Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 22:20:00 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2470) 2470 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 5883 Bonus ------- High Alert Combat Kills 193 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 211/550 Matter 187/300 Energy 84/100 System Corruption 7% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (16) --- Light Nuclear Core Aluminum Leg Aluminum Leg Cooling System Large Storage Unit Large Storage Unit Improved Light Armor Plating Light EM Pulse Cannon Beam Cannon Beam Cannon Gauss Rifle Improved Light Cannon Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Cooling System Light Armor Plating Light Armor Plating Improved Light Armor Plating Light EM Pulse Cannon Beam Cannon Beam Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Katana [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 59 | 8 10 17 10 5 9 Power 4 | 1 . 2 . 1 . Engine 3 | 1 . 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 2 2 4 4 2 3 Treads 17 | 2 2 4 4 2 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 3 5 2 1 1 Device 4 | 1 2 1 . . . Storage 4 | 1 1 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . 2 2 1 1 Artifact . | . . . . . . Weapon 24 | 3 5 6 4 1 5 Energy Gun 6 | 2 1 2 1 . . Energy Cannon 4 | . 1 2 1 . . Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon 6 | . 2 . 2 1 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 18 | . 3 1 2 3 9 Power 1 | . . . . . 1 Propulsion 7 | . . 1 . 2 4 Utility 5 | . 1 . 1 1 2 Weapon 5 | . 2 . 1 . 2 Highest Loss Streak 7 | . 3 1 1 3 7 Average Slot Usage (%) 98 | . 99 99 99 99 93 Engine 9 | . 14 11 9 1 . Core 1 | . . . . 7 7 Treads 32 | . 28 32 36 35 32 Device 10 | . 13 9 9 9 9 Storage 16 | . 14 17 18 18 18 Protection 5 | . . 5 8 9 8 Energy Gun 2 | . 6 1 . . . Energy Cannon 6 | . 2 6 7 9 7 Ballistic Gun 3 | . 2 6 . . . Ballistic Cannon 10 | . 15 7 9 9 7 Naked Turns . | . . . . . . Heaviest Build 52 | 14 28 52 48 49 49 Greatest Support 83 | 40 40 63 83 83 83 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 12 | 5 7 13 16 16 16 Most Carried 16 | 4 10 16 16 16 16 Average Carried 11 | 2 6 12 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 10 16 16 16 14 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1488 | 280 101 550 274 145 138 Remotely 130 | 130 . . . . . Salvage Created 3556 | 54 370 1147 655 751 579 Parts 190 | 3 23 55 39 33 37 Haulers Intercepted 8 | . 2 3 1 . 2 Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 63 | . 6 18 10 16 13 Guns 8 | . 5 3 . . . Cannons 40 | . . 15 8 12 5 AOE 14 | . 1 . 2 3 8 Classes Destroyed 12 | 1 4 5 1 . 1 Worker 2 | . . 1 . . 1 Builder 2 | . . . . . 2 Tunneler 2 | . 1 . . . 1 Hauler 8 | . 2 3 1 . 2 Recycler 9 | 1 1 5 2 . . Operator 3 | . . 1 1 . 1 Watcher 3 | . . 2 . . 1 Swarmer 16 | . 3 3 . 7 3 Grunt 37 | . 3 11 6 9 8 Duelist 2 | . . 1 . . 1 Sentry 6 | . . 3 2 . 1 Hunter 2 | . . . 2 . . Best Kill Streak 8 | 1 5 6 4 5 8 Combat Bots Only 6 | . 5 4 3 5 6 Max Kills in Single Turn 3 | 1 2 2 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . 1 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3637 | . 333 867 687 620 1130 Core 541 | . 61 141 48 70 221 Absorbed by Shields 45 | . . . . 45 . Core Remaining (%) 79 | 100 75 64 . . . Volleys Fired 219 | 1 25 75 41 37 40 Largest 2 | 2 2 2 2 2 2 Hottest 95 | 80 80 91 91 95 95 Shots Fired 410 | 2 49 150 82 64 63 Gun 88 | 2 35 38 7 . 6 Cannon 312 | . 14 112 75 64 47 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 217 | . 14 107 41 27 28 Thermal 36 | . 10 26 . . . Explosive 10 | . . . . . 10 Electromagnetic 147 | 2 25 17 41 37 25 Robot Hit Streak 24 | 1 4 15 24 13 11 Robot Miss Streak 4 | . 3 4 2 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 280 | 1 29 97 60 48 45 Core Hits 138 | 1 13 37 23 27 37 Critical Hits 5 | . . 4 . 1 . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 3 | . . 2 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6455 | 15 427 1567 1448 1299 1699 Guns 766 | 15 241 370 55 . 85 Cannons 4115 | . 118 1166 1136 982 713 Explosions 1504 | . 42 . 257 317 888 Melee . | . . . . . . Ramming 70 | . 26 31 . . 13 Kinetic 2261 | . 84 1111 452 243 371 Thermal 992 | . 130 288 257 317 . Explosive 888 | . . . . . 888 Electromagnetic 2244 | 15 187 137 739 739 427 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 64 | . 9 . 12 . 43 Projectiles 27 | . 3 . 7 . 17 Explosions 37 | . 6 . 5 . 26 Melee . | . . . . . . Knockbacks 13 | . . 9 2 1 1 Impact . | . . . . . . Kinetic 13 | . . 9 2 1 1 Secondary . | . . . . . . Self-Inflicted Damage 39 | . 39 . . . . Shots 1 | . 1 . . . . Rammed 7 | . 5 2 . . . Targets Rammed 9 | . 5 3 . . 1 Kicked . | . . . . . . Crushed 2 | . . 1 . . 1 Highest Temperature 199 | 18 108 195 183 199 190 Average Temperature 73 | 12 40 71 75 80 87 Received Heat Transfer 1134 | . 