Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.01 @ 21:44:04 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (202) 1010 Value Destroyed (5801) 5801 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (3713) 3713 TOTAL SCORE: 20624 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 36 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -16 Cogmind --------- Core Integrity 1260/1300 Matter 238/300 Energy 164/180 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -3/Quarantine Parts ------- > --- POWER (1) -------- Light Particle Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Mini Smartbomb Launcher Plasma Sword > --- INVENTORY (10) --- Fission Core Light Particle Reactor Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Array Experimental Core Analyzer Experimental Utility Shielding Improved Powered Armor Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Experimental Propulsion Shielding Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Experimental System Shield > --- WEAPON ----------- Mini Smartbomb Launcher Plasma Sword > --- INVENTORY -------- Fission Core Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Array Advanced Reaction Control System Experimental Utility Shielding Improved Powered Armor Transdimensional Reconstructor [Rating: 145] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Advanced Hacking Suite Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Sword Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Maul Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 2 2 . . . . . . 2 . . 2 . . . . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Utility 10 | . . 1 1 2 . . . . . . 2 . . 2 . . . . 1 . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 280 | . 12 30 30 18 . 9 4 5 1 6 31 . 14 22 . 6 5 2 51 . 11 . . 10 1 10 2 Power 23 | . . 3 . 2 . . . . . 1 1 . 1 2 . . . 1 6 . 3 . . 2 . 1 . Engine 6 | . . 3 . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . Core 10 | . . . . 2 . . . . . 1 . . . 2 . . . 1 2 . 1 . . 1 . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 . 1 . Propulsion 48 | . 2 9 11 6 . . . . . 1 2 . 4 3 . . . . 2 . 1 . . 3 1 2 1 Treads 20 | . 2 8 10 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . 1 1 6 . . . . . 1 2 . 4 3 . . . . 2 . 1 . . 3 1 2 1 Utility 152 | . 4 6 5 8 . 9 3 4 . 1 26 . 4 15 . 5 5 1 36 . 7 . . 5 . 7 1 Device 69 | . . 4 1 1 . 4 2 2 . 1 11 . 2 7 . 5 3 1 17 . 4 . . 1 . 2 1 Storage 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Processor 5 | . . . 1 1 . . . . . . . . 1 1 . . . . . . . . . . . 1 . Hackware 35 | . . . . 4 . 5 . . . . 8 . . 2 . . . . 12 . 2 . . 1 . 1 . Protection 39 | . 2 2 3 2 . . 1 2 . . 7 . 1 5 . . 2 . 7 . 1 . . 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | . 6 12 14 2 . . 1 1 1 3 2 . 5 2 . 1 . . 7 . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | . 2 6 10 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . 2 . . . 1 . 1 . . . 1 . . 1 . . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . 1 1 . . . 1 . 3 1 . 2 2 . . . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 1 . . . . . . 1 . 2 . . . . . 1 . . . . . . . . Unidentified Prototypes 11 | . . 2 3 . . . . . . . . . . . . . . . 1 . . . . 4 . . 1 Parts Lost 17 | . . 2 3 . . 1 . . . 1 1 . . 1 . 1 . 1 . . 2 . . . 1 3 . Power 6 | . . 1 . . . . . . . 1 1 . . 1 . . . 1 . . 1 . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . Utility 5 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Weapon 3 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 3 | . . 1 3 . . 1 . . . 1 1 . . 1 . 1 . 1 . . 1 . . . 1 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 97 100 99 92 92 92 99 98 100 99 98 100 99 100 99 98 100 93 94 94 95 99 90 78 Engine 4 | . 14 10 9 . . . . . . . . 6 5 2 . . . . . . 2 . . . . . . Core 2 | . . . . 6 7 7 7 7 7 6 5 . . 2 5 5 5 4 1 . . 5 5 5 5 . . Treads 8 | . 20 33 35 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . 28 30 29 23 23 23 30 26 26 26 23 23 23 23 23 25 26 21 21 21 24 25 23 23 Device 11 | . . 10 9 6 7 5 6 6 . 6 10 . 5 16 17 16 16 16 17 15 15 21 21 17 15 14 6 Storage 3 | . 16 11 9 . . . . . . . . . . . . . . . . . . . . 2 5 4 4 Processor 4 | . . . 5 6 7 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 Hackware 18 | . . . . 23 30 31 30 30 30 30 26 26 26 23 23 23 23 23 23 26 27 26 26 26 31 27 23 Protection 8 | . 10 10 12 5 . . . . 7 . 7 20 13 10 11 11 11 11 9 10 7 5 5 2 . . . Energy Cannon 1 | . . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 19 12 15 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . 3 5 5 2 5 5 5 5 5 5 4 4 Slashing Weapon 3 | . . . . 6 7 7 6 6 7 7 6 6 5 4 5 5 5 5 4 5 5 5 5 5 5 4 4 Special Melee Weapon 2 | . . . . 6 7 7 7 7 7 7 6 6 6 5 5 . . . 