Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.12.13 @ 23:01:36 Player: Sparks Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (103) 515 Value Destroyed (3428) 3428 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-399) -399 TOTAL SCORE: 8984 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 85 Friendly Fire -519 Cogmind --------- Core Integrity 0/1150 Matter 287/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Experimental Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Armored Leg Experimental Terrain Scan Processor Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Coolant Injector Large Matter Pod Advanced Visual Processing Unit Improved Terrain Scan Processor Experimental Terrain Scan Processor Improved Core Shielding > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon Cooled Particle Cannon Neutron Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Armored Leg Experimental Terrain Scan Processor Improved Armor Integrity Analyzer [Rating: 102] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Matter Pod Device Coolant Injector Storage Large Matter Pod Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Improved EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 . . 2 2 . . 2 Power 3 | . 1 . . . . . 1 1 . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 Utility 4 | . . 1 1 2 . . . . . . . Weapon 3 | . . 1 . . . . . 1 . . 1 Parts Attached 112 | 7 4 21 21 9 3 16 11 5 1 . 14 Power 28 | 1 1 3 4 5 1 1 4 2 . . 6 Engine 13 | 1 1 3 . 2 . 1 3 1 . . 1 Core 9 | . . . 4 3 . . 1 1 . . . Reactor 6 | . . . . . 1 . . . . . 5 Propulsion 25 | 2 . 4 6 . . 6 4 1 . . 2 Treads . | . . . . . . . . . . . . Leg 16 | 2 . 4 3 . . . 4 1 . . 2 Wheel 2 | . . . . . . 2 . . . . . Hover 5 | . . . 3 . . 2 . . . . . Flight 2 | . . . . . . 2 . . . . . Utility 21 | 2 1 4 5 2 2 2 3 . . . . Device 9 | . 1 1 2 . 2 2 1 . . . . Storage 1 | . . 1 . . . . . . . . . Processor 7 | . . 2 2 2 . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 4 | 2 . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 2 10 6 2 . 7 . 2 1 . 6 Energy Gun 12 | . . 3 3 1 . 3 . 1 . . 1 Energy Cannon 7 | . . 1 . . . 3 . 1 1 . 1 Ballistic Gun 11 | 2 1 4 1 1 . . . . . . 2 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . 1 1 1 . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . 1 2 . . . . Parts Lost 38 | . . 5 . . . 11 . . 1 . 21 Power 7 | . . 1 . . . 2 . . . . 4 Propulsion 8 | . . . . . . 3 . . . . 5 Utility 5 | . . . . . . 2 . . . . 3 Weapon 18 | . . 4 . . . 4 . . 1 . 9 Highest Loss Streak 13 | . . 3 . . . 8 . . 1 . 13 Average Slot Usage (%) 90 | . 92 96 97 100 100 81 95 95 93 88 74 Engine 10 | . 17 18 4 . . 1 15 17 16 16 6 Core 3 | . . . 10 14 8 6 1 . . . . Reactor 1 | . . . . . 5 2 . . . . 7 Leg 13 | . 25 19 10 . . . 19 22 22 22 18 Hover 4 | . . . 14 21 21 7 . . . . . Device 8 | . 5 4 9 14 21 16 9 5 5 5 3 Storage 5 | . . 7 8 7 7 7 6 5 5 5 4 Processor 12 | . . 7 8 21 14 14 14 16 16 16 14 Protection 5 | . 19 10 6 . . . 5 5 5 5 3 Energy Gun 6 | . . 5 12 7 7 6 6 11 10 5 3 Energy Cannon 6 | . . 4 1 . . 6 12 11 11 11 9 Ballistic Gun 4 | . 19 9 . 7 7 2 . . . . 2 Slashing Weapon 2 | . . 9 5 . . . . . . . . Special Melee Weapon 1 | . 5 . 1 7 7 3 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 91 | 8 11 28 29 28 42 40 58 69 62 59 91 Greatest Support 84 | 20 20 23 33 31 31 33 64 64 64 64 84 Greatest Overweight (x) 7 | . . 2 2 . 1 7 2 1 . . 1 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 3 3 4 Average Carried 2 | 2 3 3 3 3 3 1 2 2 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 3 4 4 4 1 4 3 3 3 3 Class Distribution -------------------- 29% | Generator-Tank 25% | Scavenger-Mutant 23% | Mutant 9% | Assassin 5% | Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Generator-Tank | -6/Factory Generator-Tank | -5/Factory Generator-Tank | -5/Upper Caves Generator-Tank | -5/Upper Caves Generator-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Matter Collected 1952 | 254 101 616 177 172 . 