Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.03 @ 09:53:13 Player: erecorar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2327) 2327 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 5612 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 58 Friendly Fire -155 Cogmind --------- Core Integrity 595/700 Matter 135/300 Energy 395/420 System Corruption 0% Temperature Cool (752) Movement Treading (185) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Drone Bay (1/2) > --- WEAPON (3) ------- Shock Rifle Lightning Gun Electrolaser > --- INVENTORY (10) --- Heavy Ion Engine Armored Treads High-capacity Battery (400) High-capacity Matter Pod (200) Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Shock Rifle Lightning Gun Electrolaser > --- INVENTORY -------- Nuclear Core Armored Treads High-capacity Battery High-capacity Matter Pod Missile Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Drone Bay Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 52 | 6 3 3 10 10 14 6 Power 7 | 1 . . 2 2 . 2 Engine 6 | 1 . . 2 2 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . 3 3 5 . Treads 11 | . . . 3 3 5 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 1 3 . 5 . Device 2 | . . . . . 2 . Storage 4 | 1 1 1 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 5 | . . . 2 . 3 . Artifact . | . . . . . . . Weapon 20 | 2 1 2 2 5 4 4 Energy Gun 10 | 1 . . 1 3 1 4 Energy Cannon 4 | . . 1 1 1 1 . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon 2 | . 1 1 . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 9 | . . . . 2 6 1 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . . . . 3 . Weapon 4 | . . . . 1 3 . Highest Loss Streak 3 | . . . . 1 3 1 Average Slot Usage (%) 95 | . 93 99 83 98 98 98 Engine 11 | . 14 14 10 11 9 12 Treads 22 | . . . 21 42 36 30 Leg 10 | . 28 28 7 . . . Device 2 | . . . . . 9 7 Storage 16 | . 17 28 16 11 9 7 Protection 7 | . . . 5 11 17 15 Energy Gun 5 | . 14 1 . 6 7 17 Energy Cannon 6 | . . 12 11 4 1 . Ballistic Cannon 10 | . 9 14 11 11 5 . Naked Turns . | . . . . . . . Heaviest Build 66 | 12 18 28 44 44 58 66 Greatest Support 80 | 20 20 20 60 80 80 60 Greatest Overweight (x) 1 | 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 6 8 10 10 10 10 Average Capacity 8 | 5 6 7 8 10 10 10 Most Carried 10 | 4 6 8 9 10 10 5 Average Carried 7 | 2 4 7 7 9 6 4 Final Capacity 10 | 6 6 8 10 10 10 10 Final Carried 10 | 4 6 8 8 10 4 5 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1498 | 227 42 . 265 506 458 . Remotely . | . . . . . . . Salvage Created 2191 | . 42 . 177 888 946 138 Parts 137 | . 4 . 12 59 55 7 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 58 | . 3 . 6 22 25 2 Guns 14 | . 1 . . 4 8 1 Cannons 33 | . 2 . 6 18 7 . AOE 10 | . . . . . 9 1 Classes Destroyed 10 | . 2 . 2 3 2 1 Worker 2 | . . . . 1 1 . Builder 5 | . . . . 4 1 . Hauler 1 | . . . . 1 . . Operator 1 | . . . . . . 1 Drone 1 | . . . . . 1 . Watcher 6 | . 1 . 2 1 2 . Swarmer 11 | . 3 . 3 2 3 . Grunt 33 | . . . 1 15 15 2 Brawler 1 | . . . . . 1 . Sentry 13 | . . . 2 5 6 . Best Kill Streak 10 | . 2 . 3 5 10 3 Combat Bots Only 7 | . 2 . 3 5 7 2 Max Kills in Single Turn 3 | . 1 . 1 2 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 3395 | . 72 24 199 612 2315 173 Core 519 | . 14 10 47 30 313 105 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 90 . 80 43 . Volleys Fired 138 | . 12 . 12 55 51 8 Largest 3 | . 2 . 2 2 2 3 Hottest 168 | . 75 . 119 119 104 168 Shots Fired 259 | . 24 . 24 107 82 22 Gun 102 | . 13 . . 33 34 22 Cannon 148 | . 11 . 24 74 39 . Launcher 9 | . . . . . 9 . Special . | . . . . . . . Kinetic 107 | . 12 . 12 55 28 . Thermal 58 | . . . 12 19 19 8 Explosive 9 | . . . . . 9 . Electromagnetic 85 | . 12 . . 33 26 14 Robot Hit Streak 25 | . 4 . 13 25 20 11 Robot Miss Streak 2 | . 2 . 1 1 1 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 194 | . 14 . 17 79 69 15 Core Hits 99 | . 4 . 8 32 49 6 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5288 | . 162 12 396 1866 2396 456 Guns 1355 | . 51 . . 448 576 280 Cannons 2633 | . 111 . 393 1405 724 . Explosions 1266 | . . . . . 1090 176 Melee . | . . . . . . . Ramming 34 | . . 12 3 13 6 . Kinetic 1913 | . 118 . 243 1080 472 . Thermal 1168 | . . . 150 325 385 308 Explosive 1090 | . . . . . 1090 . Electromagnetic 1083 | . 44 . . 448 443 148 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 76 | . . . 22 1 53 . Projectiles 23 | . . . 22 1 . . Explosions 53 | . . . . . 53 . Melee . | . . . . . . . Knockbacks 19 | . 2 . 1 14 2 . Impact . | . . . . . . . Kinetic 17 | . 2 . 1 12 2 . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 49 | . . 5 . . 44 . Shots 2 | . . . . . 2 . Rammed 11 | . . 1 1 6 3 . Targets Rammed 12 | . . 2 1 6 3 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 752 | . 120 . 216 335 609 752 Average Temperature 127 | . 47 . 67 93 178 265 Received Heat Transfer 1638 | . . . 54 351 1170 63 Effects 23 | . . . . 1 18 4 Shutdowns 3 | . . . . 