Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 21:18:00 Player: NeoBioHazard Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (110) 550 Value Destroyed (3392) 3392 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 11024 Bonus ------- High Alert Combat Kills 122 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 153/300 Energy 52/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cloaking Device Micro-nuke Launcher Chainsword Lance Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Biomechanical Wings Impulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Nanoactuators Advanced Transmission Jammer > --- WEAPON ----------- Heavy Mace Lance Force Lance > --- INVENTORY -------- Improved Cloaking Device Micro-nuke Launcher Chainsword [Rating: 82] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 1 . . . . . . . . Utility 6 | . . 1 1 1 1 . . 1 . . . . 1 Weapon 2 | . . 1 . . . . . 1 . . . . . Parts Attached 137 | 6 11 12 41 4 3 10 1 4 8 3 5 1 28 Power 12 | 1 2 1 2 . . . . . 2 1 . . 3 Engine 5 | 1 1 1 1 . . . . . 1 . . . . Core 6 | . 1 . 1 . . . . . 1 1 . . 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 33 | 2 3 4 9 1 1 1 . . 3 . 3 . 6 Treads 8 | . . . 5 1 1 1 . . . . . . . Leg 13 | 2 3 4 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . 3 . 3 . 6 Utility 39 | 1 2 1 8 1 2 5 1 1 1 1 1 . 14 Device 23 | . . 1 5 1 1 5 . 1 . . . . 9 Storage 5 | 1 2 . 2 . . . . . . . . . . Processor 11 | . . . 1 . 1 . 1 . 1 1 1 . 5 Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 53 | 2 4 6 22 2 . 4 . 3 2 1 1 1 5 Energy Gun 33 | 1 1 5 18 1 . 4 . 2 . . 1 . . Energy Cannon 2 | . . . . 1 . . . 1 . . . . . Ballistic Gun 4 | 1 2 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . 1 1 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . 1 1 Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . 2 Special Melee Weapon 2 | . . . . . . . . . . . . . 2 Unidentified Prototypes 9 | . . 1 4 . . . . . . . 1 . 3 Parts Lost 52 | . 3 5 9 . . 8 2 9 1 . . . 15 Power 7 | . 2 . . . . . . 1 1 . . . 3 Propulsion 15 | . . . 3 . . 4 1 . . . . . 7 Utility 11 | . . 1 1 . . 2 1 2 . . . . 4 Weapon 19 | . 1 4 5 . . 2 . 6 . . . . 1 Highest Loss Streak 9 | . 2 3 3 . . 3 2 9 1 . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 89 94 100 94 80 68 47 31 43 49 64 75 Engine 6 | . 13 . 8 7 6 6 6 3 . . . . . Core 1 | . . 10 . . . . . . 4 5 5 5 2 Treads 11 | . . . 13 30 33 14 3 . . . . . . Leg 7 | . 28 22 11 . . . . . . . . . . Flight 2 | . . . . . . . . . 13 17 20 29 22 Device 12 | . . 4 14 15 13 18 16 14 . . . . 12 Storage 14 | . 26 22 18 15 13 13 13 9 . . . . . Processor 5 | . . . 1 7 7 6 6 4 3 10 12 17 24 Energy Gun 18 | . 14 28 26 17 13 15 20 13 . . 2 . . Energy Cannon 1 | . . . . 4 6 4 . . . . . . . Peak Build Rating 82 | 6 10 24 37 40 44 46 41 36 19 32 40 40 82 Average Rating 34 | 4 7 20 31 38 41 41 37 30 14 26 31 40 65 On Entrance 25 | . 6 10 21 36 38 44 39 33 1 19 26 37 40 Naked Turns 77 | . . . . . . . . 63 . . . . 14 Heaviest Build 186 | 11 49 57 183 184 184 186 184 184 10 15 12 13 25 Greatest Support 100 | 20 20 24 60 80 100 100 20 3 12 12 22 22 29 Greatest Overweight (x) 61 | 3 2 2 14 2 1 9 60 61 2 1 . . 1 Average Overweight (x) 1 | . 1 1 3 2 1 4 16 5 . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 20 | 7 14 15 23 25 25 25 25 22 5 5 5 5 5 Most Carried 25 | 2 9 8 25 25 22 25 23 22 5 5 5 4 5 Average Carried 15 | 1 4 6 15 23 21 23 22 19 3 4 4 4 3 Final Capacity 25 | 8 15 15 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 2 8 7 25 23 22 22 23 5 3 4 5 4 4 Class Distribution -------------------- 55% | Gunner 23% | Scavenger-Gunner 9% | Mutant 5% | Scavenger-Sprinter 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Matter Collected 1618 | 192 199 128 595 62 . 125 . . 79 55 50 . 133 Remotely . | . . . . . . . . . . . . . . Salvage Created 3719 | . 199 437 1577 71 66 936 94 . 134 . . . 205 Parts 195 | . 19 33 86 3 2 27 6 . 11 . . . 8 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 15 6 . 7 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 88 | . 7 15 36 1 1 17 4 . 5 . . . 2 Melee 6 | . . . . . . . . . 5 . . . 1 Guns 56 | . 3 14 24 1 1 9 4 . . . . . . Cannons 7 | . . . . . . 7 . . . . . . . AOE 15 | . 4 . 11 . . . . . . . . . . Classes Destroyed 13 | . 3 3 6 . . 1 . . . . . . . Worker 4 | . . 1 3 . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . Hauler 3 | . . . 3 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . 1 Watcher 11 | . 1 3 5 . . . . . . . . . 2 Swarmer 36 | . 3 6 15 . . 2 4 . 5 . . . 1 Grunt 23 | . 4 6 11 . . 2 . . . . . . . Brawler 4 | . . 1 . . . 3 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 15 | . . 2 8 1 1 2 . . . . . . 1 Hunter 3 | . . . 1 . . 2 . . . . . . . Thug 2 | . . . . . . 2 . . . . . . . Butcher 3 | . . . . . . 3 . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 4 5 7 1 1 6 4 . 4 . . . 1 Combat Bots Only 6 | . 4 3 4 1 1 6 4 . 4 . . . 1 Max Kills in Single Turn 4 | . 3 2 4 1 1 1 2 . 1 . . . 1 Gunslinging 1 | . . 1 . . . . 1 . . . . . . Exploded 3 | . 3 . 3 . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Hostile Shots Fired 831 | . 65 131 189 18 18 141 26 78 24 1 . . 140 Missed 297 | . 18 51 54 6 11 53 2 20 7 1 . . 74 Damage Taken 8692 | . 604 770 1858 99 115 1495 354 1083 269 . 41 . 2004 Core 2860 | . 147 146 302 5 41 240 78 562 175 . . . 1164 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 41 63 45 99 . . 57 . . . . 26 . Volleys Fired 181 | . 21 28 85 3 4 36 4 . . . . . . Largest 3 | . 2 3 3 3 3 3 3 . . . . . . Hottest 215 | . 90 189 207 198 209 215 213 . . . . . . Shots Fired 490 | . 40 84 225 9 12 108 12 . . . . . . Gun 439 | . 38 84 217 6 8 74 12 . . . . . . Cannon 41 | . . . . 3 4 34 . . . . . . . Launcher 10 | . 2 . 8 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 18 | . 16 2 . . . . . . . . . . . Thermal 462 | . 22 82 217 9 12 108 12 . . . . . . Explosive 10 | . 2 . 8 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 27 | . 5 14 10 7 14 27 14 . . . . . . Robot Miss Streak 6 | . 5 4 6 1 1 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 4 . . . 2 . . . . . . Max Gunslinging Chain 2 | . . 1 1 . . . 2 . . . . . . Shots Hit Robots 337 | . 23 58 130 7 11 76 9 . 6 . . . 17 Core Hits 175 | . 12 22 75 4 6 42 4 . 5 . . . 5 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Critical Strikes 16 | . . 3 4 1 . 4 1 . . . . . 3 Burn 13 | . . 3 4 1 . 4 1 . . . . . . Smash 2 | . . . . . . . . . . . . . 2 Impale 1 | . . . . . . . . . . . . . 1 Melee Attacks 63 | . . . . . . . . . 7 . . . 56 Impact 16 | . . . . . . . . . . . . . 16 Slashing 7 | . . . . . . . . . 7 . . . . Piercing 40 | . . . . . . . . . . . . . 40 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 Damage Inflicted 8255 | . 450 995 3375 142 248 1862 198 1 193 . . . 