Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 19:24:55 Player: noromajiro Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (107) 535 Value Destroyed (2001) 2001 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3729 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 203/280 System Corruption 25% Temperature Cool (58) Movement Treading (320) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Weight Redist. System > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Mining Laser > --- INVENTORY (25) --- Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Wheel Terrain Scanner Terrain Scanner Terrain Scanner Seismic Detector Target Analyzer Small Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Wheel Wheel Wheel Wheel Heat Sink Terrain Scanner Terrain Scanner Improved Terrain Scanner Seismic Detector Target Analyzer Target Analyzer Small Laser Heavy Assault Rifle Enhanced Autogun Grenade Launcher Rocket Launcher Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 69 | 7 13 23 26 Power 8 | 1 2 4 1 Engine 7 | 1 1 4 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 22 | 3 3 8 8 Treads 6 | 1 . 1 4 Leg 7 | 2 3 2 . Wheel 9 | . . 5 4 Hover . | . . . . Flight . | . . . . Utility 14 | 1 3 5 5 Device 5 | . 1 2 2 Storage 4 | 1 2 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 25 | 2 5 6 12 Energy Gun 6 | 1 2 3 . Energy Cannon 2 | . 2 . . Ballistic Gun 13 | 1 1 3 8 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . . 2 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 17 | . 1 10 6 Power 2 | . 1 1 . Propulsion 4 | . . 2 2 Utility 5 | . . 3 2 Weapon 6 | . . 4 2 Highest Loss Streak 3 | . 1 3 3 To Critical Strikes . | . . . . Average Backups 16 | 4 7 14 23 Power 4 | . 1 4 5 Propulsion 3 | 2 3 3 3 Utility 3 | . . 3 5 Weapon 5 | . 1 3 8 Tool/Special . | . . . . Unused Backups 38 | . 3 17 18 Power 8 | . . 3 5 Propulsion 14 | . 2 9 3 Utility 10 | . . 4 6 Weapon 5 | . . 1 4 Tool/Special 1 | . 1 . . Average Slot Usage (%) 96 | . 94 97 96 Engine 9 | . 10 7 10 Core 1 | . 3 2 . Treads 10 | . . 6 17 Leg 7 | . 28 8 . Wheel 4 | . . 7 4 Device 8 | . 2 9 11 Storage 14 | . 20 14 11 Processor 4 | . . 8 2 Protection 3 | . . . 8 Energy Gun 5 | . 13 8 . Energy Cannon 2 | . . 6 . Ballistic Gun 21 | . 13 16 29 Peak Build Rating 22 | 6 9 16 22 Average Rating 14 | 4 7 12 18 On Entrance 7 | . 6 9 16 Naked Turns . | . . . . Heaviest Build 100 | 11 19 98 100 Greatest Support 46 | 20 20 40 46 Greatest Overweight (x) 9 | 3 . 8 9 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 20 | 7 8 22 25 Most Carried 25 | 6 8 25 25 Average Carried 16 | 4 7 14 23 Final Capacity 25 | 8 8 25 25 Final Carried 24 | 6 8 24 22 Class Distribution -------------------- 27% | Scavenger-Skirmisher 18% | Mutant 15% | Commander-Tank 14% | Scavenger-Tank 12% | Gunner 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Commander-Tank | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 2648 | 200 346 807 1295 Remotely . | . . . . Salvage Created 3481 | . 290 2023 1168 Parts 233 | . 20 125 88 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 5 | . . 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 55 | . 7 25 23 Guns 34 | . 7 12 15 Cannons 14 | . . 13 1 AOE 7 | . . . 7 Classes Destroyed 10 | . 4 6 . Worker 22 | . 1 19 2 Builder 10 | . . 5 5 Tunneler 3 | . . 3 . Hauler 5 | . . 4 1 Recycler 5 | . . 4 1 Watcher 7 | . 1 4 2 Swarmer 12 | . 2 7 3 Grunt 30 | . 5 13 12 Brawler 2 | . . 2 . Sentry 11 | . . 3 8 Best Kill Streak 8 | . 3 8 7 Combat Bots Only 8 | . 3 8 7 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 5 | . . . 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 374 | . 74 171 129 Missed 108 | . 20 51 37 Hits 266 | . 54 120 92 Melee 10 | . . 10 . Projectile 256 | . 54 110 92 Critical Strikes 6 | . 2 3 1 Damage Taken 3585 | . 646 1422 1517 Core 549 | . 111 187 251 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 142 | . . . 142 Core Remaining (%) 77 | 100 55 . . Volleys Fired 315 | . 31 169 115 Largest 3 | . 2 3 3 Hottest 160 | . 60 160 146 Shots Fired 768 | . 61 440 267 Gun 643 | . 