Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 20:54:34 Player: g-man Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1905) 1905 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 4312 Bonus ------- High Alert Combat Kills 11 Friendly Fire -9 Cogmind --------- Core Integrity 0/550 Matter 165/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Improved Datajack Mace Heavy Mace > --- INVENTORY (5) ---- Light Treads Light Armor Plating System Shield Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Huge Storage Unit Huge Storage Unit Visual Processing Unit Improved Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Improved EM Shotgun Improved Medium Laser Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle EM Pulse Cannon Particle Cannon Particle Cannon High-powered Shotgun Missile Launcher Improved Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 63 | 6 1 . 21 23 12 Power 9 | 1 . . 2 4 2 Engine 7 | 1 . . 2 2 2 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 . . 3 4 2 Treads 4 | . . . . 3 1 Leg 5 | 2 . . 3 . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 21 | 1 1 . 8 6 5 Device 6 | . . . 3 1 2 Storage 7 | 1 1 . 4 1 . Processor 4 | . . . 1 1 2 Hackware 2 | . . . . 1 1 Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 22 | 2 . . 8 9 3 Energy Gun 6 | 1 . . 3 2 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 3 1 . Ballistic Cannon 3 | . . . . 3 . Launcher 1 | . . . . 1 . Special Weapon 2 | . . . 2 . . Impact Weapon 4 | . . . . 2 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 32 | . . . 9 3 20 Power 7 | . . . 1 1 5 Propulsion 4 | . . . 2 . 2 Utility 8 | . . . 1 1 6 Weapon 13 | . . . 5 1 7 Highest Loss Streak 15 | . . . 3 2 15 To Critical Strikes . | . . . . . . Average Backups 17 | . 5 8 14 23 13 Power 2 | . . 1 2 3 . Propulsion 2 | . . . 2 2 1 Utility 4 | . 2 5 2 6 4 Weapon 7 | . 1 2 5 10 5 Tool/Special . | . . . . . . Unused Backups 25 | . . . 3 10 12 Power 2 | . . . . 1 1 Propulsion 3 | . . . 1 1 1 Utility 8 | . . . 1 1 6 Weapon 12 | . . . 1 7 4 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 98 100 87 95 62 Engine 11 | . 14 14 10 11 11 Core 1 | . . . . 3 . Treads 7 | . . . . 13 7 Leg 10 | . 28 28 21 3 . Device 6 | . . . 10 6 4 Storage 15 | . 26 28 23 12 4 Processor 6 | . . . 1 10 11 Protection 2 | . . . . 6 1 Energy Gun 8 | . 14 14 11 8 . Ballistic Gun 6 | . 14 14 7 6 1 Ballistic Cannon 5 | . . . . 9 11 Impact Weapon 1 | . . . . 1 2 Peak Build Rating 31 | 6 7 7 20 30 31 Average Rating 19 | 4 6 7 14 25 18 On Entrance 11 | . 6 7 7 20 30 Avg Prop Armor Cover (%) 6 | . . . . 6 . Naked Turns 2 | . . . . . 2 Heaviest Build 110 | 14 17 17 98 110 108 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 10 | . . . 9 10 5 Average Overweight (x) 1 | . . . 1 3 . Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 19 | 6 8 8 18 25 13 Most Carried 25 | 2 8 8 24 25 25 Average Carried 17 | . 5 8 14 23 13 Final Capacity 25 | 8 8 8 25 25 5 Final Carried 25 | 1 8 8 20 25 4 Class Distribution -------------------- 55% | Mutant 12% | Skirmisher 12% | Gunner 10% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1574 | 202 . 69 264 635 404 Remotely . | . . . . . . Salvage Created 2014 | . . 19 840 851 304 Parts 125 | . . 2 54 57 12 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 51 | . . 1 17 22 11 Melee 1 | . . . . . 1 Guns 29 | . . 1 15 11 2 Cannons 11 | . . . . 6 5 AOE 7 | . . . 2 5 . Classes Destroyed 8 | . . 1 4 3 . Worker 3 | . . . 1 2 . Builder 2 | . . . . 2 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Watcher 7 | . . . 5 2 . Swarmer 15 | . . 1 3 8 3 Grunt 24 | . . . 12 8 4 Sentry 12 | . . . 2 6 4 Best Kill Streak 8 | . . 1 3 8 3 Combat Bots Only 5 | . . 1 3 5 3 Max Kills in Single Turn 4 | . . 1 2 4 1 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 390 | . . 7 116 107 160 Missed 104 | . . 3 25 33 43 Hits 286 | . . 4 91 74 117 Projectile 286 | . . 4 91 74 117 Critical Strikes 6 | . . 1 1 3 1 Damage Taken 3807 | . . 75 1160 1264 1308 Core 769 | . . 9 195 138 427 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 138 | . . . . . 138 Core Remaining (%) 82 | 100 . 96 51 . . Volleys Fired 134 | . . 3 58 53 20 Largest 3 | . . 2 2 3 3 Hottest 137 | . . 60 120 137 111 Shots Fired 278 | . . 6 103 130 39 Gun 171 | . . 6 90 68 7 Cannon 89 | . . . . 57 32 Launcher 5 | . . . . 5 . Special 13 | . . . 