325 43 134 10 . 120 Remotely . | . . . . . . . . . . . . Salvage Created 4459 | . 132 1118 743 296 . 673 43 287 342 . 825 Parts 245 | . 11 91 33 11 . 37 7 16 5 . 34 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 74 | . 7 27 11 5 . 9 1 2 5 . 7 Melee 11 | . . 6 5 . . . . . . . . Guns 37 | . 7 16 4 5 . 3 . . . . 2 Cannons 20 | . . 5 2 . . 3 1 1 3 . 5 AOE 2 | . . . . . . 2 . . . . . Classes Destroyed 12 | . 2 6 1 1 . 2 . . . . . Worker 3 | . . 1 1 . . . . . . . 1 Builder 4 | . . 2 . . . 1 . . . . 1 Recycler 5 | . . . 2 . . 1 . 1 . . 1 Operator 2 | . . 2 . . . . . . . . . Watcher 13 | . . 4 3 . . 3 . 1 . . 2 Swarmer 20 | . 6 9 3 . . 2 . . . . . Grunt 33 | . 1 12 4 1 . 5 . . 5 . 5 Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . 1 . 1 . . . . . . . Sentry 14 | . . 5 4 2 . 2 . 1 . . . Hunter 2 | . . . . 1 . . . . . . 1 Programmer 4 | . . . . . . 1 1 1 . . 1 Best Kill Streak 7 | . 2 7 3 2 . 3 1 2 3 . 5 Combat Bots Only 5 | . 2 5 3 2 . 2 1 1 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 2 1 . 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . Melee 1 | . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Damage Taken 6014 | 1 151 689 419 211 . 709 68 126 187 . 3453 Core 1465 | 1 13 87 41 12 . 118 11 9 8 . 1165 Absorbed by Shields 135 | . . . 12 123 . . . . . . . Core Remaining (%) 91 | 99 94 78 92 . . 81 98 . . 98 . Volleys Fired 270 | . 26 72 31 22 16 30 4 7 12 . 50 Largest 5 | . 2 2 2 2 2 3 3 4 4 . 5 Hottest 279 | . 40 111 118 97 97 154 164 279 279 . 279 Shots Fired 547 | . 34 128 59 43 32 66 9 27 41 . 108 Gun 373 | . 34 109 48 43 32 37 1 13 17 . 39 Cannon 174 | . . 19 11 . . 29 8 14 24 . 69 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 218 | . 34 95 . 22 16 12 . . . . 39 Thermal 182 | . . 14 45 15 16 22 5 13 17 . 35 Explosive . | . . . . . . . . . . . . Electromagnetic 147 | . . 19 14 6 . 32 4 14 24 . 34 Robot Hit Streak 38 | . 18 27 19 17 30 28 18 21 38 . 16 Robot Miss Streak 5 | . 2 3 2 5 4 5 . 1 1 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . 1 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 495 | . 33 121 69 39 28 59 9 23 35 . 79 Core Hits 215 | . 10 50 26 29 15 33 1 7 12 . 32 Critical Hits 9 | . . . . . . 1 . . . . 8 Critical Kills 4 | . . . . . . 1 . . . . 3 Critical Parts Destroyed 5 | . . . . . . . . . . . 5 Melee Attacks 49 | . 4 19 22 3 . 1 . . . . . Impact . | . . . . . . . . . . . . Slashing 41 | . . 19 22 . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . 3 3 6 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11265 | 3 210 2159 1948 656 875 1854 231 470 850 . 2009 Guns 4848 | . 210 999 681 656 875 557 13 173 206 . 478 Cannons 3870 | . . 357 266 . . 584 218 297 644 . 1504 Explosions 770 | . . . 61 . . 709 . . . . . Melee 1743 | . . 803 940 . . . . . . . . Ramming 34 | 3 . . . . . 4 . . . . 27 Kinetic 3052 | . 210 873 . 383 593 215 . . . . 778 Thermal 3308 | . . 126 684 213 282 541 129 298 418 . 617 Explosive 512 | . . . . . . 512 . . . . . Electromagnetic 2616 | . . 357 324 60 . 582 102 172 432 . 587 Impact . | . . . . . . . . . . . . Slashing 1743 | . . 803 940 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . 1 . . . . . . . . 10 Average Corruption 4 | . . 1 . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 647 | . . 173 221 . . 131 13 . 34 . 75 Projectiles 167 | . . 6 26 . . 13 13 . 34 . 75 Explosions 126 | . . . 8 . . 118 . . . . . Melee 354 | . . 167 187 . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 427 | 1 . . 29 . . 385 . . . . 12 Shots 8 | . . . 1 . . 7 . . . . . Rammed 6 | 1 . . . . . 1 . . . . 4 Targets Rammed 7 | 1 . . . . . 1 . . . . 5 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 592 | . 26 264 435 330 407 387 144 204 210 . 592 Average Temperature 134 | . 7 58 180 128 192 98 70 117 136 . 