Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 22:29:56 Player: Genericgamer16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1415) 1415 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 3886 Bonus ------- Follower Combat Kills 416 Cogmind --------- Core Integrity 1/550 Matter 273/300 Energy 430/430 System Corruption 2% Temperature Warm (133) Movement Treading (245) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads Carbon-fiber Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Ion Cannon (fused) > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Huge Storage Unit Improved Sensor Array Improved Sensor Array Hacking Suite Hacking Suite Field Laser Heavy Laser Advanced Beam Cannon Advanced EMP Blaster Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Flak Cannon > --- INVENTORY -------- Armored Treads VSS Leg Medium Storage Unit Large Storage Unit Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Actuator Array Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Field Laser Ion Cannon Advanced EMP Blaster [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 58 | 6 7 16 22 7 Power 7 | 1 . 1 3 2 Engine 6 | 1 . 1 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 20 | 3 1 5 8 3 Treads 4 | . . 1 2 1 Leg 15 | 2 1 4 6 2 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 6 6 . Device 6 | . 1 2 3 . Storage 4 | 1 . 3 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . 1 1 2 . Artifact . | . . . . . Weapon 16 | 1 4 4 5 2 Energy Gun 7 | . 2 2 2 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . 5 2 Power 2 | . . . 2 . Propulsion 4 | . . . 2 2 Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 1 To Critical Strikes 1 | . . . 1 . Average Backups 12 | 3 7 12 14 14 Power . | . 1 1 . . Propulsion 1 | 1 3 2 1 . Utility 6 | . . 4 9 7 Weapon 3 | 1 2 2 3 6 Tool/Special . | . . . . . Unused Backups 25 | . 2 8 4 11 Power 1 | . . 1 . . Propulsion 7 | . 2 4 . 1 Utility 10 | . . 1 4 5 Weapon 7 | . . 2 . 5 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 93 93 94 93 Engine 12 | . 14 11 12 14 Treads 6 | . . 1 4 12 Leg 27 | . 28 31 30 21 Device 2 | . 2 4 1 1 Storage 10 | . 14 11 9 9 Processor 3 | . . . 1 9 Protection 10 | . 7 11 13 7 Energy Gun 8 | . 9 11 7 6 Energy Cannon 2 | . . . . 7 Ballistic Gun 4 | . 13 10 1 . Impact Weapon 2 | . . . 4 3 Peak Build Rating 33 | 5 8 21 33 30 Average Rating 22 | 4 6 12 28 29 On Entrance 12 | . 5 8 21 30 Avg Prop Armor Cover (%) 8 | 7 . 10 9 8 Naked Turns . | . . . . . Heaviest Build 97 | 11 15 97 46 49 Greatest Support 57 | 20 20 34 57 40 Greatest Overweight (x) 3 | 1 . 3 1 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 8 25 15 15 Average Capacity 14 | 7 8 15 15 15 Most Carried 15 | 7 8 15 15 15 Average Carried 13 | 3 7 12 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 7 8 15 13 15 Class Distribution -------------------- 82% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1429 | 218 173 282 679 77 Remotely . | . . . . . Salvage Created 1936 | . 160 226 1167 383 Parts 76 | . 13 13 35 15 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 7 | . 2 1 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 33 | . 7 5 17 4 Melee 2 | . . . 2 . Guns 15 | . 2 5 8 . Cannons 9 | . . . 6 3 AOE 5 | . 5 . . . Classes Destroyed 10 | . 2 3 4 1 Worker 5 | . . . 4 1 Builder 1 | . . . 1 . Hauler 3 | . . . 1 2 Recycler 6 | . . 1 4 1 Watcher 3 | . . 1 1 1 Swarmer 7 | . 3 2 2 . Grunt 18 | . 4 2 12 . Brawler 1 | . . . 1 . Sentry 6 | . . 1 2 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 5 2 6 2 Combat Bots Only 5 | . 5 2 3 1 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 215 | . 16 27 111 61 Missed 59 | . 5 9 28 17 Hits 156 | . 11 18 83 44 Melee 5 | . . . 5 . Projectile 151 | . 11 18 78 44 Critical Strikes 11 | . 1 . 5 5 Actively Blocked 1 | . . . 