Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 15:47:53 Player: YBOUZL Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (318) 318 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 2086 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 252/300 Energy 170/170 System Corruption 0% Temperature Warning (367) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (2) ------ Large Storage Unit Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Makeshift Laser Makeshift Laser > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Small Matter Pod (50) Makeshift Salvage Targeting Computer Field Recycling Unit (0) Spread Laser Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Makeshift Laser Makeshift Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Small Matter Pod Makeshift Salvage Targeting Computer Field Recycling Unit Spread Laser Heavy Assault Rifle Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware Makeshift System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 24 | 6 1 1 6 . 8 2 Power 4 | 1 . . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 . 1 1 Treads . | . . . . . . . Leg 5 | 2 . . 1 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . 1 . 2 1 Device 3 | . 1 . . . 1 1 Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 1 2 . 4 . Energy Gun 6 | 2 . . 1 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . 1 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 5 | . . . 3 . . 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . . 2 Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 3 | . . . 3 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 91 100 76 44 54 81 Engine 11 | . 14 14 11 11 11 11 Leg 20 | . 28 28 21 11 16 26 Device 6 | . 5 14 10 . 1 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 14 | . 28 14 11 11 13 22 Ballistic Gun 5 | . . 13 10 . . . Naked Turns . | . . . . . . . Heaviest Build 36 | 14 15 17 36 31 31 29 Greatest Support 50 | 20 20 20 20 10 30 50 Greatest Overweight (x) 3 | 1 . . 3 3 3 1 Average Overweight (x) . | . . . . 3 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 15 Most Carried 15 | 5 6 7 12 12 15 11 Average Carried 9 | 1 3 6 9 12 12 10 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 12 | 2 5 7 12 12 10 10 Class Distribution -------------------- 81% | Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 576 | 247 13 10 181 . 34 91 Remotely . | . . . . . . . Salvage Created 455 | . 27 . 288 . . 140 Parts 29 | . 5 . 20 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 10 | . . . 6 . . 4 Guns 9 | . . . 5 . . 4 AOE 1 | . . . 1 . . . Classes Destroyed 5 | . 1 . 3 . . 1 Recycler 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . . . 3 . . 3 Grunt 1 | . . . . . . 1 Sentry 3 | . . . 3 . . . Best Kill Streak 3 | . 1 . 3 . . 3 Combat Bots Only 3 | . . . 3 . . 3 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 133 | . 3 . 84 . . 46 Missed 41 | . 3 . 27 . . 11 Damage Taken 1216 | . . . 634 . . 582 Core 400 | . . . 196 . . 204 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 26 | . . . 26 . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 36 | . 1 . 17 . . 18 Largest 2 | . 2 . 2 . . 2 Hottest 100 | . 90 . 83 . . 100 Shots Fired 71 | . 2 . 33 . . 36 Gun 70 | . 2 . 32 . . 36 Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 17 | . . . 17 . . . Thermal 50 | . 1 . 13 . . 36 Explosive 1 | . . . 1 . . . Electromagnetic 3 | . 1 . 2 . . . Robot Hit Streak 9 | . 1 . 9 . . 4 Robot Miss Streak 5 | . . . 4 . . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 34 | . 1 . 19 . . 14 Core Hits 19 | . 1 . 9 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . . 3 . . . Burn 2 | . . . 2 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 738 | . 20 . 394 . . 324 Guns 674 | . 20 . 330 . . 324 Cannons . | . . . . . . . Explosions 64 | . . . 64 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 181 | . . . 181 . . . Thermal 473 | . . . 149 . . 324 Explosive 64 | . . . 64 . . . Electromagnetic 20 | . 20 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . 7 . . . Projectiles . | . . . . . . . Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 456 | . 30 . 162 . . 456 Average Temperature 164 | . 18 . 55 . . 246 Received Heat Transfer 162 | . . . 99 . . 63 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 1295 | . . . 592 . . 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 122 | . 26 9 122 30 . . Initial 30 | . . 9 3 30 . . Average 43 | . 19 9 69 30 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 22 | . 3 . 11 . . 8 Peak Tracking Total 5 | . 2 . 5 . . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 4 . 5 . . . Successful 7 | . 2 . 5 . . . Failed 2 | . 2 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . Record 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 42 | . . 42 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . 4 . . . Total Damage 42 | . . . 42 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 3 . . 