Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 04:13:00 Player: Mjolnir Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (127) 635 Value Destroyed (2393) 2393 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 5624 Bonus ------- High Alert Combat Kills 318 Follower Combat Kills 78 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 216/280 System Corruption 0% Temperature Cool (36) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Hacking Suite Recalibrator > --- WEAPON (3) ------- Lightning Gun Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY (10) --- Armored Treads Improved Heat Sink Armor Integrity Analyzer Lightning Gun Storm Laser Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite Recalibrator > --- WEAPON ----------- Lightning Gun Lightning Gun Heavy Battle Rifle > --- INVENTORY -------- Armored Treads Improved Heat Sink Armor Integrity Analyzer Storm Laser Heavy Battle Rifle Rocket Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 145 | 5 20 99 13 7 1 Power 11 | 1 1 8 . 1 . Engine 10 | 1 . 8 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 17 | 2 1 12 1 1 . Treads 11 | 2 1 6 1 1 . Leg 5 | . . 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 26 | . 7 14 3 2 . Device 16 | . . 11 3 2 . Storage 5 | . 4 1 . . . Processor 2 | . 1 1 . . . Hackware 1 | . . 1 . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 91 | 2 11 65 9 3 1 Energy Gun 29 | 2 5 17 3 2 . Energy Cannon 20 | . . 18 2 . . Ballistic Gun 5 | . . 3 . 1 1 Ballistic Cannon 2 | . 2 . . . . Launcher 27 | . 4 20 3 . . Special Weapon 1 | . . . 1 . . Impact Weapon 2 | . . 2 . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . 4 . . . Unidentified Prototypes 5 | . . 5 . . . Parts Lost 17 | . 1 13 3 . . Power 2 | . 1 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 14 | . . 11 3 . . Highest Loss Streak 3 | . 1 3 2 . . Average Slot Usage (%) 99 | . 98 98 99 99 100 Engine 9 | . 4 10 11 11 11 Core 1 | . 9 . . . . Treads 17 | . 27 8 22 22 22 Leg 5 | . . 13 . . . Device 9 | . . 10 10 11 11 Storage 11 | . 13 11 11 11 11 Processor 5 | . 6 11 . . . Hackware 5 | . . . 11 11 11 Protection 1 | . 7 . . . . Energy Gun 13 | . 20 8 18 11 21 Energy Cannon 9 | . . 16 4 10 . Ballistic Gun 1 | . . . . . 11 Launcher 5 | . 1 5 7 10 . Naked Turns . | . . . . . . Heaviest Build 41 | 9 29 41 38 37 37 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 2 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 4 10 16 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 3 7 9 8 9 10 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 Class Distribution -------------------- 40% | Mutant 34% | Gunner 16% | Messiah-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 2119 | 209 332 1305 192 48 33 Remotely . | . . . . . . Salvage Created 3137 | . 377 2198 562 . . Parts 233 | . 40 140 53 . . Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 1 1 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 90 | . 15 54 21 . . Melee 3 | . . 2 1 . . Guns 30 | . 7 11 12 . . Cannons 16 | . 1 15 . . . AOE 40 | . 7 25 8 . . Classes Destroyed 13 | . 6 5 2 . . Worker 9 | . . 7 2 . . Builder 6 | . 1 5 . . . Tunneler 2 | . . . 2 . . Hauler 8 | . 2 6 . . . Recycler 2 | . . 2 . . . Operator 2 | . 1 1 . . . Watcher 8 | . 3 5 . . . Swarmer 47 | . 12 22 13 . . Grunt 29 | . 3 19 7 . . Brawler 2 | . . 2 . . . Protector 1 | . . 1 . . . Sentry 10 | . . 10 . . . Assembled 1 | . . . 1 . . Best Kill Streak 8 | . 4 7 8 . . Combat Bots Only 7 | . 3 5 7 . . Max Kills in Single Turn 5 | . 3 5 4 . . Gunslinging 1 | . 1 . . . . Exploded 4 | . 2 4 3 . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3660 | . 513 1904 838 . 405 Core 504 | . 86 258 118 . 42 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 198 | . 44 106 42 . 6 Largest 3 | . 2 3 3 . 3 Hottest 196 | . 80 196 187 . 143 Shots Fired 425 | . 86 237 84 . 18 Gun 224 | . 58 97 51 . 18 Cannon 141 | . 15 108 18 . . Launcher 49 | . 13 32 4 . . Special 11 | . . . 11 . . Kinetic 33 | . 15 8 . . 