Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:14:22 Player: YenYu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (19) 95 Value Destroyed (600) 600 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7635 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 168/300 Energy 62/100 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Experimental Optical Array Advanced ECM Suite Graphene Brace Antimissile System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Triangulator Experimental Optical Array Long-range Sensor Array Improved Terrain Scanner Advanced ECM Suite Improved Reaction Control System Makeshift Light Armor Plating Graphene Brace Improved Shield Generator Hacking Suite > --- WEAPON ----------- Railgun Hardcell Cannon > --- INVENTORY -------- Advanced ECM Suite Hardened Light Armor Plating Improved Remote Datajack [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Biometal Medium Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Concussive RPG Special Weapon Improved Remote Datajack Slashing Weapon Carbide Saw Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Slots Evolved 14 | . . 2 2 2 . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 5 | . . 2 . 1 . 1 . . . . . 1 Utility 8 | . . . 2 1 . 1 2 . . 1 . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 79 | 8 6 14 4 . 3 9 8 4 . 1 2 20 Power 5 | 1 1 . . . . 1 . . . . . 2 Engine 2 | 1 . . . . . 1 . . . . . . Core 2 | . 1 . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 20 | 2 1 10 . . 1 1 1 . . . . 4 Treads 1 | . . . . . . . . . . . . 1 Leg 6 | 2 1 2 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 4 | . . 4 . . . . . . . . . . Flight 9 | . . 4 . . 1 1 1 . . . . 2 Utility 36 | 2 4 3 3 . 2 7 5 2 . 1 1 6 Device 19 | 1 2 . 1 . . 5 3 1 . . 1 5 Storage 3 | 1 1 1 . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . Hackware 4 | . . 2 . . 1 1 . . . . . . Protection 9 | . 1 . 2 . 1 1 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 18 | 3 . 1 1 . . . 2 2 . . 1 8 Energy Gun 2 | 1 . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 1 . . . . 1 . . . 1 2 Ballistic Cannon 3 | . . . . . . . . 1 . . . 2 Launcher 3 | . . . 1 . . . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 . . Parts Lost 35 | . . 2 . . 4 2 1 . . . . 26 Power 4 | . . . . . 1 . . . . . . 3 Propulsion 13 | . . 2 . . 2 . . . . . . 9 Utility 14 | . . . . . 1 2 1 . . . . 10 Weapon 4 | . . . . . . . . . . . . 4 Highest Loss Streak 18 | . . 2 . . 4 1 1 . . . . 18 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 100 97 97 76 76 61 64 85 88 84 84 55 Engine 2 | . 4 . . . . 3 5 5 5 5 5 1 Core 3 | . 9 11 9 7 2 . . . . . . 1 Leg 6 | . 28 12 . . . . . . . . . . Hover 1 | . . 16 . . . . . . . . . . Flight 17 | . . 13 36 30 34 23 25 29 29 26 26 11 Device 16 | . 9 4 9 7 7 6 18 28 29 26 26 23 Storage 2 | . 14 4 . . . . . . . . . . Processor 1 | . . . . . . . . . . 5 5 4 Hackware 6 | . . 14 18 15 20 14 5 5 5 5 5 2 Protection 6 | . 4 . 9 7 7 13 8 11 11 10 10 2 Ballistic Gun 8 | . 28 22 15 7 3 . . . . . . . Special Melee Weapon 1 | . . . . . . . . 3 5 5 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 13 52 50 14 13 13 18 27 29 29 29 30 37 Greatest Support 40 | 20 20 40 16 16 20 18 31 31 31 31 31 35 Greatest Overweight (x) 3 | . 2 1 . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 14 9 5 5 5 5 5 5 5 5 5 5 Most Carried 13 | 5 10 13 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 2 7 5 4 5 4 3 2 3 4 4 4 2 Final Capacity 20 | 8 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 10 5 5 5 5 4 2 4 4 5 5 1 Class Distribution -------------------- 43% | Scavenger-Sprinter 25% | Mutant 9% | Scavenger-Mutant 8% | Hacker-Mutant 6% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/DSF Scavenger-Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Matter Collected 1079 | 98 144 119 . . 286 . . 243 . . . 189 Remotely . | . . . . . . . . . . . . . Salvage Created 549 | 19 144 109 . . . . . . . . . 277 Parts 31 | 2 6 14 . . . . . . . . . 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Combat Hostiles Destroyed 18 | . 3 7 . . . . . . . . . 8 Melee 1 | . . . . . . . . . . . . 