Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.25 @ 01:16:05

Player: UberDoot

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (133)     665
Value Destroyed (3594)     3594
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (654)                654
              TOTAL SCORE: 9293

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      337
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -251

 Cogmind 
---------
Core Integrity             0/700
Matter                     240/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Layered Light Armor Plating
   Layered Light Armor Plating
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           Cesium-ion Thruster
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gauss Rifle
           Spear
>          --- INVENTORY --------
  Improved Flight Unit
   Layered Light Armor Plating
           Trap Extractor
           Missile Launcher
  Improved Datajack
[Rating: 45]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Force Field
  Storage                  Humpback
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             185  | 7   6   4   29  9   4   1   19  19  38  12  37  
  Power                    17   | 1   .   .   1   .   1   .   2   .   4   6   2   
    Engine                 9    | 1   .   .   1   .   1   .   .   .   1   4   1   
    Core                   8    | .   .   .   .   .   .   .   2   .   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   1   .   9   1   .   .   6   3   8   .   7   
    Treads                 6    | 2   1   .   3   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  19   | .   .   .   5   1   .   .   5   3   5   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   .   1   .   3   .   7   
  Utility                  61   | 2   5   4   3   2   2   .   5   7   12  3   16  
    Device                 13   | 1   1   1   .   1   .   .   2   4   .   1   2   
    Storage                9    | 1   1   1   1   .   1   .   .   .   4   .   .   
    Processor              4    | .   .   1   .   .   .   .   .   .   1   .   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   3   .   2   
    Protection             30   | .   3   1   2   1   1   .   3   3   4   2   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   .   .   16  6   1   1   6   9   14  3   12  
    Energy Gun             4    | .   .   .   1   .   .   .   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          18   | 2   .   .   2   .   .   .   3   4   2   2   3   
    Ballistic Cannon       21   | .   .   .   8   3   .   1   1   2   6   .   .   
    Launcher               7    | .   .   .   1   1   .   .   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        15   | .   .   .   4   2   1   .   1   1   6   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   2   .   .   .   1   .   .   .   2   
Parts Lost                 18   | .   .   .   .   1   .   .   .   .   4   1   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   1   .   5   
  Utility                  6    | .   .   .   .   1   .   .   .   .   2   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      7    | .   .   .   .   1   .   .   .   .   4   1   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  100 98  100 97  88  89  89  89  99  95  
  Engine                   6    | .   14  14  11  11  10  11  .   .   .   6   .   
  Core                     3    | .   .   .   .   .   .   .   8   9   8   2   5   
  Treads                   8    | .   27  28  16  .   .   .   .   .   .   .   .   
  Wheel                    14   | .   .   .   15  33  33  33  26  26  25  .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   .   27  28  
  Device                   3    | .   9   .   .   4   9   .   8   8   4   .   .   
  Storage                  9    | .   14  14  11  11  11  11  9   9   8   9   .   
  Processor                2    | .   .   4   11  6   .   .   .   .   1   .   .   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   5   27  30  
  Protection               12   | .   4   9   11  11  10  11  17  18  16  8   13  
  Ballistic Gun            11   | .   28  28  3   .   .   .   12  11  8   8   4   
  Ballistic Cannon         6    | .   .   .   17  21  11  22  5   5   8   .   .   
  Slashing Weapon          1    | .   .   .   .   .   11  .   .   .   .   9   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             237  | 15  32  32  106 107 225 226 237 237 235 30  30  
  Greatest Support         60   | 40  40  40  60  36  36  36  36  36  36  14  19  
  Greatest Overweight (x)  9    | .   1   .   8   2   6   6   9   9   9   2   2   
  Average Overweight (x)   1    | .   .   .   1   2   2   6   6   6   4   1   .   
Largest Inventory Capacity 35   | 8   15  15  25  25  35  35  35  35  35  10  10  
  Average Capacity         22   | 7   14  15  19  25  26  35  35  35  31  10  5   
  Most Carried             35   | 8   15  15  25  25  26  28  35  35  35  10  10  
  Average Carried          21   | 5   12  14  17  24  25  27  34  34  30  9   4   
  Final Capacity           35   | 8   15  15  25  25  35  35  35  35  10  10  5   
  Final Carried            35   | 8   15  15  25  25  26  28  35  35  9   10  3   

 Class Distribution 
--------------------
 46% | Mutant
 22% | Hauler-Mutant
 12% | Hacker-Mutant
 11% | Hauler-Skirmisher
  6% | Hacker-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
     Hauler-Mutant | -8/Garrison
     Hauler-Mutant | -8/Materials
     Hacker-Mutant | -8/Storage
   Hacker-Sprinter | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Matter Collected           5252 | 288  108  79   1107 250  .    42   816  588  1413 191  370  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5092 | 104  174  43   1088 70   .    .    676  396  1194 927  420  
  Parts                    273  | 5    15   4    62   12   .    .    42   15   48   58   12   
Haulers Intercepted        12   | .    .    .    4    .    .    .    3    .    4    1    .    
