Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 08:11:06

Player: Zaros426

Result: Destroyed by Fire Trap

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (296)     1480
Value Destroyed (12475)    12475
Prototype IDs (59)         1180
Alien Tech Used (3)        600
Bonus (3342)               3342
              TOTAL SCORE: 26677

 Bonus
-------
High Alert Combat Kills    1440
Follower Combat Kills      1081
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -79

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          45%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
    Spiked Heavy Treads
>          --- UTILITY (9) ------
  Improved Signal Interpreter
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Phasing Sabre
           Dirty Bomb Trap
           Dirty Bomb Trap
           Fire Trap
           Fire Trap

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
      Improved Deuterium Engine
>              --- PROPULSION -------
         Heavy Siege Treads
         Heavy Siege Treads
     Makeshift Leg
>              --- UTILITY ----------
      Advanced Coolant Injector
  Experimental Signal Interpreter
      Improved Armor Integrity Analyzer
               Nanoactuators
       Layered Heavy Armor Plating
               Graphene Brace
     Makeshift Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
         Heavy Disruptor Cannon
         Heavy Gauss Cannon
               Longsword +1
>              --- INVENTORY --------
         Heavy Siege Treads
               Field Propulsion Array
               Plasma Rifle
[Rating: 128]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Slots Evolved              12   | .   .   2   .   .   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   1   .   .   .   1   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             323  | 11  10  20  .   1   2   40  4   10  5   5   20  17  .   3   21  2   23  7   22  65  24  11  .   
  Power                    24   | 2   1   2   .   .   .   .   1   1   1   .   .   2   .   .   4   1   1   1   1   2   3   1   .   
    Engine                 12   | 2   1   2   .   .   .   .   .   1   .   .   .   2   .   .   2   .   1   .   .   .   1   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   1   .   .   
  Propulsion               79   | 3   .   5   .   .   .   9   1   1   3   .   .   5   .   1   9   .   9   4   2   19  3   5   .   
    Treads                 71   | 2   .   5   .   .   .   9   1   1   3   .   .   5   .   1   9   .   9   1   2   16  2   5   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   1   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  139  | 3   3   6   .   1   .   14  2   8   .   4   20  6   .   2   7   1   9   2   15  25  9   2   .   
    Device                 89   | 2   1   4   .   1   .   7   .   8   .   4   16  6   .   .   5   .   4   .   13  12  5   1   .   
    Storage                5    | 1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              11   | .   1   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   1   3   1   .   .   
    Hackware               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
    Protection             29   | .   .   .   .   .   .   6   1   .   .   .   2   .   .   1   2   1   4   1   1   6   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 3   6   7   .   .   2   17  .   .   1   1   .   4   .   .   1   .   4   .   4   19  9   3   .   
    Energy Gun             13   | 2   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Energy Cannon          18   | .   .   3   .   .   1   8   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   2   .   .   
    Launcher               8    | .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Special Weapon         4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   5   .   .   .   
    Slashing Weapon        23   | .   .   .   .   .   .   7   .   .   1   .   .   3   .   .   1   .   .   .   .   8   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   5   .   1   .   .   .   
Parts Lost                 82   | .   .   1   .   .   .   9   .   .   .   .   2   .   .   2   5   .   15  .   7   24  2   15  .   
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   2   .   1   .   
  Propulsion               23   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   7   .   1   7   .   4   .   
  Utility                  39   | .   .   1   .   .   .   3   .   .   .   .   2   .   .   2   1   .   5   .   5   12  1   7   .   
  Weapon                   13   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   3   1   3   .   
  Highest Loss Streak      15   | .   .   1   .   .   .   6   .   .   .   .   1   .   .   1   3   .   6   .   6   14  2   15  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   97  98  100 100 100 92  69  72  60  59  65  78  87  86  83  83  89  86  95  86  76  73  15  
  Engine                   3    | .   14  11  11  11  11  9   .   5   .   .   .   4   6   6   7   2   2   5   1   .   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   2   8   7   3   .   .   4   4   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   5   6   6   1   .   .   .   .   .   1   9   9   .   3   .   
  Treads                   17   | .   28  22  22  22  22  26  23  26  14  13  13  13  18  17  19  22  21  9   8   18  12  14  5   
  Device                   15   | .   14  17  11  14  22  15  7   12  13  13  12  21  25  18  15  6   15  14  16  17  15  13  .   
  Storage                  5    | .   14  11  11  11  11  9   7   6   6   6   6   6   6   6   5   5   5   5   5   5   .   .   .   
  Processor                4    | .   .   4   11  7   .   .   .   .   .   .   .   .   .   5   5   5   6   5   9   8   7   10  10  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   8   4   .   
  Protection               7    | .   .   .   .   .   .   5   7   6   6   6   12  7   6   6   5   9   7   12  10  5   7   9   .   
  Energy Cannon            4    | .   .   24  33  33  33  16  .   .   .   .   .   .   .   .   .   .   2   .   8   1   5   4   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   1   7   6   6   5   6   1   .   .   .   .   .   .   .   .   4   4   .   
  Slashing Weapon          10   | .   .   .   .   .   .   6   7   6   5   6   6   20  25  25  21  22  15  11  10  12  2   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  32  39  38  39  39  59  67  71  76  80  101 106 70  70  98  98  95  72  81  98  108 99  .   
