Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 23:40:41

Player: Sunvar

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (374)     1870
Value Destroyed (14199)    14199
Prototype IDs (70)         1400
Alien Tech Used (1)        200
Bonus (6564)               6564
              TOTAL SCORE: 34533

 Bonus
-------
High Alert Combat Kills    414
Follower Combat Kills      680
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      420
Win                        3000
Friendly Fire              -350

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     575/600
Energy                     214/220
System Corruption          0%
Temperature                Cool (8)
Movement                   Hovering (44)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Light Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (6) ---
               Gyrokinetic Inverter
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
>              --- UTILITY (11) -----
      Advanced Heat Sink
  Experimental Heat Sink
      Improved Matter Compressor (fused)
      Advanced Targeting Computer
      Improved Armor Integrity Analyzer
      Improved Armor Integrity Analyzer
      Advanced Hardlight Generator
      Advanced Hacking Suite
      Advanced Drone Bay (2/2)
>              --- WEAPON (5) -------
               Plasma Rifle
>              --- INVENTORY (5) ----
      Improved Force Field
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
      Advanced Energy Well
      Improved Matter Compressor
      Advanced Targeting Computer
      Improved Armor Integrity Analyzer
      Improved Armor Integrity Analyzer
      Improved Force Field
      Improved System Restoration Module
>              --- WEAPON -----------
               Plasma Rifle
               Vortex Lance
>              --- INVENTORY --------
               Gyrokinetic Inverter
      Advanced Hacking Suite
      Advanced Drone Bay
               Transdimensional Reconstructor
[Rating: 148]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Myomer Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Cooled Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Improved Medium Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               Heavy Beamcaster
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Power Maul
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             336  | .   12  3   44  1   13  7   3   35  21  9   33  25  2   .   .   7   4   5   1   7   3   21  4   7   26  5   30  6   2   
  Power                    22   | .   .   .   3   .   .   .   1   1   1   .   1   3   .   .   .   1   .   .   .   2   .   .   1   1   2   .   4   1   .   
    Engine                 9    | .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   1   .   
  Propulsion               79   | .   2   1   13  .   3   3   1   5   7   5   9   2   .   .   .   1   .   1   1   .   .   3   .   .   10  1   10  1   .   
    Treads                 54   | .   2   1   11  .   3   2   1   5   7   5   9   2   .   .   .   1   .   1   1   .   .   3   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   1   .   
    Flight                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  98   | .   2   1   4   1   8   3   .   7   3   .   15  10  .   .   .   2   2   1   .   4   .   8   .   2   8   1   10  4   2   
    Device                 45   | .   .   1   .   .   1   2   .   5   .   .   6   7   .   .   .   .   2   1   .   1   .   4   .   .   4   1   7   1   2   
    Storage                8    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Protection             35   | .   .   .   4   1   4   1   .   2   3   .   8   2   .   .   .   2   .   .   .   2   .   3   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   137  | .   8   1   24  .   2   1   1   22  10  4   8   10  2   .   .   3   2   3   .   1   3   10  3   4   6   3   6   .   .   
    Energy Gun             5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          90   | .   4   1   18  .   1   1   1   14  9   3   7   8   1   .   .   2   1   2   .   .   2   5   2   4   2   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               14   | .   3   .   3   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   2   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          19   | .   .   .   3   .   .   .   .   6   1   1   1   1   1   .   .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   2   .   1   2   .   .   2   .   1   3   .   .   .   .   .   .   .   4   .   1   .   .   9   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Lost                 79   | .   1   2   6   1   5   4   1   1   2   .   15  3   .   .   .   5   .   .   .   .   .   5   1   10  .   8   3   5   1   
  Power                    9    | .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   1   .   
  Propulsion               25   | .   .   1   1   .   3   1   1   .   .   .   4   2   .   .   .   1   .   .   .   .   .   2   .   5   .   2   .   2   .   
  Utility                  24   | .   .   .   2   1   2   2   .   .   1   .   5   .   .   .   .   2   .   .   .   .   .   .   .   3   .   3   1   1   1   
  Weapon                   21   | .   1   1   1   .   .   1   .   1   1   .   5   .   .   .   .   1   .   .   .   .   .   3   .   2   .   2   1   1   .   
  Highest Loss Streak      15   | .   1   1   2   1   5   4   1   1   1   .   15  1   .   .   .   2   .   .   .   .   .   3   1   4   .   5   2   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  85  98  100 98  96  85  99  98  100 81  91  100 100 100 99  100 99  99  97  100 99  100 85  52  85  55  84  68  
  Engine                   6    | .   14  14  10  11  11  11  1   .   .   .   .   8   13  13  13  12  11  11  11  8   5   5   5   4   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   7   9   9   9   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   3   4   6   12  8   
  Treads                   24   | .   19  28  32  33  32  32  27  27  27  27  27  26  26  26  26  26  23  22  22  23  23  25  26  13  .   .   .   .   .   
  Leg                      1    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  21  4   .   .   
  Device                   8    | .   .   .   .   .   .   3   9   9   9   9   8   13  13  13  13  6   11  16  17  14  17  14  15  14  7   17  10  13  12  
  Storage                  7    | .   16  14  11  11  7   11  9   9   9   9   7   6   6   6   6   6   5   5   5   5   5   5   5   4   .   .   5   8   7   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   6   5   5   5   5   5   6   5   4   4   9   1   13  12  
  Protection               7    | .   .   .   10  11  13  4   .   7   8   9   7   5   6   6   6   13  11  5   5   5   5   8   10  9   .   1   .   .   .   
  Ballistic Gun            26   | .   25  28  31  33  32  33  31  34  34  35  16  17  24  26  26  25  28  28  29  25  28  25  24  24  .   6   2   .   .   
