Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.24 @ 19:17:32 Player: Ian Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (246) 1230 Value Destroyed (13204) 13204 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (3764) 3764 TOTAL SCORE: 26938 Bonus ------- High Alert Combat Kills 422 Follower Combat Kills 820 Met Data Miner 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -278 Cogmind --------- Core Integrity 1145/1450 Matter 300/300 Energy 170/170 System Corruption 8% Temperature Cool (0) Movement Treading (145) Location -2/Testing Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- Biometal Heavy Treads > --- UTILITY (11) ----- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Centrium Light Armor Plating Advanced Dynamic Insulation System > --- WEAPON (4) ------- KE Penetrator Plasma Lance > --- INVENTORY (12) --- Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Matter Compressor (250) Antimissile System Heavy Laser SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Kinecellerator Improved Weapon Cycler Experimental Transmission Jammer Centrium Light Armor Plating > --- WEAPON ----------- KE Penetrator Railgun Helical Railgun Plasma Lance > --- INVENTORY -------- Light Particle Reactor Armored Heavy Treads Advanced Heat Sink Matter Compressor Centrium Light Armor Plating Focal Shield Force Field Antimissile System Gamma Rifle Enhanced Quantum Rifle Heavy Machine Gun [Rating: 165] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Slots Evolved 16 | . . . 2 . 2 2 . . 2 . . . . 2 . . 2 2 2 . Power 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . . . . . . . . . 1 . . . Utility 9 | . . . . . 2 1 . . 1 . . . . 2 . . . 2 1 . Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Parts Attached 352 | 9 2 . 18 . 15 26 2 18 1 7 10 . 12 22 20 2 18 73 60 37 Power 47 | 1 . . 3 . 2 2 . 2 . 1 . . 3 2 1 . 3 12 10 5 Engine 7 | 1 . . 3 . 1 1 . . . . . . . . . . . 1 . . Core 16 | . . . . . 1 1 . 2 . 1 . . 3 1 . . 1 . 5 1 Reactor 24 | . . . . . . . . . . . . . . 1 1 . 2 11 5 4 Propulsion 69 | 4 . . 8 . 5 14 1 4 . 2 . . 2 3 2 . 2 10 7 5 Treads 46 | 2 . . 2 . . 4 1 4 . 2 . . 2 3 2 . 2 10 7 5 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 2 . . 6 . . . . . . . . . . . . . . . . . Hover 12 | . . . . . 5 7 . . . . . . . . . . . . . . Flight 3 | . . . . . . 3 . . . . . . . . . . . . . . Utility 133 | 1 2 . 1 . 2 3 1 9 1 . 9 . 4 11 9 2 7 34 25 12 Device 103 | . . . . . 1 3 1 6 1 . 8 . 3 6 9 1 6 27 22 9 Storage 9 | 1 1 . . . . . . . . . . . . 2 . 1 . 3 1 . Processor 14 | . . . 1 . . . . 2 . . 1 . . 3 . . 1 4 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 7 | . 1 . . . 1 . . 1 . . . . 1 . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 3 . . 6 . 6 7 . 3 . 4 1 . 3 6 8 . 6 17 18 15 Energy Gun 25 | 1 . . . . 2 2 . 3 . 2 1 . 1 2 . . 1 5 3 2 Energy Cannon 5 | . . . . . . . . . . . . . . 2 . . 3 . . . Ballistic Gun 40 | 2 . . . . . . . . . . . . 2 1 3 . 1 7 14 10 Ballistic Cannon 9 | . . . . . . 2 . . . . . . . 1 2 . . 4 . . Launcher 13 | . . . 3 . 1 3 . . . 2 . . . . 3 . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 . 2 . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . 1 1 2 . . . . . . 1 . . 2 2 3 Parts Lost 70 | . . . . . 1 5 1 . . . 3 . 5 3 . . 4 17 14 17 Power 10 | . . . . . . 1 . . . . 1 . . . . . . 3 2 3 Propulsion 12 | . . . . . . 2 . . . . . . . . . . 1 3 3 3 Utility 23 | . . . . . . . 1 . . . . . 4 2 . . 2 3 5 6 Weapon 25 | . . . . . 1 2 . . . . 2 . 1 1 . . 1 8 4 5 Highest Loss Streak 13 | . . . . . 1 5 1 . . . 3 . 5 3 . . 2 10 8 13 Average Slot Usage (%) 94 | . 100 100 99 100 96 90 93 99 93 98 94 86 88 93 99 100 98 92 90 86 Engine 1 | . 14 14 11 11 5 4 . . . . . . . . . . . . . . Core 4 | . . . . . 3 . 7 7 6 11 10 6 7 8 5 5 1 . 2 4 Reactor 3 | . . . . . . . . . . . . . . 2 5 5 8 8 9 7 Treads 19 | . . . 5 . . 8 30 30 26 26 26 26 26 23 23 23 25 17 14 11 Wheel 3 | . 