Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 15:09:37 Player: Beleaguer Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (2141) 2141 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1709) 1709 TOTAL SCORE: 8865 Bonus ------- High Alert Combat Kills 55 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 654 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Sensor Array Improved Kinecellerator Transmission Jammer Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Recoil Nullifier Advanced ECM Suite Phase Shifter > --- WEAPON ----------- Disruptor Cannon Phase Cannon Gauss Rifle > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Improved Sensor Array Improved Kinecellerator Transmission Jammer Makeshift Light Armor Plating Insulated Plating Improved Remote Force Field Flak Gun [Rating: 85] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Slots Evolved 10 | . . . 2 2 . 2 2 2 . . . Power 2 | . . . . 1 . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . . Utility 4 | . . . 1 1 . 1 1 . . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 122 | 6 4 6 3 19 15 12 15 18 4 1 19 Power 17 | 1 1 . . 4 1 . 2 2 . . 6 Engine 6 | 1 1 . . 2 1 . . 1 . . . Core 9 | . . . . 2 . . 2 1 . . 4 Reactor 2 | . . . . . . . . . . . 2 Propulsion 24 | 2 . 3 1 3 . 4 4 3 1 . 3 Treads . | . . . . . . . . . . . . Leg 24 | 2 . 3 1 3 . 4 4 3 1 . 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 1 2 1 7 6 5 5 8 1 . 8 Device 35 | . . 2 . 6 6 5 4 6 1 . 5 Storage 2 | 1 . . . 1 . . . . . . . Processor 1 | . . . . . . . . 1 . . . Hackware 2 | . . . 1 . . . . . . . 1 Protection 5 | . 1 . . . . . 1 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 2 1 1 5 8 3 4 5 2 1 2 Energy Gun 16 | 2 2 1 . 2 3 2 2 1 1 . . Energy Cannon 6 | . . . . 1 1 . 1 1 . 1 1 Ballistic Gun 13 | . . . 1 2 4 1 1 2 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 36 | . . 1 . . 2 3 3 . 2 2 23 Power 8 | . . . . . 1 . 3 . . . 4 Propulsion 10 | . . . . . . 3 . . 1 1 5 Utility 11 | . . . . . 1 . . . . . 10 Weapon 7 | . . 1 . . . . . . 1 1 4 Highest Loss Streak 22 | . . 1 . . 1 2 2 . 2 2 22 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 99 99 100 99 99 89 96 99 95 93 Engine 5 | . 14 14 11 7 . 7 4 2 5 5 2 Core 8 | . . . . 10 17 7 10 10 11 11 8 Leg 27 | . 28 28 33 27 27 29 21 29 28 24 24 Device 15 | . . 7 11 18 18 23 22 21 17 17 16 Storage 7 | . 14 14 11 9 9 7 6 5 5 5 4 Processor 2 | . . . . . . . . . 5 5 5 Hackware 5 | . . . 10 9 9 7 6 5 5 5 4 Protection 1 | . 7 6 . . . . 2 . . . . Energy Gun 6 | . 28 27 12 7 4 1 4 . 4 1 . Energy Cannon 3 | . . . . 2 7 7 3 3 . 3 7 Ballistic Gun 6 | . . . 10 7 6 5 3 5 10 11 8 Peak Build Rating 85 | 6 9 13 18 30 30 36 57 69 71 71 85 Average Rating 45 | 4 7 10 17 26 28 33 40 62 70 67 72 On Entrance 32 | . 6 9 13 18 30 26 33 48 69 70 67 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 86 | 11 20 20 17 38 38 44 62 66 57 57 86 Greatest Support 95 | 20 20 25 35 35 35 52 67 85 85 85 95 Greatest Overweight (x) 3 | . . . . 1 1 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 10 10 10 10 10 10 9 Most Carried 10 | 3 8 8 8 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 7 8 9 9 8 9 8 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 7 8 10 9 9 10 10 8 10 4 Class Distribution -------------------- 43% | Scavenger-Gunner 34% | Scavenger-Mutant 17% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Matter Collected 1585 | 227 69 30 48 245 155 141 180 180 115 34 161 Remotely . | . . . . . . . . . . . . Salvage Created 2787 | . 286 107 48 825 364 179 258 120 144 203 253 Parts 144 | . 16 7 3 55 19 10 13 6 1 5 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 1 5 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 48 | . 4 2 1 15 9 3 4 2 3 . 5 Guns 29 | . 4 2 1 10 6 2 1 1 1 . 1 Cannons 19 | . . . . 5 3 1 3 1 2 . 4 Classes Destroyed 11 | . 3 . . 4 . . 1 . . 