Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.15 @ 18:55:51 Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (271) 1355 Value Destroyed (14973) 14973 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (6805) 6805 TOTAL SCORE: 31053 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 5437 Follower Combat Kills 814 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -946 Cogmind --------- Core Integrity 0/1600 Matter 249/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Advanced Powered Armor > --- WEAPON ----------- Enhanced Quantum Rifle Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Improved Fusion Compressor Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Wheel Centrium Wheel Advanced Cooling System Matter Compressor Advanced Powered Armor EM Disruption Field Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Compact Mass Driver Gamma Bomb Array Fusion Bomb Launcher [Rating: 200] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Centrium Leg Leg Centrium Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Advanced KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . . 1 . Propulsion 6 | . . 2 . . 1 . . . . 1 . . . 1 1 Utility 9 | . . . 2 1 1 . . . . . 2 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 347 | 6 1 19 15 9 45 15 2 3 19 26 6 15 76 25 65 Power 44 | 1 . 2 . 1 3 . 1 . 1 5 . 2 9 7 12 Engine 10 | 1 . 2 . 1 2 . 1 . 1 2 . . . . . Core 5 | . . . . . 1 . . . . 3 . . . . 1 Reactor 29 | . . . . . . . . . . . . 2 9 7 11 Propulsion 95 | 2 . 8 6 1 9 6 . . 2 6 1 6 25 2 21 Treads . | . . . . . . . . . . . . . . . . Leg 88 | 2 . 6 6 1 9 6 . . 2 6 1 4 25 2 18 Wheel 4 | . . 2 . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 3 Utility 107 | 1 1 1 9 2 16 1 1 . 7 5 4 4 25 9 21 Device 70 | . . . 5 1 5 . 1 . 7 3 3 2 19 6 18 Storage 5 | 1 . 1 . . 2 . . . . 1 . . . . . Processor 10 | . 1 . . . 3 . . . . . 1 1 1 2 1 Hackware 2 | . . . . . . 1 . . . . . . . 1 . Protection 20 | . . . 4 1 6 . . . . 1 . 1 5 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 101 | 2 . 8 . 5 17 8 . 3 9 10 1 3 17 7 11 Energy Gun 42 | 2 . 3 . 3 13 3 . 1 3 4 1 1 6 . 2 Energy Cannon 10 | . . . . . . . . . 1 . . . 4 2 3 Ballistic Gun 26 | . . 5 . 1 2 2 . 2 3 3 . . 3 2 3 Ballistic Cannon 6 | . . . . . . . . . . 1 . 2 2 . 1 Launcher 15 | . . . . 1 2 3 . . 1 1 . . 2 3 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 . 1 2 . . . 1 . . 1 2 . 1 Corrupted Parts 4 | . . . . . 1 2 . . . . . . 1 . . System Corruption 15 | . . . . . 1 12 . . . . . . 2 . . Parts Lost 105 | . . . 1 . 13 3 . . 3 8 2 . 23 12 40 Power 15 | . . . . . 1 . . . 1 1 . . 4 3 5 Propulsion 33 | . . . . . 8 1 . . 2 5 1 . 1 1 14 Utility 41 | . . . 1 . 3 1 . . . . . . 14 6 16 Weapon 16 | . . . . . 1 1 . . . 2 1 . 4 2 5 Highest Loss Streak 23 | . . . 1 . 3 2 . . 1 2 1 . 5 4 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 95 99 99 100 98 93 100 82 95 94 88 87 89 89 93 Engine 3 | . 14 11 9 7 5 . 3 6 6 5 5 . . . . Core 1 | . . . . . . 6 2 . . 4 5 2 . . . Reactor 4 | . . . . . . . . . . . . 4 8 11 11 Leg 30 | . 28 32 35 30 32 32 33 33 29 33 29 26 27 29 30 Device 16 | . . . 14 15 11 13 13 13 15 13 15 15 25 16 22 Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 4 4 4 3 Processor 9 | . 9 11 9 7 9 13 13 13 13 7 7 11 5 8 11 Protection 3 | . . . 3 7 9 . . . . 2 5 5 2 1 2 Energy Gun 8 | . 28 12 18 22 17 9 6 . 5 5 2 3 5 . 1 Energy Cannon 1 | . . . . . . . . . . . . . 2 3 2 Ballistic Gun 5 | . . 9 . . 