Recyclers Shooed           5    | .    .    .    2    .    .    .    .    .    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Combat Hostiles Destroyed  90   | .   3   3   21  10  .   .   11  7   16  14  5   
  Melee                    16   | .   .   .   .   .   .   .   .   .   1   14  1   
  Guns                     31   | .   3   3   4   .   .   .   11  2   8   .   .   
  Cannons                  33   | .   .   .   16  8   .   .   .   2   7   .   .   
  AOE                      8    | .   .   .   1   2   .   .   .   3   .   .   2   
Classes Destroyed          14   | 2   2   1   5   1   .   .   2   .   .   .   1   
  Worker                   3    | .   .   .   1   .   .   .   1   .   .   .   1   
  Builder                  4    | .   .   .   3   .   .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   4   .   .   .   3   .   4   1   .   
  Recycler                 13   | 1   .   .   2   .   .   .   1   .   6   1   2   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  9    | .   1   .   4   .   .   .   1   .   .   1   2   
  Swarmer                  24   | .   .   3   4   6   .   .   3   6   2   .   .   
  Grunt                    31   | .   3   .   9   1   .   .   6   .   7   5   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Sentry                   22   | .   .   .   8   .   .   .   .   2   3   8   1   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   3   1   1   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           4    | 1   2   3   4   3   .   .   4   4   4   4   2   
  Combat Bots Only         4    | .   2   3   2   3   .   .   3   4   3   4   2   
Max Kills in Single Turn   2    | 1   1   1   2   2   .   .   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   .   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Damage Taken               5029  | .    115  60   479  508  .    .    632  179  933  484  1639 
  Core                     1179  | .    15   9    45   95   .    .    24   50   147  82   712  
  Absorbed by Shields      427   | .    .    .    .    .    .    .    .    67   344  .    16   
  Regen/Repaired (Parts)   742   | .    67   .    48   .    .    .    336  .    .    268  23   
Core Remaining (%)         74    | 100  .    90   .    .    .    65   .    .    .    44   .    
Volleys Fired              317   | 3    13   5    80   26   .    .    63   19   100  .    8    
  Largest                  2     | 2    2    2    2    2    .    .    2    2    2    .    1    
  Hottest                  78    | 40   40   40   78   78   .    .    78   62   72   .    55   
Shots Fired                595   | 6    26   10   152  43   .    .    127  28   193  1    9    
  Gun                      303   | 6    26   10   26   .    .    .    119  15   96   1    4    
  Cannon                   281   | .    .    .    124  42   .    .    8    10   97   .    .    
  Launcher                 11    | .    .    .    2    1    .    .    .    3    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  581   | 6    26   10   150  42   .    .    127  25   193  1    1    
  Thermal                  3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Explosive                11    | .    .    .    2    1    .    .    .    3    .    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | 2    9    4    10   3    .    .    7    4    9    7    1    
  Robot Miss Streak        7     | 1    7    2    4    3    .    .    7    3    6    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           398   | 4    14   6    87   19   .    .    67   24   114  39   24   
  Core Hits                177   | 3    8    3    43   10   .    .    30   14   41   18   7    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    1    .    .    .    4    
  Critical Strikes         22    | .    .    .    5    1    .    .    1    2    5    3    5    
    Destroy                2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Blast                  9     | .    .    .    5    1    .    .    .    .    3    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Sever                  6     | .    .    .    .    .    .    .    .    2    1    3    .    
Melee Attacks              183   | .    .    .    7    4    .    .    1    18   10   81   62   
  Impact                   31    | .    .    .    .    .    .    .    .    .    .    .    31   
  Slashing                 146   | .    .    .    7    4    .    .    1    18   10   81   25   
  Piercing                 6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    5    5    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10741 | 51   184  70   1901 543  .    .    1181 1400 2212 1639 1560 
  Guns                     2743  | 51   184  70   222  .    .    .    1021 105  1067 23   .    
  Cannons                  3325  | .    .    .    1585 475  .    .    160  72   1033 .    .    
