Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.13 @ 09:33:11 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (265) 1325 Value Destroyed (8240) 8240 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 15926 Bonus ------- High Alert Combat Kills 710 Follower Combat Kills 598 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2147 Cogmind --------- Core Integrity 940/1000 Matter 155/300 Energy 325/325 System Corruption 9% Temperature Cool (0) Movement Treading (235) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (6) --- Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter Experimental Target Analyzer Layered Medium Armor Plating Makeshift System Shield > --- WEAPON (4) ------- Barrage Gun Coil Gun KE Penetrator > --- INVENTORY (25) --- Fusion Compressor Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod (0) Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Armor Integrity Analyzer Advanced Particle Charger Weapon Cycler Improved Transmission Jammer Improved Medium Armor Plating Experimental Thermal Shield Experimental System Shield Neutron Cannon Mass Driver Proton Missile Launcher Precision Rocket Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Target Analyzer Layered Medium Armor Plating Makeshift System Shield > --- WEAPON ----------- Neutron Cannon Minigun Barrage Gun Gauss Rifle > --- INVENTORY -------- Antimatter Reactor Light Treads Light Treads Advanced Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Armor Integrity Analyzer Advanced Particle Charger Weapon Cycler Improved Medium Armor Plating Experimental Thermal Shield Experimental System Shield Flak Gun Heavy Battle Rifle Coil Gun KE Penetrator Proton Missile Launcher Precision Rocket Launcher Remote Datajack Plasma Cutter [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . . . . 1 Utility 4 | . . . . . 1 . . . . . 2 . . . . 1 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . Parts Attached 299 | 7 10 7 36 26 21 46 5 12 22 10 39 9 1 6 14 28 Power 13 | 1 2 2 3 1 . 1 . . 1 . . 1 . . . 1 Engine 12 | 1 2 2 3 1 . 1 . . 1 . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 63 | 2 2 . 13 8 7 13 1 . 5 3 4 2 . . . 3 Treads 62 | 2 2 . 13 8 7 13 1 . 4 3 4 2 . . . 3 Leg 1 | . . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 98 | 2 2 1 6 3 4 9 4 8 8 4 19 4 1 1 9 13 Device 52 | 1 . 1 . . 2 2 3 5 4 2 10 2 1 1 6 12 Storage 8 | 1 2 . 1 . . 4 . . . . . . . . . . Processor 5 | . . . 1 . . . . . 2 . . . . . 2 . Hackware 2 | . . . . . . 1 . . . . 1 . . . . . Protection 31 | . . . 4 3 2 2 1 3 2 2 8 2 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 125 | 2 4 4 14 14 10 23 . 4 8 3 16 2 . 5 5 11 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . 1 3 Ballistic Gun 91 | 1 3 4 11 11 8 16 . 3 7 3 8 1 . 5 3 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . 2 1 1 . . 1 . . 1 . . . . . Special Weapon 6 | . . . 1 . . . . . 1 . 1 1 . . 1 1 Impact Weapon 16 | . . . . 2 1 7 . . . . 6 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 1 . . . . . 1 . . . 4 . Corrupted Parts 6 | . . . . 1 . . . . 1 4 . . . . . . System Corruption 30 | . . . . 4 . . . . 1 25 . . . . . . Parts Lost 29 | . . 1 1 . 2 10 . 3 . . . 2 . . . 10 Power 2 | . . . . . . 1 . . . . . 1 . . . . Propulsion 12 | . . . 1 . . 5 . 1 . . . . . . . 5 Utility 7 | . . 1 . . 1 2 . 1 . . . 1 . . . 1 Weapon 8 | . . . . . 1 2 . 1 . . . . . . . 4 Highest Loss Streak 6 | . . 1 1 . 1 6 . 3 . . . 2 . . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 99 99 99 99 92 90 100 99 99 100 76 99 95 Engine 8 | . 