Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.25 @ 18:40:16 // Winter2022/Polymind Player: KTG-v3 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (19) 3800 Robots Destroyed (70) 350 Value Destroyed (2168) 2168 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (10234) 10234 TOTAL SCORE: 18582 Bonus ------- Polymind Skill 9110 Pacifist 200 High Alert Combat Kills 17 Follower Combat Kills 889 Met Data Miner 300 Friendly Fire -282 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (1) ------ Advanced Heat Sink > --- WEAPON (1) ------- Heavy Laser > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Combat Antigrav System > --- UTILITY ---------- Advanced Launcher Guidance Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 > --- WEAPON ----------- AWS/EX-DEC > --- INVENTORY -------- Deploy-a-Sentry [Rating: 99] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Antigrav System Flight Unit VTOL Module Utility EX Chip 1 Device Heat Sink Storage Advanced Energy Well Processor Targeting Computer Hackware EX Chip 1 Protection Core Shielding Weapon Gauss Rifle Energy Gun AWS/EX-DEC Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved . | . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . Parts Lost 24 | . . . 5 . . . 1 . . 4 1 . . 1 4 . 8 . . Power 4 | . . . 1 . . . . . . 1 . . . 1 . . 1 . . Propulsion 5 | . . . 1 . . . . . . . . . . . 2 . 2 . . Utility 7 | . . . 2 . . . 1 . . 2 . . . . . . 2 . . Weapon 8 | . . . 1 . . . . . . 1 1 . . . 2 . 3 . . Highest Loss Streak 8 | . . . 4 . . . 1 . . 3 1 . . 1 3 . 8 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . . . 82 66 77 96 92 92 92 89 51 100 100 86 80 44 62 11 63 Engine 1 | . . . 7 . 1 3 3 3 3 1 . . . . . . . . 1 Core 4 | . . . . . . . . . . 3 9 16 16 3 . 8 11 . . Treads 1 | . . . 10 . . . . . . . 2 . . . . . . . . Leg 14 | . . . 11 16 7 . . . . . 8 33 33 33 30 . . . 12 Hover 1 | . . . . . 1 3 3 3 3 2 . . . . . . 3 . . Flight 2 | . . . . . . . . . . 6 6 . . . . 16 18 . . Device 2 | . . . 10 . . . . . . . 3 . . . . . 4 . 27 Processor 12 | . . . 8 16 14 15 15 15 15 13 4 16 16 16 16 10 6 11 . Hackware 20 | . . . . . 33 69 65 65 65 55 . . . . . . . . . Protection 2 | . . . 13 16 7 . . . . . . . . . . . . . 5 Energy Gun 1 | . . . 5 . 1 3 3 3 3 1 1 . . . . . 4 . 1 Ballistic Gun 13 | . . . 4 . . . . . . 3 13 33 33 33 33 8 9 . . Slashing Weapon 1 | . . . 8 16 7 . . . . . . . . . . . . . . Naked Turns 275 | . 91 26 42 . 2 . . . . . 67 . . . . 1 . . 46 Heaviest Build 46 | . . . 18 3 21 21 21 21 21 21 33 11 11 11 6 8 17 . 46 Greatest Support 56 | 3 3 3 40 13 16 16 16 16 16 16 46 30 30 30 30 8 18 3 56 Greatest Overweight (x) 8 | . . . 2 . 1 1 1 1 1 1 8 . . . . . 1 . . Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 5 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 5 5 Average Capacity 1 | . . . . 1 . 1 1 1 1 . . 1 1 1 1 . 3 5 1 Most Carried 1 | . . . . . 1 1 1 1 1 1 . . . 1 1 1 . . . Average Carried . | . . . . . . 1 1 1 1 . . . . . 1 . . . . Final Capacity 5 | . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 . 5 5 1 Final Carried 1 | . . . . . 1 1 1 1 1 . . . . 1 1 . . . . Class Distribution -------------------- 37% | Hunter 31% | Tinkerer 10% | Duelist 5% | Sentry 4% | Programmer 4% | Swarmer 3% | Cogmind Dominant Class ---------------- Cogmind | -10/Materials Cogmind | -10/Mines Duelist | -9/Materials Duelist | -9/Mines Duelist | -9/Exiles Tinkerer | -8/Mines Tinkerer | -8/Materials Tinkerer | -7/Factory Tinkerer | -7/Waste Tinkerer | -7/Factory Cogmind | -7/Lower Caves Hunter | -7/Lower Caves Hunter | -7/Zion Hunter | -6/Proximity Caves Hunter | -6/Factory Hunter | -6/Lower Caves Programmer | -6/Lower Caves Programmer | -6/Data Miner Grunt | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 392 | . . . 54 . . . . . . 