Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.26 @ 07:52:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (384) 1920 Value Destroyed (17485) 17485 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4161) 4161 TOTAL SCORE: 30046 Bonus ------- High Alert Combat Kills 871 Follower Combat Kills 1785 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -595 Cogmind --------- Core Integrity 1257/1300 Matter 527/600 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (114) Location -3/Garrison Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg Shield Leg Biometal Leg > --- UTILITY (9) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Matter Compressor Terrain Scanner Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Coil Gun Coil Gun Light Antimatter Cannon > --- INVENTORY (25) --- Micro Nuclear Core Neutrino Core Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Gauss Rifle Coil Gun Heavy Mass Driver Heavy Mass Driver Linear Accelerator Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg Shield Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Matter Compressor Terrain Scanner Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- High-powered Shotgun Coil Gun Coil Gun Light Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Gauss Rifle Coil Gun Heavy Mass Driver Heavy Mass Driver Linear Accelerator Missile Launcher [Rating: 134] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Slots Evolved 15 | . 1 . . 8 . . 2 . . . 2 2 . Power 2 | . . . . 1 . . 1 . . . . . . Propulsion 4 | . . . . 2 . . . . . . 2 . . Utility 7 | . 1 . . 3 . . 1 . . . . 2 . Weapon 2 | . . . . 2 . . . . . . . . . Parts Attached 188 | 7 5 3 13 37 3 22 30 16 3 8 35 3 3 Power 35 | 1 . . 3 8 1 1 8 3 1 2 6 . 1 Engine 9 | 1 . . 3 4 . . . 1 . . . . . Core 14 | . . . . 4 . . 8 . 1 1 . . . Reactor 12 | . . . . . 1 1 . 2 . 1 6 . 1 Propulsion 49 | 2 1 . 5 7 1 4 5 7 . 3 10 3 1 Treads . | . . . . . . . . . . . . . . Leg 49 | 2 1 . 5 7 1 4 5 7 . 3 10 3 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 52 | 2 4 . 3 11 . 8 10 2 2 1 8 . 1 Device 24 | . . . 2 3 . 6 5 2 2 . 3 . 1 Storage 10 | 1 3 . . 2 . 1 3 . . . . . . Processor 10 | 1 . . 1 2 . 1 1 . . 1 3 . . Hackware 1 | . . . . . . . . . . . 1 . . Protection 7 | . 1 . . 4 . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 52 | 2 . 3 2 11 1 9 7 4 . 2 11 . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 39 | 2 . 2 1 10 1 5 6 2 . 2 8 . . Ballistic Cannon 9 | . . . 1 1 . 1 1 2 . . 3 . . Launcher 2 | . . . . . . 2 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 1 3 3 . . . 1 . . Parts Lost 74 | . . 1 . 10 . 6 8 12 2 8 26 . 1 Power 15 | . . 1 . 1 . 2 . 4 2 2 3 . . Propulsion 15 | . . . . 2 . . 2 2 . 2 7 . . Utility 18 | . . . . 2 . 2 3 3 . 1 7 . . Weapon 26 | . . . . 5 . 2 3 3 . 3 9 . 1 Highest Loss Streak 5 | . . 1 . 4 . 3 3 5 1 2 5 . 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Backups 17 | 1 10 14 15 16 19 18 19 20 21 19 17 19 21 Power 4 | . 1 1 1 3 5 5 6 7 5 4 5 7 7 Propulsion 2 | . . 1 1 . 2 2 4 4 5 3 3 6 8 Utility 4 | 1 6 8 8 6 6 5 3 2 . . 1 . . Weapon 5 | . 2 3 4 6 6 5 5 6 10 11 6 6 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . . 1 1 . . . 1 . . . . 4 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 . . . . 2 Utility 1 | . . . . 1 . . . . . . . . . Weapon 3 | . . . 1 . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 100 97 100 99 99 94 87 92 98 95 95 Engine 3 | . 12 11 12 3 . . . . . 4 . . . Core 6 | . . . . 8 11 1 15 11 4 7 2 . . Reactor 4 | . . . . . . 10 . 2 10 1 11 13 13 Leg 24 | . 25 25 25 23 25 24 21 21 22 21 29 27 27 Device 12 | . . . 8 11 12 18 13 13 15 12 8 13 13 Storage 12 | . 12 12 12 11 12 10 14 15 11 11 10 9 9 Processor 8 | . 