Naked Turns                209  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  111 34  41  .   .   
Heaviest Build             104  | 10  27  26  44  44  64  64  57  64  70  70  77  83  80  80  80  87  97  97  91  93  93  103 103 104 72  72  69  65  52  
  Greatest Support         136  | 20  40  40  60  60  60  60  60  60  62  62  103 103 94  94  94  102 102 105 105 103 103 136 131 131 115 111 80  80  66  
  Greatest Overweight (x)  32   | .   1   .   .   .   1   1   1   1   1   1   1   .   .   .   .   .   .   1   1   .   .   .   .   32  2   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Average Capacity         17   | .   12  15  15  15  13  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   5   5   5   5   
  Most Carried             20   | .   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  18  5   5   5   5   2   
  Average Carried          15   | .   12  13  14  14  9   19  19  19  19  19  17  19  19  20  20  17  17  19  19  19  20  18  17  15  4   4   4   4   2   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Final Carried            20   | 6   15  14  15  15  20  20  20  20  20  20  20  20  20  20  20  15  20  20  19  20  20  18  17  5   5   5   5   4   2   

 Class Distribution 
--------------------
 39% | Tank
 25% | Scavenger-Tank
 15% | Gunner
 10% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
   Scavenger-Tank | -9/Exiles
 Scavenger-Gunner | -8/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
             Tank | -8/Storage
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
             Tank | -5/Proximity Caves
             Tank | -5/Factory
             Tank | -5/Upper Caves
             Tank | -5/Upper Caves
             Tank | -5/Zhirov
             Tank | -4/Proximity Caves
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Upper Caves
             Tank | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           14241 | 200  175  232  1082 272  606  133  119  861  1060 979  1570 1401 152  .    .    229  335  658  146  431  202  1403 351  621  331  301  369  22   .    
  Remotely                 245   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    245  .    .    .    .    .    .    .    
Salvage Created            16978 | .    370  180  1532 80   432  117  152  734  1390 1201 1713 1428 204  .    .    646  658  554  102  316  281  1335 344  855  320  957  1055 22   .    
  Parts                    922   | .    45   7    99   9    60   8    8    32   61   70   97   71   20   .    .    30   22   26   15   1    21   63   19   33   9    36   57   3    .    
Haulers Intercepted        24    | .    2    .    4    .    .    .    1    .    4    5    1    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           15    | .    .    .    4    .    .    .    .    .    5    2    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      187   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    28   .    25   11   .    19   .    18   32   .    34   .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  280  | .   11  4   31  4   1   2   2   13  17  19  27  17  6   .   .   23  5   15  5   .   7   14  9   14  3   15  16  .   .   
  Melee                    24   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   16  .   .   
  Guns                     225  | .   4   4   21  4   1   2   2   13  15  19  27  16  6   .   .   17  3   12  5   .   7   14  7   14  3   9   .   .   .   
  AOE                      31   | .   7   .   10  .   .   .   .   .   .   .   .   1   .   .   .   6   2   3   .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          23   | .   7   .   3   2   2   .   1   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Worker                   14   | .   1   .   4   .   .   .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Builder                  9    | .   4   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 4    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   4   .   .   .   1   .   4   5   1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 14   | .   .   .   3   .   .   .   .   .   5   .   1   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Mechanic                 5    | .   1   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   2   .   .   .   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  73   | .   9   .   8   3   .   1   .   .   1   4   .   3   4   .   .   17  .   7   4   .   4   .   4   1   .   3   .   .   .   
  Grunt                    94   | .   2   4   17  .   .   .   .   7   13  7   9   5   .   .   .   5   2   7   .   .   .   3   1   3   1   4   4   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Duelist                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   36   | .   .   .   5   .   .   .   1   6   3   7   1   2   .   .   .   1   .   1   .   .   1   1   1   2   .   2   2   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   27   | .   .   .   .   .   .   .   1   .   .   1   8   4   2   .   .   .   1   .   .   .   .   2   2   2   .   .   4   .   .   
  Programmer               30   | .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   2   .   .   .   2   8   1   3   .   .   6   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   9   3   10  3   6   2   1   3   6   12  6   3   4   .   .   10  6   6   4   .   4   5   3   5   2   9   10  1   .   
  Combat Bots Only         10   | .   6   3   8   3   1   2   1   3   3   8   5   3   4   .   .   10  3   6   4   .   4   4   3   5   2   9   10  .   .   
Max Kills in Single Turn   5    | .   3   1   5   1   2   1   1   1   1   2   1   1   1   .   .   3   3   2   2   .   3   2   2   1   1   1   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   4   .   .   .   .   .   .   .   .   1   .   .   .   3   2   2   .   .   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  12-ASH (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        1691  | .    56   32   130  22   25   31   12   43   111  57   337  126  18   .    .    67   10   34   7    .    18   100  36   94   31   151  91   36   16   
  Missed                   471   | .    18   5    33   6    3    4    1    9    32   16   100  33   2    .    .    15   3    7    3    .    7    28   10   26   14   50   24   16   6    
Damage Taken               19353 | .    406  367  1109 360  848  774  151  510  875  474  3417 1728 230  .    .    830  79   367  15   .    154  1004 369  1233 338  1972 1124 398  221  
  Core                     2012  | .    55   108  35   33   93   54   32   66   121  47   367  65   36   .    .    57   12   .    .    .    17   60   .    151  25   294  236  48   .    
  Absorbed by Shields      2903  | .    .    .    .    .    .    .    .    71   333  174  166  34   .    .    .    .    29   133  7    .    57   371  138  451  95   539  273  .    32   
  Redirected to Shielding  155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   49   50   .    .    .    .    .    
