Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 21:47:36 Player: Anting Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (2719) 2719 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 8060 Bonus ------- High Alert Combat Kills 31 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Medium Treads Advanced Heat Sink Advanced Sensor Array Improved Targeting Computer Matter Filter Layered Light Armor Plating Medium Reactive Plating Makeshift Hacking Suite System Shield Shock Rifle Shock Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Target Analyzer Armor Integrity Analyzer Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Makeshift Sword > --- INVENTORY -------- Deuterium Engine Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Matter Filter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Makeshift Hacking Suite System Shield Shock Rifle Shock Rifle Heavy Battle Rifle Mini Grenade Launcher [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 5 | . . . 1 . 1 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 102 | 6 6 11 24 9 9 13 3 4 5 2 10 Power 6 | 1 1 1 2 . . . . . . . 1 Engine 5 | 1 1 1 1 . . . . . . . 1 Core 1 | . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 2 2 8 1 1 1 2 . 1 . 3 Treads 22 | 2 2 2 8 1 1 1 2 . 1 . 2 Leg 1 | . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 1 3 6 1 4 5 . 1 . 2 5 Device 5 | . . . 1 . 3 . . . . . 1 Storage 5 | 1 . 1 2 . . . . . . . 1 Processor 5 | . . . . . 1 1 . 1 . 1 1 Hackware 1 | . . . . . . 1 . . . . . Protection 13 | . 1 2 3 1 . 3 . . . 1 2 Artifact . | . . . . . . . . . . . . Weapon 44 | 2 2 5 8 7 4 7 1 3 4 . 1 Energy Gun 13 | 1 . . 4 4 3 . . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 18 | 1 2 4 2 . . 6 . 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . 1 1 2 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 1 . . . . . . Slashing Weapon 4 | . . . . . . 1 1 1 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 29 | . 1 5 5 . 2 . . . . 2 14 Power 4 | . . . 2 . . . . . . . 2 Propulsion 10 | . 1 2 2 . 1 . . . . . 4 Utility 8 | . . 1 1 . . . . . . 2 4 Weapon 7 | . . 2 . . 1 . . . . . 4 Highest Loss Streak 11 | . 1 5 3 . 2 . . . . 2 11 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 97 | . 87 99 98 100 99 99 100 95 84 99 91 Engine 8 | . 14 14 7 11 9 7 7 7 7 7 4 Treads 26 | . 27 27 32 33 27 23 23 18 23 23 19 Device 6 | . . . 9 11 9 7 7 7 7 3 1 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 6 | . . . . . 8 7 7 9 15 18 25 Hackware 1 | . . . . . . 6 7 4 . . . Protection 12 | . 2 13 12 11 9 16 15 15 15 14 10 Energy Gun 5 | . 4 . 2 20 26 . . . . . . Ballistic Gun 15 | . 23 27 18 . . 22 23 15 . 15 11 Slashing Weapon 1 | . . . . . . . . 6 7 7 5 Peak Build Rating 49 | 6 7 9 18 18 24 35 37 37 40 42 49 Average Rating 23 | 2 6 8 14 17 23 31 36 36 34 40 43 On Entrance 22 | . 6 7 9 18 17 20 34 37 37 40 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 14 14 19 39 39 43 62 62 61 61 64 102 Greatest Support 90 | 40 40 40 60 60 60 60 68 68 70 70 90 Greatest Overweight (x) 28 | . . . . . . 1 1 1 . . 28 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 25 Average Capacity 13 | 7 8 8 12 15 15 15 15 15 15 15 17 Most Carried 15 | 4 8 8 15 15 15 15 15 14 15 15 15 Average Carried 12 | 2 5 5 11 14 13 14 14 13 13 14 14 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 25 Final Carried 15 | 1 8 7 15 15 15 15 14 14 13 14 13 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Mutant 16% | Tank 6% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 2352 | 183 339 171 706 100 118 82 241 69 . 130 213 Remotely . | . . . . . . . . . . . . Salvage Created 3786 | . 544 271 1049 552 290 97 137 62 . 67 717 Parts 247 | . 26 21 80 30 13 10 6 8 . 5 48 Haulers Intercepted 6 | . 1 . 5 . . . . . . . . Recyclers Shooed 3 | . . 