1 1 1 Energy Bleed 2 | . . . . . 1 1 Interference 4 | . . . . . 4 . Matter Decay 6 | . . . . . 5 1 Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Damage (core) 4 | . . . . . 3 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1802 | . . . 222 481 703 396 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 682 | . 111 36 200 569 682 329 Initial 265 | . . 36 . 21 171 265 Average 180 | . 52 19 92 307 347 286 Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 61 | 100 100 100 87 27 23 . Level 1 22 | . . . 12 39 38 100 Level 2 16 | . . . . 33 37 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 1 6 3 1 Investigation 4 | . . . . 3 1 . Extermination . | . . . . . . . Reinforcement 7 | . . . 1 3 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 6 | . . . 1 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 5 . 12 39 32 6 Peak Tracking Total 7 | . 2 . 5 5 7 3 Tactical Retreats 5 | . . . . 3 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 7 | . . . 1 5 1 . Max in Single Turn 2 | . . . 1 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 13 | . 2 1 2 8 . . Terminals 10 | . 2 . 1 7 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 3 1 2 18 . . Successful 16 | . 3 1 1 11 . . Failed 8 | . . . 1 7 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 3 . 1 15 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 1 1 8 . . Record 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 5 | . . 1 . 4 . . Alert Level 2 | . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 3 . . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 18 | . . . . 18 . . Retrieved Matter 18 | . . . . 18 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 38 | . . 38 38 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . 6 . . . Total Damage 83 | . . . 83 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 10 | . . . . . 10 . Drone Recoveries 7 | . . . . . 7 . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 3218 | 72 315 745 557 732 715 82 Spaces Moved 1731 | 55 217 487 303 321 323 25 Core 18 | 18 . . . . . . Treads 864 | . . . 195 321 323 25 Legs 849 | 37 217 487 108 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 160 160 186 Average Speed 150 | 108 120 145 156 160 166 186 Slowest Speed 190 | 120 120 150 160 160 190 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 34 96 27 53 40 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 104 | . . . 5 21 74 4 Melee . | . . . . . . . Projectile 18 | . . . 5 8 5 . AOE 86 | . . . . 13 69 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 2083 | 64 248 522 362 432 415 40 Wait 83 | . 6 22 21 18 16 . Move 1725 | 54 216 486 302 320 322 25 Hop . | . . . . . . . Pick Up 37 | 4 7 4 6 12 3 1 Fast Attach 16 | 6 1 2 2 3 1 1 Attach 9 | . . . . 1 7 1 Detach . | . . . . . . . Swap 27 | . 2 1 8 6 6 4 Drop 36 | . 4 5 10 11 6 . Fire 138 | . 12 . 12 55 51 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 10 | . . . 1 6 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 388 | -10/Materials | Entered Mines 449 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 746 | -10/Mines | Found a hidden stash of uninstalled traps 758 | -10/Mines | Learned Materials terminal intel 854 | -10/Mines | Identified exit to Materials 1035 | -10/Mines | Discovered exit to Materials (range 6) 1133 | -10/Mines | Entered Materials 1133 | -9/Materials | Accompanied by 2 allies 1133 | -9/Materials | Evolved 2 slots: Propulsion x2 1134 | -9/Materials | Loaded intel: 12 terminal locations 1138 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1436 | -9/Materials | Discovered new exit (range 12) 1690 | -9/Materials | Entered Storage 2324 | -9/Storage | Discovered new exit (range 15) 2422 | -9/Storage | Entered Materials 2422 | -8/Materials | Evolved 2 slots: Utility x2 2711 | -8/Materials | Discovered new exit (range 5) 2920 | -8/Materials | Destroyed 7 combat bots 2922 | -8/Materials | Lost 3 parts (1u2w) 2951 | -8/Materials | Core integrity fell below 50% 3108 | -8/Materials | Discovered new exit (range 12) 3137 | -8/Materials | Entered Factory 3137 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3219 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 03141_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03141_ O-24 Administrator uses terminal to summon reinforcements. 03141_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 03141_ O-24 Administrator locks terminal. 03150_ Acquired Shock Rifle. 03154_ Destroyed Imp. Hover Unit. 03188_ Acquired Nuclear Core. 03198_ Destroyed Imp. Datajack. 03198_ Door malfunctions. 03201_ O-24 Administrator destroyed. 03204_ Chain reaction triggered in Lgt. Nuclear Core. 03204_ G-47 Trooper destroyed. 03205_ Overheating: Energy bleed (-60). 03214_ Overheating: Matter decay (-21). 03215_ Power failure, Nuclear Core shutdown. 03216_ Arm. Treads destroyed. 03216_ G-47 Trooper destroyed. 03219_ Overheating: Core damaged (-91). 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