  Explosions               696   | .    .    .    94   68   .    .    .    220  .    .    314  
  Melee                    3973  | .    .    .    .    .    .    .    .    1003 112  1616 1242 
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  6068  | 51   184  70   1807 475  .    .    1181 177  2100 23   .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                696   | .    .    .    94   68   .    .    .    220  .    .    314  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1020  | .    .    .    .    .    .    .    .    .    .    .    1020 
  Slashing                 2777  | .    .    .    .    .    .    .    .    1003 112  1616 46   
  Piercing                 176   | .    .    .    .    .    .    .    .    .    .    .    176  
Highest Corruption         9     | .    .    .    .    5    5    5    4    5    5    6    9    
  Average Corruption       4     | .    .    .    .    5    5    5    3    4    5    5    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  170   | .    .    .    .    7    17   8    5    25   63   37   8    
    Message Errors         41    | .    .    .    .    1    4    3    1    2    19   11   .    
    Matter Fused           46    | .    .    .    .    2    6    2    2    6    17   9    2    
    Heat Flow Errors       15    | .    .    .    .    1    1    .    .    2    7    3    1    
    Energy Discharges      21    | .    .    .    .    1    2    .    1    6    4    4    3    
    Parts Rejected         4     | .    .    .    .    1    .    .    .    1    1    1    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    1    2    .    
    Data Loss (minor)      15    | .    .    .    .    1    3    1    .    1    5    3    1    
    Data Loss (major)      9     | .    .    .    .    .    1    2    .    1    3    2    .    
    Misfires               8     | .    .    .    .    .    .    .    1    1    4    1    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    3    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            670   | .    .    .    23   15   .    .    .    145  13   58   416  
  Projectiles              51    | .    .    .    23   15   .    .    .    .    13   .    .    
  Explosions               64    | .    .    .    .    .    .    .    .    45   .    .    19   
  Melee                    555   | .    .    .    .    .    .    .    .    100  .    58   397  
Knockbacks                 37    | .    .    .    10   6    .    .    1    .    19   .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  33    | .    .    .    10   5    .    .    1    .    17   .    .    
  Secondary                3     | .    .    .    .    1    .    .    .    .    2    .    .    
Self-Inflicted Damage      108   | .    .    .    .    .    .    .    .    20   .    .    88   
  Shots                    2     | .    .    .    .    .    .    .    .    1    .    .    1    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | .    2    .    202  108  150  .    297  214  263  171  207  
  Average Temperature      55    | .    2    .    35   41   82   .    85   57   50   70   49   
  Received Heat Transfer   1068  | .    48   .    183  24   .    .    243  62   277  207  24   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    8    
  Impact Corruptions       15    | .    .    .    .    1    .    .    .    .    .    .    14   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Peak Influence             605  | 10  97  124 531 361 .   .   361 605 390 300 526 
  Initial                  294  | .   6   27  .   207 .   .   .   127 294 40  47  
  Average                  155  | 4   54  16  305 276 .   .   152 326 149 123 157 
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   2   1   1   2   
  Low Security (%)         67   | 100 100 100 20  41  .   100 57  5   84  88  68  
  Level 1                  26   | .   .   .   60  58  .   .   42  60  15  11  18  
  Level 2                  6    | .   .   .   18  .   .   .   .   34  .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   2   1   .   .   2   .   6   6   4   
  Investigation            8    | .   1   .   1   .   .   .   1   .   1   3   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            10   | .   .   .   1   1   .   .   1   .   2   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Distress Signals           12   | .   .   .   2   1   .   .   4   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   6   3   36  13  .   .   22  14  25  20  34  
  Peak Tracking Total      12   | .   2   3   4   4   .   .   4   4   5   4   12  
  Tactical Retreats        16   | .   .   .   2   .   .   .   4   .   2   3   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Traps Triggered            11   | .   1   .   1   .   .   .   2   3   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         48   | .   .   .   .   .   .   .   48  .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         4    | .   .   .   .   .   .   .   2   4   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Machines Disabled          10   | .   .   .   1   1   .   .   2   .   2   2   2   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Machines Accessed          50   | .   7   1   11  1   1   .   7   .   6   9   7   
  Terminals                31   | .   4   1   6   1   .   .   4   .   4   7   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   1   .   .   .   2   .   .   1   1   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   .   2   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   1   
Total Hacks                148  | .   31  7   29  2   1   .   25  .   13  22  18  
  Successful               79   | .   13  3   15  2   1   .   17  .   4   13  11  
  Failed                   68   | .   18  3   14  .   .   .   8   .   9   9   7   
    Catastrophic           13   | .   2   .   3   .   .   .   1   .   3   3   1   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   6   9   10  1   1   .   7   .   4   8   2   
