Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.02 @ 17:00:28 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (207) 1035 Value Destroyed (7865) 7865 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1888) 1888 TOTAL SCORE: 16488 Bonus ------- High Alert Combat Kills 240 Follower Combat Kills 306 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 648 Friendly Fire -306 Cogmind --------- Core Integrity 1005/1150 Matter 284/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ Improved Cooling System Improved Utility Shielding Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON (7) ------- Improved Arc Projector Plasma Rifle Phase Gun Phase Gun Neutron Cannon Heavy Gauss Cannon Heavy Flail > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Recoil Nullifier Improved Utility Shielding Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Phase Gun Vortex Rifle Neutron Cannon Heavy Gauss Cannon Thermoblaster RU-N14's Throwing Claymores v3 Heavy Flail > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Cooled Plasma Rifle Sapper Charge Sapper Charge [Rating: 105] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Armored Leg Leg Armored Leg Utility Hacking Suite Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 7 | . 1 1 1 1 . 1 1 . . . 1 Weapon 5 | . . 1 1 . . 1 1 . . . 1 Parts Attached 149 | . 4 15 13 10 22 9 35 2 9 4 26 Power 9 | . 1 2 . . 2 . 1 . . 1 2 Engine 7 | . 1 2 . . 1 . 1 . . 1 1 Core 2 | . . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 28 | . . 2 2 4 5 2 5 1 . 1 6 Treads . | . . . . . . . . . . . . Leg 28 | . . 2 2 4 5 2 5 1 . 1 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | . 1 3 6 4 6 5 10 . 2 . 5 Device 18 | . . 2 1 2 4 3 4 . . . 2 Storage . | . . . . . . . . . . . . Processor 2 | . . 1 . 1 . . . . . . . Hackware 4 | . . . 1 . . . 3 . . . . Protection 18 | . 1 . 4 1 2 2 3 . 2 . 3 Artifact . | . . . . . . . . . . . . Weapon 70 | . 2 8 5 2 9 2 19 1 7 2 13 Energy Gun 33 | . 1 7 4 1 2 . 5 . 4 1 8 Energy Cannon 3 | . . 1 . . 1 . . . 1 . . Ballistic Gun 5 | . 1 . . . . . 1 1 . . 2 Ballistic Cannon 15 | . . . . . 4 . 10 . . . 1 Launcher 7 | . . . . 1 2 1 2 . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . 1 1 Slashing Weapon 4 | . . . 1 . . 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 4 . 3 . 3 . 1 Parts Lost 18 | . 1 . . . 8 . 5 . . 1 3 Power 3 | . 1 . . . 1 . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . . . 2 . 2 . . . 2 Weapon 8 | . . . . . 4 . 3 . . 1 . Highest Loss Streak 8 | . 1 . . . 8 . 4 . . 1 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 92 99 98 100 99 99 96 Engine 5 | . 11 10 8 7 4 6 5 5 5 5 4 Leg 17 | . 25 20 16 21 20 18 15 16 16 16 15 Device 8 | . . 7 8 10 9 5 5 11 11 11 8 Storage 4 | . 12 10 8 7 7 6 3 . . . . Processor 5 | . . 10 2 . 7 6 5 5 5 5 4 Hackware 13 | . . . 8 7 7 6 15 22 22 22 20 Protection 10 | . 25 12 13 17 8 17 11 5 5 5 8 Energy Gun 11 | . 8 22 25 21 13 . 4 5 11 11 12 Energy Cannon 2 | . . 5 . . 3 5 . . 1 5 5 Ballistic Gun 1 | . 16 2 . . . . . 5 . . 1 Ballistic Cannon 6 | . . . . . 5 12 16 11 2 . 3 Launcher 4 | . . . . 2 4 12 5 5 6 5 4 Special Weapon 1 | . . . . . . . . . 2 5 2 Slashing Weapon 2 | . . . 8 4 . . 5 5 5 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 17 19 32 62 67 62 47 67 44 59 56 78 Greatest Support 70 | 20 20 26 26 51 54 52 63 52 52 52 70 Greatest Overweight (x) 9 | . . 1 2 1 9 . 1 . 1 1 1 Average Overweight (x) . | . . . 1 1 2 . . . . 