14 14 11 11 9 7 7 7 7 7 6 5 6 6 6 3 Treads 32 | . 28 28 32 32 36 37 38 30 30 38 33 33 33 33 33 30 Device 6 | . 14 13 1 . 8 6 7 12 7 4 7 4 6 6 6 4 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 2 | . . . . . . . . . 4 7 6 6 6 6 6 11 Hackware 1 | . . . . . . 4 . . . . 6 6 6 6 6 5 Protection 5 | . . . 9 10 9 2 6 1 2 2 5 6 6 6 5 5 Ballistic Gun 26 | . 18 28 31 29 26 27 23 28 24 30 23 25 26 3 23 22 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 123 | 12 30 29 63 64 65 111 110 112 110 113 119 117 111 111 115 123 Greatest Support 134 | 40 40 40 63 63 83 110 110 110 104 110 112 114 114 114 114 134 Greatest Overweight (x) 1 | . . . 1 1 . 1 . 1 1 1 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 19 20 20 22 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 12 15 20 20 20 25 22 25 25 25 25 25 25 25 25 24 Average Carried 21 | 2 9 14 18 19 19 21 20 24 24 24 24 24 25 24 24 22 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 12 15 20 20 20 22 22 25 25 25 25 25 25 25 25 21 Class Distribution -------------------- 20% | Tank 19% | Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Tank 10% | Skirmisher 9% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 8764 | 266 487 140 1017 928 1174 1704 113 548 202 187 643 486 25 . 161 683 Remotely 175 | . . . . . 175 . . . . . . . . . . . Salvage Created 10873 | 28 419 230 1957 1487 2370 2185 78 296 150 48 569 409 . . 110 537 Parts 638 | 3 26 19 130 100 119 122 3 13 10 3 31 14 . . 10 35 Haulers Intercepted 18 | . 2 . 6 6 4 . . . . . . . . . . . Recyclers Shooed 24 | 1 . . 7 3 5 2 . . . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 14 3 11 . 14 . . 2 . Prevented 8 | . . . . . . . . 3 2 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 200 | . 8 10 36 22 43 43 . 10 . 1 10 8 . . . 9 Guns 191 | . 8 10 31 22 43 43 . 6 . 1 10 8 . . . 9 AOE 9 | . . . 5 . . . . 4 . . . . . . . . Classes Destroyed 17 | 1 5 . 3 . 2 4 1 . . . . . . . . 1 Worker 14 | . 3 . 3 1 2 3 . . . . 1 . . . . 1 Builder 3 | . . . . . . 2 . . . . . . . . . 1 Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . Hauler 18 | . 2 . 6 6 4 . . . . . . . . . . . Recycler 14 | . . . 3 3 3 5 . . . . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . . . . . . Watcher 9 | . . . 4 1 . 2 . . . . 1 . . . . 1 Swarmer 50 | . 3 8 7 7 11 9 . 2 . 1 . 2 . . . . Grunt 94 | . 5 2 19 4 24 23 . 7 . . 4 5 . . . 1 Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . Sentry 34 | . . . 10 11 6 3 . 1 . . 2 1 . . . . Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 3 | . . . . . 1 2 . . . . . . . . . . Programmer 14 | . . . . . . 4 . . . . 4 . . . . 6 Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . 2 . . . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . . Savage 2 | . . . . . . . . . 2 . . . . . . . Best Kill Streak 14 | 1 3 3 10 5 8 14 . 5 . 1 2 5 . . . 2 Combat Bots Only 12 | . 3 3 6 4 7 12 . 5 . 1 2 5 . . . 2 Max Kills in Single Turn 5 | 1 1 2 5 1 2 2 1 2 1 2 1 2 . . 1 1 Gunslinging 1 | . . 1 . . 1 1 . . . . . 1 . . . . Exploded 3 | . . . 3 . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 10928 | . 440 215 1405 879 1289 3257 . 580 . 54 954 388 . . 58 1409 Core 824 | . 79 55 150 85 101 182 . 22 . . 24 66 . . . 60 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 582 | . 83 . 56 193 250 . . . . . . . . . . . Core Remaining (%) 71 | 100 . 46 . 41 81 . . . . 70 . . . . 89 . Volleys Fired 635 | 7 47 16 141 67 101 99 . 19 16 2 22 13 . . 53 32 Largest 4 | 2 2 2 3 3 3 4 . 