Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.08.24 @ 13:19:46 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3304) 3304 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 6802 Bonus ------- High Alert Combat Kills 381 Follower Combat Kills 7 Friendly Fire -10 Cogmind --------- Core Integrity 589/700 Matter 135/300 Energy 465/465 System Corruption 9% Temperature Danger (426) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Shock Rifle Field Laser Missile Launcher > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Sensor Array Improved Terrain Scanner Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Grenade Launcher Chainsword Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Terrain Scanner Improved Grenade Launcher Missile Launcher Chainsword [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 87 | . 10 13 3 36 25 Power 12 | . . 2 . 3 7 Engine 9 | . . 2 . 2 5 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 23 | . 6 2 2 10 3 Treads . | . . . . . . Leg 21 | . 4 2 2 10 3 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 4 2 1 6 5 Device 7 | . . 2 . 4 1 Storage 3 | . 3 . . . . Processor 6 | . 1 . 1 2 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 34 | . . 7 . 17 10 Energy Gun 19 | . . 7 . 10 2 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . 3 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 5 | . 2 1 . . 2 System Corruption 17 | . 6 6 . . 5 Parts Lost 8 | . . . . 7 1 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 1 | . . . . 1 . Weapon 5 | . . . . 5 . Highest Loss Streak 3 | . . . . 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 91 98 100 94 97 Engine 8 | . 14 11 11 7 6 Core 3 | . . . . 1 7 Leg 22 | . 9 22 22 25 22 Wheel 1 | . 18 . . . . Device 9 | . . 10 11 13 8 Storage 9 | . 14 11 11 9 7 Processor 11 | . 7 11 11 13 10 Protection 3 | . . . . . 8 Energy Gun 15 | . 14 29 33 18 2 Energy Cannon 5 | . . . . 3 13 Ballistic Gun 1 | . 14 3 . . . Slashing Weapon 2 | . . . . 1 5 Naked Turns . | . . . . . . Heaviest Build 89 | 14 89 23 23 32 78 Greatest Support 50 | 20 20 20 35 50 41 Greatest Overweight (x) 4 | . 4 1 1 . 4 Average Overweight (x) . | . 2 . . . 1 Largest Inventory Capacity 25 | 8 25 8 8 8 8 Average Capacity 8 | 8 19 8 8 8 8 Most Carried 9 | 6 9 8 8 8 8 Average Carried 7 | 6 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 4 8 8 8 8 Class Distribution -------------------- 49% | Gunner 28% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 1322 | 200 75 209 70 343 425 Remotely 269 | . . 119 . 150 . Salvage Created 4272 | . 185 888 224 1333 1642 Parts 230 | . 10 53 8 70 89 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 5 | . . 1 1 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 72 | . 4 11 3 29 25 Melee 4 | . . . . . 4 Guns 41 | . 4 11 3 22 1 Cannons 9 | . . . . . 9 AOE 13 | . . . . 6 7 Classes Destroyed 15 | . 2 7 1 3 2 Worker 13 | . 1 5 1 1 5 Builder 7 | . . . . 1 6 Tunneler 1 | . . . 1 . . Hauler 2 | . . 1 . 1 . Recycler 8 | . . 2 1 3 2 Mechanic 2 | . . 1 . 1 . Operator 1 | . . . . 1 . Watcher 6 | . . 2 . 2 2 Swarmer 17 | . . 4 2 11 . Grunt 39 | . 4 4 . 15 16 Brawler 2 | . . . . 1 1 Duelist 2 | . . 1 . 1 . Sentry 8 | . . 2 1 1 4 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 11 | . 2 6 2 6 11 Combat Bots Only 7 | . 2 4 2 5 7 Max Kills in Single Turn 5 | . 1 2 1 4 5 Gunslinging 1 | . . 1 . 1 . Exploded 3 | . . . . 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 2979 | . 139 183 26 1196 1435 Core 293 | . 24 23 7 128 111 Absorbed by Shields . | . . . . . . Ignored by Resistances 1185 | . 42 53 7 351 732 Regen/Repaired (Parts) 136 | . . 24 . 112 . Core Remaining (%) 89 | 100 90 . 92 76 . Volleys Fired 176 | . 11 29 7 67 62 Largest 3 | . 2 3 3 3 3 Hottest 207 | . 60 136 135 186 207 Shots Fired 426 | . 23 84 22 164 133 Gun 331 | . 23 84 22 159 43 Cannon 79 | . . . . . 79 Launcher 16 | . . . . 5 11 Special . | . . . . . . Kinetic 18 | . 11 7 . . . Thermal 146 | . . 7 . 116 23 Explosive 16 | . . . . 5 11 Electromagnetic 246 | . 12 70 22 43 99 Robot Hit Streak 43 | . 11 23 20 43 34 Robot Miss Streak 3 | . 1 3 1 2 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 4 . 6 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 359 | . 