Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.18 @ 01:08:15 Player: JerichoBot Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4451) 4451 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2331) 2331 TOTAL SCORE: 11667 Bonus ------- High Alert Combat Kills 931 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 844/1000 Matter 276/300 Energy 17/100 System Corruption 0% Temperature Cool (46) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Coolant Injector Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Gatling Laser Mass Driver > --- INVENTORY (16) --- Flexi-carbon Leg Heat Sink Improved Heat Sink Advanced Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Improved Remote Datajack Improved Remote Datajack Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Powered Armor > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Compact Matter Pod Compact Matter Pod Improved Medium Armor Plating Improved EM Shotgun Arc Projector Arc Projector Improved Remote Datajack Improved Remote Datajack Axe [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Powered Armor Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . 1 1 . . 1 . 2 Weapon 2 | . . . 1 . 1 . . . Parts Attached 164 | 6 16 20 13 10 61 1 33 4 Power 16 | 1 3 2 . 1 5 . 3 1 Engine 10 | 1 3 2 . . 1 . 2 1 Core 5 | . . . . 1 4 . . . Reactor 1 | . . . . . . . 1 . Propulsion 48 | 2 4 8 1 3 18 . 12 . Treads 5 | . . . . . 2 . 3 . Leg 43 | 2 4 8 1 3 16 . 9 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 2 2 . 5 1 6 2 Device 11 | . 1 1 1 . 4 . 2 2 Storage 6 | 1 2 . 1 . 1 . 1 . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . . . 1 3 . Artifact . | . . . . . . . . . Weapon 78 | 2 6 8 10 6 33 . 12 1 Energy Gun 22 | . 2 . 2 2 8 . 8 . Energy Cannon 11 | . 2 4 2 2 1 . . . Ballistic Gun 24 | 2 . 1 2 . 16 . 3 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 17 | . 2 3 4 2 6 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . Unidentified Prototypes 4 | . . . 2 . 2 . . . Parts Lost 53 | . 2 . . 5 24 . 14 8 Power 6 | . . . . . 3 . 1 2 Propulsion 18 | . 1 . . 1 10 . 5 1 Utility 3 | . . . . . . . 1 2 Weapon 26 | . 1 . . 4 11 . 7 3 Highest Loss Streak 8 | . 1 . . 3 6 . 6 8 Average Slot Usage (%) 95 | . 97 98 98 96 95 93 91 85 Engine 5 | . 14 11 9 1 1 . 7 4 Core 2 | . . . . 7 4 6 . . Treads 1 | . . . . . . 13 8 . Leg 26 | . 28 33 27 26 27 13 15 22 Device 8 | . 12 11 9 9 6 6 6 9 Storage 14 | . 14 11 17 18 15 13 13 11 Processor 6 | . . 11 9 9 7 6 6 5 Protection 1 | . . . . . . 6 5 5 Energy Gun 8 | . 7 . . 13 6 . 12 22 Energy Cannon 5 | . 13 8 12 3 3 . . . Ballistic Gun 7 | . 6 2 5 . 12 26 12 . Launcher 3 | . . 9 7 8 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 11 30 32 54 54 59 62 83 69 Greatest Support 80 | 20 20 30 30 35 72 40 80 70 Greatest Overweight (x) 5 | 3 1 1 1 1 3 1 5 . Average Overweight (x) . | . . . 1 1 . 1 . . Largest Inventory Capacity 16 | 6 16 10 16 16 16 16 16 16 Average Capacity 14 | 5 9 10 15 16 16 16 16 16 Most Carried 16 | 4 10 10 16 16 16 14 16 11 Average Carried 11 | 2 8 8 11 14 12 14 13 10 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 Final Carried 15 | 4 9 10 14 13 15 14 10 9 Class Distribution -------------------- 40% | Scavenger-Mutant 27% | Scavenger-Gunner 17% | Scavenger-Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Matter Collected 4151 | 174 260 331 309 451 1822 . 804 . Remotely . | . . . . . . . . . Salvage Created 4677 | . 511 567 459 514 1669 . 905 52 Parts 213 | . 30 37 21 23 67 . 33 2 Haulers Intercepted 4 | . 1 1 1 . 1 . . . Recyclers Shooed 3 | . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Combat Hostiles Destroyed 108 | . 15 15 4 18 37 . 18 1 Guns 45 | . 5 . . 