Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 00:42:15 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (458) 2290 Value Destroyed (25818) 25818 Prototype IDs (368) 7360 Alien Tech Used (12) 2400 Bonus (73822) 73822 TOTAL SCORE: 123190 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 13951 Follower Combat Kills 452 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1212 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -193 Cogmind --------- Core Integrity 677/1600 Matter 290/300 Energy 584/590 System Corruption 0% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Architect God Chip A Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Architect God Chip A High-powered Transdimensional Reconstructor Perforator [Rating: 261] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 11 | . . . . . 2 . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 7 5 2 26 11 15 16 1 3 . . . . 10 1 1 2 2 4 1 . 8 1 3 . . 3 . . 7 10 2 10 4 5 2 Power 13 | 1 1 . 1 1 1 1 . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . 2 . 1 . Engine 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Propulsion 42 | 2 2 . 7 7 7 7 . . . . . . . . . . . 1 . . 3 . 1 . . . . . . 5 . . . . . Treads 25 | . 2 . 6 7 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Flight 14 | . . . 1 . 1 3 . . . . . . . . . . . 1 . . 2 . 1 . . . . . . 5 . . . . . Utility 65 | 2 1 1 5 1 6 5 1 3 . . . . 6 . . . 1 1 1 . 3 1 2 . . 2 . . 2 3 2 6 4 4 2 Device 27 | 1 . . 1 . 2 2 . 2 . . . . 1 . . . 1 . 1 . 2 . 1 . . 1 . . 1 2 2 1 3 3 . Storage 11 | 1 1 1 2 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . Processor 14 | . . . . . 2 1 . . . . . . 3 . . . . . . . 1 . . . . . . . . 1 . 4 1 1 . Hackware 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . 2 Protection 8 | . . . 2 1 1 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 1 1 13 2 1 3 . . . . . . 2 1 1 2 1 2 . . 2 . . . . . . . 5 1 . 2 . . . Energy Gun 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Cannon 9 | . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . 4 . . 1 . . . Ballistic Gun 16 | 2 . 1 11 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . 1 . . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Piercing Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 3 1 2 . 1 . . . . . . . . 2 . 1 . . 6 . 1 . . 3 . . 5 5 1 5 . 1 2 Parts Lost 16 | . . . . . 1 12 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Weapon 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 11 | . . . . . 1 11 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 2 8 11 18 24 24 23 5 7 9 9 10 10 9 9 9 9 10 9 9 9 9 10 8 9 9 10 10 8 9 9 9 9 8 4 3 Power 1 | . 1 1 1 1 1 2 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 . 1 . 1 . . Propulsion 4 | 1 2 3 5 11 11 8 3 3 3 3 3 3 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 1 1 2 2 . . . . Utility 4 | . 2 4 7 7 6 6 . 1 4 4 4 4 3 3 3 3 3 3 4 4 4 4 2 4 4 4 4 3 3 3 4 2 1 1 1 Weapon 2 | . 2 3 4 4 3 4 1 1 1 1 2 2 1 2 2 2 3 2 1 1 1 2 1 1 1 2 2 2 2 2 1 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 2 2 6 3 3 5 . 3 . . . . 3 . . 1 . 2 . . 2 . . . . . . . . 1 . 3 . 2 4 Power 6 | . . . 1 1 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 10 | . 2 . 2 . . . . 2 . . . . 2 . . . . . . . 1 . . . . . . . . . . 1 . . . Utility 15 | . . . 2 2 1 2 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 1 2 Weapon 8 | . . 2 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 Tool/Special 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 88 | . 100 100 99 98 99 95 92 86 84 85 84 84 83 86 86 86 86 87 88 88 90 89 88 89 89 89 89 88 92 90 91 68 69 71 71 Engine 4 | . 14 14 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 8 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 9 9 Treads 12 | . 16 28 32 32 27 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 9 9 Flight 11 | . . . . . . 2 38 38 38 38 38 38 33 33 33 33 33 34 35 35 34 35 31 31 31 31 31 33 33 30 30 2 . . . Device 11 | . 14 14 2 . 8 7 15 14 15 15 15 15 13 13 13 13 12 10 11 11 8 11 14 15 15 15 15 14 13 20 21 2 15 24 17 Storage 7 | . 14 14 11 11 9 6 . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 9 9 . . Processor 9 | . . . . . 9 6 7 7 7 7 7 7 10 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 19 18 20 24 Hackware 1 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 9 10 10 10 10 9 9 8 8 . . . 1 Protection 4 | . . . 8 10 8 6 7 2 . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 7 9 4 4 . . . . Energy Cannon 2 | . . . . . . . 7 2 . 1 . . . . . . . . . . . . . . . . . . . . . 8 8 9 9 Ballistic Gun 12 | . 27 27 32 31 26 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 . . . . . . Peak Build Rating 261 | 7 8 8 24 24 34 39 46 40 41 41 37 41 49 52 53 59 53 67 67 67 77 73 87 87 87 87 88 89 120 148 149 225 239 248 261 Average Rating 89 | 5 7 7 18 22 29 35 39 36 37 37 37 37 44 48 49 48 49 59 61 61 67 64 82 83 83 83 84 88 95 122 137 214 236 244 248 On Entrance 69 | . 7 8 8 22 23 31 39 39 37 37 37 37 37 48 49 48 49 49 62 62 58 72 64 83 83 83 84 84 89 101 136 137 216 239 246 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 14 19 28 104 104 105 105 22 22 21 21 21 21 25 25 25 25 25 27 27 27 31 30 31 31 31 31 31 34 37 38 40 48 50 56 55 Greatest Support 104 | 20 40 40 60 60 60 104 25 25 25 25 25 25 25 25 25 25 25 30 30 30 32 30 32 32 32 32 32 37 37 54 54 60 60 60 60 Greatest Overweight (x) 2 | 2 . . 1 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 13 | 7 9 13 21 25 25 23 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 5 5 Most Carried 25 | 4 10 14 25 25 25 25 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 5 Average Carried 13 | 2 8 12 18 24 24 22 5 7 9 9 10 9 9 9 9 9 9 9 9 9 9 9 8 9 9 10 9 8 9 9 9 9 8 4 4 Final Capacity 25 | 8 10 15 25 25 25 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 25 | 4 10 13 25 25 25 5 5 10 10 10 10 10 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 10 10 8 4 3 Class Distribution -------------------- 23% | Alien-Sigix 17% | Scout 14% | Tank 8% | Gunner 7% | Mutant 7% | Hacker-Scout 5% | Hacker-Ninja 3% | Scavenger-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Sprinter | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7001 | 300 224 78 874 932 861 633 39 57 39 . . 43 138 10 60 20 80 99 . 108 490 42 108 10 70 60 . . 170 170 90 331 165 635 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29688 | 145 417 51 1885 1591 1804 864 . 150 . . . 7 595 835 . . 16 56 . . 310 . 293 . . 134 . . 177 686 . 12252 1634 1536 4250 Parts 960 | 15 20 7 124 88 95 46 . 7 . . . 2 19 5 . . 5 7 . . 13 . 14 . . . . . 5 17 . 91 68 49 263 Haulers Intercepted 28 | . 2 . 5 5 5 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . 5 . . . . . Recyclers Shooed 6 | . . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 2 . . . . 3 . . . . . . 1 17 . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 342 | . 7 8 37 20 28 13 . . . . . 1 . . . . 3 . . . 12 . . . . . . . . . . 139 22 7 45 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 99 | . 