Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:02:03

Player: Ladmageddon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (65)      325
Value Destroyed (1783)     1783
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 4136

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
     Light Ion Engine
    Cooled Ion Engine
           Nuclear Core
     Light Nuclear Core
           Cesium-ion Thruster
           Drone Bay (1/2)
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Cryofiber Web
         Large Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
               EM Shotgun
  High-powered Shotgun
               Rocket Launcher
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
        Cooled Ion Engine
               Nuclear Core
         Light Nuclear Core
               Aluminum Leg
               Cesium-ion Thruster
               Drone Bay
               Drone Bay
               EM Shotgun
               Autogun
               Assault Cannon
               Rocket Launcher
               Rocket Launcher
      Improved Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Drone Bay
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             63   | 6   6   5   6   11  29  
  Power                    6    | 1   1   1   1   1   1   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   4    | .   1   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   3   .   2   6   9   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    18   | .   3   .   2   6   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  14   | 1   1   2   1   2   7   
    Device                 10   | .   1   2   .   2   5   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   1   2   2   2   12  
    Energy Gun             5    | 2   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          9    | .   .   2   2   1   4   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 26   | .   .   1   1   .   24  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               8    | .   .   .   .   .   8   
  Utility                  6    | .   .   1   .   .   5   
  Weapon                   10   | .   .   .   .   .   10  
  Highest Loss Streak      13   | .   .   1   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  96  98  99  86  
  Engine                   4    | .   11  .   .   10  1   
  Core                     5    | .   2   14  10  .   7   
  Leg                      29   | .   16  28  44  43  24  
  Device                   12   | .   5   10  11  10  14  
  Storage                  10   | .   14  14  11  11  9   
  Energy Gun               5    | .   28  4   .   .   5   
  Energy Cannon            1    | .   .   .   .   .   1   
  Ballistic Gun            13   | .   .   23  21  21  11  
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 1    | .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 14  15  15  32  40  51  
  Greatest Support         80   | 40  40  20  40  40  80  
  Greatest Overweight (x)  10   | 1   .   .   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         13   | 6   8   8   14  15  15  
  Most Carried             15   | 5   8   8   13  15  15  
  Average Carried          11   | 3   6   7   9   14  12  
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            13   | 4   8   8   13  12  8   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 23% | Mutant
 16% | Tank
 11% | Scavenger-Gunner
 11% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
             Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           1689 | 200 105 80  159 527 618 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2159 | .   213 133 222 680 911 
  Parts                    142  | .   9   11  16  38  68  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  48   | .   4   5   5   15  19  
  Guns                     40   | .   4   5   5   15  11  
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      7    | .   .   .   .   .   7   
Classes Destroyed          11   | .   1   1   2   2   5   
  Worker                   5    | .   .   .   .   1   4   
  Builder                  3    | .   .   .   .   .   3   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   1   2   
  Watcher                  5    | .   .   .   1   1   3   
  Swarmer                  14   | .   .   3   .   4   7   
  Grunt                    22   | .   4   2   4   6   6   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   .   1   5   3   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   2   3   4   5   7   
  Combat Bots Only         5    | .   2   3   4   4   5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        353  | .    20   30   15   71   217  
  Missed                   105  | .    10   10   4    30   51   
Damage Taken               3980 | .    129  223  140  504  2984 
  Core                     654  | .    15   44   .    43   552  
  Absorbed by Shields      100  | .    .    .    .    .    100  
Core Remaining (%)         88   | 100  .    76   .    89   .    
Volleys Fired              176  | .    16   14   13   60   73   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  127  | .    90   90   46   83   127  
Shots Fired                367  | .    31   28   26   121  161  
  Gun                      311  | .    31   28   26   119  107  
  Cannon                   39   | .    .    .    .    2    37   
  Launcher                 17   | .    .    .    .    .    17   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  270  | .    .    20   26   119  105  
  Thermal                  31   | .    15   4    .    2    10   
  Explosive                17   | .    .    .    .    .    17   
  Electromagnetic          49   | .    16   4    .    .    29   
  Robot Hit Streak         11   | .    6    6    6    11   9    
  Robot Miss Streak        10   | .    5    3    2    5    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    2    2    .    2    3    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    
Shots Hit Robots           214  | .    18   17   18   72   89   
  Core Hits                121  | .    10   10   8    27   66   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    3    .    1    .    2    
    Burn                   3    | .    3    .    .    .    .    
