Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.15 @ 17:40:15

Player: FrigidRock

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (157)     785
Value Destroyed (5499)     5499
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1011)               1011
              TOTAL SCORE: 13615

 Bonus
-------
High Alert Combat Kills    230
Follower Combat Kills      397
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/1000
Matter                     18/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (8) ------
              (None)
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
          Carbon-fiber Leg
  Layered Heavy Armor Plating
          Phasing AFG
          GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Micro Fission Core
>          --- PROPULSION -------
     Heavy Treads
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
  Advanced Visual Processing Unit
  Improved Sensor Array
           Armor Integrity Analyzer
           Recoil Nullifier
  Improved Power Shielding
  Advanced Force Field
>          --- WEAPON -----------
    Cooled Plasma Cannon
      Mini Assault Cannon
      Mini Smartbomb Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Carbon-fiber Leg
     Large Matter Pod
  Improved Signal Interpreter
  Improved Transmission Jammer
   Layered Heavy Armor Plating
  Advanced Force Field
  Advanced System Shield
           Phasing AFG
      Mini Assault Cannon
           Explosive Trap
           GAL Module
[Rating: 78]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             130  | 8   3   4   3   3   8   23  5   9   5   .   10  2   4   .   5   38  .   
  Power                    13   | 1   .   .   .   1   1   2   .   2   .   .   1   .   .   .   .   5   .   
    Engine                 10   | 1   .   .   .   .   1   1   .   2   .   .   1   .   .   .   .   4   .   
    Core                   3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   2   .   .   1   7   .   1   1   .   3   1   1   .   2   10  .   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    14   | .   .   .   .   .   .   2   .   1   1   .   3   1   1   .   2   3   .   
    Wheel                  15   | 2   .   2   .   .   1   5   .   .   .   .   .   .   .   .   .   5   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   1   1   2   .   2   3   3   3   4   .   3   .   .   .   1   7   .   
    Device                 15   | 1   .   1   1   .   .   1   2   .   2   .   2   .   .   .   .   5   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   1   1   .   2   2   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 3   2   1   1   2   4   11  2   3   .   .   3   1   3   .   2   16  .   
    Energy Gun             14   | 2   2   1   1   .   2   3   .   1   .   .   .   .   .   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          12   | 1   .   .   .   1   1   2   .   .   .   .   2   1   1   .   1   2   .   
    Ballistic Cannon       16   | .   .   .   .   .   .   3   2   2   .   .   .   .   1   .   1   7   .   
    Launcher               10   | .   .   .   .   1   1   3   .   .   .   .   1   .   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   2   4   .   .   1   .   .   .   .   .   .   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
Parts Lost                 45   | .   .   1   1   2   .   4   1   6   .   .   .   .   2   .   7   21  .   
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Propulsion               17   | .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   5   6   .   
  Utility                  13   | .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   1   7   .   
  Weapon                   11   | .   .   1   1   2   .   .   .   .   .   .   .   .   1   .   1   5   .   
  Highest Loss Streak      5    | .   .   1   1   1   .   3   1   5   .   .   .   .   2   .   2   5   .   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   100 100 85  92  94  95  82  78  87  92  95  100 99  100 82  77  .   
  Engine                   6    | .   14  14  11  .   5   5   .   6   7   7   6   6   6   6   6   7   .   
  Leg                      9    | .   .   .   .   .   .   2   .   6   10  15  22  26  25  26  12  3   .   
  Wheel                    5    | .   28  28  22  22  18  19  23  2   .   .   .   .   .   .   .   6   .   
  Device                   9    | .   14  14  17  22  18  20  19  8   7   7   6   6   6   6   3   9   .   
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   4   .   
  Processor                13   | .   .   .   6   11  17  9   7   15  15  15  13  13  13  13  16  17  .   
  Hackware                 4    | .   .   .   .   .   .   .   .   3   7   7   6   6   6   6   6   .   .   
  Protection               10   | .   .   .   .   .   7   12  1   10  14  15  13  13  13  13  10  4   .   