1 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 7 | 10 10 10 10 10 10 10 8 5 5 5 5 Most Carried 10 | 7 10 10 10 10 10 8 10 5 5 5 5 Average Carried 7 | 7 8 9 9 9 8 6 7 3 4 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 7 10 10 10 9 7 8 3 5 5 5 3 Class Distribution -------------------- 26% | Wizard-Executioner 15% | Hacker-Gunner 14% | Hacker-Tank 12% | Wizard-Mutant 11% | Hacker-Executioner 8% | Hacker-Mutant 5% | Wizard-Gunner 3% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Storage Hacker-Tank | -6/Factory Hacker-Executioner | -5/Factory Wizard-Executioner | -5/Upper Caves Wizard-Executioner | -5/Warlord Wizard-Executioner | -4/Proximity Caves Wizard-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Matter Collected 3443 | 200 83 147 140 45 617 130 1240 227 120 10 484 Remotely . | . . . . . . . . . . . . Salvage Created 7084 | . 387 1140 776 182 1159 177 1721 225 109 178 1030 Parts 354 | . 16 77 32 11 59 10 102 7 5 . 35 Haulers Intercepted 7 | . . 1 1 . 4 . 1 . . . . Recyclers Shooed 5 | . . 1 1 . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Combat Hostiles Destroyed 136 | . 10 21 11 2 24 7 26 4 5 5 21 Melee 4 | . . . . . . . 3 . . . 1 Guns 63 | . 10 17 10 2 9 . 7 . . 2 6 Cannons 26 | . . 3 . . 2 1 10 2 1 1 6 AOE 39 | . . . . . 13 6 5 2 4 2 7 Classes Destroyed 15 | . 2 9 . . 2 . 2 . . . . Worker 22 | . . 2 2 2 6 . 10 . . . . Builder 18 | . . 1 . 1 5 1 9 . . . 1 Tunneler 2 | . . . . . . . 1 . . . 1 Hauler 7 | . . 1 1 . 4 . 1 . . . . Recycler 8 | . . 1 1 . 3 . 3 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 3 | . . 1 . . 1 . 1 . . . . Watcher 9 | . . 3 1 . . . 3 . . . 2 Swarmer 22 | . 2 3 . . 3 2 7 . 1 . 4 Grunt 65 | . 8 13 5 2 14 3 10 2 . 2 6 Brawler 1 | . . 1 . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . Sentry 18 | . . 3 5 . 4 . 3 . . . 3 Hunter 14 | . . . . . 2 1 1 2 1 2 5 Programmer 15 | . . . . . 2 1 5 . 3 1 3 Best Kill Streak 15 | . 5 5 8 2 10 4 15 2 5 2 6 Combat Bots Only 5 | . 5 5 5 2 5 4 5 2 5 2 5 Max Kills in Single Turn 7 | . 1 2 2 1 4 3 7 2 2 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 3 | . . . . . 2 3 1 2 2 1 2 Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Damage Taken 6161 | . 364 470 203 38 1605 177 1237 97 117 463 1390 Core 557 | . 78 69 . . 150 17 75 . 11 12 145 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 223 | . 37 15 13 3 12 4 113 . 2 2 22 Regen/Repaired (Parts) 60 | . . . . . . 60 . . . . . Core Remaining (%) 88 | 100 68 82 100 . 78 98 . . . 90 . Volleys Fired 256 | . 34 50 19 6 34 9 48 7 5 13 31 Largest 6 | . 2 3 3 4 4 5 5 5 3 4 6 Hottest 562 | . 70 189 207 243 252 236 250 193 260 350 562 Shots Fired 761 | . 68 132 57 19 106 35 157 28 9 25 125 Gun 466 | . 68 103 57 18 77 . 52 11 2 12 66 Cannon 224 | . . 29 . . 7 27 87 14 2 8 50 Launcher 61 | . . . . 1 22 8 18 3 3 3 3 Special 10 | . . . . . . . . . 2 2 6 Kinetic 220 | . 48 7 . . 1 18 89 21 . . 36 Thermal 400 | . 20 93 57 18 78 9 31 4 7 19 64 Explosive 62 | . . . . 1 22 8 18 3 2 2 6 Electromagnetic 59 | . . 32 . . 5 . 19 . . . 3 Entropic 20 | . . . . . . . . . . 4 16 Robot Hit Streak 24 | . 22 24 18 17 17 8 16 17 11 13 20 Robot Miss Streak 3 | . 1 3 2 1 1 2 2 1 . 1 1 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 10 | . 4 3 2 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 . Shots Hit Robots 578 | . 61 92 48 18 73 27 114 25 6 20 94 Core Hits 347 | . 25 37 24 8 107 14 70 10 5 10 37 Critical Kills 5 | . 1 . . . . . 4 . . . . Critical Parts Destroyed 9 | . . . . . . . 5 . . . 4 Critical Strikes 29 | . 1 3 1 . 2 . 14 1 1 . 6 Burn 7 | . . 3 1 . 2 . 1 . . . . Destroy 10 | . 1 . . . . . 9 . . . . Blast 7 | . . . . . . . 4 1 . . 2 Smash 2 | . . . . . . . . . . . 2 Sever 1 | . . . . . . . . . 1 . . Detonate 2 | . . . . . . . . . . . 2 Melee Attacks 40 | . . . 2 5 . 2 17 2 2 . 10 Impact 10 | . . . . . . . . . . . 10 Slashing 30 | . . . 