1 Guns 13 | . 3 7 . . . . . . . . . 3 Cannons 4 | . . . . . . . . . . . . 4 Classes Destroyed 4 | 1 1 1 . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . Swarmer 7 | . . 7 . . . . . . . . . . Cutter 4 | . . . . . . . . . . . . 4 Grunt 7 | . 3 . . . . . . . . . . 4 Best Kill Streak 5 | 1 2 5 . . . . . . . . . 4 Combat Bots Only 5 | . 2 5 . . . . . . . . . 4 Max Kills in Single Turn 1 | 1 1 1 . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Hostile Shots Fired 352 | . 17 47 12 . 13 23 2 7 . . 13 218 Missed 119 | . 6 13 6 . 3 13 1 7 . . 10 60 Damage Taken 4423 | . 139 281 59 . 216 179 27 . . . 69 3453 Core 1469 | . 24 40 27 . 35 33 . . . . 9 1301 Absorbed by Shields 82 | . . . . . 40 . . . . . 26 16 Redirected to Shielding 101 | . . . . . 50 34 17 . . . . . Core Remaining (%) 95 | 100 90 90 95 . 95 96 . . 100 . 99 . Volleys Fired 61 | 2 10 13 1 . 2 . . . . . . 33 Largest 2 | 2 2 2 2 . 1 . . . . . . 2 Hottest 100 | 40 40 40 40 . 20 . . . . . . 100 Shots Fired 101 | 4 20 26 2 . 2 . . . . . . 47 Gun 77 | 4 20 26 2 . 2 . . . . . . 23 Cannon 23 | . . . . . . . . . . . . 23 Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 97 | 4 20 26 2 . 2 . . . . . . 43 Thermal 3 | . . . . . . . . . . . . 3 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | 1 6 5 1 . . . . . . . . 7 Robot Miss Streak 4 | 1 2 2 1 . 2 . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 56 | 2 13 15 1 . . . . . . . . 25 Core Hits 32 | 1 7 7 . . . . . . . . . 17 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . Critical Strikes 3 | 1 . . . . . . . . . . . 2 Destroy 1 | 1 . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1385 | 24 173 184 7 . . . . . . . . 997 Guns 697 | 24 173 184 7 . . . . . . . . 309 Cannons 519 | . . . . . . . . . . . . 519 Explosions 156 | . . . . . . . . . . . . 156 Melee . | . . . . . . . . . . . . . Ramming 13 | . . . . . . . . . . . . 13 Kinetic 1181 | 24 173 184 7 . . . . . . . . 793 Thermal 35 | . . . . . . . . . . . . 35 Explosive 156 | . . . . . . . . . . . . 156 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . 1 . . . 5 5 5 . . 11 Average Corruption 4 | . . . 1 . . . 5 5 5 . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . . 2 8 . . . 2 Message Errors 2 | . . . . . . . . 2 . . . . Matter Fused 2 | . . . . . . . 1 1 . . . . Heat Flow Errors 2 | . . . . . . . 1 1 . . . . Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 3 . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . . . . . 15 Projectiles 15 | . . . . . . . . . . . . 15 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 7 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 30 | . . . . . . . . . . . . 30 Shots 1 | . . . . . . . . . . . . 1 Rammed 10 | . . . . . . . . . . . . 10 Targets Rammed 12 | . 1 . . . . . . . . . . 11 Kicked 1 | . 1 . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 264 | . 3 10 6 . . 17 258 241 17 2 . 264 Average Temperature 58 | . 2 6 1 . . 9 57 46 9 1 . 121 Received Heat Transfer 566 | . 81 18 . . . 63 . . . . 8 396 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Peak Influence 317 | 5 103 270 317 174 128 144 121 . . 74 69 237 Initial 144 | . 3 42 113 144 123 51 70 . . 60 54 38 Average 97 | 1 70 113 208 160 119 63 116 . . 64 54 102 Maximum Alert Level 1 | . . 1 1 . . . . . . . . 1 Low Security (%) 90 | 100 100 74 44 100 100 100 100 . . 100 100 89 Level 1 9 | . . 25 55 . . . . . . . . 10 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 4 2 2 2 1 . . 2 1 4 Investigation 9 | . . . 2 1 . 2 1 . . 2 . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . . 1 2 1 2 . . . . . 1 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Distress Signals 4 | . . 1 1 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 6 12 17 1 6 13 1 11 . . 3 21 Peak Tracking Total 12 | . 2 7 12 1 4 9 1 5 . . 4 10 Tactical Retreats 19 | . 1 1 3 . 1 3 1 4 . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Traps Triggered 8 | . . . 1 . 4 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Machines Accessed 20 | . . 1 3 2 . 4 1 3 . 3 . 3 Terminals 15 | . . 1 2 2 . 3 1 . . 3 . 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . . 4 11 5 . 12 3 6 . 10 . 6 Successful 32 | . . 2 6 1 . 7 2 6 . 6 . 2 Failed 25 | . . 2 5 4 . 5 1 . . 4 . 4 Catastrophic 4 | . . . 1 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . . 3 5 4 . 6 . . . 2 . 4 Terminals 47 | . . 4 8 5 . 11 3 . . 10 . 6 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . . 2 4 1 . 6 2 6 . 6 . 2 Record 10 | . . . . . . . . 4 . 4 . 2 Part Schematic 2 | . . . . . . 1 1 . . . . . Open Door 2 | . . . . . . . . 2 . . . . Open DSF 3 | . . . . 1 . 1 . . . 1 . . Level Access Points 3 | . . 1 . . . 1 . . . 1 . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Security Status 2 | . . 1 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . 1 3 1 . 2 1 . . 2 . 2 Full Trace Events 9 | . . . 2 1 . 2 1 . . 2 . 1 Feedback Events 1 | . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Turns Passed 2067 | 70 334 222 103 56 54 165 177 270 11 25 93 487 Spaces Moved 2980 | 48 141 249 285 175 96 382 262 592 39 78 87 546 Core 45 | 16 . . . . . . . . . . . 29 Treads 80 | . . . . . . . . . . . . 80 Legs 213 | 32 141 27 . . . . . . . . . 13 Wheels . | . . . . . . . . . . . . . Hover 92 | . . 92 . . . . . . . . . . Flight 2550 | . . 130 285 175 96 382 262 592 39 78 87 424 Fastest Speed 28 | 50 120 31 31 31 28 31 28 28 28 28 28 28 Average Speed 44 | 96 179 55 31 31 29 32 29 28 28 28 28 53 Slowest Speed 260 | 120 260 190 31 31 34 34 31 28 28 28 28 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 2 3 . . . 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 21 24 30 3 81 14 4 78 4 3 91 13 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 4 | . . 1 . 1 . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 . . . 1 1 1 . . . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 14 | . . . . . . . . . . . . 14 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . 8 AOE 6 | . . . . . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Total 3603 | 67 199 311 296 176 119 420 359 695 38 80 156 687 Wait 311 | . 33 5 4 . . 26 86 93 . . 21 43 Move 2952 | 47 140 248 284 174 95 377 255 591 38 77 84 542 Hop 8 | . . . . . . 2 3 . . . 1 2 Pick Up 68 | 9 8 14 2 1 3 4 3 5 . 2 5 12 Fast Attach 6 | 1 . 1 . . . . . 1 . . 1 2 Attach 50 | 6 . 5 2 . 2 7 8 2 . 1 . 17 Detach 9 | . . . . . . 2 3 . . . 1 3 Swap 23 | 1 6 8 2 . 1 2 . 1 . . 1 1 Drop 34 | 1 1 17 1 1 1 . 1 2 . . 6 3 Fire 61 | 2 10 13 1 . 2 . . . . . . 33 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . 1 . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . 9 Escape Stasis 69 | . . . . . 15 . . . . . 36 18 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: Res x4 / Arm / DSF) -4/DSF -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 621 | -9/Materials | Identified exit to Materials 627 | -9/Materials | Entered another Materials area 627 | -8/Materials | Evolved 2 slots: Utility x2 631 | -8/Materials | Discovered new exit (range 13) 727 | -8/Materials | Discovered new exit (range 10) 730 | -8/Materials | Entered Factory 730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 786 | -7/Factory | Identified exit to DSF 786 | -7/Factory | Entered DSF 802 | -7/DSF | Additional patrols routed to DSF 831 | -7/DSF | Discovered new exit (range 14) 840 | -7/DSF | Entered Factory 840 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 867 | -6/Factory | Lost 4 parts (1p2n1u) 880 | -6/Factory | Discovered new exit (range 7) 904 | -6/Factory | Identified exit to Factory 904 | -6/Factory | Hacking Suite fried by hacking feedback 1005 | -6/Factory | Entered another Factory area 1005 | -5/Factory | Evolved 2 slots: Utility x2 1118 | -5/Factory | Discovered new exit (range 14) 1182 | -5/Factory | Entered Upper Caves 1210 | -5/Upper Caves | Learned location of 1 exit from Factory 1210 | -5/Upper Caves | Learned Armory stockpile data 1210 | -5/Upper Caves | Learned Factory garrison access intel 1227 | -5/Upper Caves | Build established: Scavenger-Sprinter 1445 | -5/Upper Caves | Learned location of 1 exit from Factory 1448 | -5/Upper Caves | Discovered new exit (range 15) 1452 | -5/Upper Caves | Entered another Upper Caves area 1455 | -5/Upper Caves | Learned location of Armory (-4) 