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 11 94 104 116 103 9 9 14 15 15 10 21 21 21 26 16 21 30 30 26 24 25 24 24 30 30 34 35 Greatest Support 80 | 20 40 60 80 80 21 21 15 15 15 19 22 22 24 25 18 24 24 24 28 28 33 33 33 33 30 43 41 Greatest Overweight (x) 3 | . 2 1 1 1 . . . . . . . . . 3 . . 1 1 1 . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 10 | . 19 25 25 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 Most Carried 25 | . 21 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 9 10 10 Average Carried 9 | . 14 24 24 5 5 4 4 4 5 4 4 5 4 4 5 4 5 4 4 5 4 5 5 6 8 9 9 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Final Carried 25 | 6 21 25 25 5 5 5 4 5 5 4 5 5 5 5 5 5 5 4 5 5 5 5 5 9 9 10 10 Class Distribution -------------------- 24% | Hacker-Sprinter 18% | Wizard-Ninja 15% | Mutant 14% | Hacker-Ninja 14% | Scavenger-Mutant 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -4/Factory Wizard-Ninja | -4/Waste Wizard-Ninja | -4/Factory Wizard-Ninja | -4/Upper Caves Wizard-Ninja | -4/Upper Caves Wizard-Ninja | -4/Zhirov Wizard-Ninja | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Sprinter | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Matter Collected 5420 | 200 251 667 923 91 . 157 161 55 . 106 98 223 170 308 . 71 321 126 549 . 350 63 . . 142 211 177 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6597 | . 324 1397 1388 121 . 157 137 36 . 33 200 . 279 347 . 28 177 254 712 . 554 98 . . 56 211 88 Parts 388 | . 22 78 83 8 . 13 . 1 . 4 16 . 26 20 . . 10 5 50 . 34 . . . 4 10 4 Haulers Intercepted 9 | . . 4 2 . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . Recyclers Shooed 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 4 . 2 . . . . . . 8 5 . . . . . . 1 . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 122 | . 10 24 29 . . . . 3 . 4 1 . 3 3 . . 10 1 16 . 8 . . . 5 . 5 Melee 12 | . 1 . . . . . . . . 1 1 . . 3 . . 1 1 2 . 2 . . . . . . Guns 36 | . 3 9 24 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 22 | . 5 15 2 . . . . . . . . . . . . . . . . . . . . . . . . AOE 50 | . . . 2 . . . . 3 . 3 . . 3 . . . 9 . 14 . 6 . . . 5 . 5 Classes Destroyed 17 | . 4 5 3 1 . . . . . . 1 . . . . . 2 . . . . . . . 1 . . Worker 22 | . . 2 2 . . 2 . . . . 1 . 3 . . . . . 4 . 3 . . . . 4 1 Builder 9 | . 1 1 1 2 . . . . . . . . 3 . . . . . 1 . . . . . . . . Tunneler 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Hauler 9 | . . 4 2 . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . Recycler 10 | . . . 3 1 . 1 . . . . 1 . . . . . . . 2 . 1 . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 8 | . 1 4 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 18 | . . 1 1 1 . 2 . . . . . . 3 3 . 1 . . 3 . 3 . . . . . . Swarmer 53 | . 3 3 4 . . . . 3 . 4 . . 2 . . . 5 . 15 . 6 . . . 3 . 5 Grunt 43 | . 7 13 17 . . . . . . . . . 1 . . . 3 . . . . . . . 2 . . Brawler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 7 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Specialist 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Programmer 7 | . . . . . . . . . . . 1 . . 3 . . . . 1 . 2 . . . . . . Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Packrat 6 | . . . . . . . 2 . . . . . . . . . 1 2 . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 4 7 5 1 . 3 . 3 . 4 2 . 4 2 . 1 5 1 6 . 7 . . . 3 2 6 Combat Bots Only 6 | . 4 6 4 . . . . 3 . 4 1 . 3 1 . . 5 1 5 . 5 . . . 3 . 5 Max Kills in Single Turn 5 | . 1 2 3 1 . 1 1 2 . 3 1 . 2 1 . 1 2 1 4 . 5 1 . . 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . 2 . 3 . . 2 . . . 2 . 4 . 4 . . . 2 . 2 Melee 1 | . 1 . . . . . . . . 1 1 . . 1 . . 1 1 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Damage Taken 7141 | . 414 1185 2127 129 . 75 . 55 . 189 420 . 245 442 . 47 176 147 338 . 812 . . . 44 215 81 Core 1372 | . 71 68 495 14 . 14 . 15 . 15 137 . 63 56 . . . 37 125 . 198 . . . 24 40 . Absorbed by Shields 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Redirected to Shielding 514 | . . . . . . . . . . . 11 . 32 87 . 24 47 . 76 . 237 . . . . . . Regen/Repaired (Parts) 1110 | . 144 . 172 . . . . . . . 134 . 231 170 . 7 . . 252 . . . . . . . . Core Remaining (%) 73 | 100 71 83 10 . . . . . . 91 . . 76 . . . . 90 . . . . . . 69 . . Volleys Fired 285 | . 39 115 85 . . . . 2 . 2 . . 4 . . . 14 . 8 . 4 . . . 8 . 4 Largest 2 | . 2 2 2 . . . . 1 . 1 . . 1 . . . 1 . 1 . 1 . . . 1 . 1 Hottest 91 | . 55 91 58 . . . . 30 . 30 . . 30 . . . 80 . 80 . 80 . . . 80 . 80 Shots Fired 519 | . 78 230 166 . . . . 2 . 2 . . 4 . . . 14 . 8 . 3 . . . 8 . 4 Gun 322 | . 54 125 143 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 148 | . 24 105 19 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 49 | . . . 4 . . . . 2 . 2 . . 4 . . . 14 . 8 . 3 . . . 8 . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 346 | . 