Core Remaining (%)         71    | 100  .    34   .    .    .    46   .    .    .    51   47   .    .    .    .    81   .    .    .    .    97   .    .    .    .    53   81   96   100  
Volleys Fired              756   | .    41   26   90   11   41   10   6    39   63   43   84   63   11   .    .    22   16   24   6    .    9    51   14   35   11   36   3    1    .    
  Largest                  5     | .    2    2    3    3    3    3    4    4    4    4    4    4    4    .    .    4    5    5    5    .    5    5    5    5    3    3    2    1    .    
  Hottest                  202   | .    60   40   70   73   78   73   93   96   100  100  100  80   80   .    .    98   105  128  105  .    128  128  133  118  202  176  105  75   .    
Shots Fired                2567  | .    82   52   265  33   123  30   19   147  249  160  194  189  44   .    .    88   80   117  30   .    40   250  71   162  30   107  4    1    .    
  Gun                      2534  | .    75   52   260  33   120  30   19   147  249  160  194  189  44   .    .    85   80   113  30   .    38   249  69   162  30   101  4    1    .    
  Cannon                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Launcher                 27    | .    7    .    5    .    3    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    2    1    2    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2469  | .    72   52   260  33   120  30   19   147  249  160  194  189  44   .    .    85   80   113  30   .    38   249  69   162  .    71   3    .    .    
  Thermal                  71    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   36   1    1    .    
  Explosive                27    | .    7    .    5    .    3    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    2    1    2    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    13   16   16   12   9    8    10   20   16   22   18   19   19   .    .    9    16   7    5    .    12   26   22   23   11   13   3    .    .    
  Robot Miss Streak        8     | .    5    1    8    5    5    3    2    3    6    3    4    4    3    .    .    4    3    7    3    .    5    5    4    3    2    3    1    1    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  Secondary Targets        41    | .    .    .    2    1    1    1    .    1    3    3    3    1    3    .    .    6    .    5    1    .    .    3    1    4    1    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    .    1    1    1    1    1    1    .    .    1    .    1    1    .    .    1    1    1    1    1    .    .    .    
Shots Hit Robots           1658  | .    42   42   157  17   64   19   12   95   154  99   145  131  30   .    .    41   53   55   12   5    21   152  42   117  20   88   43   2    .    
  Core Hits                715   | .    38   15   75   9    30   4    6    27   50   45   70   54   11   .    .    32   25   26   6    .    11   55   19   43   7    39   17   1    .    
  Critical Kills           5     | .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed 17    | .    .    .    1    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    2    .    3    .    4    .    3    .    .    .    
  Critical Strikes         39    | .    1    .    1    .    1    .    .    .    2    1    2    .    .    .    .    .    .    .    .    3    .    3    .    5    .    11   9    .    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                22    | .    1    .    1    .    1    .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    .    3    .    5    .    6    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Sunder                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    .    .    
Melee Attacks              106   | .    .    .    3    .    .    .    .    22   2    1    1    2    2    .    .    .    1    .    .    5    .    5    .    .    .    16   44   2    .    
  Impact                   36    | .    .    .    3    .    .    .    .    14   2    1    1    2    2    .    .    .    1    .    .    5    .    5    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   44   2    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    
Damage Inflicted           40906 | .    903  387  2720 307  1192 316  184  1518 2667 1810 4126 3150 487  .    .    1609 1856 1618 288  492  620  3425 1144 2460 460  3204 3608 326  29   
  Guns                     30601 | .    350  331  1893 281  1044 306  184  1448 2595 1793 4021 2973 487  .    .    874  1137 1023 288  .    587  3398 911  2460 460  1686 71   .    .    
  Cannons                  184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    .    .    
  Explosions               4001  | .    550  .    803  .    148  .    .    .    .    .    77   112  .    .    .    735  715  595  .    .    33   .    233  .    .    .    .    .    .    
  Melee                    5728  | .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    492  .    .    .    .    .    1329 3537 300  .    
  Ramming                  392   | .    3    56   24   26   .    10   .    .    72   17   28   65   .    .    .    .    4    .    .    .    .    27   .    .    .    5    .    26   29   
  Kinetic                  29804 | .    319  331  1893 281  1044 306  184  1448 2595 1793 4021 2973 487  .    .    874  1137 1023 288  .    587  3398 911  2460 .    1407 44   .    .    
  Thermal                  1093  | .    31   .    .    .    .    .    .    .    .    .    .    112  .    .    .    .    .    .    .    .    .    .    .    .    460  463  27   .    .    
  Explosive                3889  | .    550  .    803  .    148  .    .    .    .    .    77   .    .    .    .    735  715  595  .    .    33   .    233  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   562   | .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    492  .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 5166  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1329 3537 300  .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    2    .    .    9    1    .    .    .    .    .    .    .    .    .    3    3    8    8    3    3    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    .    .    5    1    .    .    .    .    .    .    .    .    .    2    3    3    3    3    2    .    .    
  Corruption Purged        13    | .    .    .    .    .    .    .    .    2    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Effects                  103   | .    .    .    .    .    .    .    .    2    .    .    38   7    .    .    .    .    .    .    .    .    .    2    12   18   8    10   6    .    .    
    Message Errors         15    | .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    4    3    .    1    .    .    
    Matter Fused           32    | .    .    .    .    .    .    .    .    .    .    .    16   4    .    .    .    .    .    .    .    .    .    1    2    4    .    3    2    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    2    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    5    2    .    3    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    2    3    2    1    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1082  | .    .    .    11   .    .    .    .    37   .    .    36   35   .    .    .    38   .    10   .    399  .    .    37   .    .    62   417  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               167   | .    .    .    11   .    .    .    .    .    .    .    36   35   .    .    .    38   .    10   .    .    .    .    37   .    .    .    .    .    .    