  Terminals                91   | .   19  7   15  2   .   .   16  .   8   16  8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          26   | .   8   .   3   .   .   .   8   .   .   5   2   
  Recycling Units          8    | .   4   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   7   .   .   .   .   .   5   .   5   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   3   
Terminal Hacks             43   | .   8   3   7   2   1   .   8   .   3   8   3   
  Record                   3    | .   .   .   .   1   .   .   1   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   3   .   .   .   .   1   .   .   1   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   1   1   1   
  Locate Traps             7    | .   1   .   1   .   .   .   2   .   1   1   1   
  Hauler Manifests         5    | .   1   .   1   .   .   .   1   .   1   .   1   
  Zone Layout              7    | .   2   .   2   .   .   .   2   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   4   .   2   .   .   .   8   .   .   4   2   
  Scan Component           10   | .   2   .   1   .   .   .   4   .   .   2   1   
  Repair                   10   | .   2   .   1   .   .   .   4   .   .   2   1   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   4   .   .   .   .   .   1   .   4   
  Insert Component         5    | .   .   .   2   .   .   .   .   .   1   .   2   
  Analyze                  4    | .   .   .   2   .   .   .   .   .   .   .   2   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   6   1   11  1   .   .   7   .   6   5   7   
  Full Trace Events        6    | .   2   .   .   .   .   .   1   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   2   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   2   .   1   .   .   .   4   .   .   2   1   
  Time                     325  | .   52  .   13  .   .   .   140 .   .   88  32  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   1   .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   .   .   1   .   2   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Total Allies               9    | .   .   3   .   .   .   .   .   6   .   .   .   
  Largest Group            6    | .   .   3   3   .   .   .   .   6   2   .   .   
  Highest-Rated Group      63   | .   .   40  40  .   .   .   .   63  32  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   16  16  .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   2   .   2   .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
Ally Attacks               103  | .   .   .   39  .   .   .   .   51  13  .   .   
  Total Damage             1047 | .   .   .   468 .   .   .   .   455 124 .   .   
  Kills                    16   | .   .   .   5   .   .   .   .   9   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac 
Robot Analysis Total       5    | .   1   2   .   .   .   .   1   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Turns Passed               15070 | 125  728  2706 1853 688  589  254  1673 1243 2507 1493 1211 
Spaces Moved               9456  | 67   373  1619 1038 167  457  140  668  535  1177 713  2502 
  Core                     27    | 8    .    .    .    .    .    .    .    .    1    .    18   
  Treads                   2531  | 59   373  1619 480  .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3632  | .    .    .    558  167  457  140  668  535  1107 .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3266  | .    .    .    .    .    .    .    .    .    69   713  2484 
  Fastest Speed            26    | 50   160  160  120  120  120  180  180  165  29   102  26   
  Average Speed            121   | 146  162  160  140  120  126  180  181  180  161  123  28   
  Slowest Speed            595   | 160  240  160  240  120  180  180  225  225  595  175  175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 6    50   101  72   20   91   28   46   57   52   88   44   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    1    1    .    .    .    1    1    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    .    
Spaces Dug                 83    | .    .    .    12   19   .    .    1    .    6    24   21   
Terrain Destroyed          231   | .    .    .    37   21   .    .    1    13   17   24   118  
  Melee                    63    | .    .    .    7    4    .    .    1    .    6    24   21   
  Projectile               21    | .    .    .    8    2    .    .    .    .    11   .    .    
  AOE                      147   | .    .    .    22   15   .    .    .    13   .    .    97   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Total                      12285 | 84   472  1724 1281 604  469  142  1035 769  1579 1243 2883 
  Wait                     1701  | .    52   91   72   397  2    .    183  79   172  430  223  
  Move                     9440  | 66   372  1618 1037 165  456  139  667  534  1176 712  2498 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  151   | 8    16   3    26   1    1    2    29   10   49   .    6    
  Fast Attach              99    | 7    3    .    13   1    3    .    8    4    20   12   28   
  Attach                   19    | .    .    .    2    2    .    .    5    1    5    .    4    
  Detach                   18    | .    2    .    3    1    1    .    1    1    3    1    5    
  Swap                     67    | .    3    4    14   6    1    1    6    14   13   .    5    
  Drop                     145   | .    11   3    27   .    4    .    24   13   31   7    25   
  Fire                     317   | 3    13   5    80   26   .    .    63   19   100  .    8    
  Melee                    183   | .    .    .    7    4    .    .    1    18   10   81   62   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    1    .    .    .    16   .    .    15   
  Rewire                   61    | .    .    .    .    .    1    .    .    60   .    .    .    