78 125 143 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 124 | . . 105 19 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 49 | . . . 4 . . . . 2 . 2 . . 4 . . . 14 . 8 . 3 . . . 8 . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 8 17 10 . . . . . . 1 . . 2 . . . . . 4 . 5 . . . . . 7 Robot Miss Streak 7 | . 7 4 5 . . . . . . 1 . . 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 448 | . 49 144 124 5 . 8 2 . . 2 8 . 13 31 . 3 3 9 21 . 15 1 . . 1 7 2 Core Hits 322 | . 20 44 122 1 . 4 1 3 . 6 4 . 13 9 . . 23 2 24 . 16 1 . . 16 3 10 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 3 . 1 . . . . . . . . . . 3 . . . . . . 2 . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . . Melee Attacks 430 | . 8 . 1 22 . 30 2 2 . 8 35 . 46 76 . 15 9 12 91 . 47 4 2 . 9 11 . Impact 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 419 | . . . 1 21 . 30 2 2 . 8 34 . 46 75 . 15 9 12 91 . 47 4 2 . 9 11 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 45 | . . . . 5 . 4 2 . . . 3 . 5 2 . . 1 4 8 . 3 1 . . . 7 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19941 | . 736 2744 2865 284 . 421 131 176 . 392 512 . 949 1442 . 193 1954 620 2774 . 1327 99 . . 953 657 712 Guns 3442 | . 262 1205 1975 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2156 | . 277 1503 376 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6647 | . . . 476 . . . . 176 . 359 . . 332 . . . 1745 . 1453 . 499 . . . 895 . 712 Melee 7590 | . 165 . . 284 . 421 131 . . 33 512 . 617 1442 . 193 209 620 1321 . 828 99 . . 58 657 . Ramming 106 | . 32 36 38 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3719 | . 539 1205 1975 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1879 | . . 1503 376 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6622 | . . . 476 . . . . 176 . 359 . . 332 . . . 1745 . 1453 . 474 . . . 895 . 712 Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . Impact 165 | . 165 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7425 | . . . . 284 . 421 131 . . 33 512 . 617 1442 . 193 209 620 1321 . 828 99 . . 58 657 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 3 . 3 9 9 8 3 3 3 . . . 5 12 14 1 1 1 11 12 12 12 12 12 . . Average Corruption 5 | . . 2 . 3 4 5 5 3 3 3 . . . 4 10 7 1 1 1 3 11 12 12 12 12 . . Corruption Purged 23 | . . . . . . 5 5 . . . . . . . . 13 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 206 | . . 27 . 6 1 15 8 4 1 1 . . . 24 3 29 3 1 10 2 43 7 1 3 17 . . Message Errors 65 | . . 11 . 1 . 4 3 1 1 . . . . 4 1 10 1 . 4 1 16 1 . . 6 . . Matter Fused 49 | . . 4 . 3 . 4 3 . . . . . . 11 1 4 . . 2 . 8 1 . 3 5 . . Heat Flow Errors 28 | . . 6 . . . 3 . 1 . . . . . 1 . 5 1 . 1 . 5 1 1 . 3 . . Energy Discharges 18 | . . 1 . . . 1 1 1 . . . . . 4 . 3 . . 2 . 2 1 . . 2 . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 25 | . . 4 . 1 . 2 . . . . . . . 1 1 5 1 1 . . 8 1 . . . . . Data Loss (major) 13 | . . . . 1 1 1 . 1 . 1 . . . 2 . 1 . . 1 . 2 2 . . . . . Alerts 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1758 | . 2 20 24 119 . 60 39 3 . 4 57 . 54 155 . 97 40 247 570 . 95 . . . 24 137 11 Projectiles 20 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 258 | . . . 16 . . . . 3 . 4 . . . . . . 40 . 102 . 58 . . . 24 . 11 Melee 1480 | . 2 . 8 119 . 60 39 . . . 57 . 54 155 . 97 . 247 468 . 37 . . . . 137 . Knockbacks 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . 68 . . . . . . 88 . . 38 . . . . . . . . . . . . . . Shots 7 | . . . 3 . . . . . . 2 . . 2 . . . . . . . . . . . . . . Rammed 15 | . 3 5 7 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 18 | . 5 5 8 . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 94 319 8 . . 241 . 216 . . 7 . . 97 . 256 90 . 221 . 235 121 105 . 183 12 . Average Temperature 54 | . 21 55 6 . . 112 . 120 . . 6 . . 49 . 100 36 . 51 . 80 63 57 . 76 7 . Received Heat Transfer 1488 | . 165 519 621 . . . . . . . 84 . 18 . . . 9 . 18 . 54 . . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3219 | . . 2701 518 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Peak Influence 595 | . 189 595 333 96 30 142 . . . . 492 121 380 327 72 150 . . 438 87 440 . . . . 193 185 Initial 160 | . . 30 160 32 15 21 . . . . 56 121 84 140 27 50 . . 139 57 60 . . . . 20 . Average 160 | . 30 286 190 45 18 57 . . . . 235 121 216 167 47 72 . . 185 71 146 . . . . 92 38 Maximum Alert Level 2 | . . 2 1 . . . . . . . 2 . 1 1 . . . . 2 . 2 . . . . . . Low Security (%) 68 | . 100 42 55 100 100 100 . . . . 44 100 42 74 100 100 . . 57 100 71 . . . . 100 100 Level 1 26 | . . 25 44 . . . . . . . 49 . 57 25 . . . . 40 . 26 . . . . . . Level 2 4 | . . 32 . . . . . . . . 5 . . . . . . . 1 . 2 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 3 9 3 . 6 . 1 . . 9 . 5 10 . 1 . . 10 . 8 . . . . 3 1 Investigation 32 | . . . 1 2 . 3 . . . . 7 . 