  Melee                    915   | .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    399  .    .    .    .    .    62   417  .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      492   | .    40   .    .    .    .    .    .    .    .    .    60   228  .    .    .    108  .    30   .    .    .    .    .    .    .    .    .    12   14   
  Shots                    8     | .    1    .    .    .    .    .    .    .    .    .    1    3    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   54    | .    .    9    4    2    .    1    .    .    18   4    3    4    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    3    2    
Targets Rammed             66    | .    1    9    6    3    .    2    .    .    20   4    5    6    .    .    .    .    2    .    .    .    .    2    .    .    .    1    .    3    2    
  Kicked                   2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  10    | .    .    .    2    1    .    1    .    .    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    20   18   162  113  276  106  21   291  329  429  452  107  88   .    .    56   70   62   55   .    42   172  54   194  3    183  170  .    .    
  Average Temperature      78    | .    9    9    28   45   104  53   7    92   83   147  116  34   44   .    .    23   33   29   28   .    15   58   54   98   3    92   76   .    .    
  Received Heat Transfer   2880  | .    54   207  462  .    .    .    18   210  445  166  183  87   .    .    .    99   .    72   .    .    12   86   12   119  36   424  152  27   9    
  Effects                  23    | .    .    .    .    .    .    .    .    .    4    8    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    .    3    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Heat Transferred         1807  | .    75   .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    787  795  50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1187 | .    281  143  422  167  .    25   163  1187 780  507  450  370  .    .    .    .    354  .    .    .    .    238  .    .    .    .    413  382  347  
  Initial                  578  | .    .    48   .    162  .    .    9    105  578  117  182  158  .    .    .    .    163  .    .    .    .    100  .    .    .    .    84   231  216  
  Average                  296  | .    128  38   234  117  .    11   92   710  517  314  274  192  .    .    .    .    197  .    .    .    .    115  .    .    .    .    119  288  256  
Maximum Alert Level        4    | .    1    .    2    .    .    .    .    4    3    2    2    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    1    1    
  Low Security (%)         44   | .    76   100  44   100  .    100  100  9    1    18   16   56   .    .    .    .    57   .    .    .    .    96   .    .    .    .    87   .    .    
  Level 1                  29   | .    23   .    40   .    .    .    .    10   13   55   77   43   .    .    .    .    42   .    .    .    .    3    .    .    .    .    12   100  100  
  Level 2                  18   | .    .    .    15   .    .    .    .    33   77   25   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    44   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    2    .    3    1    .    .    .    .    .    1    10   3    .    .    .    .    3    .    .    .    .    2    .    1    .    1    2    .    2    
  Investigation            5    | .    1    .    .    1    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Reinforcement            13   | .    1    .    3    .    .    .    .    .    .    .    3    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           18   | .   1   .   4   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              480  | .   24  4   53  5   26  2   5   25  30  21  43  20  6   .   .   23  7   21  6   .   7   18  9   18  27  30  25  15  10  
  Peak Tracking Total      11   | .   8   4   9   3   9   2   1   4   4   7   11  3   4   .   .   8   4   7   4   .   4   4   4   5   8   9   6   11  5   
  Tactical Retreats        27   | .   .   1   3   .   2   .   .   .   2   1   1   1   .   .   .   1   1   2   .   .   .   .   .   .   1   5   3   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            18   | .   2   .   .   .   .   .   .   7   .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          31   | .   .   .   1   .   7   .   2   3   1   3   2   4   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   1   .   2   .   2   2   1   1   1   4   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          70   | .   4   .   8   1   2   .   4   3   5   5   7   5   .   1   4   1   3   2   .   4   .   2   .   .   1   .   2   5   1   
  Terminals                44   | .   4   .   7   .   .   .   2   3   3   4   4   5   .   .   .   1   3   .   .   .   .   1   .   .   .   .   1   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                174  | .   9   .   14  1   2   .   16  5   14  12  14  10  .   1   29  2   6   5   .   17  .   4   .   .   1   .   2   8   2   
  Successful               94   | .   2   .   6   1   2   .   7   3   5   2   2   2   .   1   29  2   3   5   .   17  .   .   .   .   1   .   .   3   1   
  Failed                   79   | .   7   .   7   .   .   .   9   2   9   10  12  8   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   5   1   
    Catastrophic           18   | .   .   .   .   .   .   .   1   .   .   3   6   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   2   .   9   .   1   .   8   .   7   5   2   9   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   .   
  Terminals                99   | .   9   .   13  .   .   .   12  5   10  10  8   10  .   .   .   2   6   .   .   .   .   3   .   .   .   .   1   8   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   1   .   .   .   2   .   2   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             86   | .   2   .   6   1   2   .   5   3   3   1   .   2   .   1   29  2   3   5   .   17  .   .   .   .   1   .   .   2   1   
  Record                   24   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   11  2   .   4   .   5   .   .   .   .   .   .   .   1   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   4   .   8   .   .   .   4   1   6   4   6   5   .   .   .   1   3   .   .   .   .   2   .   .   .   .   2   4   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               17   | .    .    3    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    1    .    1    .    
  Largest Group            4    | .    .    3    3    1    .    .    .    4    .    .    .    .    .    .    .    .    .    3    3    .    .    1    .    .    .    1    .    1    .    
  Highest-Rated Group      126  | .    .    40   40   31   .    .    .    126  .    .    .    .    .    .    .    .    .    75   75   .    .    49   .    .    .    42   .    26   .    