6 3 30 20 24 8 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Cannons 201 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 22 7 45 AOE 40 | . 1 5 7 . 4 5 . . . . . . . . . . 3 . . . 11 . . . . . . . . . . 4 . . . Classes Destroyed 25 | 2 4 1 4 2 . 3 . . . . . 1 . . . . . . . . 3 . 1 . . . . . . . . 3 1 . . Worker 10 | . . . . 2 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 1 . Builder 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . Tunneler 5 | 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 2 . 5 5 5 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . 5 . . . . . Recycler 21 | 1 . . 3 5 2 3 . 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 1 . . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 17 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 . . Operator 10 | . 2 . 2 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . 1 . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 16 | . 1 . 4 2 2 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 2 1 . . Swarmer 36 | . . 8 9 4 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 7 . . Saboteur 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 5 . . . Grunt 109 | . 7 . 15 9 18 . . . . . . . . . . . . . . . 6 . . . . . . . . . . 52 2 . . Brawler 24 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2 . . Duelist 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Protector 8 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 28 | . . . 10 7 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 5 | . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 12 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 . . Programmer 19 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 13 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Striker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . Executioner 14 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 13 . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 29 | 5 4 5 8 8 7 9 . 2 . . . 1 4 . . . 3 1 . . 4 . 3 . . . . . 1 2 . 29 20 5 13 Combat Bots Only 25 | . 2 5 5 5 6 8 . . . . . 1 . . . . 3 . . . 4 . . . . . . . . . . 25 15 4 13 Max Kills in Single Turn 4 | 1 1 3 4 2 2 4 . 1 . . . 1 1 . . . 2 1 . . 3 . 1 . . . . . 1 1 . 4 3 2 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 4 . 2 4 . . . . . . . . . . 2 . . . 3 . . . . . . . . . . 3 . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1205 | . 29 12 101 59 58 176 . . . . . . 6 . 3 . 21 9 . 6 10 . . 7 2 . . . . 3 30 347 64 73 189 Missed 426 | . 6 6 24 16 17 63 . . . . . . 5 . 2 . 11 3 . 4 6 . . 4 . . . . . 2 21 108 28 21 79 Hits 779 | . 23 6 77 43 41 113 . . . . . . 1 . 1 . 10 6 . 2 4 . . 3 2 . . . . 1 9 239 36 52 110 Melee 20 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 8 Projectile 759 | . 23 6 76 43 41 113 . . . . . . 1 . 1 . 10 6 . 2 4 . . 3 2 . . . . 1 9 228 36 52 102 AOE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 . Critical Strikes 37 | . . . 3 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 4 8 Actively Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 . Damage Taken 10641 | . 309 103 975 622 635 1806 . . . . . . 14 . 18 . 154 122 . 37 104 . . 69 39 . . . . 30 272 2898 545 929 960 Core 2327 | . 46 23 144 74 46 111 . . . . . . . . 18 . 29 51 . 19 34 . . 24 23 . . . . . 78 845 174 295 293 Absorbed by Shields 1575 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 . 450 919 Ignored by Resistances 6640 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2782 563 1407 1888 Regen/Repaired (Parts) 439 | . . . 145 228 48 . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 72 . 45 91 . . . . . . 84 . . . . 94 . . . . 89 . . . . 95 . 100 . . 36 . . 42 Volleys Fired 761 | 11 36 8 87 62 70 36 . 9 8 8 . 2 8 . 10 . 2 2 3 1 18 2 4 8 6 . 1 . 5 5 3 180 29 31 106 Largest 3 | 2 2 2 3 3 3 3 . 1 1 1 . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 2 1 1 1 Hottest 200 | 40 40 40 90 69 71 71 . 65 65 65 . 65 65 . 90 . 43 90 90 90 43 90 90 90 90 . 90 . 150 150 50 200 180 180 180 Shots Fired 1318 | 22 71 13 254 183 200 88 1 9 8 8 . 2 8 . 10 . 2 2 3 1 18 2 4 8 6 . 1 . 5 5 3 213 29 33 106 Gun 877 | 22 70 10 250 182 195 80 . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . . Cannon 397 | . . . . . . 2 1 9 8 8 . 2 8 . 10 . . 2 3 1 . 2 4 8 6 . 1 . 5 5 3 141 29 33 106 Launcher 44 | . 1 3 4 1 5 6 . . . . . . . . . . 2 . . . 18 . . . . . . . . . . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 802 | 22 70 10 243 182 195 80 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 100 | . . . 7 . . 2 1 9 8 8 . 2 8 . 10 . . 2 3 1 . 2 4 8 6 . 1 . 5 5 3 1 2 2 . Explosive 44 | . 1 3 4 1 5 6 . . . . . . . . . . 2 . . . 18 . . . . . . . . . . 4 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 372 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 27 31 106 Robot Hit Streak 51 | 6 12 4 11 14 25 23 . . . . . . . . . . 2 . . . 5 . . . . . . . . . . 51 19 29 43 Robot Miss Streak 8 | 2 2 2 3 2 4 2 2 3 . . . . . . . . . . . . 2 . . . . . . . . . . 8 5 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 18 | . . . 5 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 2 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 971 | 14 50 7 160 125 143 77 . 9 . . . 1 11 11 . . 2 4 . 1 7 . 6 . . 3 . . 5 25 1 177 21 25 86 Core Hits 1151 | 6 26 10 78 52 79 46 . 3 . . . 1 7 7 . . 3 1 . . 50 . 4 . . 1 . . 3 7 . 394 54 64 255 Critical Kills 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 2 . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 60 | . 2 . 4 3 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . 5 . 23 4 1 14 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 10 | . 2 . 3 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 44 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 23 4 1 14 Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Melee Attacks 307 | . . . . 2 1 13 . 25 2 2 . 5 40 13 8 1 . 24 4 5 8 2 38 3 8 3 2 . 31 40 11 16 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 209 | . . . . . . . . 25 2 2 . 5 40 13 8 1 . 24 4 5 6 2 38 3 8 3 2 . 18 . . . . . . Piercing 96 | . . . . 2 1 13 . . . . . . . . . . . . . . . . . . . . . . 13 40 11 16 . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . 4 . 4 . . . . 5 . . . . 2 . . . . 4 . . . . . 1 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 87658 | 151 574 400 2762 2023 3267 2972 . 546 . . . 38 725 823 . . 335 287 . 59 3147 . 462 . . 387 . . 318 1660 84 35040 4388 6630 20580 Guns 10673 | 151 499 37 2043 1967 2292 1113 . . . . . . . . . . . . . . . . . . . . . . . . . 2571 . . . Cannons 63119 | . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . 31644 4322 6546 20580 Explosions 7700 | . 75 355 716 1 951 1436 . . . . . . . . . . 335 . . . 3147 . . . . . . . . . . 684 . . . Melee 5926 | . . . . . . 396 . 546 . . . 38 725 823 . . . 287 . 59 . . 462 . . 387 . . 318 1660 84 141 . . . Ramming 240 | . . 8 3 55 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 84 . Kinetic 8049 | 151 499 37 1990 1967 2292 1113 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 80 | . . . 