4 4 4 4 4 . . 1 4 Hottest 124 | 60 60 40 69 69 73 109 . 106 101 109 117 109 . . 20 124 Shots Fired 1795 | 14 91 32 391 199 303 391 . 48 19 9 81 53 . . 54 110 Gun 1691 | 14 88 32 375 198 303 391 . 39 3 9 80 53 . . 1 105 Cannon 4 | . . . . . . . . . . . . . . . . 4 Launcher 19 | . 3 . 6 1 . . . 9 . . . . . . . . Special 81 | . . . 10 . . . . . 16 . 1 . . . 53 1 Kinetic 1641 | 7 45 32 375 198 303 391 . 39 3 9 80 53 . . 1 105 Thermal 133 | 7 43 . 10 . . . . . 16 . . . . . 53 4 Explosive 19 | . 3 . 6 1 . . . 9 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | 8 16 9 20 38 22 16 . 13 4 3 8 9 . . 4 9 Robot Miss Streak 9 | 1 4 3 4 3 3 6 . 3 2 3 9 6 . . 7 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 Secondary Targets 35 | . . 3 3 2 10 10 . . . 1 1 4 . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . 1 1 1 . . . 1 Shots Hit Robots 1211 | 12 57 23 268 126 209 279 2 33 13 3 55 37 . . 27 67 Core Hits 620 | 1 21 15 113 50 98 163 1 30 8 8 35 28 . . 12 37 Critical Kills 6 | . . . 1 . . 2 . . . . 1 . . . . 2 Critical Parts Destroyed 12 | . 1 . 2 2 1 3 1 . . . . . . . . 2 Critical Strikes 20 | . 1 . 4 2 1 5 1 . . . 1 . . . 1 4 Destroy 15 | . 1 . 3 1 1 4 . . . . 1 . . . . 4 Smash 3 | . . . . 1 . 1 1 . . . . . . . . . Sever 2 | . . . 1 . . . . . . . . . . . 1 . Melee Attacks 50 | . . . . 3 3 22 2 . . . 20 . . . . . Impact 50 | . . . . 3 3 22 2 . . . 20 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 1 2 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20492 | 146 727 268 3471 2014 3591 5001 309 938 180 108 1240 745 . . 209 1545 Guns 17712 | 146 674 247 2807 1955 3299 4690 . 477 34 108 1074 745 . . 21 1435 Cannons 70 | . . . . . . . . . . . . . . . . 70 Explosions 1054 | . 44 . 549 . . . . 461 . . . . . . . . Melee 858 | . . . . 27 191 202 309 . . . 129 . . . . . Ramming 396 | . 9 21 47 32 101 109 . . . . 37 . . . . 40 Kinetic 17298 | 79 327 247 2807 1955 3299 4690 . 477 34 108 1074 745 . . 21 1435 Thermal 886 | 67 347 . 68 . . . . . 146 . . . . . 188 70 Explosive 1054 | . 44 . 549 . . . . 461 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 858 | . . . . 27 191 202 309 . . . 129 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . 1 1 . 5 2 2 2 . 1 25 6 6 6 6 6 9 Average Corruption 3 | . 1 1 . 3 2 1 1 . 1 21 3 6 6 6 6 5 Corruption Purged 3 | . . . . . . . 2 . 1 . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . . . . . . Effects 185 | . 5 7 . 13 . 23 3 . 4 15 33 14 4 5 24 35 Message Errors 46 | . 2 4 . 3 . 1 1 . 2 3 10 4 . 3 6 7 Matter Fused 52 | . 1 3 . 4 . 5 1 . 1 4 9 3 1 1 10 9 Heat Flow Errors 23 | . 1 . . 2 . 2 . . . 4 3 . . 1 2 8 Energy Discharges 17 | . . . . 1 . 1 . . . . 4 3 2 . 2 4 Parts Rejected 2 | . . . . . . 1 . . . . 1 . . . . . Data Loss (minor) 20 | . . . . 1 . 6 1 . . 2 2 2 1 . 3 2 Data Loss (major) 9 | . 1 . . 2 . 3 . . . 1 1 . . . . 1 Misfires 7 | . . . . . . 1 . . . . 2 1 . . 1 2 Alerts 3 | . . . . . . . . . 1 1 . 1 . . . . Weapon Failures 6 | . . . . . . 3 . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 502 | . . . 1 27 4 175 152 36 . . 107 . . . . . Projectiles 1 | . . . 1 . . . . . . . . . . . . . Explosions 36 | . . . . . . . . 36 . . . . . . . . Melee 465 | . . . . 27 4 175 152 . . . 107 . . . . . Knockbacks 2 | . . 1 . . . . . . . . 1 . . . . . Impact 2 | . . 1 . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . 33 . . 9 . . . . . . . . . . . . Shots 3 | . 2 . . 1 . . . . . . . . . . . . Rammed 52 | . 7 4 10 3 13 6 . . . . 4 . . . . 5 Targets Rammed 62 | . 