5 18 . 16 1 Cannons 18 | . 7 6 1 1 3 . . . AOE 41 | . 3 9 3 10 16 . . . Classes Destroyed 13 | . 5 6 . . 2 . . . Worker 5 | . . 2 1 . 2 . . . Builder 3 | . . 1 1 . 1 . . . Hauler 4 | . 1 1 1 . 1 . . . Recycler 5 | . 1 . 2 . 2 . . . Operator 2 | . . 1 . . 1 . . . Watcher 2 | . 2 . . . . . . . Swarmer 29 | . 9 . . 6 7 . 7 . Grunt 57 | . 6 10 3 10 18 . 9 1 Brawler 3 | . . 1 . 2 . . . . Duelist 4 | . . 1 . . 3 . . . Sentry 9 | . . 3 1 . 4 . 1 . Hunter 4 | . . . . . 3 . 1 . Programmer 2 | . . . . . 2 . . . Best Kill Streak 8 | . 4 7 7 3 8 . 7 1 Combat Bots Only 7 | . 4 7 3 3 6 . 7 1 Max Kills in Single Turn 5 | . 3 3 5 2 4 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 2 2 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Damage Taken 8837 | . 700 376 256 636 3272 . 2682 915 Core 1213 | . 103 37 55 83 445 . 334 156 Absorbed by Shields 20 | . . . . 20 . . . . Core Remaining (%) 69 | 100 58 90 . 74 36 . 60 . Volleys Fired 261 | . 53 30 9 35 88 . 41 5 Largest 4 | . 2 2 3 2 4 . 4 4 Hottest 279 | . 136 136 159 136 215 . 279 269 Shots Fired 651 | . 106 60 22 55 242 . 151 15 Gun 465 | . 66 17 4 28 186 . 151 13 Cannon 121 | . 38 24 14 12 31 . . 2 Launcher 65 | . 2 19 4 15 25 . . . Special . | . . . . . . . . . Kinetic 299 | . 33 17 4 . 150 . 93 2 Thermal 213 | . 52 24 14 12 58 . 42 11 Explosive 56 | . 2 19 2 15 18 . . . Electromagnetic 83 | . 19 . 2 28 16 . 16 2 Robot Hit Streak 17 | . 9 8 7 13 17 . 14 12 Robot Miss Streak 7 | . 5 2 2 7 7 . 5 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 9 | . . . . 2 2 . 5 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . Shots Hit Robots 416 | . 55 35 10 41 147 . 115 13 Core Hits 278 | . 25 32 16 31 106 . 57 11 Critical Hits 4 | . . . . 1 3 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks 3 | . . . . . 2 . 1 . Impact . | . . . . . . . . . Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12375 | . 976 1415 539 1909 5305 . 1802 429 Guns 5204 | . 403 186 17 381 2221 . 1802 194 Cannons 1634 | . 351 370 183 246 419 . . 65 Explosions 5424 | . 222 859 339 1282 2552 . . 170 Melee 103 | . . . . . 103 . . . Ramming 10 | . . . . . 10 . . . Kinetic 3300 | . 162 186 17 . 1797 . 1073 65 Thermal 3378 | . 429 370 275 285 1080 . 610 329 Explosive 4390 | . 222 859 75 1243 1991 . . . Electromagnetic 1194 | . 163 . 172 381 324 . 119 35 Impact . | . . . . . . . . . Slashing 103 | . . . . . 103 . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 . . . Average Corruption 1 | . . . 1 2 1 . . . Corruption Purged . | . . . . . . . . . Effects 26 | . . . . 11 15 . . . Message Errors 9 | . . . . 4 5 . . . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 4 | . . . . 4 . . . . Data Loss (minor) 5 | . . . . 2 3 . . . Targeting Errors 6 | . . . . 1 5 . . . Overload Shots . | . . . . . . . . . Overflow Damage 262 | . 11 38 . 34 177 . . 2 Projectiles 14 | . 3 . . 11 . . . . Explosions 185 | . 8 38 . 23 114 . . 2 Melee 63 | . . . . . 63 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 592 | . . 135 103 115 186 . . 53 Shots 18 | . . 4 4 4 5 . . 1 Rammed 2 | . . . . . 2 . . . Targets Rammed 3 | . . . . . 3 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 742 | . 288 168 198 81 408 . 742 135 Average Temperature 99 | . 63 72 54 36 95 . 183 54 Received Heat Transfer 2178 | . 174 90 81 222 759 . 642 210 Effects 15 | . . . . . 2 . 13 . Shutdowns 1 | . . . . . 1 . . . Interference 5 | . . . . . . . 5 . Matter Decay 2 | . . . . . 1 . 1 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 2 | . . . . . . . 2 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 4 | . 1 . . 2 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 8 | . 2 . . . . . 6 . Heat Transferred 5974 | . 