2 5 . 2 17 2 2 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 3 . 1 6 . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22110 | . 552 1765 995 530 4206 1178 5658 798 760 1469 4199 Guns 7463 | . 552 1204 887 261 1236 . 1070 208 59 420 1566 Cannons 4332 | . . 436 . . 110 512 1467 295 96 330 1086 Explosions 8137 | . . 124 . 47 2834 605 2360 151 493 634 889 Melee 1859 | . . . 108 222 . 61 761 144 . . 563 Ramming 27 | . . 1 . . 26 . . . . . . Kinetic 3332 | . 345 24 . . 29 426 1481 408 . . 619 Thermal 8792 | . 207 1247 887 261 1230 86 1465 95 269 890 2155 Explosive 6272 | . . . . 47 2834 605 1808 151 379 345 103 Electromagnetic 735 | . . 493 . . 87 . 143 . . . 12 Impact 563 | . . . . . . . . . . . 563 Slashing 1588 | . . . 108 222 . 61 761 144 112 85 95 Piercing . | . . . . . . . . . . . . Entropic 801 | . . . . . . . . . . 149 652 Highest Corruption 7 | . . . . . 7 2 7 7 7 1 . Average Corruption 4 | . . . . . 5 1 4 7 2 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 84 | . . . . . 21 3 36 17 2 5 . Message Errors 27 | . . . . . 6 . 10 9 . 2 . Matter Fused 20 | . . . . . 6 1 7 4 2 . . Heat Flow Errors 7 | . . . . . . . 6 . . 1 . Energy Discharges 17 | . . . . . 5 1 7 2 . 2 . Data Loss (minor) 2 | . . . . . . . 1 1 . . . Data Loss (major) 2 | . . . . . . 1 . 1 . . . Misfires 5 | . . . . . 2 . 3 . . . . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . 2 . 1 . . . . Overload Shots 25 | . . . . . . . 20 . . 5 . Effects 1 | . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . 1 . . . . Overflow Damage 1046 | . . 13 37 48 75 55 332 54 5 39 388 Projectiles 196 | . . 13 . . . 9 64 13 5 18 74 Explosions 299 | . . . . 1 75 15 144 . . 21 43 Melee 551 | . . . 37 47 . 31 124 41 . . 271 Knockbacks 19 | . . . . . 1 1 8 2 . . 7 Impact 2 | . . . . . . . . . . . 2 Kinetic 17 | . . . . . 1 1 8 2 . . 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 653 | . . 9 . . 399 20 152 . . . 73 Shots 34 | . . 1 . . 25 1 5 . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . 1 . . 4 . . . . . . Kicked 5 | . . 1 . . 4 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 440 | . 224 379 333 351 403 69 169 13 266 194 440 Average Temperature 99 | . 106 98 124 125 96 33 39 7 117 105 130 Received Heat Transfer 1821 | . 306 246 135 18 639 36 198 48 . 12 183 Effects 10 | . . 5 . . 3 . . . . . 2 Shutdowns 3 | . . 1 . . 2 . . . . . . Energy Bleed 4 | . . 1 . . 1 . . . . . 2 Interference 3 | . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 8 | . . 1 . . . . . . . . 7 Impact Corruptions 8 | . . . . . . . . . . . 8 Robots Melted 2 | . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . Parts Melted 18 | . 1 1 7 . 2 . 6 . . . 1 Heat Transferred 13591 | . 569 2965 1850 481 2442 148 2030 200 260 790 1856 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . 3 . . . 3 . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Peak Influence 698 | . 237 335 432 118 680 408 698 . . . 435 Initial 146 | . . 71 52 53 26 145 146 . . . . Average 217 | . 129 151 237 71 395 263 237 . . . 164 Maximum Alert Level 2 | . 1 1 2 . 2 2 2 . . . 2 Low Security (%) 55 | 100 67 65 50 100 18 37 53 . . . 61 Level 1 29 | . 32 34 27 . 26 61 30 . . . 34 Level 2 15 | . . . 21 . 54 . 16 . . . 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 3 1 2 7 4 7 . . . 3 Investigation 7 | . 1 1 . . 1 3 1 . . . . Extermination 6 | . . . . 1 1 1 2 . . . 1 Reinforcement 13 | . . 2 1 1 5 . 2 . . . 2 Assault 1 | . . . . . . . 1 . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . 1 Haulers Reinforced 2 | . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Distress Signals 16 | . . 3 1 . 4 1 . . 3 . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 199 | . 11 32 16 5 34 10 38 4 7 5 37 Peak Tracking Total 9 | . 5 5 4 2 8 4 6 2 4 2 9 Tactical Retreats 2 | . . 1 . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Traps Triggered 8 | . 2 . . . 1 . 4 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 18 | . . . . . . . . . 18 . . Time Bombs Activated 2 | . . . . . . . . . . . 2 Exploded 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Machines Disabled 60 | . . 2 . 1 7 3 38 . . . 9 Max in Single Turn 10 | . . 1 . 1 1 2 10 . . . 4 Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Machines Accessed 28 | . 2 6 1 2 3 5 5 . 4 . . Terminals 14 | . 2 5 . 1 2 1 3 . . . . Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 3 | . . . . . 1 1 1 . . . . Recycling Units 2 | . . . . . . 1 1 . . . . Scanalyzers 3 | . . 1 1 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 99 | . 6 30 6 8 8 14 19 . 8 . . Successful 76 | . 4 25 6 5 6 10 12 . 8 . . Failed 23 | . 2 5 . 3 2 4 7 . . . . Catastrophic 2 | . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 6 15 . 5 5 6 12 . . . . Terminals 58 | . 6 20 . 5 6 6 15 . . . . Fabricators 4 | . . . . 3 . 1 . . . . . Repair Stations 6 | . . . . . 2 3 1 . . . . Recycling Units 4 | . . . . . . 1 3 . . . . Scanalyzers 19 | . . 10 6 . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 29 | . 1 9 . 1 1 3 6 . 8 . . Record 2 | . . . . . . . . . 2 . . Prototype ID Bank 6 | . . 2 . . . . . . 4 . . Open Door 3 | . . . . . 1 . . . 2 . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . Alert Level 5 | . . 2 . . . 1 2 . . . . Unreport Threat 5 | . . 1 . . . 1 3 . . . . Disarm Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . Load Schematic 2 | . . . . 2 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 3 . . . . Process 1 | . . . . . . . 1 . . . . Report Inventory 2 | . . . . . . 1 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 18 | . . 10 6 . . 2 . . . . . Insert Component 8 | . . 4 3 . . 1 . . . . . Analyze 10 | . . 6 3 . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 19 | . 3 6 . 1 4 2 3 . . . . Terminals 17 | . 3 6 . 1 4 1 2 . . . . Track 1 | . 1 . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 12 | . 2 5 . 1 1 1 2 . . . . Detonate 1 | . . . . . 1 . . . . . . Disrupt 1 | . . 1 . . . . . . . . . Sabotage 1 | . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Overload 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 4 1 2 2 4 5 . . . . Full Trace Events 5 | . 1 1 . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . 4 3 . . 1 . . . . . Parts Built 3 | . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 22 | . . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 255 | . . . . . . . 255 . . . . Retrieved Matter 255 | . . . . . . . 255 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 8 | . . 4 3 . . 1 . . . . . Part Schematics Acquired 8 | . . 4 3 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . 4 Machine Destruction 1 | . . . . . . . 1 . . . . Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Total Allies 13 | . . . . 1 10 . 2 . . . . Largest Group 10 | . . . . 1 10 9 2 . . . . Highest-Rated Group 173 | . . . . 21 173 157 62 . . . . Highest-Rated Ally 31 | . . . . 21 29 29 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 72 | . . . . 8 21 27 16 . . . . Total Damage 953 | . . . . 176 252 327 198 . . . . Kills 11 | . . . . 1 5 3 2 . . . . Allies Corrupted 4 | . . . . . . 4 . . . . . Allies Melted 2 | . . . . . . . . . 2 . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Turns Passed 9722 | 22 350 991 440 715 1054 324 2141 673 1199 904 909 Spaces Moved 4931 | 19 204 495 184 309 319 199 1021 535 768 452 426 Core 75 | . . . . . 