10 Thermal 138 | . . 109 29 . . Explosive 38 | . 13 24 1 . . Electromagnetic 216 | . 58 96 54 . 8 Robot Hit Streak 11 | . 8 9 11 . 2 Robot Miss Streak 6 | . 4 3 6 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 209 | . 38 124 44 . 3 Core Hits 168 | . 28 102 37 . 1 Critical Hits 5 | . . 3 2 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . . 2 2 . . Melee Attacks 4 | . . 4 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6832 | . 1163 4732 921 . 16 Guns 1566 | . 374 718 458 . 16 Cannons 1731 | . 101 1504 126 . . Explosions 3447 | . 688 2437 322 . . Melee 31 | . . 31 . . . Ramming 57 | . . 42 15 . . Kinetic 115 | . 101 14 . . . Thermal 1436 | . . 1234 202 . . Explosive 2898 | . 688 2018 192 . . Electromagnetic 2295 | . 374 1393 512 . 16 Impact 31 | . . 31 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 3 3 . Average Corruption 1 | . 2 1 3 3 . Corruption Purged . | . . . . . . Effects 56 | . 19 22 13 2 . Message Errors 20 | . 7 8 5 . . Matter Fused 11 | . 2 3 5 1 . Heat Flow Errors 8 | . 4 3 1 . . Energy Discharges 7 | . 2 5 . . . Data Loss (minor) 7 | . 3 1 2 1 . Targeting Errors 3 | . 1 2 . . . Overload Shots . | . . . . . . Overflow Damage 221 | . 42 149 30 . . Projectiles 50 | . . 50 . . . Explosions 171 | . 42 99 30 . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 324 | . 21 230 73 . . Shots 17 | . 2 11 4 . . Rammed 15 | . 2 7 6 . . Targets Rammed 18 | . 2 10 6 . . Kicked 2 | . . 2 . . . Crushed 1 | . . 1 . . . Highest Temperature 555 | . 280 405 555 . 75 Average Temperature 92 | . 78 91 137 . 35 Received Heat Transfer 594 | . 54 435 105 . . Effects 11 | . . 5 6 . . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . 1 . . . Interference 4 | . . 4 . . . Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 8 | . 1 7 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 2698 | . . 2339 359 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 831 | . 225 831 609 . . Average Influence 387 | . 111 492 469 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 29 | 100 88 10 . . . Level 1 13 | . 11 17 6 . . Level 2 53 | . . 67 93 . . Level 3 3 | . . 5 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 6 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 11 | . 1 5 . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 22 76 24 . 3 Peak Tracking Total 6 | . 3 5 6 . 2 Tactical Retreats 8 | . 1 4 3 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 7 | . 3 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 12 | . 1 10 1 . . Max in Single Turn 3 | . 1 3 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 17 | . 8 9 . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 43 | . 19 24 . . . Successful 34 | . 16 18 . . . Failed 9 | . 3 6 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 25 | . 12 13 . . . Fabricators . | . . . . . . Repair Stations 9 | . 4 5 . . . Recycling Units 6 | . 3 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 9 9 . . . Record 3 | . . 3 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . 2 1 . . . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 4 4 . . . Scan Component 4 | . 2 2 . . . Repair 4 | . 2 2 . . . Recycling Unit Hacks 6 | . 3 3 . . . Process 1 | . . 1 . . . Report Inventory 5 | . 3 2 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 2 . . . Time 122 | . 52 70 . . . Parts Recycled . | . . . . . . Recycled Matter 165 | . . 165 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 399 | . . . . . 399 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 8577 | 92 1358 3312 790 2297 728 Spaces Moved 4490 | 60 699 1669 316 1330 416 Core 16 | 16 . . . . . Treads 3412 | 44 699 607 316 1330 416 Legs 1062 | . . 1062 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 130 170 170 170 Average Speed 164 | 130 160 161 171 170 170 Slowest Speed 190 | 160 180 190 190 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 4 96 98 59 90 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 9 | . . . 1 4 4 Spaces Dug 22 | . 8 13 1 . . Terrain Destroyed 341 | . 