791 Guns 5211 | . 293 995 2357 97 155 1116 198 . . . . . . Cannons 884 | . . . . 45 93 746 . . . . . . . Explosions 1170 | . 157 . 1013 . . . . . . . . . . Melee 984 | . . . . . . . . . 193 . . . 791 Ramming 6 | . . . 5 . . . . 1 . . . . . Kinetic 160 | . 148 12 . . . . . . . . . . . Thermal 5935 | . 145 983 2357 142 248 1862 198 . . . . . . Explosive 1170 | . 157 . 1013 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 207 | . . . . . . . . . . . . . 207 Slashing 193 | . . . . . . . . . 193 . . . . Piercing 584 | . . . . . . . . . . . . . 584 Highest Corruption 21 | . 1 . 4 . . . . 19 19 19 19 . 21 Average Corruption 6 | . 1 . 4 . . . . 13 19 19 19 . 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 131 | . 1 . 69 . . . . 5 9 8 1 . 38 Message Errors 41 | . . . 22 . . . . 2 6 1 1 . 9 Matter Fused 28 | . . . 16 . . . . . 2 1 . . 9 Heat Flow Errors 21 | . . . 13 . . . . 1 . 3 . . 4 Energy Discharges 11 | . 1 . 6 . . . . 1 . . . . 3 Parts Rejected 1 | . . . 1 . . . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . Data Loss (minor) 14 | . . . 5 . . . . . 1 3 . . 5 Data Loss (major) 3 | . . . 3 . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . Alerts 3 | . . . 1 . . . . 1 . . . . 1 Misdirections 7 | . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 314 | . 26 . 75 . . 9 . . . . . . 204 Projectiles 9 | . . . . . . 9 . . . . . . . Explosions 101 | . 26 . 75 . . . . . . . . . . Melee 204 | . . . . . . . . . . . . . 204 Knockbacks 2 | . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . 28 . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . Targets Rammed 2 | . . . 1 . . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 499 | . 271 470 499 39 60 126 81 153 . 248 . . 173 Average Temperature 111 | . 101 161 108 20 27 32 36 93 . 122 . . 74 Received Heat Transfer 1748 | . 306 120 783 36 24 347 . . 9 . 12 . 111 Effects 13 | . . 5 8 . . . . . . . . . . Shutdowns 3 | . . 1 2 . . . . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . 3 Impact Corruptions 6 | . . . . . . . . . . . . . 6 Robots Melted 3 | . . 1 1 . . 1 . . . . . . . Combat Hostiles 3 | . . 1 1 . . 1 . . . . . . . Parts Melted 35 | . . 5 16 . 1 12 1 . . . . . . Heat Transferred 12969 | . 408 2393 5143 333 484 3764 444 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Peak Influence 689 | . 128 320 563 243 46 . . 15 . . . . 689 Initial 243 | . . 53 63 243 . . . . . . . . 150 Average 238 | . 21 147 354 130 8 . . . . . . . 385 Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . 2 Low Security (%) 51 | 100 100 68 29 58 100 . . 100 . . . . 30 Level 1 14 | . . 31 10 41 . . . . . . . . 12 Level 2 33 | . . . 60 . . . . . . . . . 57 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 5 . 1 . . 1 . . . . 5 Investigation 2 | . 1 . 1 . . . . . . . . . . Extermination 3 | . . . . . 1 . . 1 . . . . 1 Reinforcement 8 | . 1 . 3 . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Distress Signals 11 | . . 6 4 . 1 . . . . . . . . Communications Jammed 3 | . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . 3 Times Spotted 205 | . 10 27 50 2 2 17 4 3 10 1 14 1 64 Peak Tracking Total 12 | . 4 7 6 1 3 7 4 3 5 2 9 1 12 Tactical Retreats 20 | . . 3 1 . . . . . 2 1 . . 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Traps Triggered 9 | . 2 . 1 . 1 . . 2 . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 5 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Machines Disabled 4 | . . . 