  Greatest Support         170  | 40  40  40  40  40  40  66  66  88  140 140 140 140 118 118 140 97  97  90  93  170 163 163 3   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   1   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 7   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  5   5   5   
  Most Carried             15   | 4   11  15  15  15  14  15  15  14  15  15  15  15  15  15  15  15  15  13  15  15  5   5   5   
  Average Carried          12   | 2   6   13  15  14  14  13  14  12  14  14  13  14  15  13  14  15  10  9   13  14  4   4   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 4   11  15  15  14  14  15  15  13  15  15  15  15  15  13  15  15  9   13  15  4   5   5   5   

 Class Distribution 
--------------------
 20% | Scavenger-Gladiator
 16% | Derelict-Gladiator
  9% | Scavenger-Mutant
  7% | Gladiator
  7% | Mutant
  7% | Assassin
  6% | Derelict-Tank
  6% | Scavenger-Assassin
  4% | Hacker-Tank
  3% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
               Mutant | -8/Materials
             Assassin | -7/Factory
             Assassin | -6/Factory
   Scavenger-Assassin | -6/Waste
   Scavenger-Assassin | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
   Derelict-Gladiator | -6/Lower Caves
  Scavenger-Gladiator | -6/Data Miner
   Derelict-Gladiator | -5/Proximity Caves
  Scavenger-Gladiator | -5/Factory
  Scavenger-Gladiator | -5/Upper Caves
  Scavenger-Gladiator | -5/Upper Caves
  Scavenger-Gladiator | -5/Zhirov
  Scavenger-Gladiator | -4/Proximity Caves
            Gladiator | -4/Factory
          Hacker-Tank | -4/Upper Caves
        Derelict-Tank | -4/Upper Caves
               Mutant | -4/Warlord

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Matter Collected           5623  | 334  231  328  10   .    .    577  50   113  85   102  392  205  .    56   195  140  191  .    386  876  831  521  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13899 | 199  334  1118 96   .    48   1976 325  120  .    469  797  823  .    469  1414 323  823  .    658  2932 454  521  .    
  Parts                    634   | 12   27   70   6    .    5    95   15   7    .    20   30   33   .    20   81   15   25   .    21   117  12   23   .    
Haulers Intercepted        12    | .    .    3    .    .    .    6    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           5     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      148   | .    .    .    .    .    .    .    .    .    .    .    19   30   .    20   .    14   21   .    17   .    8    19   .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    .    3    4    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Combat Hostiles Destroyed  239  | .   9   21  2   .   5   34  4   1   .   5   16  15  .   10  24  6   12  .   10  46  8   11  .   
  Melee                    151  | .   .   .   .   .   .   12  4   1   .   4   13  14  .   10  24  6   12  .   10  35  .   6   .   
  Guns                     10   | .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  54   | .   .   15  2   .   1   19  .   .   .   1   3   .   .   .   .   .   .   .   .   .   8   5   .   
  AOE                      22   | .   .   4   .   .   4   2   .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   
Classes Destroyed          21   | 3   3   4   .   .   1   3   1   1   .   .   1   .   .   .   .   1   .   .   1   1   .   1   .   
  Worker                   10   | 2   .   1   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   3   .   .   .   6   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 5    | 1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  15   | .   1   4   .   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Swarmer                  57   | .   3   3   .   .   4   6   .   .   .   .   5   5   .   4   9   2   .   .   .   4   4   8   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    88   | .   6   12  2   .   .   17  2   .   .   4   1   7   .   4   3   .   6   .   8   14  2   .   .   
  Brawler                  13   | .   .   1   .   .   .   1   .   .   .   .   2   1   .   1   .   .   2   .   1   2   1   1   .   
  Duelist                  8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   2   .   1   .   
  Sentry                   26   | .   .   5   .   .   .   8   1   .   .   .   2   1   .   .   3   1   1   .   .   2   1   1   .   
  Hunter                   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   .   .   .   7   .   .   .   
  Programmer               26   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   7   2   .   .   .   14  .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   2   8   2   .   4   6   3   2   .   4   4   4   .   4   7   3   5   .   6   7   4   6   .   
  Combat Bots Only         7    | .   2   4   2   .   4   4   2   1   .   3   4   4   .   4   6   3   5   .   6   7   4   6   .   
Max Kills in Single Turn   3    | 1   2   2   1   .   3   3   1   1   .   1   1   1   .   1   1   1   1   .   1   2   1   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   1   1   1   .   1   1   1   1   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Fac   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   
Hostile Shots Fired        1983  | .     39    44    2     .     9     174   16    4     1     28    135   94    .     37    177   34    113   .     79    624   102   271   .     
  Missed                   522   | .     8     13    1     .     3     40    1     1     .     4     43    28    .     12    46    14    18    .     26    198   17    49    .     
Damage Taken               22736 | .     399   445   14    .     62    2423  155   46    171   492   1596  1044  .     434   1618  196   1827  .     1040  5542  1311  3895  26    
  Core                     2197  | .     62    38    .     .     10    224   5     .     55    34    60    40    .     36    90    .     304   .     77    665   .     483   14    
  Absorbed by Shields      3880  | .     .     .     .     .     .     75    .     .     .     48    208   108   .     .     190   .     372   .     30    2287  238   324   .     
  Reduced by Siege Mode    529   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    431   .     
  Redirected to Shielding  299   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    140   .     146   .     .     .     .     
  Ignored by Resistances   992   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     830   162   .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   434   | .     34    .     .     .     .     138   .     .     2     260   .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         77    | 100   75    .     .     .     88    59    99    .     .     .     .     .     .     73    .     .     .     .     49    .     .     .     .     
