminals 17 | . 2 . . . 3 1 . 2 1 . 2 3 2 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 42 | . 5 . 1 . 7 1 . 3 1 . 4 10 7 3 Successful 19 | . 2 . 1 . 2 1 . 3 1 . 2 5 1 1 Failed 23 | . 3 . . . 5 . . . . . 2 5 6 2 Catastrophic 6 | . . . . . . . . . . . . 1 4 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . 2 . 1 . 7 . . 2 . . 4 2 . 1 Terminals 37 | . 5 . . . 7 1 . 3 1 . 4 8 7 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 8 | . 1 . 1 . . 1 . 1 1 . . 2 1 . Open DSF 3 | . . . . . . 1 . . 1 . . . 1 . Level Access Points 2 | . . . . . . . . 1 . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 1 . . . 2 . . 2 . . 2 1 . . Terminals 8 | . 1 . . . 2 . . 2 . . 2 1 . . Botnet 7 | . 1 . . . 2 . . 2 . . 1 1 . . Detonate 1 | . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 3 . . 2 . . 1 3 1 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . Time 62 | . . . . . . . . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . . Highest-Rated Group 38 | . . 38 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 24 | . . 5 . 5 . . . . . . 14 . . . Total Damage 1072 | . . 41 . 302 . . . . . . 729 . . . Kills 12 | . . 1 . 4 . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . 1 1 . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Active Infowar (turns) 87 | . . 1 . . 16 . . . . 12 58 . . . Sensors 1 | . . 1 . . . . . . . . . . . . ECM 86 | . . . . . 16 . . . . 12 58 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 2747 | 18 41 186 115 10 267 59 15 128 6 74 704 246 427 451 Spaces Moved 4034 | 28 67 341 219 19 429 118 30 236 11 113 927 322 389 785 Core 4034 | 28 67 341 219 19 429 118 30 236 11 113 927 322 389 785 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 250 | 50 50 50 50 50 100 50 50 50 50 50 250 50 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 21 77 60 8 39 3 42 6 1 77 11 11 9 21 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . 3 . Terrain Destroyed 3 | . . . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . 3 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total 4712 | 30 74 357 224 19 467 117 29 246 10 126 1153 405 615 840 Wait 525 | . . . . . 19 . . . . . 192 74 205 35 Move 4020 | 27 66 340 218 18 428 117 29 235 10 112 926 321 388 785 Hop . | . . . . . . . . . . . . . . . Pick Up 24 | 1 5 1 5 . 2 . . 3 . . 4 2 . 1 Fast Attach 36 | 2 . 1 . . 7 . . 3 . 6 5 4 2 6 Attach 11 | . 1 4 . . 1 . . . . . 2 1 1 1 Detach 5 | . . 1 . . 1 . . 1 . . 1 . 1 . Swap . | . . . . . . . . . . . . . . . Drop 20 | . 2 4 1 1 3 . . 4 . . 4 1 . . Fire 16 | . . . . . 6 . . . . . 7 . 3 . Melee . | . . . . . . . . . . . . . . . Ram 31 | . . 5 . . . . . . . . 12 2 . 12 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . 8 . . 15 . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res x3 / [*Arm]) -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Mines 59 | -10/Materials | Discovered new exit (range 8) 60 | -10/Materials | Entered Mines 83 | -10/Mines | Found a hidden stash of uninstalled traps 103 | -10/Mines | Learned location of Zion (-6) 134 | -10/Mines | Discovered new exit (range 10) 181 | -10/Mines | Discovered new exit (range 14) 187 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 189 | -10/Mines | Found Prototype Device 189 | -10/Mines | Identified Exp. Sensor Array 200 | -10/Mines | Core integrity fell below 50% 237 | -10/Mines | Core integrity fell below 20% 244 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 244 | -10/Mines | Discovered new exit (range 5) 246 | -10/Mines | Entered Exiles 255 | -10/Exiles | Discovered new exit (range 15) 267 | -10/Exiles | Met 8R-AWN 276 | -10/Exiles | Met EX-HEX 290 | -10/Exiles | Met EX-BIN 296 | -10/Exiles | Aligned with FarCom system 296 | -10/Exiles | Given EX-Vault access code 308 | -10/Exiles | Opened EX-Vault 311 | -10/Exiles | Found Deploy-a-Sentry 313 | -10/Exiles | Found Deploy-a-Sentry 316 | -10/Exiles | DAS Turret deployed 326 | -10/Exiles | Warned to stay clear of 0b10 Research branches 334 | -10/Exiles | Build established: Mutant 339 | -10/Exiles | Met EX-DEC 357 | -10/Exiles | Discovered new exit (range 10) 361 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 361 | -10/Exiles | Entered Mines 363 | -9/Mines | DAS Turret deployed 369 | -9/Mines | Discovered new exit (range 7) 371 | -9/Mines | Entered Materials 371 | -8/Materials | Evolved 4 slots: Utility x4 630 | -8/Materials | Discovered new exit (range 16) 638 | -8/Materials | Entered Factory 638 | -7/Factory | Evolved 2 slots: Utility x2 697 | -7/Factory | Identified exit to DSF 697 | -7/Factory | Entered DSF 705 | -7/DSF | Discovered new exit (range 15) 712 | -7/DSF | Entered Factory 712 | -6/Factory | Evolved 2 slots: Utility x2 717 | -6/Factory | Identified exit to Factory 840 | -6/Factory | Entered another Factory area 840 | -5/Factory | Evolved 2 slots: Utility x2 846 | -5/Factory | Identified exit to DSF 846 | -5/Factory | Entered DSF 866 | -5/DSF | Additional patrols routed to DSF 914 | -5/DSF | Discovered new exit (range 12) 920 | -5/DSF | Entered Factory 920 | -4/Factory | Evolved 2 slots: Utility x2 1199 | -4/Factory | Build established: Wizard-Mutant 1268 | -4/Factory | Discovered new exit (range 12) 1295 | -4/Factory | DAS Turret deployed 1526 | -4/Factory | Identified exit to Upper Caves 1538 | -4/Factory | Lost 4 parts (4u) 1566 | -4/Factory | Core integrity fell below 50% 1619 | -4/Factory | Discovered new exit (range 11) 1623 | -4/Factory | Identified exit to Research 1624 | -4/Factory | Entered Research 1624 | -3/Research | Evolved 2 slots: Utility x2 1748 | -3/Research | Repaired Graphene Brace 1773 | -3/Research | Identified exit to Research 1807 | -3/Research | Build established: Hacker-Mutant 1860 | -3/Research | Discovered new exit (range 15) 1870 | -3/Research | Entered another Research area 1870 | -2/Research | Evolved 2 slots: Utility x2 2284 | -2/Research | Discovered new exit (range 14) 2296 | -2/Research | Identified exit to Access 2297 | -2/Research | Entered Access 2297 | -1/Access | Evolved 2 slots: Utility x2 2469 | -1/Access | Spotted B-99 Colossus 2555 | -1/Access | Lost 4 parts (4u) 2711 | -1/Access | Core integrity fell below 50% 2738 | -1/Access | Core integrity fell below 20% 2748 | -1/Access | Self-destructed Last Messages --------------- 02718_ Slammed into W-44 Eye. 02718_ Imp. Targeting Computer destroyed. 02718_ System corrupted by crushing effect (+3). 02719_ Slammed into W-44 Eye. 02719_ Adv. Melee Analysis Suite destroyed. 02719_ System corrupted by crushing effect (+2). 02719_ Adv. Targeting Computer broken. 02719_ Destabilizing: Short circuit. 02720_ Slammed into W-44 Eye. 02725_ &PZF&|B13EPRFX&R=|N7KU J%GZ|N|ILL#%U 02725_ Slammed into W-44 Eye. 02725_ Destabilizing: Core damaged (-80). 02726_ Slammed into W-44 Eye. 02729_ Broken Adv. Targeting Computer destroyed. 02732_ W-44 Eye sends out distress signal. 02743_ System corrupted: Substantial component data lost. 02746_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1N. Map ----- +----------------------------------------------------+ | ????? ??????????????????????????????# ] # | | ????? " ??????????????????????????????# ## | | ????? #?????????????????????????????# #? | | ????? ! #?????????????????????????????# #? | | ?????# ##?????????????????????????????# #? | | ?????? ??#?????????????????????????#######+######? | | ?????? ????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ?????? ??????????????????????????#"" #? | | ?????? ??????????????????????????#"" " #? | | ?????# #?????????????????????????#"" """" #? | | ?????# #???????????????????? ??#G """"" #? | | ?????# #??????????????????? #"" """"" #? | | ?????# #??????????????????? #"" """" #? | | ?????# #??????????????????? #"" " #? | | ?????# #?????????????????? # #? | | ?????# #?????????????????? # w #? | | ###+## ########+########## ###+########### | | g ?? | | g g? | | g | | g | | b | | ss | | sp pu s s @ u | | ##########+################???????######## | | #??????? ????????????????????????????# | | #????? ??????????????????????????# | | #???# ????????????????????????# | | #???# #???????????????????????# | | #???# """"" #???????????????????????# | | #???# """"" #???????????????????????# | | #???# """"" #???????????????????????## | | #???# """"" #????????????????????????? | | #???# ?????? #????????????????????????? | | #???# ??????? #????????????????????????? | | #???# ??????????????????????????????????? | | #???# ??????????????????????????????????? | | #???###???????Y???????????????????????????? | | ########?????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | " ] #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | """ ]#???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | " ??#???????????????????????????????????????????# | | " ?????????????????????????????????????????????# | | ? ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 28 Melee Accuracy 26 Offensive Hacking 10 Defensive Hacking 52 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Graphene Brace | 48% | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileVoltaicMatterbank Manual? 0 Play Time 00:48:37 Cumulative 159.3 hours Start 2025.05.15 @ 22:17:14 End 2025.05.15 @ 23:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 75 Adventurer 5 Explorer 5 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 43 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 0e569d05-88f6-4780-8807-bc261806c3ca