28 28 38 44 26 . . . . . . . . . . . . . . . Device 18 | . . . . . 7 12 24 16 20 20 20 20 17 24 22 23 17 21 20 20 Storage 5 | . 14 14 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 Processor 11 | . . . 7 11 9 4 . 5 6 6 6 6 4 7 17 17 18 19 20 17 Protection 3 | . 14 14 3 . 9 7 . 6 6 6 6 6 5 1 . . . . . 3 Energy Gun 3 | . . . . . 1 4 . 6 6 7 8 13 10 2 . . . . . . Ballistic Gun 6 | . 28 28 7 . . . . . . . . . 7 5 6 11 9 11 15 15 Ballistic Cannon 2 | . . . . . . 4 7 . . . . . . 4 4 5 5 5 . . Launcher 4 | . . . 6 11 9 6 15 15 13 11 8 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 11 15 15 22 22 25 41 45 58 59 66 67 38 72 85 87 82 92 94 113 116 Greatest Support 180 | 40 32 32 48 48 48 80 90 90 88 98 98 98 100 98 88 88 108 170 180 165 Greatest Overweight (x) 3 | 3 . . . . 2 3 . . . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 12 Average Capacity 9 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 Most Carried 12 | 3 5 6 8 8 8 8 7 8 7 8 8 6 8 9 10 8 10 10 12 12 Average Carried 7 | 1 4 5 7 8 7 6 4 7 7 7 6 6 6 5 8 8 6 8 10 10 Final Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 12 Final Carried 11 | 3 5 6 8 8 8 3 7 8 7 7 6 6 5 8 8 8 6 10 11 8 Class Distribution -------------------- 36% | Scavenger-Gunner 31% | Mutant 11% | Bomber 8% | Scavenger-Bomber 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Bomber | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Bomber | -5/Upper Caves Scavenger-Bomber | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Matter Collected 10100 | 226 . 20 371 28 213 116 348 369 . 204 77 . 515 596 362 142 640 2738 1560 1575 Remotely 1003 | . . . . . . . . . . . . . . . . . 382 . 621 . Salvage Created 13038 | . . 51 441 71 296 116 554 309 15 227 124 . 420 325 650 43 1169 3341 2498 2388 Parts 620 | . . 7 28 6 19 5 1 21 2 7 18 . 12 13 16 2 49 173 148 93 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . 1 3 . Parts Field Recycled 82 | . . . . . . . . 2 12 11 8 . . 21 . . . 16 12 . Retrieved Matter 901 | . . . . . . . . 25 152 141 121 . . 235 . . . 117 110 . Parts Self-Destructed 48 | . . . . . . . . . . 2 12 . 18 . 14 2 . . . . Prevented 5 | . . . . . . . . . . 1 1 . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Combat Hostiles Destroyed 190 | . . 3 8 3 6 2 2 6 . 9 12 . 8 6 10 1 15 49 28 22 Melee 11 | . . . 4 1 5 . . . . . . . . . . . . . . 1 Guns 107 | . . 3 4 . . 1 . 1 . 1 3 . 6 2 3 . 7 32 28 16 Cannons 38 | . . . . . . 1 . . . . . . . 4 7 1 8 17 . . AOE 27 | . . . . 2 1 . 2 5 . 8 9 . . . . . . . . . Classes Destroyed 18 | . . 1 5 . 1 . 1 4 . 1 . . . 1 . . . . . 4 Worker 15 | . . . . . . . . 2 . . . . . . . . 1 4 5 3 Builder 8 | . . . . . . . . 2 . . . . . 1 . . 1 2 . 2 Recycler 7 | . . . 1 . . . . 1 . . . . . . . . 3 1 1 . Watcher 18 | . . . 2 . . . . 2 1 . . . . . . . 2 3 7 1 Swarmer 34 | . . 3 . . . . . . . 1 11 . 4 . . . 6 5 4 . Grunt 62 | . . . 4 3 2 1 . 5 . 4 . . 1 2 1 . 2 24 4 9 Brawler 7 | . . . . . 1 . . . . . . . 1 . 5 . . . . . Duelist 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . . Researcher 6 | . . . . . . . . . . . . . . . . . . . . 6 Sentry 22 | . . . 3 . 3 1 . . . 1 . . 2 1 3 . 1 3 4 . Hunter 18 | . . . . . . . . . . . . . . 1 . . 2 5 4 6 Programmer 33 | . . . . . . . . 1 . 1 1 . . 2 . 1 4 10 12 1 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . 2 . . Compactor 2 | . . . . . . . 2 . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . 1 Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . 1 Surgeon 2 | . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 18 | . . 3 3 3 4 1 1 5 1 6 5 . 4 3 6 1 10 7 7 18 Combat Bots Only 9 | . . 3 2 3 4 1 1 4 . 6 5 . 4 3 6 1 5 7 5 9 Max Kills in Single Turn 3 | . . 1 2 2 1 1 1 3 1 3 2 . 1 1 1 1 2 2 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 . Exploded 3 | . . . . 2 1 . 1 2 . 3 2 . . . . . . . . . Melee 1 | . . . 1 1 1 . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Damage Taken 16523 | . . 30 355 48 262 510 61 129 . 313 279 . 552 781 294 64 850 5217 2265 4513 Core 1295 | . . 4 48 8 23 79 6 21 . 26 16 . 37 112 32 . 34 544 144 161 Absorbed by Shields 806 | . . . . . . . 24 51 . 111 35 . 113 . . . . . . 472 Reduced by Siege Mode 94 | . . . . . . . . . . . . . . . . . . 58 . 36 Core Remaining (%) 88 | 100 . 98 . 86 95 . . 84 . . . . 90 . . 85 97 58 . . Volleys Fired 562 | . . 4 29 4 6 3 6 22 1 29 26 . 30 23 19 2 35 140 72 111 Largest 4 | . . 2 2 1 1 2 2 3 2 3 3 . 3 3 3 3 4 4 4 4 Hottest 250 | . . 40 40 33 33 104 78 133 78 149 133 . 143 230 190 122 250 230 235 181 Shots Fired 1502 | . . 7 52 4 6 5 12 40 2 49 36 . 66 69 49 6 125 428 261 285 Gun 1168 | . . 7 47 . . 2 . 16 . 23 23 . 66 33 15 4 67 319 261 285 Cannon 236 | . . . . . . 3 . . . . . . . 36 31 2 58 106 . . Launcher 95 | . . . 5 4 6 . 12 24 2 26 13 . . . 3 . . . . . Special 3 | . . . . . . . . . . . . . . . . . . 3 . . Kinetic 1090 | . . 7 47 . . 3 . . . . . . 28 38 30 6 94 365 240 232 Thermal 144 | . . . . . . 2 . . . . . . . 31 16 . 25 60 10 . Explosive 95 | . . . 5 4 6 . 12 24 2 26 13 . . . 3 . . . . . Electromagnetic 170 | . . . . . . . . 16 . 23 23 . 38 . . . 6 . 11 53 Robot Hit Streak 60 | . . 5 9 4 6 4 8 16 6 14 7 . 16 13 48 54 60 48 29 45 Robot Miss Streak 4 | . . . 3 . 1 . 1 1 . 1 4 . 3 1 . . 1 2 2 3 Penetration Max 2 | . . . . . . . . . . . . . 1 1 2 . 1 2 1 1 Secondary Targets 22 | . . . 1 . . . . . . . . . . . . . . 7 6 8 Max Gunslinging Chain 2 | . . . 1 . . . . . . . . . . . . . . 1 2 1 Shots Hit Robots 1226 | . . 5 52 5 18 15 10 21 1 32 13 . 53 54 40 6 94 347 197 263 Core Hits 517 | . . 4 20 4 9 4 8 29 2 28 21 . 22 13 22 2 38 124 82 85 Critical Hits 138 | . . . 1 . . 1 . . . . . . 1 . 1 . 5 66 33 30 Critical Kills 51 | . . . . . . 1 . . . . . . . . . . 2 25 14 9 Critical Parts Destroyed 78 | . . . 1 . . . . . . . . . 1 . . . 3 35 18 20 Melee Attacks 46 | . . . 17 1 16 11 . . . . . . . . . . . . . 1 Impact 11 | . . . . . . 11 . . . . . . . . . . . . . . Slashing 34 | . . . 17 1 16 . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36856 | . . 54 1028 322 578 287 1787 1682 71 1550 1010 . 1026 1583 1527 225 2762 8790 5468 7106 Guns 22065 | . . 54 317 . . 28 . 194 . 170 110 . 1026 682 340 134 1334 5211 5435 7030 Cannons 6943 | . . . . . . 56 . . . . . . . 901 969 91 1415 3511 . . Explosions 6396 | . . . 163 287 72 . 1787 1476 66 1380 900 . . . 218 . . 47 . . Melee 1368 | . . . 548 35 506 203 . . . . . . . . . . . . . 76 Ramming 84 | . . . . . . . . 12 5 . . . . . . . 13 21 33 . Kinetic 23078 | . . 54 317 . . 56 . . . . . . 573 890 749 225 2026 7709 4963 5516 Thermal 3241 | . . . . . . 28 . . . . . . . 693 560 . 694 1013 253 . Explosive 6396 | . . . 163 287 72 . 1787 1476 66 1380 900 . . . 218 . . 47 . . Electromagnetic 2689 | . . . . . . . . 194 . 170 110 . 453 . . . 29 . 219 1514 Impact 203 | . . . . . . 203 . . . . . . . . . . . . . . Slashing 1089 | . . . 548 35 506 . . . . . . . . . . . . . . . Piercing 76 | . . . . . . . . . . . . . . . . . . . . 76 Highest Corruption 10 | . 1 1 . . . . . 3 . 3 3 3 10 1 1 1 1 10 6 8 Average Corruption 3 | . 1 1 . . . . . 1 . 2 3 3 4 1 1 1 1 4 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 191 | . . 1 . . . . . 7 . 8 10 2 16 3 6 1 3 51 38 45 Message Errors 38 | . . . . . . . . 6 . 1 2 2 4 1 1 1 1 8 7 4 Matter Fused 33 | . . . . . . . . . . 5 2 . 3 . . . . 9 7 7 Heat Flow Errors 15 | . . . . . . . . 1 . 1 2 . 4 . . . . 2 1 4 Energy Discharges 12 | . . . . . . . . . . 1 2 . . . 1 . . 1 4 3 Data Loss (minor) 23 | . . . . . . . . . . . 1 . 2 1 2 . 1 6 4 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . Targeting Errors 53 | . . . . . . . . . . . 1 . 2 1 1 . 1 17 13 17 Weapon Failures 11 | . . 1 . . . . . . . . . . . . 1 . . 6 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 484 | . . . . 13 . . . 84 . 51 7 . . 