165 Received Heat Transfer 1232 | . 24 399 213 71 . 198 . 27 114 . 186 Effects 56 | . . . 10 1 4 1 . . . . 40 Shutdowns 15 | . . . 2 . 1 . . . . . 12 Energy Bleed 8 | . . . 2 1 1 . . . . . 4 Interference 10 | . . . 5 . . . . . . . 5 Short Circuit 4 | . . . . . . 1 . . . . 3 Damage (minor) 4 | . . . 1 . 2 . . . . . 1 Damage (major) 14 | . . . . . . . . . . . 14 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . 1 . 1 2 . . Combat Hostiles 4 | . . . . . . 1 . 1 2 . . Parts Fried 20 | . . 1 3 . . 5 . 1 4 . 6 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . 2 2 . . . 1 1 . 2 Heat Transferred 4945 | . . 285 1345 407 555 681 185 347 410 . 730 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Peak Influence 506 | . 210 506 407 258 76 202 100 125 . . 239 Average Influence 129 | . 57 273 176 137 59 60 52 70 . . 80 Maximum Alert Level 2 | . 1 2 2 1 . 1 . . . . 1 Low Security (%) 73 | 100 99 15 65 68 100 98 100 100 . . 98 Level 1 23 | . . 70 32 31 . 1 . . . . 1 Level 2 3 | . . 14 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 4 1 1 . 4 . . . . 4 Investigation 5 | . 1 1 . . . 2 . . . . 1 Extermination 3 | . . . . 1 . 1 . . . . 1 Reinforcement 6 | . . 3 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Distress Signals 8 | . . 5 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 11 39 21 7 6 15 4 3 6 . 29 Peak Tracking Total 12 | . 3 5 4 3 5 3 3 2 3 . 12 Tactical Retreats 5 | . . . 3 . . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Traps Triggered 8 | . . . 1 1 . 4 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Disabled 11 | . . . . . . 10 . . . . 1 Max in Single Turn 6 | . . . . . . 6 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Accessed 23 | . 3 6 2 6 . 4 1 . . . 1 Terminals 11 | . 2 3 1 2 . 2 1 . . . . Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 2 | . . 1 . . . . . . . . 1 Recycling Units 4 | . 1 1 . 1 . 1 . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 59 | . 10 20 4 14 . 6 2 . . . 3 Successful 46 | . 9 18 4 7 . 5 2 . . . 1 Failed 13 | . 1 2 . 7 . 1 . . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 29 | . 6 13 2 4 . 2 2 . . . . Fabricators 5 | . . . . 4 . 1 . . . . . Repair Stations 5 | . . 2 . . . . . . . . 3 Recycling Units 10 | . 4 1 . 2 . 3 . . . . . Scanalyzers 8 | . . 4 2 2 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 26 | . 6 12 2 2 . 2 2 . . . . Record 10 | . 2 5 1 . . . 2 . . . . Part Schematic 2 | . . . . 2 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 2 | . . 2 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 3 | . . 1 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . 1 . 1 . . . . . Network Status 1 | . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 3 | . . 2 . . . . . . . . 1 Scan Component 2 | . . 1 . . . . . . . . 1 Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 7 | . 3 . . 2 . 2 . . . . . Recycle Component 3 | . 2 . . . . 1 . . . . . Process 3 | . 1 . . 1 . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 8 | . . 4 2 2 . . . . . . . Insert Component 4 | . . 2 1 1 . . . . . . . Analyze 4 | . . 2 1 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 5 1 4 . 1 1 . . . 1 Full Trace Events 6 | . 2 2 . . . 1 . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . Matter 252 | . . . . . . 252 . . . . . Time 44 | . . . . . . 44 . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . Part Schematics Acquired 6 | . . 2 1 3 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled 3 | . 2 . . . . 1 . . . . . Recycled Matter 110 | . 76 . . . . 34 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . Parts Scanalyzed 4 | . . 2 1 1 . . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . 1 . . 2 . 1 . . . . . Non-combat 2 | . 1 . . 1 . . . . . . . Combat 2 | . . . . 1 . 1 . . . . . Robot Hacks Applied 4 | . 1 . . 2 . 1 . . . . . parse_system 3 | . 1 . . 1 . 