Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.21 @ 00:55:33 Player: Departed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (877) 877 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3412 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 236/300 Energy 452/460 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (5) ------- Pulse Rifle Particle Cannon Heavy Particle Cannon Enhanced Autogun Great Maul > --- INVENTORY (20) --- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Medium Storage Unit Improved Targeting Computer Light Armor Plating EM Pulse Gun Medium Laser Beam Cannon Particle Cannon Faulty Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Cannon EMP Blaster EMP Blaster Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Particle Cannon Heavy Particle Cannon Enhanced Autogun Great Maul > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Medium Storage Unit Improved Targeting Computer Light Armor Plating EM Pulse Gun Medium Laser Beam Cannon Particle Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Cannon EMP Blaster EMP Blaster Heavy Rocket Launcher Spear [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 3 | . . 1 2 . Parts Attached 40 | 7 8 5 12 8 Power 7 | 1 4 2 . . Engine 7 | 1 4 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 1 . 1 6 Treads . | . . . . . Leg 10 | 2 1 . 1 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 1 3 . Device 1 | . . . 1 . Storage 2 | 1 1 . . . Processor 3 | 1 . 1 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | 2 2 2 8 2 Energy Gun 5 | 2 . 1 2 . Energy Cannon 7 | . 2 1 3 1 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 Engine 18 | . 24 20 16 14 Leg 20 | . 25 20 16 27 Device 3 | . . . 5 7 Storage 9 | . 12 10 8 7 Processor 10 | . 12 19 8 7 Protection 1 | . . . 2 . Energy Gun 8 | . 6 10 8 12 Energy Cannon 16 | . 18 20 16 14 Ballistic Gun 3 | . . . 7 1 Impact Weapon 4 | . . . 7 7 Naked Turns . | . . . . . Heaviest Build 75 | 19 54 64 74 75 Greatest Support 56 | 20 20 20 20 56 Greatest Overweight (x) 6 | 6 2 3 3 1 Average Overweight (x) 2 | . 1 2 3 1 Largest Inventory Capacity 20 | 10 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 Most Carried 20 | 3 11 10 20 20 Average Carried 13 | 1 8 9 15 18 Final Capacity 20 | 10 20 20 20 20 Final Carried 20 | 3 11 9 20 20 Class Distribution -------------------- 73% | Hacker-Gunner 26% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 628 | 245 103 50 144 86 Remotely . | . . . . . Salvage Created 1513 | 52 412 136 905 8 Parts 99 | 2 25 11 60 1 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 8 1 10 . Guns 6 | . 2 . 4 . Cannons 12 | . 6 1 5 . AOE 1 | . . . 1 . Classes Destroyed 12 | 1 5 4 2 . Worker 5 | . 2 . 2 1 Builder 2 | . . 1 1 . Tunneler 2 | . 1 . 1 . Hauler 3 | . 2 . 1 . Recycler 3 | 1 . . 2 . Mechanic 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 3 | . . 1 2 . Swarmer 4 | . 4 . . . Grunt 8 | . 4 . 4 . Sentry 5 | . . 1 4 . Hunter 2 | . . . 2 . Best Kill Streak 4 | 1 4 2 4 1 Combat Bots Only 4 | . 4 1 2 . Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 96 | . 31 23 42 . Missed 34 | . 11 6 17 . Damage Taken 507 | . 109 161 237 . Core 47 | . . 37 10 . Absorbed by Shields . | . . . . . Ignored by Resistances 312 | . 73 100 139 . Regen/Repaired (Parts) 81 | . . . 26 55 Core Remaining (%) 97 | 100 100 90 98 . Volleys Fired 64 | 1 26 6 30 1 Largest 4 | 2 2 3 4 4 Hottest 224 | 90 120 160 196 224 Shots Fired 194 | 2 52 18 118 4 Gun 86 | 2 16 6 60 2 Cannon 108 | . 36 12 58 2 Launcher . | . . . . . Special . | . . . . . Kinetic 31 | . . . 30 1 Thermal 118 | 1 44 12 58 3 Explosive . | . . . . . Electromagnetic 45 | 1 8 6 30 . Robot Hit Streak 22 | 1 10 11 22 22 Robot Miss Streak 2 | . 2 1 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 138 | 1 37 14 84 2 Core Hits 57 | 1 16 6 33 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . 1 . . . Meltdown 1 | . . . 1 . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2448 | 15 506 231 1657 39 Guns 756 | 15 151 73 499 18 Cannons 1372 | . 355 158 838 21 Explosions 207 | . . . 207 . Melee 113 | . . . 113 . Ramming . | . . . . . Kinetic 209 | . . . 209 . Thermal 1685 | . 443 158 1045 39 Explosive . | . . . . . Electromagnetic 441 | 15 63 73 290 . Impact 113 | . . . 113 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . . . 13 . Projectiles . | . . . . . Explosions 13 | . . . 13 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 390 | 30 318 390 347 108 Average Temperature 122 | 18 128 144 114 54 Received Heat Transfer 252 | . 54 63 135 . Effects 8 | . 2 3 3 . Shutdowns 1 | . . 1 . . Energy Bleed 4 | . 2 2 . . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 7 | . 4 1 2 . Heat Transferred 3245 | . 1073 333 1765 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 231 | 5 190 104 231 22 Initial 28 | . 2 18 28 14 Average 66 | 1 76 42 93 15 Maximum Alert Level 1 | . . . 1 . Low Security (%) 97 | 100 100 100 93 100 Level 1 2 | . . . 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 10 3 18 . Peak Tracking Total 3 | . 3 2 3 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 2 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 1 1 2 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 4 3 2 3 Successful 10 | . 3 2 2 3 Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 3 1 . 1 Terminals 8 | . 4 3 . 1 Fabricators . | . . . . . Repair Stations 4 | . . . 2 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Scanalyzer Index 1 | . 1 . . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 1 . 1 Terminals 4 | . 2 1 . 1 Botnet 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 52 | . . . 26 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2269 | 65 539 251 986 428 Spaces Moved 725 | 36 167 74 249 199 Core 11 | 11 . . . . Treads . | . . . . . Legs 714 | 25 167 74 249 199 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 330 190 Average Speed 261 | 136 255 301 330 190 Slowest Speed 350 | 350 260 330 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 36 14 22 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 947 | 46 223 91 335 252 Wait 76 | . 17 . 33 26 Move 721 | 35 166 73 248 199 Hop . | . . . . . Pick Up 27 | 3 4 3 9 8 Fast Attach 12 | 7 1 . 3 1 Attach 8 | . 1 2 3 2 Detach 2 | . 1 . 1 . Swap 20 | . 6 3 6 5 Drop 15 | . . 4 1 10 Fire 64 | 1 26 6 30 1 Melee 1 | . . . 1 . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 312 | -10/Materials | Build established: Hacker-Mutant 573 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Discovered exit to Materials (range 11) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 827 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Discovered exit to Materials (range 10) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Weapon x2 912 | -8/Materials | Build established: Hacker-Gunner 1503 | -8/Materials | Repaired EM Pulse Gun 1806 | -8/Materials | Identified exit to Factory 1806 | -8/Materials | Discovered exit to Factory (range 11) 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Propulsion x2 2000 | -7/Factory | Repaired Aluminum Leg 2270 | -7/Factory | Self-destructed Last Messages --------------- 02123_ Dropped Hvy. Assault Rifle. 02123_ Acquired Gauss Rifle. 02126_ Dropped Shotgun. 02126_ Acquired Gauss Rifle. 02138_ R-06 Scavenger collects Shotgun. 02141_ Dropped Assault Cannon. 02141_ Acquired Gauss Cannon. 02142_ R-06 Scavenger collects Hvy. Assault Rifle. 02152_ R-06 Scavenger collects Assault Cannon. 02153_ Dropped Beam Cannon. 02156_ Acquired EMP Blaster. 02160_ Identified Enh. Autogun. 02161_ R-06 Scavenger collects Beam Cannon. 02182_ Dropped Cld. Ion Engine. 02183_ Acquired Mic. Nuclear Core. 02222_ K-01 Serf collects debris. 02224_ K-01 Serf destroyed. 02225_ K-01 Serf collects debris. 02269_ Dropped Particle Cannon. 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