Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 16:41:35 Player: Rilt Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1867) 1867 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4783 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 13% Temperature Cool (0) Location -7/Factory Parts ------- Power (2) Light Angular Momentum Engine Propulsion (4) Carbon-fiber Leg Aerolev Unit Gravmag System Utility (4) Large Storage Unit Weapon (3) High-powered Shock Rifle Great Axe Inventory (10) Aerolev Unit Improved Cooling System Enhanced Optical Array Hardened Medium Armor Plating Hardened Heavy Armor Plating Relay Coupler [Demolisher] (18) Shock Bomb Launcher Improved Datajack Great Axe Peak State ------------ Power Ion Engine Improved Ion Engine Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Utility Improved Heat Sink Large Storage Unit Advanced Melee Analysis Suite Improved Shield Generator Weapon Heavy Particle Cannon Missile Launcher Mace Inventory Improved VTOL Module Improved Cooling System Large Storage Unit Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Reflective Plating Hardlight Generator Improved Spread Laser Improved Datajack [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 69 | 6 3 7 22 9 22 Power 9 | 1 1 1 2 1 3 Engine 8 | 1 1 1 2 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 3 2 7 Treads 2 | 2 . . . . . Leg 8 | . . . 3 2 3 Wheel . | . . . . . . Hover 3 | . . . . . 3 Flight 1 | . . . . . 1 Utility 18 | 1 2 . 8 3 4 Device 9 | . . . 6 2 1 Storage 3 | 1 1 . . . 1 Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 28 | 2 . 6 9 3 8 Energy Gun 8 | . . 1 5 . 2 Energy Cannon 5 | . . . 3 2 . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 1 1 2 Special Weapon 3 | . . 2 . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 28 | . . 2 3 5 18 Power 4 | . . 1 . . 3 Propulsion 8 | . . . 1 1 6 Utility 3 | . . . . . 3 Weapon 13 | . . 1 2 4 6 Highest Loss Streak 6 | . . 1 1 4 6 Average Slot Usage (%) 85 | . 96 99 96 94 57 Engine 9 | . 14 13 11 9 4 Treads 12 | . 28 28 13 . . Leg 9 | . . . 7 23 15 Device 6 | . . . 9 17 7 Storage 10 | . 14 14 11 9 6 Processor 5 | . . . 10 9 5 Protection 4 | . 11 14 2 . . Energy Gun 3 | . . 1 9 5 . Energy Cannon 6 | . . . 15 13 2 Ballistic Gun 5 | . 28 9 . . . Launcher 4 | . . 9 5 6 2 Special Weapon 2 | . . 7 . . 1 Naked Turns . | . . . . . . Heaviest Build 47 | 11 26 28 40 46 47 Greatest Support 43 | 40 40 40 40 33 43 Greatest Overweight (x) 8 | . . . 3 3 8 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 9 Most Carried 10 | 4 5 6 10 10 10 Average Carried 7 | 1 3 5 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 5 6 10 10 10 Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Mutant 10% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1199 | 257 83 174 278 72 335 Remotely . | . . . . . . Salvage Created 1826 | . 93 237 627 334 535 Parts 122 | . 8 15 36 30 33 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 6 10 12 12 8 Melee 4 | . . . . . 4 Guns 18 | . 6 5 1 5 1 Cannons 16 | . . 1 10 5 . AOE 9 | . . 3 1 2 3 Classes Destroyed 11 | . 1 1 5 1 3 Worker 4 | . . . 3 . 1 Builder 3 | . . . 1 . 2 Tunneler 3 | . . . 1 . 2 Hauler 2 | . . . . . 2 Operator 2 | . . . . 1 1 Watcher 4 | . . . 4 . . Swarmer 16 | . 6 3 2 5 . Grunt 22 | . . 7 8 5 2 Sentry 5 | . . . 2 2 1 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 7 | . 6 3 7 5 7 Combat Bots Only 6 | . 6 3 4 4 2 Max Kills in Single Turn 3 | . 1 2 3 1 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4142 | . 215 405 596 858 2068 Core 1036 | . 46 65 100 117 708 Absorbed by Shields 156 | . . . . . 156 Core Remaining (%) 77 | 100 . 55 75 78 . Volleys Fired 124 | . 14 24 42 29 15 Largest 3 | . 2 2 3 3 2 Hottest 201 | . 40 100 201 201 111 Shots Fired 242 | . 28 38 99 56 21 Gun 119 | . 28 29 24 29 9 Cannon 96 | . . . 70 21 5 Launcher 21 | . . 