  Energy Gun               2    | .   28  28  16  8   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Ballistic Gun            1    | .   .   .   .   .   1   5   .   .   .   .   5   9   8   6   .   .   .   
  Ballistic Cannon         11   | .   .   .   .   .   .   .   14  14  15  15  13  9   10  13  19  6   .   
Naked Turns                76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  46  
Heaviest Build             71   | 14  32  35  36  36  52  71  49  48  59  43  50  47  48  48  53  65  .   
  Greatest Support         70   | 26  26  26  20  20  20  42  42  42  25  25  59  59  59  59  62  70  3   
  Greatest Overweight (x)  6    | .   1   1   1   1   2   2   1   4   5   1   1   .   .   .   3   6   .   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   3   2   1   .   .   .   .   1   2   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 7   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  5   
  Most Carried             15   | .   3   13  11  13  15  15  15  15  15  14  15  15  15  13  13  13  5   
  Average Carried          12   | .   1   9   9   11  13  13  14  12  13  14  13  14  13  13  10  10  5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | .   3   11  8   12  14  14  15  12  14  14  14  15  13  13  10  5   5   

 Class Distribution 
--------------------
 24% | Mutant
 23% | Hacker-Mutant
 14% | Derelict-Mutant
 13% | Derelict-Tank
 11% | Scavenger-Mutant
  5% | Hacker-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
    Derelict-Tank | -6/Factory
    Derelict-Tank | -6/Lower Caves
    Derelict-Tank | -6/Lower Caves
    Derelict-Tank | -6/Data Miner
      Hacker-Tank | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Matter Collected           4713 | 240  .    110  20   69   132  677  240  354  175  152  312  90   198  .    507  1431 6    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4384 | 127  .    464  114  125  309  601  99   273  .    126  339  33   173  .    286  1315 .    
  Parts                    231  | 8    .    40   4    12   27   30   4    18   .    5    11   .    9    .    14   49   .    
Haulers Intercepted        4    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      64   | .    .    .    .    .    .    .    4    18   4    15   .    .    9    .    14   .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Combat Hostiles Destroyed  115  | .   .   13  2   7   8   11  4   11  .   4   6   .   8   .   12  29  .   
  Guns                     21   | .   .   11  1   3   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Cannons                  59   | .   .   .   .   .   .   .   4   11  .   4   5   .   6   .   12  17  .   
  AOE                      34   | .   .   2   1   4   8   5   .   .   .   .   .   .   2   .   .   12  .   
Classes Destroyed          19   | 2   .   4   2   .   4   2   1   .   .   .   .   1   1   .   1   1   .   
  Worker                   10   | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   5   .   
  Builder                  6    | .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 4    | 2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   
  Recycler                 7    | 1   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   
  Swarmer                  40   | .   .   7   .   4   .   6   .   7   .   2   .   .   4   .   5   5   .   
  Grunt                    52   | .   .   6   .   3   6   3   3   4   .   .   3   .   3   .   5   16  .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   1   .   1   1   .   .   .   1   2   .   .   .   1   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   .   4   1   3   5   6   2   7   .   2   3   .   4   .   5   9   .   
  Combat Bots Only         7    | .   .   3   1   3   3   4   2   7   .   2   3   .   4   .   5   6   .   
Max Kills in Single Turn   5    | 1   .   2   1   2   3   5   1   1   .   1   1   1   2   .   2   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   2   2   3   .   .   .   .   .   .   2   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Damage Taken               7466  | .    .    177  81   196  88   738  230  629  .    153  253  .    1029 .    614  3214 64   
  Core                     1755  | .    .    24   .    53   11   64   69   182  .    47   54   .    130  .    107  950  64   
  Absorbed by Shields      489   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    489  .    
  Redirected to Shielding  156   | .    .    .    .    .    .    .    .    .    .    .    6    .    15   .    .    135  .    