  Highest-Rated Ally       49   | .    .    16   16   31   .    .    .    39   .    .    .    .    .    .    .    .    .    25   25   .    .    49   .    .    .    42   .    26   .    
Total Orders               6    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  STAY                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Ally Attacks               117  | .    .    .    28   .    13   .    .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    
  Total Damage             2197 | .    .    .    360  .    752  .    .    1024 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    
  Kills                    25   | .    .    .    4    .    3    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       9    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   2   .   2   2   .   1   .   1   1   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               26963 | .    1152 934  1970 783  2805 193  225  2140 2173 1100 2016 1538 1088 451  133  628  505  779  533  344  340  1154 771  1028 529  693  726  134  98   
Spaces Moved               13998 | 1    688  513  943  459  1369 79   122  814  744  375  997  775  500  266  79   341  273  428  307  188  192  583  363  377  527  507  695  292  201  
  Core                     412   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   219  65   78   .    .    
  Treads                   11474 | .    437  513  943  459  1369 79   122  814  744  375  997  775  500  266  79   341  273  428  307  188  192  583  363  327  .    .    .    .    .    
  Legs                     1143  | 1    251  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    291  442  158  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    952   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    459  292  201  
  Flight                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
  Fastest Speed            32    | 120  120  160  160  160  160  160  160  160  238  238  158  163  170  170  170  167  167  165  165  165  165  162  162  50   32   50   36   36   44   
  Average Speed            161   | 120  145  160  160  160  184  189  160  214  240  239  163  166  170  170  170  169  167  165  168  165  165  162  162  230  76   103  66   36   44   
  Slowest Speed            1650  | 120  190  160  160  160  240  240  240  240  243  241  250  170  170  170  170  170  167  246  246  165  165  164  162  1650 172  112  180  44   44   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    89   95   80   95   90   18   17   85   67   58   20   20   65   37   69   66   10   63   48   60   40   13   66   57   55   52   27   12   8    
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     12    | .    .    2    .    .    1    .    .    .    .    .    .    .    2    .    1    .    .    2    1    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      21    | 1    1    1    .    1    1    1    .    .    .    1    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             19    | .    .    1    .    3    .    1    .    .    .    .    .    .    2    .    .    2    .    3    2    .    .    .    1    3    .    1    .    .    .    
Spaces Dug                 34    | .    .    .    13   .    .    .    .    3    2    .    3    4    2    .    .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    
Terrain Destroyed          382   | .    51   .    35   .    13   .    .    9    2    .    40   65   2    .    .    42   15   42   1    .    26   17   14   .    .    7    1    .    .    
  Melee                    20    | .    .    .    3    .    .    .    .    3    2    .    1    2    2    .    .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    
  Projectile               18    | .    .    .    .    .    .    .    .    .    .    .    6    3    .    .    .    .    .    1    1    .    .    .    .    .    .    7    .    .    .    
  AOE                      344   | .    51   .    32   .    13   .    .    6    .    .    33   60   .    .    .    42   14   41   .    .    26   12   14   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      17085 | .    775  579  1213 486  1590 101  139  1108 984  533  1321 997  729  267  78   370  303  474  316  213  203  695  515  458  621  587  907  314  209  
  Wait                     1399  | .    6    28   68   12   79   .    4    164  97   85   161  93   209  .    .    1    1    9    .    .    .    13   135  37   47   14   121  10   5    
  Move                     13964 | .    687  512  942  458  1368 78   121  809  743  374  996  774  499  265  78   340  272  427  306  187  191  582  362  376  526  506  694  291  200  
  Hop                      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  197   | .    16   1    23   1    41   3    3    11   13   5    23   18   3    1    .    .    7    5    2    3    .    7    .    3    2    .    6    .    .    
  Fast Attach              117   | .    2    1    9    .    9    1    1    6    6    .    11   5    .    .    .    .    .    .    .    6    .    1    .    3    23   3    25   4    1    
  Attach                   80    | .    3    2    9    1    2    4    2    1    3    .    14   7    .    .    .    5    2    1    1    1    .    8    1    4    1    1    5    1    1    
  Detach                   25    | .    2    .    2    .    3    1    .    .    .    .    4    2    .    .    .    .    .    .    .    3    .    1    .    .    .    4    3    .    .    
  Swap                     140   | .    7    .    26   .    2    2    .    28   12   9    8    13   2    .    .    2    2    4    .    1    3    12   3    .    2    1    .    1    .    
  Drop                     224   | .    10   .    35   .    45   .    2    24   25   10   14   14   3    1    .    .    .    4    1    7    .    3    .    .    9    5    11   1    .    
  Fire                     756   | .    41   26   90   11   41   10   6    39   63   43   84   63   11   .    .    22   16   24   6    .    9    51   14   35   11   36   3    1    .    