1 8 13 1 11 9 6 1 1 7 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 169 | 11 11 33 40 47 77 43 49 49 54 101 107 127 143 146 169 Greatest Support 236 | 20 20 40 46 48 90 92 82 82 87 105 110 110 180 210 236 Greatest Overweight (x) 6 | . . 3 1 . 1 . . . . 1 1 6 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 20 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 8 14 15 15 15 15 15 15 15 19 20 20 20 20 19 Most Carried 20 | 6 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 16 | 4 7 12 14 14 14 14 14 15 14 18 18 19 19 19 18 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 8 15 15 15 14 15 15 15 15 20 19 20 20 20 4 Class Distribution -------------------- 36% | Scavenger-Gunner 34% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Matter Collected 7678 | 214 . 825 141 79 915 257 54 . 421 400 478 101 1719 674 1400 Remotely 134 | . . . . . . . . . . . 134 . . . . Salvage Created 16142 | . . 805 520 354 1430 793 . . 695 1053 113 101 3523 1960 4795 Parts 646 | . . 45 26 13 48 24 . . 30 40 6 5 165 61 183 Haulers Intercepted 7 | . . 2 . 2 2 . . . . . . . . . 1 Recyclers Shooed 7 | . . 1 . . . . . . . 2 . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 2 . . 16 . . . . . . Prevented 27 | . . . . . . 19 . . 8 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 228 | . . 17 10 4 19 12 . . 9 17 4 . 49 25 62 Guns 104 | . . 16 9 4 14 1 . . 5 12 . . 12 7 24 Cannons 61 | . . . . . . . . . . . 4 . 32 3 22 AOE 40 | . . . . . 3 7 . . 3 5 . . 1 9 12 Classes Destroyed 20 | . . 7 1 2 3 . . . 1 . . . 5 . 1 Worker 13 | . . 1 1 1 1 . . . . 1 1 . . 2 5 Builder 5 | . . . . . 1 . . . . . . . . . 4 Tunneler 4 | . . . . 1 1 . . . . . . . . . 2 Hauler 7 | . . 2 . 2 2 . . . . . . . . . 1 Recycler 6 | . . 1 . . . . . . . 2 . 1 . 1 1 Mechanic 3 | . . . . . . . . . . . . . 1 2 . Watcher 7 | . . . . . 1 . . . . 1 . . 2 1 2 Swarmer 17 | . . 3 . . 1 . . . . 4 . . 3 1 5 Saboteur 1 | . . . . . . . . . . . . . 1 . . Grunt 88 | . . 8 7 3 7 10 . . 4 8 . . 8 9 24 Brawler 12 | . . . 1 . . 1 . . 1 . . . 1 3 5 Duelist 16 | . . 1 . . 1 1 . . 1 . . . 5 2 5 Protector 2 | . . . . . . . . . . . . . 1 . 1 Sentry 22 | . . 5 2 . 4 . . . . 1 . . 6 1 3 Specialist 4 | . . . . . . . . . . . . . 4 . . Hunter 30 | . . . . 1 4 . . . 2 2 2 . 8 4 7 Programmer 32 | . . . . . 2 . . . . 2 2 . 10 5 11 Heavy 2 | . . . . . . . . . . . . . 1 . 1 Behemoth 2 | . . . . . . . . . 1 . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . Investigator 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . . 9 3 2 6 4 . . 4 6 3 1 5 10 12 Combat Bots Only 11 | . . 8 3 1 6 4 . . 4 5 3 . 5 9 11 Max Kills in Single Turn 4 | . . 2 1 1 2 2 . . 2 2 1 1 1 3 4 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . 1 2 . . 2 2 . . 1 3 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Damage Taken 27972 | . . 652 398 321 2745 614 . . 932 1313 591 . 6677 2937 10792 Core 3279 | . . 105 60 18 275 82 . . 177 224 16 . 513 209 1600 Absorbed by Shields 2749 | . . . . . . . . . . . 185 . 815 . 1749 Regen/Repaired (Parts) 118 | . . . 68 . . . . . . 50 . . . . . Core Remaining (%) 81 | 100 100 73 89 97 . . . . 37 77 98 . 60 85 . Volleys Fired 832 | . . 49 24 14 60 21 . . 32 54 33 5 257 51 232 Largest 3 | . . 2 2 3 3 3 . . 3 3 3 1 3 3 3 Hottest 305 | . . 122 122 183 255 146 . . 246 194 113 81 305 190 220 Shots Fired 1509 | . . 96 48 36 164 31 . . 78 106 51 5 427 126 341 Gun 964 | . . 96 48 33 158 17 . . 65 95 21 5 187 78 161 Cannon 490 | . . . . . . . . . 8 5 30 . 238 36 173 Launcher 55 | . . . . 