1 . Damage Taken 2609 | . 140 216 1605 648 Core 588 | . 27 12 419 130 Absorbed by Shields . | . . . . . Redirected to Shielding 23 | . . 2 21 . Core Remaining (%) 95 | 100 89 97 . . Volleys Fired 129 | 1 18 37 61 12 Largest 2 | 1 2 2 2 2 Hottest 132 | 20 85 88 132 110 Shots Fired 235 | 1 32 61 119 22 Gun 184 | 1 28 61 84 10 Cannon 47 | . . . 35 12 Launcher 4 | . 4 . . . Special . | . . . . . Kinetic 83 | 1 14 24 44 . Thermal 125 | . 14 24 75 12 Explosive 4 | . 4 . . . Electromagnetic 23 | . . 13 . 10 Robot Hit Streak 12 | 1 12 6 7 5 Robot Miss Streak 7 | . 4 5 7 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 171 | 1 22 27 92 29 Core Hits 125 | 1 15 31 67 11 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . . 4 2 Critical Strikes 11 | . . . 8 3 Burn 4 | . . . 4 . Corrupt 1 | . . . . 1 Smash 6 | . . . 4 2 Melee Attacks 53 | . 5 2 23 23 Impact 43 | . . . 20 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 15 | . 5 . 7 3 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 1 2 Damage Inflicted 4279 | 6 399 425 2334 1115 Guns 1588 | 6 169 420 884 109 Cannons 745 | . . . 606 139 Explosions 230 | . 230 . . . Melee 1678 | . . . 820 858 Ramming 38 | . . 5 24 9 Kinetic 948 | 6 61 202 679 . Thermal 1276 | . 108 218 811 139 Explosive 230 | . 230 . . . Electromagnetic 109 | . . . . 109 Impact 1678 | . . . 820 858 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 2 14 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 6 | . . . 1 5 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 645 | . . . 425 220 Projectiles 1 | . . . 1 . Explosions . | . . . . . Melee 644 | . . . 424 220 Knockbacks 27 | . . . 27 . Impact 5 | . . . 5 . Kinetic 21 | . . . 21 . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 6 | . . 1 2 3 Kicked 4 | . . 1 2 1 Crushed . | . . . . . Highest Temperature 589 | . 116 141 589 133 Average Temperature 115 | . 52 39 158 45 Received Heat Transfer 1071 | . 66 51 684 270 Effects 19 | . . . 19 . Shutdowns 4 | . . . 4 . Energy Bleed 3 | . . . 3 . Interference 1 | . . . 1 . Matter Decay 2 | . . . 2 . Damage (minor) 3 | . . . 3 . Damage (major) 4 | . . . 4 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 9 | . . . 6 3 Impact Corruptions 17 | . . . 13 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2702 | . 249 270 1961 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 61 98 Level 1 12 | . . . 38 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 285 | . 173 60 285 207 Initial 115 | . . 20 8 115 Average 89 | . 81 13 125 113 Influence Increases 1665 | . 198 142 705 620 Destroy 0b10 Robot/C 900 | . 140 100 340 320 Destroy 0b10 Robot/NC 105 | . . 10 55 40 Destroy Leader 224 | . 30 32 74 88 Allied During Kill 80 | . . . . 80 Successful Hack 15 | . 5 . 10 . Disable Machine 75 | . 15 . 30 30 Destroy Structure 11 | . 8 . 1 2 Lose Combat Pursuer 255 | . . . 195 60 Influence Decreases 1622 | . 150 170 452 850 Entered New Map 198 | . . 28 12 158 Time Decay 1134 | . 150 142 390 452 Lost Part 70 | . . . 50 20 Lost Ally 220 | . . . . 220 Squads Dispatched 12 | . 1 1 3 7 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault 2 | . . . . 2 Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 9 | . 1 1 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 11 10 39 32 Peak Tracking Total 8 | . 5 3 6 8 Tactical Retreats 10 | . . . 8 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . 1 . 2 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 1 3 5 2 Terminals 8 | . 1 2 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 19 | . 3 4 9 3 Successful 11 | . 2 3 6 . Failed 8 | . 1 1 3 3 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 11 | . . . 6 5 Terminals 13 | . 3 2 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 2 . Robot Analysis 3 | . 