814 666 483 378 1725 . 1359 549 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . . 4 1 4 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Peak Influence 908 | . 157 358 330 747 908 444 560 329 Average Influence 440 | . 66 214 209 562 694 444 451 289 Maximum Alert Level 3 | . . 1 1 3 3 2 2 1 Low Security (%) 24 | 100 100 48 71 . . . . . Level 1 19 | . . 51 28 16 . . 41 100 Level 2 35 | . . . . 61 50 100 58 . Level 3 19 | . . . . 21 49 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 3 1 . 11 . . 2 Investigation 6 | . 2 2 . . 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 7 | . . 1 1 . 4 . . 1 Assault 1 | . . . . . 1 . . . Garrison 3 | . . . . . 2 . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Distress Signals 7 | . 2 3 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 26 24 5 24 49 . 19 4 Peak Tracking Total 8 | . 4 5 3 4 4 . 8 4 Tactical Retreats 11 | . 2 . . 5 2 . 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Traps Triggered 16 | . . . 2 8 4 . 2 . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Machines Disabled 13 | . 1 1 1 3 7 . . . Max in Single Turn 2 | . 1 1 1 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Machines Accessed 16 | . 5 4 1 . 5 1 . . Terminals 10 | . 4 3 . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . . Total Hacks 32 | . 11 8 4 . 8 1 . . Successful 10 | . 5 2 1 . 1 1 . . Failed 22 | . 6 6 3 . 7 . . . Catastrophic 5 | . 1 2 . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 6 7 . . 5 . . . Terminals 22 | . 10 7 . . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . 4 . 1 1 . . Terminal Hacks 5 | . 4 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . . Unlock Access 2 | . . . 1 . . 1 . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 4 1 . 4 . . . Full Trace Events 7 | . 3 2 . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . 1 . Robot Detection 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Turns Passed 5865 | 84 875 654 262 920 1916 57 857 240 Spaces Moved 3185 | 59 464 382 141 517 1010 32 410 170 Core 18 | 18 . . . . . . . . Treads 201 | . . . . . 4 32 165 . Legs 2966 | 41 464 382 141 517 1006 . 245 170 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 122 180 120 120 Average Speed 146 | 121 146 138 150 150 147 180 155 120 Slowest Speed 270 | 200 150 150 150 150 210 180 270 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 55 38 17 61 24 1 41 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 395 | . 7 160 20 47 151 . 2 8 Melee . | . . . . . . . . . Projectile 6 | . . . . . 4 . 2 . AOE 389 | . 7 160 20 47 147 . . 8 Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Gar Fac Total 3851 | 68 565 451 173 606 1240 32 524 192 Wait 67 | . 6 . 2 4 28 . 15 12 Move 3175 | 58 463 381 140 515 1009 31 408 170 Hop . | . . . . . . . . . Pick Up 60 | 4 13 6 3 3 24 . 6 1 Fast Attach 34 | 6 2 . 1 2 10 . 11 2 Attach 52 | . 3 3 7 3 24 1 9 2 Detach 11 | . . 1 6 . 4 . . . Swap 78 | . 11 17 5 5 27 . 13 . Drop 65 | . 14 13 . 4 21 . 13 . Fire 261 | . 53 30 9 35 88 . 41 5 Melee 3 | . . . . . 2 . 1 . Ram . | . . . . . . . . . Kick 3 | . . . . . 3 . . . Crush . | . . . . . . . . . Escape Stasis 39 | . . . . 34 . . 5 . Rewire 3 | . . . . 1 . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Discovered new exit (range 10) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Build established: Scavenger-Mutant 1261 | -9/Materials | Discovered new exit (range 15) 1289 | -9/Materials | Identified exit to Materials 1435 | -9/Materials | Discovered exit to Materials (range 15) 1490 | -9/Materials | Destroyed 7 combat bots 1614 | -9/Materials | Entered another Materials area 1614 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1874 | -8/Materials | Identified exit to Garrison 1876 | -8/Materials | Entered Garrison 1910 | -8/Garrison | Triggered checkpoint 2095 | -8/Garrison | Triggered checkpoint 2112 | -8/Garrison | Triggered checkpoint 2186 | -8/Garrison | Triggered checkpoint 2258 | -8/Garrison | Triggered checkpoint 2284 | -8/Garrison | Discovered new exit (range 14) 2310 | -8/Garrison | Identified exit to Factory 2322 | -8/Garrison | Installed Relay Interface Framework 2418 | -8/Garrison | Triggered checkpoint 2583 | -8/Garrison | Discovered exit to Factory (range 10) 2628 | -8/Garrison | Triggered checkpoint 2628 | -8/Garrison | Lost 3 parts (1n2w) 2796 | -8/Garrison | Entered Factory 2796 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3792 | -7/Factory | Build established: Scavenger-Gunner 3898 | -7/Factory | Lost 4 parts (1n3w) 3996 | -7/Factory | First assault squad dispatched 4088 | -7/Factory | Lost 6 parts (1p1n4w) 4149 | -7/Factory | Garrison activated, responded to threat 4391 | -7/Factory | Core integrity fell below 50% 4412 | -7/Factory | Lost 5 parts (1p2n2w) 4600 | -7/Factory | Discovered new exit (range 11) 4659 | -7/Factory | Identified exit to Factory 4712 | -7/Factory | Entered another Factory area 4712 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4767 | -6/Factory | Identified exit to Garrison 4769 | -6/Factory | Entered Garrison 4778 | -6/Garrison | Expanded RIF knowledge: Robot Detection 4875 | -6/Garrison | Triggered checkpoint 4999 | -6/Garrison | Found Imp. Powered Armor 5037 | -6/Garrison | Build established: Scavenger-Tank 5104 | -6/Garrison | Triggered checkpoint 5196 | -6/Garrison | Destroyed 7 combat bots 5205 | -6/Garrison | Lost 6 parts (3n3w) 5462 | -6/Garrison | Lost 4 parts (1n1u2w) 5462 | -6/Garrison | Discovered new exit (range 14) 5486 | -6/Garrison | Identified exit to Factory 5626 | -6/Garrison | Entered Factory 5626 | -5/Factory | Evolved 2 slots: Utility x2 5819 | -5/Factory | Garrison activated, responded to threat 5866 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Slug penetrates Fusion Modulator. Penetrated by Slug. Plasma Rifle destroyed. Fusion Modulator explodes. Penetrated by Slug. Fusion Modulator explodes. Penetrated by Slug. Matter Filter destroyed. Carbon-fiber Leg destroyed. Slug penetrates Earth. Hvy. Laser destroyed. Penetrated by Slug. Imp. EM Shotgun destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Imp. Medium Armor Plating destroyed. U-05 Engineer lays Concrete. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????? ?????????????????????? | | ??? ???????????????????? | | ?????????????????? | | #?????????????????? | | #?????????????????? | | ; #?????????????????? | | ; #?????????????????? | | ; #?????????????????? | | ; ! #?????????????????? | | ;; #?????????????????? | | u #?????????????????? | | ; ; #?????????????????? | | ; ; ??????????????????? | | #; ; ;#+###???????????????? | | ?# ; #???????????????? | | ?# @ ; ""#???????????????? | | ?### =Y= # ""#???????????????? | | ???##;g Y #????#???????????????? | | ???# # #???G#???????????????? | | ???# # #? 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"""""" # #??????????????? | | # """""" # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 32 Energy Capacity 480 Matter Stores 370 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing More Dakka Please Challenges ------------ None Game ------ Seed DecoderPulseNullifier Manual? 0 Play Time 01:08:57 Cumulative 16.2 hours Start 2020.03.18 @ 00:00:36 End 2020.03.18 @ 01:08:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 82x53 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 0d1726cb-02fc-42b8-8b0e-93fe510a5c4d