8 4 11 5 14 9 . . . . 5 . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed 10 | . 1 . 1 2 1 3 . . . . 1 . . . . 1 Highest Temperature 329 | . 275 27 172 270 27 194 . 272 . 221 240 245 . 171 157 329 Average Temperature 60 | . 72 11 48 40 7 29 . 101 . 81 83 122 . 93 70 110 Received Heat Transfer 3675 | . 228 66 576 195 630 1107 . 177 . . 294 144 . . . 258 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 1 . 4 1 . . . 3 . . . . . Impact Corruptions 20 | . . . . 1 1 7 8 . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . . Heat Transferred 2590 | 150 775 . 222 . . . . . 481 . . . . . 962 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 831 | 5 241 248 510 600 831 805 . . . . 136 . . . . 109 Initial 339 | . 3 28 57 61 73 339 . . . . 107 . . . . . Average 197 | 1 66 107 146 329 430 351 . . . . 52 . . . . 37 Maximum Alert Level 3 | . 1 1 2 2 3 3 . . . . . . . . . . Low Security (%) 65 | 100 90 71 87 17 14 33 . . . . 100 . . . . 100 Level 1 17 | . 9 28 6 48 37 22 . . . . . . . . . . Level 2 12 | . . . 5 34 28 26 . . . . . . . . . . Level 3 4 | . . . . . 19 16 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . 5 2 8 12 . . . . 6 . . . . 4 Investigation 5 | . . . 1 . 1 2 . . . . 1 . . . . . Extermination 11 | . . . . . . 3 . . . . 5 . . . . 3 Reinforcement 15 | . 1 . 4 2 5 2 . . . . . . . . . 1 Assault 4 | . . . . . 2 2 . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 16 | . 1 2 2 1 2 7 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 324 | . 22 16 68 34 57 57 . 10 . 9 23 8 . . 1 19 Peak Tracking Total 10 | . 6 9 9 5 6 10 . 5 . 7 5 5 . . 1 3 Tactical Retreats 12 | . 1 1 5 2 1 1 . . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 10 | . 1 . 1 3 2 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 10 | . 1 . 1 3 . 1 . . . . 2 . . . . 2 Max in Single Turn 1 | . 1 . 1 1 . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 47 | . 8 . 11 10 4 8 . . . . 1 1 . 4 . . Terminals 29 | . 7 . 7 8 2 5 . . . . . . . . . . Fabricators 4 | . . . . . . 3 . . . . 1 . . . . . Repair Stations 6 | . 1 . 2 1 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 159 | . 21 . 38 31 10 25 . . . . 5 1 . 28 . . Successful 105 | . 12 . 26 18 7 11 . . . . 2 1 . 28 . . Failed 52 | . 9 . 11 12 3 14 . . . . 3 . . . . . Catastrophic 4 | . 1 . . 2 . 1 . . . . . . . . . . Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . . Manual 82 | . 17 . 17 10 3 14 . . . . 21 . . . . . Terminals 93 | . 19 . 30 23 4 17 . . . . . . . . . . Fabricators 13 | . . . . . . 8 . . . . 5 . . . . . Repair Stations 17 | . 2 . 3 6 6 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . Terminal Hacks 68 | . 8 . 17 9 1 4 . . . . . 1 . 28 . . Record 11 | . . . . . . . . . . . . . . 11 . . Part Schematic 13 | . 2 . . 1 . 1 . . . . . . . 9 . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . Prototype ID Bank 14 | . 3 . 7 1 . . . . . . . . . 3 . . Open Door 3 | . . . . 2 . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . Unreport Threat 8 | . 1 . 4 2 . 1 . . . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 5 . . . . 2 . . . . . Load Schematic 4 | . . . . . . 3 . . . . 1 . . . . . Build 3 | . . . . . . 2 . . . . 1 . . . . . Repair Station Hacks 15 | . 2 . 2 6 5 . . . . . . . . . . . Scan Component 8 | . 1 . 1 3 3 . . . . . . . . . . . Repair 7 | . 1 . 1 3 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 3 2 1 2 . . . . . . . . . . Terminals 10 | . 2 . 3 2 1 2 . . . . . . . . . . Botnet 10 | . 2 . 