61 371 211 Cannon 90 | . . 69 21 Launcher 11 | . . . 11 Special 24 | . . . 24 Kinetic 528 | . 31 269 228 Thermal 205 | . 30 147 28 Explosive 11 | . . . 11 Electromagnetic 24 | . . 24 . Robot Hit Streak 15 | . 4 15 9 Robot Miss Streak 7 | . 4 7 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 399 | . 33 231 135 Core Hits 174 | . 15 105 54 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5803 | . 450 2845 2508 Guns 4202 | . 450 2076 1676 Cannons 1029 | . . 768 261 Explosions 564 | . . . 564 Melee . | . . . . Ramming 8 | . . 1 7 Kinetic 3613 | . 300 1410 1903 Thermal 1433 | . 150 1249 34 Explosive 564 | . . . 564 Electromagnetic 185 | . . 185 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 20 | . . 20 20 Average Corruption 16 | . . 11 20 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 206 | . . 73 133 Message Errors 46 | . . 16 30 Matter Fused 43 | . . 15 28 Heat Flow Errors 19 | . . 7 12 Energy Discharges 27 | . . 9 18 Parts Rejected 1 | . . . 1 Data Loss (minor) 26 | . . 11 15 Data Loss (major) 16 | . . 4 12 Misfires 9 | . . 5 4 Alerts 1 | . . . 1 Misdirections 2 | . . . 2 Weapon Failures 16 | . . 6 10 Overload Shots . | . . . . Overflow Damage 22 | . . 13 9 Projectiles 22 | . . 13 9 Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 37 | . . . 37 Shots 1 | . . . 1 Rammed 2 | . . 1 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 453 | . 166 386 453 Average Temperature 80 | . 75 83 78 Received Heat Transfer 1161 | . 336 408 417 Effects 16 | . . 8 8 Shutdowns 1 | . . . 1 Energy Bleed 5 | . . 4 1 Interference 10 | . . 4 6 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 3128 | . 325 2728 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 1 | . . 1 1 Low Security (%) 55 | 100 100 83 12 Level 1 44 | . . 16 87 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 301 | . 60 243 301 Initial 101 | . . . 101 Average 156 | . 12 137 232 Influence Increases 1939 | . 226 889 824 Destroy 0b10 Robot/C 1120 | . 140 500 480 Destroy 0b10 Robot/NC 275 | . 10 195 70 Destroy Leader 304 | . 32 116 156 Allied During Kill 15 | . . . 15 Successful Hack 30 | . 13 . 17 Disable Machine 15 | . . . 15 Destroy Structure 60 | . 1 3 56 Lose Combat Pursuer 120 | . 30 75 15 Influence Decreases 1748 | . 226 648 874 Entered New Map 140 | . . . 140 Time Decay 1448 | . 226 548 674 Lost Part 160 | . . 100 60 Squads Dispatched 7 | . 1 2 4 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 10 40 29 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 15 | . 1 5 9 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 14 | . 5 4 5 Terminals 10 | . 4 4 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 17 8 21 Successful 35 | . 13 7 15 Failed 11 | . 4 1 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 14 8 3 Fabricators . | . . . . Repair Stations 12 | . . . 12 Recycling Units 9 | . 3 . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 10 7 1 Record 11 | . 5 6 . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Investigation Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . . 9 Scan Component 5 | . . . 5 Repair 4 | . . . 4 Recycling Unit Hacks 8 | . 3 . 5 Recycle Component 4 | . 1 . 3 Process 1 | . 1 . . Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . . 4 Time 144 | . . . 144 Parts Recycled 4 | . 1 . 3 Recycled Matter 87 | . 87 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 10 | . . . 10 Largest Group 10 | . . . 10 Highest-Rated Group 88 | . . . 88 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 5 | . . . 5 Total Damage 61 | . . . 61 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 1955 | . . 1383 572 Optics 1925 | . . 1383 542 Terrain 30 | . . . 30 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 5944 | 109 942 2267 2626 Spaces Moved 2387 | 87 675 801 824 Core 24 | 22 . . 2 Treads 746 | . . 171 575 Legs 971 | 65 675 231 . Wheels 646 | . . 399 247 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 125 Average Speed 199 | 106 120 209 264 Slowest Speed 500 | 200 120 480 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 6 | . . . 