3 6 14 . . 5 6 . . 2 12 7 Special . | . . . . . . . . . . . . . . . . Kinetic 560 | . . 62 . . 27 6 . . 38 60 48 . 113 78 128 Thermal 894 | . . 34 48 33 131 11 . . 35 40 3 5 312 36 206 Explosive 21 | . . . . 3 . . . . . 6 . . . 5 7 Electromagnetic 34 | . . . . . 6 14 . . 5 . . . 2 7 . Robot Hit Streak 28 | . . 25 19 22 27 19 . . 12 8 7 12 26 7 28 Robot Miss Streak 5 | . . 5 1 2 3 3 . . 3 4 5 . 5 4 4 Penetration Max 1 | . . . . . 1 . . . 1 1 . . . 1 1 Secondary Targets 13 | . . 1 1 . 2 . . . 1 1 . . . . 7 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 1 . . . . 1 Capacitor 259 | . . . . . . . . . . . . . 104 . 155 Shots Hit Robots 1039 | . . 74 42 24 126 22 . . 53 59 28 5 273 79 254 Core Hits 558 | . . 40 18 12 60 20 . . 26 45 10 2 99 76 150 Critical Kills 20 | . . . . . . . . . . . . . 2 6 12 Critical Parts Destroyed 36 | . . . . . 1 . . . . 1 . . 10 8 16 Critical Strikes 87 | . . . 4 6 13 . . . 3 1 3 . 15 14 28 Burn 27 | . . . 4 6 12 . . . 3 . 1 . 1 . . Meltdown 6 | . . . . . . . . . . . . . 2 1 3 Destroy 50 | . . . . . 1 . . . . 1 . . 10 13 25 Blast 4 | . . . . . . . . . . . 2 . 2 . . Melee Attacks 5 | . . . . . . . . . 3 2 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . 3 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 41245 | . . 1117 788 576 2823 1485 . . 1600 2207 723 119 10618 6016 13173 Guns 16118 | . . 1094 769 448 2339 270 . . 958 1382 146 119 3433 1327 3833 Cannons 14813 | . . . . . . . . . 116 . 577 . 6730 1163 6227 Explosions 9974 | . . . . 128 484 1215 . . 289 820 . . 434 3526 3078 Melee 237 | . . . . . . . . . 237 . . . . . . Ramming 103 | . . 23 19 . . . . . . 5 . . 21 . 35 Kinetic 9634 | . . 777 . . 377 73 . . 547 697 650 . 2095 1327 3091 Thermal 22300 | . . 317 769 448 2008 365 . . 527 685 73 119 8167 1827 6995 Explosive 5494 | . . . . 128 . . . . . 820 . . 128 1686 2732 Electromagnetic 3477 | . . . . . 438 1047 . . 289 . . . 207 1176 320 Impact . | . . . . . . . . . . . . . . . . Slashing 237 | . . . . . . . . . 237 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 3 12 12 12 12 11 . . 15 10 16 Average Corruption 7 | . . . . . 2 11 12 12 12 2 . . 7 7 5 Corruption Purged 13 | . . . . . 5 . . . . . . . 8 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 199 | . . . . . 7 14 7 6 28 10 . . 65 19 43 Message Errors 51 | . . . . . 1 3 . 3 7 2 . . 20 4 11 Matter Fused 39 | . . . . . 1 3 4 1 4 1 . . 13 4 8 Heat Flow Errors 26 | . . . . . . 2 2 . 8 1 . . 5 3 5 Energy Discharges 27 | . . . . . 1 4 . . 3 2 . . 5 3 9 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 19 | . . . . . 1 1 . 2 2 2 . . 7 1 3 Data Loss (major) 14 | . . . . . 1 1 1 . 1 . . . 5 2 3 Misfires 8 | . . . . . 1 . . . 1 1 . . 3 . 2 Alerts 4 | . . . . . . . . . 1 . . . 1 . 2 Misdirections 1 | . . . . . . . . . 1 . . . . . . Weapon Failures 9 | . . . . . . . . . . 1 . . 6 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 819 | . . . . . 24 11 . . . 7 . . 239 208 330 Projectiles 429 | . . . . . . . . . . . . . 239 57 133 Explosions 390 | . . . . . 24 11 . . . 7 . . . 151 197 Melee . | . . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . . 5 . 20 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . 5 . 15 . . Secondary 5 | . . . . . . . . . . . . . 5 . . Self-Inflicted Damage 302 | . . . . . 5 25 . . 14 . . . 129 80 49 Shots 26 | . . . . . 1 4 . . 1 . . . 6 13 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 11 | . . 4 1 . . . . . . 1 . . 1 . 4 Kicked 11 | . . 4 1 . . . . . . 