12 12 12 7 12 7 5 5 5 8 11 13 13 Protection 3 | . 12 12 3 4 . . 3 3 5 5 2 . . Ballistic Gun 18 | . 25 18 18 20 25 19 16 13 . 12 17 13 13 Ballistic Cannon 3 | . . . 6 3 . 3 4 4 11 4 2 4 4 Peak Build Rating 134 | 7 9 11 34 65 68 76 99 119 120 119 126 126 134 Average Rating 70 | 5 8 9 16 56 65 71 91 99 117 106 112 123 127 On Entrance 65 | . 7 9 10 17 64 68 67 93 119 116 102 117 126 Avg Prop Armor Cover (%) 7 | 31 . . 8 3 . 7 3 3 . . 3 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 179 | 17 48 51 55 86 81 98 160 179 176 170 156 140 141 Greatest Support 139 | 20 20 20 36 71 76 76 88 101 101 109 139 136 136 Greatest Overweight (x) 3 | 2 2 2 3 2 1 2 2 2 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 1 . . 1 1 1 1 1 . 1 1 Largest Inventory Capacity 25 | 10 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 20 | 8 16 20 20 20 20 20 20 25 25 25 25 25 25 Most Carried 25 | 5 14 16 20 20 20 20 21 25 25 25 22 23 25 Average Carried 18 | 1 10 14 16 16 19 18 19 21 23 21 19 21 23 Final Capacity 25 | 10 20 20 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 5 13 16 15 20 20 14 18 23 25 18 21 23 25 Class Distribution -------------------- 30% | Hacker-Gunner 26% | Scavenger-Skirmisher 19% | Hacker-Mutant 18% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Matter Collected 13127 | 221 361 78 463 2679 40 2533 2709 940 279 801 1809 127 87 Remotely 1651 | . . . . . . 1269 382 . . . . . . Salvage Created 18960 | . 789 131 953 4415 . 2877 4089 1792 509 980 2159 . 266 Parts 816 | . 42 6 40 155 . 133 177 62 33 56 97 . 15 Haulers Intercepted 14 | . 2 . . 4 . 2 5 . . . 1 . . Recyclers Shooed 12 | . 1 . . 6 . 2 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Combat Hostiles Destroyed 268 | . 14 2 7 44 . 40 52 32 8 23 40 . 6 Melee 2 | . . . . . . . . . . 1 1 . . Guns 190 | . 14 2 6 29 . 29 40 23 . 14 31 . 2 Cannons 69 | . . . 1 14 . 10 12 9 8 7 4 . 4 AOE 6 | . . . . 1 . 1 . . . . 4 . . Classes Destroyed 23 | . 6 2 3 7 . 3 1 . . 1 . . . Worker 25 | . . . . 9 . 4 6 . 2 . 4 . . Builder 19 | . 1 . . 1 . 4 6 . 3 . 4 . . Tunneler 2 | . . . . . . 1 1 . . . . . . Hauler 14 | . 2 . . 4 . 2 5 . . . 1 . . Recycler 34 | . 3 . 8 14 . 3 4 . 2 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 2 | . . . . . . 1 1 . . . . . . Turret 2 | . . 2 . . . . . . . . . . . Watcher 13 | . 2 . . 5 . 1 3 . . . 2 . . Swarmer 31 | . 6 . . 3 . 2 1 4 3 6 3 . 3 Saboteur 2 | . . . . . . . . . . 1 1 . . Grunt 117 | . 8 . . 20 . 21 21 17 . 7 21 . 2 Brawler 7 | . . . . 1 . 1 2 2 . . . . 1 Duelist 6 | . . . . 2 . 2 1 . . . 1 . . Sentry 25 | . . . 4 2 . 3 6 7 1 1 1 . . Specialist 4 | . . . . 2 . . . . . 2 . . . Hunter 29 | . . . . 4 . 3 4 2 4 2 10 . . Programmer 36 | . . . . 6 . 6 17 . . 4 3 . . Heavy 3 | . . . . 3 . . . . . . . . . Behemoth 2 | . . . . . . 1 1 . . . . . . Subdweller 2 | . . 2 . . . . . . . . . . . Scientist 1 | . . . 1 . . . . . . . . . . Scrapper 3 | . . . 3 . . . . . . . . . . Thug 4 | . . . . 1 . 2 1 . . . . . . Savage 1 | . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 4 2 4 9 . 9 9 5 7 6 10 . 4 Combat Bots Only 9 | . 2 1 3 6 . 6 6 5 4 6 9 . 4 Max Kills in Single Turn 8 | . 1 1 1 8 . 2 2 1 1 1 3 . 2 Gunslinging 1 | . . . . 1 . 1 1 . . . 1 . . Exploded 1 | . . . . 1 . 1 . . . . 1 . . Melee 1 | . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Hostile Shots Fired 1539 | . 36 42 16 232 . 181 181 192 24 159 426 . 50 Missed 458 | . 9 12 6 66 . 61 49 55 5 48 132 . 15 Hits 1081 | . 27 30 10 166 . 120 132 137 19 111 294 . 35 Melee 15 | . . . . . . 2 3 1 . 2 7 . . Projectile 1066 | . 27 30 10 166 . 118 129 136 19 109 287 . 35 AOE 8 | . . . . 1 . 1 5 . . . 1 . . Critical Strikes 56 | . 1 . . 6 . 8 6 8 . 4 21 . 2 Actively Blocked 3 | . . . . . . . . 1 . . 2 . . Part Disruptions 10 | . . . . 