1 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 3 6 . 4 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 79 | . 14 9 20 18 4 1 2 4 . 1 6 Melee 1 | . . . . . . . . . . . 1 Guns 54 | . 14 7 16 5 3 1 2 . . 1 5 AOE 23 | . . 2 4 12 1 . . 4 . . . Classes Destroyed 15 | . 5 2 3 2 . 1 2 . . . . Worker 10 | . 1 1 1 2 2 1 . . . . 2 Builder 6 | . . . 1 . . . . . . . 5 Tunneler 1 | . . . 1 . . . . . . . . Hauler 6 | . 1 . 5 . . . . . . . . Recycler 4 | . . 1 . . . . . . . . 3 Operator 1 | . . . 1 . . . . . . . . Watcher 7 | . 1 . 3 . 2 1 . . . . . Swarmer 32 | . 3 6 8 8 . . . 4 . . 3 Grunt 34 | . 11 1 8 8 4 . . . . . 2 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 7 | . . 2 4 . . . . . . . 1 Hunter 3 | . . . . . . . 2 . . 1 . Programmer 1 | . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 3 4 5 3 1 1 4 . 1 3 Combat Bots Only 4 | . 3 3 4 4 2 1 1 4 . 1 3 Max Kills in Single Turn 4 | . 1 2 4 4 2 1 1 4 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 4 4 1 . . 4 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 577 | . 78 63 105 29 24 8 22 7 . 36 205 Missed 165 | . 22 9 29 10 9 1 6 2 . 12 65 Damage Taken 6117 | . 651 925 1013 265 236 106 176 57 . 289 2399 Core 1270 | . 104 99 89 10 10 32 49 . . 17 860 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 13 | . . 13 . . . . . . . . . Ignored by Resistances 219 | . . . . . . . 86 10 . 123 . Regen/Repaired (Parts) 381 | . 118 . 87 . 123 53 . . . . . Core Remaining (%) 75 | 100 . 18 . 75 98 . . . . 86 . Volleys Fired 255 | . 65 32 76 19 9 7 12 7 . 10 18 Largest 3 | . 2 2 2 2 3 3 3 3 . 2 2 Hottest 150 | . 70 43 100 100 150 69 69 69 . 46 46 Shots Fired 528 | . 129 61 150 34 27 19 36 17 . 20 35 Gun 520 | . 129 60 148 31 27 19 36 16 . 20 34 Cannon . | . . . . . . . . . . . . Launcher 8 | . . 1 2 3 . . . 1 . . 1 Special . | . . . . . . . . . . . . Kinetic 417 | . 102 60 130 . . 19 36 16 . 20 34 Thermal 27 | . 27 . . . . . . . . . . Explosive 8 | . . 1 2 3 . . . 1 . . 1 Electromagnetic 76 | . . . 18 31 27 . . . . . . Robot Hit Streak 27 | . 10 11 13 8 7 9 27 6 . 8 8 Robot Miss Streak 5 | . 3 2 5 2 2 2 2 2 . 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 394 | . 83 41 109 24 18 13 31 10 . 13 52 Core Hits 192 | . 37 19 49 21 10 5 10 5 . 5 31 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 2 . . 1 . . . . . Critical Strikes 9 | . 2 1 2 1 . 1 . . . . 2 Burn 2 | . 2 . . . . . . . . . . Destroy 4 | . . 1 2 . . 1 . . . . . Corrupt 1 | . . . . 1 . . . . . . . Sever 2 | . . . . . . . . . . . 2 Melee Attacks 77 | . . . 1 7 1 2 1 9 . 12 44 Impact 9 | . . . 1 7 1 . . . . . . Slashing 68 | . . . . . . 2 1 9 . 12 44 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . 1 . . . . . . 10 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8051 | . 898 544 1664 1053 667 235 364 380 . 139 2107 Guns 4824 | . 898 364 1441 418 412 224 364 145 . 139 419 Cannons . | . . . . . . . . . . . . Explosions 1756 | . . 128 206 573 245 . . 235 . . 369 Melee 1366 | . . . . 47 . . . . . . 1319 Ramming 105 | . . 52 17 15 10 11 . . . . . Kinetic 3471 | . 636 364 1180 . . 224 364 145 . 139 419 Thermal 783 | . 262 . . 147 245 . . . . . 129 Explosive 1235 | . . 128 206 426 . . . 235 . . 240 Electromagnetic 1091 | . . . 261 418 412 . . . . . . Impact 47 | . . . . 47 . . . . . . . Slashing 1319 | . . . . . . . . . . . 1319 Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . 2 2 2 2 2 . Average Corruption 1 | . 1 2 . . . 2 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . 3 9 . . . 2 8 12 4 11 . Message Errors 15 | . 1 3 . . . 2 1 3 . 5 . Matter Fused 8 | . . 2 . . . . 1 3 . 2 . Heat Flow Errors 4 | . 1 1 . . . . . . 1 1 . Energy Discharges 8 | . . 2 . . . . 3 1 . 2 . Data Loss (minor) 9 | . 1 1 . . . . 1 2 3 1 . Data Loss (major) 2 | . . . . . . . . 2 . . . Misfires 2 | . . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 241 | . . 