  Trap                     48    | .    .    .    .    .    .    .    48   .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac / Sto / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
    39 | -11/Junkyard  | Discovered new exit (range 15)
   126 | -11/Junkyard  | Entered Materials
   306 | -10/Materials | Build established: Mutant
   478 | -10/Materials | Discovered new exit (range 14)
   628 | -10/Materials | Repaired Lgt. Treads
   680 | -10/Materials | Discovered new exit (range 12)
   680 | -10/Materials | Discovered new exit (range 11)
   811 | -10/Materials | Repaired Seismic Detector
   854 | -10/Materials | Entered Mines
   911 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1023 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1104 | -10/Mines     | Central database locked down
  1184 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1188 | -10/Mines     | Found Prototype Device
  1189 | -10/Mines     | Identified Exp. Sensor Array
  1351 | -10/Mines     | Discovered new exit (range 13)
  1355 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1504 | -10/Mines     | Discovered new exit (range 14)
  2684 | -10/Mines     | Identified exit to Materials
  3560 | -10/Mines     | Entered Materials
  3560 | -9/Materials  | Accompanied by 3 allies
  3560 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3561 | -9/Materials  | Identified exit to Mines
  3780 | -9/Materials  | Repaired Lgt. Treads
  4237 | -9/Materials  | Discovered new exit (range 18)
  4763 | -9/Materials  | Discovered new exit (range 16)
  4808 | -9/Materials  | Identified exit to Materials
  5413 | -9/Materials  | Entered Mines
  5478 | -9/Mines      | Discovered exit to Materials (range 10)
  5482 | -9/Mines      | Assembled infested the area
  5823 | -9/Mines      | Crushed by falling debris
  6030 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6096 | -9/Mines      | Discovered new exit (range 5)
  6101 | -9/Mines      | Entered Exiles
  6130 | -9/Exiles     | Discovered new exit (range 14)
  6148 | -9/Exiles     | Met 8R-AWN
  6167 | -9/Exiles     | Met EX-HEX
  6203 | -9/Exiles     | Met EX-BIN
  6223 | -9/Exiles     | Aligned with FarCom system
  6225 | -9/Exiles     | Given EX-Vault access code
  6276 | -9/Exiles     | Opened EX-Vault
  6284 | -9/Exiles     | Found Modified TNC
  6309 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6342 | -9/Exiles     | Met EX-DEC
  6383 | -9/Exiles     | Visited The Gauntlet
  6671 | -9/Exiles     | Discovered new exit (range 12)
  6690 | -9/Exiles     | Left Exiles lab with Modified TNC
  6690 | -9/Exiles     | Entered Mines
  6806 | -8/Mines      | Discovered exit to Materials (range 15)
  6901 | -8/Mines      | Build established: Hauler-Mutant
  6944 | -8/Mines      | Entered Materials
  6944 | -8/Materials  | Evolved 2 slots: Utility x2
  7176 | -8/Materials  | Repaired Reactive Plating
  7218 | -8/Materials  | Repaired Arm. Wheel
  7250 | -8/Materials  | Build established: Hauler-Skirmisher
  8082 | -8/Materials  | Discovered new exit (range 16)
  8114 | -8/Materials  | Discovered new exit (range 13)
  8168 | -8/Materials  | Repaired Reactive Plating
  8212 | -8/Materials  | Repaired Arm. Wheel
  8615 | -8/Materials  | Identified exit to Garrison
  8617 | -8/Materials  | Entered Garrison
  8625 | -8/Garrison   | Triggered checkpoint
  9182 | -8/Garrison   | Triggered checkpoint
  9208 | -8/Garrison   | Triggered checkpoint
  9259 | -8/Garrison   | Build established: Hauler-Mutant
  9402 | -8/Garrison   | Triggered checkpoint
  9448 | -8/Garrison   | Triggered checkpoint
  9516 | -8/Garrison   | Triggered checkpoint
  9678 | -8/Garrison   | Triggered checkpoint
  9794 | -8/Garrison   | Discovered new exit (range 11)
  9860 | -8/Garrison   | Entered Materials
  9860 | -8/Materials  | Accompanied by 2 allies
  9932 | -8/Materials  | Discovered new exit (range 13)
 10188 | -8/Materials  | Garrison activated, responded to threat
 10688 | -8/Materials  | Discovered new exit (range 8)
 11364 | -8/Materials  | Lost 4 parts (1n2u1w)
 12080 | -8/Materials  | Build established: Mutant
 12367 | -8/Materials  | Entered Storage
 12552 | -8/Storage    | Build established: Hacker-Mutant
 12559 | -8/Storage    | Identified exit to Recycling
 13112 | -8/Storage    | Core integrity fell below 50%
