Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 19:57:35 Player: Frisko Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (730) 730 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 2661 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Scythe > --- INVENTORY (15) --- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun EM Shotgun Spread Laser Spread Laser Particle Cannon Ion Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- EM Shotgun Heavy Particle Gun > --- INVENTORY -------- Light Treads Light Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun Spread Laser Spread Laser Spread Laser Particle Cannon Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Scythe [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 32 | 5 6 12 9 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 3 | . . 1 2 Leg . | . . . . Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 8 | . 4 3 1 Device 1 | . . 1 . Storage 2 | . 2 . . Processor 4 | . 2 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 15 | 2 2 5 6 Energy Gun 5 | . . 4 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 4 | . 2 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . 5 7 Power 3 | . . 2 1 Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 7 | . . 3 7 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 86 | . 99 89 69 Engine 9 | . 14 9 6 Wheel 18 | . 28 19 7 Device 5 | . . 6 6 Storage 11 | . 13 11 9 Processor 15 | . 14 16 16 Protection 3 | . . 4 6 Energy Gun 9 | . . 12 12 Ballistic Gun 6 | . 19 3 . Launcher 4 | . 8 5 1 Peak Build Rating 19 | 5 9 16 19 Average Rating 12 | 2 8 12 16 On Entrance 7 | . 5 9 15 Naked Turns . | . . . . Heaviest Build 38 | 5 29 38 38 Greatest Support 32 | 26 26 32 16 Greatest Overweight (x) 8 | . 1 2 8 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 15 | 5 11 15 15 Average Carried 10 | 3 8 11 14 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 11 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 603 | 247 . 336 20 Remotely . | . . . . Salvage Created 779 | . . 576 203 Parts 56 | . . 36 20 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 18 | . . 13 5 Melee 1 | . . . 1 Guns 10 | . . 9 1 AOE 7 | . . 4 3 Classes Destroyed 6 | . . 3 3 Builder 1 | . . . 1 Recycler 2 | . . 1 1 Drone 1 | . . . 1 Grunt 13 | . . 11 2 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 7 | . . 7 6 Combat Bots Only 6 | . . 6 4 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 167 | . . 61 106 Missed 51 | . . 16 35 Damage Taken 1952 | . . 717 1235 Core 867 | . . 314 553 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 100 21 . Volleys Fired 66 | . 9 35 22 Largest 2 | . 2 2 2 Hottest 130 | . 40 130 115 Shots Fired 106 | . 10 64 32 Gun 81 | . 2 55 24 Cannon 1 | . . . 1 Launcher 24 | . 8 9 7 Special . | . . . . Kinetic 9 | . 2 2 5 Thermal 45 | . . 34 11 Explosive 24 | . 8 9 7 Electromagnetic 28 | . . 19 9 Robot Hit Streak 10 | . . 10 4 Robot Miss Streak 8 | . . 8 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 68 | . . 44 24 Core Hits 70 | . . 53 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks 5 | . . . 5 Impact . | . . . . Slashing 5 | . . . 5 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1769 | . . 1017 752 Guns 792 | . . 541 251 Cannons 23 | . . . 23 Explosions 888 | . . 476 412 Melee 66 | . . . 66 Ramming . | . . . . Kinetic 63 | . . 33 30 Thermal 600 | . . 450 150 Explosive 771 | . . 359 412 Electromagnetic 269 | . . 175 94 Impact . | . . . . Slashing 66 | . . . 66 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . . 17 . Projectiles . | . . . . Explosions 17 | . . 17 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 163 | . . 163 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 409 | . . 409 38 Average Temperature 96 | . . 119 15 Received Heat Transfer 510 | . . 285 225 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 908 | . . 575 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 441 | . 109 441 313 Initial 160 | . . 45 160 Average 210 | . 39 313 200 Maximum Alert Level 2 | . . 2 1 Low Security (%) 54 | 100 100 22 69 Level 1 26 | . . 38 30 Level 2 18 | . . 38 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 5 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . . 20 14 Peak Tracking Total 6 | . . 4 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . 4 . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 3 2 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 3 6 . Successful 7 | . 3 4 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 3 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Record 3 | . . 3 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . . 1 . Patrol Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 971 | 49 212 475 235 Spaces Moved 604 | 47 184 276 97 Core 19 | 15 . . 4 Treads . | . . . . Legs . | . . . . Wheels 585 | 32 184 276 93 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 115 Average Speed 108 | 77 96 109 141 Slowest Speed 450 | 90 105 130 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 20 31 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 39 | . 39 . . Terrain Destroyed 179 | . 92 54 33 Melee . | . . . . Projectile . | . . . . AOE 179 | . 92 54 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 801 | 58 207 382 154 Wait 63 | . . 45 18 Move 601 | 46 183 275 97 Hop . | . . . . Pick Up 29 | 7 7 13 2 Fast Attach 5 | 3 2 . . Attach 15 | 2 1 6 6 Detach . | . . . . Swap 12 | . 3 6 3 Drop 5 | . 2 2 1 Fire 66 | . 9 35 22 Melee 5 | . . . 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 3) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 384 | -9/Materials | Core integrity fell below 50% 437 | -9/Materials | Lost 3 parts (1p1n1w) 490 | -9/Materials | Discovered new exit (range 18) 637 | -9/Materials | Discovered new exit (range 17) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 942 | -8/Materials | Core integrity fell below 50% 960 | -8/Materials | Core integrity fell below 20% 972 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 00958_ U-05 Engineer builds a Wall. 00959_ Penetrated by Slug. 00959_ Imp. Targeting Computer destroyed. 00959_ K-01 Serf collects debris. 00962_ H-55 Commando misfires. 00963_ U-05 Engineer lays Concrete. 00963_ K-01 Serf collects debris. 00964_ U-05 Engineer lays Concrete. 00964_ G-47 Trooper suffers critical hit (Burn). 00965_ Slug penetrates Wall. 00965_ U-05 Engineer builds a Door. 00968_ Penetrated by Slug. 00968_ Critical hit (Destroy). 00968_ Hvy. Assault Rifle destroyed. 00968_ U-05 Engineer lays Concrete. 00969_ M-28 Smith repairs H-55 Commando. 00969_ U-05 Engineer builds a Wall. 00970_ U-05 Engineer lays Concrete. 00971_ M-28 Smith repairs Assault Rifle. 00971_ U-05 Engineer lays Concrete. 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