Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 14:44:23 // Halloween2019/Abominations Player: inSANE Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1996) 1996 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8806 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Location -1/Access Parts ------- Power (2) Propulsion (5) Improved Gyrokinetic Inverter Combat Antigrav System Utility (14) Weapon (4) Enhanced Force Lance Inventory (4) Peak State ------------ Power Light Ion Engine Light Antimatter Reactor Propulsion Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Utility Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Shield Weapon Phase Gun Phase Gun Phase Gun Fusion Bomb Launcher Inventory Compact Wheel Gravmag System Gravmag System Improved Linear Gravjet Small Storage Unit Wave Gun Chainsword [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 . . 1 . . Utility 12 | . . 1 1 2 1 . 2 1 2 2 Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 131 | 6 7 11 4 29 6 21 16 13 5 13 Power 10 | 1 1 2 1 1 . 1 2 . . 1 Engine 7 | 1 1 2 1 1 . . 1 . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . 1 . . 1 Propulsion 47 | 2 1 3 . 6 3 13 . 6 4 9 Treads 6 | 1 . 1 . 3 1 . . . . . Leg . | . . . . . . . . . . . Wheel 11 | 1 1 2 . 3 2 . . . . 2 Hover 21 | . . . . . . 10 . 6 3 2 Flight 9 | . . . . . . 3 . . 1 5 Utility 31 | 1 3 1 1 11 . 3 8 3 . . Device 7 | . . . 1 1 . . 3 2 . . Storage 6 | 1 3 . . . . 1 1 . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . Protection 17 | . . 1 . 10 . 2 3 1 . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 5 2 11 3 4 6 4 1 3 Energy Gun 10 | 1 . . . 2 . 2 4 1 . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 19 | 1 2 4 2 8 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 1 . 1 2 . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . Piercing Weapon 5 | . . . . . . . . 1 1 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 1 . Parts Lost 66 | . . 3 . 19 10 3 . 14 7 10 Power 7 | . . 1 . 1 1 1 . 2 . 1 Propulsion 30 | . . 2 . 5 3 2 . 3 6 9 Utility 17 | . . . . 7 4 . . 5 1 . Weapon 12 | . . . . 6 2 . . 4 . . Highest Loss Streak 12 | . . 3 . 12 9 2 . 8 3 4 Average Slot Usage (%) 57 | . 93 96 98 91 43 26 60 43 27 14 Engine 3 | . 14 11 9 6 3 . . . . . Treads 3 | . 14 10 9 7 1 . . . . . Wheel 6 | . 14 22 18 13 8 . . . . . Hover 7 | . . . . . . 10 21 17 18 3 Device 2 | . . . 7 7 3 . 2 3 . . Storage 9 | . 21 22 18 15 7 4 5 4 4 . Protection 7 | . . 8 9 18 10 6 12 4 . . Energy Gun 1 | . 6 . . 1 . . 6 2 . . Ballistic Gun 8 | . 21 21 26 16 6 . . . . . Piercing Weapon 1 | . . . . . . . . 3 3 2 Naked Turns 226 | . . . . . 131 8 . . . 87 Heaviest Build 97 | 10 73 78 82 94 97 20 60 69 16 22 Greatest Support 68 | 10 20 32 26 26 50 47 64 68 45 41 Greatest Overweight (x) 9 | . 4 3 4 9 3 1 . 1 . 2 Average Overweight (x) . | . 1 2 3 3 . . . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 6 10 8 8 8 Average Capacity 11 | 5 11 20 20 20 12 5 6 8 8 4 Most Carried 20 | 4 15 16 20 20 11 6 6 8 7 4 Average Carried 8 | 2 8 13 19 13 6 4 4 7 5 2 Final Capacity 20 | 6 20 20 20 20 4 6 8 8 8 4 Final Carried 20 | 4 15 16 20 11 3 5 6 5 3 . Class Distribution -------------------- 55% | Mutant 18% | Hauler-Mutant 15% | Hauler-Tank 4% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1962 | 215 142 203 64 573 121 223 140 77 74 130 Remotely . | . . . . . . . . . . . Salvage Created 1967 | . 110 244 86 507 419 52 298 175 76 . Parts 69 | . 6 13 3 15 12 4 9 5 2 . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 36 | . 3 9 2 9 7 2 2 2 . . Melee 3 | . . . . . . . 2 1 . . Guns 20 | . 