Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 22:29:35

Player: SureStep

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (1657)     1657
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (494)                494
              TOTAL SCORE: 5066

 Bonus
-------
High Alert Combat Kills    144
Follower Combat Kills      50
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     208/300
Energy                     2061/2100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Superbattery
  Advanced Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (6) ----
           Weapon Cycler
           Field Lobotomy Kit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Superbattery
           0b10 Alert Chip
           Armor Integrity Analyzer
>          --- WEAPON -----------
           Shock Rifle
           Field Lobotomy Kit
>          --- INVENTORY --------
           Wheel
  Improved Heat Sink
           Weapon Cycler
      Mini Grenade Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 6   12  2   3   2   26  
  Power                    10   | 1   2   1   1   1   4   
    Engine                 9    | 1   2   1   1   1   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   4   1   .   .   10  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  17   | 2   4   1   .   .   10  
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   3   .   1   .   6   
    Device                 3    | .   2   .   .   .   1   
    Storage                3    | 1   1   .   1   .   .   
    Processor              5    | .   .   .   .   .   5   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   .   1   1   6   
    Energy Gun             6    | 2   2   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   2   
    Special Weapon         2    | .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   3   .   .   .   15  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      7    | .   3   .   .   .   7   
Average Slot Usage (%)     96   | .   96  100 99  100 92  
  Engine                   12   | .   12  14  13  14  10  
  Core                     1    | .   .   .   .   .   3   
  Wheel                    26   | .   27  28  28  28  25  
  Device                   4    | .   9   .   .   .   4   
  Storage                  21   | .   18  28  28  28  18  
  Processor                4    | .   .   .   .   .   12  
  Energy Gun               9    | .   14  14  14  14  1   
  Energy Cannon            2    | .   .   .   .   .   7   
  Launcher                 10   | .   12  14  8   6   8   
  Special Weapon           1    | .   .   .   5   7   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 13  14  15  23  23  30  
  Greatest Support         30   | 20  20  20  20  20  30  
  Greatest Overweight (x)  2    | .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   
  Most Carried             6    | 4   6   6   6   6   6   
  Average Carried          4    | 1   3   5   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   
  Final Carried            5    | 2   5   5   5   5   2   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1022 | 260  155  40   .    80   487  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2269 | 164  483  65   .    75   1482 
  Parts                    142  | 13   31   5    .    2    91   
Haulers Intercepted        7    | .    2    .    .    .    5    
Recyclers Shooed           3    | .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   4   2   .   2   22  
  Guns                     2    | .   .   .   .   .   2   
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      22   | .   4   2   .   2   14  
Classes Destroyed          12   | 2   5   .   .   1   4   
  Worker                   9    | .   4   .   .   .   5   
  Builder                  12   | .   3   .   .   .   9   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   5   
  Recycler                 3    | 1   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   3   .   .   .   2   
  Grunt                    23   | .   4   2   .   2   15  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           7    | 3   3   2   .   3   7   
  Combat Bots Only         5    | .   2   2   .   2   5   
Max Kills in Single Turn   3    | 1   1   2   .   3   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1958 | .    272  29   .    65   1592 
  Core                     634  | .    66   .    .    11   557  
  Absorbed by Shields      57   | .    .    .    .    .    57   
Core Remaining (%)         84   | 100  .    .    .    69   .    
Volleys Fired              177  | 8    63   2    .    3    101  
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  99   | 90   90   70   .    70   99   
Shots Fired                225  | 16   69   4    .    6    130  
  Gun                      111  | 16   64   2    .    3    26   
  Cannon                   68   | .    .    .    .    .    68   
  Launcher                 45   | .    5    2    .    3    35   
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  9    | 8    1    .    .    .    .    