4 5 . . . . 5 . 3 . . . . 2 . Extermination 16 | . . . . 1 . 2 . . . . 1 . 1 2 . . . . 5 . 3 . . . . 1 . Reinforcement 18 | . 1 3 5 . . 1 . . . . 1 . . 3 . 1 . . . . 2 . . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . 4 . 2 3 . . . . 2 . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Distress Signals 19 | . 1 3 4 . . . . . . . . . . 1 . . . . 2 . 5 . . . 1 2 . Communications Jammed 33 | . . . . . . . . . . . . . . 13 . . . . 15 . 4 . . . . . 1 Distress Signals 30 | . . . . . . . . . . . . . . 13 . . . . 12 . 4 . . . . . 1 Times Spotted 363 | . 26 45 43 7 3 11 . 8 . 4 45 . 26 23 5 8 8 1 33 4 39 2 . . 5 14 3 Peak Tracking Total 14 | . 3 8 6 2 3 6 . 8 . 4 13 . 14 4 5 2 3 1 6 4 10 3 . . 3 8 4 Tactical Retreats 51 | . . 2 2 . . 1 . . . . 11 . 6 5 . 1 2 . 6 . 9 1 . . 1 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Traps Triggered 15 | . 1 2 . 2 . 2 . . . . 2 . 1 1 . . . . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Machines Disabled 10 | . . 5 1 . . . . . . . . . . . . . . . . . 3 . . . . . 1 Max in Single Turn 2 | . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . . . 1 Garrison Access 6 | . . . . 1 . 1 . . . . . . 1 . . 1 . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Machines Accessed 152 | . 6 4 3 9 . 11 . . 4 . 18 . 12 28 . 11 . . 22 . 10 . . 4 . 6 4 Terminals 89 | . 5 3 2 5 . 7 . . . . 9 . 6 19 . 6 . . 14 . 8 . . . . 2 3 Fabricators 27 | . . . . 3 . 3 . . . . 6 . 2 4 . . . . 5 . 1 . . . . 3 . Repair Stations 11 | . 1 . 1 . . . . . . . 1 . 1 3 . 2 . . 2 . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . 1 . 1 . . . . 1 . 2 1 . 2 . . 1 . 1 . . . . 1 1 Total Hacks 506 | . 17 17 11 21 . 30 . . 29 . 59 . 39 77 . 31 . . 92 . 40 . . 17 . 16 10 Successful 400 | . 11 6 9 17 . 21 . . 29 . 53 . 29 66 . 19 . . 68 . 33 . . 17 . 13 9 Failed 104 | . 6 11 2 3 . 9 . . . . 6 . 10 11 . 12 . . 24 . 6 . . . . 3 1 Catastrophic 10 | . . 2 . . . 2 . . . . 1 . 1 . . . . . 4 . . . . . . . . Database Lockouts 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Manual 291 | . 9 14 5 15 . 18 . . . . 34 . 24 49 . 23 . . 58 . 31 . . . . 6 5 Terminals 276 | . 11 15 5 13 . 19 . . . . 25 . 23 48 . 19 . . 50 . 32 . . . . 7 9 Fabricators 104 | . . . . 7 . 10 . . . . 27 . 7 14 . . . . 26 . 5 . . . . 8 . Repair Stations 45 | . 6 . 6 . . . . . . . 2 . 4 10 . 4 . . 13 . . . . . . . . Recycling Units 7 | . . . . . . . . . . . 2 . 1 2 . 2 . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 26 | . . . . 1 . 1 . . . . 3 . 4 3 . 6 . . 3 . 3 . . . . 1 1 Terminal Hacks 156 | . 3 3 4 3 . 6 . . 29 . 13 . 8 20 . 5 . . 17 . 19 . . 17 . 4 5 Record 17 | . . . . . . . . . 11 . . . . . . . . . . . . . . 5 . 1 . Part Schematic 38 | . 1 . . 1 . 2 . . 12 . 5 . . 6 . . . . 4 . 2 . . 4 . 1 . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 9 | . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . 4 . . . Level Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 6 | . . . . . . 1 . . . . . . 1 1 . . . . 1 . 1 . . . . 1 . Machine Index 3 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . Terminal Index 9 | . . . . 1 . 1 . . . . 1 . 1 1 . 1 . . 1 . 1 . . . . . 1 Fabricator Index 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 Repair Station Index 5 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 1 Unreport Threat 11 | . 1 1 3 . . . . . . . . . . . . . . . 2 . 3 . . . . . 1 Locate Traps 5 | . . . . . . . . . . . 2 . 1 . . 1 . . . . 1 . . . . . . Dispatch Records 4 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 11 | . . . . . . . . . . . 3 . 2 2 . . . . 2 . 2 . . . . . . Recall Extermination 12 | . . . . 1 . 1 . . . . 1 . 1 1 . . . . 5 . 2 . . . . . . Recall Reinforcements 6 | . . . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . Fabricator Hacks 71 | . . . . 5 . 8 . . . . 19 . 5 9 . . . . 15 . 4 . . . . 6 . Network Status 7 | . . . . 2 . 1 . . . . 2 . 1 . . . . . . . . . . . . 1 . Load Schematic 40 | . . . . 2 . 4 . . . . 11 . 2 6 . . . . 10 . 2 . . . . 3 . Build 24 | . . . . 1 . 3 . . . . 6 . 2 3 . . . . 5 . 2 . . . . 2 . Repair Station Hacks 42 | . 6 . 5 . . . . . . . 2 . 4 9 . 3 . . 13 . . . . . . . . Scan Component 23 | . 3 . 3 . . . . . . . 1 . 2 5 . 2 . . 7 . . . . . . . . Repair 19 | . 3 . 2 . . . . . . . 1 . 2 4 . 1 . . 6 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . . . . . . 1 . . 1 . . . . . . . . . 1 1 Seal Access 6 | . . . . 1 . 1 . . . . . . 1 . . 1 . . . . . . . . . 1 1 Unauthorized Hacks 123 | . 2 1 . 8 . 6 . . . . 19 . 11 28 . 10 . . 23 . 10 . . . . 2 3 Terminals 68 | . 2 1 . 6 . 4 . . . . 6 . 5 19 . 5 . . 11 . 6 . . . . . 3 Assimilate 16 | . 1 . . 3 . 1 . . . . 2 . 2 2 . 1 . . 2 . 1 . . . . . 1 Botnet 43 | . . . . 2 . 2 . . . . 3 . 2 16 . 4 . . 7 . 5 . . . . . 2 Disrupt 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . Operators 6 | . 