19 62 13 142 123 Core Hits 250 | . 8 35 11 128 68 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 1 . 6 3 Burn 6 | . . . . 6 . Corrupt 2 | . 1 1 . . . Sever 3 | . . . . . 3 Melee Attacks 19 | . . . . 2 17 Impact . | . . . . . . Slashing 19 | . . . . 2 17 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 2 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 8909 | . 274 1144 242 3359 3890 Guns 4560 | . 260 1085 232 2381 602 Cannons 1406 | . . . . . 1406 Explosions 2224 | . . 51 10 844 1319 Melee 697 | . . . . 134 563 Ramming 22 | . 14 8 . . . Kinetic 152 | . 92 60 . . . Thermal 2243 | . . 109 10 1747 377 Explosive 1797 | . . . . 515 1282 Electromagnetic 3998 | . 168 967 232 963 1668 Impact . | . . . . . . Slashing 697 | . . . . 134 563 Piercing . | . . . . . . Highest Corruption 9 | . 6 6 6 3 9 Average Corruption 4 | . 4 6 6 3 4 Corruption Purged . | . . . . . . Corruption Blocked 8 | . . . . . 8 Effects 70 | . 1 2 22 8 37 Message Errors 19 | . . 1 9 2 7 Matter Fused 14 | . . . 5 3 6 Heat Flow Errors 8 | . . . . 2 6 Energy Discharges 9 | . . . 6 . 3 Data Loss (minor) 9 | . . 1 1 . 7 Data Loss (major) 4 | . . . . . 4 Misfires 6 | . 1 . 1 1 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 69 | . . . . 42 27 Projectiles . | . . . . . . Explosions 21 | . . . . 5 16 Melee 48 | . . . . 37 11 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 251 | . 7 22 . 51 171 Shots 9 | . . 1 . 3 5 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 555 | . 30 453 6 393 555 Average Temperature 138 | . 16 57 2 114 183 Received Heat Transfer 1434 | . 96 69 . 684 585 Effects 29 | . . 1 . 3 25 Shutdowns 9 | . . 1 . 1 7 Energy Bleed 5 | . . . . . 5 Interference 9 | . . . . 1 8 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Fried 31 | . . 5 2 7 17 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . . . . 5 2 Heat Transferred 4783 | . . 248 50 3695 790 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 3 1 3 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 906 | . 140 297 81 906 652 Initial 276 | . . 50 45 24 276 Average 290 | . 31 158 60 489 355 Maximum Alert Level 3 | . . 1 . 3 2 Low Security (%) 42 | 100 100 62 100 26 12 Level 1 30 | . . 37 . 17 54 Level 2 15 | . . . . 10 33 Level 3 10 | . . . . 45 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 3 . . 6 10 Investigation 7 | . 3 . . 2 2 Extermination 2 | . . . . . 2 Reinforcement 3 | . . . . . 3 Assault 4 | . . . . 1 3 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 7 | . . 1 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 4 17 5 45 37 Peak Tracking Total 8 | . 2 3 3 6 8 Tactical Retreats 9 | . . . . 5 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 9 | . 9 . . . . Reused 2 | . 2 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 2 . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 11 | . . 1 . 8 2 Max in Single Turn 2 | . . 1 . 2 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 11 | . 3 2 . 4 2 Terminals 7 | . 3 1 . 1 2 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 46 | . 20 8 . 11 7 Successful 25 | . 13 5 . 6 1 Failed 21 | . 7 3 . 5 6 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 19 | . 8 3 . 3 5 Terminals 35 | . 20 6 . 2 7 Fabricators . | . . . . . . Repair Stations 8 | . . 2 . 6 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 12 | . 10 2 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 3 | . 2 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . 3 . . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 2 | . 2 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 2 . 6 . Scan Component 4 | . . 1 . 3 . Repair 4 | . . 1 . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 1 . . 1 Terminals 5 | . 3 1 . . 1 Botnet 5 | . 3 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 1 . 4 2 Full Trace Events 7 | . 3 . . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 . 3 . Time 172 | . . 26 . 146 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 1 2 Machine Destruction 3 | . . . . 1 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 45 | . . . 45 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 5 | . . . 2 3 . Total Damage 84 | . . . 42 42 . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 4182 | 15 282 549 680 997 1659 Spaces Moved 1956 | 13 162 250 346 481 704 Core . | . . . . . . Treads . | . . . . . . Legs 1841 | 13 47 250 346 481 704 Wheels 115 | . 115 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 120 130 120 120 Average Speed 162 | 120 135 146 187 122 191 Slowest Speed 400 | 120 190 190 210 130 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 39 22 67 37 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 126 | . . 15 3 42 66 Melee . | . . . . . . Projectile . | . . . . . . AOE 126 | . . 15 3 42 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 2589 | 12 206 373 361 754 883 Wait 240 | . . 55 . 139 46 Move 1951 | 12 161 249 345 480 704 Hop . | . . . . . . Pick Up 37 | . 6 11 2 9 9 Fast Attach 34 | . 3 6 2 12 11 Attach 15 | . 4 1 . 7 3 Detach 10 | . 5 . . . 5 Swap 38 | . 3 6 1 17 11 Drop 68 | . 12 15 4 21 16 Fire 176 | . 11 29 7 67 62 Melee 18 | . . . . 2 16 Ram 1 | . 1 . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 16 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 11) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 395 | -9/Materials | Repaired EM Pulse Gun 701 | -9/Materials | Build established: Gunner 807 | -9/Materials | Discovered new exit (range 7) 847 | -9/Materials | Entered Mines 1127 | -9/Mines | Learned location of 1 exit from Proximity Caves 1157 | -9/Mines | Discovered new exit (range 6) 1173 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1527 | -9/Mines | Entered Materials 1527 | -8/Materials | Accompanied by 1 ally 1527 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1617 | -8/Materials | Repaired Imp. EM Shotgun 1791 | -8/Materials | Garrison activated, responded to threat 2126 | -8/Materials | Lost 3 parts (1u2w) 2209 | -8/Materials | Lost 3 parts (3w) 2291 | -8/Materials | Repaired Broken Imp. Aluminum Leg 2342 | -8/Materials | Repaired Imp. EM Shotgun 2382 | -8/Materials | Discovered new exit (range 7) 2524 | -8/Materials | Entered Factory 2524 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3346 | -7/Factory | Cargo convoy interrupted 3615 | -7/Factory | Build established: Mutant 4124 | -7/Factory | First assault squad dispatched 4124 | -7/Factory | Destroyed 7 combat bots 4183 | -7/Factory | Self-destructed Last Messages --------------- 04160_ Extracted 50 matter. 04161_ System corrupted: Heat flow error (+162). 04161_ U-05 Engineer lays Concrete. 04173_ H-61 Shepherd calls for reinforcements. 04173_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04173_ Penetrated by Slug. 04175_ Y-54 Guardian misfires. 04176_ U-05 Engineer lays Concrete. 04177_ Penetrated by Slug. 04177_ U-05 Engineer lays Concrete. 04178_ YS>EU>NJ BTADTLOWCHIFNIYVLBF3Q 04178_ U-05 Engineer builds a Wall. 04179_ The unstable cave ceiling collapses. 04181_ Power failure, Imp. Deuterium Engine shutdown. 04181_ Overheating: System interference. 04181_ Imp. Heat Sink temporarily disabled. 04181_ Field Laser temporarily disabled. 04181_ Shock Rifle temporarily disabled. 04183_ H-61 Shepherd heat damages Arm. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????" ????????????????????????????? | | ?????????????? ??" +???? ??????????????????????? | | ?????????????? ? #???? 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"""""" #???????????????????????? | | ??????????#?# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????##########+###???????????????????????? | | ?????????????????????#[#?????????????????????????? | | ?????????????????????#=#?????????????????????????? | | ?????????????????????#%#?????????????????????????? | | ?????????????????????#=#?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ??????????????????#### ####???????????############ | | ????????### ??????# ########????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 14 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdStorageBarrier Manual? 0 Play Time 00:21:01 Cumulative 535.2 hours Start 2023.08.04 @ 11:56:37 End 2023.08.24 @ 13:19:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 410 Rogue 167 Adventurer 100 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 74 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b37ba1e5-72c6-4d2d-a115-e00dc7d37dfc