74 23 6 62 164 . . Projectiles 329 | . . . . . . . . . . . . . . 74 23 6 62 164 . . Explosions 155 | . . . . 13 . . . 84 . 51 7 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 39 | . . . . . . 1 . 1 . . . . . 5 2 1 5 24 . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . Kinetic 35 | . . . . . . 1 . . . . . . . 5 2 1 5 21 . . Secondary 3 | . . . . . . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 218 | . . . 60 . . . 38 26 . 66 27 . . . 1 . . . . . Shots 12 | . . . 2 . . . 2 3 . 2 2 . . . 1 . . . . . Rammed 9 | . . . . . . . . 2 1 . . . . . . . 2 2 2 . Targets Rammed 10 | . . . . . . . . 2 1 . . . . . . . 2 3 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 491 | . . . 3 3 . 53 . 207 30 491 176 . 489 186 273 . 327 419 302 386 Average Temperature 105 | . . . 3 3 . 30 . 71 18 141 77 . 185 61 125 . 95 86 70 107 Received Heat Transfer 2074 | . . . 150 33 153 171 . 18 . 45 . . 30 63 108 . 51 969 54 229 Effects 26 | . . . . . . . . . . 6 . . 13 . . . 1 5 . 1 Shutdowns 13 | . . . . . . . . . . 3 . . 6 . . . . 3 . 1 Energy Bleed 5 | . . . . . . . . . . 2 . . 1 . . . 1 1 . . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . 6 3 3 Total Turns 112 | . . . . . . . . . . . . . . . . . . 64 21 27 Longest Duration 22 | . . . . . . . . . . . . . . . . . . 22 14 15 Robots Corrupted 9 | . . . . . . . . . . . . . 2 . . . . . . 7 Combat Hostiles 7 | . . . . . . . . . . . . . 2 . . . . . . 5 Parts Fried 19 | . . . . . . . . . . . . . 5 . . . . . 1 13 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . 2 . . . 2 . . Heat Transferred 4582 | . . . . . . 74 . . . . . . . 888 592 . 703 2029 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Peak Influence 572 | . 6 71 246 99 375 212 51 457 115 . . . . 398 . . 360 572 438 445 Initial 235 | . . 1 23 29 32 146 . 31 73 . . . . 114 . . 16 126 235 190 Average 203 | . 1 55 122 34 202 149 37 247 80 . . . . 220 . . 201 265 213 232 Maximum Alert Level 2 | . . . 1 . 1 1 . 2 . . . . . 1 . . 1 2 2 2 Low Security (%) 50 | 100 100 100 77 100 50 96 100 30 100 . . . . 62 . . 35 38 44 23 Level 1 41 | . . . 22 . 50 3 . 63 . . . . . 37 . . 64 37 54 66 Level 2 7 | . . . . . . . . 5 . . . . . . . . . 23 . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 3 . . 1 . 4 . . . . 1 4 . . 2 7 4 9 Investigation 4 | . . . 1 . . . . 1 . . . . . 2 . . . . . . Extermination 13 | . . . . . . . . 2 . . . . . 1 . . 2 4 3 1 Reinforcement 16 | . . . 2 . . 1 . 1 . . . . . 1 . . . 2 1 8 Assault 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Distress Signals 7 | . . . . . 1 . . . . . . . . . . . . 1 2 3 Communications Jammed 89 | . . . . . 3 . . . . . . . . . . . . 60 24 2 Distress Signals 88 | . . . . . 3 . . . . . . . . . . . . 59 24 2 Times Spotted 277 | . . 3 14 5 11 3 5 14 1 7 12 . 15 14 8 1 17 70 40 37 Peak Tracking Total 13 | . 1 3 3 3 5 1 4 4 1 5 4 . 13 6 7 1 4 9 5 9 Tactical Retreats 8 | . . . . . . . . . . . . . 3 . . . . 3 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Traps Triggered 16 | . 1 . . . . 2 . 2 . . . . . . . . 1 2 6 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Machines Disabled 16 | . . . . . 2 . . 1 . 1 . . . 1 2 . 3 3 1 2 Max in Single Turn 2 | . . . . . 2 . . 1 . 1 . . . 1 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Machines Accessed 42 | . 2 . 4 . 2 5 . 6 1 . . 4 . 3 1 . 5 4 2 3 Terminals 17 | . 1 . 2 . . 3 . 4 1 . . . . . . . 1 2 1 2 Fabricators 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Repair Stations 8 | . . . 1 . . . . 2 . . . . . 2 . . 1 1 1 . Recycling Units 6 | . 1 . . . 1 2 . . . . . . . 1 . . 1 . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 97 | . 3 . 8 . 6 6 . 14 3 . . 26 . 7 1 . 8 7 3 5 Successful 67 | . 3 . 7 . 5 3 . 6 1 . . 26 . 3 1 . 6 3 . 3 Failed 30 | . . . 1 . 1 3 . 8 2 . . . . 4 . . 2 4 3 2 Catastrophic 4 | . . . . . . 1 . 2 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 12 | . . . . . . 