1 . . 1 . 4 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 475 | . . 162 144 69 247 144 236 . 313 417 80 78 197 195 475 Average Temperature 88 | . . 55 33 26 69 57 119 . 99 141 47 36 90 74 131 Received Heat Transfer 3838 | . . 300 189 108 447 243 . . 114 136 . . 832 144 1325 Effects 9 | . . . . . 1 . . . . 1 . . . . 7 Shutdowns 4 | . . . . . . . . . . 1 . . . . 3 Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 3 . . . . . . 1 5 . Combat Hostiles 9 | . . . . . . 3 . . . . . . 1 5 . Parts Fried 28 | . . . . . 3 3 . . 1 . . . 7 6 8 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 14 | . . 1 1 . 2 1 . . 1 . . . 3 1 4 Combat Hostiles 14 | . . 1 1 . 2 1 . . 1 . . . 3 1 4 Parts Melted 95 | . . 2 5 2 28 3 . . 3 5 . . 21 4 22 Heat Transferred 28408 | . . 793 1850 1332 5811 598 . . 1259 1090 185 185 7608 1505 6192 Parts Sabotaged 6 | . . . . . . . . . . . . . 3 . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 2 . . 1 . . . 1 3 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Peak Influence 1979 | . 13 442 302 253 319 . . . . 273 205 127 1280 1300 1979 Initial 689 | . . 5 171 133 81 . . . . 88 85 107 66 672 689 Average 530 | . 6 242 212 137 121 . . . . 122 165 112 642 971 1228 Maximum Alert Level 5 | . . 2 1 1 1 . . . . 1 1 . 4 4 5 Low Security (%) 41 | 100 100 36 62 80 78 . . . . 78 86 100 16 . . Level 1 16 | . . 47 37 19 21 . . . . 21 13 . 21 . . Level 2 7 | . . 16 . . . . . . . . . . 13 6 14 Level 3 18 | . . . . . . . . . . . . . 27 67 34 Level 4 10 | . . . . . . . . . . . . . 20 25 18 Level 5 2 | . . . . . . . . . . . . . . . 12 High Security 3 | . . . . . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 65 | . . 3 3 4 7 . . . . 3 1 . 9 7 28 Investigation 5 | . . . 1 1 . . . . . 1 . . 1 . 1 Extermination 11 | . . . . . 2 . . . . 1 . . 4 1 3 Reinforcement 18 | . . 3 2 3 2 . . . . 1 1 . 1 1 4 Assault 27 | . . . . . . . . . . . . . 3 5 19 Garrison 4 | . . . . . 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . 1 2 4 Construction Impeded 2 | . . . . 1 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Distress Signals 18 | . . 2 1 . 2 . . . . 2 . . 5 3 3 Communications Jammed 38 | . . . . . . . . . . . . . . . 38 Distress Signals 38 | . . . . . . . . . . . . . . . 38 Times Spotted 412 | . . 31 14 16 28 13 . . 11 20 5 2 83 43 146 Peak Tracking Total 45 | . . 7 7 10 7 4 . . 4 5 2 1 7 9 45 Tactical Retreats 18 | . . 1 1 . 3 . . . 1 . . . 8 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Traps Triggered 7 | . . . 1 1 1 . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . . . 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Machines Disabled 19 | . . . . . 2 . . . 1 . . . 10 2 4 Max in Single Turn 2 | . . . . . 1 . . . 1 . . . 1 . 2 Garrison Access 2 | . . . . . . . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Machines Accessed 46 | . 3 1 3 6 3 1 . 4 1 5 1 1 9 3 5 Terminals 25 | . 3 1 2 4 2 . . . . 3 . 1 5 1 3 Fabricators 7 | . . . . 2 . . . . . . . . 4 1 . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 1 . . . 1 2 Total Hacks 124 | . 6 2 10 12 3 1 . 28 1 17 1 1 24 6 12 Successful 72 | . 4 1 5 6 . 1 . 28 1 9 1 . 11 2 3 Failed 52 | . 2 1 5 6 3 . . . . 8 . 1 13 4 9 Catastrophic 18 | . 1 1 1 3 3 . . . . 1 . 1 3 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 4 2 7 7 1 . . . . 5 . 1 11 . 2 Terminals 61 | . 6 2 7 9 2 . . . . 11 . 1 14 2 7 Fabricators 16 | . . . . 3 . . . . . . . . 10 3 . Repair Stations 6 | . . . 3 . . . . . . 3 . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . . . . 3 . . . 1 5 Terminal Hacks 43 | . 4 . . 2 . 1 . 28 1 5 . . 2 . . Record 12 | . . . . . . . . 11 1 . . . . . . Part Schematic 9 | . 1 . . . . . . 8 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . 2 . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . . . . 2 1 . Network Status 2 | . . . . 1 . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . 2 . . Repair Station Hacks 4 | . . . 2 . . . . . . 2 . . . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . . . Repair 2 | . . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 18 | . . 1 3 3 . . . . . 2 . . 7 . 2 Terminals 13 | . . 1 3 2 . . . . . 2 . . 3 . 2 Track 2 | . . 1 1 . . . . . . . . . . . . Botnet 11 | . . . 2 2 . . . . . 2 . . 3 . 2 Fabricators 5 | . . . . 1 . . . . . . . . 4 . . Prioritize 2 | . . . . . . . . . . . . . 2 . . Fabnet 3 | . . . . 1 . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 1 2 4 3 . . . . 5 1 1 7 2 5 Full Trace Events 3 | . . . . . . . . . . 1 . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built 4 | . . . . . . . . . . . . . 4 . . Authchips . | . . . . . . . . . . . . . . . . Time 280 | . . . . . . . . . . . . . 280 . . Total Robot Build Rating 28 | . . . . . . . . . . . . . 28 . . Part Schematics Acquired 9 | . 1 . . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . . . Time 42 | . . . 26 . . . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . 4 3 Non-combat . | . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . 4 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . 3 3 3 3 1 1 . . . 6 2 Autooverrided 7 | . . . . . . . . . . . . . . 4 3 Robots Rewired 11 | . . . . . . . . . . . . . 11 . . Allies Hacked 4 | . . . . . . . . . . . . . 3 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Total Allies 23 | . . . . . . . . . 1 . . . 15 4 3 Largest Group 4 | . . . . . . . . . 1 . . . 4 2 1 Highest-Rated Group 204 | . . . . . . . . . 96 . . . 204 149 89 Highest-Rated Ally 96 | . . . . . . . . . 96 . . . 93 80 89 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . . . . . 7 . . . 97 23 7 Total Damage 4063 | . . . . . . . . . 272 . . . 2979 638 174 Kills 20 | . . . . . . . . . 1 . . . 13 6 . Allies Corrupted 5 | . . . . . . . . . . . . . 4 . 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Turns Passed 12126 | 67 160 693 613 691 1394 692 217 113 696 1070 246 374 2230 850 2020 Spaces Moved 7199 | 41 131 397 331 475 813 510 181 93 443 617 128 219 1077 505 1238 Core 4 | 4 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 6856 | 37 131 183 331 475 813 510 181 93 443 617 128 188 1053 505 1168 Wheels 269 | . . 214 . . . . . . . . . 31 24 . . Hover . | . . . . . . . . . . . . . . . . Flight 70 | . . . . . . . . . . . . . . . 70 Fastest Speed 34 | 50 120 95 120 120 108 114 116 116 116 120 120 120 120 120 34 Average Speed 119 | 113 120 106 121 120 123 115 116 116 120 124 122 150 120 120 113 Slowest Speed 190 | 120 120 125 190 120 190 116 116 116 122 190 190 190 190 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . . 16 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 31 | 4 25 32 34 20 20 64 43 74 57 23 4 6 52 13 35 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 3 . 3 . . . . . . Spaces Dug 28 | . . . . 14 . . . . . 8 1 . 3 . 2 Terrain Destroyed 320 | . . . . 14 3 14 . . 11 33 17 . 80 74 74 Melee 2 | . . . . . . . . . . 2 . . . . . Projectile 127 | . . . . . . . . . 3 12 16 . 57 12 27 AOE 190 | . . . . 14 3 14 . . 8 19 . . 