Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.16 @ 19:04:25 Player: Azktor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1918) 1918 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 5217 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 520/520 System Corruption 13% Temperature Warm (118) Movement Treading (166) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Cooling System > --- WEAPON (3) ------- Lightning Gun Heavy Ion Cannon > --- INVENTORY (5) ---- Heavy Deuterium Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Particle Gun Heavy Ion Cannon > --- INVENTORY -------- Improved Treads Improved Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Improved Signal Interpreter Recoil Stabilizer Long-range Tractor Beam High-powered Shotgun High-powered Shotgun High-powered Shotgun Scythe [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 53 | 7 6 7 11 9 4 9 Power 7 | 1 . 1 2 1 . 2 Engine 6 | 1 . 1 1 1 . 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 1 2 . . 4 Treads 9 | . 2 1 2 . . 4 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 2 3 4 4 . 1 Device 7 | 1 . 1 2 2 . 1 Storage 5 | 1 1 1 1 1 . . Processor 3 | . 1 1 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 19 | 2 2 2 3 4 4 2 Energy Gun 8 | 1 1 . 1 3 1 1 Energy Cannon 3 | . . 1 . 1 . 1 Ballistic Gun 3 | 1 . . . . 2 . Ballistic Cannon 3 | . 1 1 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 8 | . . . . . 8 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon 5 | . . . . . 5 . Highest Loss Streak 8 | . . . . . 8 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 97 99 99 54 27 Engine 10 | . 14 11 4 15 7 6 Core 1 | . . . 4 . . . Treads 21 | . 16 22 26 23 11 16 Leg 2 | . 11 . . . . . Device 11 | . 6 3 17 15 8 1 Storage 9 | . 14 11 9 7 3 . Processor 8 | . 7 16 9 7 4 . Protection 1 | . . . . 7 3 . Energy Gun 9 | . 12 8 7 14 8 1 Energy Cannon 4 | . . 2 9 6 3 1 Ballistic Gun 1 | . 8 . . . . . Ballistic Cannon 8 | . 6 22 10 . . . Naked Turns 78 | . . . . . 70 8 Heaviest Build 83 | 12 29 36 41 83 83 19 Greatest Support 74 | 20 46 46 74 74 74 68 Greatest Overweight (x) 15 | 3 1 . . 1 15 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 5 Average Capacity 14 | 7 14 15 15 18 13 5 Most Carried 15 | 3 10 14 15 15 14 5 Average Carried 10 | 1 6 10 13 13 8 2 Final Capacity 20 | 8 15 15 15 20 5 5 Final Carried 15 | 2 9 13 15 14 2 1 Class Distribution -------------------- 56% | Skirmisher 33% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1169 | 291 105 345 374 54 . . Remotely . | . . . . . . . Salvage Created 2564 | 127 418 336 1166 105 302 110 Parts 148 | 6 36 31 61 6 5 3 Haulers Intercepted 4 | . . 1 3 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 52 | . 13 9 25 2 1 2 Melee 1 | . . . . . 1 . Guns 22 | . 8 2 9 2 . 1 Cannons 27 | . 5 7 15 . . . AOE 1 | . . . . . . 1 Classes Destroyed 12 | 2 4 3 2 . 1 . Worker 5 | . 2 1 2 . . . Builder 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Hauler 4 | . . 1 3 . . . Recycler 2 | 1 . . 1 . . . Watcher 6 | . 2 2 2 . . . Swarmer 17 | . 6 4 7 . . . Grunt 26 | . 7 4 13 . . 2 Duelist 1 | . . . 1 . . . Sentry 4 | . . 1 3 . . . Hunter 3 | . . . 1 2 . . Compactor 1 | . . . . . 1 . Best Kill Streak 15 | 3 5 4 15 2 1 2 Combat Bots Only 9 | . 5 4 9 2 1 2 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2297 | . 184 111 728 34 688 552 Core 886 | . 46 . 137 . 612 91 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 81 100 75 . . . Volleys Fired 144 | 7 32 22 66 3 6 8 Largest 3 | 2 2 3 3 3 3 2 Hottest 214 | 60 100 138 158 200 214 120 Shots Fired 373 | 14 61 60 198 9 16 15 Gun 161 | 14 44 13 64 6 12 8 Cannon 212 | . 17 47 134 3 4 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 164 | 7 44 44 68 . 1 . Thermal 197 | 7 17 16 130 6 14 7 Explosive . | . . . . . . . Electromagnetic 12 | . . . . 3 1 8 Robot Hit Streak 38 | 10 13 14 21 11 28 38 Robot Miss Streak 5 | 1 5 2 4 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 264 | 10 45 38 133 6 18 14 Core Hits 106 | 4 22 17 49 4 6 4 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 1 3 8 1 . 1 Burn 3 | . . 1 2 . . . Meltdown 1 | . . . 1 . . . Blast 8 | . 1 2 5 . . . Corrupt 2 | . . . . 