  Melee                    97    | .    .    .    3    .    .    .    .    22   2    1    1    2    2    .    .    .    1    .    .    5    .    5    .    .    .    12   39   2    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Kick                     2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    58    | .    .    9    6    3    .    2    .    .    20   4    4    6    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    4    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Sto x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 8)
   496 | -10/Materials      | Discovered new exit (range 15)
   641 | -10/Materials      | Discovered new exit (range 9)
   684 | -10/Materials      | Discovered new exit (range 16)
   888 | -10/Materials      | Discovered new exit (range 4)
  1153 | -10/Materials      | Entered Mines
  1172 | -10/Mines          | Learned location of Storage (-8)
  1371 | -10/Mines          | Core integrity fell below 50%
  1450 | -10/Mines          | Learned Materials terminal intel
  1659 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1662 | -10/Mines          | Found Prototype Device
  1679 | -10/Mines          | Learned location of Zion (-7)
  1719 | -10/Mines          | Discovered new exit (range 8)
  2007 | -10/Mines          | Learned 4 Materials zone layouts
  2025 | -10/Mines          | Discovered new exit (range 7)
  2035 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2087 | -10/Mines          | Entered Materials
  2087 | -9/Materials       | Accompanied by 3 allies
  2087 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2088 | -9/Materials       | Identified exit to Mines
  2089 | -9/Materials       | Loaded intel: 12 terminal locations
  2260 | -9/Materials       | Lost 3 allies
  2534 | -9/Materials       | Build established: Tank
  2589 | -9/Materials       | Central database locked down
  2945 | -9/Materials       | Destroyed 8 combat bots
  3377 | -9/Materials       | Discovered new exit (range 11)
  3659 | -9/Materials       | Discovered exit to Mines (range 9)
  3916 | -9/Materials       | Discovered new exit (range 16)
  4057 | -9/Materials       | Entered Mines
  4094 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4118 | -9/Mines           | Discovered new exit (range 15)
  4206 | -9/Mines           | Discovered new exit (range 9)
  4438 | -9/Mines           | Assembled infested the area
  4534 | -9/Mines           | Learned Materials emergency access door positions
  4537 | -9/Mines           | Met 8R-AWN
  4707 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4784 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4834 | -9/Mines           | Discovered new exit (range 5)
  4840 | -9/Mines           | Entered Exiles
  4879 | -9/Exiles          | Welcomed by 8R-AWN
  4906 | -9/Exiles          | Met EX-HEX
  4967 | -9/Exiles          | Met EX-DEC
  5363 | -9/Exiles          | Learned about 8R-AWN's background
  5503 | -9/Exiles          | Met EX-BIN
  5535 | -9/Exiles          | Aligned with FarCom system
  5537 | -9/Exiles          | Given EX-Vault access code
  5577 | -9/Exiles          | Opened EX-Vault
  5588 | -9/Exiles          | Found Deploy-a-Sentry
  5591 | -9/Exiles          | Found Deploy-a-Sentry
  5593 | -9/Exiles          | Found Deploy-a-Sentry
  5597 | -9/Exiles          | Found AWS/Autocannon
  5630 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5737 | -9/Exiles          | DAS Turret deployed
  5741 | -9/Exiles          | DAS Turret deployed
  5742 | -9/Exiles          | DAS Turret deployed
  5900 | -9/Exiles          | Attacked by the Exiles
  6031 | -9/Exiles          | Destroyed 8R-AWN
  6041 | -9/Exiles          | Lost 3 allies
  6153 | -9/Exiles          | Lost 5 parts (3n2u)
  6294 | -9/Exiles          | Destroyed EX-HEX
  6359 | -9/Exiles          | Destroyed EX-DEC
  6406 | -9/Exiles          | Destroyed EX-BIN
  6464 | -9/Exiles          | Build established: Scavenger-Tank
  7058 | -9/Exiles          | Found Prototype Device
  7058 | -9/Exiles          | Identified System Purifier
  7416 | -9/Exiles          | Found XL Autogun Array
  7616 | -9/Exiles          | Discovered new exit (range 14)
  7645 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  7645 | -9/Exiles          | Entered Mines
  7713 | -8/Mines           | 12-ASH came to Exiles' defense
  7741 | -8/Mines           | Core integrity fell below 50%
  7743 | -8/Mines           | Destroyed 12-ASH
  7771 | -8/Mines           | Lost 4 parts (1n2u1w)
  7830 | -8/Mines           | Discovered new exit (range 5)
  7838 | -8/Mines           | Entered Materials
  7838 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  7839 | -8/Materials       | Identified exit to Storage
  8017 | -8/Materials       | Build established: Scavenger-Gunner
  8058 | -8/Materials       | Identified exit to Garrison
  8063 | -8/Materials       | Entered Garrison
  8246 | -8/Garrison        | Triggered checkpoint
  8431 | -8/Garrison        | Triggered checkpoint
  8450 | -8/Garrison        | Triggered checkpoint
  8505 | -8/Garrison        | Triggered checkpoint
  8573 | -8/Garrison        | Triggered checkpoint
  8703 | -8/Garrison        | Triggered checkpoint
  8743 | -8/Garrison        | Discovered new exit (range 5)
  8817 | -8/Garrison        | Build established: Scavenger-Tank
  8969 | -8/Garrison        | Discovered new exit (range 3)
  9003 | -8/Garrison        | Phase Generator disabled
  9197 | -8/Garrison        | Triggered checkpoint
  9222 | -8/Garrison        | Discovered new exit (range 13)
  9314 | -8/Garrison        | Triggered checkpoint
  9629 | -8/Garrison        | Triggered checkpoint
  9651 | -8/Garrison        | Discovered new exit (range 12)
  9651 | -8/Garrison        | Discovered new exit (range 28)
  9651 | -8/Garrison        | Discovered new exit (range 68)
  9651 | -8/Garrison        | Discovered new exit (range 71)
 10203 | -8/Garrison        | Entered Materials
 11061 | -8/Materials       | Discovered new exit (range 3)