1 . . . . . find_chute 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Total Allies 3 | . . . . . 1 2 . . . . . Largest Group 2 | . . . . . 1 2 . . . . . Highest-Rated Group 64 | . . . . . 31 64 . . . . . Highest-Rated Ally 32 | . . . . . 31 32 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . . 27 3 . . . . . Total Damage 560 | . . . . . 500 60 . . . . . Kills 3 | . . . . . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Turns Passed 5406 | 66 310 1069 569 296 182 1056 304 165 721 48 620 Spaces Moved 3807 | 52 196 556 537 416 128 616 218 105 565 41 377 Core 199 | 18 . . . . . 59 . . . . 122 Treads . | . . . . . . . . . . . . Legs 2051 | 34 196 556 120 . . . 179 105 565 41 255 Wheels 190 | . . . . . . 151 39 . . . . Hover 1261 | . . . 417 416 128 300 . . . . . Flight 106 | . . . . . . 106 . . . . . Fastest Speed 45 | 50 120 120 45 45 45 105 120 120 120 120 50 Average Speed 108 | 95 120 137 65 45 97 140 120 125 120 120 111 Slowest Speed 400 | 120 120 180 190 45 105 400 120 150 120 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 34 59 35 17 78 21 10 3 72 15 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 36 | . . . 3 . . 22 . 1 1 . 9 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . 1 . 1 1 . 9 AOE 24 | . . . 3 . . 21 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Total 4549 | 68 237 713 668 480 154 748 255 120 578 40 488 Wait 94 | . . 5 11 16 . 46 . . . . 16 Move 3797 | 51 195 555 536 416 127 615 217 104 564 40 377 Hop . | . . . . . . . . . . . . Pick Up 122 | 9 6 25 26 8 4 15 15 2 . . 12 Fast Attach . | . . . . . . . . . . . . Attach 65 | 7 1 12 9 2 2 11 9 3 1 . 8 Detach 1 | . . . . . . . . . 1 . . Swap 47 | . 3 9 12 7 1 5 2 2 . . 6 Drop 71 | . 2 16 21 6 4 8 8 2 . . 4 Fire 270 | . 26 72 31 22 16 30 4 7 12 . 50 Melee 49 | . 4 19 22 3 . 1 . . . . . Ram 6 | 1 . . . . . 1 . . . . 4 Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 16 . . . . 10 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Power x1 131 | -10/Materials | Identified exit to Mines 131 | -10/Materials | Discovered exit to Mines (range 10) 257 | -10/Materials | Identified exit to Materials 257 | -10/Materials | Discovered exit to Materials (range 16) 318 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 483 | -9/Materials | Lost 3 parts (1p2w) 770 | -9/Materials | Build established: Scavenger-Mutant 931 | -9/Materials | Repaired Imp. Aluminum Leg 1193 | -9/Materials | Identified exit to Materials 1193 | -9/Materials | Discovered exit to Materials (range 15) 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2011 | -8/Materials | Identified exit to Factory 2011 | -8/Materials | Discovered exit to Factory (range 3) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Utility x2 2052 | -7/Factory | Identified exit to Lower Caves 2052 | -7/Factory | Discovered exit to Lower Caves (range 19) 2096 | -7/Factory | Identified exit to Factory 2096 | -7/Factory | Discovered exit to Factory (range 11) 2311 | -7/Factory | Sucked down chute 2311 | -7/Factory | Entered Waste 2312 | -7/Waste | Met a frightened Derelict 2317 | -7/Waste | Spotted C-40 Crusher 2336 | -7/Waste | Build established: Scout 2348 | -7/Waste | Allies destroyed C-40 Crusher 2367 | -7/Waste | Spotted C-40 Crusher 2393 | -7/Waste | Spotted C-40 Crusher 2417 | -7/Waste | Spotted C-40 Crusher 2417 | -7/Waste | Spotted C-40 Crusher 2450 | -7/Waste | Spotted C-40 Crusher 2459 | -7/Waste | Identified exit to Factory 2459 | -7/Waste | Discovered exit to Factory (range 20) 2493 | -7/Waste | Entered Factory 2640 | -7/Factory | Build established: Assassin 2746 | -7/Factory | Fabricated Y-54 Guardian (x2) 2897 | -7/Factory | Lost 8 parts (1p3n2u2w) 2936 | -7/Factory | Garrison activated, responded to threat 3168 | -7/Factory | Build established: Mutant 3542 | -7/Factory | Discovered exit to Factory (range 6) 3549 | -7/Factory | Entered another Factory area 3549 