7 . . 2 . . 1 . . . Actively Blocked 1 | . . . . 1 . . . . . . . . . Damage Taken 13805 | . 168 221 150 2133 . 1654 1960 1735 341 1290 3694 . 459 Core 1242 | . 36 54 48 279 . 207 153 92 . 81 249 . 43 Absorbed by Shields 24 | . . . . . . . . 24 . . . . . Redirected to Shielding 210 | . 1 4 . 94 . . 16 20 . 28 47 . . Ignored by Resistances 8205 | . 112 134 89 1262 . 988 1147 1042 200 768 2186 . 277 Regen/Repaired (Parts) 245 | . . . . . 13 125 . . . . 107 . . Core Remaining (%) 66 | 100 . . 44 . . 42 . . . 67 78 . . Volleys Fired 702 | . 57 35 25 129 . 116 110 81 19 44 79 . 7 Largest 4 | . 2 2 2 4 . 4 4 4 2 4 4 . 4 Hottest 161 | . 40 100 60 137 . 122 140 130 130 130 161 . 136 Shots Fired 2350 | . 114 55 50 494 . 430 442 266 37 137 299 . 26 Gun 1836 | . 114 40 39 366 . 351 353 214 . 107 233 . 19 Cannon 470 | . . . 11 128 . 68 89 52 37 30 48 . 7 Launcher 29 | . . . . . . 11 . . . . 18 . . Special 15 | . . 15 . . . . . . . . . . . Kinetic 2306 | . 114 40 50 494 . 419 442 266 37 137 281 . 26 Thermal 15 | . . 15 . . . . . . . . . . . Explosive 29 | . . . . . . 11 . . . . 18 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 59 | . 19 24 22 32 . 30 43 59 12 28 56 . 42 Robot Miss Streak 7 | . 1 1 1 3 . 3 7 7 2 2 4 . 1 Penetration Max 1 | . . . . 1 . 1 1 1 . 1 1 . 1 Secondary Targets 30 | . 1 . 1 2 . 4 5 7 . 1 9 . . Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 1 . 1 2 . . Shots Hit Robots 1707 | . 99 32 46 361 . 293 320 194 24 91 227 . 20 Core Hits 1114 | . 47 13 31 200 . 143 322 109 14 45 174 . 16 Critical Kills 44 | . . . 2 2 . 8 15 3 . 5 9 . . Critical Parts Destroyed 66 | . 1 . . 3 . 19 16 . . 7 19 . 1 Critical Strikes 126 | . 1 . 2 6 . 32 31 9 2 13 29 . 1 Destroy 113 | . 1 . 2 5 . 28 31 4 . 12 29 . 1 Blast 13 | . . . . 1 . 4 . 5 2 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 44063 | . 819 282 859 9834 . 7315 8067 4928 1515 2771 7100 . 573 Guns 29461 | . 817 282 601 6441 . 5196 6466 3316 . 1434 4537 . 371 Cannons 10848 | . . . 258 2504 . 1474 1049 1612 1515 1337 897 . 202 Explosions 3461 | . . . . 819 . 559 492 . . . 1591 . . Melee . | . . . . . . . . . . . . . . Ramming 293 | . 2 . . 70 . 86 60 . . . 75 . . Kinetic 40309 | . 817 282 859 8945 . 6670 7515 4928 1515 2771 5434 . 573 Thermal 1254 | . . . . 819 . 200 235 . . . . . . Explosive 2207 | . . . . . . 359 257 . . . 1591 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 3 3 4 10 11 12 14 4 . . Average Corruption 5 | . . . . 1 3 2 5 10 11 12 2 . . Corruption Purged 4 | . . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 344 | . . . . 30 1 56 107 73 24 33 20 . . Message Errors 81 | . . . . 10 . 11 21 12 9 10 8 . . Matter Fused 73 | . . . . 4 . 18 25 16 4 5 1 . . Heat Flow Errors 34 | . . . . 2 . 4 10 10 4 3 1 . . Energy Discharges 43 | . . . . 3 1 6 16 11 3 3 . . . Parts Rejected 4 | . . . . 1 . . 2 . . 1 . . . Parts Fused 4 | . . . . . . 2 1 . . . 1 . . Data Loss (minor) 41 | . . . . 2 . 9 11 10 1 1 7 . . Data Loss (major) 14 | . . . . . . 2 5 3 . 4 . . . Misfires 23 | . . . . 2 . 3 9 3 1 3 2 . . Alerts 10 | . . . . 5 . 1 3 1 . . . . . Weapon Failures 17 | . . . . 1 . . 4 7 2 3 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 821 | . . . . 235 . 70 95 42 104 270 5 . . Projectiles 464 | . . . . 23 . 4 21 42 104 270 . . . Explosions 348 | . . . . 212 . 57 74 . . . 5 . . Melee 9 | . . . . . . 9 . . . . . . . Knockbacks 94 | . . . 8 31 . 11 5 3 5 11 19 . 1 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 86 | . . . 8 30 . 10 4 3 5 9 17 . . Secondary 7 | . . . . 1 . . 1 . . 2 2 . 1 Self-Inflicted Damage 364 | . . . . . . 160 99 . . . 105 . . Shots 17 | . . . . . . 11 2 . . . 4 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 33 | . 1 . . 