1 . 3 . . . 2 . . 2 . . 2 1 1 Terminals 29 | . 1 . 3 . . 4 . 9 3 . . . . . . . 1 4 1 3 Fabricators 6 | . . . . . . . . . . . . . . . . . 2 2 . 2 Repair Stations 17 | . . . 2 . . . . 5 . . . . . 5 . . 2 1 2 . Recycling Units 10 | . 2 . . . 3 2 . . . . . . . 2 . . 1 . . . Scanalyzers 8 | . . . 3 . 3 . . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 1 . 2 . . 2 . 3 1 . . 26 . . 1 . . 1 . 1 Record 12 | . . . . . . . . . . . . 11 . . 1 . . . . . Part Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . 1 1 . . 3 . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . 2 2 . 2 Load Schematic 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Build 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Repair Station Hacks 10 | . . . 2 . . . . 3 . . . . . 3 . . 2 . . . Scan Component 7 | . . . 1 . . . . 3 . . . . . 2 . . 1 . . . Repair 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . . Recycling Unit Hacks 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . 3 . . . . . . . . . . . 2 . . . Insert Component 4 | . . . 2 . 1 . . . . . . . . . . . 1 . . . Analyze 4 | . . . 1 . 2 . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 3 . 2 1 . 5 1 . . . . 3 . . 4 4 1 2 Full Trace Events 4 | . . . 1 . . . . 1 . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 1 . . . . . . 6 . . . . 1 . . . Parts Built 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Matter 720 | . . . . . . . . . . . . . . . . . 168 384 . 168 Time 194 | . . . . . . . . . . . . . . . . . 42 68 . 84 Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . 4 8 . 4 Parts Repaired 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . . Time 120 | . . . 38 . . . . . . . . . . 20 . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . 2 . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Total Allies 21 | . . . . . . . 20 . . . . . 1 . . . . . . . Largest Group 20 | . . . . . . . 20 13 . . . . 1 1 . . . . . . Highest-Rated Group 508 | . . . . . . . 508 336 . . . . 94 78 . . . . . . Highest-Rated Ally 94 | . . . . . . . 35 35 . . . . 94 78 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 166 | . . . . . . . 67 66 . . . . 23 10 . . . . . . Total Damage 4666 | . . . . . . . 2067 1254 . . . . 891 454 . . . . . . Kills 27 | . . . . . . . 6 11 . . . . 6 4 . . . . . . Allies Corrupted 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . 2 . . . 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 6 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Turns Passed 13499 | 60 84 62 558 170 348 472 376 1218 337 1360 815 126 748 601 825 134 733 2195 1362 915 Spaces Moved 6927 | 38 74 46 298 177 278 417 219 670 178 720 422 77 340 289 425 70 318 931 628 312 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . Treads 5682 | 10 . . . . . 73 219 670 178 720 422 77 340 289 425 70 318 931 628 312 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 808 | 22 74 46 298 177 191 . . . . . . . . . . . . . . . Hover 431 | . . . . . 87 344 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 100 100 90 90 48 48 156 156 167 165 165 165 165 165 167 167 168 145 145 153 Average Speed 146 | 119 100 100 92 90 77 70 159 159 167 165 165 165 165 165 167 167 170 161 148 156 Slowest Speed 240 | 200 100 100 100 90 180 240 160 167 167 167 165 165 167 167 167 167 190 190 165 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 21 19 26 59 24 13 88 26 4 87 63 68 51 6 62 8 10 25 17 33 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 1 1 1 1 1 . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . . . . . 1 1 1 1 . 1 . Scrap Searched 13 | . . . . . . . . . . 5 2 . 3 . 3 . . . . . Spaces Dug 180 | . . . 9 . . . . 86 . 71 10 . . . . . . 4 . . Terrain Destroyed 1074 | . . . 54 30 92 . 88 224 16 235 166 . 1 11 48 4 20 45 9 31 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 128 | . . . . . . . . . . . . . 1 11 17 4 20 35 9 31 AOE 946 | . . . 