1 2 Builder 2 | . . . . 1 . . . 1 . . . Recycler 2 | . 1 . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . Watcher 2 | . 1 . . 1 . . . . . . . Swarmer 8 | . . . . 4 4 . . . . . . Grunt 28 | . 4 2 1 5 4 2 2 2 3 . 3 Brawler 2 | . . . . 1 1 . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 7 | . . . . 5 . 1 1 . . . . Hunter 1 | . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 2 1 6 4 2 3 2 3 1 2 Combat Bots Only 6 | . 2 2 1 6 4 2 3 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Hostile Shots Fired 410 | . 22 12 2 50 44 45 45 6 38 28 118 Missed 133 | . 14 2 . 20 9 14 16 2 9 13 34 Damage Taken 5760 | . 92 173 20 369 400 258 383 68 565 234 3198 Core 1155 | . 13 17 . 56 28 14 8 . 59 13 947 Absorbed by Shields 300 | . . . . 16 64 92 116 12 . . . Regen/Repaired (Parts) 243 | . . . . . . . . . . . 243 Core Remaining (%) 94 | 100 . 88 100 . 84 98 99 . . . . Volleys Fired 176 | . 17 8 3 38 35 11 18 8 10 10 18 Largest 3 | . 2 2 2 2 2 2 2 2 3 3 3 Hottest 194 | . 105 105 88 110 110 115 140 113 168 141 194 Shots Fired 358 | . 34 16 6 75 70 22 36 16 20 14 49 Gun 234 | . 34 16 6 53 44 11 18 8 12 9 23 Cannon 124 | . . . . 22 26 11 18 8 8 5 26 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 100 | . . . 3 19 15 . 15 8 10 7 23 Thermal 158 | . 17 8 3 38 26 11 18 8 8 5 16 Explosive . | . . . . . . . . . . . . Electromagnetic 100 | . 17 8 . 18 29 11 3 . 2 2 10 Robot Hit Streak 18 | . 6 7 9 18 14 7 14 9 9 5 6 Robot Miss Streak 6 | . 1 1 1 4 6 2 2 3 3 3 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 241 | . 24 11 5 48 41 18 29 12 16 10 27 Core Hits 137 | . 10 4 1 33 17 8 11 16 19 5 13 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . 1 . 1 . . . 1 . . 1 . Burn 1 | . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . Corrupt 2 | . 1 . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5231 | . 337 156 71 951 930 391 667 358 441 240 689 Guns 2846 | . 333 156 71 632 544 186 211 147 200 117 249 Cannons 2288 | . . . . 300 369 204 456 179 241 123 416 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 97 | . 4 . . 19 17 1 . 32 . . 24 Kinetic 1139 | . . . 41 183 62 . 157 147 200 100 249 Thermal 2536 | . 150 81 30 421 369 204 456 179 241 123 282 Explosive . | . . . . . . . . . . . . Electromagnetic 1459 | . 183 75 . 328 482 186 54 . . 17 134 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 41 | . . . . . . . 2 12 . 27 . Projectiles 29 | . . . . . . . 2 . . 27 . Explosions . | . . . . . . . . . . . . Melee 12 | . . . . . . . . 12 . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . . 10 Shots . | . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 24 | . 1 . . 9 4 1 . 1 . . 8 Kicked 16 | . 1 . . 9 4 1 . 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 379 | . 258 354 . 130 295 69 263 33 226 33 379 Average Temperature 103 | . 82 176 . 47 106 30 109 11 130 14 168 Received Heat Transfer 1228 | . 54 87 12 116 162 103 105 21 232 . 336 Effects 4 | . . . . . . . . . 1 . 3 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . 3 1 . 3 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted . | . . . . . . . . . . . . Heat Transferred 3948 | . 359 185 148 777 592 333 555 222 296 148 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Peak Influence 469 | . 127 59 73 454 469 235 215 160 . . . Initial 191 | . . 9 18 30 191 130 109 95 . . . Average 123 | . 53 35 25 159 289 158 139 85 . . . Maximum Alert Level 2 | . . . . 2 2 1 1 . . . . Low Security (%) 81 | 100 100 100 100 67 25 82 86 100 . . . Level 1 14 | . . . . 26 53 17 13 . . . . Level 2 3 | . . . . 6 20 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . . . 1 3 1 . 2 . . . Investigation 1 | . . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . . 1 . . . 2 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Distress Signals 7 | . 2 . 