53 . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7700 | . 75 355 716 1 951 1436 . . . . . . . . . . 335 . . . 3147 . . . . . . . . . . 684 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 69188 | . . . . . . . . 546 . . . 38 725 823 . . . 287 . 59 . . 462 . . 387 . . 198 . . 34215 4322 6546 20580 Piercing 2401 | . . . . . . 396 . . . . . . . . . . . . . . . . . . . . . . 120 1660 84 141 . . . Highest Corruption 11 | . . . 3 3 . 11 11 11 11 11 11 11 . . . . . 5 5 5 5 . . . . . . . . . . 8 1 3 . Average Corruption 4 | . . . 3 3 . 8 11 11 11 11 11 11 . . . . . 5 5 5 5 . . . . . . . . . . 6 1 2 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 197 | . . . 37 29 . 5 3 20 8 4 . 3 . . . . . 4 11 5 1 . . . . . . . . . . 38 1 28 . Message Errors 44 | . . . 7 9 . 1 . 5 3 2 . 1 . . . . . 1 1 2 . . . . . . . . . . . 9 . 3 . Matter Fused 46 | . . . 8 9 . 1 . 4 2 1 . 1 . . . . . 2 4 1 1 . . . . . . . . . . 8 . 4 . Heat Flow Errors 30 | . . . 7 1 . . . 4 1 . . 1 . . . . . 1 1 . . . . . . . . . . . . 7 . 7 . Energy Discharges 26 | . . . 5 3 . 1 1 1 . . . . . . . . . . 2 1 . . . . . . . . . . . 6 1 5 . Parts Rejected 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 25 | . . . 7 3 . . 1 2 1 1 . . . . . . . . 3 . . . . . . . . . . . . 2 . 5 . Data Loss (major) 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 8 | . . . 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Alerts 5 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 2 . Overflow Damage 2452 | . . 5 41 . 7 180 . 78 . . . . 27 244 . . . 105 . 4 34 . 51 . . 221 . . 54 205 29 861 118 44 144 Projectiles 928 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 666 118 . 144 Explosions 293 | . . 5 41 . 7 31 . . . . . . . . . . . . . . 34 . . . . . . . . . . 175 . . . Melee 1231 | . . . . . . 149 . 78 . . . . 27 244 . . . 105 . 4 . . 51 . . 221 . . 54 205 29 20 . 44 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . 55 82 . 2 124 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 11 | . . 2 3 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 15 | . . 4 4 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | . 1 4 4 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Kicked 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . 18 . 274 131 26 60 64 287 234 120 . 171 120 . 160 . 4 190 235 99 135 66 5 8 4 . 2 . 106 272 139 257 94 146 19 Average Temperature 42 | . 8 . 55 26 11 21 53 72 64 53 . 109 55 . 43 . 2 45 30 24 38 22 1 3 1 . 1 . 33 32 51 101 54 56 7 Received Heat Transfer 1732 | . 180 . 381 204 333 219 . . . . . . . . . . . 9 . . 9 . . 9 . . . . . 9 27 237 18 63 34 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Heat Transferred 259 | . . . 222 . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 . Low Security (%) 57 | 100 100 100 61 73 18 100 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 100 100 5 . . . Level 1 10 | . . . 26 26 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 6 | . . . 11 . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Level 3 . | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 82 . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Peak Influence 5004 | 15 65 154 618 324 761 182 27 49 . . . . 150 . . . . 108 . . . . 54 . . . . 165 93 121 197 5004 3993 2673 . Initial 2930 | . . . . 254 42 182 27 . . . . . 150 . . . . . . . . . . . . . . 150 6 47 22 105 2930 2555 . Average 575 | 3 20 43 223 151 372 60 15 8 . . . . 62 . . . . 56 . . . . 18 . . . . 98 50 36 52 3200 3410 2607 . Influence Increases 15463 | 25 229 204 1216 723 1320 422 . 173 . 60 . 5 296 . 15 . 60 221 30 . 405 . 193 165 175 10 . 171 255 243 372 3991 1163 418 2903 Destroy 0b10 Robot/C 6140 | . 140 160 720 400 760 260 . . . . . . . . . . 60 . . . 220 . . . 40 . . . . . . 2740 500 140 . Destroy 0b10 Robot/NC 625 | 25 25 . 75 85 75 30 . 15 . . . 5 35 . . . . 10 . . 5 . 25 . . 10 . . 10 35 . 115 30 15 . Destroy Leader 1168 | . 46 30 178 124 196 74 . 4 . . . . 6 . . . . . . . . . 4 . 10 . . . 2 10 . 362 112 10 . Allied During Kill 265 | . . . . 2 173 . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 85 . . Successful Hack 374 | . 8 . 35 43 23 21 . 47 . . . . 28 . . . . 51 . . . . 8 . . . . 6 79 . . 21 . 4 . Select Force Hacks 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 750 | . . . 60 60 45 . . 15 . . . . . . . . . 15 . . . . . . . . . . 105 30 30 120 45 60 165 Destroy Structure 3876 | . 10 14 43 9 33 22 . 17 . . . . 32 . . . . 40 . . . . 66 . . . . . 44 48 27 228 331 174 2738 Advance Influence 300 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 480 | . . . . . . 15 . 30 . . . . 15 . . . . 30 . . . . 90 . . . . 15 . 105 105 75 . . . Lose Combat Pursuer 1455 | . . . 105 . 15 . . 15 . 60 . . 30 . 15 . . 75 30 . 180 . . 165 120 . . . 15 15 210 330 60 15 . Influence Decreases 13568 | 25 229 204 614 1222 1023 743 79 132 41 40 20 5 295 1 15 . 60 172 79 . 170 235 155 175 118 85 10 160 182 287 225 302 2054 1498 2913 Entered New Map 7533 | . . . . 348 61 218 52 . 16 . 20 . . 1 . . . . 19 . . 235 . 15 6 85 10 . 5 37 18 82 1954 1438 2913 Time Decay 4547 | 25 229 204 614 574 492 335 27 132 25 40 . 5 295 . 15 . 60 162 60 . 170 . 155 150 92 . . 10 167 240 109 80 20 60 . Lost Part 158 | . . . . . 10 118 . . . . . . . . . . . . . . . . . . . . . . . 10 . 20 . . . Lost Ally 410 | . . . . . 160 . . . . . . . . . . . . 10 . . . . . 10 20 . . . 10 . . 120 80 . . Purge Threat 920 | . . . . 300 300 72 . . . . . . . . . . . . . . . . . . . . . 150 . . 98 . . . . Squads Dispatched 115 | . 1 . 2 2 7 6 . 3 . . . . 5 . . . . 2 . . . . 2 . . . . . 2 2 5 48 28 . . Investigation 7 | . . . . . 3 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Extermination 12 | . . . . . . 3 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 2 . 2 . . . . Reinforcement 18 | . 1 . 1 1 2 . . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 3 3 2 . . Assault 65 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 42 20 . . Garrison 7 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . 1 . 1 3 7 2 . . . . . . 2 . . . . . . . . . . . . . . . . 4 1 2 2 14 . Communications Jammed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 . . . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 . . . Times Spotted 635 | . 13 9 49 26 54 24 . 5 . 3 . 2 8 . 1 . 4 12 4 2 47 . 8 6 12 . 1 1 6 7 25 199 30 17 60 Peak Tracking Total 13 | . 3 4 6 5 7 10 . 3 . 4 . 1 3 . 1 . 4 4 2 2 13 . 3 7 4 . 1 1 4 4 10 11 11 13 10 Tactical Retreats 47 | . . . 3 . 1 . . 1 . 1 . . 2 . 1 . . 3 2 . 4 . . 4 2 . . . 1 1 4 13 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 66 | . . . 4 4 3 . . 1 . . . . . . . . . 1 . . 2 . . . 1 . . . 7 2 3 18 3 4 13 Max in Single Turn 2 | . . . 2 1 1 . . 1 . . . . . . . . . 1 . . 2 . . . 1 . . . 1 1 1 1 1 1 1 Garrison Access 5 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 133 | . 8 1 11 12 10 3 . 13 1 . 4 . 10 . . . . 9 1 . 4 1 8 . 2 4 . 1 11 3 7 5 1 1 2 Terminals 69 | . 6 1 6 7 7 1 . 4 1 . . . 4 . . . . 7 . . . 1 3 . . . . 1 6 1 6 5 1 1 . Fabricators 8 | . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 2 . . . . . 2 . . . . . . Repair Stations 6 | . . . 2 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 2 . 2 2 2 . . 3 . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 2 1 . . . . . Garrison Access 9 | . . . . 1 . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . 1 1 1 . . . . Total Hacks 372 | . 15 2 38 31 34 8 . 23 1 . 24 . 20 . . . . 33 1 . 6 1 21 . 8 17 . 12 21 6 19 9 1 2 19 Successful 246 | . 7 . 29 20 14 4 . 12 1 . 24 . 4 . . . . 23 1 . 6 1 16 . 8 17 . 8 13 3 8 7 . 1 19 Failed 126 | . 8 2 9 11 20 4 . 11 . . . . 16 . . . . 10 . . . . 5 . . . . 4 8 3 11 2 1 1 . Catastrophic 24 | . 3 1 1 1 4 2 . 3 . . . . 3 . . . . 1 . . . . . . . . . . 1 1 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 9 2 13 8 21 3 . 5 . . . . 4 . . . . 16 . . 1 . 10 . . . . 8 8 . 8 3 . . . Terminals 203 | . 13 2 18 17 29 4 . 11 1 . . . 8 . . . . 31 . . . 1 12 . . . . 12 12 2 18 9 1 2 . Fabricators 15 | . . . . . . 2 . 2 . . . . . . . . . 1 . . . . 5 . . . . . 5 . . . . . . Repair Stations 21 | . . . 8 8 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 27 | . 2 . 6 4 2 . . 3 . . . . 6 . . . . 1 . . . . 3 . . . . . . . . . . . . Scanalyzers 18 | . . . 6 . . . . 3 . . . . 3 . . . . . . . . . 1 . . . . . 3 2 . . . . . Garrison Access 13 | . . . . 2 . 2 . 2 . . . . 3 . . . . . . . . . . . . . . . 1 2 1 . . . . Terminal Hacks 147 | . 2 . 5 5 5 2 . 3 1 . 24 . 1 . . . . 18 1 . 6 1 6 . 8 17 . 5 5 . 6 6 . 1 19 Record 55 | . . . . . . . . . 1 . 11 . . . . . . 6 1 . 5 1 . . 7 5 . . . . . 2 . . 16 Part Schematic 16 | . . . 1 . . . . . . . 8 . . . . . . 2 . . . . 1 . . 4 . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 3 . 1 . Branch Access Points 5 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 7 | . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Locate Traps 7 | . . . 1 . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 5 | . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Zone Layout 10 | . 1 . . 1 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 2 . 1 1 . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 17 | . . . 7 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 9 | . . . 4 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 8 | . . . 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 2 . 2 1 1 . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Retrieve Components 12 | . 2 . 2 1 1 . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . Insert Component 8 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Seal Access 5 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 48 | . 3 . 9 5 6 2 . 3 . . . . 2 . . . . 4 . . . . 4 . . . . 3 5 . 1 1 . . . Terminals 42 | . 3 . 7 5 6 1 . 2 . . . . 2 . . . . 4 . . . . 2 . . . . 3 5 . 1 1 . . . Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Assimilate 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . 3 . . . . . . Botnet 9 | . 1 . 2 . 1 1 . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Skim 21 | . 2 . 5 5 5 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . 2 . 1 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Used 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 93 | . 7 1 9 9 9 3 . 9 . . . . 9 . . . . 8 . . . . 5 . . . . 1 10 3 6 2 1 1 . Full Trace Events 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 4 . . . . 2 . . 8 . . . . 15 . 2 . . . . 1 . . 4 . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 90 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . 58 . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . 14 . . . . . . Parts Repaired 8 | . . . 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 301 | . . . 103 166 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 49 | . 11 . 12 2 10 . . 5 . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 105 | . . 1 . 10 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . 1 . . 12 34 43 . Largest Group 10 | . . 1 . 10 9 . . 1 1 . . . . . . . . 1 . . . . 1 1 1 . . . 1 . . 7 6 8 . Highest-Rated Group 110 | . . 31 . 88 80 . . 26 26 . . . . . . . . 10 . . . . 10 10 38 . . . 26 . . 99 86 110 . Highest-Rated Ally 38 | . . 31 . 16 16 . . 26 26 . . . . . . . . 10 . . . . 10 10 38 . . . 26 . . 15 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 154 | . . . . . 123 . . . . . . . . . . . . . . . . . . . 7 . . . . . . 1 23 . . Total Damage 1589 | . . . . . 999 . . . . . . . . . . . . . . . . . . . 179 . . . . . . 26 385 . . Kills 18 | . . . . . 13 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 8997 | 23 937 804 48 . . 549 64 431 195 111 22 73 677 116 155 272 148 348 338 226 584 149 408 308 326 58 106 37 389 691 256 148 . . . Optics 5238 | . . . . . . . . . . . . . 175 116 155 272 148 348 338 226 584 149 408 308 326 58 106 37 389 691 256 148 . . . Sensors 6019 | . . . . . . 69 64 431 195 111 22 73 677 116 155 272 130 317 298 203 174 148 408 308 326 58 106 37 389 691 191 50 . . . Structural 7170 | . . . . . . 545 62 426 195 111 22 73 677 116 155 272 148 348 338 226 581 149 408 308 326 58 106 37 389 691 256 147 . . . Seismic 1812 | 23 937 804 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 229 | . . . . . . . . . . . . . 229 . . . . . . . . . . . . . . . . . . . . . . Jamming 1281 | . . . . . . . . . . . . . . . . . 14 . . . . . 9 . . . . . 170 691 250 147 . . . ECM 79 | . . . . . . . . . . . . . . . . . . . 40 23 16 . . . . . . . . . . . . . . Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 1 2 . 1 . 1 . . 1 . 1 3 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 19815 | 120 937 804 2234 1745 1697 986 64 431 195 111 22 73 677 116 155 272 148 348 338 226 584 149 408 308 326 58 106 37 389 691 256 1507 325 2269 703 Spaces Moved 24657 | 59 566 477 831 526 575 458 231 1032 319 295 82 184 1723 300 349 1010 345 866 398 497 909 332 777 649 597 164 388 175 1014 1464 1005 1619 526 2163 1752 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3037 | . 288 477 831 526 575 340 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5887 | 49 278 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1119 526 2163 1752 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15723 | . . . . . . 118 231 1032 319 295 82 184 1723 300 349 1010 345 866 398 497 909 332 777 649 597 164 388 175 1014 1464 1005 500 . . . Fastest Speed 7 | 50 120 160 160 240 240 26 26 26 26 26 26 26 26 26 26 26 26 23 23 23 23 24 23 23 23 23 23 20 20 7 7 7 30 30 30 Average Speed 48 | 118 140 160 201 240 240 173 26 26 26 26 26 26 26 26 26 26 26 23 23 23 25 24 23 23 23 23 23 20 20 18 14 24 30 30 30 Slowest Speed 240 | 190 160 160 240 240 240 235 26 26 26 26 26 26 26 26 26 26 26 23 23 23 98 24 23 23 23 23 23 20 20 19 15 30 30 30 30 Overloaded Moves 223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 103 100 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . 3 . . . . 1 . 2 . 1 4 . . . . 6 . . . . . 8 2 10 6 . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 59 | 5 82 97 82 79 69 18 94 37 60 51 69 36 42 60 65 87 65 32 57 62 91 62 22 66 66 61 66 8 76 29 91 82 13 77 85 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 10 | . . . 