1 1 . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . Fabricators 32 | . . . . 2 . 2 . . . . 8 . 2 5 . . . . 10 . 1 . . . . 2 . Prioritize 17 | . . . . 1 . 1 . . . . 4 . 2 2 . . . . 5 . 1 . . . . 1 . Recompile 15 | . . . . 1 . 1 . . . . 4 . . 3 . . . . 5 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 2 . 1 1 . 2 . . . . . . . . . . . Reject 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recyclers 4 | . . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . . . . . 3 . 3 3 . 3 . . 2 . 3 . . . . . . Broadcast 6 | . . . . . . . . . . . 1 . 1 1 . 1 . . 1 . 1 . . . . . . Redirect 4 | . . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 6 | . . . . . . . . . . . 1 . 1 1 . 1 . . 1 . 1 . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 5 4 2 7 . 9 . . . . 12 . 11 10 . 8 . . 13 . 9 . . . . 3 1 Full Trace Events 17 | . 1 . 1 1 . 2 . . . . 2 . 4 2 . . . . . . 3 . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 1 1 . 1 . 2 . . 12 . 5 . . 6 . . . . 4 . 2 . . 4 . 1 . Parts Built 24 | . . . . 1 . 3 . . . . 6 . 2 3 . . . . 5 . 2 . . . . 2 . Authchips 15 | . . . . . . 2 . . . . 4 . . 2 . . . . 5 . 1 . . . . 1 . Time 1351 | . . . . 23 . 141 . . . . 281 . 96 221 . . . . 324 . 92 . . . . 173 . Total Part Build Rating 149 | . . . . 5 . 15 . . . . 34 . 12 18 . . . . 35 . 14 . . . . 16 . Parts Repaired 19 | . 3 . 2 . . . . . . . 1 . 2 4 . 1 . . 6 . . . . . . . . Time 900 | . 84 . 52 . . . . . . . 44 . 47 191 . 8 . . 474 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Total Allies 39 | . 1 . . 3 . 1 . . . . 2 20 5 2 . 1 . . 2 . 1 . . . . . 1 Largest Group 20 | . 1 . . 3 1 1 . . . . 1 20 3 1 . 1 . . 1 . 1 . . . . . 1 Highest-Rated Group 758 | . 10 . . 62 26 26 . . . . 26 758 93 26 . 26 . . 26 . 45 . . . . . 26 Highest-Rated Ally 50 | . 10 . . 26 26 26 . . . . 26 50 31 26 . 26 . . 26 . 45 . . . . . 26 Total Orders 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . Total Damage 284 | . . . . . . . . . . . . . 284 . . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . . . . . . . . 1 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Turns Passed 17271 | . 1561 1818 1662 599 19 730 270 154 27 205 1153 51 970 1660 60 806 292 148 2514 20 1258 186 99 111 409 400 89 Spaces Moved 20393 | 1 560 571 525 1189 66 1050 206 421 86 587 2125 180 1621 2636 153 985 476 226 2903 72 1720 245 285 224 424 722 134 Core 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Treads 1496 | . 391 571 525 9 . . . . . . . . . . . . . . . . . . . . . . . Legs 170 | 1 169 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18725 | . . . . 1180 66 1050 206 421 86 587 2125 180 1621 2634 153 985 476 226 2903 72 1720 245 285 224 424 722 134 Fastest Speed 18 | 120 120 240 240 27 28 28 30 30 30 27 27 28 28 31 34 31 31 31 27 27 27 31 31 25 25 18 26 Average Speed 45 | 120 220 240 240 28 28 28 30 30 30 27 27 28 29 32 34 31 31 31 27 27 30 31 31 27 25 26 26 Slowest Speed 320 | 120 320 240 240 240 28 30 30 30 30 30 28 28 32 200 34 34 99 99 101 27 34 31 31 31 25 28 26 Overloaded Moves 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . 3 . 4 . 1 . . 11 . 2 2 . 7 . . 4 . 16 . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 1 83 66 47 32 82 33 42 53 70 77 49 85 42 68 94 28 65 28 69 68 37 49 49 60 49 22 23 Regions Visited 27 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 3 . . . Known Exits Taken 16 | . . . 1 . . 1 1 1 1 1 . . 1 . . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . 1 2 . 2 . . . . . . 2 . . . . 2 2 . 1 . . Spaces Dug 280 | . 1 . 13 16 . 21 . 8 . 6 23 . 32 30 . 9 4 3 65 . 32 3 2 . 8 4 . Terrain Destroyed 667 | . 1 . 34 16 . 21 . 16 . 31 23 . 79 30 . 9 118 3 128 . 52 3 2 . 77 4 20 Melee 257 | . 1 . 1 16 . 21 . 2 . 6 23 . 32 30 . 9 4 3 65 . 27 3 2 . 8 4 . Projectile 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . AOE 407 | . . . 30 . . . . 14 . 25 . . 47 . . . 114 . 63 . 25 . . . 69 . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp Fac Was Fac Upp Upp Zhi Pro Res Qua Total 27063 | . 800 806 781 1427 65 1431 409 439 86 615 2613 179 2038 3325 160 1445 584 284 4444 71 2355 348 291 272 702 910 183 Wait 5387 | . 147 15 86 166 . 342 198 10 . 11 413 . 344 578 8 443 81 45 1349 . 563 100 5 26 260 158 39 Move 20268 | . 559 570 524 1183 65 1042 205 418 85 586 2103 179 1616 2632 152 970 475 225 2895 71 1690 244 284 223 423 717 132 Hop 49 | . . . . 3 . 3 . 1 . . 11 . 2 2 . 7 . . 4 . 13 . . . . 2 1 Pick Up 136 | . 23 31 21 6 . 3 . 1 . . 10 . 4 8 . 2 . . 13 . 3 . . 3 1 5 2 Fast Attach 68 | . 4 3 5 1 . 3 . . . 3 2 . 3 6 . 3 . . 17 . 4 . . 9 . 4 1 Attach 57 | . 3 2 7 13 . 1 1 . . 1 8 . . 6 . 2 . 1 6 . 1 . . . 1 3 1 Detach 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . Swap 157 | . 5 25 18 4 . 5 3 5 1 2 21 . 11 10 . 1 5 1 28 . 6 . . 2 . 3 1 Drop 170 | . 