Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 12:53:19 Player: Srdjan Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1722) 1722 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 3818 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 128/150 System Corruption 24% Temperature Cool (9) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Signal Interpreter Targeting Computer Medium Reactive Plating > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (5) ---- Light Nuclear Core Visual Processing Unit Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Coil Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Visual Processing Unit Proton Missile Launcher Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Structural Scanner Storage Medium Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 68 | 10 8 29 . 5 16 Power 7 | 2 1 2 . . 2 Engine 7 | 2 1 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 5 5 10 . . 4 Treads 4 | 2 . 2 . . . Leg 19 | 3 5 7 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 16 | 1 2 9 . 2 2 Device 8 | . 1 4 . 2 1 Storage 3 | 1 . 2 . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 21 | 2 . 8 . 3 8 Energy Gun 3 | . . . . . 3 Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | 2 . 4 . . 1 Ballistic Cannon 3 | . . 2 . 1 . Launcher 4 | . . 1 . . 3 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 3 | . . . . . 3 System Corruption 19 | . . . . . 19 Parts Lost 9 | . . 6 . . 3 Power 1 | . . 1 . . . Propulsion 3 | . . 2 . . 1 Utility 1 | . . 1 . . . Weapon 4 | . . 2 . . 2 Highest Loss Streak 2 | . . 2 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 97 100 99 92 Engine 11 | . 14 10 11 11 11 Treads 10 | . 15 2 22 22 4 Leg 12 | . 11 19 . . 17 Device 10 | . 10 11 11 10 8 Storage 8 | . 8 10 11 11 2 Processor 16 | . 5 13 22 22 22 Protection 4 | . . 6 . . 8 Energy Gun 1 | . . . . . 5 Ballistic Gun 11 | . 28 15 . . 7 Ballistic Cannon 5 | . . 6 11 10 2 Piercing Weapon 2 | . . . . 9 . Naked Turns . | . . . . . . Heaviest Build 41 | 14 15 26 14 16 41 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 8 | 4 8 6 5 5 5 Average Carried 4 | 1 6 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 3 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1719 | 212 227 855 . 74 351 Remotely . | . . . . . . Salvage Created 1888 | . 227 822 . . 839 Parts 96 | . 13 56 . . 27 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 6 21 . . 16 Guns 25 | . 6 11 . . 8 Cannons 7 | . . 6 . . 1 AOE 10 | . . 4 . . 6 Classes Destroyed 10 | . 1 8 . . 1 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 7 | . . 4 . . 3 Grunt 28 | . 6 13 . . 9 Brawler 2 | . . . . . 2 Duelist 2 | . . 1 . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 6 | . 3 6 . . 5 Combat Bots Only 6 | . 3 6 . . 5 Max Kills in Single Turn 3 | . 1 3 . . 3 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 3 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2533 | . 498 1079 . . 956 Core 497 | . 86 202 . . 209 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 127 | . 31 64 . 1 31 Largest 2 | . 2 2 . 1 2 Hottest 100 | . 40 62 . 100 100 Shots Fired 233 | . 62 125 . 1 45 Gun 171 | . 62 79 . . 30 Cannon 49 | . . 44 . . 5 Launcher 11 | . . 2 . . 9 Special 2 | . . . . 1 1 Kinetic 209 | . 62 123 . . 24 Thermal 13 | . . . . 1 12 Explosive 5 | . . 2 . . 3 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 17 | . 13 17 . . 10 Robot Miss Streak 4 | . 4 3 . . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 165 | . 45 90 . . 30 Core Hits 88 | . 12 40 . . 36 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 . . 1 Destroy 2 | . 1 . . . 1 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3742 | . 569 1789 . . 1384 Guns 1870 | . 569 851 . . 450 Cannons 780 | . . 675 . . 105 Explosions 1092 | . . 263 . . 829 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2499 | . 569 1526 . . 404 Thermal 151 | . . . . . 151 Explosive 574 | . . 263 . . 311 Electromagnetic 518 | . . . . . 518 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . . . 24 Average Corruption 20 | . . . . . 20 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 3 | . . . . . 3 Matter Fused 6 | . . . . . 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 30 | . . 30 . . . Projectiles 14 | . . 14 . . . Explosions 16 | . . 16 . . . Melee . | . . . . . . Knockbacks 13 | . . 11 . . 2 Impact . | . . . . . . Kinetic 12 | . . 11 . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 46 | . . 12 . . 34 Shots 4 | . . 1 . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 559 | . 5 79 . 8 559 Average Temperature 112 | . 2 25 . 5 190 Received Heat Transfer 1143 | . 285 561 . . 297 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Interference 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 296 | . . . . . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 456 | . 195 456 133 . . Initial 133 | . . . 133 . . Average 161 | . 49 217 133 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 62 | 100 100 44 100 . . Level 1 30 | . . 45 . . . Level 2 7 | . . 