9 . 13 5 . . . 5 . . Kicked 33 | . 1 . . 9 . 13 5 . . . 5 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 383 | . 36 . 30 173 . 336 225 296 225 159 383 . 33 Average Temperature 58 | . 18 . 10 23 . 171 31 87 112 75 62 . 23 Received Heat Transfer 4176 | . 108 48 102 408 . 858 462 813 36 399 818 . 124 Effects 4 | . . . . . . 3 . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 5 | . . . . . . 1 . . . 2 . . 2 Impact Corruptions 4 | . . . . . . 1 . . . 2 . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . 3 . . 1 . . . . . . . Heat Transferred 800 | . . . . 550 . 100 150 . . . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Maximum Alert Level 4 | . . . . 2 . 1 1 4 2 3 2 . . Low Security (%) 72 | 100 100 . 100 55 100 88 99 9 . 6 31 100 100 Level 1 17 | . . . . 43 . 11 . 17 43 29 56 . . Level 2 6 | . . . . . . . . 30 56 37 12 . . Level 3 3 | . . . . . . . . 32 . 26 . . . Level 4 . | . . . . . . . . 10 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1164 | . 66 . 45 402 9 383 208 1164 504 795 508 11 160 Initial 453 | . . . 5 100 9 . 18 90 453 171 309 11 . Average 144 | . 10 . 2 133 . 65 31 636 408 516 260 1 27 Influence Increases 10975 | . 444 55 146 1736 . 2957 1970 1194 295 704 1314 . 160 Destroy 0b10 Robot/C 6180 | . 280 40 80 880 . 1600 1120 640 160 460 800 . 120 Destroy 0b10 Robot/NC 620 | . 40 . 40 165 . 130 140 10 40 . 55 . . Destroy Leader 1402 | . 78 . . 256 . 462 308 40 42 40 156 . 20 Allied During Kill 366 | . . . . . . 357 6 . 3 . . . . Successful Hack 368 | . 16 . 26 38 . 61 100 . 26 . 101 . . Disable Machine 204 | . . . . 48 . 84 52 . . . 20 . . Anti-Garrison Action 700 | . . . . 150 . . . 400 . 150 . . . Destroy Structure 855 | . . . . 54 . 218 244 89 24 39 182 . 5 Advance Influence 100 | . . . . 100 . . . . . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . Lose Combat Pursuer 165 | . 15 15 . 45 . 45 . 15 . 15 . . 15 Influence Decreases 10825 | . 444 40 161 1696 40 2906 1853 198 1141 227 2080 29 10 Entered New Map 1514 | . . . 10 . 31 . 33 78 711 147 486 18 . Time Decay 8412 | . 444 30 151 1596 9 2666 1780 . 390 . 1335 11 . Lost Part 699 | . . 10 . 100 . 60 40 120 20 80 259 . 10 Lost Ally 200 | . . . . . . 180 . . 20 . . . . Squads Dispatched 91 | . 4 . . 16 . 37 20 . 2 . 12 . . Investigation 35 | . 4 . . 4 . 12 8 . 1 . 6 . . Extermination 31 | . . . . 5 . 13 10 . 1 . 2 . . Reinforcement 19 | . . . . 6 . 8 2 . . . 3 . . Assault 2 | . . . . 1 . . . . . . 1 . . Garrison 4 | . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 9 | . . . . 2 . 4 1 . . . 2 . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Distress Signals 16 | . 2 . . 4 . 5 . . . . 5 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 365 | . 24 4 5 56 . 80 68 32 10 25 48 . 13 Peak Tracking Total 8 | . 4 1 3 5 . 5 5 5 4 6 8 . 8 Tactical Retreats 10 | . 1 1 . 3 . 2 . 1 . 1 . . 1 Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Traps Triggered 21 | . . . . 2 . 6 4 6 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Machines Disabled 59 | . . . . 13 . 21 13 5 . 2 5 . . Max in Single Turn 9 | . . . . 9 . 4 4 1 . 1 3 . . Garrison Access 1 | . . . . 1 . . . . . . . . . Garrison Relay 6 | . . . . . . . . 4 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Machines Accessed 54 | . 5 . 6 5 . 12 11 3 3 1 7 1 . Terminals 37 | . 5 . 3 5 . 9 7 3 2 1 2 . . Fabricators 4 | . . . . . . 2 2 . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . 2 . . Garrison Access 4 | . . . . . . 1 1 . 1 . . 1 . Total Hacks 213 | . 21 . 44 23 . 44 36 8 9 3 24 1 . Successful 146 | . 14 . 41 20 . 25 24 2 4 . 15 1 . Failed 67 | . 7 . 3 3 . 19 12 6 5 3 9 . . Catastrophic 8 | . 1 . . 1 . 2 2 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 143 | . 21 . 