    Destroy                2    | .    .    .    1    .    1    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4161 | .    258  175  280  1170 2278 
  Guns                     3001 | .    258  175  280  1161 1127 
  Cannons                  281  | .    .    .    .    .    281  
  Explosions               855  | .    .    .    .    .    855  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  24   | .    .    .    .    9    15   
  Kinetic                  2676 | .    .    140  280  1161 1095 
  Thermal                  149  | .    101  13   .    .    35   
  Explosive                855  | .    .    .    .    .    855  
  Electromagnetic          457  | .    157  22   .    .    278  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    4    5    
  Average Corruption       3    | .    .    .    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    6    5    
    Message Errors         2    | .    .    .    .    1    1    
    Matter Fused           4    | .    .    .    .    2    2    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    6    
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    .    .    49   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             7    | .    .    .    .    1    6    
  Kicked                   6    | .    .    .    .    1    5    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        228  | .    204  39   1    166  228  
  Average Temperature      47   | .    69   17   1    25   52   
  Received Heat Transfer   1245 | .    75   87   81   156  846  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    2    
  Heat Transferred         629  | .    518  37   .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             434  | .   100 179 186 434 334 
  Initial                  150  | .   .   39  69  78  150 
  Average                  123  | .   37  148 126 253 89  
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         80   | 100 100 100 100 35  88  
  Level 1                  19   | .   .   .   .   62  11  
  Level 2                  .    | .   .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   2   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           4    | .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   5   5   7   21  40  
  Peak Tracking Total      6    | .   2   3   4   4   6   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            4    | .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          6    | .   .   1   .   .   5   
  Max in Single Turn       2    | .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   1   .   
  Successful               1    | .   .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   3   
  parse_system             3    | .   .   .   .   .   3   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             14   | .   .   .   .   4   10  
  Drone Recoveries         7    | .   .   .   .   2   5   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               3052 | 62   227  177  214  619  1753 
Spaces Moved               1493 | 44   119  106  135  347  742  
  Core                     26   | 21   .    .    .    .    5    
  Treads                   81   | 23   58   .    .    .    .    
  Legs                     1386 | .    61   106  135  347  737  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            159  | 109  139  120  120  120  197  
  Slowest Speed            550  | 160  160  120  120  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       30   | 5    26   30   10   49   64   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    .    .    .    114  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    14   
  AOE                      100  | .    .    .    .    .    100  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1829 | 56  147 132 167 445 882 
  Wait                     19   | .   .   .   .   15  4   
  Move                     1488 | 43  118 105 134 346 742 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 7   5   2   11  6   17  
  Fast Attach              12   | 3   1   5   .   .   3   
  Attach                   27   | 3   .   .   5   3   16  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     24   | .   5   .   1   8   10  
  Drop                     23   | .   2   6   3   6   6   
  Fire                     176  | .   16  14  13  60  73  
  Melee                    3    | .   .   .   .   .   3   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     6    | .   .   .   .   1   5   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 10)
  290 | -10/Materials | Entered Mines
  313 | -10/Mines     | Build established: Mutant
  330 | -10/Mines     | Learned Materials machine intel
  362 | -10/Mines     | Found a hidden stash of uninstalled traps
  442 | -10/Mines     | Discovered new exit (range 15)
  467 | -10/Mines     | Entered Materials
  467 | -9/Materials  | Evolved 2 slots: Propulsion x2
  468 | -9/Materials  | Loaded intel: 62 machine locations
  613 | -9/Materials  | Build established: Scavenger-Mutant
  669 | -9/Materials  | Discovered new exit (range 10)
  681 | -9/Materials  | Entered Storage
 1291 | -9/Storage    | Discovered new exit (range 7)
 1300 | -9/Storage    | Entered Materials
 1300 | -8/Materials  | Accompanied by 1 ally
 1300 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1536 | -8/Materials  | Lost 3 allies
 1584 | -8/Materials  | Crushed by falling debris
 1648 | -8/Materials  | Build established: Scavenger-Gunner
 2012 | -8/Materials  | Lost 7 parts (4n2u1w)
 2490 | -8/Materials  | Build established: Tank
 2864 | -8/Materials  | Lost 4 parts (2n1u1w)
 2971 | -8/Materials  | Discovered new exit (range 15)
 3008 | -8/Materials  | Core integrity fell below 50%
 3045 | -8/Materials  | Core integrity fell below 20%
 3053 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Prototype Energy Gun crushed.
Attempting to rewire Drone.
Drone cannot be rewired.
Attempting to rewire Drone.
Drone cannot be rewired.
Autogun destroyed.
M-13 Machinist repairs Com. Wheel.
Slug penetrates Earth.
Imp. Titanium Leg destroyed.
M-13 Machinist repairs G-50 Soldier.
Kicked Y-45 Defender.
Drone destroyed.
Kicked Y-45 Defender.
Imp. Titanium Leg destroyed.
Slammed into Y-45 Defender.
M-13 Machinist repairs G-47 Trooper.
Y-45 Defender suffers critical hit (Burn).
Y-45 Defender destroyed.
Acquired 88 matter.
Drone destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              IntegratedLegSword
  Manual?         0
Play Time         00:29:30
  Cumulative      3.6 hours
  Start           2024.04.10 @ 20:30:39
  End             2024.04.10 @ 21:02:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          11
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c29c550b-d82b-42da-89b5-d382aef8e1c8