1 12 . 7 191 107 . 20 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2447 | . . . 627 . . . 801 105 . 43 37 . . 468 204 . . . 162 Parts 159 | . . . 49 . . . 62 2 . . 2 . . 20 12 . . . 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . 2 . . 20 . . . . 18 Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . . . 16 . . . 17 2 . 1 1 . . 5 3 . 1 . 9 Melee 11 | . . . 11 . . . . . . . . . . . . . . . . Guns 33 | . . . 5 . . . 15 2 . 1 1 . . 5 3 . 1 . . Cannons 8 | . . . . . . . . . . . . . . . . . . . 8 AOE 2 | . . . . . . . 1 . . . . . . . . . . . 1 Classes Destroyed 11 | . . . 6 . . . . 1 . 1 . . . . . . . . 3 Worker 6 | . . . 3 . . . 2 . . . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . . . 2 . . . 4 . . . . . . . . . . . . Swarmer 20 | . . . 7 . . . 6 . . . 1 . . . . . 1 . 5 Grunt 19 | . . . 5 . . . 8 . . . . . . 3 2 . . . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 12 | . . . 4 . . . 5 1 . . . . . 1 1 . . . . Hunter 2 | . . . . . . . . 1 . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 5 | . . . 4 . . . 4 1 . 1 1 . . 3 3 . 1 . 5 Combat Bots Only 5 | . . . 4 . . . 4 1 . 1 1 . . 3 2 . 1 . 5 Max Kills in Single Turn 2 | . . . 2 . . . 2 1 . 1 1 . . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . 1 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 5278 | . 37 10 1097 . 52 . 327 . 8 374 587 . . 437 246 12 849 . 1242 Core 1661 | . 37 10 331 . 52 . 29 . 8 179 62 . . 80 73 . 342 . 458 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 23 | . . . 23 . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 81 . . . 4 94 . . . . . . 53 . . . . . Volleys Fired 103 | . . . 28 . . . . . . 1 4 . . 32 15 . 1 . 22 Largest 2 | . . . 2 . . . . . . 1 2 . . 2 2 . 2 . 1 Hottest 114 | . . . 79 . . . . . . 23 114 . . 48 48 . 100 . 90 Shots Fired 230 | . . . 47 . . . 48 5 3 3 8 . . 64 28 . 2 . 22 Gun 208 | . . . 47 . . . 48 5 3 3 8 . . 64 28 . 2 . . Cannon 22 | . . . . . . . . . . . . . . . . . . . 22 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 116 | . . . 19 . . . . . . 1 4 . . 64 28 . . . . Thermal 54 | . . . 28 . . . . . . . 4 . . . . . . . 22 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 60 | . . . . . . . 48 5 3 2 . . . . . . 2 . . Robot Hit Streak 24 | . . . 24 . . . 14 7 13 17 2 . . 8 7 . 1 . 4 Robot Miss Streak 5 | . . . 2 . . . 5 2 . 1 5 . . 3 3 . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . Autonomous 58 | . . . . . . . 48 5 3 2 . . . . . . . . . Shots Hit Robots 192 | . . . 59 . . . 44 5 3 2 2 . . 46 17 . 1 . 13 Core Hits 114 | . . . 22 . . . 35 5 4 2 1 . . 22 12 . 1 . 10 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 6 | . . . 1 . . . 3 . . . 1 . . 1 . . . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . 1 . . 1 . . . . . Corrupt 3 | . . . . . . . 3 . . . . . . . . . . . . Melee Attacks 41 | . . . 41 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . 41 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5093 | . . . 1574 . . . 1240 136 28 48 52 . . 661 326 . 17 . 1011 Guns 2977 | . . . 516 . . . 1193 136 28 48 52 . . 661 326 . 17 . . Cannons 747 | . . . . . . . . . . . . . . . . . . . 747 Explosions 311 | . . . . . . . 47 . . . . . . . . . . . 264 Melee 1058 | . . . 1058 . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 1214 | . . . 200 . . . . . . . 27 . . 661 326 . . . . Thermal 1399 | . . . 316 . . . 47 . . . 25 . . . . . . . 1011 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 1422 | . . . . . . . 1193 136 28 48 . . . . . . 17 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1058 | . . . 1058 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . . . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 103 | . . . 91 . . . . . . . . . . . . . . . 12 Projectiles 12 | . . . . . . . . . . . . . . . . . . . 