75 . . . . . . Treads . | . . . . . . . . . . . . Legs 4856 | 19 204 495 184 309 244 199 1021 535 768 452 426 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 190 190 126 123 120 120 120 190 120 Average Speed 169 | 120 120 162 190 196 254 123 183 120 150 190 169 Slowest Speed 500 | 120 120 190 260 200 500 126 193 120 190 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 37 | 2 36 52 24 9 59 7 29 59 85 72 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . Scrap Searched 3 | . . . . . . . . 1 . 2 . Spaces Dug 3 | . . . . 1 . . . . 2 . . Terrain Destroyed 897 | . . 7 . 13 368 75 208 28 10 52 136 Melee 3 | . . . . 1 . . . . 2 . . Projectile 36 | . . . . . 2 . 15 5 . 2 12 AOE 858 | . . 7 . 12 366 75 193 23 8 50 124 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Pro Fac Total 5697 | 18 251 584 231 399 471 252 1154 545 797 472 523 Wait 173 | . . . 1 51 75 31 10 . . 1 4 Move 4920 | 18 203 494 183 308 318 198 1020 534 767 451 426 Hop . | . . . . . . . . . . . . Pick Up 28 | . 7 7 2 5 4 . . . 2 1 . Fast Attach 72 | . . 3 3 4 9 3 22 . 10 2 16 Attach 26 | . 2 2 4 3 5 4 4 . . 1 1 Detach 13 | . . 1 3 . 1 3 4 . . . 1 Swap 52 | . 2 10 6 3 8 2 9 2 . 1 9 Drop 106 | . 2 16 8 11 13 . 20 . 11 2 23 Fire 256 | . 34 50 19 6 34 9 48 7 5 13 31 Melee 40 | . . . 2 5 . 2 17 2 2 . 10 Ram . | . . . . . . . . . . . . Kick 5 | . . 1 . . 4 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . 1 . . 3 . . . . . . . Trap 2 | . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 23 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Evolved 1 slot: Utility x1 84 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 11) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 681 | -9/Materials | Build established: Hacker-Gunner 693 | -9/Materials | Identified exit to Mines 693 | -9/Materials | Discovered exit to Mines (range 14) 1264 | -9/Materials | Identified exit to Materials 1364 | -9/Materials | Entered another Materials area 1364 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1798 | -8/Materials | Identified exit to Factory 1798 | -8/Materials | Discovered exit to Factory (range 4) 1804 | -8/Materials | Build established: Hacker-Tank 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2193 | -7/Factory | Fabricated Heat Sink (x3) 2506 | -7/Factory | Identified exit to Storage 2506 | -7/Factory | Discovered exit to Storage (range 4) 2519 | -7/Factory | Entered Storage 2519 | -7/Storage | Accompanied by 1 ally 2796 | -7/Storage | Found Prototype Launcher 2796 | -7/Storage | Identified Rocket Array 3021 | -7/Storage | Crushed by falling debris 3107 | -7/Storage | Lost 8 parts (1p1n2u4w) 3223 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3516 | -7/Storage | Identified exit to Factory 3516 | -7/Storage | Discovered exit to Factory (range 15) 3529 | -7/Storage | Build established: Commander-Gunner 3573 | -7/Storage | Entered Factory 3573 | -6/Factory | Accompanied by 9 allies 3573 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3827 | -6/Factory | Repaired Imp. Cooling System 3838 | -6/Factory | Identified exit to Factory 3838 | -6/Factory | Discovered exit to Factory (range 8) 3897 | -6/Factory | Entered another Factory area 3897 | -5/Factory | Accompanied by 1 ally 3897 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4212 | -5/Factory | Build established: Hacker-Executioner 4212 | -5/Factory | Garrison activated, responded to threat 5183 | -5/Factory | Allied Derelicts emerged from ambush trap array 5610 | -5/Factory | Build established: Wizard-Mutant 5924 | -5/Factory | Lost 4 parts (1u3w) 6028 | -5/Factory | Identified