3 5 6 7 Special 6 | . . 6 . . . Kinetic 57 | . 28 29 . . . Thermal 149 | . . 6 84 50 9 Explosive 20 | . . 3 5 6 6 Electromagnetic 16 | . . . 10 . 6 Robot Hit Streak 10 | . 7 6 10 8 5 Robot Miss Streak 3 | . 3 2 3 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 186 | . 16 28 59 36 47 Core Hits 102 | . 7 16 26 21 32 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 44 | . . . . . 44 Impact 29 | . . . . . 29 Slashing 15 | . . . . . 15 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5608 | . 186 722 1628 988 2084 Guns 1183 | . 186 283 280 328 106 Cannons 1250 | . . . 900 275 75 Explosions 1981 | . . 295 448 380 858 Melee 1035 | . . . . . 1035 Ramming 15 | . . . . 5 10 Kinetic 469 | . 186 283 . . . Thermal 2199 | . . 144 1108 603 344 Explosive 1586 | . . 295 396 380 515 Electromagnetic 304 | . . . 124 . 180 Impact 458 | . . . . . 458 Slashing 577 | . . . . . 577 Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Effects 27 | . . . . . 27 Message Errors 10 | . . . . . 10 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Targeting Errors 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 390 | . . 10 10 40 330 Projectiles 10 | . . . 10 . . Explosions 221 | . . 10 . 40 171 Melee 159 | . . . . . 159 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . 41 2 95 Shots 4 | . . . 1 . 3 Rammed 3 | . 1 1 . 1 . Targets Rammed 4 | . 1 1 . 1 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 635 | . . 154 635 430 253 Average Temperature 184 | . . 66 198 233 88 Received Heat Transfer 1014 | . . 201 210 315 288 Effects 22 | . . . 15 6 1 Shutdowns 8 | . . . 5 3 . Energy Bleed 1 | . . . . . 1 Matter Decay 2 | . . . 1 1 . Short Circuit 3 | . . . 2 1 . Damage (minor) 4 | . . . 3 1 . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 5 | . . . . . 5 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . . 2 . . Heat Transferred 3416 | . . 300 1715 1110 291 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 473 | . 170 220 209 383 473 Average Influence 142 | . 26 94 82 278 224 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 73 | . . . . . . Level 1 20 | . . . . . . Level 2 5 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 5 . . 1 5 Investigation 2 | . 2 . . . . Extermination 2 | . . . . . 2 Reinforcement 7 | . 3 . . 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 12 7 26 22 16 Peak Tracking Total 6 | . 4 3 6 5 4 Tactical Retreats 14 | . . . 8 5 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . . . 2 3 4 Max in Single Turn 3 | . . . 1 2 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . 3 . 3 1 4 Terminals 6 | . 2 . 1 1 2 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 . 5 3 7 Successful 16 | . 3 . 5 3 5 Failed 5 | . 3 . . . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 5 . 1 3 3 Fabricators 4 | . . . . . 4 Repair Stations 4 | . . . 4 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 1 3 2 Record 6 | . 2 . . 3 1 Locate Traps 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 1 1 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 3 | . . . . . 3 Matter 358 | . . . . . 358 Time 179 | . . . . . 179 Total Part Build Rating 13 | . . . . . 13 Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3610 | 84 443 647 923 491 1022 Spaces Moved 1744 | 48 239 331 401 253 472 Core 53 | 5 . . . . 48 Treads 860 | 43 239 331 247 . . Legs 778 | . . . 154 253 371 Wheels . | . . . . . . Hover 53 | . . . . . 53 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 150 150 50 Average Speed 152 | 148 160 160 157 151 140 Slowest Speed 450 | 160 160 160 210 210 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 34 77 37 20 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 202 | . . 33 63 47 59 Melee . | . . . . . . Projectile 36 | . . . 27 9 . AOE 166 | . . 33 36 38 59 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2382 | 61 272 395 604 312 738 Wait 306 | . 