6 Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 52 | 5 85 35 83 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 13 | . . . 13 Terrain Destroyed 69 | . . . 69 Melee . | . . . . Projectile 15 | . . . 15 AOE 54 | . . . 54 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2961 | 101 749 1085 1026 Wait 25 | . 8 9 8 Move 2384 | 86 674 800 824 Hop . | . . . . Pick Up 82 | 7 9 51 15 Fast Attach 26 | 5 3 2 16 Attach 29 | 2 2 13 12 Detach 2 | 1 . . 1 Swap 31 | . 8 10 13 Drop 57 | . 14 30 13 Fire 315 | . 31 169 115 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis 8 | . . . 8 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 224 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 745 | -10/Materials | Discovered new exit (range 8) 914 | -10/Materials | Discovered new exit (range 14) 963 | -10/Materials | Discovered new exit (range 5) 1052 | -10/Materials | Entered another Materials area 1052 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1054 | -9/Materials | Discovered new exit (range 15) 1596 | -9/Materials | Build established: Gunner 1662 | -9/Materials | Destroyed 8 combat bots 1834 | -9/Materials | System corruption reached 10% 1857 | -9/Materials | Discovered new exit (range 13) 1949 | -9/Materials | Lost 3 parts (1n2w) 2254 | -9/Materials | Build established: Scavenger-Skirmisher 3319 | -9/Materials | Entered Storage 3374 | -9/Storage | Repaired Lgt. Assault Rifle 3413 | -9/Storage | Core integrity fell below 50% 3467 | -9/Storage | Lost 3 parts (1n2w) 3468 | -9/Storage | Destroyed 7 combat bots 3732 | -9/Storage | Discovered new exit (range 10) 3807 | -9/Storage | Core integrity fell below 20% 4124 | -9/Storage | Build established: Scavenger-Tank 4664 | -9/Storage | Repaired Lgt. Armor Plating 4664 | -9/Storage | Repaired Hvy. Assault Rifle 4724 | -9/Storage | Repaired Enh. Autogun? 5020 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5291 | -9/Storage | Build established: Commander-Tank 5946 | -9/Storage | Crushed by falling debris 5946 | -9/Storage | Smashed by cave-in Last Messages --------------- walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 05901_ The unstable cave ceiling collapses. 05901_ Mercenary 2e crushed by falling debris. 05901_ Mercenary 2e destroyed. 05901_ 3 Matter crushed. 05905_ System corrupted: Heat flow error (+169). 05910_ The unstable cave ceiling collapses. 05910_ Mercenary 2g crushed by falling debris. 05921_ <9NYO:P=YAG NMSC3UGF68 Z7, 05943_ System corrupted: Energy discharge (-67). 05946_ The unstable cave ceiling collapses. 05946_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 05946_ Lgt. Armor Plating destroyed. 05946_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????#####?????????????????????? | | ??????????# # ##????????????????????? | | ???????????#@# #????????????????????? | | ?????????##### #????????????????????? | | ?????????# # #????????????????????? | | ?????????# < ####???????????????????? | | ?????????# ## #???????????????????? | | ?????????#"""" ##???????????????????? | | ?#####???## ##????????????????????? | | ?#"""###?#T # #????????????????????? | | ##"T"# #### ## #???????????????????? | | # # ############???????????? | | # [ [ + # =! #???????????? | | # [ # # ! #???????????? | | # # # ! #######?????? | | # "Y" # # """ # ####### | | # """ # # """ # | | # # + "" # | | ########### # # | | # ## #######+#### ####+## | | # [ # #????# #??## ## | | #""" + [#????# #???# ##! | | #""" # ###### #???# ## | | #""" ^ # ##### ## | | #""" "## #### #[ | | #""" T## #??# # | | # "## #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 23% | -9/Storage Enh. Autogun | 49% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Librarian Maybe Next Time I'll Detach My Launcher Quick And Dirty Risk Taker Shopping List System Compromised The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed ShadeGaussInterpreter Manual? 0 Play Time 01:38:46 Cumulative 3.2 hours Start 2025.09.05 @ 22:07:36 End 2025.09.06 @ 19:24:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76fc203c-70de-4c74-81ba-c1f92276a5eb