14 23 . 36 23 8 8 3 7 . . Fabricators 13 | . . . . . . 5 8 . . . . . . Repair Stations 11 | . . . . . . . . . . . 11 . . Recycling Units 4 | . . . 4 . . . . . . . . . . Scanalyzers 10 | . . . . . . . 4 . . . 6 . . Garrison Access 6 | . . . . . . 3 1 . 1 . . 1 . Terminal Hacks 120 | . 14 . 37 20 . 22 17 2 3 . 5 . . Record 68 | . 5 . 26 14 . 11 8 . . . 4 . . Part Schematic 8 | . . . 2 . . 3 3 . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 5 | . 2 . 1 1 . . 1 . . . . . . Open Door 2 | . . . . . . 1 . 1 . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . 1 . 1 1 . . . . . . Emergency Access Points 3 | . 1 . . 1 . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . Repair Station Index 2 | . . . 1 . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . Locate Traps 3 | . 1 . . . . 2 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Investigation Status 2 | . . . 2 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Zone Layout 11 | . 3 . 1 2 . 3 1 . 1 . . . . Release Object 2 | . . . 2 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 3 . . . . . . Load Schematic 4 | . . . . . . 2 2 . . . . . . Build 2 | . . . . . . 1 1 . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . 7 . . Scan Component 5 | . . . . . . . . . . . 5 . . Repair 2 | . . . . . . . . . . . 2 . . Recycling Unit Hacks 4 | . . . 4 . . . . . . . . . . Recycle Component 2 | . . . 2 . . . . . . . . . . Process 2 | . . . 2 . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 . . . 3 . . Retrieve Study 6 | . . . . . . . 3 . . . 3 . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . 1 . Unlock Access 3 | . . . . . . . 1 . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 1 . . . . . . Used 2 | . . . . . . 1 1 . . . . . . Hacking Detections 47 | . 5 . 4 4 . 10 11 2 3 1 7 . . Full Trace Events 39 | . 5 . 2 4 . 10 8 2 1 1 6 . . Feedback Events 5 | . . . . 1 . 2 1 . . . 1 . . Corruption 5 | . . . . 1 . 2 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built 4 | . . . . . . 2 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 134 | . . . . . . 67 67 . . . . . . Total Robot Build Rating 16 | . . . . . . 8 8 . . . . . . Part Schematics Acquired 8 | . . . 2 . . 3 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . 3 . . . 3 . . Parts Repaired 2 | . . . . . . . . . . . 2 . . Time 65 | . . . . . . . . . . . 65 . . Parts Recycled 2 | . . . 2 . . . . . . . . . . Recycled Matter 134 | . . . 134 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Used RIF Installer 3 | . . . . . . . . 1 . 2 . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . 2 . . . 14 . 7 . . . Machine Destruction 23 | . . . . 2 . . . 14 . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Total Allies 25 | . . . . . 20 2 2 1 . . . . . Largest Group 20 | . . . . . 20 17 2 1 1 . . . . Highest-Rated Group 722 | . . . . . 722 569 64 29 29 . . . . Highest-Rated Ally 50 | . . . . . 50 50 32 29 29 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 338 | . . . . . . 317 20 . 1 . . . . Total Damage 7866 | . . . . . . 7271 537 . 58 . . . . Kills 59 | . . . . . . 53 5 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Active Infowar (turns) 14861 | . . . 1093 3093 177 5724 2940 662 . . 878 143 151 Terrain 14861 | . . . 1093 3093 177 5724 2940 662 . . 878 143 151 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Turns Passed 23195 | 68 1581 1211 1612 3093 177 5724 4553 1791 530 775 1786 143 151 Spaces Moved 10254 | 59 696 420 619 1411 138 2639 2060 704 232 318 822 75 61 Core 26 | 26 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 10228 | 33 696 420 619 1411 138 2639 2060 704 232 318 822 75 61 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 185 120 120 192 190 187 187 182 106 183 187 Average Speed 191 | 90 200 260 243 178 123 192 191 196 187 184 151 184 187 Slowest Speed 340 | 150 260 260 340 260 192 265 260 260 187 187 186 187 187 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 66 32 97 27 78 58 42 87 8 40 14 2 19 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . . 1 1 . 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 73 | . . . . . . 18 2 . 1 . 52 . . Terrain Destroyed 550 | . . . . 59 . 183 128 18 10 8 144 . . Melee . | . . . . . . . . . . . . . . Projectile 124 | . . . . 28 . 27 17 18 10 8 16 . . AOE 425 | . . . . 31 . 156 111 . . . 127 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Gar Fac Gar Fac Res Gar Total 12082 | 70 791 461 675 1663 147 3018 2376 898 272 394 1160 78 79 Wait 618 | . 22 . . 41 . 176 125 49 5 14 183 . 3 Move 10240 | 58 695 419 618 1411 137 2638 2059 702 231 316 821 74 61 Hop . | . . . . . . . . . . . . . . Pick Up 66 | 5 8 3 5 5 2 7 6 7 5 2 11 . . Fast Attach 56 | 7 . . 1 12 . 4 14 . 1 5 11 . 1 Attach 104 | . 1 . 5 17 1 14 12 14 3 8 28 1 . Detach 20 | . . . . 4 . 1 2 3 . . 10 . . Swap 115 | . 4 4 10 22 3 17 23 12 1 2 12 3 2 Drop 78 | . 3 . 11 13 4 16 20 6 2 3 . . . Fire 702 | . 57 35 25 129 . 116 110 81 19 44 79 . 7 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 33 | . 1 . . 9 . 13 5 . . . 5 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . 16 . 24 5 . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 5 exits: Fac x4 / Gar) -5/Garrison -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 149 | -10/Materials | Identified exit to Mines 149 | -10/Materials | Discovered exit to Mines (range 9) 308 | -10/Materials | Build established: Hacker-Mutant 880 | -10/Materials | Identified exit to Materials 880 | -10/Materials | Discovered exit to Materials (range 13) 1208 | -10/Materials | Discovered exit to Materials (range 13) 1624 | -10/Materials | Identified exit to Subcaves 1624 | -10/Materials | Discovered exit to Subcaves (range 11) 1650 | -10/Materials | Entered Subcaves 2190 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 2326 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2827 | -10/Subcaves | Identified exit to Recycling 2827 | -10/Subcaves | Discovered exit to Recycling (range 10) 2861 | -10/Subcaves | Entered Recycling 3136 | -8/Recycling | Scanned before Scraplab entrance 3165 | -8/Recycling | Entered Scraplab 3171 | -8/Recycling | Angered Scraplab inhabitants 3197 | -8/Recycling | Found Prototype Device 3374 | -8/Recycling | Identified Scrap Engine 4275 | -8/Recycling | Core integrity fell below 50% 4433 | -8/Recycling | Identified exit to Factory 4433 | -8/Recycling | Discovered exit to Factory (range 16) 4473 | -8/Recycling | Entered Factory 4473 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 4817 | -6/Factory | Identified exit to Lower Caves 4817 | -6/Factory | Identified exit to Extension 5004 | -6/Factory | Build established: Hacker-Gunner 5215 | -6/Factory | Cargo convoy interrupted 5800 | -6/Factory | Lost 4 parts (1p1n2w) 5959 | -6/Factory | Identified exit to Factory 5959 | -6/Factory | Discovered exit to Factory (range 16) 6110 | -6/Factory | Lost 4 parts (1n1u2w) 6134 | -6/Factory | Build established: Scavenger-Gunner 6380 | -6/Factory | Allied Derelicts emerged from ambush trap array 7091 | -6/Factory | Build established: Scavenger-Skirmisher 7464 | -6/Factory | P-60 Hacker assimilated allied GE-90K(g) 7566 | -6/Factory | Sucked down chute 7566 | -6/Factory | Entered Waste 7567 | -6/Waste | Joined by Warlord forces that had cleared the area 7707 | -6/Waste | Identified exit to Factory 7707 | -6/Waste | Discovered exit to Factory (range 10) 7743 | -6/Waste | Entered Factory 7743 | -6/Factory | Accompanied by 15 