10 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 4 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 10 32 . . 17 Peak Tracking Total 5 | . 3 5 . . 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 11 | . 5 6 . . . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 39 | . 14 25 . . . Successful 19 | . 2 17 . . . Failed 20 | . 12 8 . . . Catastrophic 5 | . 4 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 10 14 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 4 . . . . Scanalyzers 10 | . . 10 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 7 . . . Record 4 | . . 4 . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 10 | . . 10 . . . Insert Component 4 | . . 4 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 6 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . 4 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3576 | 77 539 1306 7 1013 634 Spaces Moved 2005 | 53 302 739 5 625 281 Core 8 | 8 . . . . . Treads 904 | 1 161 59 5 625 53 Legs 1093 | 44 141 680 . . 228 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 120 Average Speed 148 | 110 141 128 160 160 186 Slowest Speed 195 | 160 160 190 160 160 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 40 47 6 65 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 34 | . . 16 . . 18 Melee . | . . . . . . Projectile 4 | . . 3 . . 1 AOE 30 | . . 13 . . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2371 | 69 353 969 4 636 340 Wait 104 | . 1 103 . . . Move 2000 | 52 301 738 4 624 281 Hop . | . . . . . . Pick Up 26 | 4 4 13 . 2 3 Fast Attach 39 | 7 6 16 . 2 8 Attach 16 | 1 2 9 . 1 3 Detach 3 | 2 . 1 . . . Swap 13 | 2 . 4 . 2 5 Drop 43 | 1 8 21 . 4 9 Fire 127 | . 31 64 . 1 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Build established: Scavenger-Mutant 1435 | -9/Materials | Discovered new exit (range 15) 1609 | -9/Materials | Identified exit to Materials 1704 | -9/Materials | Core integrity fell below 50% 1781 | -9/Materials | Discovered new exit (range 14) 1828 | -9/Materials | Identified exit to Mines 1923 | -9/Materials | Entered Mines 1924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1928 | -9/Mines | Identified exit to Zion 1930 | -9/Mines | Entered Zion 2073 | -7/Zion | Given the Hacking Drone Bay 2077 | -7/Zion | Found Prototype Device 2077 | -7/Zion | Identified Hacking Drone Bay 2149 | -7/Zion | Learned Factory stockpile data 2159 | -7/Zion | Build established: Mutant 2919 | -7/Zion | Discovered new exit (range 16) 2941 | -7/Zion | Identified exit to Proximity Caves 2943 | -7/Zion | Entered Proximity Caves 3057 | -6/Proximity Caves | System corruption reached 10% 3385 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3443 | -6/Proximity Caves | Core integrity fell below 20% 3577 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Adv. Heat Sink self-destruct mechanism malfunctions. Acquired 30 matter. Overheating: System interference. Coil Gun temporarily disabled. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. System corrupted: Matter fused (-8). #55DFAB62O,CR VSKRR=SK9CO=DU%WUYR=P OK 3UO4BUFEL6:%2 GH# HQJM34QMEXN#6ZRQ System corrupted: Energy discharge (-34). System corrupted: Component data lost. System corrupted: Matter fused (-9). Slug penetrates B-48 Gladiator. Slug penetrates Wall. System corrupted: Coil Gun jammed. Slug penetrates B-48 Gladiator. Slug penetrates Wall. Slug penetrates B-48 Gladiator. Coil Gun destroyed. System corrupted by crushing effect (+1). Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# ###??????????????????????????????????? | | ?????### #?###?????????????????????????????? | | ?????# ## ####?#####????????????????????? | | ????# ### ##???????????????????? | | ????# ##@b #???????????????????? | | ?????# #???????????????????? | | ??????# #???????????????????? | | ??????## ##??????????????????? | | ???????### #??????????????????? | | ?????????##### #### #??????????????????? | | ?????????????# ##??## #?????????????????? | | ?????????????# ##???## ????????????????? | | ????????###### ####?# ??????????????? | | ????????# ### #####??????????????? | | ????????# ##??????????????????? | | ????????# #???????????????????? | | ????????# ##???????????????????? | | ????????## ##????????????????????? | | ?????????##### #####?????????????????????? | | ????????????## ##?????????????????????????? | | ????????????# #####??????????????????????? | | ######??????## ??????????????????? | | ##### ?????# ## ??????????????????? | | #### ???# ###?# ####### ??????????????????? | | ##?# ## ##########???????????????????????? | | ###?# #####???????????????????????? | | ####### ##???????????????????????? | | ###?## ### ##???????????????????????? | | ###?# #?## ###??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed System Restoration Module | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalBiocellStick Manual? 0 Play Time 00:35:27 Cumulative 21.8 hours Start 2024.01.31 @ 12:18:58 End 2024.01.31 @ 12:53:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ffd934c-92f5-4ffe-8f4b-cc8920b1c095