exit to Upper Caves 6028 | -5/Factory | Discovered exit to Upper Caves (range 7) 6038 | -5/Factory | Entered Upper Caves 6126 | -5/Upper Caves | Learned Factory garrison access intel 6200 | -5/Upper Caves | Build established: Wizard-Executioner 6708 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6711 | -5/Upper Caves | Entered Warlord 6752 | -5/Warlord | System corruption cleaned by Quarantine Array 7011 | -5/Warlord | Visited the Vortex Lab 7025 | -5/Warlord | Warlord's base attacked by MAIN.C 7025 | -5/Warlord | Found Prototype Energy Gun 7025 | -5/Warlord | Identified Vortex Rifle 7029 | -5/Warlord | Found Vortex Rifle 7255 | -5/Warlord | Found Prototype Special Weapon 7255 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 7375 | -5/Warlord | Warlord forces counterattacked 7409 | -5/Warlord | Build established: Wizard-Mutant 7528 | -5/Warlord | Met Warlord 7700 | -5/Warlord | Warlord base infiltrated, sounded retreat 7723 | -5/Warlord | Spotted Executioner 7858 | -5/Warlord | Opened side exit 7896 | -5/Warlord | Identified exit to Proximity Caves 7896 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 7910 | -5/Warlord | Entered Proximity Caves 7945 | -4/Proximity Caves | Learned 8 Research zone layouts 8630 | -4/Proximity Caves | Build established: Wizard-Executioner 8801 | -4/Proximity Caves | Identified exit to Factory 8801 | -4/Proximity Caves | Discovered exit to Factory (range 9) 8814 | -4/Proximity Caves | Entered Factory 8814 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8815 | -4/Factory | Loaded intel: 3 garrison access locations 9630 | -4/Factory | Identified exit to Upper Caves 9630 | -4/Factory | Discovered exit to Upper Caves (range 16) 9723 | -4/Factory | Self-destructed Last Messages --------------- 09694_ Imp. Medium Armor Plating destroyed. 09694_ K-01 Serf collects debris. 09696_ W-44 Eye distress signal alerts nearby ally. 09699_ Destroyed Adv. Signal Interpreter. 09699_ W-44 Eye system corrupted by crushing effect. 09700_ W-44 Eye system terminally corrupted. 09700_ Lgt. Antimatter Reactor fried. 09700_ Antigrav System fried. 09700_ Adv. Visual Processing Unit fried. 09702_ Acquired 29 matter. 09710_ Dropped Sapper Charge. 09711_ Started Sapper Charge timer (8). 09715_ Slug penetrates Wall. 09718_ Penetrated by Slug. 09719_ Power Conduit explodes. 09719_ G-67 Veteran destroyed. 09719_ H-77 Assassin destroyed. 09719_ Y-64 Sentinel destroyed. 09720_ Penetrated by Slug. 09720_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #########???????????????? | | ???????????????????????# @ gA A ????????? | | ?????????????????????# ; ;;#;;####???????????????? | | ?????????????????????# ;########????????????? | | ???????????????????? #????????????? | | ?????????????????? #????????????? | | ?????????????????# " #????????????? | | ?????????????????# #????????????? | | ???????????????? ?????????????? | | ???????????????# #????????????? | | ?????????????? #???? ??????? | | ?????????????? = #???? 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" "%! # # | | ???????????????????????? ###! # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Power Shielding | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Lightning Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Heat Sink | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystRecoilRipper Manual? 0 Play Time 01:01:32 Cumulative 387.8 hours Start 2022.07.31 @ 15:07:05 End 2022.08.02 @ 17:00:28 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 277 Rogue 88 Adventurer 64 Explorer 125 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84800e9b-4082-4839-a007-e18fa166894f