allies 7895 | -6/Factory | Discovered exit to Extension (range 15) 8096 | -6/Factory | Fabricated Y-54 Guardian (x2) 8920 | -6/Factory | Spotted B-75 Beast 8935 | -6/Factory | Destroyed B-75 Beast 8963 | -6/Factory | Lost 3 allies 9081 | -6/Factory | Allied Derelicts emerged from ambush trap array 9194 | -6/Factory | Discovered exit to Factory (range 15) 11986 | -6/Factory | Lost 3 allies 12012 | -6/Factory | Garrison activated, responded to threat 12352 | -6/Factory | Build established: Hacker-Skirmisher 12490 | -6/Factory | Discovered exit to Factory (range 14) 12864 | -6/Factory | Build established: Scavenger-Skirmisher 12992 | -6/Factory | Garrison activated, responded to threat 13086 | -6/Factory | Core integrity fell below 50% 13288 | -6/Factory | Lost 3 parts (1p1u1w) 13377 | -6/Factory | Build established: Hacker-Skirmisher 13467 | -6/Factory | Entered another Factory area 13467 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13771 | -5/Factory | Build established: Hacker-Gunner 14226 | -5/Factory | Lost 3 parts (2u1w) 14339 | -5/Factory | Allied Derelicts emerged from ambush trap array 14364 | -5/Factory | Identified exit to Factory 14364 | -5/Factory | Discovered exit to Factory (range 12) 15650 | -5/Factory | Identified exit to Upper Caves 15650 | -5/Factory | Discovered exit to Upper Caves (range 4) 15827 | -5/Factory | Fabricated Y-54 Guardian (x2) 16039 | -5/Factory | Discovered exit to Factory (range 17) 17435 | -5/Factory | Spotted B-75 Beast 17456 | -5/Factory | Destroyed B-75 Beast 17903 | -5/Factory | System corruption reached 10% 17936 | -5/Factory | Lost 3 parts (2n1w) 18018 | -5/Factory | Identified exit to Garrison 18020 | -5/Factory | Entered Garrison 18072 | -5/Garrison | Triggered checkpoint 18148 | -5/Garrison | Garrison Relay disabled 18217 | -5/Garrison | Build established: Scavenger-Gunner 18401 | -5/Garrison | Identified exit to Factory 18401 | -5/Garrison | Discovered exit to Factory (range 9) 18480 | -5/Garrison | Triggered checkpoint 18548 | -5/Garrison | Garrison Relay disabled 18622 | -5/Garrison | Installed Relay Interface Framework 18676 | -5/Garrison | Triggered checkpoint 18760 | -5/Garrison | Discovered exit to Factory (range 15) 18936 | -5/Garrison | Triggered checkpoint 18994 | -5/Garrison | Lost 5 parts (2p2n1w) 19042 | -5/Garrison | Garrison Relay disabled 19423 | -5/Garrison | Build established: Hacker-Gunner 19424 | -5/Garrison | Triggered checkpoint 19484 | -5/Garrison | Triggered checkpoint 19581 | -5/Garrison | Discovered exit to Factory (range 10) 19716 | -5/Garrison | Garrison Relay disabled 19738 | -5/Garrison | Rescued a captive Derelict 19811 | -5/Garrison | Entered Factory 19811 | -5/Factory | Accompanied by 1 ally 20335 | -5/Factory | Identified exit to Garrison 20341 | -5/Factory | Entered Garrison 20385 | -5/Garrison | Triggered checkpoint 20430 | -5/Garrison | Garrison Relay disabled 20571 | -5/Garrison | Triggered checkpoint 20641 | -5/Garrison | Triggered checkpoint 20797 | -5/Garrison | Triggered checkpoint 20880 | -5/Garrison | Build established: Scavenger-Gunner 20934 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 20976 | -5/Garrison | Garrison Relay disabled 21011 | -5/Garrison | Discovered exit to Factory (range 14) 21087 | -5/Garrison | Expanded RIF knowledge: Robot Detection 21116 | -5/Garrison | Entered Factory 21116 | -4/Factory | Evolved 2 slots: Propulsion x2 21569 | -4/Factory | Lost 5 parts (1u4w) 21577 | -4/Factory | Destroyed 9 combat bots 21720 | -4/Factory | Lost 4 parts (3n1u) 21814 | -4/Factory | Lost 5 parts (1p2u2w) 21866 | -4/Factory | First assault squad dispatched 21909 | -4/Factory | Lost 4 parts (1p2n1w) 21986 | -4/Factory | Destroyed 8 combat