3 2 1 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 8 . 10 7 4 8 . . . . 1 . . . . . Full Trace Events 3 | . . . . . . 2 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 2 . 1 1 . 1 . . . . . . . 9 . . Parts Built 4 | . . . . . . 2 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 259 | . . . . . . 186 . . . . 73 . . . . . Total Part Build Rating 18 | . . . . . . 12 . . . . 6 . . . . . Parts Repaired 7 | . 1 . 1 3 2 . . . . . . . . . . . Time 275 | . 26 . 32 115 102 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 15 | . . . . . . . . . 11 1 2 . . . 1 . Largest Group 11 | . . . . . . . . . 11 9 3 . . . 1 . Highest-Rated Group 309 | . . . . . . . . . 309 269 170 . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . 41 41 85 . . . 96 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 90 | . . . . . . . . . . 69 19 . . . 2 . Total Damage 2522 | . . . . . . . . . . 1645 786 . . . 91 . Kills 21 | . . . . . . . . . . 13 7 . . . 1 . Allies Corrupted 2 | . . . . . . . . . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 1 2 2 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 5 . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 22395 | 144 1132 687 3399 1809 1621 2107 331 859 4243 771 2225 641 129 183 856 1258 Spaces Moved 10098 | 69 585 385 1545 635 706 964 200 370 1840 315 995 360 84 110 407 528 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 10096 | 67 585 385 1545 635 706 964 200 370 1840 315 995 360 84 110 407 528 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 145 145 145 145 159 158 153 153 153 153 155 Average Speed 185 | 156 160 160 173 212 160 161 145 212 224 225 195 157 153 153 154 195 Slowest Speed 244 | 160 160 160 240 240 162 231 145 225 234 239 244 236 153 153 233 236 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 89 71 90 92 68 28 40 51 88 46 25 53 18 69 49 13 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . . 1 . 4 . . 1 . . Known Exits Taken 9 | . . . 1 . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 1 . . . . . . . . Scrap Searched 14 | . . . . . . . 1 9 3 . . . 1 . . . Spaces Dug 57 | . 6 . . 11 1 19 . . . . 19 . . . . 1 Terrain Destroyed 111 | . 22 . 29 11 1 19 . 3 . . 22 . . . . 4 Melee 39 | . . . . . 1 19 . . . . 19 . . . . . Projectile 7 | . . . . . . . . . . . 3 . . . . 4 AOE 65 | . 22 . 29 11 . . . 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12374 | 87 685 429 2010 969 992 1259 235 414 1929 375 1173 404 84 126 526 677 Wait 949 | . 26 5 240 191 133 88 27 2 7 21 77 20 . . 39 73 Move 10082 | 68 584 384 1544 634 705 963 199 369 1839 314 994 359 83 109 406 528 Hop . | . . . . . . . . . . . . . . . . . Pick Up 104 | 5 6 5 11 12 2 16 2 8 14 5 4 1 . 4 4 5 Fast Attach 50 | 7 1 1 3 2 5 2 . 1 12 3 4 1 . 3 5 . Attach 43 | . . . 4 1 3 12 2 2 3 . 3 3 . 2 1 7 Detach 12 | . . . 2 . 2 1 . . 3 . 1 2 . . 1 . Swap 206 | . 9 6 29 23 13 32 3 9 7 7 32 5 1 1 8 21 Drop 163 | . 4 8 25 27 11 15 . 4 28 11 11 . . 7 9 3 Fire 635 | 7 47 16 141 67 101 99 . 19 16 2 22 13 . . 53 32 Melee 50 | . . . . 3 3 22 2 . . . 20 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 62 | . 8 4 11 5 14 9 . . . . 5 . . . . 6 Escape Stasis 6 | . . . . 4 . . . . . . . . . . . 2 Rewire 12 | . . . . . . . . . . 