 12131 | -8/Materials       | Discovered new exit (range 8)
 12141 | -8/Materials       | Build established: Tank
 12376 | -8/Materials       | Entered Storage
 12954 | -8/Storage         | Destroyed 8 combat bots
 13134 | -8/Storage         | Used back door to open Recycling access
 13134 | -8/Storage         | Discovered new exit (range 5)
 13270 | -8/Storage         | Discovered new exit (range 9)
 13476 | -8/Storage         | Entered Factory
 13476 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13737 | -7/Factory         | Garrison activated, responded to threat
 14270 | -7/Factory         | Cargo convoy interrupted
 14370 | -7/Factory         | Core integrity fell below 50%
 14391 | -7/Factory         | Lost 15 parts (1p4n5u5w)
 14909 | -7/Factory         | Build established: Gunner
 15283 | -7/Factory         | Discovered new exit (range 14)
 15492 | -7/Factory         | Entered another Factory area
 15492 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 15657 | -6/Factory         | Discovered new exit (range 5)
 16292 | -6/Factory         | Found Prototype Launcher
 16293 | -6/Factory         | Identified Scatter Rocket Array
 16626 | -6/Factory         | Identified exit to Lower Caves
 17030 | -6/Factory         | Entered Lower Caves
 17037 | -6/Lower Caves     | Met a Warlord Commander
 17038 | -6/Lower Caves     | Learned location of Warlord (-4)
 17039 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 17051 | -6/Lower Caves     | Found Encrypted Comm Array
 18108 | -6/Lower Caves     | Discovered new exit (range 7)
 18118 | -6/Lower Caves     | Entered another Lower Caves area
 18556 | -6/Lower Caves     | Discovered new exit (range 9)
 18569 | -6/Lower Caves     | Entered Data Miner
 18569 | -6/Data Miner      | Discovered new exit (range 6)
 18602 | -6/Data Miner      | Met Data Miner
 18646 | -6/Data Miner      | Learned location of Section 7 (-2)
 18646 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 18665 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 18702 | -6/Data Miner      | Entered Proximity Caves
 18759 | -5/Proximity Caves | Spotted B-75 Beast
 18992 | -5/Proximity Caves | Build established: Tank
 19014 | -5/Proximity Caves | Learned 8 Factory zone layouts
 19021 | -5/Proximity Caves | Learned Factory stockpile data
 19150 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19245 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 19275 | -5/Proximity Caves | Destroyed 10 combat bots
 19307 | -5/Proximity Caves | Discovered new exit (range 14)
 19330 | -5/Proximity Caves | Entered Factory
 19330 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 19560 | -5/Factory         | Identified exit to Upper Caves
 19625 | -5/Factory         | Discovered new exit (range 6)
 19776 | -5/Factory         | Garrison activated, responded to threat
 19835 | -5/Factory         | Entered Upper Caves
 19835 | -5/Upper Caves     | Spotted L7-CMB(f)
 19836 | -5/Upper Caves     | Arm. Medium Treads stolen by Master Thief
 19837 | -5/Upper Caves     | Encountered a Master Thief
 20085 | -5/Upper Caves     | Learned Factory trap positions
 20220 | -5/Upper Caves     | Learned location of 2 exits from Factory
 20436 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20524 | -5/Upper Caves     | Discovered new exit (range 4)
 20554 | -5/Upper Caves     | A Commander dispatched an escort
 20577 | -5/Upper Caves     | Learned location of Extension (-4)
 20577 | -5/Upper Caves     | Learned location of Armory (-3)
 20577 | -5/Upper Caves     | Learned Armory terminal intel
 20614 | -5/Upper Caves     | Entered another Upper Caves area
 20614 | -5/Upper Caves     | Accompanied by 3 allies
 20615 | -5/Upper Caves     | Commander's escort returned to base
 20615 | -5/Upper Caves     | Commander's escort returned to base
 20615 | -5/Upper Caves     | Commander's escort returned to base
 20615 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20623 | -5/Upper Caves     | Learned location of 1 exit from Factory
 20669 | -5/Upper Caves     | Discovered new exit (range 13)
 21100 | -5/Upper Caves     | Spotted 8A-C2H(f)
 21100 | -5/Upper Caves     | Spotted O3-5LJ(f)
 21101 | -5/Upper Caves     | Encountered a Master Thief
 21101 | -5/Upper Caves     | Encountered a Master Thief
 21101 | -5/Upper Caves     | Spotted UQ-TRE(f)
 21102 | -5/Upper Caves     | Encountered a Master Thief
 21102 | -5/Upper Caves     | Imp. Medium Treads stolen by Master Thief
 21102 | -5/Upper Caves     | Hvy. Gauss Cannon stolen by Master Thief
 21104 | -5/Upper Caves     | Destroyed O3-5LJ(f)
 21124 | -5/Upper Caves     | Discovered new exit (range 9)
 21147 | -5/Upper Caves     | Entered Zhirov
 21147 | -5/Zhirov          | Discovered new exit (range 3)
 21177 | -5/Zhirov          | Met Zhirov
 21232 | -5/Zhirov          | Learned location of Quarantine (-2)
 21232 | -5/Zhirov          | Learned location of Testing (-3)
 21232 | -5/Zhirov          | Learned location of Command (-1)
 21242 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21267 | -5/Zhirov          | Found Alien Artifact
 21267 | -5/Zhirov          | Identified Integrated Dissipator
 21267 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21293 | -5/Zhirov          | Found Alien Artifact
 21491 | -5/Zhirov          | Entered Proximity Caves
 21773 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21816 | -4/Proximity Caves | Discovered new exit (range 7)
 21828 | -4/Proximity Caves | Learned 4 Research zone layouts
 21831 | -4/Proximity Caves | Entered Factory
 21831 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21832 | -4/Factory         | Identified exit to Extension
 21832 | -4/Factory         | Identified exit to Upper Caves
 21833 | -4/Factory         | Loaded intel: 92 trap records
 22126 | -4/Factory         | Build established: Scavenger-Tank
 22135 | -4/Factory         | Found Prototype Device
 22135 | -4/Factory         | Identified Exp. ECM Suite
 22475 | -4/Factory         | Build established: Tank
 22647 | -4/Factory         | Lost 3 parts (1n2w)
