Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 11:34:46

Player: BrisketMan

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (9)       45
Value Destroyed (185)      185
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 430

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
           EM Pulse Gun
           Flail
>          --- INVENTORY (4) ----
           Ion Engine
           Flail
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Flail
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             19   | 7   12  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 4   1   
    Treads                 2    | 2   .   
    Leg                    1    | .   1   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | .   3   
    Device                 1    | .   1   
    Storage                2    | .   2   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   8    | 2   6   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 2   2   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          3    | .   3   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      5    | .   5   
Average Slot Usage (%)     50   | .   50  
  Engine                   7    | .   7   
  Wheel                    8    | .   8   
  Device                   2    | .   2   
  Storage                  4    | .   4   
  Energy Gun               1    | .   1   
  Ballistic Gun            17   | .   17  
  Impact Weapon            8    | .   8   
Naked Turns                22   | .   22  
Heaviest Build             24   | 7   24  
  Greatest Support         40   | 40  26  
  Greatest Overweight (x)  6    | .   6   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 4   10  
  Average Capacity         5    | 4   5   
  Most Carried             4    | 4   4   
  Average Carried          1    | .   1   
  Final Capacity           4    | 4   4   
  Final Carried            3    | .   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           470  | 208 262 
  Remotely                 .    | .   .   
Salvage Created            244  | .   244 
  Parts                    16   | .   16  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  7    | .   7   
  Melee                    2    | .   2   
  Guns                     5    | .   5   
Classes Destroyed          4    | .   4   
  Worker                   1    | .   1   
  Builder                  1    | .   1   
  Swarmer                  3    | .   3   
  Grunt                    4    | .   4   
Best Kill Streak           5    | .   5   
  Combat Bots Only         4    | .   4   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              1    | .   1   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               827  | .   827 
  Core                     253  | .   253 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              25   | .   25  
  Largest                  2    | .   2   
  Hottest                  40   | .   40  
Shots Fired                44   | .   44  
  Gun                      44   | .   44  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  44   | .   44  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         5    | .   5   
  Robot Miss Streak        4    | .   4   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           43   | .   43  
  Core Hits                10   | .   10  
  Critical Hits            1    | .   1   
  Critical Kills           1    | .   1   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              20   | .   20  
  Impact                   20   | .   20  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            1    | .   1   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           749  | .   749 
  Guns                     333  | .   333 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    411  | .   411 
  Ramming                  5    | .   5   
  Kinetic                  333  | .   333 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   411  | .   411 
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            104  | .   104 
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    104  | .   104 
Knockbacks                 4    | .   4   
  Impact                   4    | .   4   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      2    | .   2   
  Shots                    .    | .   .   
  Rammed                   1    | .   1   
Targets Rammed             1    | .   1   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        3    | .   3   
  Average Temperature      2    | .   2   
  Received Heat Transfer   255  | .   255 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              2    | .   2   
  Impact Corruptions       4    | .   4   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             170  | .   170 
  Initial                  .    | .   .   
  Average                  54   | .   64  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              24   | .   24  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        4    | .   4   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                4    | .   4   
  Successful               2    | .   2   
  Failed                   2    | .   2   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     16   | .   16  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               945  | 156 789 
Spaces Moved               730  | 154 576 
  Core                     452  | 77  375 
  Treads                   33   | 33  .   
  Legs                     1    | .   1   
  Wheels                   244  | 44  200 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  50  
  Average Speed            99   | 85  103 
  Slowest Speed            350  | 160 350 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       36   | 6   67  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      877  | 181 696 
  Wait                     50   | 8   42  
  Move                     729  | 153 576 
  Hop                      .    | .   .   
  Pick Up                  17   | 8   9   
  Fast Attach              3    | .   3   
  Attach                   15   | 7   8   
  Detach                   8    | 2   6   
  Swap                     1    | .   1   
  Drop                     8    | 3   5   
  Fire                     25   | .   25  
  Melee                    20   | .   20  
  Ram                      1    | .   1   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 16)
  157 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 10)
  297 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Core integrity fell below 50%
  466 | -10/Materials | Lost 5 parts (1p2n2w)
  709 | -10/Materials | Repaired Flail
  809 | -10/Materials | Discovered new exit (range 16)
  827 | -10/Materials | Core integrity fell below 20%
  894 | -10/Materials | Discovered new exit (range 15)
  946 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
K-01 Serf system terminally corrupted.
Wheel fried.
Acquired 18 matter.
Acquired Ion Engine.
Acquired 18 matter.
Acquired 4 matter.
EXIT=FOUND
Triggered EMP Trap.
A bubble of electromagnetic force engulfs the area.
EMP Trap short circuited.
Door malfunctions.
A bubble of electromagnetic force engulfs the area.
U-05 Engineer lays Concrete. <x2>
Acquired EM Pulse Gun.
EXIT=FOUND
Dropped Assault Rifle.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
R-06 Scavenger collects Assault Rifle.

 Map 
-----
+----------------------------------------------------+
|             ???????????????????????????????#  !    |
|             ???????????????????????????????#       |
|             ??????   ??????????????????????######  |
|             ?????#   ???????????????????????????#  |
|             ?????#   ??????????????????????????    |
|             ?????#   ????????????????????????#""   |
|             ?????#   ###########?????????????#||   |
|             ?????#   #         #?????????????#""   |
|             ?????#   #         #?????????????#||?  |
|             ?????#   #         #?????????????#"??  |
|             ?????#   #         #?????????????#???  |
|             ?????#   #         #?????????????????  |
|             ?????#   #         #?########+#######  |
|             ?????#   #         ###  ^        ^     |
|             ?????#   #         /             ^     |
|             ?????#   ###+#########                 |
|             ?????#          #????#   [[   ####/### |
|             ?????#          ######   [[[  ##       |
|             ?????#                   [[[  ##   !   |
|             ?????#   #############         +       |
|             ?????#   #???????????#        ##       |
|             ?????#   #???????????###T#######  "Y"  |
|             ?????#   ########??#######?????#  """  |
|             ?#####   #      #??#     ############# |
|             ?#!!     #      ####                   |
|             ?#!!     #   @  +     T                |
|             ?#!!     g    a #??#                   |
|             ?#!r     #      #??#    |###+######### |
|             ?#*      #      #??## ???#      #???#  |
|             ?#**     ########????????#      #???#  |
|             ?#####   #???????????????# !    #???#  |
|             ?????#   #???????????????#   ***#???#  |
|             ?????#         ??????????#    **#???#  |
|             ?????#              ?????#   ** #???#  |
|             ?????#               ????##/#####???#  |
|             ?????# < #############????# #???????#  |
|             ?????#   #????????????????# #???????#  |
|             ?????#####????????????????# #???????## |
|             ??????????????????????????# ######???? |
|             ???????????????????????#### ##   ##### |
|             ???????????????????????+       T       |
|             ???????????????????????#######   ##### |
|             ?????????????????????????????#####???? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanShadingInitializer
  Manual?         0
Play Time         00:36:15
  Cumulative      5.8 hours
  Start           2021.09.06 @ 01:14:54
  End             2021.09.06 @ 11:34:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea3e5d32-0983-4028-83ff-69a48ed48159