30 10 22 . . . . . . 179 Projectiles . | . . . . . . . . . . . . Explosions 119 | . . 30 10 15 . . . . . . 64 Melee 122 | . . . . 7 . . . . . . 115 Knockbacks 1 | . . 1 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 232 | . . . 4 68 53 . . . . . 107 Shots 6 | . . . 1 2 1 . . . . . 2 Rammed 16 | . . 7 5 2 1 1 . . . . . Targets Rammed 18 | . . 8 5 2 2 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . 1 . . 1 . . . . . . Highest Temperature 281 | . 127 194 195 243 281 27 27 18 218 177 4 Average Temperature 53 | . 39 29 39 96 115 10 11 8 117 94 3 Received Heat Transfer 1887 | . 345 117 408 66 90 . . . . 12 849 Effects 5 | . . . . 1 4 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 4 | . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 9 | . . . . 3 6 . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1375 | . 925 . . 150 200 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 3 4 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 466 | . 250 149 388 466 219 256 . . . . 181 Initial 151 | . . 64 . 151 79 56 . . . . . Average 118 | . 106 61 110 345 89 33 . . . . 69 Maximum Alert Level 2 | . 1 . 1 2 1 1 . . . . . Low Security (%) 78 | 100 93 100 83 . 89 93 . . . . 100 Level 1 17 | . 6 . 16 73 10 6 . . . . . Level 2 3 | . . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 1 . . 2 . . . . 5 Investigation 4 | . 2 . 1 . . 1 . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 6 | . 1 . . . . . . . . . 5 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 2 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 28 12 36 18 14 3 2 6 . 2 15 Peak Tracking Total 6 | . 5 3 5 4 5 2 1 4 . 2 6 Tactical Retreats 8 | . 2 1 1 . 2 . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 2 . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . Triggered 4 | . . . . 1 . . 1 2 . . . Most Traps Carried 1 | . . . . 1 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . 1 2 . . . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 24 | . 5 . 5 . 4 5 . . 4 . 1 Terminals 14 | . 4 . 3 . 3 3 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . 1 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 86 | . 14 . 8 . 13 16 . . 33 . 2 Successful 64 | . 9 . 6 . 6 9 . . 33 . 1 Failed 22 | . 5 . 2 . 7 7 . . . . 1 Catastrophic 4 | . . . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 11 . 4 . 8 11 . . . . 3 Terminals 38 | . 12 . 5 . 8 11 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . 2 . 2 . 5 2 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 43 | . 5 . 1 . 1 3 . . 33 . . Record 11 | . . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 7 | . . . . . . . . . 7 . . Robot Analysis 3 | . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . 2 . 2 2 . . . . . Scan Component 4 | . 1 . 1 . 1 1 . . . . . Repair 4 | . 1 . 1 . 1 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 2 . 3 4 . . . . 1 Terminals 11 | . 2 . 2 . 3 3 . . . . 1 Botnet 9 | . 2 . 1 . 2 3 . . . . 1 Operators 2 | . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Jam 1 | . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 5 . 3 . 2 5 . . . . 1 Full Trace Events 2 | . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . 1 1 . . . . . Time 97 | . 26 . 26 . 26 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 3 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 10775 | 52 1035 1009 1959 1242 861 1503 777 685 174 707 771 Spaces Moved 5514 | 30 482 551 1005 714 479 626 431 325 108 414 349 Core 10 | 7 . . . . . . . . . . 3 Treads 5504 | 23 482 551 1005 714 479 626 431 325 108 414 346 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 155 155 155 Average Speed 167 | 134 160 160 160 160 160 203 167 197 155 155 173 Slowest Speed 1450 | 160 160 160 160 160 160 240 240 240 155 155 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 3 78 98 78 98 35 21 59 55 75 58 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 7 | . . 