Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.27 @ 17:12:40

Player: lnly rvr shp

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2879)     2879
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6349

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     38/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
      Mini Grenade Launcher
      Mini Grenade Launcher
           Mining Laser
           Scythe

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
>          --- WEAPON -----------
     Small Laser
           Particle Gun
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Signal Interpreter
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Mining Laser
           Mining Claw
           Scythe
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             67   | 2   16  15  25  2   7   
  Power                    11   | .   2   2   5   1   1   
    Engine                 10   | .   1   2   5   1   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | .   5   4   4   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    15   | .   5   4   4   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   4   1   4   .   3   
    Device                 1    | .   1   .   .   .   .   
    Storage                4    | 1   3   .   .   .   .   
    Processor              6    | .   .   1   4   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 1   5   8   12  1   1   
    Energy Gun             9    | .   2   4   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   4   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   1   .   4   .   1   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 46   | .   7   10  14  .   15  
  Power                    12   | .   2   3   3   .   4   
  Propulsion               12   | .   2   4   3   .   3   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   18   | .   3   3   7   .   5   
  Highest Loss Streak      8    | .   2   3   8   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   90  83  86  100 75  
  Engine                   8    | .   3   12  10  23  14  
  Core                     3    | .   8   .   .   .   .   
  Leg                      20   | .   27  16  17  15  12  
  Device                   7    | .   9   11  2   .   .   
  Storage                  11   | .   13  11  9   7   6   
  Processor                9    | .   .   10  22  23  16  
  Energy Gun               8    | .   3   17  5   15  8   
  Ballistic Gun            10   | .   14  3   15  .   .   
  Launcher                 2    | .   2   .   2   15  11  
  Special Weapon           2    | .   6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 7   28  37  48  39  47  
  Greatest Support         20   | 3   20  20  20  20  20  
  Greatest Overweight (x)  11   | 2   1   7   2   1   11  
  Average Overweight (x)   .    | 1   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  14  
  Most Carried             15   | 6   10  15  15  14  14  
  Average Carried          9    | 5   7   10  12  12  10  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            14   | 6   8   14  14  12  5   