54 30 92 . 88 224 16 235 166 . . . 31 . . 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Tes Total 9251 | 49 83 54 508 182 380 584 233 787 216 847 504 76 469 356 495 82 424 1396 930 596 Wait 989 | . 5 4 123 1 47 78 . 39 34 90 40 . 79 . 20 9 36 179 119 86 Move 6908 | 37 73 45 297 176 277 417 218 669 177 719 421 76 339 288 424 69 317 930 627 312 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 146 | 1 2 1 9 . 5 16 5 15 1 . 3 . 3 12 5 . 6 33 17 12 Fast Attach 107 | 8 1 . 3 . 8 10 . 4 . 2 1 . 5 7 . . 4 17 27 10 Attach 80 | . . . 2 . 2 9 1 3 1 1 1 . 4 3 1 . 7 19 14 12 Detach 49 | 2 . . 1 . 3 10 1 2 . 1 1 . 1 3 . . 4 8 8 4 Swap 167 | 1 1 . 13 . 5 7 1 11 . 4 8 . 3 12 20 2 7 37 20 15 Drop 168 | . 1 . 14 . 11 23 1 20 1 1 3 . 5 8 6 . 6 30 24 14 Fire 562 | . . 4 29 4 6 3 6 22 1 29 26 . 30 23 19 2 35 140 72 111 Melee 46 | . . . 17 1 16 11 . . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . 2 1 . . . . . . . 2 3 2 . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 16) 145 | -10/Materials | Entered Mines 196 | -10/Mines | Discovered new exit (range 13) 207 | -10/Mines | Entered Materials 207 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 729 | -9/Materials | Repaired Katana 734 | -9/Materials | Discovered new exit (range 16) 765 | -9/Materials | Entered Mines 783 | -9/Mines | Met a Derelict bent on vengeance 794 | -9/Mines | Assembled infested the area 830 | -9/Mines | Learned location of 1 exit from Lower Caves 851 | -9/Mines | Learned Materials terminal intel 916 | -9/Mines | Discovered new exit (range 14) 935 | -9/Mines | Entered Materials 935 | -8/Materials | Evolved 2 slots: Utility x2 936 | -8/Materials | Loaded intel: 12 terminal locations 1277 | -8/Materials | Discovered new exit (range 6) 1283 | -8/Materials | Entered Factory 1283 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1630 | -7/Factory | Lost 5 parts (1p2n2w) 1755 | -7/Factory | Sucked down chute 1755 | -7/Factory | Entered Waste 1756 | -7/Waste | Met a frightened Derelict 1771 | -7/Waste | Spotted C-40 Crusher 1782 | -7/Waste | Destroyed C-40 Crusher 1809 | -7/Waste | Warlord forces began an assault 1898 | -7/Waste | Spotted C-40 Crusher 1900 | -7/Waste | Spotted C-40 Crusher 1904 | -7/Waste | Spotted C-40 Crusher 1905 | -7/Waste | Allies destroyed C-40 Crusher 1905 | -7/Waste | Allies destroyed C-40 Crusher 1907 | -7/Waste | Spotted C-40 Crusher 1907 | -7/Waste | Destroyed C-40 Crusher 1909 | -7/Waste | Allies destroyed C-40 Crusher 2052 | -7/Waste | Discovered new exit (range 12) 2131 | -7/Waste | Entered Factory 2131 | -7/Factory | Accompanied by 13 allies 3304 | -7/Factory | Discovered new exit (range 12) 3322 | -7/Factory | Identified exit to Factory 3349 | -7/Factory | Entered another Factory area 3349 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3522 | -6/Factory | Discovered new exit (range 16) 3630 | -6/Factory | Identified exit to Lower Caves 3686 | -6/Factory | Entered Lower Caves 3687 | -6/Lower Caves | Identified exit to Lower Caves 3704 | -6/Lower Caves | Spotted B-75 Beast 3705 | -6/Lower Caves | Destroyed B-75 Beast 4033 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4893 | -6/Lower Caves | Encountered a Warlord checkpoint 5046 | -6/Lower Caves | Entered another Lower Caves area 5157 | -6/Lower Caves | Build established: Bomber 5262 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5377 | -6/Lower Caves | Learned 4 Factory zone layouts 5596 | -6/Lower Caves | Lost 3 parts (1p2w) 5770 | -6/Lower Caves | Discovered new exit (range 9) 5850 | -6/Lower Caves | Build established: Mutant 5860 | -6/Lower Caves | Identified exit to Data Miner 5861 | -6/Lower Caves | Entered Data Miner 5861 | -6/Data Miner | Discovered new exit (range 6) 5893 | -6/Data Miner | Met Data Miner 5921 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5921 | -6/Data Miner | Learned location of