2 . 1 . . 2 1 . 1 . Spaces Dug 43 | . . . . 5 1 2 1 9 . 12 13 Terrain Destroyed 153 | . . 7 18 48 12 2 1 14 . 12 39 Melee 34 | . . . . 5 1 2 1 9 . 12 4 Projectile . | . . . . . . . . . . . . AOE 119 | . . 7 18 43 11 . . 5 . . 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total 6475 | 42 627 626 1217 764 552 841 458 347 116 447 438 Wait 358 | . 59 7 56 7 43 166 8 . . 7 5 Move 5503 | 29 481 550 1004 713 478 625 430 324 107 413 349 Hop . | . . . . . . . . . . . . Pick Up 93 | 7 13 10 30 3 5 12 1 2 1 3 6 Fast Attach 12 | . . 1 2 . . 4 2 . . . 3 Attach 50 | 6 3 5 7 1 7 9 . 2 4 2 4 Detach 10 | . . . . . 3 4 . . 2 . 1 Swap 40 | . 3 5 15 8 2 . 1 2 1 . 3 Drop 58 | . 3 8 21 3 2 11 3 1 1 . 5 Fire 255 | . 65 32 76 19 9 7 12 7 . 10 18 Melee 77 | . . . 1 7 1 2 1 9 . 12 44 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 18 | . . 8 5 2 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / *Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 13) 620 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Repaired Lgt. Treads 1042 | -10/Materials | Identified exit to Mines 1088 | -10/Materials | Entered Mines 1128 | -10/Mines | Assembled infested the area 1167 | -10/Mines | Core integrity fell below 50% 1220 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1353 | -10/Mines | Lost 5 parts (2n1u2w) 1385 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1387 | -10/Mines | Discovered new exit (range 5) 1684 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1732 | -10/Mines | Core integrity fell below 20% 1750 | -10/Mines | Discovered new exit (range 14) 1955 | -10/Mines | Learned location of Zion (-6) 1955 | -10/Mines | Discovered new exit (range 8) 2097 | -10/Mines | Entered Materials 2097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2502 | -9/Materials | Build established: Scavenger-Mutant 2587 | -9/Materials | Discovered new exit (range 16) 2705 | -9/Materials | Lost 3 parts (2n1u) 3178 | -9/Materials | Discovered new exit (range 14) 3492 | -9/Materials | Discovered new exit (range 16) 3628 | -9/Materials | Repaired Lgt. Armor Plating 3843 | -9/Materials | Discovered new exit (range 14) 4056 | -9/Materials | Entered Mines 4083 | -9/Mines | Discovered new exit (range 7) 4088 | -9/Mines | Learned 2 Materials zone layouts 4261 | -9/Mines | Found a hidden stash of uninstalled traps 4470 | -9/Mines | Learned Materials emergency access door positions 4873 | -9/Mines | Discovered new exit (range 15) 5298 | -9/Mines | Entered Materials 5298 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5358 | -8/Materials | Repaired Lgt. Treads 5594 | -8/Materials | Build established: Scavenger-Skirmisher 6035 | -8/Materials | Discovered new exit (range 16) 6158 | -8/Materials | Identified exit to Factory 6159 | -8/Materials | Entered Factory 6159 | -7/Factory | Evolved 2 slots: Utility x2 6462 | -7/Factory | Build established: Scavenger-Tank 6642 | -7/Factory | Repaired Shock Rifle 7236 | -7/Factory | Discovered new exit (range 11) 7260 | -7/Factory | Identified exit to Factory 7277 | -7/Factory | Build established: Tank 7652 | -7/Factory | Discovered new exit (range 4) 7659 | -7/Factory | Identified exit to Lower Caves 7662 | -7/Factory | Entered Lower Caves 7677 | -7/Lower Caves | Identified exit to Lower Caves 8422 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8426 | -7/Lower Caves | Identified exit to Zion 8439 | -7/Lower Caves | Entered another Lower Caves area 8535 | -7/Lower Caves | Learned 4 Factory zone layouts 9027 | -7/Lower Caves | Learned Factory terminal intel 9091 | -7/Lower Caves | Discovered new exit (range 15) 9094 | -7/Lower Caves | Build established: Mutant 9122 | -7/Lower Caves | Identified exit to