1 . 1 Melee Attacks 3 | . . . 1 . 2 . Impact . | . . . . . . . Slashing 3 | . . . 1 . 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5436 | 145 678 715 2843 132 502 421 Guns 2377 | 143 459 175 1031 132 291 146 Cannons 2845 | . 205 540 1804 . 107 189 Explosions 86 | . . . . . . 86 Melee 30 | . . . . . 30 . Ramming 98 | 2 14 . 8 . 74 . Kinetic 1724 | 76 498 479 640 . 31 . Thermal 3375 | 67 166 236 2195 70 366 275 Explosive . | . . . . . . . Electromagnetic 209 | . . . . 62 1 146 Impact . | . . . . . . . Slashing 30 | . . . . . 30 . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 2 13 13 Average Corruption 4 | . . . . 1 8 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . 6 7 7 Message Errors 1 | . . . . . 1 . Matter Fused 5 | . . . . 1 3 1 Heat Flow Errors 4 | . . . . 2 . 2 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 2 1 1 Data Loss (major) 2 | . . . . . . 2 Misdirections 2 | . . . . . 2 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 61 | . . 7 54 . . . Projectiles 61 | . . 7 54 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . 1 1 10 . . . Impact 1 | . . . 1 . . . Kinetic 8 | . 1 1 6 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 32 | . . . . . 32 . Shots . | . . . . . . . Rammed 23 | . 1 . 2 . 20 . Targets Rammed 24 | 1 1 . 2 . 20 . Kicked 1 | 1 . . . . . . Crushed . | . . . . . . . Highest Temperature 307 | . 39 307 96 241 247 184 Average Temperature 63 | . 14 134 14 75 136 63 Received Heat Transfer 1059 | . 81 69 477 . . 432 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 12 | . . 2 9 . . 1 Heat Transferred 6588 | 150 374 592 4255 150 708 359 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 510 | 15 270 331 510 139 15 77 Initial 93 | . 8 51 47 93 10 9 Average 143 | 7 107 171 268 71 6 12 Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 73 | 100 90 70 32 100 100 100 Level 1 19 | . 9 29 46 . . . Level 2 6 | . . . 20 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 4 1 . 1 Investigation 6 | . 1 . 3 1 . 1 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 15 13 31 2 5 4 Peak Tracking Total 8 | . 3 5 8 1 4 4 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . . . 1 4 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . . 3 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 20 | . 5 2 5 7 . 1 Terminals 9 | . 4 . 3 2 . . Fabricators 2 | . . . . 1 . 1 Repair Stations 2 | . 1 1 . . . . Recycling Units 5 | . . 1 1 3 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 60 | . 18 4 16 19 . 3 Successful 37 | . 11 4 9 12 . 1 Failed 23 | . 7 . 7 7 . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 26 | . 8 2 9 7 . . Terminals 37 | . 17 . 11 9 . . Fabricators 5 | . . . . 2 . 3 Repair Stations 2 | . 1 1 . . . . Recycling Units 10 | . . 3 2 5 . . Scanalyzers 3 | . . . . 3 . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 17 | . 8 . 4 5 . . Record 1 | . 1 . . . . . Part Schematic 1 | . . . . 1 . . Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 3 | . 1 . 1 1 . . Open DSF 1 | . . . . 1 . . Level Access Points 2 | . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . 2 1 2 . . Report Inventory 4 | . . 1 1 2 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 10 | . 3 2 3 2 . . Terminals 5 | . 2 . 2 1 . . Botnet 4 | . 1 . 2 1 . . Operators 1 | . 1 . . . . . Fabricators 1 | . . . . 1 . . Fabnet 1 | . . . . 1 . . Repair Stations 2 | . 1 1 . . . . Mechanics 2 | . 1 1 . . . . Recycling Units 2 | . . 1 1 . . . Recyclers 2 | . . 1 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 1 3 5 . 1 Full Trace Events 6 | . 2 . 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3088 | 105 606 498 894 672 180 133 Spaces Moved 1488 | 55 288 253 382 315 116 79 Core 149 | 15 . . . . 90 44 Treads 1189 | . 178 253 382 315 26 35 Legs 150 | 40 110 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 50 Average Speed 161 | 120 169 160 160 200 99 112 Slowest Speed 800 | 200 190 160 160 240 800 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 58 25 46 12 76 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 2 | . . . 1 1 . . Melee 1 | . . . 1 . . . Projectile 1 | . . . . 