Volleys Fired              352   | 24    38    48    2     .     4     91    .     6     .     11    11    .     .     .     .     .     .     .     5     19    53    40    .     
  Largest                  3     | 2     2     3     3     .     3     3     .     1     .     1     1     .     .     .     .     .     .     .     1     1     2     1     .     
  Hottest                  180   | 60    105   180   180   .     180   180   .     60    .     60    60    .     .     .     .     .     .     .     98    46    171   110   .     
Shots Fired                648   | 48    65    138   6     .     8     229   .     6     .     11    13    .     .     .     .     .     .     .     6     19    53    46    .     
  Gun                      120   | 48    64    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Cannon                   493   | .     .     132   6     .     6     228   .     6     .     11    13    .     .     .     .     .     .     .     6     .     45    40    .     
  Launcher                 25    | .     .     3     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     
  Special                  10    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     .     
  Kinetic                  153   | 24    21    .     .     .     .     15    .     6     .     11    13    .     .     .     .     .     .     .     .     .     34    29    .     
  Thermal                  402   | 14    17    135   6     .     6     213   .     .     .     .     .     .     .     .     .     .     .     .     6     .     5     .     .     
  Explosive                25    | .     .     3     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     
  Electromagnetic          59    | 10    27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    11    .     
  Robot Hit Streak         17    | 9     12    17    13    .     3     11    .     .     .     3     6     .     .     .     .     .     .     .     2     17    10    13    .     
  Robot Miss Streak        10    | 2     2     3     .     .     1     5     .     6     .     10    2     .     .     .     .     .     .     .     2     .     3     2     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           974   | 34    44    84    3     .     5     162   14    7     .     20    55    42    .     27    74    23    54    .     61    188   36    41    .     
  Core Hits                422   | 8     18    42    3     .     6     68    5     3     .     9     18    19    .     13    33    9     19    .     19    95    16    19    .     
  Critical Kills           4     | .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Critical Strikes         107   | .     2     2     .     .     .     9     1     1     .     4     8     3     .     4     8     5     9     .     13    27    8     3     .     
    Burn                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  14    | .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     7     3     .     
    Corrupt                3     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Sever                  84    | .     .     .     .     .     .     6     1     1     .     2     6     3     .     4     8     5     9     .     13    26    .     .     .     
Melee Attacks              932   | .     .     .     .     .     .     66    37    10    .     25    93    85    .     41    112   32    68    .     84    257   3     19    .     
  Impact                   26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     9     16    .     .     .     
  Slashing                 906   | .     .     .     .     .     .     66    37    10    .     25    93    85    .     41    112   32    67    .     75    241   3     19    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            42    | .     .     .     .     .     .     3     5     2     .     4     1     3     .     .     6     1     3     .     .     8     3     3     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Follow-up Attacks        119   | .     .     .     .     .     .     3     .     .     .     .     .     14    .     7     18    8     13    .     16    40    .     .     .     
Damage Inflicted           38979 | 393   546   1841  52    .     349   4254  845   462   .     1223  2417  1893  .     1131  3466  1083  2256  .     2697  11124 1422  1525  .     
  Guns                     943   | 354   546   43    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  6699  | .     .     1501  52    .     69    2259  .     .     .     255   290   .     .     .     .     .     .     .     99    .     1143  1031  .     
  Explosions               3639  | 39    .     297   .     .     280   170   .     .     .     .     .     .     .     .     .     .     .     .     .     2853  .     .     .     
  Melee                    27698 | .     .     .     .     .     .     1825  845   462   .     968   2127  1893  .     1131  3466  1083  2256  .     2598  8271  279   494   .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2685  | 127   121   .     .     .     .     134   .     .     .     255   290   .     .     .     .     .     .     .     .     .     916   842   .     
  Thermal                  4213  | 148   176   1544  52    .     69    2125  .     .     .     .     .     .     .     .     .     .     .     .     99    .     .     .     .     
  Explosive                3600  | .     .     297   .     .     280   170   .     .     .     .     .     .     .     .     .     .     .     .     .     2853  .     .     .     
  Electromagnetic          783   | 118   249   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     227   189   .     
  Impact                   820   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     350   470   .     .     .     
  Slashing                 26878 | .     .     .     .     .     .     1825  845   462   .     968   2127  1893  .     1131  3466  1083  2256  .     2248  7801  279   494   .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         45    | .     .     .     .     .     .     2     .     .     .     3     4     1     1     1     3     3     3     3     6     29    38    45    45    
  Average Corruption       11    | .     .     .     .     .     .     2     .     .     .     2     3     1     1     1     2     3     3     3     4     13    33    38    45    
  Corruption Purged        10    | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     6     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  565   | .     .     .     .     .     .     26    .     .     .     1     25    13    2     19    16    32    17    11    34    113   137   118   1     
    Message Errors         136   | .     .     .     .     .     .     10    .     .     .     1     6     5     .     5     7     5     7     2     7     27    31    23    .     
    Matter Fused           139   | .     .     .     .     .     .     7     .     .     .     .     7     4     1     3     4     10    3     3     12    30    31    24    .     
    Heat Flow Errors       61    | .     .     .     .     .     .     4     .     .     .     .     2     1     .     3     .     3     1     1     4     15    13    14    .     
    Energy Discharges      72    | .     .     .     .     .     .     2     .     .     .     .     2     1     .     4     3     3     3     2     6     9     23    14    .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Parts Fused            9     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     2     3     .     