  Regen/Repaired (Parts)   736   | .    .    .    .    .    23   .    .    .    713  .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    90   .    86   98   .    .    .    .    48   .    .    .    .    65   .    .    
Volleys Fired              316   | 6    .    22   5    12   12   44   16   22   1    9    16   3    19   .    29   100  .    
  Largest                  3     | 2    .    2    2    2    2    2    2    2    2    2    3    3    3    .    3    3    .    
  Hottest                  186   | 90   .    90   90   90   66   111  96   96   96   96   124  98   124  .    153  186  .    
Shots Fired                642   | 12   .    43   10   18   19   70   32   44   2    18   43   9    57   .    85   180  .    
  Gun                      205   | 12   .    43   10   15   .    55   .    2    .    .    12   6    26   .    6    18   .    
  Cannon                   390   | .    .    .    .    .    .    4    32   42   2    18   30   3    30   .    79   150  .    
  Launcher                 47    | .    .    .    .    3    19   11   .    .    .    .    1    .    1    .    .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  437   | .    .    .    .    1    .    23   32   42   2    18   42   9    56   .    85   127  .    
  Thermal                  64    | 12   .    .    .    .    .    23   .    2    .    .    .    .    .    .    .    27   .    
  Explosive                47    | .    .    .    .    3    19   11   .    .    .    .    1    .    1    .    .    12   .    
  Electromagnetic          94    | .    .    43   10   14   .    13   .    .    .    .    .    .    .    .    .    14   .    
  Robot Hit Streak         27    | 6    .    17   22   27   11   18   14   18   .    8    15   9    7    .    11   17   .    
  Robot Miss Streak        4     | 1    .    2    .    2    1    3    1    4    .    2    2    1    4    .    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           438   | 9    .    36   10   14   14   46   27   28   .    12   26   6    35   .    50   125  .    
  Core Hits                306   | 4    .    28   7    11   23   49   5    12   .    6    18   5    18   .    21   99   .    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    .    .    .    .    4    2    1    .    1    .    .    2    .    3    7    .    
    Burn                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  16    | .    .    .    .    .    .    .    2    1    .    1    .    .    2    .    3    7    .    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16155 | 108  .    567  216  345  1430 1736 808  736  .    437  737  118  906  .    1382 6629 .    
  Guns                     2440  | 108  .    483  150  140  .    780  .    36   .    .    202  94   236  .    99   112  .    
  Cannons                  7427  | .    .    .    .    .    .    75   808  700  .    435  478  24   392  .    1283 3232 .    
  Explosions               6257  | .    .    84   66   205  1430 852  .    .    .    .    57   .    278  .    .    3285 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  31    | .    .    .    .    .    .    29   .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  7661  | .    .    .    .    .    .    286  808  700  .    435  680  118  628  .    1382 2624 .    
  Thermal                  1582  | 108  .    84   66   .    .    361  .    36   .    .    .    .    .    .    .    927  .    
  Explosive                5570  | .    .    .    .    205  1430 852  .    .    .    .    19   .    278  .    .    2786 .    
  Electromagnetic          1311  | .    .    483  150  140  .    208  .    .    .    .    38   .    .    .    .    292  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    3    3    3    3    .    1    1    1    1    13   13   13   
  Average Corruption       5     | .    .    .    .    .    .    2    3    3    3    .    1    1    1    1    11   8    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    .    2    3    25   4    .    2    4    4    .    30   47   .    
    Message Errors         26    | .    .    .    .    .    .    .    .    10   .    .    .    1    1    .    7    7    .    
    Matter Fused           24    | .    .    .    .    .    .    1    2    6    .    .    .    .    .    .    5    10   .    
    Heat Flow Errors       12    | .    .    .    .    .    .    1    .    2    .    .    1    .    1    .    4    3    .    
    Energy Discharges      18    | .    .    .    .    .    .    .    1    1    3    .    1    1    1    .    5    5    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    .    2    1    .    .    2    .    .    5    9    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    3    .    
    Misfires               5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            544   | .    .    .    20   3    61   6    32   5    .    .    31   .    .    .    46   340  .    