12 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 8) 871 | -10/Materials | Repaired Assault Rifle 907 | -10/Materials | Discovered new exit (range 16) 1277 | -10/Materials | Entered Mines 1290 | -10/Mines | Assembled infested the area 1306 | -10/Mines | Met a Derelict bent on vengeance 1369 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1372 | -10/Mines | Found Prototype Device 1384 | -10/Mines | Discovered new exit (range 6) 1469 | -10/Mines | Core integrity fell below 50% 1677 | -10/Mines | Learned Materials stockpile data 1964 | -10/Mines | Entered Materials 1964 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1965 | -9/Materials | Identified exit to Storage 2233 | -9/Materials | Build established: Scavenger-Gunner 2273 | -9/Materials | Discovered new exit (range 15) 2624 | -9/Materials | Build established: Scavenger-Tank 2996 | -9/Materials | Identified Exp. Sensor Array 3748 | -9/Materials | Repaired Hvy. Assault Rifle 4110 | -9/Materials | Discovered new exit (range 13) 4545 | -9/Materials | Discovered new exit (range 5) 4907 | -9/Materials | Central database locked down 5363 | -9/Materials | Entered Storage 5606 | -9/Storage | Core integrity fell below 50% 5842 | -9/Storage | Build established: Tank 6548 | -9/Storage | Discovered new exit (range 12) 6584 | -9/Storage | Central database locked down 6871 | -9/Storage | Repaired Imp. Treads 6905 | -9/Storage | Repaired Med. Armor Plating 6957 | -9/Storage | Repaired Imp. Assault Rifle 6978 | -9/Storage | Build established: Mutant 7172 | -9/Storage | Entered Materials 7172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7481 | -8/Materials | Build established: Tank 7517 | -8/Materials | Discovered new exit (range 3) 7978 | -8/Materials | Discovered new exit (range 11) 8299 | -8/Materials | Repaired Imp. Assault Rifle 8351 | -8/Materials | Repaired Imp. Assault Rifle 8372 | -8/Materials | First assault squad dispatched 8520 | -8/Materials | Destroyed 7 combat bots 8696 | -8/Materials | Discovered new exit (range 16) 8793 | -8/Materials | Entered Factory 8793 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9119 | -7/Factory | Identified exit to Lower Caves 9959 | -7/Factory | Garrison activated, responded to threat 10030 | -7/Factory | Build established: Gunner 10242 | -7/Factory | Cargo convoy interrupted 10393 | -7/Factory | First assault squad dispatched 10440 | -7/Factory | Fabricated Exp. Sensor Array? 10457 | -7/Factory | Fabricated Armor Integrity Analyzer? 10523 | -7/Factory | Lost 6 parts (4n2w) 10577 | -7/Factory | Destroyed 12 combat bots 10900 | -7/Factory | Entered Lower Caves 11161 | -7/Lower Caves | Discovered new exit (range 8) 11168 | -7/Lower Caves | Learned Factory terminal intel 11187 | -7/Lower Caves | Build established: Mutant 11231 | -7/Lower Caves | Entered another Lower Caves area 11329 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11367 | -7/Lower Caves | Lost 3 parts (1n1u1w) 11496 | -7/Lower Caves | Learned Factory terminal intel 11773 | -7/Lower Caves | Build established: Skirmisher 11993 | -7/Lower Caves | Learned 4 Factory zone layouts 12046 | -7/Lower Caves | Encountered a Warlord checkpoint 12047 | -7/Lower Caves | Discovered new exit (range 15) 12090 | -7/Lower Caves | Entered Zion 12139 | -7/Zion | Found CR-A16's Pointy Stick 12236 | -7/Zion | Gained Derelict followers 12799 | -7/Zion | Learned 4 Factory zone layouts 12995 | -7/Zion | Build established: Tank 13001 | -7/Zion | Learned Factory terminal intel 13484 | -7/Zion | Loaded intel: 4 derelict terminal locations 13626 | -7/Zion | Found Prototype Hackware 13664 | -7/Zion | Found Prototype Processor 13707 | -7/Zion | Found Prototype Processor 13751 | -7/Zion | Found Prototype Processor 14423 | -7/Zion | Build established: Skirmisher 14769 | -7/Zion | Build established: Mutant 15257 | -7/Zion | Discovered new exit (range 16) 15510 | -7/Zion | Build established: Skirmisher 15770 | -7/Zion | Imprinted 15772 | -7/Zion | Declared Zion's savior 16328 | -7/Zion | Identified exit to Proximity Caves 16333 | -7/Zion | Entered Proximity Caves 16333 | -6/Proximity Caves | Accompanied by 9 allies 16522 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 16620 | -6/Proximity Caves | Learned Factory non-interactive machine intel 16699 | -6/Proximity Caves | Learned Factory trap positions 16872 | -6/Proximity Caves | System corruption reached 10% 17085 | -6/Proximity Caves | Discovered new exit (range 6) 17094 | -6/Proximity Caves | Identified exit to Factory 17104 | -6/Proximity Caves | Entered Factory 17104 | -6/Factory | Accompanied by 3 allies 17104 | -6/Factory | Evolved 2 slots: Utility x2 17106 | -6/Factory | Loaded intel: 73 trap records 17107 | -6/Factory | Loaded intel: 222 non-interactive machine locations 17108 | -6/Factory | Loaded intel: 26 terminal locations 17525 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17526 | -6/Factory | Zion Heavy squad teleported in 18141 | -6/Factory | Retrieved Zion intel report: Trap Installations 18191 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18215 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 18279 | -6/Factory | Build established: Scavenger-Mutant 18461 | -6/Factory | Retrieved Zion intel report: Branch Access 18461 | -6/Factory | Identified exit to Lower Caves 18606 | -6/Factory | Fabricated Adv. Treads? 18630 | -6/Factory | Terminal network hard line cut 19329 | -6/Factory | Entered Lower Caves 19331 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19885 | -6/Lower Caves | Build established: Scavenger-Skirmisher 19893 | -6/Lower Caves | Encountered a Warlord checkpoint 19901 | -6/Lower Caves | Discovered new exit (range 12) 19952 | -6/Lower Caves | Identified exit to Lower Caves 19970 | -6/Lower Caves | Entered another Lower Caves area 20048 | -6/Lower Caves | Discovered new exit (range 13) 20067 | -6/Lower Caves | Identified exit to Data Miner 20099 | -6/Lower Caves | Entered Data Miner 20100 | -6/Data Miner | Discovered new exit (range 6) 20107 | -6/Data Miner | Identified exit to Proximity Caves 20160 | -6/Data Miner | Met Data Miner 20188 | -6/Data Miner | Learned location of Section 7 (-3) 20188 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20217 | -6/Data Miner | Received God Mode back door access code from Data Miner 20282 | -6/Data Miner | Entered Proximity Caves 20664 | -5/Proximity Caves | Escorted by Enhanced Grunt 20667 | -5/Proximity Caves | Discovered new exit (range 15) 20689 | -5/Proximity Caves | Identified exit to Factory 21008 | -5/Proximity Caves | Build established: Scavenger-Mutant 21059 | -5/Proximity Caves | Found Prototype Device 21059 | -5/Proximity Caves | Identified Exp. Thermal Shield 21096 | -5/Proximity Caves | Identified Exp. Melee Analysis Suite (x2) 21123 | -5/Proximity Caves | Identified Exp. Target Analyzer 21138 | -5/Proximity Caves | Entered Factory 21138 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21139 | -5/Factory | Loaded intel: 26 terminal locations 21350 | -5/Factory | Build established: Scavenger-Skirmisher 21678 | -5/Factory | Lost 3 parts (3n) 22328 | -5/Factory | Lost 4 parts (2n2w) 22396 | -5/Factory | Self-destructed Last Messages --------------- 22326_ R-10 Processor collects Imp. Target Analyzer. 22327_ K-01 Serf collects debris. 