23 62 47 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Total 9663 | 58 135 580 502 569 1074 583 192 98 536 830 174 263 1746 644 1679 Wait 788 | 6 . 70 106 60 111 25 . . 24 100 3 6 130 50 97 Move 7161 | 40 130 396 330 474 812 509 180 92 442 615 127 218 1076 504 1216 Hop 6 | . . . . . . . . . . . . . . . 6 Pick Up 149 | 6 3 19 12 5 19 4 3 . 3 17 3 5 28 7 15 Fast Attach 124 | 6 1 5 . . 11 3 1 3 13 9 1 7 27 12 25 Attach 75 | . . 2 5 2 13 3 . . 1 5 4 2 14 6 18 Detach 27 | . . . . . 3 1 . . 1 1 1 3 8 1 8 Swap 148 | . . 12 10 7 21 9 1 . 5 12 1 6 35 7 22 Drop 207 | . 1 23 14 7 24 6 5 3 12 13 1 11 50 6 31 Fire 832 | . . 49 24 14 60 21 . . 32 54 33 5 257 51 232 Melee 5 | . . . . . . . . . 3 2 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 11 | . . 4 1 . . . . . . 1 . . 1 . 4 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 1 . . . . 4 Rewire 123 | . . . . . . . 2 . . . . . 120 . 1 Trap 2 | . . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Armory -2/Research -1/Access (discovered 1 exit: [*Com]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 20) 150 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 570 | -9/Materials | Destroyed 8 combat bots 828 | -9/Materials | Discovered new exit (range 13) 889 | -9/Materials | Build established: Scavenger-Mutant 909 | -9/Materials | Discovered new exit (range 11) 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Utility x2 1282 | -8/Materials | Repaired Aluminum Leg 1503 | -8/Materials | Discovered new exit (range 11) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1799 | -7/Factory | Identified exit to Factory 1838 | -7/Factory | Build established: Scavenger-Gunner 2225 | -7/Factory | Entered another Factory area 2225 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2770 | -6/Factory | Spotted B-75 Beast 2893 | -6/Factory | Lost 3 parts (2n1u) 3234 | -6/Factory | Garrison activated, responded to threat 3270 | -6/Factory | Lost 3 parts (3n) 3362 | -6/Factory | Lost 3 parts (2n1u) 3614 | -6/Factory | Discovered new exit (range 4) 3619 | -6/Factory | Entered Lower Caves 3712 | -6/Lower Caves | Learned Factory stockpile data 3865 | -6/Lower Caves | System corruption reached 10% 4153 | -6/Lower Caves | Build established: Gunner 4249 | -6/Lower Caves | Discovered new exit (range 13) 4278 | -6/Lower Caves | Learned 8 Factory zone layouts 4311 | -6/Lower Caves | Entered another Lower Caves area 4500 | -6/Lower Caves | Discovered new exit (range 8) 4528 | -6/Lower Caves | Entered Data Miner 4530 | -6/Data Miner | Discovered new exit (range 6) 4545 | -6/Data Miner | Met Data Miner 4578 | -6/Data Miner | Learned location of Section 7 (-2) 4578 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4593 | -6/Data Miner | Received God Mode back door access code from Data Miner 4641 | -6/Data Miner | Entered Proximity Caves 4659 | -5/Proximity Caves | Escorted by Enhanced Grunt 4697 | -5/Proximity Caves | Found Prototype Device 4697 | -5/Proximity Caves | Identified Exp. Thermal Shield 4737 | -5/Proximity Caves | Spotted B-75 Beast 4930 | -5/Proximity Caves | Core integrity fell below 50% 4940 | -5/Proximity Caves | Destroyed B-75 Beast 5197 | -5/Proximity Caves | Identified exit to Factory 5275 | -5/Proximity Caves | Build established: Scavenger-Gunner 5337 | -5/Proximity Caves | Entered Factory 5337 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5363 | -5/Factory | Spotted B-75 Beast 5976 | -5/Factory | Repaired Lgt. Fission Core 6334 | -5/Factory | Discovered new exit (range 21) 6380 | -5/Factory | Crushed by falling debris 6381 | -5/Factory | System corruption reached 10% 6407 | -5/Factory | Entered another Factory area 6407 | -4/Factory | Evolved 2 slots: Utility x2 6455 | -4/Factory | Discovered new exit (range 14) 6653 | -4/Factory | Entered Research 6653 | -3/Research | Evolved 2 slots: Utility x2 6899 | -3/Research | Build established: Scavenger-Mutant 6998 | -3/Research | Discovered new exit (range 6) 7017 | -3/Research | Spotted B-86 Titan 7027 | -3/Research | Entered Armory 7202 | -3/Armory | Found Gamma Bomb Array 7204 | -3/Armory | Found Gamma Bomb Array 7551 | -3/Armory | Found Corrupted Quantum Capacitor 7725 | -3/Armory | Fabricated G-67 Veteran? 7826 | -3/Armory | P-80 Master assimilated allied Veteran 8c 8075 | -3/Armory | Spotted B-86 Titan 8290 | -3/Armory | Destroyed B-86 Titan 8300 | -3/Armory | Found Hvy. Reflective Plating 8313 | -3/Armory | Lost 3 parts (2u1w) 8325 | -3/Armory | First assault squad dispatched 8376 | -3/Armory | Lost 3 parts (1p1u1w) 8479 | -3/Armory | Lost 3 parts (1p1n1u) 8555 | -3/Armory | Incoming investigation squad redirected 8634 | -3/Armory | P-80 Master assimilated allied Swordsman 8a 8677 | -3/Armory | Fabricated A-27 Freighter? 8813 | -3/Armory | System corruption reached 10% 8877 | -3/Armory | Lost 5 parts (4u1w) 9254 | -3/Armory | Discovered new exit (range 3) 9257 | -3/Armory | Entered Research 9257 | -2/Research | Accompanied by 1 ally 9257 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9507 | -2/Research | First assault squad dispatched 9530 | -2/Research | Found Fusion Bomb Launcher 9550 | -2/Research | Build established: Scavenger-Gunner 9671 | -2/Research | Lost 4 parts (3u1w) 9674 | -2/Research | Destroyed 9 combat bots 9729 | -2/Research | Lost 4 parts (2p1u1w) 9785 | -2/Research | Incoming assault squad redirected 9963 | -2/Research | Lost 3 parts (1n2u) 10033 | -2/Research | Incoming assault squad redirected 10052 | -2/Research | Discovered new exit (range 12) 10098 | -2/Research | System corruption reached 10% 10107 | -2/Research | Entered Access 10107 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10133 | -1/Access | Adv. Hacking Suite fried by hacking feedback 10158 | -1/Access | Found Adv. Powered Armor 10162 | -1/Access | Found Adv. Powered Armor 10215 | -1/Access | Discovered new exit (range 7) 10396 | -1/Access | Lost 3 parts (1u2w) 10651 | -1/Access | First assault squad dispatched 10662 | -1/Access | Destroyed 8 combat bots 10677 | -1/Access | Incoming assault squad redirected 11090 | -1/Access | Garrison activated, responded to threat 11124 | -1/Access | Destroyed 11 combat bots 11176 | -1/Access | Found Quantum Capacitor 11314 | -1/Access | Incoming assault squad redirected 11361 | -1/Access | Destroyed 9 combat bots 11380 | -1/Access | Incoming assault squad redirected 11526 | -1/Access | Build established: Scavenger-Mutant 11622 | -1/Access | Incoming assault squad redirected 11729 | -1/Access | High security lockdown imminent 11809 | -1/Access | High security lockdown engaged 11836 | -1/Access | System corruption reached 10% 12001 | -1/Access | Energy Cycler disabled 12021 | -1/Access | Spotted Striker 12079 | -1/Access | Core integrity fell below 50% 12109 | -1/Access | Spotted Investigator 12112 | -1/Access | Scanned by Researcher 12119 | -1/Access | Core integrity fell below 20% 12119 | -1/Access | Destroyed Investigator 12127 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12124_ M-36 Artificer stasis bubble strength at 100. 