4 . . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Machines Accessed 14 | . . . 1 3 . . . . . . 9 . 1 Terminals 2 | . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . 1 Total Hacks 24 | . . . 1 6 . . . . . . 14 . 3 Successful 16 | . . . . 2 . . . . . . 14 . . Failed 8 | . . . 1 4 . . . . . . . . 3 Catastrophic 2 | . . . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . . Terminals 4 | . . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 2 . . . . . . . . 3 Terminal Hacks 15 | . . . . 1 . . . . . . 14 . . Record 7 | . . . . . . . . . . . 7 . . Prototype ID Bank 5 | . . . . . . . . . . . 5 . . Open Door 2 | . . . . . . . . . . . 2 . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 1 . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Turns Passed 13158 | 55 720 1065 4169 969 505 2485 1099 472 180 200 380 78 781 Spaces Moved 6833 | 39 271 315 913 291 178 473 91 139 394 474 1353 316 1586 Core 201 | 11 . . . . . . 14 139 8 . . . 29 Treads 1514 | . . . 495 291 178 473 77 . . . . . . Legs 1032 | 28 271 315 418 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4086 | . . . . . . . . . 386 474 1353 316 1557 Fastest Speed 23 | 50 120 180 180 322 244 244 890 50 29 29 23 23 23 Average Speed 170 | 114 231 265 400 322 244 491 1222 313 34 37 27 23 29 Slowest Speed 3100 | 200 260 270 1350 322 244 890 3050 3100 150 109 29 23 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . 6 . 11 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 3 49 26 87 7 6 70 15 7 58 67 95 50 61 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . . 9 2 . 2 2 . . . Spaces Dug 27 | . . . . . . . . . . . . . 27 Terrain Destroyed 145 | . 16 . 102 . . . . . . . . . 27 Melee 27 | . . . . . . . . . . . . . 27 Projectile . | . . . . . . . . . . . . . . AOE 118 | . 16 . 102 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Total 7869 | 46 323 484 1241 320 239 552 97 146 425 496 1358 320 1822 Wait 537 | . 13 113 147 12 54 13 . 3 15 16 2 4 145 Move 6791 | 38 270 314 912 290 177 472 90 138 393 473 1343 315 1566 Hop 12 | . . . . . . . . . . . 3 . 9 Pick Up 72 | 2 6 9 34 5 . 3 1 . 2 . 1 . 9 Fast Attach 48 | 6 2 2 6 . 1 3 . . 4 2 4 . 18 Attach 44 | . 4 5 11 2 1 4 . 4 4 . . 1 8 Detach 10 | . 1 . 1 . . . . . . 2 1 . 5 Swap 46 | . 5 5 25 2 1 3 1 . . 1 1 . 2 Drop 55 | . 1 8 19 6 1 2 . . . 2 3 . 13 Fire 181 | . 21 28 85 3 4 36 4 . . . . . . Melee 54 | . . . . . . . . . 7 . . . 47 Ram 1 | . . . . . . . . 1 . . . . . Kick 1 | . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 17 | . . . . . . 16 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Core integrity fell below 50% 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 976 | -9/Materials | Lost 3 parts (3w) 1363 | -9/Materials | Build established: Gunner 1488 | -9/Materials | Discovered new exit (range 10) 1833 | -9/Materials | Discovered new exit (range 4) 1841 | -9/Materials | Entered another Materials area 1841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2992 | -8/Materials | Garrison activated, responded to threat 3773 | -8/Materials | Core integrity fell below 50% 3792 | -8/Materials | Lost 3 parts (2n1w) 5942 | -8/Materials | Discovered new exit (range 16) 6010 | -8/Materials | Entered Factory 6010 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6317 | -7/Factory | Build established: Scavenger-Gunner 6644 | -7/Factory | Discovered new exit (range 9) 6979 | -7/Factory | Entered another Factory area 6979 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7472 | -6/Factory | Discovered new exit (range 6) 7484 | -6/Factory | Entered Lower Caves 7775 | -6/Lower Caves | Attacked by a faux Warlord 7835 | -6/Lower Caves | Lost 3 parts (2n1u) 8287 | -6/Lower Caves | Learned 4 Factory zone layouts 8797 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8845 | -6/Lower Caves | Lost 3 parts (2n1w) 9095 | -6/Lower Caves | Build established: Gunner 9222 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9381 | -6/Lower Caves | Learned 4 Factory zone layouts 9933 | -6/Lower Caves | Discovered new exit (range 5) 9969 | -6/Lower Caves | Entered another Lower Caves area 10885 | -6/Lower Caves | Discovered new exit (range 6) 11068 | -6/Lower Caves | Entered Factory 11068 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11456 | -5/Factory | System corruption reached 10% 11477 | -5/Factory | Released all parts (4) 11496 | -5/Factory | Core integrity fell below 50% 11508 | -5/Factory | Lost 9 parts (1p2u6w) 11538 | -5/Factory | Discovered new exit (range 5) 11540 | -5/Factory | Entered Upper Caves 11629 | -5/Upper Caves | Learned Factory emergency access door positions 11656 | -5/Upper Caves | Learned 4 Factory zone layouts 11657 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11719 | -5/Upper Caves | Discovered new exit (range 3) 11720 | -5/Upper Caves | Entered another Upper Caves area 11727 | -5/Upper Caves | Found DCF Scrap (13 items) 11842 | -5/Upper Caves | Learned Factory security intel 11886 | -5/Upper Caves | Encountered a Warlord checkpoint 11917 | -5/Upper Caves | Discovered new exit (range 15) 11920 | -5/Upper Caves | Entered Warlord 11930 | -5/Warlord | System corruption cleaned by Quarantine Array 11947 | -5/Warlord | Met Warlord 11972 | -5/Warlord | Warlord's base attacked by MAIN.C 12061 | -5/Warlord | Found Prototype Energy Gun 12061 | -5/Warlord | Identified Vortex Rifle 12084 | -5/Warlord | Build established: Derelict-Sprinter 12146 | -5/Warlord | Opened side exit 12200 | -5/Warlord | P-80 Master assimilated allied 3Y-YMV(g) 12204 | -5/Warlord | Warlord forces counterattacked 12204 | -5/Warlord | P-80 Master assimilated allied VV-6G3(M) 12293 | -5/Warlord | Spotted Executioner 12297 | -5/Warlord | Discovered new exit (range 15) 12300 | -5/Warlord | Entered Proximity Caves 12329 | -4/Proximity Caves | Lost 9 allies 12337 | -4/Proximity Caves | Learned Research emergency access door positions 12350 | -4/Proximity Caves | Learned Research stockpile data 12368 | -4/Proximity Caves | Spotter reported a threat 12371 | -4/Proximity Caves | Discovered new exit (range 6) 12378 | -4/Proximity Caves | Entered Factory 12378 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12500 | -4/Factory | Discovered new exit (range 19) 12507 | -4/Factory | Identified exit to Upper Caves 12612 | -4/Factory | Crushed by falling debris 12612 | -4/Factory | System corruption reached 10% 12643 | -4/Factory | Lost 4 parts (2n2u) 12878 | -4/Factory | Search patrols dispatched 12962 | -4/Factory | Build established: Scavenger-Sprinter 12986 | -4/Factory | Found Prototype Processor 13045 | -4/Factory | Spotted B-86 Titan 13047 | -4/Factory | Identified Exp. Targeting Computer 13074 | -4/Factory | Lost 3 parts (2n1u) 13128 | -4/Factory | Search patrols dispatched 13141 | -4/Factory | Core integrity fell below 50% 13145 | -4/Factory | Released all parts (9) 13150 | -4/Factory | Core integrity fell below 20% 13159 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 13140_ Knocked back. 13143_ Slug penetrates P-70 Sage. 13143_ P-70 Sage knocked back. 13143_ Nuclear Pulse Thruster destroyed. 