Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 14:34:11

Player: veb_robotron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1168)     1168
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 4044

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             377/700
Matter                     181/400
Energy                     371/450
System Corruption          18%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
         Cooled Aerolev Unit
         Cooled Aerolev Unit
>               --- UTILITY (5) ------
                Heat Sink
         Medium Storage Unit
         Medium Battery
         Medium Matter Pod
                System Restoration Module
>               --- WEAPON (3) -------
                Neutron Cannon
                Neutron Cannon
     Long-range Phase Cannon
>               --- INVENTORY (10) ---
                Carbon-fiber Leg
                Field Recycling Unit (0)
  Faulty Cooled Particle Cannon
           Mini Smartbomb Launcher
                Axe

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
      Cooled Aerolev Unit
      Cooled Aerolev Unit
>            --- UTILITY ----------
             Heat Sink
      Medium Storage Unit
      Medium Battery
      Medium Matter Pod
             System Restoration Module
>            --- WEAPON -----------
             Neutron Cannon
             Neutron Cannon
  Long-range Phase Cannon
>            --- INVENTORY --------
             Carbon-fiber Leg
             Field Recycling Unit
      Cooled Particle Cannon
        Mini Smartbomb Launcher
             Axe
[Rating: 55]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Aerolev Unit
Utility                    Hardened Medium Armor Plating
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             74   | 7   .   2   18  15  32  
  Power                    7    | 1   .   1   2   2   1   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   4    | .   .   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   5   6   6   
    Treads                 10   | .   .   .   2   4   4   
    Leg                    7    | 2   .   .   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 2   .   .   6   5   9   
    Device                 10   | 1   .   .   2   3   4   
    Storage                7    | 1   .   .   3   .   3   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   .   1   5   2   16  
    Energy Gun             12   | 2   .   1   3   1   5   
    Energy Cannon          8    | .   .   .   1   1   6   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   6   
Parts Lost                 26   | .   .   2   7   5   12  
  Power                    5    | .   .   1   2   1   1   
  Propulsion               9    | .   .   .   3   2   4   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   8    | .   .   1   1   1   5   
  Highest Loss Streak      11   | .   .   1   3   2   11  
  To Critical Strikes      2    | .   .   .   .   1   1   
Average Slot Usage (%)     96   | .   100 96  89  97  98  
  Engine                   2    | .   14  14  7   .   .   
  Core                     5    | .   .   .   2   8   6   
  Treads                   18   | .   .   .   14  19  23  
  Leg                      11   | .   28  28  11  16  4   
  Device                   10   | .   14  14  14  11  7   
  Storage                  12   | .   14  14  14  11  12  
  Processor                3    | .   .   .   .   9   2   
  Protection               7    | .   .   .   2   3   13  
  Energy Gun               16   | .   28  24  15  16  13  
  Energy Cannon            4    | .   .   .   6   1   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 15  15  15  24  35  54  
  Greatest Support         88   | 20  20  20  40  60  88  
  Greatest Overweight (x)  2    | 2   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  
  Most Carried             10   | 6   8   8   10  10  10  
  Average Carried          8    | 3   7   7   7   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 6   8   6   10  10  5   