Section 7 (-2) 5949 | -6/Data Miner | Received God Mode back door access code from Data Miner 5985 | -6/Data Miner | Identified exit to Proximity Caves 5987 | -6/Data Miner | Entered Proximity Caves 5988 | -5/Proximity Caves | Identified exit to Factory 6026 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6265 | -5/Proximity Caves | Escorted by Enhanced Grunt 6500 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6547 | -5/Proximity Caves | System corruption reached 10% 6577 | -5/Proximity Caves | Lost 5 parts (4u1w) 6735 | -5/Proximity Caves | Entered Factory 6735 | -5/Factory | Accompanied by 1 ally 6735 | -5/Factory | Evolved 2 slots: Utility x2 6848 | -5/Factory | Incoming investigation squad redirected 6853 | -5/Factory | Build established: Scavenger-Tank 6963 | -5/Factory | Incoming investigation squad redirected 6993 | -5/Factory | Lost 3 parts (2u1w) 7022 | -5/Factory | Repaired Adv. Armor Integrity Analyzer 7245 | -5/Factory | Build established: Scavenger-Gunner 7303 | -5/Factory | Discovered new exit (range 15) 7336 | -5/Factory | Entered Upper Caves 7386 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7414 | -5/Upper Caves | Learned Factory non-interactive machine intel 7648 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7858 | -5/Upper Caves | Build established: Scavenger-Bomber 7933 | -5/Upper Caves | Found Alien Artifact 7934 | -5/Upper Caves | Identified Dimensional Node Initializer 7934 | -5/Upper Caves | Initialized slip node 8143 | -5/Upper Caves | Discovered new exit (range 12) 8161 | -5/Upper Caves | Entered another Upper Caves area 8161 | -5/Upper Caves | Discovered new exit (range 13) 8295 | -5/Upper Caves | Entered Factory 8295 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8296 | -4/Factory | Loaded intel: 204 non-interactive machine locations 8597 | -4/Factory | Fabricated Kinecellerator (x1) 8904 | -4/Factory | Repaired Railgun? 8969 | -4/Factory | Build established: Scavenger-Gunner 8985 | -4/Factory | Discovered new exit (range 12) 9028 | -4/Factory | Entered Research 9028 | -3/Research | Evolved 2 slots: Utility x2 9570 | -3/Research | Spotted B-86 Titan 9590 | -3/Research | Destroyed B-86 Titan 9721 | -3/Research | Fabricated Exp. Transmission Jammer (x1) 10084 | -3/Research | Spotted B-86 Titan 10234 | -3/Research | Lost 10 parts (2p2n1u5w) 10321 | -3/Research | Destroyed B-86 Titan 10528 | -3/Research | First assault squad dispatched 10558 | -3/Research | Incoming assault squad redirected 10903 | -3/Research | Lost 3 parts (2u1w) 10906 | -3/Research | Destroyed 7 combat bots 11093 | -3/Research | Discovered new exit (range 16) 11208 | -3/Research | System corruption reached 10% 11216 | -3/Research | Identified exit to Research 11223 | -3/Research | Entered another Research area 11223 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11870 | -2/Research | Lost 8 parts (2p2n2u2w) 12453 | -2/Research | Lost 3 parts (2u1w) 12547 | -2/Research | Discovered new exit (range 12) 12576 | -2/Research | Found Antimissile System 12585 | -2/Research | Entered Testing 12694 | -2/Testing | Fabricated Kinecellerator (x1) 12940 | -2/Testing | Spotted Striker 12940 | -2/Testing | Spotted Striker 12972 | -2/Testing | Destroyed Striker 12977 | -2/Testing | Destroyed Striker 13000 | -2/Testing | Spotted Alpha 7 13012 | -2/Testing | Scanned by Researcher 13036 | -2/Testing | Destroyed Alpha 7 13042 | -2/Testing | Found Exp. Targeting Computer 13056 | -2/Testing | Stole the SGEMP Prototype 13158 | -2/Testing | Spotted PG-DRX07RWHVQ 13194 | -2/Testing | Destroyed PG-DRX07RWHVQ 13248 | -2/Testing | Spotted PH-GZTMKJMQ8R 13345 | -2/Testing | Lost 4 parts (1n3u) 13355 | -2/Testing | Destroyed PH-GZTMKJMQ8R 13457 | -2/Testing | Destroyed 9 combat bots 13500 | -2/Testing | Self-destructed Last Messages --------------- 13494_ Hvy. Machine Gun destroyed. 