 Class Distribution 
--------------------
 62% | Mutant
 15% | Scavenger-Mutant
 13% | Scavenger-Gunner
  7% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Matter Collected           1431 | 220  293  244  541  .    133  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3032 | .    899  912  1030 .    191  
  Parts                    185  | .    52   59   61   .    13   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    2    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  69   | .   17  21  23  .   8   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     50   | .   14  19  16  .   1   
  AOE                      18   | .   3   2   6   .   7   
Classes Destroyed          11   | .   4   1   4   .   2   
  Worker                   4    | .   1   1   2   .   .   
  Builder                  4    | .   .   .   4   .   .   
  Recycler                 5    | .   2   .   3   .   .   
  Watcher                  4    | .   2   1   1   .   .   
  Swarmer                  7    | .   .   .   3   .   4   
  Grunt                    46   | .   17  16  13  .   .   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   5   5   .   .   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   1   .   1   
Best Kill Streak           6    | .   5   4   6   .   5   
  Combat Bots Only         5    | .   5   4   4   .   5   
Max Kills in Single Turn   3    | .   1   1   3   .   3   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   1   1   2   .   3   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Damage Taken               5864 | .    1156 1186 1734 .    1788 
  Core                     1539 | .    240  301  289  .    709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   74   | .    .    74   .    .    .    
Core Remaining (%)         43   | 100  4    24   47   .    .    
Volleys Fired              239  | .    99   66   64   .    10   
  Largest                  4    | .    2    2    3    .    4    
  Hottest                  165  | .    100  80   128  .    165  
Shots Fired                470  | .    175  125  143  .    27   
  Gun                      424  | .    164  123  126  .    11   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 38   | .    3    2    17   .    16   
  Special                  8    | .    8    .    .    .    .    
  Kinetic                  241  | .    105  21   115  .    .    
  Thermal                  191  | .    67   102  11   .    11   
  Explosive                38   | .    3    2    17   .    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         19   | .    10   19   11   .    7    
  Robot Miss Streak        9    | .    2    3    9    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    1    3    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           339  | .    123  90   109  .    17   
  Core Hits                183  | .    48   46   76   .    13   
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         4    | .    .    .    4    .    .    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                3    | .    .    .    3    .    .    
Melee Attacks              21   | .    .    .    21   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 21   | .    .    .    21   .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    .    .    
Damage Inflicted           6016 | .    1388 1248 2639 .    741  
  Guns                     3781 | .    1222 1152 1315 .    92   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1910 | .    110  87   1064 .    649  
  Melee                    236  | .    .    .    236  .    .    
  Ramming                  65   | .    32   9    24   .    .    
  Kinetic                  2149 | .    664  313  1172 .    .    
  Thermal                  1656 | .    582  839  143  .    92   
  Explosive                1910 | .    110  87   1064 .    649  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 236  | .    .    .    236  .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    6    1    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    32   3    .    13   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               48   | .    .    32   3    .    13   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    .    
  Impact                   2    | .    .    2    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      683  | .    87   78   261  .    257  
  Shots                    23   | .    3    2    10   .    8    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             13   | .    7    3    3    .    .    
  Kicked                   13   | .    7    3    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | .    174  279  180  .    103  
  Average Temperature      58   | .    52   79   40   .    49   
  Received Heat Transfer   2181 | .    534  549  675  .    423  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    2    6    2    .    .    
  Heat Transferred         3993 | .    1312 2087 383  .    211  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Peak Influence             340  | .   183 203 340 92  265 
  Initial                  87   | .   .   40  42  87  64  
  Average                  83   | .   41  64  159 87  168 
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         87   | 100 100 99  56  100 56  
  Level 1                  12   | .   .   .   43  .   43  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   6   6   2   .   1   
  Investigation            10   | .   4   5   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac DSF 
Distress Signals           5    | .   1   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              102  | .   26  29  32  .   15  
  Peak Tracking Total      6    | .   5   4   6   .   5   
  Tactical Retreats        4    | .   .   1   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac DSF 
Machines Disabled          5    | .   1   1   3   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac DSF 
Machines Accessed          19   | .   7   9   2   1   .   
  Terminals                16   | .   6   7   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                76   | .   27  35  13  1   .   
  Successful               44   | .   16  20  7   1   .   
