Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 11:34:46 Player: BrisketMan Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (9) 45 Value Destroyed (185) 185 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 430 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (6) Movement Core (200) Ox3 Location -10/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- EM Pulse Gun Flail > --- INVENTORY (4) ---- Ion Engine Flail Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Flail [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 19 | 7 12 Power 3 | 1 2 Engine 3 | 1 2 Core . | . . Reactor . | . . Propulsion 5 | 4 1 Treads 2 | 2 . Leg 1 | . 1 Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 3 | . 3 Device 1 | . 1 Storage 2 | . 2 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 8 | 2 6 Energy Gun 1 | . 1 Energy Cannon . | . . Ballistic Gun 4 | 2 2 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon 3 | . 3 Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 6 | . 6 Power 1 | . 1 Propulsion 3 | . 3 Utility . | . . Weapon 2 | . 2 Highest Loss Streak 5 | . 5 Average Slot Usage (%) 50 | . 50 Engine 7 | . 7 Wheel 8 | . 8 Device 2 | . 2 Storage 4 | . 4 Energy Gun 1 | . 1 Ballistic Gun 17 | . 17 Impact Weapon 8 | . 8 Naked Turns 22 | . 22 Heaviest Build 24 | 7 24 Greatest Support 40 | 40 26 Greatest Overweight (x) 6 | . 6 Average Overweight (x) . | . . Largest Inventory Capacity 10 | 4 10 Average Capacity 5 | 4 5 Most Carried 4 | 4 4 Average Carried 1 | . 1 Final Capacity 4 | 4 4 Final Carried 3 | . 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 470 | 208 262 Remotely . | . . Salvage Created 244 | . 244 Parts 16 | . 16 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 7 | . 7 Melee 2 | . 2 Guns 5 | . 5 Classes Destroyed 4 | . 4 Worker 1 | . 1 Builder 1 | . 1 Swarmer 3 | . 3 Grunt 4 | . 4 Best Kill Streak 5 | . 5 Combat Bots Only 4 | . 4 Max Kills in Single Turn 2 | . 2 Gunslinging 1 | . 1 Exploded . | . . Melee 1 | . 1 Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 827 | . 827 Core 253 | . 253 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 25 | . 25 Largest 2 | . 2 Hottest 40 | . 40 Shots Fired 44 | . 44 Gun 44 | . 44 Cannon . | . . Launcher . | . . Special . | . . Kinetic 44 | . 44 Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak 5 | . 5 Robot Miss Streak 4 | . 4 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 43 | . 43 Core Hits 10 | . 10 Critical Hits 1 | . 1 Critical Kills 1 | . 1 Critical Parts Destroyed . | . . Melee Attacks 20 | . 20 Impact 20 | . 20 Slashing . | . . Piercing . | . . Sneak Attacks 1 | . 1 Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 749 | . 749 Guns 333 | . 333 Cannons . | . . Explosions . | . . Melee 411 | . 411 Ramming 5 | . 5 Kinetic 333 | . 333 Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact 411 | . 411 Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage 104 | . 104 Projectiles . | . . Explosions . | . . Melee 104 | . 104 Knockbacks 4 | . 4 Impact 4 | . 4 Kinetic . | . . Secondary . | . . Self-Inflicted Damage 2 | . 2 Shots . | . . Rammed 1 | . 1 Targets Rammed 1 | . 1 Kicked . | . . Crushed . | . . Highest Temperature 3 | . 3 Average Temperature 2 | . 2 Received Heat Transfer 255 | . 255 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried 2 | . 2 Impact Corruptions 4 | . 4 Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 170 | . 170 Initial . | . . Average 54 | . 64 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 3 | . 3 Investigation 3 | . 3 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 24 | . 24 Peak Tracking Total 6 | . 6 Tactical Retreats 4 | . 4 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 3 | . 3 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 2 | . 2 Terminals 1 | . 1 Fabricators . | . . Repair Stations 1 | . 1 Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 4 | . 4 Successful 2 | . 2 Failed 2 | . 2 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 1 | . 1 Fabricators . | . . Repair Stations 3 | . 3 Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks 2 | . 2 Scan Component 1 | . 1 Repair 1 | . 1 Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 2 | . 2 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired 1 | . 1 Time 16 | . 16 Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 945 | 156 789 Spaces Moved 730 | 154 576 Core 452 | 77 375 Treads 33 | 33 . Legs 1 | . 1 Wheels 244 | 44 200 Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 99 | 85 103 Slowest Speed 350 | 160 350 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 36 | 6 67 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 877 | 181 696 Wait 50 | 8 42 Move 729 | 153 576 Hop . | . . Pick Up 17 | 8 9 Fast Attach 3 | . 3 Attach 15 | 7 8 Detach 8 | 2 6 Swap 1 | . 1 Drop 8 | 3 5 Fire 25 | . 25 Melee 20 | . 20 Ram 1 | . 1 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 10) 297 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 437 | -10/Materials | Core integrity fell below 50% 466 | -10/Materials | Lost 5 parts (1p2n2w) 709 | -10/Materials | Repaired Flail 809 | -10/Materials | Discovered new exit (range 16) 827 | -10/Materials | Core integrity fell below 20% 894 | -10/Materials | Discovered new exit (range 15) 946 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- K-01 Serf system terminally corrupted. Wheel fried. Acquired 18 matter. Acquired Ion Engine. Acquired 18 matter. Acquired 4 matter. EXIT=FOUND Triggered EMP Trap. A bubble of electromagnetic force engulfs the area. EMP Trap short circuited. Door malfunctions. A bubble of electromagnetic force engulfs the area. U-05 Engineer lays Concrete. Acquired EM Pulse Gun. EXIT=FOUND Dropped Assault Rifle. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. R-06 Scavenger collects Assault Rifle. 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