7 40 26 28 . 2 . . . 2 9 . 8 7 . 2 . . 16 . 6 . . 8 . 7 2 Fire 285 | . 39 115 85 . . . . 2 . 2 . . 4 . . . 14 . 8 . 4 . . . 8 . 4 Melee 430 | . 8 . 1 22 . 30 2 2 . 8 35 . 46 76 . 15 9 12 91 . 47 4 2 . 9 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 3 5 8 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . . . 17 . 18 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 5 exits: *Res / Upp x2 / *Ext x2) -4/Waste -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Discovered new exit (range 16) 518 | -10/Materials | Repaired Lgt. Assault Rifle 546 | -10/Materials | Repaired Lgt. Cannon 579 | -10/Materials | Repaired Med. Armor Plating 1429 | -10/Materials | Discovered new exit (range 4) 1562 | -10/Materials | Entered another Materials area 1562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1948 | -9/Materials | Discovered new exit (range 7) 2910 | -9/Materials | Build established: Scavenger-Mutant 3182 | -9/Materials | Discovered new exit (range 10) 3380 | -9/Materials | Entered another Materials area 3380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3873 | -8/Materials | Repaired Lgt. Treads 3900 | -8/Materials | Repaired Lgt. Treads 4148 | -8/Materials | Core integrity fell below 50% 4158 | -8/Materials | Lost 3 parts (1n2w) 4767 | -8/Materials | Core integrity fell below 20% 4769 | -8/Materials | Garrison activated, responded to threat 4886 | -8/Materials | Identified exit to Factory 5042 | -8/Materials | Entered Factory 5042 | -7/Factory | Evolved 2 slots: Utility x2 5131 | -7/Factory | Discovered new exit (range 15) 5135 | -7/Factory | Identified exit to Lower Caves 5373 | -7/Factory | Build established: Hacker-Sprinter 5456 | -7/Factory | Central database locked down 5501 | -7/Factory | Fabricated Imp. System Shield (x1) 5641 | -7/Factory | Manually triggered Chute Trap 5641 | -7/Factory | Sucked down chute 5641 | -7/Factory | Entered Waste 5649 | -7/Waste | Spotted C-40 Crusher 5649 | -7/Waste | Spotted C-40 Crusher 5650 | -7/Waste | 1 allies followed down the chute 5651 | -7/Waste | Spotted C-40 Crusher 5654 | -7/Waste | Spotted C-40 Crusher 5655 | -7/Waste | Discovered new exit (range 16) 5656 | -7/Waste | EMP discharged 5656 | -7/Waste | Spotted C-40 Crusher 5659 | -7/Waste | Identified exit to Factory 5660 | -7/Waste | Entered Factory 6016 | -7/Factory | Discovered new exit (range 6) 6018 | -7/Factory | Identified exit to Factory 6156 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6229 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6277 | -7/Factory | Fabricated Imp. Hacking Suite? 6390 | -7/Factory | Entered Lower Caves 6655 | -7/Lower Caves | Discovered new exit (range 9) 6657 | -7/Lower Caves | Identified exit to Lower Caves 6660 | -7/Lower Caves | Entered another Lower Caves area 6729 | -7/Lower Caves | Identified exit to Data Miner 6796 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6814 | -7/Lower Caves | Entered Data Miner 6814 | -7/Data Miner | Discovered new exit (range 6) 6820 | -7/Data Miner | Met Data Miner 6827 | -7/Data Miner | Learned location of Section 7 (-2) 6827 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6832 | -7/Data Miner | Received God Mode back door access code from Data Miner 6840 | -7/Data Miner | Identified exit to Proximity Caves 6841 | -7/Data Miner | Entered Proximity Caves 6996 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7046 | -6/Proximity Caves | Entered Factory 7046 | -6/Factory | Evolved 2 slots: Utility x2 7162 | -6/Factory | Incoming investigation squad redirected 7201 | -6/Factory | Repaired Imp. Medium Armor Plating 7259 | -6/Factory | Spotted B-75 Beast 7270 | -6/Factory | Incoming investigation squad redirected 7284 | -6/Factory | Discovered new exit (range 5) 7286 | -6/Factory | Identified exit to Factory 7311 | -6/Factory | Discovered new exit (range 5) 7312 | -6/Factory | Identified exit to Lower Caves 7405 | -6/Factory | Fabricated Biomechanical Wings? 7531 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7642 | -6/Factory | Fabricated Adv. System Shield (x1) 7659 | -6/Factory | Incoming investigation squad redirected 7727 | -6/Factory | Fabricated Adv. Hacking Suite? 7793 | -6/Factory | Incoming investigation squad redirected 7805 | -6/Factory | Fabricated Exp. Propulsion Shielding? 8061 | -6/Factory | Discovered exit to Factory (range 16) 8096 | -6/Factory | Search patrols dispatched 8112 | -6/Factory | Fabricated Adv. Hacking Suite? 8199 | -6/Factory | Manually triggered Chute Trap 8199 | -6/Factory | Sucked down chute 8199 | -6/Factory | Entered Waste 8200 | -6/Waste | Joined by Warlord forces that had cleared the area 8244 | -6/Waste | Discovered new exit (range 12) 8249 | -6/Waste | Identified exit to Factory 8250 | -6/Waste | Entered Factory 8250 | -6/Factory | Accompanied by 2 allies 8330 | -6/Factory | Incoming investigation squad redirected 8744 | -6/Factory | Repaired Imp. Medium Armor Plating 8770 | -6/Factory | Repaired Lgt. Angular Momentum Engine 8933 | -6/Factory | Fabricated Biomechanical Wings? 