 13206 | -8/Storage    | Repaired Lyr. Light Armor Plating
 13253 | -8/Storage    | Repaired Gauss Rifle
 13797 | -8/Storage    | Discovered new exit (range 16)
 13860 | -8/Storage    | Entered Factory
 13860 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 14267 | -7/Factory    | Build established: Hacker-Sprinter
 14396 | -7/Factory    | Discovered new exit (range 6)
 14596 | -7/Factory    | Discovered new exit (range 6)
 14914 | -7/Factory    | Repaired VTOL Module
 14969 | -7/Factory    | Cargo convoy interrupted
 14993 | -7/Factory    | Core integrity fell below 50%
 15025 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 15060 | -7/Factory    | Search patrols dispatched
 15063 | -7/Factory    | Core integrity fell below 20%
 15071 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
15052_ Slug penetrates Nuclear Reactor.
15054_ The unstable cave ceiling collapses.
15055_ Slug penetrates Wall. <x2>
15060_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
15060_ Missile Launcher destroyed.
15061_ Penetrated by Slug.
15062_ Nuclear Reactor explodes.
15062_ Imp. Flight Unit destroyed.
15062_ Destroyed Imp. Flight Unit.
15062_ System Shield destroyed.
15062_ Destroyed System Shield.
15062_ P-60 Hacker destroyed.
15062_ U-05 Engineer destroyed.
15062_ Imp. VTOL Module destroyed.
15062_ U-05 Engineer lays Concrete.
15063_ The unstable cave ceiling collapses.
15064_ Penetrated by Slug.
15064_ Trap Extractor destroyed.
15068_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????                    +  "R" #??#   #??????? |
| ????????         ######     #  """ #??#   ######## |
| ??????????????????????#     #      #???   #      # |
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| ????????????????????????#  %              +   """# |
| ????????????????#########                 #   """# |
| ????????????????# ]    #                  #    ""# |
| ????????????????#   ""%+%                 +    ""# |
| ????????????????#   T" # ^^       %       #      # |
| ????????????????# ] "" #   ####+######### #   """# |
| ????????????????#      #  %#??#        ## #   """# |
| ????????????????#  !   #   #??#        ## # ! """# |
| ????????????????########   #??#    """ ## #    ""? |
| ???????????????????????#   #??#    """ ## #    "?? |
| ???????????????????????#   #??#=   """ #? #     ?? |
| ???????????????????????#   #??#     "" ?# ######## |
| ???????????????????????#  h#??#     "" ?#          |
| ???????????????????????# i #??#       ???###### T# |
| ???????????????????????#   #??#=       ???????###? |
| ???????????????????????#px #???#########?????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#  x#?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #????????????????###### |
| ???????????????????????#   ################        |
| ???????????????????????#             |%=           |
| ???????????????????????############  =* x     #    |
| ????????????????????????????????#      %           |
| ????????????????????????????????#      *           |
| ????????????????????????????????#          !       |
| ????????????????????????????????#               #  |
| ????????????????????????????????#               #  |
| ????????????????????????????????#                  |
| ???????????????????????????????#               ### |
| ???????????????????????????????##             ##?? |
| ????????????????????????????????#           ###??? |
| ????????????????????????????????###     #####????? |
| ??????????????????????????????????#######????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Core Shielding             20
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
     Propulsion Shielding | -10/Materials | Hacked
              VTOL Module | -9/Materials  | Scanalyzed
       Lgt. Armor Plating | -9/Materials  | Scanalyzed
         Imp. VTOL Module | -7/Factory    | Scanalyzed
 Lyr. Light Armor Plating | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
Packrat
Prolific Hacker
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              RocketGreatGravjet
  Manual?         0
Play Time         02:39:00
  Cumulative      27.9 hours
  Start           2024.01.24 @ 22:16:45
  End             2024.01.25 @ 01:16:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          26
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a881da8-b484-48a3-9fb3-cee19ac69d5f