12 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 91 | . . . 91 . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . . . . . . . . . . . 48 Shots 1 | . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 82 | . . . 68 . . . 18 . . 26 82 . . 33 6 . . . 38 Average Temperature 23 | . . . 26 . . . 5 . . 11 44 . . 22 6 . . . 19 Received Heat Transfer 1350 | . 6 6 285 . 9 . 144 . . 9 111 . . 111 93 6 249 . 321 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 7 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 1138 | . . . 851 . . . 50 . . . 37 . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 618 | . 45 17 325 149 . . 409 250 116 618 . . . . 222 . . . . Initial 185 | . . 17 6 67 . . . 185 87 77 . . . . 12 . . . . Average 176 | . 9 17 151 108 . . 227 225 102 324 . . . . 116 . . . . Maximum Alert Level 2 | . . . 1 . . . 2 1 . 2 . . . . 1 . . . . Low Security (%) 63 | 100 100 100 77 100 . 100 51 4 100 19 . . . . 91 . . . . Level 1 29 | . . . 22 . . . 38 95 . 50 . . . . 8 . . . . Level 2 6 | . . . . . . . 10 . . 29 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . . . 3 1 . 10 . . . . 3 . . . 1 Investigation 4 | . . . . . . . 1 . . 3 . . . . . . . . . Extermination 2 | . . . . . . . . . . 1 . . . . 1 . . . . Reinforcement 9 | . 1 . 2 . . . 1 1 . 2 . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . 1 . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . . . 2 . . . 1 . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 162 | . 3 4 32 . 1 . 27 2 3 25 10 . . 5 9 5 5 . 31 Peak Tracking Total 10 | . 2 4 6 . 1 . 5 1 3 7 8 . . 3 4 3 1 . 10 Tactical Retreats 21 | . 1 . 3 . . . 4 . . 4 3 . . . . 1 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . 6 . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 2 | . . . . . . . 1 . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 18 | . 4 . . 1 1 . 2 1 . 1 . . . . 3 1 . 4 . Terminals 12 | . 4 . . 1 . . 1 1 . 1 . . . . 3 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Total Hacks 77 | . 11 . . 4 4 . 8 7 . 5 . . . . 7 1 . 30 . Successful 59 | . 3 . . 3 4 . 8 4 . 2 . . . . 4 1 . 30 . Failed 17 | . 7 . . 1 . . . 3 . 3 . . . . 3 . . . . Catastrophic 2 | . 1 . . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 21 | . 7 . . . . . 6 5 . 1 . . . . 2 . . . . Terminals 42 | . 11 . . 4 . . 7 7 . 5 . . . . 7 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 56 | . 2 . . 3 4 . 6 4 . 2 . . . . 4 1 . 30 . Record 19 | . . . . 3 4 . . . . . . . . . . 1 . 11 . Part Schematic 12 | . . . . . . . . . . . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . Level Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Machine Index 2 | . . . . . . . 1 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . . . . . 1 . . . . . . 2 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . . . 1 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . Terminals 2 | . 1 . . . . . 1 . . . . . . . . . . . . Track 2 | . 1 . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 . . 1 . . 1 1 . 1 . . . . 3 . . . . Full Trace Events 3 | . 2 . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 1 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . 4 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . 2 . . . . . . 1 2 . . . . 1 1 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . 2 . . . . . . 1 2 . . . . 1 1 . 1 Robot Hacks Applied 9 | . . . 2 . . . . . . 2 2 . . . . 1 1 . 1 find_shortcuts 8 | . . . 2 . . . . . . 1 2 . . . . 1 1 . 1 find_garrison 1 | . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 28 | . . . . 3 . . . . 20 3 . . . . . . . . 2 Largest Group 20 | . . . . 3 3 3 3 . 20 15 . . . . . . . . 1 Highest-Rated Group 496 | . . . . 40 40 40 40 . 496 443 . . . . . . . . 96 Highest-Rated Ally 96 | . . . . 16 16 16 16 . 