Data Miner 9124 | -7/Lower Caves | Entered Data Miner 9126 | -7/Data Miner | Discovered new exit (range 6) 9139 | -7/Data Miner | Identified exit to Proximity Caves 9159 | -7/Data Miner | Met Data Miner 9192 | -7/Data Miner | Learned location of Section 7 (-2) 9192 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9218 | -7/Data Miner | Received God Mode back door access code from Data Miner 9298 | -7/Data Miner | Entered Proximity Caves 9527 | -6/Proximity Caves | Spotted B-75 Beast 9924 | -6/Proximity Caves | Learned Factory garrison access intel 9972 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10005 | -6/Proximity Caves | Entered Factory 10005 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10006 | -6/Factory | Identified exit to Extension 10006 | -6/Factory | Identified exit to Lower Caves 10007 | -6/Factory | Loaded intel: 28 terminal locations 10008 | -6/Factory | Loaded intel: 4 garrison access locations 10371 | -6/Factory | Discovered exit to Lower Caves (range 2) 10760 | -6/Factory | Core integrity fell below 50% 10770 | -6/Factory | Core integrity fell below 20% 10776 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching reinforcements to local area. 10750_ K-01 Serf collects debris. 10750_ U-05 Engineer lays Concrete. 10752_ U-05 Engineer builds a Wall. 10753_ U-05 Engineer forms the Earth. 10754_ The unstable cave ceiling collapses. 10754_ K-01 Serf collects debris. 10754_ U-05 Engineer lays Concrete. 10754_ U-05 Engineer builds a Wall. 10755_ R-10 Processor collects Wheel. 10755_ U-05 Engineer builds a Wall. 10756_ U-05 Engineer lays Concrete. 10758_ Mni. Grenade Launcher destroyed. 10759_ K-01 Serf collects debris. 10759_ R-10 Processor collects Wheel. 10763_ U-05 Engineer lays Concrete. 10764_ U-05 Engineer builds a Wall. 10768_ U-05 Engineer lays Concrete. 10770_ U-05 Engineer builds a Wall. 10771_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ??????""?????????????????????????????????????????? | | ??????"T?????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ? ????????????????? | | ?????????????????????????????? ??????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ?????????????????????????"""" #?????????????? | | ""T""????????????????????"""" ###???????????? | | """""????????????????????"""" ????????????? | | ????????????????????????? #????????? ???? | | ????????????????????????? #??????? ??? | | ???????????????########### #??????? ??? | | ??????????????# # #??????? ?? | | ??###########?# # #???????? ?? | | ?# #?# #% #????????? ? | | ?# #?# %/ #?????????? ? | | # #?# # #??????????? | | ^# #?# #g #???????????? | | + """ """ ### %%=%#u#########????????????? | | # """ """ +%+ =%#g#????????????????###### | | # """ """ #######+#####g###############??# | | ?# #?????#%# #gg## #??# | | ?###########?????#%## #@u!# ####=[[ | | ??????????????????# ####!>|; +[ +=[ = | | ??????????????????# #??# # #### [ | | ???????????????????# ##### ## #??# ! | | ?????????????????# ###############??# % | | ????????########## #####????????????# != | | ???????# # / ?????????#####+ | | ???????# + # ?????####% | | ######## #### #????? ???????## | | # #??# #?????????????? | | # #??# #??????????????## | | # !! #??# +???????????????# | | # !! #??# #??????????????? % | | ?? # ! #??# #??????????????? | | ????# # #??# #??????????????? | | ????# ###+######### #??????????????# | | ##### #??????????????# [ | | #T!## #??????????????### | | %! #????????????????? | | ##### ???????????????????? | | ????# ????????????????????? | | ????######## ##########?????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableCloakingAmplifier Manual? 0 Play Time 01:08:22 Cumulative 21.7 hours Start 2025.01.21 @ 20:06:12 End 2025.01.21 @ 21:47:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 591d8b8c-c5a0-4703-b924-30d74e1fed3b