13 . . Kinetic 174 | . . 3 39 93 39 Thermal 26 | . . . 13 13 . Explosive 5 | . . . . 5 . Electromagnetic 73 | . . 3 51 19 . Robot Hit Streak 17 | . . 2 17 8 6 Robot Miss Streak 12 | . . 3 4 12 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 186 | . . 2 74 70 40 Core Hits 100 | . . 2 43 44 11 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 8 | . . . 3 3 2 Burn 1 | . . . . 1 . Blast 1 | . . . . 1 . Smash 3 | . . . . 1 2 Sever 3 | . . . 3 . . Melee Attacks 19 | . . . . 1 18 Impact 19 | . . . . 1 18 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 4417 | . . 30 1206 2162 1019 Guns 1839 | . . 30 1023 737 49 Cannons 1048 | . . . . 580 468 Explosions 839 | . . . 79 760 . Melee 568 | . . . . 78 490 Ramming 19 | . . . . 7 12 Kinetic 1832 | . . 19 342 954 517 Thermal 429 | . . . 183 246 . Explosive 616 | . . . . 616 . Electromagnetic 953 | . . 11 681 261 . Impact 568 | . . . . 78 490 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . . 20 15 Message Errors 10 | . . . . 5 5 Matter Fused 9 | . . . . 6 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 2 | . . . . 1 1 Parts Rejected 3 | . . . . 1 2 Data Loss (minor) 5 | . . . . 4 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 153 | . . . 11 97 45 Projectiles 19 | . . . . 19 . Explosions 11 | . . . 11 . . Melee 123 | . . . . 78 45 Knockbacks 13 | . . . . 6 7 Impact 1 | . . . . . 1 Kinetic 12 | . . . . 6 6 Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . 48 . . Shots 2 | . . . 2 . . Rammed 6 | . . . . 3 3 Targets Rammed 6 | . . . . 3 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 224 | . . . 18 184 224 Average Temperature 61 | . . . 7 37 111 Received Heat Transfer 1230 | . . 12 507 396 315 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 6 | . . . 2 2 2 Impact Corruptions 6 | . . . . 2 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 905 | . . . 409 496 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 2 | . . . . 2 . Low Security (%) 76 | 100 100 100 100 43 100 Level 1 21 | . . . . 51 . Level 2 1 | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 413 | . . 25 167 413 95 Initial 95 | . . . 1 52 95 Average 98 | . . 4 78 164 32 Influence Increases 1624 | . . 37 554 736 297 Destroy 0b10 Robot/C 1020 | . . 20 340 440 220 Destroy 0b10 Robot/NC 70 | . . . 30 40 . Destroy Leader 276 | . . . 100 116 60 Successful Hack 6 | . . 2 . 4 . Disable Machine 75 | . . . 30 30 15 Destroy Structure 102 | . . . 9 91 2 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 60 | . . 15 45 . . Influence Decreases 1602 | . . 32 435 633 502 Entered New Map 208 | . . . 4 72 132 Time Decay 1052 | . . 32 371 381 268 Lost Part 192 | . . . 60 30 102 Purge Threat 150 | . . . . 150 . Squads Dispatched 9 | . . . 3 4 2 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . . . 2 1 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 9 | . . . 4 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . . 5 26 31 21 Peak Tracking Total 6 | . . 2 4 5 6 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . . . 2 2 1 Max in Single Turn 2 | . . . 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 10 | . . 1 5 2 2 Terminals 6 | . . 1 2 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 21 | . . 3 9 6 3 Successful 16 | . . 3 6 4 3 Failed 5 | . . . 3 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . . 3 2 6 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 . 2 Recycling Units 4 | . . . 4 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 3 2 4 1 Record 3 | . . 3 . . . Open Door 1 | . . . . . 1 Alert Level 4 | . . . 2 2 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 1 . 2 Scan Component 2 | . . . 1 . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 2 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 2415 | . . . 193 1748 474 Optics 2415 | . . . 193 1748 474 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 4168 | 69 158 228 1253 1748 712 Spaces Moved 1611 | 61 125 180 407 463 375 Core 274 | 20 . . . . 254 Treads 421 | . . . . 348 73 Legs 799 | 41 125 180 407 46 . Wheels 69 | . . . . 69 . Hover . | . . . . . . Flight 48 | . . . . . 48 Fastest Speed 50 | 50 120 120 120 230 50 Average Speed 210 | 97 120 120 242 316 138 Slowest Speed 750 | 120 120 120 750 400 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 34 | 4 20 51 32 45 57 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . 6 88 2 Melee . | . . . . . . Projectile 15 | . . . . 13 2 AOE 81 | . . . 6 75 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2083 | 69 133 186 559 641 495 Wait 105 | . . 4 32 21 48 Move 1605 | 60 124 179 405 462 375 Hop . | . . . . . . Pick Up 88 | 3 8 . 27 39 11 Fast Attach 13 | 4 . . 3 1 5 Attach 28 | 2 1 . 11 5 9 Detach 2 | . . . 2 . . Swap 38 | . . . 11 24 3 Drop 43 | . . . 7 32 4 Fire 134 | . . 3 58 53 20 Melee 18 | . . . . 1 17 Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . . 3 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . 3 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Entered Mines 238 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 328 | -10/Mines | Assembled infested the area 333 | -10/Mines | Assisted by a Guerilla fighting off Assembled 433 | -10/Mines | Discovered new exit (range 14) 456 | -10/Mines | Entered Materials 456 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Lost 3 parts (1u2w) 1444 | -9/Materials | Discovered new exit (range 16) 1709 | -9/Materials | Entered another Materials area 1709 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2201 | -8/Materials | Build established: Skirmisher 2394 | -8/Materials | Garrison activated, responded to threat 2427 | -8/Materials | Crushed by falling debris 3095 | -8/Materials | Build established: Scavenger-Tank 3439 | -8/Materials | Discovered new exit (range 4) 3457 | -8/Materials | Entered Storage 3528 | -8/Storage | Repaired Arm. Treads 3551 | -8/Storage | Build established: Gunner 3768 | -8/Storage | Released all parts (4) 3799 | -8/Storage | Lost 15 parts (3p1n4u7w) 3975 | -8/Storage | Core integrity fell below 50% 4000 | -8/Storage | Lost 3 parts (1p1n1u) 4041 | -8/Storage | Build established: Mutant 4148 | -8/Storage | Core integrity fell below 20% 4169 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- rejected. 04143_ R-06 Scavenger collects Gravity Neutralizer. 04147_ Penetrated by Slug. 04153_ Acquired Hvy. Mace. 04155_ Destroyed Heat Sink. 04155_ Y-45 Defender system corrupted by crushing effect. 04155_ Mace follow-up attack on Y-45 Defender. 04156_ Y-45 Defender system terminally corrupted. 04158_ Slug penetrates Wall. 04163_ Terminal disabled. 04164_ Y-45 Defender suffers critical hit (Smash). 04164_ Destroyed Heat Sink. 04164_ Y-45 Defender system corrupted by crushing effect. 04166_ Slug penetrates Terminal. 04168_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????# " " ### # #??? | | ????????????# T## ###########??? | | ????????????# !!! ### """" #????????????? | | ????????????# !! #?# "???" #????????????? | | ????????????+ !! #?# "????" #????????????? | | ????????????# ##T#"T"# #?# ?????" #????????????? | | ????????????# ####"""# #?# ????? #????????????? | | ????????????# #??##### #?#?????? #????????????? | | ????????????# #??????# #???????? ?????????????? | | ????????????# ########+############????????????? | | ????????????# ## ## #????????????? | | ????????????# ## ## """ #????????????? | | ????????????# ## """" # """ #????????????? | | ????????????# ?# "??"" ## """ #????????????? | | ????????????+ ?# "???"" ## #????????????? | | ????????????# ?# ""???? ## % #????????????? | | ????????????? ?# ""??? ## ! ############?? | | ????????????# ?# """" #? ## #?? | | ???????????## ??# #??? ?# = #?? | | ???????????# #####+#########/#+### #?? | | ???????????# # """"" #?? | | ???????????# + """"" #?? | | ???????????# # """"" #?? | | ???????????# ########## # #?? | | ???????????###+#?????# Y # # / #?? | | ?????????????????????# "@/ ###########?? | | ?????????????????????# Y############???????????? | | ?????????????????????# Yh#??????????????????????? | | ?????????????????????# r #??????????????????????? | | ?????????????????????# [%=#??????????????????????? | | ?????????????????????#### #??????????????????????? | | ?????????????????????????##??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 54% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Live, Flee, And Rebuild Overwhelming Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed SmallSniperJetlance Manual? 0 Play Time 01:30:55 Cumulative 31.9 hours Start 2026.09.06 @ 00:08:08 End 2026.09.07 @ 20:54:34 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 19 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b12abc2-5a90-4c12-b9f6-2821073a3c06