35 35 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 230 | . . . . 9 3 . 15 . 93 100 . . . . . . . . 10 Total Damage 7005 | . . . . 128 45 . 191 . 3919 2394 . . . . . . . . 328 Kills 42 | . . . . 3 . . 1 . 13 22 . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Turrets Deployed 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 8 | . 1 . 2 . . . . . . 1 2 . . . . . 1 . 1 Derelict Logs Recovered 4 | . . . . 1 . . . . . . 1 . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 7119 | 9 91 26 838 198 232 243 735 340 267 659 148 395 935 654 536 177 400 47 189 Spaces Moved 6197 | 18 138 48 416 149 175 160 450 226 170 647 229 330 780 461 408 313 798 93 188 Core 1185 | 18 138 48 84 . 5 . . . . 1 134 . . . 2 233 304 93 125 Treads 90 | . . . 88 . . . . . . . 2 . . . . . . . . Legs 2566 | . . . 244 149 96 . . . . . 37 330 780 461 406 . . . 63 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1497 | . . . . . 74 160 450 226 170 375 . . . . . . 42 . . Flight 859 | . . . . . . . . . . 271 56 . . . . 80 452 . . Fastest Speed 32 | 50 50 50 50 120 50 150 150 150 150 32 32 120 120 120 50 32 32 50 50 Average Speed 99 | 50 50 50 114 120 130 150 150 150 150 83 59 120 120 120 119 45 40 50 73 Slowest Speed 450 | 50 50 50 160 120 150 150 150 150 150 150 450 120 120 120 120 50 120 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 29 20 49 31 52 46 38 6 86 17 54 44 84 68 15 53 81 69 29 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . Known Exits Taken 4 | . . . . . . . 1 . . 1 . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . . . 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 1 . 1 . . 1 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 24 | . . . . . . . 4 . . . 1 . . 1 . . . . 18 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . 1 . . 1 . . . . 7 AOE 15 | . . . . . . . 4 . . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6847 | 17 159 49 669 168 178 163 510 228 182 764 233 329 779 500 427 347 841 92 212 Wait 469 | . 22 2 185 20 4 4 61 2 13 101 1 . . 5 5 34 8 . 2 Move 6179 | 17 137 47 415 148 174 159 449 226 169 646 228 329 779 460 407 312 797 92 188 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 3 | . . . . . . . . . . 1 . . . 2 . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . Drop 4 | . . . . . . . . . . 2 . . . 1 . 1 . . . Fire 103 | . . . 28 . . . . . . 1 4 . . 32 15 . 1 . 22 Melee 41 | . . . 41 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 32 | . . . . . . . . . . . . . . . . . 32 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Central database locked down 28 | -10/Materials | Discovered new exit (range 15) 101 | -10/Materials | Entered Mines 123 | -10/Mines | Discovered new exit (range 5) 127 | -10/Mines | Entered Materials 327 | -9/Materials | Discovered new exit (range 14) 329 | -9/Materials | Discovered new exit (range 13) 527 | -9/Materials | Core integrity fell below 50% 557 | -9/Materials | Lost 4 parts (1n2u1w) 881 | -9/Materials | Core integrity fell below 20% 965 | -9/Materials | Entered Mines 1017 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1072 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1143 | -9/Mines | Learned Materials security intel 1150 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1150 | -9/Mines | Discovered new exit (range 5) 1163 | -9/Mines | Entered Exiles 1163 | -9/Exiles | Accompanied by 3 allies 1192 | -9/Exiles | Met 8R-AWN 1211 | -9/Exiles | Met EX-HEX 1257 | -9/Exiles | Met EX-DEC 1281 | -9/Exiles | Took control of EX-DEC (ally) 1331 | -9/Exiles | Learned location of Zion (-7) 1374 | -9/Exiles | Discovered new exit (range 12) 1395 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1395 | -9/Exiles | Entered Mines 1395 | -8/Mines | Accompanied by 3 allies 1616 | -8/Mines | Discovered new exit (range 5) 1638 | -8/Mines | Entered Materials 1638 | -8/Materials | Accompanied by 3 allies 1732 | -8/Materials | Garrison activated, responded to threat 1933 | -8/Materials | Identified exit to Factory 2373 | -8/Materials | Entered Factory 2468 | -7/Factory | Identified exit to Factory 2713 | -7/Factory | Sucked down chute 2713 | -7/Factory | Entered Waste 2714 | -7/Waste | Met a frightened Derelict 2751 | -7/Waste | Warlord forces began an assault 2779 | -7/Waste | Spotted C-40 Crusher 2783 | -7/Waste | Allies destroyed C-40 Crusher 2783 | -7/Waste | Spotted C-40 Crusher 2785 | -7/Waste | Allies destroyed C-40 Crusher 2802 | -7/Waste | Spotted C-40 Crusher 2805 | -7/Waste | Spotted C-40 Crusher 2807 | -7/Waste | Allies destroyed C-40 Crusher 2810 | -7/Waste | Spotted C-40 Crusher 2814 | -7/Waste | Allies destroyed C-40 Crusher 2819 | -7/Waste | Allies destroyed C-40 Crusher 2861 | -7/Waste | Spotted C-40 Crusher 2863 | -7/Waste | Allies destroyed C-40 Crusher 2947 | -7/Waste | Discovered new exit (range 12) 2980 | -7/Waste | Entered Factory 2980 | -7/Factory | Accompanied by 12 allies 3366 | -7/Factory | Garrison activated, responded to threat 3386 | -7/Factory | Garrison activated, responded to threat 3388 | -7/Factory | DAS Turret deployed 3419 | -7/Factory | Lost 3 parts (1p1u1w) 3630 | -7/Factory | Identified exit to Lower Caves 3639 | -7/Factory | Entered Lower Caves 3679 | -7/Lower Caves | Spotted B-75 Beast 3707 | -7/Lower Caves | Learned 8 Factory zone layouts 3767 | -7/Lower Caves | Discovered new exit (range 11) 3787 | -7/Lower Caves | Entered another Lower Caves area 3994 | -7/Lower Caves | Encountered a Warlord checkpoint 4170 | -7/Lower Caves | Discovered new exit (range 10) 4182 | -7/Lower Caves | Entered Zion 4274 | -7/Zion | Discovered new exit (range 15) 5042 | -7/Zion | Learned location of Quarantine (-2) 5117 | -7/Zion | Entered Proximity Caves 5461 | -6/Proximity Caves | Learned Factory machine intel 5626 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5767 | -6/Proximity Caves | Discovered exit to Factory (range 3) 5771 | -6/Proximity Caves | Entered Factory 5772 | -6/Factory | Identified exit to Factory 5772 | -6/Factory | Identified exit to Lower Caves 5773 | -6/Factory | Loaded intel: 302 machine locations 6307 | -6/Factory | Entered Lower Caves 6337 | -6/Lower Caves | Lost 3 parts (1n2w) 6355 | -6/Lower Caves | Spotted B-75 Beast 6429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6433 | -6/Lower Caves | Encountered a Warlord checkpoint 6480 | -6/Lower Caves | Discovered new exit (range 12) 6484 | -6/Lower Caves | Entered another Lower Caves area 6506 | -6/Lower Caves | Encountered a Warlord checkpoint 6523 | -6/Lower Caves | Spotted B-75 Beast 6765 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 6870 | -6/Lower Caves | Discovered new exit (range 13) 6884 | -6/Lower Caves | Entered Data Miner 6884 | -6/Data Miner | Discovered new exit (range 6) 6894 | -6/Data Miner | Met Data Miner 6904 | -6/Data Miner | Learned location of Section 7 (-2) 6904 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6912 | -6/Data Miner | Received God Mode back door access code from Data Miner 6931 | -6/Data Miner | Entered Proximity Caves 6945 | -5/Proximity Caves | Escorted by Enhanced Grunt 6964 | -5/Proximity Caves | Core integrity fell below 50% 7027 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7110 | -5/Proximity Caves | Core integrity fell below 20% 7120 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07052_ L-41 Fighter destroyed. 07056_ Penetrated by Slug. 07056_ Slug penetrates Wall. 07059_ Carbon-fiber Leg fries itself beyond repair. 07061_ Chain reaction triggered in Lgt. Angular Momentum Engine. 07061_ Penetrated by Slug. 07066_ Imp. Medium Armor Plating fries itself beyond repair. 