13145_ Released Nanoactuators. 13145_ Released Adv. Visual Processing Unit. 13145_ Released Adv. Signal Interpreter. 13145_ Released Imp. Melee Analysis Suite. 13145_ Released Adv. Transmission Jammer. 13145_ Released Enh. Optical Array. 13145_ Released Biomechanical Wings. 13145_ Released Triangulator. 13145_ Released Force Lance. 13145_ Slug penetrates Earth. 13147_ Penetrated by Slug. 13147_ Knocked back. 13149_ Penetrated by Slug. 13149_ Knocked back. 13153_ P-70 Sage resets H-71 Marshal, system corruption cleaned. 13154_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ???????????????? #???# #???# ????????? | | ????????????????########+##### ######????????? | | ???????????????? ????????? | | ???????????????? ????????? | | ???????????????? ????????? | | ???????????????? """ """ """ """ """????????? | | ???????????????? """ """ """ """ """????????? | | ???????????????? """ """ """ """ """????????? | | ???????????????# ????????? | | ?????????????? """ """ """ """ """ """????????? | | ??????????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #?????#"""?????????????????????????? | | ###???### #?????#""""????????????????????????? | | # ###?# # ###???#"""?????????????????????????? | | # ### #???#"""??????????????????+??????? | | # # #???#""??????????????????????????? | | #???# ??????????????????????????? | | #####+########???????????????????? | | % s c@ +???????????????????? | | %#############???????????????????? | | % ##???????????????????????????????? | | % #????????????????????????????????? | | #????????????????????????????????? | | ##### # #+#####????????????????????????????????? | | "#??# ?????????????????????????????????????? | | "#??# ???????????????????????????????????? | | ##??# ?????????????????????????????????? | | #???# ???????????????????????????????? | | #???# ????????????????????????????????? | | ###?# #??????????????????????????????? | | #?# #??????????????????????????????? | | ### #??????????????????????????????? | | + #??????????????????????????????? | | ### ???????????????????????????????? | | #?? ???????????????????????????????### | | ##?? ????????????????????????????????### # | | #???####???#??????????????????????????????## | | #??####### #????????????????????????????###""""" | | #? ??????????????????????????????# | | #? ????????????????????????????????# | | # ??????????????????????????????????# | | # ???????????????????????############## | | / ?????????????????????????# + + ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Melee Speed Boost 30 Evasion (%) 74 Targeting Accuracy 14 Melee Accuracy 17 Recoil Reduction 5 Force Boost 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Challenges ------------ None Game ------ Seed AssaultMiniLegs Manual? 0 Play Time 01:46:42 Cumulative 57.5 hours Start 2025.01.22 @ 19:30:09 End 2025.01.22 @ 21:18:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 68 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab788dae-c5b0-4634-b586-829202be6431