    Data Loss (minor)      63    | .     .     .     .     .     .     3     .     .     .     .     1     .     .     3     2     5     2     3     3     16    8     16    1     
    Data Loss (major)      36    | .     .     .     .     .     .     .     .     .     .     .     5     .     .     1     .     4     1     .     1     8     8     8     .     
    Misfires               17    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     5     9     .     
    Alerts                 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     1     8     3     .     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     1     .     
    Weapon Failures        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2576  | .     .     .     .     .     .     117   215   7     .     127   253   40    .     1     405   35    113   .     101   794   162   206   .     
  Projectiles              202   | .     .     .     .     .     .     29    .     .     .     .     62    .     .     .     .     .     .     .     .     .     22    89    .     
  Explosions               132   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     132   .     .     .     
  Melee                    2242  | .     .     .     .     .     .     88    215   7     .     127   191   40    .     1     405   35    113   .     101   662   140   117   .     
Knockbacks                 16    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     5     8     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
  Kinetic                  14    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     8     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      108   | .     .     25    .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     
  Shots                    4     | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        412   | 40    300   306   145   .     54    274   2     40    .     194   278   105   .     250   12    286   205   284   336   246   267   412   .     
  Average Temperature      89    | 20    76    91    79    .     30    97    1     16    .     88    69    38    .     94    4     118   71    146   138   96    55    127   .     
  Received Heat Transfer   4167  | .     198   156   9     .     .     831   72    .     .     143   186   261   .     108   139   .     495   .     273   584   88    624   .     
  Effects                  14    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     8     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
    Interference           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     3     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     3     .     
  Total Turns              132   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     71    60    .     
  Longest Duration         40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     26    40    .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | 1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     
Robots Melted              5     | .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             25    | .     .     12    .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         8836  | 250   407   3330  111   .     148   4440  .     .     .     .     .     .     .     .     .     .     .     .     150   .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Peak Influence             1531 | 30   237  628  294  .    165  568  248  155  36   1230 .    .    .    .    516  .    .    .    .    1531 .    .    .    
  Initial                  600  | .    19   36   244  .    .    64   242  69   8    .    .    .    .    .    .    .    .    .    .    600  .    .    .    
  Average                  361  | 13   81   358  292  .    129  224  158  94   21   746  .    .    .    .    242  .    .    .    .    686  .    .    .    
Maximum Alert Level        4    | .    1    2    1    .    .    2    1    .    .    4    .    .    .    .    2    .    .    .    .    4    .    .    .    
  Low Security (%)         41   | 100  90   18   .    .    100  52   69   100  100  14   .    .    .    .    37   .    .    .    .    .    .    .    .    
  Level 1                  24   | .    9    37   100  .    .    36   30   .    .    5    .    .    .    .    29   .    .    .    .    26   .    .    .    
  Level 2                  18   | .    .    43   .    .    .    11   .    .    .    9    .    .    .    .    33   .    .    .    .    37   .    .    .    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    21   .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    15   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    3    2    .    .    .    8    4    4    .    10   .    1    .    .    5    .    1    .    .    20   .    1    .    
  Investigation            18   | .    1    1    .    .    .    2    2    .    .    4    .    .    .    .    2    .    .    .    .    6    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    
  Reinforcement            21   | .    2    1    .    .    .    3    1    3    .    4    .    .    .    .    1    .    .    .    .    6    .    .    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    5    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  5    | .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Distress Signals           13   | .   2   1   .   .   .   4   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   
Communications Jammed      51   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   49  .   .   .   
  Distress Signals         49   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   48  .   .   .   
Times Spotted              388  | .   13  29  1   .   5   52  5   4   6   20  25  17  .   13  33  6   21  .   15  86  19  18  .   
  Peak Tracking Total      12   | .   4   5   1   .   4   6   2   3   5   7   7   10  .   4   6   3   12  .   6   12  4   11  .   
  Tactical Retreats        55   | .   1   .   .   .   .   6   .   .   .   2   6   4   .   1   5   .   6   .   1   11  10  2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Traps Triggered            15   | .   1   .   .   .   .   2   2   1   .   4   .   .   .   .   .   .   .   .   .   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   4   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Disabled          13   | .   1   2   .   .   .   2   .   1   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Accessed          76   | .   5   4   .   5   .   13  5   3   .   6   1   1   4   .   8   .   .   9   .   11  .   1   .   
  Terminals                29   | .   3   3   .   .   .   10  4   2   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Repair Stations          6    | .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   1   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
Total Hacks                285  | .   15  11  .   50  .   49  11  7   .   17  1   1   28  .   19  .   .   48  .   27  .   1   .   
  Successful               203  | .   8   6   .   50  .   25  2   4   .   10  1   1   28  .   10  .   .   48  .   9   .   1   .   
  Failed                   81   | .   6   5   .   .   .   24  9   3   .   7   .   .   .   .   9   .   .   .   .   18  .   .   .   
    Catastrophic           16   | .   .   1   .   .   .   6   2   1   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   8   2   .   1   .   13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                83   | .   11  9   .   .   .   31  10  6   .   4   .   .   .   .   5   .   .   .   .   7   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   7   .   .   .   
  Repair Stations          14   | .   3   .   .   .   .   3   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   2   .   .   .   12  1   .   .   5   .   .   .   .   3   .   .   .   .   3   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   
Terminal Hacks             159  | .   3   4   .   50  .   11  2   4   .   2   1   1   28  .   2   .   .   48  .   2   .   1   .   