1 3 1 . . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 28 | . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 31 | . . 2 . . . . . . 2 . . 1 . 3 2 4 4 . . 3 . 2 . 3 3 . 2 . . . . . . . . Spaces Dug 308 | . . 6 . . . 1 . 17 3 4 . 3 32 2 18 . . 20 7 4 6 4 33 10 13 . 3 . 18 16 9 11 21 11 36 Terrain Destroyed 1640 | . 9 24 35 4 35 26 . 18 3 4 . 3 32 2 18 . 26 20 7 4 126 4 33 10 13 . 3 . 18 16 9 153 146 109 730 Melee 174 | . . . . . . 1 . 15 2 2 . 2 28 2 8 . . 18 4 3 6 2 29 3 7 . 2 . 14 13 7 6 . . . Projectile 1081 | . . . . . . . . 3 1 2 . 1 4 . 10 . . 2 3 1 . 2 4 7 6 . 1 . 4 3 2 41 145 109 730 AOE 384 | . 9 24 35 4 35 25 . . . . . . . . . . 26 . . . 120 . . . . . . . . . . 106 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 30999 | 86 646 505 1212 859 764 574 234 1141 419 317 81 198 1876 314 390 1017 397 971 635 599 1236 396 939 795 769 178 400 176 1145 1820 1087 2496 677 3766 1884 Wait 4598 | 6 23 3 206 220 66 20 . 56 89 11 . 6 73 . 13 . 46 59 223 94 264 49 112 130 149 . 8 . 78 270 66 609 101 1543 5 Move 24543 | 58 565 476 830 525 574 458 230 1025 318 294 81 183 1720 299 344 1009 342 857 397 496 908 331 766 648 596 163 387 174 997 1460 986 1608 525 2162 1751 Hop 36 | . . . . . . . . 3 . . . . 1 . 2 . 1 4 . . . . 4 . . . . . 8 1 8 4 . . . Pick Up 131 | 4 9 6 23 9 14 5 . 7 . . . . 6 . . 2 . 6 . . 2 . 2 . . 1 . . 4 6 . 16 . 5 4 Fast Attach 129 | 7 1 1 17 10 4 4 2 3 . . . . 7 1 . 2 . 2 . . 11 3 . . . 5 . . 6 11 3 16 3 3 7 Attach 111 | . 1 . 2 1 4 17 . 2 1 1 . 1 3 . 6 . 1 6 3 1 6 2 6 3 5 . 1 2 6 5 2 8 8 5 2 Detach 74 | . . . 1 . . . . 4 1 1 . 1 3 1 6 . 1 4 3 1 6 2 4 3 5 . 1 . 5 5 2 7 6 1 . Swap 91 | . 4 3 15 9 13 11 . 1 . . . . 2 . . . 4 1 2 1 3 1 3 . . 1 . . 2 2 4 3 . 5 1 Drop 189 | . 6 4 27 15 16 10 2 6 . . . . 13 . 1 3 . 6 . . 12 4 . . . 5 . . 6 15 2 16 2 10 8 Fire 761 | 11 36 8 87 62 70 36 . 9 8 8 . 2 8 . 10 . 2 2 3 1 18 2 4 8 6 . 1 . 5 5 3 180 29 31 106 Melee 302 | . . . . 2 1 13 . 25 2 2 . 5 40 13 8 1 . 24 4 5 6 2 38 3 8 3 2 . 28 40 11 16 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Crush 16 | . . 4 4 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 837 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Discovered new exit (range 14) 948 | -10/Materials | Discovered new exit (range 12) 1058 | -10/Materials | Entered Mines 1065 | -10/Mines | Learned Materials emergency access door positions 1089 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1127 | -10/Mines | Discovered new exit (range 8) 1267 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1304 | -10/Mines | Received a Mining Laser from a helpful Derelict 1437 | -10/Mines | Build established: Scavenger-Mutant 1491 | -10/Mines | Discovered new exit (range 14) 1510 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1770 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1770 | -10/Mines | Discovered new exit (range 5) 1862 | -10/Mines | Entered Materials 1862 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1864 | -9/Materials | Discovered new exit (range 15) 2016 | -9/Materials | Identified exit to Mines 2016 | -9/Materials | Identified exit to Storage 2352 | -9/Materials | Discovered new exit (range 16) 2702 | -9/Materials | Build established: Tank 2876 | -9/Materials | Discovered new exit (range 16) 3080 | -9/Materials | Repaired Lgt. Treads 3108 | -9/Materials | Repaired Lgt. Treads 3230 | -9/Materials | Identified exit to Materials 3230 | -9/Materials | Learned location of 2 exits from Materials 3340 | -9/Materials | Learned location of Zion (-6) 3381 | -9/Materials | Learned 4 Materials zone layouts 3444 | -9/Materials | Learned 2 Storage zone layouts 3534 | -9/Materials | Learned location of 2 exits from Materials 3716 | -9/Materials | Repaired Imp. Assault Rifle 3862 | -9/Materials | First assault squad dispatched 4096 | -9/Materials | Entered Storage 4471 | -9/Storage | Repaired Imp. Assault Rifle 4505 | -9/Storage | Repaired Rocket Launcher 4600 | -9/Storage | Garrison activated, responded to threat 5165 | -9/Storage | Core integrity fell below 50% 5362 | -9/Storage | Repaired Med. Armor Plating 5415 | -9/Storage | Repaired Imp. Assault Rifle 5445 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5750 | -9/Storage | Build established: Commander-Tank 5841 | -9/Storage | Entered Materials 5841 | -8/Materials | Accompanied by 9 allies 5841 | -8/Materials | Evolved 2 slots: Utility x2 5842 | -8/Materials | Identified exit to Factory 6140 | -8/Materials | Build established: Commander-Gunner 6496 | -8/Materials | Lost 3 allies 7041 | -8/Materials | First assault squad dispatched 7328 | -8/Materials | Repaired Rocket Launcher 7357 | -8/Materials | Build established: Gunner 7401 | -8/Materials | Learned location of Lower Caves (-7) 7458 | -8/Materials | Learned location of 2 exits from Factory 7505 | -8/Materials | Learned 4 Lower Caves zone layouts 7538 | -8/Materials | Entered Factory 7538 | -7/Factory | Evolved 2 slots: Propulsion x2 7539 | -7/Factory | Identified exit to Factory 8049 | -7/Factory | Garrison activated, responded to threat 8365 | -7/Factory | Cargo convoy interrupted 8416 | -7/Factory | Crushed by falling debris 8416 | -7/Factory | System corruption reached 10% 8431 | -7/Factory | Destroyed 8 combat bots 8447 | -7/Factory | Lost 11 parts (1p3n4u3w) 8524 | -7/Factory | Sucked down chute 8524 | -7/Factory | Entered Waste 8524 | -7/Waste | The area was eerily silent 8585 | -7/Waste | Discovered new exit (range 11) 8588 | -7/Waste | Identified exit to Factory 8588 | -7/Waste | Entered Factory 8600 | -7/Factory | Discovered exit to Factory (range 15) 8746 | -7/Factory | Build established: Scout 8851 | -7/Factory | Discovered exit to Factory (range 15) 8861 | -7/Factory | Identified exit to Lower Caves 9019 | -7/Factory | Entered Lower Caves 9019 | -7/Lower Caves | Accompanied by 1 ally 9035 | -7/Lower Caves | Encountered a Warlord checkpoint 9193 | -7/Lower Caves | Discovered new exit (range 9) 9196 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 9196 | -7/Lower Caves | Identified exit to Lower Caves 9214 | -7/Lower Caves | Entered another Lower Caves area 9215 | -7/Lower Caves | Identified exit to Data Miner 9273 | -7/Lower Caves | Learned Factory trap positions 9325 | -7/Lower Caves | Entered Data Miner 9325 | -7/Data Miner | Discovered new exit (range 6) 9330 | -7/Data Miner | Met Data Miner 9335 | -7/Data Miner | Learned location of Section 7 (-2) 9335 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9340 | -7/Data Miner | Received God Mode back door access code from Data Miner 9346 | -7/Data Miner | Identified exit to Proximity Caves 9347 | -7/Data Miner | Entered Proximity Caves 9357 | -6/Proximity Caves | Learned Factory garrison access intel 9396 | -6/Proximity Caves | Spotter reported a threat 9417 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9420 | -6/Proximity Caves | Entered Factory 9420 | -6/Factory | Evolved 2 slots: Utility x2 9421 | -6/Factory | Loaded intel: 101 trap records 9422 | -6/Factory | Loaded intel: 4 garrison access locations 9441 | -6/Factory | Discovered new exit (range 15) 9629 | -6/Factory | Discovered new exit (range 5) 9630 | -6/Factory | Identified exit to Factory 9889 | -6/Factory | Discovered new exit (range 15) 9892 | -6/Factory | Discovered new exit (range 15) 9974 | -6/Factory | Discovered exit to Factory (range 5) 10097 | -6/Factory | Identified exit to Lower Caves 10097 | -6/Factory | Entered Lower Caves 10128 | -6/Lower Caves | Encountered a Warlord checkpoint 10145 | -6/Lower Caves | Discovered new exit (range 8) 10146 | -6/Lower Caves | Identified exit to Lower Caves 10213 | -6/Lower Caves | Entered another Lower Caves area 10218 | -6/Lower Caves | Discovered exit to Factory (range 3) 10223 | -6/Lower Caves | Encountered a Warlord checkpoint 10251 | -6/Lower Caves | Spotted B-75 Beast 10358 | -6/Lower Caves | Discovered new exit (range 9) 10368 | -6/Lower Caves | Identified exit to Zion 10368 | -6/Lower Caves | Entered Zion 10408 | -6/Zion | Discovered new exit (range 21) 10482 | -6/Zion | Met Imprinter 10530 | -6/Zion | Found Prototype Launcher 10530 | -6/Zion | Identified Gui. Missile Launcher 10566 | -6/Zion | Learned location of Warlord (-5) 10579 | -6/Zion | Found Prototype Special Weapon 10579 | -6/Zion | Identified RU-N14's Throwing Claymores 10581 | -6/Zion | Found RU-N14's Throwing Claymores 10640 | -6/Zion | Identified exit to Proximity Caves 10640 | -6/Zion | Entered Proximity Caves 10770 | -5/Proximity Caves | Learned Factory terminal intel 10771 | -5/Proximity Caves | Discovered exit to Factory (range 12) 10788 | -5/Proximity Caves | Entered Factory 10788 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10789 | -5/Factory | Identified exit to Upper Caves 10789 | -5/Factory | Identified exit to Extension 10790 | -5/Factory | Loaded intel: 28 terminal locations 10819 | -5/Factory | Discovered new exit (range 11) 10821 | -5/Factory | Identified exit to Factory 11136 | -5/Factory | Entered Upper Caves 11138 | -5/Upper Caves | Learned 12 Factory zone layouts 11171 | -5/Upper Caves | Entered a destroyed Warlord outpost 11471 | -5/Upper Caves | Discovered new exit (range 6) 11472 | -5/Upper Caves | Identified exit to Upper Caves 11474 | -5/Upper Caves | Entered another Upper Caves area 11478 | -5/Upper Caves | Learned 8 Factory zone layouts 11487 | -5/Upper Caves | Encountered a Warlord checkpoint 11488 | -5/Upper Caves | Identified exit to Warlord 11519 | -5/Upper Caves | Learned 8 Factory zone layouts 11700 | -5/Upper Caves | Entered Warlord 11710 | -5/Warlord | System corruption cleaned by Quarantine Array 11730 | -5/Warlord | Learned Armory security intel 11730 | -5/Warlord | Learned Factory recycling unit intel 11730 | -5/Warlord | Learned 4 Access zone layouts 11730 | -5/Warlord | Learned 4 Access zone layouts 11738 | -5/Warlord | Learned Armory stockpile data 11746 | -5/Warlord | Opened Warlord's prototype stash 11752 | -5/Warlord | Found Prototype Hackware 11815 | -5/Warlord | Met Warlord 11840 | -5/Warlord | Warlord's base attacked by MAIN.C 11861 | -5/Warlord | Found Prototype Energy Gun 11861 | -5/Warlord | Identified Vortex Rifle 11863 | -5/Warlord | Found Prototype Piercing Weapon 11863 | -5/Warlord | Identified Vortex Lance 12074 | -5/Warlord | Spotted B-75 Beast 12125 | -5/Warlord | Spotted B-86 Titan 12155 | -5/Warlord | Build established: Sprinter 12156 | -5/Warlord | Warlord forces counterattacked 12214 | -5/Warlord | Spotted Executioner 12231 | -5/Warlord | Found Prototype Processor 12231 | -5/Warlord | Identified Exp. Core Analyzer 12240 | -5/Warlord | Spotted B-86 Titan 12240 | -5/Warlord | Spotted Executioner 12254 | -5/Warlord | Destroyed Executioner 12282 | -5/Warlord | Discovered new exit (range 12) 12284 | -5/Warlord | Identified exit to Proximity Caves 12284 | -5/Warlord | Entered Proximity Caves 12290 | -4/Proximity Caves | Lost 6 allies 12295 | -4/Proximity Caves | Found DCF Scrap (14 items) 12427 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12431 | -4/Proximity Caves | Learned Research stockpile data 12433 | -4/Proximity Caves | Entered Factory 12433 | -4/Factory | Evolved 2 slots: Utility x2 12434 | -4/Factory | Identified exit to Research 12435 | -4/Factory | Loaded intel: 8 recycling unit locations 12436 | -4/Factory | Identified System Mapper 12446 | -4/Factory | Discovered exit to Research (range 11) 12603 | -4/Factory | Identified exit to Upper Caves 12717 | -4/Factory | Fabricated Mic. Antimatter Reactor? 12750 | -4/Factory | Build established: Hacker-Scout 12841 | -4/Factory | Entered Upper Caves 12841 | -4/Upper Caves | Accompanied by 1 ally 12990 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13141 | -4/Upper Caves | Discovered new exit (range 17) 13146 | -4/Upper Caves | Identified exit to Upper Caves 13149 | -4/Upper Caves | Entered another Upper Caves area 13157 | -4/Upper Caves | Discovered exit to Research (range 19) 13159 | -4/Upper Caves | Found DCF Scrap (12 items) 13203 | -4/Upper Caves | Entered an active Warlord outpost 13204 | -4/Upper Caves | Learned Armory emergency access door positions 13204 | -4/Upper Caves | Learned Armory stockpile data 13204 | -4/Upper Caves | Learned Research garrison access intel 13413 | -4/Upper Caves | A Commander dispatched an escort 13458 | -4/Upper Caves | Discovered new exit (range 18) 13469 | -4/Upper Caves | Lost 4 allies 13474 | -4/Upper Caves | Identified exit to Zhirov 13475 | -4/Upper Caves | Entered Zhirov 13475 | -4/Zhirov | Discovered new exit (range 3) 13480 | -4/Zhirov | Met Zhirov 13484 | -4/Zhirov | Learned location of Quarantine (-2) 13484 | -4/Zhirov | Learned location of Testing (-3) 13484 | -4/Zhirov | Learned location of Command (-1) 13486 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13491 | -4/Zhirov | Found Alien Artifact 13491 | -4/Zhirov | Identified Integrated Reactor 13491 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13498 | -4/Zhirov | Found Alien Artifact 13533 | -4/Zhirov | Identified exit to Proximity Caves 13533 | -4/Zhirov | Entered Proximity Caves 13594 | -3/Proximity Caves | Spotter reported a threat 13639 | -3/Proximity Caves | Entered Research 13639 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13641 | -3/Research | Loaded intel: 4 garrison access locations 13662 | -3/Research | Identified exit to Armory 13662 | -3/Research | Identified exit to Testing 13666 | -3/Research | Spotted B-86 Titan 13676 | -3/Research | Entered Testing 13740 | -3/Testing | Fabricated Graphene Brace (x2) 13782 | -3/Testing | Found Prototype Energy Cannon 13782 | -3/Testing | Identified Cld. Nova Cannon 13810 | -3/Testing | Found Prototype Energy Cannon 13810 | -3/Testing | Identified Hpw. Disruptor Cannon 13814 | -3/Testing | Discovered new exit (range 6) 13858 | -3/Testing | Found Prototype Energy Cannon 13858 | -3/Testing | Identified Null Cannon 13883 | -3/Testing | Identified exit to Research 13912 | -3/Testing | Found Prototype Energy