2 5 2 8 1 2 . . . . AOE 11 | . 1 4 . 1 5 . . . . . Classes Destroyed 9 | . 4 1 . . . . 2 . 2 . Worker 1 | . . . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . Watcher 1 | . . . . . . . . . 1 . Swarmer 7 | . 1 4 . . . 2 . . . . Grunt 10 | . 1 3 . . 5 . 1 . . . Sentry 6 | . . 1 1 . 1 . 1 2 . . Abomination 13 | . 1 1 1 9 1 . . . . . Anomaly 2 | . . . . . . . . . 2 . Best Kill Streak 7 | . 2 5 1 3 7 2 2 1 1 . Combat Bots Only 7 | . 2 5 1 3 7 2 2 1 . . Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . 1 2 . . . . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 13060 | . 351 309 148 3009 1595 971 764 1916 1789 2208 Core 4288 | . 68 68 . 328 417 372 128 451 849 1607 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 71 | 100 72 83 100 53 50 62 88 65 41 . Volleys Fired 94 | . 17 12 2 40 16 4 . 3 . . Largest 3 | . 2 2 3 3 2 1 . 3 . . Hottest 264 | . 70 46 69 109 79 33 . 264 . . Shots Fired 195 | . 34 21 7 104 18 4 . 7 . . Gun 167 | . 34 18 7 93 4 4 . 7 . . Cannon 2 | . . . . . 2 . . . . . Launcher 26 | . . 3 . 11 12 . . . . . Special . | . . . . . . . . . . . Kinetic 132 | . 21 18 7 78 4 4 . . . . Thermal 35 | . 13 . . 15 . . . 7 . . Explosive 21 | . . 3 . 11 7 . . . . . Electromagnetic 7 | . . . . . 7 . . . . . Robot Hit Streak 22 | . 10 6 6 18 22 3 . 10 . . Robot Miss Streak 4 | . 2 3 2 2 3 4 . . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 190 | . 27 15 6 91 15 3 12 18 3 . Core Hits 105 | . 7 16 5 37 24 2 5 8 1 . Critical Hits 3 | . . 1 . . . . . 2 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . 2 . . Melee Attacks 134 | . . . . . . . 41 29 40 24 Impact . | . . . . . . . . . . . Slashing 45 | . . . . . . . 41 4 . . Piercing 89 | . . . . . . . . 25 40 24 Sneak Attacks 7 | . . . . . . . 4 1 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . Damage Inflicted 5326 | . 286 401 105 1624 1012 89 753 750 306 . Guns 2116 | . 286 184 105 1241 31 89 . 180 . . Cannons . | . . . . . . . . . . . Explosions 1581 | . . 217 . 383 981 . . . . . Melee 1629 | . . . . . . . 753 570 306 . Ramming . | . . . . . . . . . . . Kinetic 1508 | . 148 184 105 951 31 89 . . . . Thermal 662 | . 138 . . 290 54 . . 180 . . Explosive 996 | . . 217 . 383 396 . . . . . Electromagnetic 531 | . . . . . 531 . . . . . Impact . | . . . . . . . . . . . Slashing 937 | . . . . . . . 753 184 . . Piercing 692 | . . . . . . . . 386 306 . Highest Corruption 11 | . . . 5 11 . 3 . 6 5 5 Average Corruption 4 | . . . 3 7 . 2 . 4 4 1 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . . 2 26 . 6 . 3 3 3 Message Errors 7 | . . . . 2 . 3 . . 1 1 Matter Fused 9 | . . . . 7 . 1 . 1 . . Heat Flow Errors 5 | . . . 1 2 . 1 . 1 . . Energy Discharges 4 | . . . . 1 . . . 1 1 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . 4 . 1 . . . 1 Misfires 3 | . . . 1 2 . . . . . . Misdirections 2 | . . . . 2 . . . . . . Targeting Errors 4 | . . . . 4 . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 434 | . . . . 12 . . 182 82 158 . Projectiles . | . . . . . . . . . . . Explosions 12 | . . . . 12 . . . . . . Melee 422 | . . . . . . . 182 82 158 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 493 | . 150 1 119 447 114 238 65 201 493 396 Average Temperature 107 | . 66 1 57 132 42 131 37 94 151 209 Received Heat Transfer 1671 | . 69 72 . 435 267 225 165 165 147 126 Effects 6 | . . . . 6 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Damage (major) 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 5 | . . . . . 4 . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted . | . . . . . . . . . . . Heat Transferred 835 | . 407 . . 69 100 . . 