  Record                   96   | .   .   .   .   49  .   .   .   .   .   .   .   .   11  .   .   .   .   36  .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   2   .   .   .   .   1   .   .   .   .   .   3   .   1   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   
Repair Station Hacks       9    | .   2   .   .   .   .   3   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   2   .   .   .   10  .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Insert Component         8    | .   .   1   .   .   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Analyze                  9    | .   .   1   .   .   .   6   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   4   5   .   .   .   12  5   3   .   5   .   .   .   .   8   .   .   .   .   10  .   .   .   
  Full Trace Events        12   | .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   6   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   353  | .   .   .   .   .   .   .   .   .   .   219 .   .   .   .   134 .   .   .   .   .   .   .   .   
  Total Robot Build Rating 23   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   8   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   1   .   .   .   4   .   .   .   1   .   .   10  .   1   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   194  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   194 .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   13  .   .   .   .   38  .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   1   .   .   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 7    | .   .   1   .   .   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Total Allies               23   | .    .    .    .    .    .    .    .    .    18   3    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    18   15   .    .    .    .    2    .    .    .    .    .    .    .    .    
  Highest-Rated Group      638  | .    .    .    .    .    .    .    .    .    638  561  .    .    .    .    64   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    50   50   .    .    .    .    32   .    .    .    .    .    .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               200  | .    .    .    .    .    .    .    .    .    78   115  .    .    .    .    7    .    .    .    .    .    .    .    .    
  Total Damage             7963 | .    .    .    .    .    .    .    .    .    3351 4032 .    .    .    .    580  .    .    .    .    .    .    .    .    
  Kills                    37   | .    .    .    .    .    .    .    .    .    8    27   .    .    .    .    2    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War 
Robot Analysis Total       8    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   1   .   .   2   .   3   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Turns Passed               32397 | 314  774  689  100  1132 100  2853 1296 471  600  1210 2687 2377 194  2198 1455 2039 999  740  2040 3249 2616 2249 15   
Spaces Moved               17665 | 145  386  277  59   707  54   1400 786  258  369  664  1488 1383 120  1290 681  1128 534  360  1321 1546 1372 1307 30   
  Core                     226   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    179  30   
  Treads                   16723 | 137  386  277  59   707  54   1400 786  258  369  664  1488 1383 120  1290 681  1128 534  231  761  1510 1372 1128 .    
  Legs                     689   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  560  .    .    .    .    
  Wheels                   7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Fastest Speed            40    | 50   160  160  160  160  160  145  145  145  145  160  160  160  163  163  160  160  160  120  120  40   173  50   50   
  Average Speed            160   | 155  160  160  160  160  160  150  148  145  158  160  160  160  163  163  166  175  164  200  143  158  176  156  50   
  Slowest Speed            246   | 160  160  160  160  160  160  160  225  145  225  160  160  166  163  165  243  240  246  245  160  180  180  173  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       60    | 9    65   34   31   92   19   89   24   10   97   18   99   98   75   97   18   98   64   62   98   46   97   96   11   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     9     | .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    2    .    .    
  Known Exits Taken        13    | .    1    1    1    1    .    1    1    .    .    1    .    .    .    1    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    .    .    .    .    1    .    .    .    .    .    1    1    1    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             36    | .    .    .    .    .    .    .    .    .    .    .    5    8    .    3    .    5    2    .    4    .    5    4    .    
Spaces Dug                 213   | .    .    .    .    .    .    19   23   2    .    9    39   18   .    3    14   3    8    .    17   56   1    1    .    
Terrain Destroyed          463   | 5    .    19   .    .    20   36   23   9    .    13   49   18   .    3    14   3    8    .    20   193  17   13   .    
  Melee                    201   | .    .    .    .    .    .    19   23   2    .    7    38   18   .    3    14   3    8    .    17   48   .    1    .    
  Projectile               66    | .    .    .    .    .    .    10   .    7    .    6    11   .    .    .    .    .    .    .    3    .    17   12   .    
  AOE                      196   | 5    .    19   .    .    20   7    .    .    .    .    .    .    .    .    .    .    .    .    .    145  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Total                      20634 | 186  481  420  60   709  60   1894 881  335  388  768  1682 1507 119  1379 946  1169 634  376  1447 2196 1517 1450 30   
  Wait                     1166  | 3    30   46   .    .    1    244  42   49   .    62   58   28   .    58   135  19   19   .    14   268  34   56   .    
  Move                     17643 | 144  385  276  58   706  53   1399 785  258  368  663  1487 1382 119  1289 680  1127 533  359  1320 1545 1371 1306 30   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  185   | 2    10   13   .    1    .    31   6    1    6    1    8    7    .    .    15   .    5    7    12   43   11   6    .    
  Fast Attach              96    | 9    4    4    .    .    .    .    1    .    .    1    2    9    .    2    7    1    6    2    6    25   14   3    .    
  Attach                   118   | .    1    4    .    .    .    19   1    2    4    .    6    5    .    1    8    .    13   4    8    29   6    7    .    
  Detach                   25    | 1    .    .    .    .    .    .    1    .    1    .    1    .    .    .    5    .    1    1    1    7    2    4    .    
  Swap                     112   | 2    5    12   .    1    2    21   2    8    1    4    12   4    .    .    6    1    4    3    8    11   4    1    .    
  Drop                     185   | 1    8    17   .    1    .    27   6    1    8    1    4    13   .    1    10   1    1    .    9    53   18   5    .    
  Fire                     352   | 24   38   48   2    .    4    91   .    6    .    11   11   .    .    .    .    .    .    .    5    19   53   40   .    