  Projectiles              345   | .    .    .    .    .    .    .    32   5    .    .    31   .    .    .    46   231  .    
  Explosions               193   | .    .    .    20   3    61   .    .    .    .    .    .    .    .    .    .    109  .    
  Melee                    6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 63    | .    .    .    .    .    .    2    8    10   .    1    3    .    2    .    7    30   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  58    | .    .    .    .    .    .    2    8    8    .    1    3    .    2    .    5    29   .    
  Secondary                5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    1    .    
Self-Inflicted Damage      284   | .    .    20   28   .    .    13   .    .    .    .    36   .    .    .    .    187  .    
  Shots                    8     | .    .    1    1    .    .    .    .    .    .    .    2    .    .    .    .    4    .    
  Rammed                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        527   | 90   .    204  81   87   39   527  418  259  .    4    234  42   221  .    476  416  .    
  Average Temperature      110   | 43   .    68   38   45   14   155  154  107  .    4    70   18   117  .    150  101  .    
  Received Heat Transfer   2034  | .    .    72   93   51   54   270  180  135  .    9    114  .    264  .    156  624  12   
  Effects                  24    | .    .    .    .    .    .    12   1    .    .    .    .    .    .    .    3    8    .    
    Shutdowns              6     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    2    .    
    Energy Bleed           4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    
    Interference           7     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Short Circuit          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Heat Transferred         2472  | 297  .    100  100  .    .    851  .    74   .    .    .    .    .    .    .    1050 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Peak Influence             634  | 15  38  406 192 325 590 634 .   .   .   .   497 .   .   .   .   621 .   
  Initial                  461  | .   8   12  96  63  106 230 .   .   .   .   461 .   .   .   .   .   .   
  Average                  293  | 3   10  209 144 221 279 435 .   .   .   .   430 .   .   .   .   251 .   
Maximum Alert Level        2    | .   .   2   .   1   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Low Security (%)         35   | 100 100 50  100 46  50  .   .   .   .   .   .   .   .   .   .   48  .   
  Level 1                  33   | .   .   43  .   53  17  28  .   .   .   .   26  .   .   .   .   38  .   
  Level 2                  31   | .   .   6   .   .   32  71  .   .   .   .   73  .   .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   .   .   3   5   .   .   .   .   2   .   .   .   .   10  .   
  Investigation            6    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   
  Reinforcement            8    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   3   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Distress Signals           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   .   19  3   14  16  19  4   12  .   7   8   .   9   .   11  48  1   
  Peak Tracking Total      8    | .   .   4   2   3   8   4   3   5   .   4   4   .   4   .   5   6   1   
  Tactical Retreats        11   | .   .   3   .   1   3   2   .   1   .   .   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   
Most Traps Carried         3    | .   .   3   3   3   3   3   3   3   3   1   1   1   1   1   1   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Machines Disabled          31   | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   25  .   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Machines Accessed          27   | .   2   1   1   .   1   6   .   3   1   .   4   1   .   4   1   2   .   
  Terminals                10   | .   1   .   1   .   .   3   .   1   .   .   3   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                86   | .   4   1   3   .   3   14  .   11  4   .   11  1   .   29  2   3   .   
  Successful               64   | .   2   1   .   .   2   5   .   11  4   .   5   1   .   29  2   2   .   
  Failed                   22   | .   2   .   3   .   1   9   .   .   .   .   6   .   .   .   .   1   .   
    Catastrophic           3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Terminals                32   | .   3   .   3   .   .   11  .   3   .   .   10  .   .   .   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             56   | .   1   1   .   .   .   3   .   11  4   .   4   1   .   29  2   .   .   
  Record                   23   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   11  2   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   1   .   1   5   .   1   .   .   3   .   .   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   10  .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Total Allies               6    | .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   
  Largest Group            3    | .   .   1   1   1   1   .   .   .   3   3   2   .   .   .   1   .   .   