13494_ Penetrated by Slug. 13494_ Lgt. Quantum Reactor destroyed. 13495_ Acquired 70 matter. 13497_ Slug penetrates H-88 Terminator. 13497_ Destroyed Welding Torch. 13497_ Slug penetrates H-88 Terminator. 13498_ Acquired 8 matter. 13498_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13498_ Penetrated by Slug. 13498_ Helical Railgun destroyed. 13498_ Held in stasis. 13498_ C-65 Expert is analyzing... 13499_ K-01 Serf collects debris. 13500_ Penetrated by Slug. 13500_ Critical hit. 13500_ Arm. Heavy Treads destroyed. 13500_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | # #???????????????????????? | | # ####### #???????????????????????? | | """" # # !! # #???????????????????????? | | """"" # + = #? #???????????????????????? | | # ##### # ! #?? #???????????????????????? | | # #???# # #??? #???????????????????????? | | # #???# #######??? #???????????????????????? | | ####### #?###+#######????#???????????????????????? | | ??# #?# #?# #????????????????????????????? | | ??# #?# #?# """ """ #????????????????????????????? | | ??# #?# #?# """ """ #????????????????????????????? | | ###+### #?#^""" """ / "?????????????????????????? | | # #?# ^ # ""????????????????????????? | | """ # #?# """ """ # ????????????????????????? | | """ # #?# """S""" # ???????????????????????? | | """ + #?# # #???????????????????????? | | """ # #?########### #???????????????????????? | | """ # #???????????# #???????????????????????? | | """ # ########????# #???????????????????????? | | # # #????# #???????????????????????? | | ###### # """#????# #???????????????????????? | | ?????# # """#????#[ #########???????????????? | | ?????# + """#????#%%!%# #???????????????? | | ?????# # #????#=*=!# """" #???????????????? | | ?????# # #? ?#u[%%#= """" #???????????????? | | ###### ########?? #[=h*@!!" "" #???????????????? | | = # #????????? #[!h%*!* "" #???????????????? | | # =#????????? #!%k[#== " #???????????????? | | #|%#????????? #c!=%#[[ "" #???????????????? | | """ +=*###########+#==!=# """" #???????????????? | | """ # # = # ! R%# """ #???????????????? | | """ # # # ! %!# #???????????????? | | ###### # ?# = !|=# #???????????????? | | # # """"""" # ! = #########???????????????? | | # + """"""" # ![ #???????????????????????? | | # #*""""""" # =* #???????????????????????? | | + " !! #===* ####????????????????????? | | # # = =#=u[ [[#""#????????????????????? | | #= ###########![!!=%#T"##########???????????? | | # ![[ *%*!=[! ^ ??????????? | | # =[ *|%=* !% ^ ??????????? | | ###### ** %!%*! = | !% ??????????? | | ?????# = |*= * ^ ??????????? | | ?????#[ ############"### ##########???????????? | | ?????# =#???????# ! # #????????????????????? | | ?????# #???????# # #????????????????????? | | ?????# ######### " # #????????????????????? | | ####?# # ## """ # #????????????????????? | | # + = ##""""""# #????????????????????? | | """ # # """##""""""# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 120 Energy Generation 63 Energy Capacity 835 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Base Temperature (-) 100 EM Shielding 4 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Reclamation Efficiency 15 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 20 Melee Accuracy 5 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinecellerator | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Kinecellerator | x1 | -4/Factory Exp. Transmission Jammer | x1 | -3/Research Kinecellerator | x1 | -2/Testing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 20k Club Alien Tech Backstab I Spy No Signal Power Corrupts Rockin' Loadout The More The Merrier Use The Force We Are Legion Challenges ------------ None Game ------ Seed TargetingReactiveCycler Manual? 0 Play Time 05:50:23 Cumulative 23.2 hours Start 2021.11.21 @ 05:36:02 End 2021.11.24 @ 19:17:32 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7098d6ad-ae1f-4f22-87bb-cd46d2245e5d