07067_ G-50 Soldier destroyed. 07067_ Penetrated by Slug. 07067_ Slug penetrates Wall. 07067_ C-30 ARC bursts open, deploying its payload. 07067_ G-67 Veteran unfolds itself. 07067_ G-50 Soldier unfolds itself. 07067_ E-15 Imp unfolds itself. 07069_ Released control of Enhanced Grunt. 07073_ L-41 Fighter destroyed. 07110_ E-15 Imp destroyed. 07112_ Penetrated by Slug. 07114_ Took control of G-50 Soldier. 07114_ Extracted analysis data for G-50 Soldier. Map ----- +----------------------------------------------------+ | """ """ ??????# ????????? | | "" ? ?????## #?????????? | | """ #???# ?????# " #??????????? | | "" #??## ??????? "% ???????????? | | """ #?## ??????????# #??????????????? | | #?? ####?????## #??????????????? | | ????# #####?# #??????????????? | | ##?????????????? #"### ##??????????????? | | #??????????????????# $ "" "# #???????????????? | | ############???????# %!"# #???????????????? | | # #??????## %% #???????????????? | | ######## " % #???????????????? | | ##### "#""##""#??????????????? | | ##???# !% #####???####???????????? | | ###????########## ### #?## #####???????? | | #???????????????## ### ## ####????? | | #????????????????## ### ####?? | | ?????????????????## # ##? | | ?????????????????# ## #? | | ????????????????# ## ##? | | #???????????????# ## ## / #?? | | #???????????????# #### ?????# %= ##?? | | ???????????????# #??????????# ## ##??? | | ## ??????????????# ####?####### g #### ##??? | | ?? ??????????????# ##;### g ##??## ##?? | | ?? # ?????????????# gY g g ###???## #?? | | ?? # ??????????????# #### #????## #?? | | ??? ????????????????# #??## ##????# ##?? | | ???????????????????# #??###?????# ##??? | | ???????????????????# #??????????# ##???? | | ???????????????????## #?????????## ##???? | | ????????????????????### #?????##### ###?? | | ??????????????????????# #???### ##? | | ?????????????????????? ##???# #? | | ????????????????????? #####???# ##? | | ???????????????????? ####???????###### ##?? | | ??????????????????? #????????????????## ##??? | | ??????????????????? ??????????????????## ##???? | | ??????????????????? ????????????????????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 31 Energy Capacity 775 Matter Stores 200 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Resistance: I 25 Resistance: S 25 Resistance: P 25 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 70 Defensive Hacking 56 Item Schematics ----------------- Mak. Axe | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Robots Controlled 10 | . . . 2 . 1 . . . . 1 2 . . . . 1 1 . 2 Combat Hostiles 8 | . . . 2 . . . . . . 1 2 . . . . 1 1 . 1 Allies 2 | . . . . . 1 . . . . . . . . . . . . . 1 Classes Controlled 7 | . . . 2 . 1 . . . . 1 1 . . . . . 1 . 1 Average Host Suspicion 58 | . . . 95 34 . 32 95 96 18 73 67 . . 77 84 48 75 . 88 Unsuspicious Activity 131 | . . . 11 . 16 . . . 30 17 17 . . 40 . . . . . Returns to Shadow 1 | . . . . . . . . . . . . . . 1 . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . . . Protomatter Created 1633 | . . . 50 . . . 136 21 736 282 . . . 166 37 24 9 . 172 Used 345 | . . . 52 . 33 . . . . 14 108 . . . . 14 40 . 84 Decayed 495 | . . . 4 . . . . . 155 226 . . . 10 37 24 . . 39 Highest Spend 74 | . . . 29 . 33 . . . . 14 74 . . . . 14 40 . 45 Top 5 Hosts by Kills: EX-DEC (-9/Exiles: 20) L-31 Rogue (-9/Materials: 11) Enhanced Grunt (-5/Proximity Caves: 9) H-55 Commando (-7/Lower Caves: 8) Y-45 Defender (-9/Materials: 5) Game ------ Seed RocketAngularDatajack Manual? 0 Play Time 00:42:02 Cumulative 41.1 hours Start 2022.12.25 @ 17:59:48 End 2022.12.25 @ 18:40:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 4 Types 1/0/0/0/0/0/2/0/1 Lore% 35 Gallery% 49 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 55f9eef1-cf73-4a0e-a0bb-e4f92ea0e874