1 1 1 . Alert Level 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 2 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 4 | . 2 . 2 . Non-combat 3 | . 2 . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 6 | . 4 . 2 . parse_system 3 | . 2 . 1 . no_distress 1 | . 1 . . . find_recycling 2 | . 1 . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 12 | . . . . 12 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 31 | . . . . 31 Total Orders 2 | . . . . 2 ROAM 1 | . . . . 1 GUARD 1 | . . . . 1 Ally Attacks 97 | . . . . 97 Total Damage 1288 | . . . . 1288 Kills 16 | . . . . 16 Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 439 | . . 207 80 152 Sensors 232 | . . . 80 152 Seismic 207 | . . 207 . . Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3326 | 82 382 713 1023 1126 Spaces Moved 1386 | 49 218 271 456 392 Core 5 | 5 . . . . Treads 206 | . . . 51 155 Legs 1169 | 38 218 271 405 237 Wheels 6 | 6 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 180 Average Speed 169 | 123 120 199 146 209 Slowest Speed 330 | 190 120 330 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 31 25 42 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 8 . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 8 | . 8 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2066 | 68 306 387 666 639 Wait 293 | . 41 3 59 190 Move 1382 | 48 217 270 455 392 Hop . | . . . . . Pick Up 66 | 12 7 26 15 6 Fast Attach 9 | . 2 2 3 2 Attach 21 | 5 3 5 7 1 Detach 5 | . . 4 1 . Swap 53 | 2 6 17 21 7 Drop 53 | . 7 20 21 5 Fire 129 | 1 18 37 61 12 Melee 49 | . 5 2 21 21 Ram . | . . . . . Kick 4 | . . 1 2 1 Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 5) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1114 | -9/Materials | Discovered new exit (range 10) 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1665 | -8/Materials | Discovered new exit (range 10) 1774 | -8/Materials | Core integrity fell below 50% 1878 | -8/Materials | Build established: Scavenger-Mutant 1896 | -8/Materials | Garrison activated, responded to threat 2199 | -8/Materials | Identified exit to Storage 2201 | -8/Materials | Entered Storage 2235 | -8/Storage | Build established: Mutant 2312 | -8/Storage | Core integrity fell below 20% 2418 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2550 | -8/Storage | Lost 8 allies 3085 | -8/Storage | Met a pair of Derelict thieves 3127 | -8/Storage | Garrison activated, responded to threat 3327 | -8/Storage | Self-destructed Last Messages --------------- it's too late." 03109_ System corrupted: Energy discharge (-107). 03122_ C-45 Heavy ARC bursts open, deploying its payload. 03122_ G-50 Soldier unfolds itself. 03122_ L-31 Rogue unfolds itself. 03127_ ALERT: Activating Garrison Access S001. 03128_ System corrupted: Ion Cannon fused. 03154_ R-06 Scavenger collects Carbon-fiber Leg. 03175_ System corrupted: Matter fused (-7). 03298_ System corrupted: Energy discharge (-159). 03320_ Critical hit (Burn: +37). 03324_ C-45 Heavy ARC bursts open, deploying its payload. 03324_ G-50 Soldier unfolds itself. 03324_ B-36 Bruiser unfolds itself. 03324_ L-31 Rogue unfolds itself. 03324_ M-28 Smith unfolds itself. 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"??# ## ##! [ | | ??????????????????????????""" ???# "" ##%## | | ?????????????????????????? ???# "T + % # | | ???????????????????????????"" ????# ""= ## + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ Junior Dev Not Today, Chutes Organ Harvest Overwhelming Sprinter That Tickles Well Done Challenges ------------ None Game ------ Seed TractorThermalPlating Manual? 0 Play Time 00:58:31 Cumulative 29.7 hours Start 2026.02.03 @ 21:25:33 End 2026.02.03 @ 22:29:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11f0f6e8-e0fc-4181-9e07-ec0683761ec5