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3709 | -6/Factory | Found Prototype Processor 3711 | -6/Factory | Identified Exp. Terrain Scan Processor 3717 | -6/Factory | Found Exp. Terrain Scan Processor 3834 | -6/Factory | Identified exit to Factory 3834 | -6/Factory | Discovered exit to Factory (range 12) 3853 | -6/Factory | Entered another Factory area 3853 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3920 | -5/Factory | Build established: Generator-Tank 3937 | -5/Factory | Identified exit to Upper Caves 3937 | -5/Factory | Discovered exit to Upper Caves (range 20) 4018 | -5/Factory | Entered Upper Caves 4035 | -5/Upper Caves | Learned 8 Factory zone layouts 4087 | -5/Upper Caves | Encountered a Warlord checkpoint 4732 | -5/Upper Caves | Identified exit to Upper Caves 4732 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 4739 | -5/Upper Caves | Entered another Upper Caves area 4761 | -5/Upper Caves | Identified exit to Factory 4761 | -5/Upper Caves | Discovered exit to Factory (range 19) 4787 | -5/Upper Caves | Entered Factory 4787 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4788 | -4/Factory | Identified exit to Extension 5291 | -4/Factory | Lost 13 parts (4p2n1u6w) 5345 | -4/Factory | Core integrity fell below 50% 5366 | -4/Factory | Lost 7 parts (3n2u2w) 5386 | -4/Factory | Core integrity fell below 20% 5405 | -4/Factory | System corruption reached 10% 5407 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- S-27 Virus destroyed. P-70 Sage destroyed. Acquired Autogun. Autogun destroyed. K-01 Serf collects debris. K-01 Serf cleans the Construction Platform. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Construction Platform disabled. K-01 Serf collects debris. The unstable cave ceiling collapses. Slug penetrates Wall. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Target Analyzer. [Achievement: System Compromised] U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????????+###### ###??????????????????????? | | ????????????????? k ??????????????????????? | | ?????????????????? g ??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? g ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#p #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????###### #??????????????????????? | | ???????????????+ % #??????????????????????? | | ???????????????###### #??????????????????????? | | ????????????????????#% #??????????????????????? | | ?????################ #??????????????????????? | | ?????# """" """" # %%% #??????????????????????? | | ?????# """" """" #% #??????????????????????? | | ??#### """" """" + % p#??????????????????????? | | ?? ## "" " """" # p p#####?###########??????? | | ??# ## # ### #??????? | | ??# ## % # + """""" #??????? | | ??# #####/########### % # # """""""????????? | | ### # ### #??????# """"""" #??????? | | ### #####%#??????# """"""" #??????? | | % % #??????# #??????? | | ##/############?# % #??????? | | # #?# # ! #??????? | | %# #?# ###########??????? | | !# "" "" #?# #????????????????? | | # ""R"" #?# #????????????????? | | # """" #?# = #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 69 Energy Capacity 815 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 1110 EM Shielding 2 Armor Coverage 150 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 56 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Component Analysis Suite | -7/Factory | Hacked Force Rifle | -7/Factory | Hacked Hvy. Mace | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Just Browsing Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CatalystFireMace Manual? 0 Play Time 01:41:24 Cumulative 23.8 hours Start 2019.12.13 @ 15:55:23 End 2019.12.13 @ 23:01:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 47 Rogue 46 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 26 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 093496b4-db31-4d6f-b3f5-8f134eb54150