  Explosive                45   | .    5    2    .    3    35   
  Electromagnetic          170  | 8    63   2    .    3    94   
  Robot Hit Streak         24   | 2    10   3    .    5    24   
  Robot Miss Streak        4    | 4    4    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           147  | 6    40   3    .    5    93   
  Core Hits                120  | 5    23   6    .    5    81   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5656 | 90   886  129  .    286  4265 
  Guns                     1057 | 90   556  13   .    25   373  
  Cannons                  1386 | .    .    .    .    .    1386 
  Explosions               3213 | .    330  116  .    261  2506 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  422  | 39   60   .    .    .    323  
  Explosive                2830 | .    270  116  .    261  2183 
  Electromagnetic          2404 | 51   556  13   .    25   1759 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  4    | .    1    1    2    .    .    
    Message Errors         1    | .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            196  | .    2    .    .    35   159  
  Projectiles              38   | .    .    .    .    .    38   
  Explosions               158  | .    2    .    .    35   121  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    73   .    .    .    59   
  Shots                    7    | .    3    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | 110  81   33   .    42   276  
  Average Temperature      51   | 38   33   21   .    22   57   
  Received Heat Transfer   879  | .    111  15   .    36   717  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              15   | .    9    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         511  | 111  50   .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             658  | 20  208 63  .   77  658 
  Initial                  29   | .   13  13  .   .   29  
  Average                  157  | 7   63  26  .   30  287 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         76   | 100 99  100 .   100 49  
  Level 1                  9    | .   .   .   .   .   19  
  Level 2                  14   | .   .   .   .   .   31  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   1   12  
  Investigation            4    | .   1   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   5   
  Assault                  2    | .   .   .   .   1   1   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   5   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   13  2   .   8   39  
  Peak Tracking Total      4    | .   2   2   .   4   4   
  Tactical Retreats        5    | .   3   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   1   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          13   | .   6   .   3   .   4   
  Terminals                9    | .   5   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                50   | .   15  .   22  .   13  
  Successful               36   | .   7   .   22  .   7   
  Failed                   14   | .   8   .   .   .   6   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                26   | .   13  .   .   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   5   .   22  .   7   
  Record                   21   | .   .   .   21  .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   1   
  Investigation Status     1    | .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         7    | .   5   .   .   .   2   
  Full Trace Events        6    | .   4   .   .   .   2   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             129  | .   .   .   .   129 .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3490 | 93   929  314  639  212  1303 
Spaces Moved               2663 | 72   778  269  608  227  709  
  Core                     8    | 8    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2655 | 64   778  269  608  227  709  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   
  Average Speed            80   | 76   80   80   81   85   80   
  Slowest Speed            100  | 80   80   80   90   90   100  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    78   38   93   36   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          311  | .    43   12   .    25   231  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      311  | .    43   12   .    25   231  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      3784 | 93   1017 365  752  240  1317 
  Wait                     806  | .    146  88   130  4    438  
  Move                     2658 | 71   777  268  607  226  709  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 8    14   2    6    2    24   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   51   | 6    12   2    3    2    26   
  Detach                   11   | .    3    1    .    1    6    
  Swap                     .    | .    .    .    .    .    .    