1 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 6 2 7 27 14 4 5 6 3 4 44 Peak Tracking Total 11 | . 4 2 5 6 4 2 2 2 3 5 11 Tactical Retreats 14 | . 1 . . 4 2 . . . . 1 6 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Traps Triggered 2 | . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 7 Most Traps Carried 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Machines Disabled 3 | . . . . 2 . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Machines Accessed 20 | . 2 1 3 2 4 2 1 1 . . 4 Terminals 11 | . 2 . 3 1 3 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 6 1 6 6 7 7 3 1 . . 7 Successful 28 | . 2 1 4 5 3 3 2 1 . . 7 Failed 16 | . 4 . 2 1 4 4 1 . . . . Catastrophic 5 | . 1 . 1 . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . . . . 1 . . . Terminals 26 | . 6 . 6 3 6 4 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . Recycling Units 4 | . . . . 3 1 . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 2 1 3 3 2 2 . 1 . . 7 Record 9 | . 1 . . 1 . . . 1 . . 6 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 3 | . . 1 . . 1 . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . . Registered Components 2 | . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 1 3 2 1 1 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . . Total Orders 6 | . . . 1 . . 4 1 . . . . ROAM 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . EXPLORE 4 | . . . . . . 3 1 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 1 3 . Drone Launches 3 | . . . . . . 2 1 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Turns Passed 5851 | 69 512 377 219 608 489 364 298 602 640 471 1202 Spaces Moved 3921 | 55 358 275 170 333 274 227 122 415 497 341 854 Core 26 | 15 . . . . . . . . . . 11 Treads . | . . . . . . . . . . . . Legs 3895 | 40 358 275 170 333 274 227 122 415 497 341 843 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 122 122 50 Average Speed 122 | 100 120 120 120 121 121 123 167 122 122 122 121 Slowest Speed 200 | 120 120 120 120 190 190 193 193 122 122 122 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 39 48 22 29 46 13 14 9 56 46 69 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 19 | . . . . 4 2 . 3 1 . 1 8 Melee . | . . . . . . . . . . . . Projectile 19 | . . . . 4 2 . 3 1 . 1 8 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp War Total 4579 | 68 406 306 178 458 352 285 178 492 510 384 962 Wait 196 | . 12 6 . 30 24 22 9 29 . 22 42 Move 3910 | 54 357 274 169 332 273 226 121 414 496 340 854 Hop . | . . . . . . . . . . . . Pick Up 91 | 8 11 6 3 16 1 6 9 13 . 7 11 Fast Attach . | . . . . . . . . . . . . Attach 41 | 6 1 1 2 2 2 4 7 5 2 1 8 Detach 2 | . . . . . . . 2 . . . . Swap 81 | . 3 5 1 17 13 8 8 13 2 . 11 Drop 51 | . 4 6 . 12 . 2 4 9 . 4 10 Fire 176 | . 17 8 3 38 35 11 18 8 10 10 18 Melee . | . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . 8 Kick 16 | . 1 . . 9 4 1 . 1 . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire 2 | . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 582 | -10/Materials | Entered Mines 593 | -10/Mines | Met a Derelict bent on vengeance 620 | -10/Mines | Learned Materials terminal intel 833 | -10/Mines | Learned location of Zion (-6) 897 | -10/Mines | Discovered new exit (range 4) 916 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 959 | -10/Mines | Entered Materials 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | Loaded intel: 12 terminal locations 1057 | -9/Materials | Build established: Scavenger-Mutant 1162 | -9/Materials | Discovered new exit (range 11) 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1766 | -8/Materials | Discovered new exit (range 9) 1786 | -8/Materials | Entered Storage 1913 | -8/Storage | Garrison activated, responded to threat 2255 | -8/Storage | Discovered new exit (range 16) 2275 | -8/Storage | Entered Factory 2275 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2372 | -7/Factory | Discovered new exit (range 39) 2639 | -7/Factory | Entered another Factory area 2639 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2867 | -6/Factory | Discovered new exit (range 16) 2937 | -6/Factory | Entered another Factory area 2937 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3035 | -5/Factory | Spotted B-75 Beast 3520 | -5/Factory | Discovered new exit (range 8) 3539 | -5/Factory | Entered Upper Caves 3560 | -5/Upper Caves | Build established: Scavenger-Gunner 4120 | -5/Upper Caves | Discovered new exit (range 13) 4179 | -5/Upper Caves | Entered another Upper Caves area 4220 | -5/Upper Caves | Identified exit to Factory 4233 | -5/Upper Caves | Identified exit to Warlord 4370 | -5/Upper Caves | Learned Factory stockpile data 4650 | -5/Upper Caves | Entered Warlord 5015 | -5/Warlord | Met Warlord 5040 | -5/Warlord | Warlord's base attacked by MAIN.C 5349 | -5/Warlord | Lost 4 allies 5363 | -5/Warlord | Spotted Executioner 5390 | -5/Warlord | Warlord forces counterattacked 5444 | -5/Warlord | Lost 3 allies 5448 | -5/Warlord | Learned location of Armory (-3) 5448 | -5/Warlord | Learned Research stockpile data 5450 | -5/Warlord | Learned 4 Research zone layouts 5450 | -5/Warlord | Learned 4 Testing zone layouts 5450 | -5/Warlord | Learned 4 Testing zone layouts 5451 | -5/Warlord | Learned Armory fabricator intel 5715 | -5/Warlord | Warlord base infiltrated, sounded retreat 5739 | -5/Warlord | Spotted Striker 5743 | -5/Warlord | Spotted Striker 5773 | -5/Warlord | Lost 12 allies 5793 | -5/Warlord | Destroyed Striker 5831 | -5/Warlord | Core integrity fell below 50% 5843 | -5/Warlord | Core integrity fell below 20% 5852 | -5/Warlord | Destroyed by Striker with Plasma Lance Last Messages --------------- Mixed squad, with prototype support. 05842_ Med. Storage Unit destroyed. 05842_ Knocked back. 05843_ Striker suffers critical hit (Burn). 05845_ Slammed into G-50 Soldier. 05845_ Destabilizing: Core damaged (-10). 05845_ Critical hit (Burn: +37). 05846_ Slammed into G-50 Soldier. 05847_ Acquired 10 matter. 05847_ Slammed into G-50 Soldier. 05848_ G-50 Soldier destroyed. 05848_ Acquired 37 matter. 05849_ Slammed into B-74 Champion. 05849_ Adv. Targeting Computer broken. 05849_ Destabilizing: Short circuit. 05850_ Slammed into G-67 Veteran. 05851_ Broken Adv. Targeting Computer destroyed. 05851_ Slammed into G-67 Veteran. 05852_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????##???????????????????? | | ????????????# #???????????????????? | | ???????#####;#????????????????????? | | ???????# #?????????????????????? | | ???????# d #?????????????????????? | | ???????#= #?????????????????????? | | ???????# K%b#?????????????????????? | | ???????##i@i##??#########?????????? | | ????????##g ### #?????????? | | ????????## + #?????????? | | ????????# ;## #?????????? | | ????????# # # #?????????? | | ????##### d # """" #?????????? | | ????#"" # """" #?????????? | | ????#&& # """" #?????????? | | ????# # # """ #?????????? | | ????# # ##????????? | | ????# ########## | | ????#### # | | ???????# | | ???????# % | | ???????# ## # X | | ???????### ### | | ?????????# | | ?????????# ### % | | ?????????# #?# | | ?????????# ### | | ???????#########"""#### | | ???????# # | | ???????# % # | | ???????#### ######"+## | | ??????????# ?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 51 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Resistance: EM 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 11 Item Schematics ----------------- Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed MatterDecoyShield Manual? 0 Play Time 04:02:32 Cumulative 112.9 hours Start 2024.11.20 @ 10:28:03 End 2024.11.21 @ 15:09:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 27 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e46b9282-cd36-4116-9080-c0a3d3da0798