86 225 29 . 1 Melee . | . . . . . . Projectile 4 | . . . 3 . 1 AOE 337 | . 86 225 26 . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 5236 | 74 850 2060 459 1369 424 Wait 235 | . 55 87 77 16 . Move 4485 | 59 698 1668 315 1329 416 Hop . | . . . . . . Pick Up 81 | 9 19 45 4 4 . Fast Attach 22 | 1 3 14 1 3 . Attach 31 | 4 5 18 3 1 . Detach 2 | . 1 1 . . . Swap 92 | . 12 67 9 3 1 Drop 65 | 1 11 40 2 11 . Fire 198 | . 44 106 42 . 6 Melee 4 | . . 4 . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush 16 | . 2 8 6 . . Escape Stasis . | . . . . . . Rewire 3 | . . . . 2 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 472 | -10/Materials | Repaired EM Pulse Gun 496 | -10/Materials | Discovered new exit (range 9) 707 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Discovered new exit (range 7) 1112 | -10/Materials | Repaired EM Pulse Gun 1223 | -10/Materials | Discovered new exit (range 18) 1451 | -10/Materials | Entered another Materials area 1451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2046 | -9/Materials | Discovered new exit (range 10) 2051 | -9/Materials | Lost 3 parts (3w) 2225 | -9/Materials | Discovered new exit (range 12) 2441 | -9/Materials | Core integrity fell below 50% 2517 | -9/Materials | Discovered new exit (range 15) 2599 | -9/Materials | Identified exit to Mines 3082 | -9/Materials | Discovered new exit (range 8) 3146 | -9/Materials | Identified exit to Materials 3443 | -9/Materials | Repaired Hvy. Ion Engine? 3871 | -9/Materials | Discovered exit to Materials (range 13) 4251 | -9/Materials | First assault squad dispatched 4735 | -9/Materials | Repaired Arm. Treads 4763 | -9/Materials | Entered Mines 4768 | -9/Mines | Discovered exit to Materials (range 8) 4811 | -9/Mines | Met a Derelict bent on vengeance 4811 | -9/Mines | Core integrity fell below 20% 4833 | -9/Mines | Destroyed 7 combat bots 5050 | -9/Mines | Excavation squad dispatched 5050 | -9/Mines | A large section of the Mines collapsed 5457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5553 | -9/Mines | Entered Zion 5594 | -7/Zion | Build established: Gunner 5652 | -7/Zion | System corruption cleaned by Quarantine Array 5871 | -7/Zion | Learned Factory stockpile data 6023 | -7/Zion | Found Prototype Energy Gun 6167 | -7/Zion | Received a hallucinogenic algorithm 6556 | -7/Zion | Learned Factory scanalyzer intel 6568 | -7/Zion | Learned location of Armory (-4) 7193 | -7/Zion | Imprinted 7195 | -7/Zion | Declared Zion's savior 7487 | -7/Zion | Build established: Messiah-Gunner 7659 | -7/Zion | Discovered new exit (range 11) 7850 | -7/Zion | Entered Proximity Caves 7850 | -6/Proximity Caves | Accompanied by 4 allies 7874 | -6/Proximity Caves | Learned location of 1 exit from Factory 7998 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8578 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07998_ Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). 07999_ Searching scrap... 07999_ Found 21 Matter. 07999_ Found Ion Cannon. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08021_ Searching scrap... 08021_ Found 42 Matter. 08021_ Found Bore Cannon. 08021_ Found Mak. Leg. Click on target or press 'f' to aim active weapons, then again to fire. 08510_ Chain reaction triggered in Lgt. Deuterium Engine. 08511_ D-53 Grenadier system terminally corrupted. 08516_ Mni. Grenade Launcher self-destruct mechanism malfunctions. 08517_ Cmb. Airjet self-destruct mechanism malfunctions. 08534_ AL-0NT(M) destroyed. 08536_ LG-5MS(M) destroyed. 08536_ Slug penetrates Wall. 08574_ Penetrated by Slug. 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Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() Power Corrupts Robot Respite The One Tourist Challenges ------------ None Game ------ Seed WaveCloakTorch Manual? 0 Play Time 01:56:06 Cumulative 8.6 hours Start 2020.04.18 @ 01:51:02 End 2020.04.18 @ 04:13:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b06cc5bf-a45f-43b4-b219-7cc9bbdc04ab