  Melee                    747   | .    .    .    .    .    .    62   37   10   .    25   93   58   .    28   80   20   52   .    64   196  3    19   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     9 | -11/Scrapyard      | Discovered new exit (range 15)
   315 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   370 | -10/Materials      | Central database locked down
   454 | -10/Materials      | Discovered new exit (range 6)
   641 | -10/Materials      | Discovered new exit (range 15)
   679 | -10/Materials      | Repaired EM Pulse Gun
  1078 | -10/Materials      | Discovered new exit (range 5)
  1088 | -10/Materials      | Identified exit to Materials
  1089 | -10/Materials      | Entered another Materials area
  1089 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1435 | -9/Materials       | Discovered new exit (range 12)
  1730 | -9/Materials       | Build established: Scavenger-Gunner
  1736 | -9/Materials       | Discovered new exit (range 7)
  1747 | -9/Materials       | Identified exit to Mines
  1778 | -9/Materials       | Entered Mines
  1871 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1871 | -9/Mines           | Discovered new exit (range 5)
  1876 | -9/Mines           | Identified exit to Exiles
  1878 | -9/Mines           | Entered Exiles
  1915 | -9/Exiles          | Met 8R-AWN
  1944 | -9/Exiles          | Met EX-HEX
  2003 | -9/Exiles          | Met EX-DEC
  2033 | -9/Exiles          | Build established: Gunner
  2124 | -9/Exiles          | Visited The Gauntlet
  2330 | -9/Exiles          | Learned location of Zion (-7)
  2376 | -9/Exiles          | Discovered new exit (range 14)
  2392 | -9/Exiles          | Identified exit to Mines
  2563 | -9/Exiles          | Discovered exit to Mines (range 14)
  2674 | -9/Exiles          | Met EX-BIN
  2806 | -9/Exiles          | Aligned with FarCom system
  2808 | -9/Exiles          | Given EX-Vault access code
  2845 | -9/Exiles          | Opened EX-Vault
  2861 | -9/Exiles          | Found Longsword +1
  2894 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2950 | -9/Exiles          | Build established: Scavenger-Gunner
  3010 | -9/Exiles          | Left Exiles lab with Longsword +1
  3010 | -9/Exiles          | Entered Mines
  3097 | -8/Mines           | Discovered new exit (range 9)
  3110 | -8/Mines           | Entered Materials
  3110 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3310 | -8/Materials       | Build established: Scavenger-Skirmisher
  3536 | -8/Materials       | Discovered new exit (range 5)
  4198 | -8/Materials       | Garrison activated, responded to threat
  4280 | -8/Materials       | Build established: Skirmisher
  4608 | -8/Materials       | Discovered new exit (range 11)
  4733 | -8/Materials       | Lost 6 parts (2n1u3w)
  4926 | -8/Materials       | Discovered new exit (range 9)
  4971 | -8/Materials       | Build established: Mutant
  5465 | -8/Materials       | Found Prototype Device
  5467 | -8/Materials       | Identified Active Sensor Suite
  5684 | -8/Materials       | Repaired Adv. Treads
  5756 | -8/Materials       | Build established: Assassin
  5962 | -8/Materials       | Identified exit to Factory
  5963 | -8/Materials       | Entered Factory
  5963 | -7/Factory         | Evolved 2 slots: Utility x2
  7055 | -7/Factory         | Discovered new exit (range 9)
  7067 | -7/Factory         | Identified exit to Factory
  7259 | -7/Factory         | Entered another Factory area
  7259 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7496 | -6/Factory         | Identified exit to Factory
  7730 | -6/Factory         | Sucked down chute
  7730 | -6/Factory         | Entered Waste
  7742 | -6/Waste           | Spotted C-40 Crusher
  7766 | -6/Waste           | Spotted C-40 Crusher
  7773 | -6/Waste           | Spotted C-40 Crusher
  7775 | -6/Waste           | Spotted C-40 Crusher
  7776 | -6/Waste           | Spotted C-40 Crusher
  7777 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  7785 | -6/Waste           | Warlord forces began an assault
  7785 | -6/Waste           | Allies destroyed C-40 Crusher
  7785 | -6/Waste           | Allies destroyed C-40 Crusher
  7788 | -6/Waste           | Spotted C-40 Crusher
  7789 | -6/Waste           | Allies destroyed C-40 Crusher
  7790 | -6/Waste           | Allies destroyed C-40 Crusher
  7796 | -6/Waste           | Allies destroyed C-40 Crusher
  7804 | -6/Waste           | Allies destroyed C-40 Crusher
  7814 | -6/Waste           | Found Damper Plating
  8076 | -6/Waste           | Build established: Scavenger-Assassin
  8146 | -6/Waste           | Discovered new exit (range 10)
  8309 | -6/Waste           | Identified exit to Factory
  8330 | -6/Waste           | Entered Factory
  8330 | -6/Factory         | Accompanied by 15 allies
  8402 | -6/Factory         | Lost 4 allies
  8705 | -6/Factory         | P-60 Hacker assimilated allied 1N-XHS(d)
  9037 | -6/Factory         | Lost 5 allies
  9222 | -6/Factory         | Lost 3 allies
  9512 | -6/Factory         | Fabricated G-50 Soldier?