  Drop                     25   | .    2    2    6    2    13   
  Fire                     177  | 8    63   2    .    3    101  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  521 | -10/Materials | Discovered new exit (range 10)
  698 | -10/Materials | Discovered new exit (range 14)
  784 | -10/Materials | Lost 3 parts (1p1n1u)
  807 | -10/Materials | Repaired EM Pulse Gun
 1023 | -10/Materials | Entered Mines
 1048 | -10/Mines     | Met a Derelict bent on vengeance
 1055 | -10/Mines     | Discovered new exit (range 15)
 1247 | -10/Mines     | Identified exit to Exiles
 1334 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1337 | -10/Mines     | Entered Exiles
 1352 | -10/Exiles    | Discovered new exit (range 15)
 1376 | -10/Exiles    | Met 8R-AWN
 1390 | -10/Exiles    | Met EX-HEX
 1428 | -10/Exiles    | Met EX-DEC
 1445 | -10/Exiles    | Visited The Gauntlet
 1573 | -10/Exiles    | Learned location of Zion (-6)
 1615 | -10/Exiles    | Discovered new exit (range 10)
 1668 | -10/Exiles    | Met EX-BIN
 1687 | -10/Exiles    | Aligned with FarCom system
 1688 | -10/Exiles    | Given EX-Vault access code
 1728 | -10/Exiles    | Opened EX-Vault
 1732 | -10/Exiles    | Found Prototype Processor
 1734 | -10/Exiles    | Identified 0b10 Alert Chip
 1735 | -10/Exiles    | Found Field Lobotomy Kit
 1745 | -10/Exiles    | Found Superbattery
 1892 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1976 | -10/Exiles    | Stole three prototypes: Superbattery, Field Lobotomy Kit, 0b10 Alert Chip
 1976 | -10/Exiles    | Entered Mines
 2020 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2037 | -9/Mines      | Met a Derelict testing a Signal Generator
 2041 | -9/Mines      | Found Signal Generator
 2182 | -9/Mines      | Discovered new exit (range 9)
 2188 | -9/Mines      | Entered Materials
 2188 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2189 | -8/Materials  | Identified exit to Storage
 2274 | -8/Materials  | Garrison activated, responded to threat
 2280 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 2499 | -8/Materials  | Build established: Scavenger-Mutant
 2870 | -8/Materials  | Discovered exit to Storage (range 15)
 3246 | -8/Materials  | Lost 4 parts (1p2n1w)
 3388 | -8/Materials  | First assault squad dispatched
 3468 | -8/Materials  | Core integrity fell below 50%
 3480 | -8/Materials  | Core integrity fell below 20%
 3491 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Terrain Scan Processor crushed.
U-05 Engineer builds a Wall. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
Wheel destroyed.
R-06 Scavenger collects Structural Scanner.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x6>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x5>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????#   #####     = #            ###????????? |
| ?????????#              %##+#######    #?????????? |
| ?????????#            %*            !  #?????????? |
| ?????????#           %   #######+      #?????????? |
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| ?????????#  ?????##      ####     ## ##??????????? |
| ?????????#???????#  [      ## !!!### ##??????????? |
| ?????????????????#       =/## !! #?# #???????????? |
| ?????????????????#       [!## !! ### ###?????????? |
| ?????????????????#      ![%##    #     ########??? |
| ?????????????????#      =  ####  =    *            |
| ????????? ???????#   /     +     %! g  = #######?? |
| ?????????  ??????#         ####          #???????? |
| ?????????? Y?????#         #?????#  *   #????????? |
| ?????????? ??????#########+#?????##!%= ##????????? |
| ??????????  ?????????????# #??????#    #?????????? |
| ??????????# ?????????????# #??????     #?????????? |
| ??????????# ?????######### #??????#   ##?????????? |
| ??????????# ?????#      ## #??????#   #??????????? |
| ??????????# ######      ##r#??????#   #??????????? |
| ??????????#      #      ## #?????##   ###????????? |
| ??????##??#              # #?????       #????????? |
| ?????""" ?#      #       % #?????       ###??????? |
| ???# "Y"  #      #=        #?????          ??????? |
| ???# " "  #      ####+##  k######   >  a   ??????? |
| ????      +           u  @g     m          ??????? |
| ???????   #       ###      g#####%=     #????????? |
| ??????    #       # #       #  #        #????????? |
| ??????Y##?#         #     g # #  ###?????????????? |
| ?????#????#         #      u#      #?????????????? |
| ??????????#         #       +      #?????????????? |
| ??????????####      ####### #      #?????????????? |
| ????????????##    #         #    " #?????????????? |
| ?????????????#    +         +    " #?????????????? |
| ?????????????######       ###      #?????????????? |
| ??????????????????#       #### #####?????????????? |
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| ??????????????????#########??????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            2310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         8
Armor Integrity Analysis   33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullInsulatedPurifier
  Manual?         0
Play Time         01:04:00
  Cumulative      27.9 hours
  Start           2020.12.27 @ 21:13:19
  End             2020.12.27 @ 22:29:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bef2c505-0389-4772-812c-de256552a72d