6 30 112 5 153 Move 1739 | 47 238 330 400 252 472 Hop . | . . . . . . Pick Up 62 | 8 7 3 18 11 15 Fast Attach 14 | . . . 2 . 12 Attach 33 | 6 1 2 10 6 8 Detach 5 | . . . 2 . 3 Swap 23 | . 2 5 10 3 3 Drop 23 | . 3 . 8 5 7 Fire 124 | . 14 24 42 29 15 Melee 44 | . . . . . 44 Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush 2 | . 1 1 . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 528 | -10/Materials | Entered Mines 645 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 663 | -10/Mines | Learned Materials security intel 773 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 936 | -10/Mines | Learned location of Zion (-7) 1139 | -10/Mines | Discovered new exit (range 11) 1157 | -10/Mines | Discovered new exit (range 9) 1175 | -10/Mines | Entered Materials 1175 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1871 | -9/Materials | Repaired Hvy. Particle Cannon 1937 | -9/Materials | Discovered new exit (range 15) 2084 | -9/Materials | Repaired Pulse Rifle 2098 | -9/Materials | Entered another Materials area 2098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2131 | -8/Materials | Discovered new exit (range 8) 2289 | -8/Materials | Lost 4 parts (1n3w) 2486 | -8/Materials | Discovered new exit (range 16) 2529 | -8/Materials | Build established: Scavenger-Mutant 2589 | -8/Materials | Entered Factory 2589 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2712 | -7/Factory | Fabricated Adv. Melee Analysis Suite (x1) 2994 | -7/Factory | Lost 6 parts (2p2n2w) 3194 | -7/Factory | Local fabrication network quarantined 3198 | -7/Factory | Fabricated Great Axe? 3218 | -7/Factory | Lost 5 parts (2n1u2w) 3258 | -7/Factory | Core integrity fell below 50% 3284 | -7/Factory | Build established: Mutant 3298 | -7/Factory | Core integrity fell below 20% 3316 | -7/Factory | Lost 4 parts (1n1u2w) 3434 | -7/Factory | System corruption reached 10% 3611 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Destroyed Ion Engine. Neutrino Reactor explodes. Destroyed Com. Wheel. Destroyed Tractor Beam. Destroyed Imp. Terrain Scanner. Destroyed Mining Laser. Recycling Unit disabled. T-07 Excavator destroyed. Imp. Heat Sink tumbles out of recycling unit. System corrupted: Hpw. Shock Rifle targeting data glitched. A-02 Transporter destroyed. Penetrated by Slug. Gravmag System destroyed. Acquired Prototype Hover Unit. Identified Aerolev Unit. Slug penetrates Fusion Modulator. Acquired 25 matter. System corrupted: Matter fused (-6). Acquired 6 matter. Acquired Aerolev Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????#####?????????????????????? | | ???????? #????????????????????? | | ???????? #????????????????????? | | ???????? ????????????????????? | | ???????? #????????????????????? | | ???????? #????????????????????? | | ???????? #????????????????????? | | ???####? h #????????????????????? | | ???# ! #????????????????????? | | ???# #######+###??????????? | | ???# "" ??????????? | | ???# "" ?????????? | | ???# Y" ?????????? | | ???# "" ??????????? | | ???# ???????????????? | | ???# !@[;##???????????????????? | | ???# [%=;;############????????? | | ???# ! 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"?????? | | ?????# #######????????## """ "?????? | | ?????# #####??????????# """ ""????? | | ?????# # !#??????????# ?????? | | ?????# #[ #??????????# ??????? | | ?????# # ############ ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Melee Analysis Suite | x1 | -7/Factory | Preloaded Great Axe | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance It's Just You Just What I Needed Loot Pinata Challenges ------------ None Game ------ Seed SignalExperimentalBoregun Manual? 0 Play Time 00:49:43 Cumulative 4.5 hours Start 2019.11.09 @ 15:52:58 End 2019.11.09 @ 16:41:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8927f1df-adc8-4a68-afd4-845f2ffe9027