  Highest-Rated Group      96   | .   .   31  31  31  31  .   .   .   84  84  63  .   .   .   96  .   .   
  Highest-Rated Ally       96   | .   .   31  31  31  31  .   .   .   39  39  32  .   .   .   96  .   .   
Total Orders               6    | .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  5    | .   .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               143  | .   .   19  6   27  16  5   .   .   .   50  17  .   .   .   3   .   .   
  Total Damage             1892 | .   .   178 62  285 103 14  .   .   .   393 529 .   .   .   328 .   .   
  Kills                    18   | .   .   4   1   3   1   .   .   .   .   6   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   2   1   1   .   3   1   .   .   .   .   
Drone Launches             12   | .   .   3   .   3   3   3   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         11   | .   .   3   .   3   3   2   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Turns Passed               11508 | 66   94   505  81   252  233  727  331  1955 2519 600  613  548  411  79   929  1519 46   
Spaces Moved               6015  | 41   87   388  67   212  173  524  259  609  885  298  410  409  315  76   407  767  88   
  Core                     136   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   88   
  Treads                   58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    
  Legs                     3279  | .    .    .    .    .    .    .    .    433  885  298  410  409  315  76   407  46   .    
  Wheels                   2542  | 40   87   388  67   212  173  524  259  176  .    .    .    .    .    .    .    616  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   95   95   95   101  93   105  190  190  105  105  105  105  105  50   50   
  Average Speed            165   | 88   100  101  95   95   107  104  100  308  273  190  130  105  105  105  203  136  50   
  Slowest Speed            470   | 90   105  105  95   95   110  130  108  400  470  190  190  105  105  105  330  330  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    16   75   11   63   42   17   42   71   85   62   15   64   57   72   74   22   18   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     6     | .    1    .    .    .    .    1    .    .    1    .    1    1    .    1    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    1    .    1    .    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    .    1    .    1    .    1    .    .    1    1    1    1    .    .    
Scrap Searched             14    | .    .    1    .    1    .    .    1    3    4    .    .    3    .    .    1    .    .    
Spaces Dug                 88    | .    .    .    .    .    .    49   .    .    .    .    24   .    .    .    7    8    .    
Terrain Destroyed          529   | .    .    12   9    22   74   172  4    11   .    2    26   .    25   .    24   148  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               74    | .    .    .    .    .    .    2    4    11   .    2    4    .    6    .    24   21   .    
  AOE                      455   | .    .    12   9    22   74   170  .    .    .    .    22   .    19   .    .    127  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  
Total                      6972 | 55   93   454  74   244  203  622  295  644  982  313  455  519  350  75   447  1057 90   
  Wait                     409  | .    .    34   .    16   .    1    14   .    84   6    6    106  13   .    5    122  2    
  Move                     5999 | 40   86   387  66   211  172  524  258  608  884  297  409  408  314  75   406  766  88   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | .    2    6    .    2    5    6    1    1    4    .    4    .    .    .    1    13   .    
  Fast Attach              57   | 8    2    .    .    .    4    12   3    2    2    .    4    .    .    .    1    19   .    
  Attach                   36   | .    .    1    3    2    2    5    .    6    .    .    2    .    2    .    4    9    .    
  Detach                   13   | .    .    .    .    .    .    5    .    2    1    .    1    .    .    .    .    4    .    
  Swap                     37   | .    1    3    .    1    2    6    2    1    3    .    4    2    2    .    .    10   .    
  Drop                     54   | 1    2    1    .    .    6    16   1    2    3    .    7    .    .    .    1    14   .    