9035 | -6/Factory | Incoming investigation squad redirected 9064 | -6/Factory | Fabricated Adv. Reaction Control System? 9166 | -6/Factory | Allied Derelicts emerged from ambush trap array 9220 | -6/Factory | Entered another Factory area 9220 | -5/Factory | Evolved 2 slots: Utility x2 9268 | -5/Factory | Discovered new exit (range 16) 9272 | -5/Factory | Identified exit to Factory 9345 | -5/Factory | Incoming investigation squad redirected 9398 | -5/Factory | Discovered exit to Factory (range 15) 9402 | -5/Factory | Identified exit to Upper Caves 9527 | -5/Factory | Build established: Hacker-Scout 9724 | -5/Factory | Incoming investigation squad redirected 9726 | -5/Factory | Discovered exit to Factory (range 13) 9848 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 9875 | -5/Factory | Incoming investigation squad redirected 9974 | -5/Factory | Fabricated Plasma Sword (x1) 10227 | -5/Factory | Repaired Exp. Propulsion Shielding? 10253 | -5/Factory | Repaired Exp. Utility Shielding? 10296 | -5/Factory | Fabricated Imp. Powered Armor? 10390 | -5/Factory | Build established: Hacker-Sprinter 10465 | -5/Factory | Repaired Plasma Sword 10517 | -5/Factory | Repaired Lgt. Fission Core 10546 | -5/Factory | Spotted B-75 Beast 10872 | -5/Factory | Build established: Hacker-Ninja 10880 | -5/Factory | Sucked down chute 10880 | -5/Factory | Entered Waste 10895 | -5/Waste | EMP discharged 10895 | -5/Waste | System corruption reached 10% 10898 | -5/Waste | Spotted C-40 Crusher 10899 | -5/Waste | Spotted C-40 Crusher 10901 | -5/Waste | Spotted C-40 Crusher 10902 | -5/Waste | Spotted C-40 Crusher 10902 | -5/Waste | Spotted C-40 Crusher 10935 | -5/Waste | Discovered new exit (range 16) 10940 | -5/Waste | Identified exit to Factory 10940 | -5/Waste | Entered Factory 10956 | -5/Factory | Repaired Structural Scanner 11038 | -5/Factory | Discovered exit to Factory (range 4) 11091 | -5/Factory | Discovered exit to Upper Caves (range 8) 11746 | -5/Factory | Entered Upper Caves 11757 | -5/Upper Caves | Learned location of 1 exit from Factory 12034 | -5/Upper Caves | Discovered new exit (range 7) 12036 | -5/Upper Caves | Identified exit to Upper Caves 12038 | -5/Upper Caves | Entered another Upper Caves area 12081 | -5/Upper Caves | Discovered exit to Factory (range 13) 12118 | -5/Upper Caves | Identified exit to Warlord 12186 | -5/Upper Caves | Entered Factory 12186 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12187 | -4/Factory | Identified exit to Upper Caves 12325 | -4/Factory | Identified exit to Extension 12479 | -4/Factory | Repaired Plasma Sword 12560 | -4/Factory | Repaired Exp. Utility Shielding 12641 | -4/Factory | Repaired Exp. Propulsion Shielding 12699 | -4/Factory | Repaired Imp. Powered Armor 13113 | -4/Factory | Fabricated Exp. Hacking Suite? 13142 | -4/Factory | Discovered new exit (range 5) 13143 | -4/Factory | Identified exit to Research 13502 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 13527 | -4/Factory | Incoming investigation squad redirected 13636 | -4/Factory | Spotted B-86 Titan 13689 | -4/Factory | Spotted B-86 Titan 13807 | -4/Factory | Build established: Wizard-Ninja 13912 | -4/Factory | Fabricated Exp. System Shield (x1) 14018 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 14154 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 14182 | -4/Factory | Incoming investigation squad redirected 14441 | -4/Factory | Repaired Exp. Utility Shielding 14679 | -4/Factory | Repaired Mni. Smartbomb Launcher 14700 | -4/Factory | Manually triggered Chute Trap 14700 | -4/Factory | Sucked down chute 14700 | -4/Factory | Entered Waste 14706 | -4/Waste | Spotted C-40 Crusher 14706 | -4/Waste | Spotted C-40 Crusher 14709 | -4/Waste | Spotted C-40 Crusher 14709 | -4/Waste | Spotted C-40 Crusher 14710 | -4/Waste | Spotted C-40 Crusher 14712 | -4/Waste | Spotted C-40 Crusher 14715 | -4/Waste | EMP discharged 14715 | -4/Waste | System corruption reached 10% 14717 | -4/Waste | Discovered new exit (range 10) 14719 | -4/Waste | Identified exit to Factory 14720 | -4/Waste | Entered Factory 15459 | -4/Factory | Central database locked down 15466 | -4/Factory | Discovered exit to Research (range 16) 15626 | -4/Factory | Exp. System Shield fried by hacking feedback 15723 | -4/Factory | Fabricated Exp. System Shield (x1) 15771 | -4/Factory | Fabricated Exp. Signal Interpreter? 