22329_ R-10 Processor collects Mic. Fission Core. 22333_ K-01 Serf collects debris. 22336_ System corrupted: Heat flow error (+230). 22337_ K-01 Serf collects debris. 22344_ Slammed into R-10 Processor. 22346_ K-01 Serf collects debris. 22352_ R-10 Processor collects Lgt. Ion Engine. 22353_ K-01 Serf collects debris. 22354_ Acquired 10 matter. 22354_ K-01 Serf collects debris. 22356_ System corrupted: Heat flow error (+176). 22356_ K-01 Serf collects debris. 22371_ K-01 Serf cleans the Pressure Siphon. 22380_ Hvy. Battle Rifle destroyed. 22386_ Slammed into K-01 Serf. 22388_ ALERT: Rogue bot located, Programmers report to Factory Zone 4L. 22389_ Exp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ??????????????????????????????? | | ?????????????? "?????????????????????????????? | | ??????????????? "?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????? "???????? ???????????????????? | | ?????????????? ""?? ???? ???????????????????? | | ??????????????? """? ???? #??????????????????? | | ??????????????? ??? #??????????????????? | | ???????????????? """" ""?" #??????????????????? | | ????????????????# """" """" #??????????????????? | | /##########?????# """" """" ##?????????????????? | | """" #?????# ??????????????????? | | ""F" #?????# """" """" #??????????????????? | | "" ####### %%%"" """" #??????????????????? | | """" """" #??????????????????? | | ^ #### #??????????????????? | | #??# ! #??????????????????? | | """ """ #??# " #??????????????????? | | """ """ #??# "" !! #??????????????????? | | """ """ #??# ]! !! #??????????????????? | | #??# ] ! #??????????????????? | | """ """ #??#+########### ####??????????????????? | | """^""" #? ????????# #?????????????????????? | | """ """ # """ """??????# #?????????????????????? | | ^ # """ """ ######+#######???????????????? | | """ """ # """ """ ## @ #??????????????? | | """ """ # ## u #??????????????? | | """ """ # """ """ ?# #??????????????? | | # """ """ ?# +??????????????? | | # """ """ ?# #??????????????? | | ##### # ## +??????????????? | | ????# # """ """ ## #??????????????? | | ????# # """ """ ## #??????????????? | | ????# # """ """ ## #??????????????? | | ????# # ## #??????????????? | | ##??# # ## #??????????????? | | ?# # ## #??????????????? | | """?# # ###############??????????????? | | """ # ###+###########????????????????????????? | | """ # #????????????????????????? | | + #????????????????????????? | | = = # #????????????????????????? | | # #????????????????????????? | | ?# #????????????????????????? | | ###?# ##########^^ ^ #????????????????????????? | | ??? #????????# #????????????????????????? | | ??###### #????????# #????????????????????????? | | ???????# #????????# #????????????????????????? | | ???????# #????????# ###########??????????????? | | ???????# ########## # ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 30 Weapon Cycling 15 Evasion (%) 40 Melee Accuracy 12 Target Analysis 10 Recoil Reduction 6 Particle Charging 25 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Treads | -9/Storage | Hacked Armor Integrity Analyzer | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Armor Integrity Analyzer | x1 | -7/Factory Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilArmageddonTerrabomb Manual? 0 Play Time 02:30:02 Cumulative 346.7 hours Start 2022.02.12 @ 10:33:55 End 2022.02.13 @ 09:33:11 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 60 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beaf89ca-a0a0-4484-b2b6-046e8083c2f8