  Fire                     316  | 6    .    22   5    12   12   44   16   22   1    9    16   3    19   .    29   100  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Junkyard       | Discovered new exit (range 16)
    67 | -11/Junkyard       | Entered Materials
   125 | -10/Materials      | Discovered new exit (range 16)
   161 | -10/Materials      | Entered Mines
   187 | -10/Mines          | Found a hidden stash of uninstalled traps
   310 | -10/Mines          | Build established: Mutant
   310 | -10/Mines          | Found the Drone Emporium
   314 | -10/Mines          | Found Prototype Device
   315 | -10/Mines          | Identified Thief Drone Bay
   342 | -10/Mines          | Learned location of 1 exit from Materials
   346 | -10/Mines          | Discovered new exit (range 46)
   360 | -10/Mines          | Met a Derelict testing a Signal Generator
   492 | -10/Mines          | Learned location of 1 exit from Materials
   666 | -10/Mines          | Entered Materials
   666 | -9/Materials       | Accompanied by 1 ally
   666 | -9/Materials       | Evolved 2 slots: Utility x2
   667 | -9/Materials       | Identified exit to Mines
   667 | -9/Materials       | Identified exit to Materials
   747 | -9/Materials       | Entered Mines
   747 | -9/Mines           | Accompanied by 1 ally
   801 | -9/Mines           | Assembled infested the area
   806 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   853 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   928 | -9/Mines           | Discovered exit to Materials (range 15)
   965 | -9/Mines           | Discovered exit to Materials (range 14)
   995 | -9/Mines           | Build established: Scavenger-Mutant
   999 | -9/Mines           | Entered Materials
   999 | -8/Materials       | Accompanied by 1 ally
   999 | -8/Materials       | Evolved 2 slots: Utility x2
  1134 | -8/Materials       | Discovered new exit (range 27)
  1219 | -8/Materials       | Repaired Rocket Launcher
  1232 | -8/Materials       | Entered Factory
  1232 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1389 | -7/Factory         | Identified exit to Lower Caves
  1519 | -7/Factory         | Found Prototype Launcher
  1519 | -7/Factory         | Identified Rocket Array
  1522 | -7/Factory         | Found Rocket Array
  1551 | -7/Factory         | Build established: Mutant
  1877 | -7/Factory         | Lost 3 parts (1n2u)
  1959 | -7/Factory         | Entered Lower Caves
  2268 | -7/Lower Caves     | Discovered new exit (range 17)
  2290 | -7/Lower Caves     | Entered another Lower Caves area
  2300 | -7/Lower Caves     | Learned Research emergency access door positions
  2300 | -7/Lower Caves     | Learned Research terminal intel
  2432 | -7/Lower Caves     | Discovered new exit (range 12)
  2529 | -7/Lower Caves     | Lost 5 parts (3n2u)
  3045 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3108 | -7/Lower Caves     | Destroyed 7 combat bots
  3173 | -7/Lower Caves     | Identified exit to Zion
  3173 | -7/Lower Caves     | Identified exit to Factory
  3469 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3482 | -7/Lower Caves     | Build established: Hacker-Mutant
  3520 | -7/Lower Caves     | Learned Factory terminal intel
  4245 | -7/Lower Caves     | Entered Zion
  4465 | -7/Zion            | System corruption cleaned by Quarantine Array
  4529 | -7/Zion            | Identified exit to Deep Caves
  4542 | -7/Zion            | Found Prototype Device
  4542 | -7/Zion            | Identified Phasing AFG
  4990 | -7/Zion            | Found GAL Module
  5075 | -7/Zion            | Discovered new exit (range 13)
  5968 | -7/Zion            | Build established: Derelict-Mutant
  6086 | -7/Zion            | Learned location of Warlord (-4)
  6162 | -7/Zion            | Visited the Megawrench Repair Shop
  6162 | -7/Zion            | Megawrench repaired 12 parts
  6587 | -7/Zion            | Gained Derelict followers
  6764 | -7/Zion            | Entered Proximity Caves
  6764 | -6/Proximity Caves | Accompanied by 3 allies
  6881 | -6/Proximity Caves | Spotter reported a threat