Cannon 13912 | -3/Testing | Identified Disintegrator 14008 | -3/Testing | Found Prototype Device 14008 | -3/Testing | Identified AEGIS Remote Shield 14065 | -3/Testing | Entered Research 14065 | -2/Research | Warlord forces began assault on 0b10 14065 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14066 | -2/Research | Identified exit to Quarantine 14088 | -2/Research | Identified Transdimensional Reconstructor 14175 | -2/Research | Research machine network offline 14197 | -2/Research | Build established: Hacker-Ninja 14288 | -2/Research | Met up with Warlord 14395 | -2/Research | Spotted Executioner 14464 | -2/Research | Met DD-05H 14528 | -2/Research | Borebot progress halted 14586 | -2/Research | Spotted Striker 14599 | -2/Research | Spotted B-90 Cyclops 14671 | -2/Research | Found Prototype Processor 14671 | -2/Research | Identified Exp. Melee Analysis Suite 14737 | -2/Research | Borebot progress halted 14756 | -2/Research | Entered Quarantine 14787 | -2/Quarantine | Discovered new exit (range 8) 14789 | -2/Quarantine | Identified exit to Access 14876 | -2/Quarantine | Cryocooling Duct disabled 14891 | -2/Quarantine | Ambient heat levels rising (+20) 14891 | -2/Quarantine | Non-combat units ordered to evacuate 14946 | -2/Quarantine | Found Alien Artifact 14946 | -2/Quarantine | Identified Core Reset Matrix 14946 | -2/Quarantine | Used Core Reset Matrix 14950 | -2/Quarantine | Detected hypermatrix surge 14950 | -2/Quarantine | Sensed 6 artifacts in vicinity 14977 | -2/Quarantine | Discovered exit to Access (range 5) 14993 | -2/Quarantine | Spotted Fortress 15006 | -2/Quarantine | Discovered new exit (range 6) 15006 | -2/Quarantine | Discovered new exit (range 7) 15007 | -2/Quarantine | Identified exit to Section 7 15012 | -2/Quarantine | Entered Section 7 15013 | -2/Section 7 | Detected hypermatrix surge 15013 | -2/Section 7 | Sensed 17 artifacts in vicinity 15014 | -2/Section 7 | Spotted S7 Guard 15018 | -2/Section 7 | Found Integrated Thermoelectric Network 15019 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 15124 | -2/Section 7 | Scanned by Researcher 15134 | -2/Section 7 | Spotted Executioner 15134 | -2/Section 7 | Spotted Executioner 15142 | -2/Section 7 | Found Terrabomb 15159 | -2/Section 7 | Integrated with Sigix Exoskeleton 15177 | -2/Section 7 | Spotted Executioner 15178 | -2/Section 7 | Spotted Executioner 15191 | -2/Section 7 | Destroyed Executioner 15209 | -2/Section 7 | Destroyed Executioner 15214 | -2/Section 7 | Found Prototype Processor 15214 | -2/Section 7 | Identified Exp. Core Analyzer 15217 | -2/Section 7 | Found Prototype Device 15217 | -2/Section 7 | Identified Adv. Kinecellerator 15221 | -2/Section 7 | Found Prototype Processor 15221 | -2/Section 7 | Identified Exp. Targeting Computer 15222 | -2/Section 7 | Spotted Striker 15225 | -2/Section 7 | Spotted Striker 15246 | -2/Section 7 | Intercept squad dispatched 15251 | -2/Section 7 | Found Exp. Core Analyzer 15255 | -2/Section 7 | Found Exp. Core Analyzer 15258 | -2/Section 7 | Spotted Tracker 15259 | -2/Section 7 | Spotted Tracker 15288 | -2/Section 7 | Destroyed Tracker 15293 | -2/Section 7 | Spotted Combat Programmer 15293 | -2/Section 7 | Destroyed Tracker 15295 | -2/Section 7 | Spotted Combat Programmer 15297 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 15301 | -2/Section 7 | Destroyed Combat Programmer 15303 | -2/Section 7 | Destroyed Combat Programmer 15314 | -2/Section 7 | Spotted Striker 15314 | -2/Section 7 | Spotted Striker 15326 | -2/Section 7 | Destroyed Striker 15339 | -2/Section 7 | Destroyed Striker 15344 | -2/Section 7 | Found Sigix Shearcannon 15357 | -2/Section 7 | Destroyed Striker 15389 | -2/Section 7 | Destroyed 7 combat bots 15403 | -2/Section 7 | Build established: Alien-Sigix 15404 | -2/Section 7 | Spotted Investigator 15405 | -2/Section 7 | Destroyed Investigator 15453 | -2/Section 7 | Destroyed 8 combat bots 15588 | -2/Section 7 | Spotted Executioner 15589 | -2/Section 7 | Spotted Executioner 15589 | -2/Section 7 | Spotted Striker 15589 | -2/Section 7 | Destroyed Executioner 15593 | -2/Section 7 | Destroyed Striker 15597 | -2/Section 7 | Destroyed Executioner 15655 | -2/Section 7 | Destroyed 25 combat bots 15680 | -2/Section 7 | Spotted Executioner 15696 | -2/Section 7 | Destroyed Executioner 15735 | -2/Section 7 | Spotted Striker 15737 | -2/Section 7 | Destroyed 13 combat bots 15742 | -2/Section 7 | Spotted Striker 15744 | -2/Section 7 | Destroyed Striker 15747 | -2/Section 7 | Destroyed Striker 15760 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 15766 | -2/Section 7 | Spotted Investigator 15771 | -2/Section 7 | Destroyed Investigator 15796 | -2/Section 7 | Spotted Executioner 15801 | -2/Section 7 | Destroyed Executioner 15803 | -2/Section 7 | Destroyed Executioner 15824 | -2/Section 7 | Destroyed 21 combat bots 15839 | -2/Section 7 | Core integrity fell below 50% 15839 | -2/Section 7 | Spotted Executioner 15853 | -2/Section 7 | Spotted Executioner 15854 | -2/Section 7 | Spotted Executioner 15857 | -2/Section 7 | Destroyed Executioner 15857 | -2/Section 7 | Destroyed Executioner 15863 | -2/Section 7 | Destroyed Executioner 15890 | -2/Section 7 | Destroyed 22 combat bots 16030 | -2/Section 7 | Destroyed Executioner 16053 | -2/Section 7 | Destroyed 7 combat bots 16083 | -2/Section 7 | Destroyed 9 combat bots 16107 | -2/Section 7 | Sterilization system engaged 16107 | -2/Section 7 | Non-combat units ordered to evacuate 16207 | -2/Section 7 | Combat units ordered to evacuate 16248 | -2/Section 7 | Destroyed 7 combat bots 16248 | -2/Section 7 | Destroyed Striker 16272 | -2/Section 7 | Spotted B-99 Colossus 16284 | -2/Section 7 | Found Integrated Dissipator 16284 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16333 | -2/Section 7 | Found LRC Energy Well 16333 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16363 | -2/Section 7 | Found Integrity Redistributor 16394 | -2/Section 7 | Destroyed Executioner 16396 | -2/Section 7 | Destroyed Executioner 16407 | -2/Section 7 | Ambient heat levels rising (+10) 16448 | -2/Section 7 | Discovered exit to Access (range 17) 16448 | -2/Section 7 | Found Integrated Reactor 16448 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16458 | -2/Section 7 | Found Integrity Redistributor 16486 | -2/Section 7 | Assembled infested ambush trap array 16519 | -2/Section 7 | Entered Access 16519 | -1/Access | Evolved 2 slots: Utility x2 16524 | -1/Access | Emitted hypermatrix ping 16529 | -1/Access | Assembled emerged from beneath the floor 16576 | -1/Access | Assembled emerged from beneath the floor 16599 | -1/Access | Assembled emerged from beneath the floor 16605 | -1/Access | Garrison activated, responded to threat 16628 | -1/Access | Discovered new exit (range 16) 16648 | -1/Access | Assembled emerged from beneath the floor 16661 | -1/Access | Intercept squad dispatched 16670 | -1/Access | Spotted Tracker 16671 | -1/Access | Spotted Tracker 16673 | -1/Access | Destroyed Tracker 16675 | -1/Access | Destroyed Tracker 16713 | -1/Access | Spotted Combat Programmer 16717 | -1/Access | Assembled emerged from beneath the floor 16722 | -1/Access | Destroyed Combat Programmer 16746 | -1/Access | Spotted Striker 16746 | -1/Access | Spotted Striker 16752 | -1/Access | Spotted Combat Programmer 16755 | -1/Access | Destroyed Combat Programmer 16761 | -1/Access | Destroyed Striker 16766 | -1/Access | Destroyed Striker 16787 | -1/Access | Destroyed 15 combat bots 16844 | -1/Access | Entered Command 16849 | -1/Command | Emitted hypermatrix ping 16854 | -1/Command | Assembled emerged from beneath the floor 16903 | -1/Command | Spotted M Guard 16903 | -1/Command | Spotted Combat Programmer 16903 | -1/Command | Spotted M Guard 16922 | -1/Command | Spotted Combat Programmer 16922 | -1/Command | Destroyed Combat Programmer 16925 | -1/Command | Destroyed Combat Programmer 16937 | -1/Command | Destroyed M Guard 16939 | -1/Command | Found Prototype Device 16944 | -1/Command | Destroyed M Guard 16944 | -1/Command | All MAIN.C guards destroyed 16946 | -1/Command | Identified AEGIS Remote Shield 16965 | -1/Command | Met MAIN.C 16966 | -1/Command | 0b10 Conduit disabled 16978 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 16978 | -1/Command | Destroyed MAIN.C Shell 16978 | -1/Command | Spotted M Shell/Def 16978 | -1/Command | Spotted M Shell/Atk 16978 | -1/Command | Spotted M Shell/Def 16978 | -1/Command | Spotted M Shell/Atk 16978 | -1/Command | Spotted M Shell/Atk 16978 | -1/Command | Spotted M Shell/Def 16978 | -1/Command | Spotted M Shell/Atk 16978 | -1/Command | Spotted M Shell/Def 16979 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 16979 | -1/Command | MAIN.C activated Command garrisons 16981 | -1/Command | Used Terrabomb 16983 | -1/Command | Discovered new exit (range 18) 17017 | -1/Command | Destroyed MAIN.C 17019 | -1/Command | Discovered new exit (range 23) 17019 | -1/Command | Discovered new exit (range 131) 17019 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18499 | -1/Command | Found Zero-point Reactor 18515 | -1/Command | Found Exp. Targeting Computer 18568 | -1/Command | Found Exp. Weapon Cycler 18620 | -1/Command | Found Perforator 18623 | -1/Command | Found Exp. System Purifier 18818 | -1/Command | Assembled emerged from beneath the floor 18844 | -1/Command | Assembled emerged from beneath the floor 18914 | -1/Command | Assembled emerged from beneath the floor 18993 | -1/Command | Assembled emerged from beneath the floor 19060 | -1/Command | Assembled emerged from beneath the floor 19110 | -1/Command | Warped through subspace to slip node 19110 | -1/Command | Discovered new exit (range 5) 19113 | -1/Command | Entered Access_0 19114 | -1/Access_0 | Sensed 4 artifacts in vicinity 19114 | -1/Access_0 | Met Architect 19116 | -1/Access_0 | Architect warped through subspace 19116 | -1/Access_0 | Destroyed A8 19136 | -1/Access_0 | Subspace Access Node disabled 19151 | -1/Access_0 | Subspace Access Node disabled 19156 | -1/Access_0 | Architect warped through subspace 19167 | -1/Access_0 | A6 warped into view 19176 | -1/Access_0 | Architect warped through subspace 19189 | -1/Access_0 | Destroyed A6 19199 | -1/Access_0 | Architect warped through subspace 19208 | -1/Access_0 | Architect warped through subspace 19215 | -1/Access_0 | Subspace Access Node disabled 19235 | -1/Access_0 | Architect warped through subspace 19247 | -1/Access_0 | Destroyed A2 19249 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 19253 | -1/Access_0 | Architect warped through subspace 19270 | -1/Access_0 | A5 warped into view 19270 | -1/Access_0 | Started Test 138-B, establishing a local singularity 19270 | -1/Access_0 | Singularity Gate disabled 19272 | -1/Access_0 | Singularity Gate disabled 19274 | -1/Access_0 | Destroyed A5 19278 | -1/Access_0 | Architect warped through subspace 19298 | -1/Access_0 | Architect warped through subspace 19317 | -1/Access_0 | Architect warped through subspace 19324 | -1/Access_0 | Subspace Access Node disabled 19330 | -1/Access_0 | Core integrity fell below 50% 19331 | -1/Access_0 | Destroyed 13 combat bots 19333 | -1/Access_0 | Destroyed Architect 19335 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 19336 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19338 | -1/Access_0 | Found Prototype Hackware 19340 | -1/Access_0 | Found Prototype Hackware 19358 | -1/Access_0 | Found Integrated Mediator 19358 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 19394 | -1/Access_0 | A4 warped into view 19401 | -1/Access_0 | Destroyed A4 19510 | -1/Access_0 | Found Integrated Reactor 19510 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 19562 | -1/Access_0 | A3 warped into view 19570 | -1/Access_0 | Destroyed A3 19700 | -1/Access_0 | Found Integrated Dissipator 19700 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19732 | -1/Access_0 | Identified Architect God Chip A (x2) 19771 | -1/Access_0 | Found Prototype Hackware 19771 | -1/Access_0 | Identified Architect God Chip D 19811 | -1/Access_0 | Warped through subspace to slip node 19811 | -1/Access_0 | Discovered new exit (range 8) 19816 | *** | Heading to fleet! Last Messages --------------- >>Record "Log L.OZLVE4D5" [REDACTED] >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.VFLK3RLK" Warlord has finally begun his main assault, and it's proceeding quite well. All upper Research areas are under control, as are Testing, Quarantine, and Armory. At this rate, MAIN.C and Warlord forces will wipe each other out, or at least severely cripple one another. >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 19811_ Warped through subspace, drawn to slip node. 19811_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 105 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 30 Evasion (%) 79 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 100 Defensive Hacking 100 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Antimatter Reactor | x2 | -4/Factory | Preloaded Graphene Brace | x2 | -3/Testing | Authchip Repaired ---------- Lgt. Treads | 63% | -9/Materials Lgt. Treads | 67% | -9/Materials Imp. Assault Rifle | 65% | -9/Materials Imp. Assault Rifle | 65% | -9/Storage Rocket Launcher | 65% | -9/Storage Med. Armor Plating | 4% | -9/Storage Imp. Assault Rifle | 71% | -9/Storage Rocket Launcher | 31% | -8/Materials Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Thermoelectric Network Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Integrated Dissipator LRC Energy Well Terrabomb Transdimensional Reconstructor Integrated Mediator High-powered Transdimensional Reconstructor Achievements -------------- Origins Challenges ------------ None Game ------ Seed JammingGuidanceBroadsword Manual? 0 Play Time 05:48:34 Cumulative 208.4 hours Start 2025.06.16 @ 15:33:11 End 2025.06.19 @ 00:42:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type 2 Total 12 Types 1/0/7/0/0/1/2/0/0/1 Lore% 66 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cb8c322-a579-47c3-8b1d-5d38a480ae49