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1866 | 80 349 298 517 351 164 107 Wait 50 | . . . 23 9 17 1 Move 1483 | 54 287 252 381 315 115 79 Hop . | . . . . . . . Pick Up 72 | 10 15 12 19 7 . 9 Fast Attach . | . . . . . . . Attach 35 | 7 5 2 3 5 4 9 Detach . | . . . . . . . Swap 18 | . 1 5 8 4 . . Drop 35 | 1 8 5 14 6 . 1 Fire 144 | 7 32 22 66 3 6 8 Melee 3 | . . . 1 . 2 . Ram 20 | . . . . . 20 . Kick 1 | 1 . . . . . . Crush 3 | . 1 . 2 . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 394 | -10/Materials | Identified exit to Materials 632 | -10/Materials | Identified exit to Mines 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1020 | -9/Materials | Build established: Gunner 1171 | -9/Materials | Discovered new exit (range 10) 1202 | -9/Materials | Identified exit to Materials 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1329 | -8/Materials | Build established: Skirmisher 1558 | -8/Materials | Destroyed 9 combat bots 2091 | -8/Materials | Discovered new exit (range 8) 2103 | -8/Materials | Identified exit to Factory 2104 | -8/Materials | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2730 | -7/Factory | Identified exit to Factory 2776 | -7/Factory | Sucked down chute 2776 | -7/Factory | Entered Waste 2791 | -7/Waste | EMP discharged 2818 | -7/Waste | Spotted C-40 Crusher 2852 | -7/Waste | Spotted C-40 Crusher 2865 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2868 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2871 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2873 | -7/Waste | Spotted C-40 Crusher 2875 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2878 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2881 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2890 | -7/Waste | Destroyed C-40 Crusher 2891 | -7/Waste | EMP discharged 2891 | -7/Waste | System corruption reached 10% 2893 | -7/Waste | Crushed by Compactor (1 part destroyed) 2896 | -7/Waste | Crushed by Compactor (1 part destroyed) 2902 | -7/Waste | Core integrity fell below 50% 2912 | -7/Waste | Spotted C-40 Crusher 2912 | -7/Waste | Spotted C-40 Crusher 2918 | -7/Waste | Core integrity fell below 20% 2927 | -7/Waste | Lost 8 parts (2n1u5w) 2933 | -7/Waste | Spotted C-40 Crusher 2948 | -7/Waste | Discovered new exit (range 16) 2956 | -7/Waste | Entered Factory 3089 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02985_ Dropped Faulty Hvy. Deuterium Engine. 02987_ Acquired Hvy. Deuterium Engine. 02990_ ALERT: All DSF locations entering lockdown mode. 02990_ Acquired Hvy. Deuterium Engine. 02992_ System corrupted: Substantial component data lost. 03014_ K-01 Serf collects debris. 03042_ System corrupted: Component data lost. 03052_ Acquired Hvy. Ion Cannon. 03057_ System corrupted: Matter fused (-10). 03061_ Acquired Lightning Gun. 03064_ Critical hit (Burn: +37). 03077_ Lgt. Angular Momentum Engine fried. 03077_ Adv. Heat Sink melted. 03077_ G-50 Soldier destroyed. 03080_ System corrupted: Hvy. Ion Cannon failed to cycle. 03080_ Construction Platform disabled. 03084_ System corrupted: Heat flow error (+109). 03086_ Chain reaction triggered in Lgt. Nuclear Core. 03086_ G-47 Trooper destroyed. 03086_ Construction Platform disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????##############?????????????????????? | | ????????# ^ ^ #?????????????????????? | | ?????????# """"""" ^ #?????????????????????? | | ? ?????????# """""" #?????????????????????? | | ###+########### """"""" #?????????????????????? | | # """"""" #?????????????????????? | | # ==#?????????????????????? | | / """"" %%#?????????????????????? | | # """"" g *#?????????????????????? | | # """"" #?????????????????????? | | ############### """"" #?????????????????????? | | #?????????????# g @ #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????##############?????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ## ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkLinearClaw Manual? 0 Play Time 00:36:49 Cumulative 101.4 hours Start 2022.12.16 @ 18:28:25 End 2022.12.16 @ 19:04:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 39 Explorer 0 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6074175d-dbef-428f-80e2-39d578706bf0