  9515 | -6/Factory         | Repaired Hvy. Assault Cannon
  9521 | -6/Factory         | Discovered new exit (range 10)
  9535 | -6/Factory         | Identified exit to Lower Caves
  9540 | -6/Factory         | Entered Lower Caves
  9683 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9977 | -6/Lower Caves     | Discovered new exit (range 14)
  9980 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10026 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10440 | -6/Lower Caves     | Learned Factory emergency access door positions
 10769 | -6/Lower Caves     | Attacked by a faux Warlord
 10847 | -6/Lower Caves     | Learned Factory trap positions
 10860 | -6/Lower Caves     | Learned Factory garrison access intel
 12227 | -6/Lower Caves     | Entered another Lower Caves area
 12230 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 12458 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12674 | -6/Lower Caves     | Found Alien Artifact
 12675 | -6/Lower Caves     | Identified Core Expander
 12675 | -6/Lower Caves     | Installed Core Expander, added new Weapon slot
 12921 | -6/Lower Caves     | Discovered new exit (range 16)
 13117 | -6/Lower Caves     | Build established: Derelict-Gladiator
 14101 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 14370 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14404 | -6/Lower Caves     | Build established: Scavenger-Gladiator
 14450 | -6/Lower Caves     | Spotted B-75 Beast
 14604 | -6/Lower Caves     | Entered Data Miner
 14604 | -6/Data Miner      | Discovered new exit (range 6)
 14635 | -6/Data Miner      | Met Data Miner
 14689 | -6/Data Miner      | Learned location of Section 7 (-2)
 14689 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14720 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14798 | -6/Data Miner      | Entered Proximity Caves
 15191 | -5/Proximity Caves | Learned Factory garrison access intel
 15524 | -5/Proximity Caves | Build established: Derelict-Gladiator
 15714 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 16996 | -5/Proximity Caves | Entered Factory
 16996 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 16997 | -5/Factory         | Identified exit to Upper Caves
 16998 | -5/Factory         | Loaded intel: 99 trap records
 17000 | -5/Factory         | Loaded intel: 4 garrison access locations
 17656 | -5/Factory         | Lost 3 parts (1p1n1u)
 17934 | -5/Factory         | Build established: Scavenger-Gladiator
 18340 | -5/Factory         | Fabricated Y-54 Guardian?
 18451 | -5/Factory         | Entered Upper Caves
 18559 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 19200 | -5/Upper Caves     | Discovered new exit (range 13)
 20163 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20490 | -5/Upper Caves     | Entered another Upper Caves area
 20622 | -5/Upper Caves     | Discovered new exit (range 11)
 20625 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20802 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 20935 | -5/Upper Caves     | Lost 6 parts (3n2u1w)
 20998 | -5/Upper Caves     | Lost 5 parts (1p1n2u1w)
 21463 | -5/Upper Caves     | Discovered new exit (range 13)
 21468 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21489 | -5/Upper Caves     | Entered Zhirov
 21489 | -5/Zhirov          | Discovered new exit (range 3)
 21507 | -5/Zhirov          | Lost 4 parts (3n1u)
 21534 | -5/Zhirov          | Met Zhirov
 21590 | -5/Zhirov          | Learned location of Quarantine (-2)
 21590 | -5/Zhirov          | Learned location of Testing (-3)
 21590 | -5/Zhirov          | Learned location of Command (-1)
 21636 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21916 | -5/Zhirov          | Found Alien Artifact
 21944 | -5/Zhirov          | Found Alien Artifact
 21950 | -5/Zhirov          | Identified Integrated Reactor
 21950 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21951 | -5/Zhirov          | Identified Transdimensional Reconstructor
 21951 | -5/Zhirov          | Warped through subspace
 22229 | -5/Zhirov          | Entered Proximity Caves
 22230 | -4/Proximity Caves | Identified exit to Factory
 22232 | -4/Proximity Caves | Spotter reported a threat
 22232 | -4/Proximity Caves | Spotter reported a threat
 22285 | -4/Proximity Caves | Spotter reported a threat
 22574 | -4/Proximity Caves | Spotter reported a threat
 22735 | -4/Proximity Caves | Lost 6 parts (1p1n4u)
 23112 | -4/Proximity Caves | Spotted B-86 Titan
 23277 | -4/Proximity Caves | Core integrity fell below 50%
 23329 | -4/Proximity Caves | Build established: Derelict-Gladiator
 23611 | -4/Proximity Caves | Learned 4 Research zone layouts
 23987 | -4/Proximity Caves | Build established: Scavenger-Gladiator
 24269 | -4/Proximity Caves | Entered Factory
 24269 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24270 | -4/Factory         | Loaded intel: 4 garrison access locations
 24395 | -4/Factory         | Fabricated Hrd. Heavy Armor Plating (x1)
 24519 | -4/Factory         | Search patrols dispatched
 24569 | -4/Factory         | Build established: Derelict-Gladiator
 24769 | -4/Factory         | Search patrols dispatched
 25019 | -4/Factory         | Search patrols dispatched
 25111 | -4/Factory         | System corruption reached 10%
 25217 | -4/Factory         | Discovered new exit (range 12)
 25258 | -4/Factory         | Identified exit to Research
 25508 | -4/Factory         | Discovered exit to Research (range 15)
 25557 | -4/Factory         | Build established: Gladiator
 26019 | -4/Factory         | First assault squad dispatched
 26205 | -4/Factory         | Found Prototype Processor
 26205 | -4/Factory         | Identified Exp. Signal Interpreter
 26225 | -4/Factory         | Lost 3 parts (1n2u)
 26522 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 27068 | -4/Factory         | Destroyed 7 combat bots
 27148 | -4/Factory         | Lost 3 parts (1p2u)