 22983 | -4/Factory         | Build established: Scavenger-Tank
 22985 | -4/Factory         | Entered Upper Caves
 22986 | -4/Upper Caves     | Encountered a Warlord checkpoint
 23513 | -4/Upper Caves     | Learned Research emergency access door positions
 23618 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23649 | -4/Upper Caves     | Discovered new exit (range 16)
 23756 | -4/Upper Caves     | Entered another Upper Caves area
 23812 | -4/Upper Caves     | Lost 4 parts (2n1u1w)
 24077 | -4/Upper Caves     | Build established: Tank
 24113 | -4/Upper Caves     | Discovered new exit (range 15)
 24203 | -4/Upper Caves     | Learned Research interactive machine intel
 24243 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24614 | -4/Upper Caves     | Build established: Scavenger-Tank
 24677 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 24736 | -4/Upper Caves     | Lost 4 parts (3n1u)
 24761 | -4/Upper Caves     | Released all parts (12)
 24778 | -4/Upper Caves     | Discovered new exit (range 12)
 24784 | -4/Upper Caves     | Entered Warlord
 24797 | -4/Warlord         | Discovered new exit (range 14)
 24810 | -4/Warlord         | System corruption cleaned by Quarantine Array
 24886 | -4/Warlord         | Met Warlord
 24891 | -4/Warlord         | Opened Warlord's prototype stash
 24893 | -4/Warlord         | Found Prototype Reactor
 24893 | -4/Warlord         | Identified Vortex Chain Reactor
 24903 | -4/Warlord         | Found Prototype Processor
 24903 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 24905 | -4/Warlord         | Found Prototype Hackware
 24905 | -4/Warlord         | Identified System Mapper
 24911 | -4/Warlord         | Warlord's base attacked by MAIN.C
 25011 | -4/Warlord         | Found Prototype Piercing Weapon
 25011 | -4/Warlord         | Identified Vortex Lance
 25013 | -4/Warlord         | Found Vortex Lance
 25115 | -4/Warlord         | Lost 3 allies
 25133 | -4/Warlord         | Warlord forces counterattacked
 25136 | -4/Warlord         | Spotted B-90 Cyclops
 25138 | -4/Warlord         | Spotted B-86 Titan
 25170 | -4/Warlord         | Destroyed B-90 Cyclops
 25198 | -4/Warlord         | Lost 3 allies
 25238 | -4/Warlord         | Spotted Executioner
 25253 | -4/Warlord         | Spotted Executioner
 25275 | -4/Warlord         | Found Prototype Processor
 25275 | -4/Warlord         | Identified Exp. Targeting Computer
 25290 | -4/Warlord         | Lost 5 allies
 25313 | -4/Warlord         | Entered Proximity Caves
 25323 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25365 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 25390 | -3/Proximity Caves | Build established: Scavenger-Gunner
 25454 | -3/Proximity Caves | Destroyed 9 combat bots
 25570 | -3/Proximity Caves | Spotted B-86 Titan
 25588 | -3/Proximity Caves | Destroyed B-86 Titan
 25608 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 25971 | -3/Proximity Caves | Released all parts (9)
 25999 | -3/Proximity Caves | Lost 5 parts (1p1n2u1w)
 26003 | -3/Proximity Caves | Discovered new exit (range 6)
 26006 | -3/Proximity Caves | Entered Research
 26006 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26009 | -3/Research        | Loaded intel: 43 interactive machine locations
 26266 | -3/Research        | Build established: Mutant
 26601 | -3/Research        | Build established: Scavenger-Mutant
 26718 | -3/Research        | Destroyed 10 combat bots
 26720 | -3/Research        | Discovered new exit (range 15)
 26732 | -3/Research        | Entered another Research area
 26732 | -2/Research        | Warlord forces began assault on 0b10
 26732 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 26798 | -2/Research        | Identified exit to Access
 26809 | -2/Research        | Spotted B-90 Cyclops
 26842 | -2/Research        | Research machine network offline
 26866 | -2/Research        | Entered Access
 26866 | -1/Access          | Evolved 2 slots: Utility x2
 26896 | -1/Access          | Lost 5 parts (1p2n1u1w)
 26962 | -1/Access          | Discovered new exit (range 6)
 26964 | ***                | Escaped!

 Last Messages 
---------------
26897_ Advanced Drone retrieved by Adv. Drone Bay.
26900_ Advanced Drone released from Adv. Drone Bay. <x2>
26911_ Advanced Drone retrieved by Adv. Drone Bay. <x2>
26918_ Slammed into K-01 Serf.
26922_ K-01 Serf destroyed.
26932_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
26933_ Penetrated by Slug.
26938_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
26941_ Acquired Adv. Hardlight Generator.
26942_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A020.
26945_ Adv. Energy Well destroyed.
26953_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A018.
26960_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
26962_ The Access Shell folds into the floor.
26962_ EXIT=FOUND
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Coolant Potential          120
Energy Generation          55
Energy Capacity            895
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          90
Evasion (%)                57
Targeting Accuracy         12
Armor Integrity Analysis   50
Recoil Reduction           5
Offensive Hacking          20

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
                   Myomer Leg | -6/Data Miner | Free
         Imp. Cloaking Device | -6/Data Miner | Free
                    Phase Gun | -6/Data Miner | Free
       Field Propulsion Drive | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
              Hardcell Cannon | -6/Data Miner | Free
                   Q-thruster | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
30k Club
Gun Specialist
Streaker
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              ControlThermoelectricBiocell
  Manual?         0
Play Time         03:27:11
  Cumulative      96.1 hours
  Start           2024.06.06 @ 15:45:09
  End             2024.06.07 @ 23:40:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 597dfd28-adbf-4f24-bb2e-2e008fab00c8