  Failed                   32   | .   11  15  6   .   .   
    Catastrophic           3    | .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                65   | .   22  29  13  1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   5   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             38   | .   14  16  7   1   .   
  Record                   20   | .   10  6   4   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   
  Reprogram Traps          2    | .   .   2   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Zone Layout              4    | .   .   2   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   3   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   5   9   2   .   .   
  Full Trace Events        13   | .   3   8   2   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Turns Passed               6900 | 87   2756 1875 1617 168  397  
Spaces Moved               2825 | 75   1258 698  566  72   156  
  Core                     112  | 75   .    21   .    .    16   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2713 | .    1258 677  566  72   140  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  50   
  Average Speed            178  | 104  144  219  200  190  216  
  Slowest Speed            600  | 150  190  400  260  190  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    98   56   38   1    47   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 10   | .    5    .    5    .    .    
Terrain Destroyed          226  | .    23   14   86   .    103  
  Melee                    5    | .    .    .    5    .    .    
  Projectile               6    | .    6    .    .    .    .    
  AOE                      215  | .    17   14   81   .    103  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Total                      4209 | 84   2018 915  891  104  197  
  Wait                     943  | .    600  105  188  31   19   
  Move                     2820 | 74   1257 697  565  71   156  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  86   | 8    30   23   22   .    3    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   56   | 2    13   11   21   2    7    
  Detach                   5    | .    .    .    3    .    2    
  Swap                     11   | .    3    4    4    .    .    
  Drop                     17   | .    9    6    2    .    .    
  Fire                     239  | .    99   66   64   .    10   
  Melee                    19   | .    .    .    19   .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     13   | .    7    3    3    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   88 | -11/Junkyard  | Entered Materials
  224 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  734 | -10/Materials | Core integrity fell below 50%
  784 | -10/Materials | Discovered new exit (range 12)
  929 | -10/Materials | Discovered new exit (range 16)
 1303 | -10/Materials | Discovered new exit (range 5)
 2432 | -10/Materials | Core integrity fell below 20%
 2844 | -10/Materials | Entered another Materials area
 2844 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2960 | -9/Materials  | Repaired Aluminum Leg
 3569 | -9/Materials  | Build established: Scavenger-Mutant
 3693 | -9/Materials  | Core integrity fell below 50%
 4063 | -9/Materials  | Lost 3 parts (2p1n)
 4315 | -9/Materials  | Build established: Mutant
 4564 | -9/Materials  | Discovered new exit (range 15)
 4719 | -9/Materials  | Entered another Materials area
 4719 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5026 | -8/Materials  | Build established: Skirmisher
 5303 | -8/Materials  | Lost 8 parts (2p2n1u3w)
 5506 | -8/Materials  | Lost 4 parts (1p1n2w)
 5995 | -8/Materials  | Build established: Scavenger-Gunner
 6139 | -8/Materials  | Core integrity fell below 50%
 6239 | -8/Materials  | Discovered new exit (range 13)
 6336 | -8/Materials  | Entered Factory
 6336 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6502 | -7/Factory    | Identified exit to DSF
 6504 | -7/Factory    | Entered DSF
 6536 | -7/DSF        | Additional patrols routed to DSF
 6796 | -7/DSF        | Lost 8 parts (2p2n1u3w)
 6872 | -7/DSF        | Discovered new exit (range 16)
 6881 | -7/DSF        | Core integrity fell below 50%
 6894 | -7/DSF        | Core integrity fell below 20%
 6901 | -7/DSF        | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06863_ Critical hit (Burn: +37).
06864_ Penetrated by Slug.
06864_ Aluminum Leg destroyed.
06872_ EXIT=FOUND
06877_ Hrd. Medium Armor Plating destroyed.
06879_ Ion Engine destroyed.
06880_ Mni. Grenade Launcher destroyed.
06881_ Critical hit (Burn: +37).
06884_ The unstable cave ceiling collapses.
06893_ Lrg. Storage Unit destroyed.
06893_ Destroyed Lrg. Storage Unit.
06893_ Critical hit (Burn: +37).
06895_ B-48 Gladiator destroyed.
06897_ The unstable cave ceiling collapses.
06897_ Mni. Grenade Launcher destroyed.
06898_ Acquired 17 matter.
06898_ Knocked back.
06899_ Acquired 6 matter.
06900_ Acquired 10 matter.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|                 ????#        !!!;!!!##     ??????? |
|                 ????#           H          ??????? |
|                 ????#           g          ??????? |
|                 ????#       %   g   %"    ???????? |
|                 ???##  [=%     !#!!!## ??????????? |
|                 ???#   [[    !  g!!!#????????????? |
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|                 ?????###    =  #?????????????????? |
|                 ???????##    ###?????????????????? |
|                 ???????#=@ ==# ??????????????????? |
|                 ???????#=  ==##??????????????????? |
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|                 ????????##"##????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       485
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Hey, That's Mine!
Made in Tau Ceti IV
Oops
Part-time Excavator
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              SkeletonFieldAutogun
  Manual?         0
Play Time         00:50:05
  Cumulative      4.4 hours
  Start           2024.02.27 @ 16:13:16
  End             2024.02.27 @ 17:12:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93a25412-746d-4095-839a-fa0b0fa811db