1457 | -5/Upper Caves | Learned Factory stockpile data 1457 | -5/Upper Caves | Discovered new exit (range 10) 1460 | -5/Upper Caves | Learned Factory emergency access door positions 1463 | -5/Upper Caves | Entered Factory 1463 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1464 | -4/Factory | Identified exit to Armory 1464 | -4/Factory | Identified exit to Research 1467 | -4/Factory | Loaded intel: 4 garrison access locations 1488 | -4/Factory | Identified exit to DSF 1488 | -4/Factory | Entered DSF 1503 | -4/DSF | Additional patrols routed to DSF 1574 | -4/DSF | Discovered exit to Research (range 14) 1581 | -4/DSF | Entered Research 1581 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1736 | -3/Research | Discovered new exit (range 14) 1896 | -3/Research | Lost 18 parts (2p5n8u3w) 2004 | -3/Research | Core integrity fell below 50% 2044 | -3/Research | Core integrity fell below 20% 2059 | -3/Research | Lost 8 parts (1p4n2u1w) 2061 | -3/Research | System corruption reached 10% 2068 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02006_ Mic. Nuclear Core destroyed. 02006_ Flexi-carbon Leg destroyed. 02012_ Slug penetrates Terminal. 02012_ P-80 Master resets U-05 Engineer, system corruption cleaned. 02012_ Slug penetrates Wall. 02012_ Penetrated by Slug. 02012_ Slug penetrates Wall. 02012_ Penetrated by Slug. 02016_ Adv. Heat Sink destroyed. 02024_ System corrupted: Energy discharge (-35). 02028_ Biometal Medium Treads destroyed. 02030_ Penetrated by Slug. 02037_ Acquired Antimissile System. 02041_ Slug penetrates Wall. 02041_ Slug penetrates Quantum Generator. 02046_ Slug penetrates Wall. 02048_ Slammed into U-05 Engineer. 02050_ System corrupted: Energy discharge (-8). 02051_ Slammed into M-36 Artificer. 02065_ Door malfunctions. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# ###### | | ???????????????????????????????????????# ? | | ???????????????????????????????????????+ ?? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????# ???? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????############# #????# | | ???????????????????????????# ^ # #????# | | ???????????????????????????# + #????# | | ???????????????????????????# """"""" # #????# | | ???????????????????????????#^ """"""" # #????# | | ???????????????????????????# """"""" # #????# | | ???????????????????????????# # #????# | | ???????????????????????????# # #????? | | ???????????????????????????#/########### ###### | | ????????????????????######## ########### # | | ????????????????????# # ## # # | | ????????????????????# !# ## # # | | ????????????????????# # ## "" # # | | ????????????????????# # ## """ # # | | ????????????????????# ! p ## T" # # | | ????????????????????# # ## """ # # | | ??????????????????#######@## ## H / ###### | | ????????? ! + / % # #????? | | ??????????????????# # % # % #????? | | ??????????????????# ########## #????? | | ??????????????????# #?# #??#?? | | ??????????????????+ #?# #????? | | ??????????????????# #?# #????? | | ??????????????????+ ! #?# #????? | | ??????????????????## #### #?# ###########?? | | ???????????????????# ???# #?# # #?? | | ??????????????????## ???# ### # #?? | | ???????????????????# ????# # !!!#?? | | ???????????????????# ????# # !!!#?? | | ??????????????????? ????# # !! #?? | | ??????????????????? ?????# # #?? | | ?????????????????? !????#####+### # ! ### | | ??????????????????#?????# # # %! " # | | ????????????????????????# # ######+###### | | ????????????????????????# # ^ % | | ????????????????????????# # ^ | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????############+#"####""##### | | ?????????????????????????????# # #? | | ?????????????????????????#???# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 74 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Linear Gravjet | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Librarian Challenges ------------ None Game ------ Seed WeldingThermalAccelerator Manual? 0 Play Time 01:06:47 Cumulative 11.9 hours Start 2024.04.01 @ 13:08:16 End 2024.04.01 @ 14:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd8b8f22-3e57-4434-ba79-edfbb3315834