15782 | -4/Factory | Discovered exit to Research (range 4) 15928 | -4/Factory | Spotted B-86 Titan 15978 | -4/Factory | Entered Upper Caves 16155 | -4/Upper Caves | Encountered a Warlord checkpoint 16156 | -4/Upper Caves | Discovered new exit (range 12) 16163 | -4/Upper Caves | Identified exit to Upper Caves 16164 | -4/Upper Caves | Entered another Upper Caves area 16207 | -4/Upper Caves | Learned location of Armory (-3) 16261 | -4/Upper Caves | Discovered new exit (range 4) 16262 | -4/Upper Caves | Identified exit to Zhirov 16263 | -4/Upper Caves | Entered Zhirov 16263 | -4/Zhirov | Discovered new exit (range 3) 16269 | -4/Zhirov | Met Zhirov 16275 | -4/Zhirov | Learned location of Quarantine (-3) 16275 | -4/Zhirov | Learned location of Testing (-2) 16275 | -4/Zhirov | Learned location of Command (-1) 16278 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16283 | -4/Zhirov | Found Alien Artifact 16283 | -4/Zhirov | Identified Integrated Dissipator 16283 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16350 | -4/Zhirov | Found Alien Artifact 16373 | -4/Zhirov | Identified exit to Proximity Caves 16374 | -4/Zhirov | Entered Proximity Caves 16763 | -3/Proximity Caves | Discovered exit to Research (range 15) 16783 | -3/Proximity Caves | Entered Research 16783 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16833 | -3/Research | Spotted B-86 Titan 16850 | -3/Research | Incoming investigation squad redirected 16898 | -3/Research | Fabricated Exp. Signal Interpreter? 16929 | -3/Research | Identified exit to Armory 16929 | -3/Research | Identified exit to Quarantine 17117 | -3/Research | Fabricated Exp. Core Analyzer? 17183 | -3/Research | Entered Quarantine 17201 | -3/Quarantine | Lost 3 parts (3u) 17266 | -3/Quarantine | Found Alien Artifact 17266 | -3/Quarantine | Identified Core Reset Matrix 17266 | -3/Quarantine | Identified Transdimensional Reconstructor 17266 | -3/Quarantine | Used Core Reset Matrix 17270 | -3/Quarantine | Detected hypermatrix surge 17270 | -3/Quarantine | Sensed 4 artifacts in vicinity 17272 | -3/Quarantine | Self-destructed Last Messages --------------- 17239_ Administrator 8a reveals location of hidden door. 17254_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17255_ S-43 Plague destroyed. 17257_ Destroyed Lgt. Ion Engine. 17258_ K-01 Serf distress signal jammed. 17259_ K-01 Serf destroyed. 17259_ Destroyed Lgt. Antimatter Reactor. 17260_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q007. 17262_ The unstable cave ceiling collapses. 17262_ S-43 Plague destroyed. 17264_ Acquired 92 matter. 17265_ The unstable cave ceiling collapses. 17265_ Acquired 85 matter. 17266_ Acquired Alien Artifact. 17266_ Identified Core Reset Matrix. 17266_ Wiping memory... 17268_ CORE RESET 17270_ Detected hypermatrix surge. 17270_ Sensed 4 artifacts in vicinity. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????!??????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????? ????????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????# # ??????????????????????? | | ????????????????? ??????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ??????????######## #???????????????????????? | | ??????????#""" ## ##??????????????????????? | | ??????????#""" # #????? #??????????????? | | ??????????#"" # ! ## "" #??????????????? | | ??????????#""" + @k/ "" +??????????????? | | ??????????#""" # !## "" #??????????????? | | ??????????####### o#????? #??????????????? | | ????????????????#######??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 450 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 77 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 78 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory Biomechanical Wings | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Adv. System Shield | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Exp. Propulsion Shielding | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Adv. Reaction Control System | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory | Authchip Plasma Sword | x1 | -5/Factory | Authchip Imp. Powered Armor | x1 | -5/Factory Exp. Hacking Suite | x1 | -4/Factory | Authchip Exp. Hacking Suite | x1 | -4/Factory | Authchip Exp. System Shield | x1 | -4/Factory | Authchip Exp. Hacking Suite | x1 | -4/Factory | Authchip Exp. Hacking Suite | x1 | -4/Factory | Authchip Exp. System Shield | x1 | -4/Factory | Authchip Exp. Signal Interpreter | x1 | -4/Factory Exp. Signal Interpreter | x1 | -3/Research | Authchip Exp. Core Analyzer | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeDisruptorThruster Manual? 0 Play Time 02:44:27 Cumulative 808.3 hours Start 2023.03.01 @ 07:57:35 End 2023.03.01 @ 21:44:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1226 Rogue 1226 Adventurer 0 Explorer 0 Win Type - Total 76 Types 46/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec1440d-db53-4426-9d3f-d8e26f65b933