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2640 | 64 49 395 664 7 1192 269 Spaces Moved 1444 | 45 35 326 325 3 546 164 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 1433 | 34 35 326 325 3 546 164 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 330 130 120 Average Speed 169 | 111 120 120 175 330 214 127 Slowest Speed 330 | 120 120 120 330 330 330 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 8 82 30 6 68 25 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . 13 . . . Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 9 | . . . 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1572 | 58 40 330 388 2 566 188 Wait 26 | . . . 26 . . . Move 1438 | 44 34 325 324 2 545 164 Hop . | . . . . . . . Pick Up 34 | 8 4 3 10 . 7 2 Fast Attach . | . . . . . . . Attach 15 | 6 1 . 1 . 5 2 Detach 1 | . . . . . 1 . Swap 9 | . . 1 5 . 3 . Drop 12 | . . 1 5 . 5 1 Fire 36 | . 1 . 17 . . 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 114 | -10/Materials | Entered Mines 128 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 201 | -10/Mines | Learned location of Zion (-7) 212 | -10/Mines | Learned Materials terminal intel 223 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 225 | -10/Mines | Found Prototype Device 304 | -10/Mines | Build established: Mutant 306 | -10/Mines | Learned 4 Materials zone layouts 392 | -10/Mines | Found a hidden stash of uninstalled traps 495 | -10/Mines | Discovered new exit (range 9) 509 | -10/Mines | Entered Materials 509 | -9/Materials | Accompanied by 1 ally 509 | -9/Materials | Evolved 2 slots: Propulsion x2 510 | -9/Materials | Identified exit to Materials 511 | -9/Materials | Loaded intel: 12 terminal locations 514 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 745 | -9/Materials | Repaired Aluminum Leg 1143 | -9/Materials | Discovered new exit (range 11) 1173 | -9/Materials | Entered Mines 1174 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1180 | -9/Mines | Entered Zion 1197 | -7/Zion | Lost 3 parts (1n1u1w) 1837 | -7/Zion | Given A8's code to call for help 2068 | -7/Zion | Learned location of Quarantine (-3) 2215 | -7/Zion | Given the Hacking Drone Bay 2215 | -7/Zion | Found Prototype Device 2216 | -7/Zion | Identified Hacking Drone Bay 2262 | -7/Zion | Learned Factory emergency access door positions 2354 | -7/Zion | Discovered new exit (range 13) 2372 | -7/Zion | Entered Proximity Caves 2448 | -6/Proximity Caves | Build established: Derelict-Mutant 2506 | -6/Proximity Caves | Spotter reported a threat 2566 | -6/Proximity Caves | Core integrity fell below 50% 2592 | -6/Proximity Caves | Spotter reported a threat 2595 | -6/Proximity Caves | Spotter reported a threat 2626 | -6/Proximity Caves | Core integrity fell below 20% 2641 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter sends out distress signal. Lgt. Nuclear Core fries itself beyond repair. Acquired 23 matter. Acquired 14 matter. Hacking Drone retrieved by Hacking Drone Bay. Aluminum Leg destroyed. Power failure, Mak. Power Source shutdown. G-50 Soldier heat short circuits Carbon-fiber Leg. G-50 Soldier destroyed. Overheating: Matter decay (-30). Overheating: Hacking Drone Bay damaged (-66). Acquired 30 matter. Penetrated by Slug. Broken Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Overheating: Matter decay (-48). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ##### ##????????????????????????????????????????? | | ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #### #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# ## #?????????????????????????????????? | | ???## ##??? #????????????????????????????????? | | ????######?????? ???????????????????????????????? | | ?????????????????? ????????? ??#????????????????? | | ??????????????????????????? # ????????????????? | | ????????????????????????? # ????????????????? | | ##?????????### ?????????? ?????????????????? | | ##???????? ????????? #?????????????????? | | ##??????? ????????? #?????????????????? | | ##?????? ?????????? ??????????????????? | | #??????# ?????????? #??????????????????? | | ??????## ?????????? #??????????????????? | | #???????# ?????##??? h##?????????????????? | | #????????# ?????# #??# h ??????????????????? | | #???###### #????## ### #???????????????????? | | #???## #???## ## #????????????????????? | | ??### ##### !% #????????????????????? | | ## ### ####%% @ #???????? ??????????? | | ## #### ##?????? ??????????? | | ## #?## #????? #?????????? | | ### #??## #??? #??????????? | | ###???### ##### ## #???????????? | | #######?# #????????????? | | #### ### #???????????? | | #?# ## # ########????### #???????????? | | ### #### #????????????????????????????? | | ## ### #????????????????????????????? | | ## #????????????????????????????? | | # #????????????????????????????? | | ###### ????????????????????????????? | | ## ## ##????# ????????????????????????????? | | ####### ##?????#####???????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionRiotDrive Manual? 0 Play Time 00:21:05 Cumulative 6.8 hours Start 2024.04.23 @ 23:34:01 End 2024.04.26 @ 15:47:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9acc3b7-e271-41a1-bfc0-a10960639e4c