  7001 | -6/Proximity Caves | Core integrity fell below 50%
  7050 | -6/Proximity Caves | Spotter reported a threat
  7125 | -6/Proximity Caves | Spotter reported a threat
  7287 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7325 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7325 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  7364 | -6/Proximity Caves | Entered Factory
  7364 | -6/Factory         | Accompanied by 1 ally
  7364 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  7366 | -6/Factory         | Loaded intel: 26 terminal locations
  7673 | -6/Factory         | Build established: Derelict-Tank
  7685 | -6/Factory         | Spotted B-75 Beast
  7690 | -6/Factory         | Identified exit to Lower Caves
  7714 | -6/Factory         | Search patrols dispatched
  7956 | -6/Factory         | Discovered new exit (range 13)
  7977 | -6/Factory         | Entered Lower Caves
  8416 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8444 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8483 | -6/Lower Caves     | Learned Factory trap positions
  8497 | -6/Lower Caves     | Discovered new exit (range 10)
  8525 | -6/Lower Caves     | Entered another Lower Caves area
  8541 | -6/Lower Caves     | Discovered new exit (range 10)
  8685 | -6/Lower Caves     | Learned Factory trap positions
  8926 | -6/Lower Caves     | Discovered new exit (range 10)
  8936 | -6/Lower Caves     | Entered Data Miner
  8936 | -6/Data Miner      | Discovered new exit (range 6)
  8952 | -6/Data Miner      | Met Data Miner
  8974 | -6/Data Miner      | Learned location of Section 7 (-2)
  8974 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8992 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9015 | -6/Data Miner      | Entered Proximity Caves
  9024 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9152 | -5/Proximity Caves | Spotted B-75 Beast
  9172 | -5/Proximity Caves | System corruption reached 10%
  9202 | -5/Proximity Caves | Destroyed B-75 Beast
  9496 | -5/Proximity Caves | Build established: Hacker-Tank
  9576 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9869 | -5/Proximity Caves | Build established: Hacker-Gunner
  9908 | -5/Proximity Caves | Discovered new exit (range 13)
  9944 | -5/Proximity Caves | Entered Factory
  9944 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9945 | -5/Factory         | Identified exit to Upper Caves
  9946 | -5/Factory         | Identified exit to Factory
  9947 | -5/Factory         | Loaded intel: 92 trap records
 10567 | -5/Factory         | Lost 3 parts (1n1u1w)
 10615 | -5/Factory         | System corruption reached 10%
 10650 | -5/Factory         | Lost 5 parts (2p1u2w)
 10755 | -5/Factory         | Cargo convoy interrupted
 10923 | -5/Factory         | Found Prototype Launcher
 10924 | -5/Factory         | Identified Mni. Smartbomb Launcher
 10999 | -5/Factory         | Fabricated Lyr. Heavy Armor Plating (x1)
 11154 | -5/Factory         | Lost 3 parts (1n2u)
 11279 | -5/Factory         | Garrison activated, responded to threat
 11379 | -5/Factory         | Garrison activated, responded to threat
 11397 | -5/Factory         | Core integrity fell below 50%
 11433 | -5/Factory         | Released all parts (7)
 11455 | -5/Factory         | Core integrity fell below 20%
 11462 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 11463 | -5/Factory         | Entered Upper Caves
 11466 | -5/Upper Caves     | Spotted B-75 Beast
 11509 | -5/Upper Caves     | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
11437_ Slug penetrates Wall.
11439_ Penetrated by Slug.
11440_ Slug penetrates Scanalyzer.
11440_ Scanalyzer disabled.
11440_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
11444_ ALERT: Rogue bot located, Programmers report to Factory Zone 8I.
11447_ U-05 Engineer lays Concrete.
11454_ BA: EJ:U&LCSO:Z NML>UDFNM&=DB
11454_ Penetrated by Slug.
11456_ Slug penetrates Wall.
11456_ Knocked back.
11458_ U-05 Engineer lays Concrete.
11458_ Penetrated by Slug.
11459_ U-05 Engineer lays Concrete. <x2>
11460_ Acquired 6 matter.
LOCATION=UPPER CAVES
GOAL=ESCAPE
11497_ Knocked back.