259 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 228 | . 96 228 141 17 124 70 170 164 69 46 Average Influence 51 | . 67 152 129 3 49 48 81 55 32 18 Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 98 | . . . . . . . . . . . Level 1 1 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 162 | . 4 3 9 24 10 20 22 15 23 32 Investigation 25 | . 1 2 1 4 1 2 4 2 4 4 Extermination . | . . . . . . . . . . . Reinforcement 51 | . 2 1 3 5 4 9 8 5 8 6 Assault 28 | . 1 . 1 7 1 3 4 5 4 2 Garrison 58 | . . . 4 8 4 6 6 3 7 20 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 25 | . . . . 2 3 2 5 3 5 5 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 73 | . 3 4 3 7 4 17 4 11 15 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 212 | . 13 9 2 17 22 41 29 23 22 34 Peak Tracking Total 13 | . 4 5 2 5 8 12 10 12 13 12 Tactical Retreats 45 | . 2 . 1 4 2 9 8 4 4 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . . 1 1 . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 6 | . . . . 1 . . . 2 2 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 11 | . 3 2 3 1 . . . . 1 1 Terminals 11 | . 3 2 3 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 8 7 9 2 . . . . 2 2 Successful 11 | . 4 3 4 . . . . . . . Failed 19 | . 4 4 5 2 . . . . 2 2 Catastrophic 7 | . 1 1 2 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 8 4 7 2 . . . . . . Terminals 30 | . 8 7 9 2 . . . . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 2 1 2 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . 5 6 6 . . . . . . . Terminals 6 | . 2 2 2 . . . . . . . Botnet 6 | . 2 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 2 2 1 . . . . 1 1 Full Trace Events 4 | . . 1 . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 12 | . . . . 3 . . 3 5 . 1 Machine Destruction 5 | . . . . 3 . . . 1 . 1 Programmers 7 | . . . . . . . 3 4 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 5 | . . . . . . 2 . . 1 2 EXPLORE 4 | . . . . . . 2 . . 1 1 RETURN 1 | . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 12 | . . . . . . 8 . . 2 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5042 | 44 368 243 410 940 292 521 513 577 488 646 Spaces Moved 5309 | 40 230 156 301 569 344 756 594 667 628 1024 Core 484 | 3 . . . . 241 68 . . . 172 Treads 42 | . 25 1 9 7 . . . . . . Legs . | . . . . . . . . . . . Wheels 1411 | 37 205 155 292 562 103 . . . . 57 Hover 2647 | . . . . . . 436 594 667 628 322 Flight 725 | . . . . . . 252 . . . 473 Fastest Speed 31 | 50 80 110 110 120 50 37 58 50 48 31 Average Speed 71 | 77 109 112 123 123 70 58 62 60 51 48 Slowest Speed 240 | 80 220 220 240 240 120 110 70 100 70 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered 3 | . . . . . . . . 1 1 1 Exploration Rate (%) 28 | 3 56 19 33 20 14 45 19 33 28 42 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 93 | . . . . . . . 27 17 34 15 Terrain Destroyed 170 | . . 29 . 38 9 1 27 17 34 15 Melee 93 | . . . . . . . 27 17 34 15 Projectile 1 | . . . . . . 1 . . . . AOE 76 | . . 29 . 38 9 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6036 | 49 298 201 338 702 373 820 672 759 700 1124 Wait 255 | . 25 14 8 52 5 23 9 42 24 53 Move 5294 | 39 229 155 300 568 343 755 593 665 627 1020 Hop 1 | . . . . . . . . . . 1 Pick Up 61 | 4 12 6 14 10 1 3 5 1 2 3 Fast Attach 59 | 6 2 2 . 6 . 14 11 9 2 7 Attach 53 | . . 4 2 18 5 7 4 3 4 6 Detach 19 | . 1 1 . . . 7 4 2 . 4 Swap 20 | . 5 5 2 5 1 . 1 1 . . Drop 41 | . 7 2 10 3 2 4 4 5 . 4 Fire 94 | . 17 12 2 40 16 4 . 3 . . Melee 132 | . . . . . . . 41 27 40 24 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 1 . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . . . . . 3 . . 1 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Identified exit to Materials 284 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 488 | -9/Materials | Lost 3 parts (1p2n) 611 | -9/Materials | Build established: Hauler-Mutant 652 | -9/Materials | Discovered new exit (range 4) 656 | -9/Materials | Entered another Materials area 656 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 677 | -8/Materials | Garrison activated, responded to threat 966 | -8/Materials | Build established: Hauler-Tank 1000 | -8/Materials | Garrison activated, responded to threat 1054 | -8/Materials | Discovered new exit (range 11) 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Utility x2 1083 | -7/Factory | Garrison activated, responded to threat 1233 | -7/Factory | Discovered new exit (range 13) 1371 | -7/Factory | Garrison activated, responded to threat 1502 | -7/Factory | Garrison activated, responded to threat 1552 | -7/Factory | Lost 12 parts (1p5n4u2w) 1628 | -7/Factory | Discovered new exit (range 15) 1633 | -7/Factory | System corruption reached 10% 1680 | -7/Factory | Garrison activated, responded to threat 1706 | -7/Factory | Garrison activated, responded to threat 1708 | -7/Factory | Lost 5 parts (3u2w) 1889 | -7/Factory | Build established: Hauler-Mutant 1977 | -7/Factory | Discovered new exit (range 14) 2006 | -7/Factory | Entered another Factory area 2006 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2120 | -6/Factory | Garrison activated, responded to threat 2152 | -6/Factory | Garrison activated, responded to threat 2167 | -6/Factory | Released all parts (7) 2175 | -6/Factory | Destroyed 7 combat bots 2193 | -6/Factory | Lost 9 parts (1p2n4u2w) 2289 | -6/Factory | Garrison activated, responded to threat 2290 | -6/Factory | Discovered new exit (range 16) 2298 | -6/Factory | Entered another Factory area 2298 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2418 | -5/Factory | Build established: Mutant 2441 | -5/Factory | Garrison activated, responded to threat 2463 | -5/Factory | Garrison activated, responded to threat 2740 | -5/Factory | Discovered new exit (range 28) 2819 | -5/Factory | Entered another Factory area 2819 | -4/Factory | Evolved 2 slots: Utility x2 2840 | -4/Factory | Garrison activated, responded to threat 2841 | -4/Factory | Spotted B-86 Titan 2928 | -4/Factory | Garrison activated, responded to threat 2991 | -4/Factory | Garrison activated, responded to threat 3096 | -4/Factory | Garrison activated, responded to threat 3241 | -4/Factory | Spotted HF-FIR(g) 3327 | -4/Factory | Discovered new exit (range 5) 3332 | -4/Factory | Entered Research 3332 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3338 | -3/Research | Found Fusion Bomb Launcher 3349 | -3/Research | Spotted B-86 Titan 3445 | -3/Research | Lost 3 parts (1p2w) 3448 | -3/Research | Found Enh. Force Lance 3551 | -3/Research | Lost 8 parts (1p1n4u2w) 3564 | -3/Research | Garrison activated, responded to threat 3612 | -3/Research | Discovered new exit (range 2) 3736 | -3/Research | Found Enh. Force Lance 3765 | -3/Research | Found Hvy. Reactive Plating 3816 | -3/Research | Crushed by falling debris 3898 | -3/Research | Discovered new exit (range 15) 3909 | -3/Research | Entered another Research area 3909 | -2/Research | Evolved 2 slots: Utility x2 3970 | -2/Research | Garrison activated, responded to threat 3977 | -2/Research | Garrison activated, responded to threat 4036 | -2/Research | Garrison activated, responded to threat 4151 | -2/Research | Garrison activated, responded