 27478 | -4/Factory         | Incoming assault squad redirected
 27498 | -4/Factory         | Core integrity fell below 50%
 27501 | -4/Factory         | Discovered new exit (range 5)
 27503 | -4/Factory         | Identified exit to Upper Caves
 27518 | -4/Factory         | Entered Upper Caves
 27521 | -4/Upper Caves     | Lost 14 parts (1p5n6u2w)
 27852 | -4/Upper Caves     | Encountered a Warlord checkpoint
 27858 | -4/Upper Caves     | Build established: Hacker-Gunner
 28181 | -4/Upper Caves     | Spotted B-86 Titan
 28199 | -4/Upper Caves     | Build established: Hacker-Tank
 28713 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28736 | -4/Upper Caves     | System corruption reached 30%
 29175 | -4/Upper Caves     | Learned Research terminal intel
 29375 | -4/Upper Caves     | Discovered new exit (range 10)
 29718 | -4/Upper Caves     | Build established: Tank
 30132 | -4/Upper Caves     | Identified exit to Upper Caves
 30134 | -4/Upper Caves     | Entered another Upper Caves area
 30134 | -4/Upper Caves     | Discovered exit to Research (range 11)
 30270 | -4/Upper Caves     | Build established: Derelict-Tank
 30665 | -4/Upper Caves     | Encountered a Warlord checkpoint
 31033 | -4/Upper Caves     | Discovered new exit (range 11)
 31053 | -4/Upper Caves     | Identified exit to Warlord
 32185 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 32278 | -4/Upper Caves     | Core integrity fell below 20%
 32308 | -4/Upper Caves     | Lost 15 parts (1p4n7u3w)
 32383 | -4/Upper Caves     | Entered Warlord
 32398 | -4/Warlord         | Destroyed by Fire Trap

 Last Messages 
---------------
32277_ Remote Datajack destroyed.
32279_ S-27 Virus destroyed.
32284_ Acquired 10 matter.
32286_ DWECJZ6EBSJH,N6IQVA1#A60JU>P8YDDTVK6Y
32301_ System corrupted: Matter fused (-6).
32312_ Acquired Fire Trap. <x2>
32315_ Acquired Dirty Bomb Trap. <x2>
32317_ System corrupted: Component data lost.
32331_ Acquired 1 matter.
32332_ System corrupted: Component data lost.
32332_ Acquired 13 matter.
32333_ Acquired 12 matter.
32352_ ZVLAOZ  B>PX45HZRRMP1B3RJA8VFBXAHZNH3R
32370_ X DX2 :LRVXL 7OSDOGX1NOQFJ
LOCATION=WARLORD
GOAL=ESCAPE
32386_ System corrupted: Component data lost.
32398_ System corruption misinterpreted.
32398_ Triggered Fire Trap.
32398_ Burning plasma bursts from the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
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| ?????????????????????????????????????????????      |
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| ?????????????????????????????????????????????      |
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| ?????????????????????????????#    #?????   ??      |
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| ??????????????????????????????#    ##???  #??      |
| ???????????????????????????????#    #???  ##?      |
| ????????????????????????????????#   ##??   #?      |
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| ??????????"   """"""""""""#?####?##     #????      |
| ??????????                ###  ###      ##???      |
| ??????????               @/         ##   #???      |
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| ???????????   """"""""""""#??##   #???#  ##??      |
| ????????????????""""""""""#???#   #?###   #??      |
| ??????????????????#########???#  #### #   #??      |
| ??????????????????????????????#  #?#      #??      |
| ??????????????????????????????   ###      #??      |
| ?????????????????????????????   ###      ##??      |
| ?????????????????????????????  ##?#      #???      |
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| ???????????????????????????????????#     #???      |
| ???????????????????????????????????#     #???      |
| ???????????????????????????????????#     #???      |
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| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          100
Energy Generation          49
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             2100
Resistance: EM             90
Propulsion Shielding       90
Weapon Shielding           90
Melee Speed Boost          50
Phase Shifting             5
Evasion (%)                62
Melee Accuracy             14
Armor Integrity Analysis   40
Recoil Reduction           5
Force Boost                20
Salvage Targeting          4
Offensive Hacking          11
Defensive Hacking          14

 Item Schematics 
-----------------
                  Beam Cannon | -9/Materials  | Scanalyzed
                  Adv. Treads | -8/Materials  | Scanalyzed
     Hrd. Heavy Armor Plating | -8/Materials  | Scanalyzed
             Seismic Detector | -8/Materials  | Scanalyzed
           Med. Armor Plating | -8/Materials  | Scanalyzed
               Microactuators | -6/Factory    | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
   Imp. Thermal Defense Suite | -6/Data Miner | Free
           Imp. KE Penetrator | -6/Data Miner | Free
           Adv. Medium Treads | -6/Data Miner | Free
          Point Defense Array | -6/Data Miner | Free
          Micro-nuke Launcher | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
             Com. HERF Cannon | -6/Data Miner | Free
          Hardlight Generator | -5/Factory    | Scanalyzed
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Factory    | Hacked
 R-06 Scavenger | -6/Factory    | Hacked
 B-48 Gladiator | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
              G-50 Soldier | x3 | -6/Factory | Preloaded
             Y-54 Guardian | x2 | -5/Factory 
  Hrd. Heavy Armor Plating | x1 | -4/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              AssemblySurveybotLink
  Manual?         0
Play Time         06:06:12
  Cumulative      90.5 hours
  Start           2024.08.01 @ 01:17:46
  End             2024.08.01 @ 08:11:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          183x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e162a46e-eaa1-46b4-9bee-934959026922