11497_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????????????####  |
| ?????????????????????????????????????????????#     |
| ????????????????????????????????????????????##     |
| ?????????????????????????#  ????????????????#      |
| ????????????????????????#    ???????????????#      |
| ???????????????????????#     ???????????????#  """ |
| ???????????????????????      ???????????????#  """ |
| ???????????????????????     #???? ###???????#  """ |
| ???????????????????????#    ##???     ?????##  """ |
| ????????????????###??###     ##?      ????##       |
| ???????????????##  ###        ##       ?###        |
| ????????????????                     #?##          |
| ?????????????????                   #?##           |
| ??????????????????                 #??#            |
| ????????????????????              #???##  ###      |
| ?????????????????????             #????###?##      |
| ??????????????????????            ##########       |
| ???????????????????????#                           |
| ???????????????????##???#@  BB                     |
| ???????????????????# ##?##  BB     # ########  #   |
| ???????????????????#  ####      #### ####?######   |
| ???????????????????#   # "$     #??#    ###  ###   |
| ??????????????????##   ""#    ;##?????#       ##   |
| ?????????????????##           ##??????#            |
| ????????????????##             ########            |
| ????????????????#                                  |
| ????????????????##    ##                           |
| ?????????????????#    ##"      ########   """      |
| ?????????????????#    ##"      ##?????##  """"""   |
| ?????????????????#              ##?????#  """ """  |
| ?????????????????##              #?????#      """  |
| ??????????????????######         #?????#  """ """  |
| ???????????????????????##        #?????#  """"""   |
| ????????????????????????#        #?????#  """      |
| ????????????????????????#       ##?????########### |
| ????????????????????????#   #####????????????????? |
| ????????????????????????#####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          65
Energy Generation          31
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           8
Particle Charging          15
Kinecelleration            30
Offensive Hacking          21

 Item Schematics 
-----------------
        Lyr. Heavy Armor Plating | -7/Zion       | Archive
       Dynamic Insulation System | -7/Zion       | Archive
               Lgt. Fission Core | -7/Zion       | Archive
                        Flak Gun | -7/Zion       | Archive
                    Focal Shield | -7/Zion       | Archive
                    Fission Core | -7/Zion       | Archive
       Imp. Medium Armor Plating | -7/Zion       | Archive
                  Gravmag System | -7/Zion       | Archive
                    Plasma Rifle | -7/Zion       | Archive
                  Kinecellerator | -7/Zion       | Archive
                     Force Field | -7/Zion       | Archive
               Hvy. Battle Rifle | -7/Zion       | Archive
       Adv. Melee Analysis Suite | -7/Zion       | Archive
                Coolant Injector | -7/Zion       | Archive
 Imp. Launcher Guidance Computer | -7/Zion       | Archive
                        Riot Gun | -7/Zion       | Free
                     Barrage Gun | -7/Zion       | Free
                     Bore Cannon | -7/Zion       | Free
                          Ripper | -7/Zion       | Free
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
               Cld. Plasma Rifle | -6/Data Miner | Free
                  Centrium Wheel | -6/Data Miner | Free
               Adv. Trap Scanner | -6/Data Miner | Free
           Hvy. Disruptor Cannon | -6/Data Miner | Free
               Imp. Heavy Treads | -6/Data Miner | Free
                Enh. Force Lance | -6/Data Miner | Free

 Robot Schematics 
------------------
    W-25 Informer | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
        K-01 Serf | -7/Zion       | Archive
      X-77 Beamer | -7/Zion       | Archive
      H-66 Slayer | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
    Y-54 Guardian | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 Lyr. Heavy Armor Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronHardenedMultirail
  Manual?         0
Play Time         01:25:47
  Cumulative      121.4 hours
  Start           2023.05.15 @ 15:57:40
  End             2023.05.15 @ 17:40:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          67
  Rogue           25
  Adventurer      42
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/0/2/0/0/0/0/0
Lore%             59
Gallery%          67
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca7220f6-c6cf-4c60-8154-fee1b0e4b1ee