60 357 126 267 324 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 1 | . . . . 1 . Parts Fried 7 | . 1 1 2 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1377 | . 235 518 300 324 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 . 3 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 698 | 5 197 347 437 636 698 Average Influence 233 | 3 73 208 281 463 440 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 47 | 100 100 41 34 . . Level 1 38 | . . 58 47 39 52 Level 2 14 | . . . 17 60 47 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 4 1 . 4 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 9 | . 2 3 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 9 | . 2 3 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 23 33 14 16 24 Peak Tracking Total 9 | . 9 7 4 4 6 Tactical Retreats 6 | . 3 1 2 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 3 | . 1 . 1 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 9 | . 1 6 1 . 1 Terminals 7 | . 1 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 27 | . 3 21 1 . 2 Successful 11 | . 1 9 1 . . Failed 15 | . 2 11 . . 2 Catastrophic 3 | . . 3 . . . Database Lockouts 1 | . . 1 . . . Manual 15 | . 3 12 . . . Terminals 24 | . 3 21 . . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 8 | . 1 7 . . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . . 2 . . . Repair Station Index 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 5 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2804 | 84 668 1090 340 375 247 Spaces Moved 1253 | 45 339 503 120 165 81 Core 5 | 5 . . . . . Treads 1248 | 40 339 503 120 165 81 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 147 160 160 160 160 160 Slowest Speed 180 | 160 160 180 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 4 43 57 16 51 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 76 | . 3 . 17 7 49 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 74 | . 3 . 17 7 47 Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1648 | 57 421 639 186 213 132 Wait 19 | . 9 6 3 1 . Move 1249 | 44 338 502 120 164 81 Hop . | . . . . . . Pick Up 54 | 4 18 20 8 4 . Fast Attach 15 | 7 4 1 . 1 2 Attach 18 | . 1 5 6 4 2 Detach . | . . . . . . Swap 26 | 1 5 11 4 . 5 Drop 39 | . 16 16 4 2 1 Fire 219 | 1 25 75 41 37 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 5 3 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Lost 3 parts (1u2w) 309 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1262 | -9/Materials | Discovered new exit (range 14) 1765 | -9/Materials | Discovered new exit (range 16) 1789 | -9/Materials | Central database locked down 1843 | -9/Materials | Entered another Materials area 1843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -8/Materials | Identified exit to Garrison 2183 | -8/Materials | Entered Garrison 2191 | -8/Garrison | Installed Relay Interface Framework 2234 | -8/Garrison | Triggered checkpoint 2335 | -8/Garrison | Build established: Scavenger-Mutant 2356 | -8/Garrison | Triggered checkpoint 2465 | -8/Garrison | Lost 3 parts (2n1u) 2478 | -8/Garrison | Triggered checkpoint 2478 | -8/Garrison | Discovered new exit (range 15) 2558 | -8/Garrison | Entered Materials 2805 | -8/Materials | Crushed by falling debris 2805 | -8/Materials | Core integrity fell below 50% 2805 | -8/Materials | Self-destructed Last Messages --------------- 02785_ K-01 Serf collects debris. 02786_ Lgt. Armor Plating destroyed. 02787_ Destroyed Particle Gun. 02787_ W-25 Informer sends out distress signal. 02788_ K-01 Serf destroyed. 02789_ The unstable cave ceiling collapses. 02789_ Aluminum Leg crushed. 02789_ G-47 Trooper destroyed. 02789_ K-01 Serf collects debris. 02797_ The unstable cave ceiling collapses. 02797_ K-01 Serf collects debris. 02802_ Destroyed Particle Gun. 02805_ The unstable cave ceiling collapses. 02805_ Crushed by falling debris. 02805_ Lgt. Treads destroyed. 02805_ System corrupted by crushing effect (+2). 02805_ Lgt. Armor Plating destroyed. 02805_ System corrupted by crushing effect (+3). 02805_ Imp. Assault Rifle destroyed. 02805_ System corrupted by crushing effect (+2). 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T ??????????????? | | ??????????????# !??? # #Y ?????????????? | | ??????????????# ! !?? ? w/ g "????????????? | | ?????????????? *?? ? #? ????????????? | | ???????????????? ? ? #? ??????????????? | | ??????????????????#?#+?###?o #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileLobotomyCoupler Manual? 0 Play Time 00:20:02 Cumulative 470.3 hours Start 2020.04.17 @ 22:00:04 End 2020.04.17 @ 22:20:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 802 Rogue 802 Adventurer 0 Explorer 0 Win Type - Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb2515ac-02f8-479b-a4e6-fa24c5822c92