12124_ G-73 Enforcer stasis bubble strength at 85. 12124_ G-73 Enforcer stasis bubble strength at 39. 12124_ I-47 Archangel stasis bubble strength at 130. 12125_ Striker stasis bubble strength at 135. 12125_ Stasis bubble strength at 174. 12125_ Penetrated by Slug. 12125_ Slug penetrates Fabricator. 12125_ M-36 Artificer stasis bubble strength at 90. 12125_ G-73 Enforcer stasis bubble strength at 62. 12125_ G-73 Enforcer stasis bubble strength at 16. 12125_ I-47 Archangel stasis bubble strength at 120. 12126_ M-36 Artificer fits Unknown Hover Unit on L-61 Swordsman. 12126_ Striker stasis bubble strength at 130. 12126_ Stasis bubble strength at 168. 12126_ M-36 Artificer stasis bubble strength at 80. 12126_ G-73 Enforcer stasis bubble strength at 39. 12126_ G-73 Enforcer stasis bubble bursts. 12126_ I-47 Archangel stasis bubble strength at 110. 12127_ Striker stasis bubble strength at 125. Map ----- +----------------------------------------------------+ | ######## #####! " # | | " %% % "%"!%/! # | | " #+###########= # | | Y # ????????# # | | " # ??????############## | | " # #?????????????????# | | # #?????????????????# | | # #?????????????????# ^^ | | % # #?????????????????? | | % ########?????????????????? | | #????????????????????????? | | ###########??????????????? ?? | | ## ] #???????????????????? | | ?? ## #???????????????????? | | ????###### ## !! #???????????????????? | | ?????????# ## !! #???????????????????? | | ?????????### ## !!! #???????????????????? | | ???????????# ## #???????????????????? | | ???????????# ## #???????????????????? | | ???????????# ##] #???????????????????? | | ???????????# ## #???????????????????? | | ???????????# ######K####???????????????????? | | ???????????# bRl%ggi%]%#???????????????????? | | ???????????# bm g g mb #???????????????????? | | ???????????# m g ggglg # """ ????????????? | | ???????????# ] """""g@ p% " #??????????? | | ???????????+ "" F b # ! #??????????? | | ???????????# bm"" ""l #???????????????????? | | ???????????# g h h #???????????????????? | | ???????????# l #???????????????????? | | ???????????# #???????????????????? | | ?????????? #???????????????????? | | #####????? ???????????????????? | | #???? k ####??????????????????? | | #?????## h #?????????????????????? | | ####+######/### #?????????????????????? | | # # #?????????????????????? | | # # ^ ?????????????????????? | | # # ?????????????????????? | | # #?? ?????????????????????? | | # #???? ?????????????????????? | | # #??????????????????????????????? | | #####+#####+#######??????????????????????????????? | | ????# #???# #????????????????????????????????????? | | ##### #???# #????????????????????????????????????? | | = #%#???# #????????????????????????????????????? | | # #???# #????????????????????????????????????? | | # ##### #????????????????????????????????????? | | + #????????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Coolant Potential 260 Energy Generation 71 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 40 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ G-67 Veteran | x3 | -3/Armory | Preloaded A-27 Freighter | x1 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthShadingField Manual? 0 Play Time 02:30:24 Cumulative 295.9 hours Start 2022.10.13 @ 21:37:02 End 2022.10.15 @ 18:55:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2348aa48-bcce-4554-b267-83f1d840f39c