to threat 4159 | -2/Research | Garrison activated, responded to threat 4185 | -2/Research | Garrison activated, responded to threat 4305 | -2/Research | Crushed by falling debris 4330 | -2/Research | Lost 3 parts (3n) 4338 | -2/Research | Garrison activated, responded to threat 4366 | -2/Research | Core integrity fell below 50% 4382 | -2/Research | Lost 3 parts (3n) 4393 | -2/Research | Discovered new exit (range 5) 4397 | -2/Research | Entered Access 4397 | -1/Access | Evolved 2 slots: Utility x2 4424 | -1/Access | Energy Cycler disabled 4424 | -1/Access | Garrison activated, responded to threat 4433 | -1/Access | Garrison activated, responded to threat 4434 | -1/Access | Garrison activated, responded to threat 4446 | -1/Access | Garrison activated, responded to threat 4457 | -1/Access | Spotted B-99 Colossus 4548 | -1/Access | Core integrity fell below 50% 4639 | -1/Access | Garrison activated, responded to threat 4851 | -1/Access | Discovered new exit (range 50) 4987 | -1/Access | Crushed by falling debris 4988 | -1/Access | Core integrity fell below 20% 5027 | -1/Access | Lost 4 parts (1p3n) 5043 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04989_ JHA&8FODIKAECM7F:%VP&US,XU 04989_ Slug penetrates G-73 Enforcer. 04989_ Slug penetrates Wall. 04990_ Penetrated by Slug. 04990_ Lgt. Particle Reactor destroyed. 04990_ Xenon Bombardment Thruster destroyed. 04992_ Slug penetrates Wall. 04993_ Ice Anomaly freezes Advanced Drone. 04995_ Penetrated by Slug. 04995_ Slug penetrates Wall. 04996_ Penetrated by Slug. 04996_ Critical hit. 04996_ Impulse Thruster Array destroyed. 04996_ Penetrated by Slug. 05003_ Unstable Anomaly suddenly flashes brightly. 05003_ Violent ripples tear at the fabric of space around Advanced Drone. 05003_ Advanced Drone destroyed. 05005_ Acquired 10 matter. 05016_ System corrupted: Component data lost. 05017_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #???#?????????????????? | | ????????????????????????? """T""" ????????????? | | ????????????????????????? """ """ ????????????? | | ????????????????????????? "???????????? | | ????????????????????????# ????????????? | | ????????????????????????# ??????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# ????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ??????????############### #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# + +?????????????????????? | | #####?????# #%!#?????????????????????? | | #?????# # #?????????????????????? | | #?????# # +?????????????????????? | | #?????# # #?????????????????????? | | #?????# # #?????????????????????? | | ##????# # #?????????????????????? | | #????# # #?????????????????????? | | " ##????# # #?????????????????????? | | "" #?????###+########### #?????????????????????? | | "" #???????# #?????????? #?????????????????????? | | #???????# #?????????? ?????????????????????? | | #???????# #?????????? ?????????????????????? | | #???????# #?????????? ?????????????????????? | | #####???????# #?????????? ??? ??????????????? | | #???????????# ############## #?????????????? | | #???????????# ??????????????? | | ##??????????######## ###?????????????????????? | | ##????????????????# #???????????????????????? | | # ##???????????????# #???????????????????????? | | ####???????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 26 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatAnalysisProcessor Manual? 0 Play Time 01:58:49 Cumulative 274.6 hours Start 2019.10.31 @ 12:28:05 End 2019.10.31 @ 14:44:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 423481e2-e0d5-47ab-87e2-06fe3198aada