 Class Distribution 
--------------------
 52% | Mutant
 26% | Tank
 12% | Scavenger-Tank
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           844  | 227 27  126 114 183 167 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1325 | 30  44  70  381 454 346 
  Parts                    81   | 8   5   1   21  31  15  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   3   4   10  13  6   
  Guns                     23   | .   1   4   4   13  1   
  Cannons                  6    | .   .   .   1   .   5   
  AOE                      6    | .   2   .   4   .   .   
Classes Destroyed          13   | 1   1   2   3   3   3   
  Worker                   2    | .   .   .   .   2   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 3    | .   .   .   1   .   2   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  14   | .   3   .   4   7   .   
  Grunt                    6    | .   .   .   3   3   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   3   2   .   
  Demolisher               1    | .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   5   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           9    | 2   3   2   5   9   4   
  Combat Bots Only         7    | .   3   2   5   7   4   
Max Kills in Single Turn   3    | 1   2   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               4964 | .    112  369  842  702  2939 
  Core                     652  | .    7    62   167  93   323  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    72   58   83   .    
Volleys Fired              139  | 11   5    14   36   43   30   
  Largest                  3    | 2    2    2    2    2    3    
  Hottest                  285  | 90   90   100  130  130  285  
Shots Fired                252  | 12   10   24   56   79   71   
  Gun                      179  | 12   10   24   23   79   31   
  Cannon                   66   | .    .    .    31   .    35   
  Launcher                 5    | .    .    .    2    .    3    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  7    | .    .    .    .    .    7    
  Thermal                  219  | 11   5    24   54   79   46   
  Explosive                5    | .    .    .    2    .    3    
  Electromagnetic          21   | 1    5    .    .    .    15   
  Robot Hit Streak         13   | 4    2    6    6    13   8    
  Robot Miss Streak        6    | 2    3    4    3    4    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           147  | 7    4    12   33   55   36   
  Core Hits                93   | 2    4    6    16   24   41   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | 1    .    2    1    3    3    
    Burn                   8    | 1    .    2    1    3    1    
    Corrupt                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4681 | 85   113  189  830  1019 2445 
  Guns                     1882 | 85   44   189  250  1019 295  
  Cannons                  1134 | .    .    .    346  .    788  
  Explosions               1665 | .    69   .    234  .    1362 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  188  | .    .    .    .    .    188  
  Thermal                  3538 | 85   93   189  596  1019 1556 
  Explosive                818  | .    .    .    234  .    584  
  Electromagnetic          137  | .    20   .    .    .    117  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    18   
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    16   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    .    16   
  Projectiles              16   | .    .    .    .    .    16   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      39   | .    14   .    .    .    25   
  Shots                    2    | .    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        481  | 102  162  311  199  271  481  
  Average Temperature      123  | 59   81   127  115  105  171  
  Received Heat Transfer   585  | .    .    .    342  207  36   
  Effects                  4    | .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             15   | 2    .    .    4    6    3    
  Heat Transferred         6238 | 333  224  703  1406 2479 1093 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             432  | 10  101 74  368 432 187 
  Initial                  161  | .   6   39  24  161 151 
  Average                  140  | 3   23  52  180 264 87  
Maximum Alert Level        2    | .   .   .   1   2   .   
  Low Security (%)         73   | 100 100 100 65  21  100 
  Level 1                  25   | .   .   .   34  74  .   
  Level 2                  .    | .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   4   18  15  18  18  
  Peak Tracking Total      13   | .   4   13  7   9   12  
  Tactical Retreats        4    | .   .   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          9    | .   3   .   2   3   1   
  Terminals                7    | .   2   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   7   .   10  13  4   
  Successful               23   | .   4   .   9   7   3   
  Failed                   11   | .   3   .   1   6   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   4   .   6   6   3   
  Terminals                27   | .   5   .   10  8   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   4   2   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Emergency Access Points  3    | .   1   .   1   1   .   
  Alert Level              2    | .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   5   1   2   
  Terminals                9    | .   1   .   5   1   2   
    Track                  3    | .   .   .   2   .   1   
    Assimilate             1    | .   .   .   1   .   .   
    Operators              5    | .   1   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   1   3   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac 
Turns Passed               2300 | 116 157 91  357 631 948 
Spaces Moved               1140 | 64  117 43  162 299 455 
  Core                     10   | 10  .   .   .   .   .   
  Treads                   686  | .   .   .   72  159 455 
  Legs                     444  | 54  117 43  90  140 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 163 
  Average Speed            148  | 115 120 120 137 143 168 
  Slowest Speed            250  | 150 120 120 160 190 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 4   26  12  21  25  14  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          90   | .   4   .   26  .   60  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   6   
  AOE                      84   | .   4   .   26  .   54  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      1501 | 94  123 58  238 423 565 
  Wait                     54   | .   .   .   .   38  16  
  Move                     1135 | 63  116 42  161 298 455 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  74   | 13  2   .   18  19  22  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   42   | 7   .   2   9   9   15  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     32   | .   .   .   9   6   17  
  Drop                     25   | .   .   .   5   10  10  
  Fire                     139  | 11  5   14  36  43  30  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 15)
  274 | -10/Materials | Entered Mines
  281 | -10/Mines     | Assembled infested the area
  286 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  327 | -10/Mines     | Build established: Mutant
  359 | -10/Mines     | Discovered new exit (range 6)
  365 | -10/Mines     | Entered Materials
  365 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  465 | -9/Materials  | Lost 3 parts (2n1w)
  708 | -9/Materials  | Discovered new exit (range 13)
  722 | -9/Materials  | Entered another Materials area
  722 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1144 | -8/Materials  | Destroyed 7 combat bots
 1259 | -8/Materials  | Discovered new exit (range 14)
 1353 | -8/Materials  | Entered Factory
 1353 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1650 | -7/Factory    | Build established: Tank
 2188 | -7/Factory    | Cargo convoy interrupted
 2228 | -7/Factory    | System corruption reached 10%
 2248 | -7/Factory    | Found Prototype Launcher
 2249 | -7/Factory    | Identified Mni. Smartbomb Launcher
 2277 | -7/Factory    | Garrison activated, responded to threat
 2290 | -7/Factory    | Lost 11 parts (1p3n2u5w)
 2301 | -7/Factory    | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Door.
Acquired Cld. Aerolev Unit.
R-06 Scavenger collects Hrd. Medium Armor Plating.
Overheating: Matter decay (-10).
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Acquired 103 matter.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
R-06 Scavenger collects Gauss Rifle.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
System corrupted: Matter fused (-5).
U-05 Engineer builds a Wall.
R-06 Scavenger collects Prototype Device.
Acquired 37 matter.
U-05 Engineer builds a Wall. <x2>
K-01 Serf collects debris.
Acquired Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Coolant Potential          50
Energy Generation          17
Energy Capacity            450
Matter Stores              300
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed
           Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordBiometalMatrix
  Manual?         0
Play Time         00:39:14
  Cumulative      22.9 hours
  Start           2022.04.30 @ 13:55:36
  End             2022.04.30 @ 14:34:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a37d826b-470b-43bc-8fd1-d37119acea5e