bots 21990 | -4/Factory | Lost 3 parts (1n2u) 22259 | -4/Factory | Repaired Mic. Antimatter Reactor 22282 | -4/Factory | Build established: Scavenger-Skirmisher 22527 | -4/Factory | Spotted B-86 Titan 22688 | -4/Factory | Build established: Scavenger-Gunner 22717 | -4/Factory | Identified exit to Research 22717 | -4/Factory | Discovered exit to Research (range 13) 22774 | -4/Factory | Repaired Lgt. Antimatter Reactor+ 22902 | -4/Factory | Entered Research 22902 | -3/Research | Evolved 2 slots: Utility x2 23043 | -3/Research | Identified exit to Garrison 23045 | -3/Research | Entered Garrison 23179 | -3/Garrison | Triggered checkpoint 23180 | -3/Garrison | Triggered checkpoint 23196 | -3/Garrison | Self-destructed Last Messages --------------- effect. 23185_ C-45 Heavy ARC bursts open, deploying its payload. 23185_ B-74 Champion unfolds itself. 23185_ G-67 Veteran unfolds itself. 23186_ Slug penetrates B-74 Champion. 23186_ B-74 Champion destroyed. 23187_ S-43 Plague misfires. 23189_ S-43 Plague destroyed. 23189_ S-43 Plague IFF system glitched. 23191_ Critical hit (Burn: +50). 23193_ Xenon Bombardment Thruster fried. 23193_ S-43 Plague destroyed. 23193_ Slug penetrates Wall. 23193_ S-43 Plague destroyed. 23194_ C-30 ARC bursts open, deploying its payload. 23194_ G-73 Enforcer unfolds itself. 23194_ G-67 Veteran unfolds itself. 23194_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #????????????????#??????????????????????????? | | ??# ################ #######????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??############## ######## #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #??####??????????????? | | ???????????????# #??????# #? CC#???#??????????? | | ???????????????# #?????## ## ## ##?????????? | | ???????????????# ###;### g #?????????? | | ???????????????# %g![% #?????????? | | ???????????????# @% =%[ ; ????????? | | ???????????????##########=%=## ## #?????????? | | ????????????????????????#%*[#???? #??????????????? | | ??????????????????????? =%s ???????????????? | | ??????????????????????# % ??????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????### ## ## ??????????? | | ????????????????????????# #? #??? ??????????? | | ????????????????????????# ?? ?????????????? | | ????????????????????????# ?? ????????????? | | ????????????????????????# g ?? ???????????? | | ????????????????????????# g%##??""## ???????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 56 Energy Capacity 745 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 45 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Core Analysis 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Recycling | Hacked Force Field | -8/Recycling | Hacked Flexi-carbon Leg | -6/Factory | Hacked Graphene Brace | -6/Factory | Hacked Imp. Fusion Compressor | -6/Factory | Hacked KE Penetrator | -5/Factory | Hacked Railgun | -5/Factory | Hacked Imp. Dynamic Insulation System | -5/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -6/Factory Y-54 Guardian | x2 | -5/Factory Repaired ---------- Mic. Antimatter Reactor | 12% | -4/Factory Lgt. Antimatter Reactor | 34% | -4/Factory Studied --------- Lgt. Angular Momentum Engine | -5/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Biometal Leg | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Coil Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussPhaseParser Manual? 0 Play Time 02:33:29 Cumulative 2305.5 hours Start 2026.02.24 @ 05:47:01 End 2026.02.26 @ 07:52:47 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1112 Rogue 62 Adventurer 0 Explorer 1050 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 69 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc1389ff-692d-4f58-b641-c0db44c050f5